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Matakage
WildCard Ninja Clan
82
|
Posted - 2013.05.20 17:10:00 -
[1] - Quote
Here's my message to all of the Eve veterans who might have their heads stuck in the Eve fishbowl:
Dust 514 and Eve cannot be compared and cannot be held to the same standards.
I know.. your eyes started twitching, your face is red, and your neck started itching a little. I'll explain:
Eve Online, from what I understand is some no-holds-barred free for all MMO, with a deep economy and faction system. From what I've seen in videos, combat looks like a ship sitting still in space while a bunch of laser fly around. Basically, Eve Online is a unique and quirky MMO that has the distinct luxury of being held by it's own standard.
Now that CCP has created Dust 514, that luxury is gone.
When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games. And whether they like it or not, their game is held to that standard. Gone is the unique privilege of playing by your own rules and expecting everyone to accept it. Economy, loot tables, skill systems, planetary conquest, faction warfare and all other things are secondary in priority to gameplay control, game balance, and accessibility of new players. And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
This game will live or die by the experience of players within the first 30-45 minutes of playing.
I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?) Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious. There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?"
This is getting too ranty, so I'll cut it short here. Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility. |
Rorschach Mustang
Opus Arcana Orion Empire
19
|
Posted - 2013.05.20 17:15:00 -
[2] - Quote
Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) |
Finn Kempers
BetaMax. CRONOS.
226
|
Posted - 2013.05.20 17:16:00 -
[3] - Quote
That point only works with the recent FPS community that hold their Call of Duty copies under their pants.
Seriously though that only hits part of the FPS community, I have played plentiful games that require skill (Black on PS2 anyone?) or planning and strategies (Battlefront and old Battlefield games how I miss you <3 )
It is however a relevant point nonetheless, Dust WAS created to break the mould of current kitten "here have your game fed with a spoon" gameplay
Also now comes the big question, what requires more patience, PS2 or Dust? |
Raizor Feddie
On The Brink CRONOS.
5
|
Posted - 2013.05.20 17:17:00 -
[4] - Quote
Matakage wrote:Here's my message to all of the Eve veterans who might have their heads stuck in the Eve fishbowl:
Dust 514 and Eve cannot be compared and cannot be held to the same standards.
I know.. your eyes started twitching, your face is red, and your neck started itching a little. I'll explain:
Eve Online, from what I understand is some no-holds-barred free for all MMO, with a deep economy and faction system. From what I've seen in videos, combat looks like a ship sitting still in space while a bunch of laser fly around. Basically, Eve Online is a unique and quirky MMO that has the distinct luxury of being held by it's own standard.
Now that CCP has created Dust 514, that luxury is gone.
When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games. And whether they like it or not, their game is held to that standard. Gone is the unique privilege of playing by your own rules and expecting everyone to accept it. Economy, loot tables, skill systems, planetary conquest, faction warfare and all other things are secondary in priority to gameplay control, game balance, and accessibility of new players. And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
This game will live or die by the experience of players within the first 30-45 minutes of playing.
I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?) Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious. There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?"
This is getting too ranty, so I'll cut it short here. Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility.
HEY! It's been awhile since I've seen a "DUST is bad, DUST is dead" thread! Woo! Go haters, go haters go! |
Xender17
Oblivion S.G.X
83
|
Posted - 2013.05.20 17:18:00 -
[5] - Quote
this guy. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
191
|
Posted - 2013.05.20 17:20:00 -
[6] - Quote
No this game does not have to dragged down to the standards of other shooters it can be different. |
Daedric Lothar
Onslaught Inc RISE of LEGION
379
|
Posted - 2013.05.20 17:21:00 -
[7] - Quote
I like how everyone always post. "THE DOOM OF DUST" and that people have no patience....
And yet.....
Everyone of them always admits. "well, I am patient am I'm different then all the other QQ people who will quit this game"
Umm.. No..
You are all the same and people will be waiting for the game to get better.
I'm sad you aren't having fun. I'm having a blast. I love this patch.
|
Raizor Feddie
On The Brink CRONOS.
5
|
Posted - 2013.05.20 17:23:00 -
[8] - Quote
Daedric Lothar wrote:I like how everyone always post. "THE DOOM OF DUST" and that people have no patience....
And yet.....
Everyone of them always admits. "well, I am patient am I'm different then all the other QQ people who will quit this game"
Umm.. No..
You are all the same and people will be waiting for the game to get better.
I'm sad you aren't having fun. I'm having a blast. I love this patch.
Predicting somethings demise, it's how you know they're threatened by something. People have been doing the same thing with CoD, WoW, BF3, Hell even EVE itself. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 17:24:00 -
[9] - Quote
Different people have different interests. Dust caters to those that are not satisfied by what the current market offers. Just like eve has survived not in spite but because it made things very different then the rest.
There's more than the generic FPS shooter fan and CCP knows this. |
Matakage
WildCard Ninja Clan
86
|
Posted - 2013.05.20 17:33:00 -
[10] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) haha, yes you did |
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Matakage
WildCard Ninja Clan
86
|
Posted - 2013.05.20 17:34:00 -
[11] - Quote
Raizor Feddie wrote:HEY! It's been awhile since I've seen a "DUST is bad, DUST is dead" thread! Woo! Go haters, go haters go! Sorry, but your wait for that type of thread will have to continue. The point of the thread was to highlight that the standard FPS elements of Dust 514 should remain the highest priority as the game develops. |
SoTa ReGnUM PoP
Namtar Elite Gallente Federation
165
|
Posted - 2013.05.20 17:44:00 -
[12] - Quote
The OP is half right and half wrong.
While DUST514 is indeed an FPS - it's one that offers a huge universe of 10 years worth of meta. While game mechanics SHOULD TAKE PRIORITY OVER META, it's the meta that will keep people here. You can shoot a gun at anyone in any FPS - but will shooting that person lead to an entire planet being conquered? You won't find that experience anywhere else.
EVE tards are taking there way of things too far and will ultimately be despised by the FPS community. Which will lead DUST down the same road EVE did - which is not what CCP wants, and nothing any of us says seems to help these guys understand that. If DUST has 100+ planets eventually with thousands of districts... but the population is only 4,000 at any given time... then we have a lot of empty spaces that will never be filled - why? Because EVE wants there way which harms the player experience.
|
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
63
|
Posted - 2013.05.20 17:47:00 -
[13] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :)
where was working as intended? Son, I am disappoint. |
Arthur Uthyrsson
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2013.05.20 17:55:00 -
[14] - Quote
Quote:Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious.
I'm down with that. Completely. I'm quite happy not having yappy bored QQ gamers playing alongside me. I like folks who can play the long game.
I hate FPS games. I love DUST. 'Nuff said. |
Matakage
WildCard Ninja Clan
90
|
Posted - 2013.05.20 17:57:00 -
[15] - Quote
Cpt Murd0ck wrote:No this game does not have to dragged down to the standards of other shooters it can be different. When you neglect the standards by which the common player holds all FPS games, you do so to your own detriment. This is a business -- you don't get to just make the game you want and ignore gameplay and accessibility of new players. |
Matakage
WildCard Ninja Clan
94
|
Posted - 2013.05.20 18:00:00 -
[16] - Quote
Arthur Uthyrsson wrote:Quote:Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious.
I'm down with that. Completely. I'm quite happy not having yappy bored QQ gamers playing alongside me. I like folks who can play the long game. I hate FPS games. I love DUST. 'Nuff said. You're a unique guy, and if CCP wants to cater to the minority they can do that. I just wanted to highlight that while Dust 514 is indeed a niche FPS experience, the average player who downloads it on PSN is not going to give it extra credit for that. Appealing the masses is important, but only in certain ways: DO make your game easy to control and fun for new players. DO NOT dumb down the skill point / player progression system. |
Matakage
WildCard Ninja Clan
94
|
Posted - 2013.05.20 18:01:00 -
[17] - Quote
SoTa ReGnUM PoP wrote:The OP is half right and half wrong.
While DUST514 is indeed an FPS - it's one that offers a huge universe of 10 years worth of meta. While game mechanics SHOULD TAKE PRIORITY OVER META, it's the meta that will keep people here. You can shoot a gun at anyone in any FPS - but will shooting that person lead to an entire planet being conquered? You won't find that experience anywhere else.
EVE tards are taking there way of things too far and will ultimately be despised by the FPS community. Which will lead DUST down the same road EVE did - which is not what CCP wants, and nothing any of us says seems to help these guys understand that. If DUST has 100+ planets eventually with thousands of districts... but the population is only 4,000 at any given time... then we have a lot of empty spaces that will never be filled - why? Because EVE wants there way which harms the player experience.
Thanks, I appreciate the feedback. |
Matakage
WildCard Ninja Clan
94
|
Posted - 2013.05.20 18:04:00 -
[18] - Quote
It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players. |
Raizor Feddie
On The Brink CRONOS.
5
|
Posted - 2013.05.20 18:06:00 -
[19] - Quote
Matakage wrote:It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players.
Well OBVIOUSLY what OP is saying is...Make it CoD in space and you'll succeed |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:06:00 -
[20] - Quote
Matakage wrote:Cpt Murd0ck wrote:No this game does not have to dragged down to the standards of other shooters it can be different. When you neglect the standards by which the common player holds all FPS games, you do so to your own detriment. This is a business -- you don't get to just make the game you want and ignore gameplay and accessibility of new players. You do not have to target the common player to be successfull. Quite contrary new businesses have a better chance of survival when they differenciate themself enough to attract customers weren't interested in what the current market offers.
Two notable instances of this are (surprise) EVE and the Wii. Especially the Wii screwed both MS and Sony over by denieing the techwar and providing new input methods and family friendly casual games instead. It took years for the two to get a hold on those customers because they simply had nothing to offer that interested them until they made their own move games/hardware. |
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Matakage
WildCard Ninja Clan
96
|
Posted - 2013.05.20 18:07:00 -
[21] - Quote
I keep throwing out that term accessibility for new players, so I should probably be explicit in my definition of it:
Accessibility for new players means that the player feels as though they have a viable character build from the start. And no, this doesn't mean that the player has to do well.
- When a new player has his first match, does horribly, but experiences a few shining moments where he sees potential for improvement, you have succeeded. - When a player has his first match, does horribly, and sees no hope for advancement other than tedious grinding you have failed. |
Eskel Bondfree
DUST University Ivy League
102
|
Posted - 2013.05.20 18:09:00 -
[22] - Quote
Matakage wrote:There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Dust has a right to exist the way CCP has made it. If CCP wanted to make another Battlefield or Call of Duty, they would have done it. And of course they would have failed, which is why they didn't do it in the first place. |
Matakage
WildCard Ninja Clan
96
|
Posted - 2013.05.20 18:16:00 -
[23] - Quote
Raizor Feddie wrote:Matakage wrote:It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players. Well OBVIOUSLY what OP is saying is...Make it CoD in space and you'll succeed I really hope that's sarcasm... |
Matakage
WildCard Ninja Clan
96
|
Posted - 2013.05.20 18:17:00 -
[24] - Quote
Eskel Bondfree wrote:Matakage wrote:There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Dust has a right to exist the way CCP has made it. If CCP wanted to make another Battlefield or Call of Duty, they would have done it. And of course they would have failed, which is why they didn't do it in the first place. I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:22:00 -
[25] - Quote
Matakage wrote:It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players. To me it doesn't matter how the gameplay mechanics feel in comparison to other Console shooters as i don't have any reference in competitive FPS on console. As long as i don't get the urge to scream at my pad, which i don't, i'm fine and any improvement is just that. I suspect that quite some people here wouldn't bother with other console shooters and care more about the unique features improving rather then tweaking the hell out of something that part of the playerbase wouldn't even notice.
Improve core mechanics? Yes by all means. But let's not forget that this particular game has more to offer and more things that deserve attention.
|
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:30:00 -
[26] - Quote
Matakage wrote:Eskel Bondfree wrote:Matakage wrote:There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Dust has a right to exist the way CCP has made it. If CCP wanted to make another Battlefield or Call of Duty, they would have done it. And of course they would have failed, which is why they didn't do it in the first place. I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514. And i'll repeat myself aswell. Not everyone shares those standards and value those 3 elements the highest. This game is not going to convert any die hard COD player who is perfectly happy with what COD offers. Better mechanics might eliminate one gripe with Dust but they would still be incompatible because Dust is not attracting those who want COD in space. Investing time and money in that direction might yield much less RoI then fleshing out Racial symmetry strengthening the EVE connection etc. |
Eskel Bondfree
DUST University Ivy League
102
|
Posted - 2013.05.20 18:30:00 -
[27] - Quote
Matakage wrote: I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514.
What I'm saying is: Dust without its uniqueness would be a complete failure and, imho, wouldn't have a right to exist. Because it would be just a lame attempt at copying some of the big FPS games we already have in the market for years, and nobody needs that. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:34:00 -
[28] - Quote
Eskel Bondfree wrote:Matakage wrote: I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514.
What I'm saying is: Dust without its uniqueness would be a complete failure and, imho, wouldn't have a right to exist. Because it would be just a lame attempt at copying some of the big FPS games we already have in the market for years, and nobody needs that. This. Without it's persistence and whatnot i would play Dust as much as any other console shooter.
Not at all. Wouldn't matter if they got the mechanics right.
|
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 20:45:00 -
[29] - Quote
Here's my take on this subject...
I'm a console gamer, never really got into being "A PC ELITIST". I have played every FPS known on consoles. Dust is doing what Halo did for FPS, and that is redefine how we play them and innovate on the game play. That is why I play dust now, It's different. Planetary Conquest makes things matter, and no other FPS has done something like this. But wait, It's not just PC. It's the skill system, the lore, the meta game, the connection to EVE online and the community. I wanted change from the mindless run & gun gameplay where the only thing that mattered was your K/D ratio. Winning matters in Dust514, not only for you but also for your corpsmates.
To be honest, this is the only game where going all solo Rambo will only take you to the spawn screen. Tactics with your squad is the name of the game. Dust514 is the only FPS that does team play wright. Not even BF3 could focus on squad play because of being dumbed down CODized. But Halo will always be the benchmark to what we play today( every dev took some idea's from halo in one way or another), but it lacks in squad play. Yes BF3 was made into an Arcade shooter but still had some type of team play when you found a good squad, but I can think of no other. Oh yea, I forgot about MAG.
All I'm saying is the FPS market needed change, and Dust achieved this change.
The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed
Just fix the most valuable thing in the game CCP: AIMING.(Speaking as a Duelshock user, I hate K&M so wouldn't know how it feels for those users). |
hooc order
Deep Space Republic Gentlemen's Agreement
106
|
Posted - 2013.05.20 20:54:00 -
[30] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :)
No you missed "CoD clone", "Dust is a vision. SOON", "Dust is an MMO not an FPS", "META!!!!!!"
Probably a lot more....Just click on my name and look at my posts...nearly every 3rd of 4th response has something along these lines. |
|
Buster Friently
Rosen Association
466
|
Posted - 2013.05.20 20:56:00 -
[31] - Quote
Matakage wrote:Here's my message to all of the Eve veterans who might have their heads stuck in the Eve fishbowl:
Dust 514 and Eve cannot be compared and cannot be held to the same standards.
I know.. your eyes started twitching, your face is red, and your neck started itching a little. I'll explain:
Eve Online, from what I understand is some no-holds-barred free for all MMO, with a deep economy and faction system. From what I've seen in videos, combat looks like a ship sitting still in space while a bunch of laser fly around. Basically, Eve Online is a unique and quirky MMO that has the distinct luxury of being held by it's own standard.
Now that CCP has created Dust 514, that luxury is gone.
When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games. And whether they like it or not, their game is held to that standard. Gone is the unique privilege of playing by your own rules and expecting everyone to accept it. Economy, loot tables, skill systems, planetary conquest, faction warfare and all other things are secondary in priority to gameplay control, game balance, and accessibility of new players. And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
This game will live or die by the experience of players within the first 30-45 minutes of playing.
I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?) Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious. There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?"
This is getting too ranty, so I'll cut it short here. Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility.
Basically no. I know, your eye just twitched. First off, Dust does not have to generate COD numbers. It's not even meant to, thus Dust does not have to cater to the bottom feeders like the" big boys ". Second, Dust needs to be profitable for CCP. That is it. All of the ridiculous speculation about Dust living or dying based on these preconceptions are just irrelevant. As long as CCP finds Dust to be profitable, it will exist. If not, it won't.
Lastly, as an aside, I think CCP knows a lot more about what they need to do to make the product that is Dust a success, based on their own terms, than any random forum goers here. Most people on these forums don't know squat about software development, maintenance, marketing, or support, so you're just exposing your ignorance by trying to tell CCP how to succeed. They don't need your (or my)" expert "advice.
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Rorschach Mustang
Opus Arcana Orion Empire
23
|
Posted - 2013.05.20 20:59:00 -
[32] - Quote
hooc order wrote:Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) No you missed "CoD clone", "Dust is a vision. SOON", "Dust is an MMO not an FPS", "META!!!!!!" Probably a lot more....Just click on my name and look at my posts...nearly every 3rd of 4th response has something along these lines.
haha so true.
Not that there's anything wrong with people wanting Dust to be completely different. It's just that some of the residents could be nicer :).
Then again, pick any game and you'll always have people who have their nose in the air and scoff at anyone who can't get to their level.
|
hooc order
Deep Space Republic Gentlemen's Agreement
106
|
Posted - 2013.05.20 21:00:00 -
[33] - Quote
Finn Kempers wrote:That point only works with the recent FPS community that hold their Call of Duty copies under their pants. Seriously though that only hits part of the FPS community, I have played plentiful games that require skill (Black on PS2 anyone?) or planning and strategies (Battlefront and old Battlefield games how I miss you <3 ) It is however a relevant point nonetheless, Dust WAS created to break the mould of current kitten "here have your game fed with a spoon" gameplay Also now comes the big question, what requires more patience, PS2 or Dust?
There is patience and there is grinding.
Arma takes crap tons of patience...and no grinding,.
Taking a 15 year or more old MMO trick that even World of Warcraft has largely abandoned does not make for a good MMOFPS |
Matakage
WildCard Ninja Clan
116
|
Posted - 2013.05.20 21:04:00 -
[34] - Quote
SERPENT-Adamapple wrote: The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed.
THIS.
You found the entire point of my topic. An FPS has to have good controls. This is the first priority, and CCP needs to recognize this. Dust 514 will always have the extra stuff and will always be unique, but you've got to nail down the basics or else new players won't stay long enough to enjoy the unique experience that Dust 514 provides. |
Crash Monster
Snipers Anonymous
311
|
Posted - 2013.05.20 21:07:00 -
[35] - Quote
For all you blowhards that somehow know what CCP should do... perhaps you should apply for a job. What? CCP doesn't have a position open for your expertise?
I wonder why. |
hooc order
Deep Space Republic Gentlemen's Agreement
106
|
Posted - 2013.05.20 21:08:00 -
[36] - Quote
Cpt Murd0ck wrote:No this game does not have to dragged down to the standards of other shooters it can be different.
translation
Differnet = taking the 15 year old MMO trick of grinding and slapping it onto an FPS. |
Pr0fil3AnOnYmoU5
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.05.20 21:11:00 -
[37] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) Yup. Seems about right. |
Matakage
WildCard Ninja Clan
118
|
Posted - 2013.05.20 21:15:00 -
[38] - Quote
Buster Friently wrote:
Basically no. I know, your eye just twitched. First off, Dust does not have to generate COD numbers. It's not even meant to, thus Dust does not have to cater to the bottom feeders like the" big boys ".
This whole "debate" thing doesn't work if you don't interpret the words I type correctly. Not once did I say that Dust should produce COD numbers. What I'm saying is that Dust 514 will be held to the standard of CoD and BF3 by reviewers and players alike, whether CCP or any of the veteran players like it or not.
Buster Friently wrote: Second, Dust needs to be profitable for CCP. That is it. All of the ridiculous speculation about Dust living or dying based on these preconceptions is just irrelevant. As long as CCP finds Dust to be profitable, it will exist. If not, it won't.
Hey, we agree on something! Players and reviewers will hold Dust 514 to the gameplay standard set by CoD and BF3, but the same sales standard? Nobody expects that. I would define success by Dust 514 as "consistent growth." We know Dust 514 is far from being done, so the best goal is to slowly and steadily wedge our niche deeper into the FPS genre over time.
Buster Friently wrote: Lastly, as an aside, I think CCP know a lot more about what they need to do to make the product that is Dust a success, based on their own terms, than any random forum goers here. Most people on these forums don't know squat about software development, maintenance, marketing, or support, so you're just exposing your ignorance by trying to tell CCP how to succeed. They don't need your (or my)" expert "advice.
Well now we've touched upon the point of the entire topic: It is indeed the experience of the random player that CCP should value the most. I'm a random player, and a pretty experienced FPS player at that. I also have no experience with EVE whatsoever, so there's another plus. (Yes, it is actually beneficial to look at Dust 514 from an unbiased standpoint.) And you know what I think is ignorant? People who put game developers on a pedestal. They're humans, they make mistakes, and they work very long hours. Most of them are so deeply focused on a specific task that they start to lose their grasp on the big picture. Some of us are logical thinkers. Some of us are reasonable and open to suggestions and change. Some of us are leaders. These forums are for sharing your thoughts and bouncing it off other people and I'll do it all I want. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1047
|
Posted - 2013.05.20 21:19:00 -
[39] - Quote
If we had tutorials and matchmaking, this wouldn't be an issue... |
Deluxe Edition
TeamPlayers EoN.
290
|
Posted - 2013.05.20 21:21:00 -
[40] - Quote
Raizor Feddie wrote:HEY! It's been awhile since I've seen a "DUST is bad, DUST is dead" thread! Woo! Go haters, go haters go!
In all honesty dust peaked at 9k players on the launch of planetary conquest, which by the way isn't a really high number. If dust doesn't continue to grab new players it is dead. If Dusts numbers start to drastically fall it's even more dead. Right now it Dust HAS to continue to grow, however the current mechanics in place does NOT give a fun experience to a new player especially one who is not used to MMO leveling and killing mechanics.
Just because the Beta community is still here doesn't mean the came is thriving, it just means the people who where the MOST excited about the game hasn't left yet. Yes in the last few days we have see a surge in player count, but that doesn't mean anything other than those people who left the game came back to give PC a shot and so far it's been plagued with poor fram rate issues and terrible lag. Many of the problems that existed months ago still exist today, and CCP's only solution to tuning OP weapons so far has been to nerf them to unusable points.
Point is with a 9k player count on a F2P game that featured in the PS network store Dust in all purposes is dead on launch. |
|
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 21:27:00 -
[41] - Quote
Crash Monster wrote:For all you blowhards that somehow know what CCP should do... perhaps you should apply for a job. What? CCP doesn't have a position open for your expertise?
I wonder why.
How bout you blow that comment out your @$$. I never said what CCP should do. I said the most important aspect of a FPS is the controls. I can deal with everything else. Every FPS player knows this, and if you think that's not important, you probably think a light gun game is just the same as a FPS. Anyone who is new to this genre really has no say.
Who do you think CCP's going to listen to? Eve players who are noobs to this kind of gameplay, or the COD, BF, Halo crowd that they themselves said are trying to bring into this universe.
Well they're bringing us in and we as FPS players are letting them know what we think needs tweaking.
|
Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:29:00 -
[42] - Quote
Matakage wrote:When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games.
When you get to know CCP a little better, you'll understand why that's wrong. Also, lol at "highest earning" in a free to play game.
Quote:Gone is the unique privilege of playing by your own rules and expecting everyone to accept it.
No, no it's not.
Quote:And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
It's everyone who plays, actually, and the server records that CCP keep that indicate activity on the game. If you think the qq'ing on the forums is an indication of the game's popularity, you're dead wrong
Quote:This game will live or die by the experience of players within the first 30-45 minutes of playing.
Can't be all bad then since there are so many people playing it long than 30-45 minutes.
Quote:I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?)
Try 24 hours straight on Le Mans, Forza, for a Le Mans special event hosted by Turn 10.
Quote:Unfortunately, most players are not very patient.
They're not the ones this game is focused on then, and they'll move on regardless of the quality of the game. Also... most? You need figures to back up this claim.
|
Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:29:00 -
[43] - Quote
Quote:They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right.
It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second.
Quote:Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility.
I tend to find that gamers claim they are looking for something different, but what they are actually looking for is an emulation of something they are good at with different content to make it feel more "new" without actually having to do something new. These are the kind of gamers that DUST can do without, and not something CCP should be sacrificing their vision of the game in order to pander to a gaming audience that can't get over the fact that this shooter is actually different. |
Encharrion
L.O.T.I.S. RISE of LEGION
105
|
Posted - 2013.05.20 21:34:00 -
[44] - Quote
I think you are underestimating the number of people who are willing to play with subpar FPS mechanics for all the other aspects of the game: the uniqueness and specialization of the skill system, the huge amount of customization in fitting, the EVE-DUST link, etc.. |
Deluxe Edition
TeamPlayers EoN.
290
|
Posted - 2013.05.20 21:38:00 -
[45] - Quote
Jaron Pollard wrote:Quote:They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second. Quote:Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility. I tend to find that gamers claim they are looking for something different, but what they are actually looking for is an emulation of something they are good at with different content to make it feel more "new" without actually having to do something new. These are the kind of gamers that DUST can do without, and not something CCP should be sacrificing their vision of the game in order to pander to a gaming audience that can't get over the fact that this shooter is actually different.
I think the point the OP is trying to make is if the game mechanics are not sound then everything else doesn't matter. Take planetary Conquest for example, currently TeamPlayers has been fighting Seraphim Initiative for control of a district however because they are a Euro corp the winner of each match has gone to whoever got the server (SI won on Euro Server, TeamP on U.S.). The framerates regularly drop below 10fps and players are constantly yoyoing across the map.
If these issue's are not hammered out first then what is the point of owning districts? At it's core Dust is slated to be a very unique and special FPS game, but it's still an FPS. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 21:42:00 -
[46] - Quote
Jaron Pollard wrote:Quote:They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second. Quote:Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility. I tend to find that gamers claim they are looking for something different, but what they are actually looking for is an emulation of something they are good at with different content to make it feel more "new" without actually having to do something new. These are the kind of gamers that DUST can do without, and not something CCP should be sacrificing their vision of the game in order to pander to a gaming audience that can't get over the fact that this shooter is actually different.
That is the most hypocritical statement I have ever read.
Gamers are looking for something different, but what they're really looking for is emulation of something they already play but CCP doesn't need those kind of people(who want change in their shooter). So CCP made a different type of shooter...
Huh? WHAT!!!
|
Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:48:00 -
[47] - Quote
Deluxe Edition wrote:
I think the point the OP is trying to make is if the game mechanics are not sound then everything else doesn't matter. Take planetary Conquest for example, currently TeamPlayers has been fighting Seraphim Initiative for control of a district however because they are a Euro corp the winner of each match has gone to whoever got the server (SI won on Euro Server, TeamP on U.S.). The framerates regularly drop below 10fps and players are constantly yoyoing across the map. In short, its a terrible shooter experience. Victories are cheapened because they aren't earned from greater strategy or skill, but rather ther region the server is located. Defeat leaves you with a sense of "whats the point? the battles are just a toss up of who gets the server so why put in the effort of corming corporations, farming isk, and taking planets?". In short it's a terrible shooter experience.
If these issue's are not hammered out first then what is the point of owning districts? At it's core Dust is slated to be a very unique and special FPS game, but it's still an FPS.
Yes, agreed, frame rates can be terrible. I have experienced this, and it is not an illegitimate issue with the game at all. But then again, why does it have to be an FPS where frame rates matter? They matter in every game, don't they? Imagine if we had that in EVE, where 2000+ ship battles ran like a slide show.
So yeah, they need to fix that. But I don't think that was the core of his complaint, only part of it. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:49:00 -
[48] - Quote
. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:50:00 -
[49] - Quote
SERPENT-Adamapple wrote: That is the most hypocritical statement I have ever read.
Then you obviously haven't read much by Ken Ham lately.
How can you call something hypocritical if you don't even understand it? |
RoTTeN-1
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.20 21:52:00 -
[50] - Quote
Matakage wrote:SERPENT-Adamapple wrote: The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed.
THIS. You found the entire point of my topic. An FPS has to have good controls. This is the first priority, and CCP needs to recognize this. Dust 514 will always have the extra stuff and will always be unique, but you've got to nail down the basics or else new players won't stay long enough to enjoy the unique experience that Dust 514 provides. Matakage, You see these morons dont even get what your saying. If you want good controls and game play your a Cod fanboi. These derps dont relize many of us here hate and dont play Cod or BF. We want a game with all the depth that Dust has to offer. But we also need the game shoot and play well. Dust right now is nowhere near other AAA games. |
|
Malkai Inos
The Vanguardians Orion Empire
93
|
Posted - 2013.05.20 22:11:00 -
[51] - Quote
Jaron Pollard wrote:SERPENT-Adamapple wrote: That is the most hypocritical statement I have ever read.
Then you obviously haven't read much by Ken Ham lately. This made me laugh.
|
hooc order
Deep Space Republic Gentlemen's Agreement
107
|
Posted - 2013.05.20 22:21:00 -
[52] - Quote
Jaron Pollard wrote:
It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second.
Go watch the fanfest videos.
Lots of talk about Dust being a "AAA" shooter and an esport.
Also have you played the game? The maps, the vehicles, the FPS mechanics...all of it is near identical to BF3...only with crap controls bad maps and an SP/leveling/grinding system cut and pasted from EvE.
Would you idiots stop making claims that are just no there in the game play.
"CCP has a vision. Yippy!!"
Fine they have a vision...can we actually talk about the actual game we are playing now? or do we have navel gaze forever? |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 22:26:00 -
[53] - Quote
RoTTeN-1 wrote:Matakage wrote:SERPENT-Adamapple wrote: The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed.
THIS. You found the entire point of my topic. An FPS has to have good controls. This is the first priority, and CCP needs to recognize this. Dust 514 will always have the extra stuff and will always be unique, but you've got to nail down the basics or else new players won't stay long enough to enjoy the unique experience that Dust 514 provides. Matakage, You see these morons dont even get what your saying. If you want good controls and game play your a Cod fanboi. These derps dont relize many of us here hate and dont play Cod or BF. We want a game with all the depth that Dust has to offer. But we also need the game shoot and play well. Dust right now is nowhere near other AAA games.
Case in point.
Controls- Aim mechanics
Balance- You will eventually get there, just gotta grind to get proto/complex- everything. PC has balance because everyone is using their best fits. IB and FW- that's reserved for stomping.
Accessibility- How much content is in the game to keep me going.
If none of these matter to the rest of you in dust besides all the bells and whistles, then maybe you shouldn't even be playing dust let alone a FPS. These are the core mechanics that make or break this genre. I really do like what CCP is doing with this game. But if any of these 3 mechanics turn off a CASUAL/HARDCORE FPS player then they will leave not even giving a hoot that there will be improvements. |
Marston VC
SVER True Blood Unclaimed.
254
|
Posted - 2013.05.20 22:31:00 -
[54] - Quote
This game has about as many players on right now as a dead call of duty game....... Not bad!!! lol, give it three or six months and I think this game will be A LOT more noob friendly. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1048
|
Posted - 2013.05.20 22:34:00 -
[55] - Quote
hooc order wrote:Jaron Pollard wrote:
It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second.
Go watch the fanfest videos. Lots of talk about Dust being a "AAA" shooter and an esport. Also have you played the game? The maps, the vehicles, the FPS mechanics...all of it is near identical to BF3...only with crap controls bad maps and an SP/leveling/grinding system cut and pasted from EvE. Would you idiots stop making claims that are just no there in the game play. "CCP has a vision. Yippy!!" Fine they have a vision...can we actually talk about the actual game we are playing now? or do we have navel gaze forever? A lot of the problems right now are attributed to CCP rushing to put something out half assed on that cute little 5/14 date. Fact of the matter was Dust 514 was not ready for full release. There are too many core gameplay problems that should have been addressed in beta, several builds ago. The goal of AAA and esport can still be reached, but they're taking the MMO approach to this. Remember how Dust looks now and then compare to 6 months - a year from now and see how much things will improve. Trying to hold a MMOFPS to modern FPS standards isn't how to go about things. CCP made this game to outlast $60 games that you have to pay an extra $10 in a month for extra content developers were too lazy to add in the full retail game. Dust 514 is free and everything added in the future will be free. The rules are different from every other FPS on the market and that's why we all play. Dumbing it down to the standards of what else on the market isn't a way to go about making it better, it takes away from what makes the game special. |
Arthur Uthyrsson
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.05.20 22:38:00 -
[56] - Quote
PSU review. Seemed relevant to the discussion at hand. |
Malkai Inos
The Vanguardians Orion Empire
93
|
Posted - 2013.05.20 22:46:00 -
[57] - Quote
SERPENT-Adamapple wrote:
Case in point.
Controls- Aim mechanics
Balance- You will eventually get there, just gotta grind to get proto/complex- everything. PC has balance because everyone is using their best fits. IB and FW- that's reserved for stomping.
Accessibility- How much content is in the game to keep me going.
If none of these matter to the rest of you in dust besides all the bells and whistles, then maybe you shouldn't even be playing dust let alone a FPS. These are the core mechanics that make or break this genre. I really do like what CCP is doing with this game. But if any of these 3 mechanics turn off a CASUAL/HARDCORE FPS player then they will leave not even giving a hoot that there will be improvements.
Controls: Started with .6k/d pre uprising, should go positive by tomorrow and rising. Whatever it is you're having issues with since uprising. I'm not affected. As a matter of fact the gunplay feels better than ever to me.
Balance: Agreed. The ISK refunds were too high and allow better players to burn through ISK for weeks or even months to come. I expect the protostomping issue to lessen when non casuals get more options and/or burn through their millions.
Accessibility: Besides racial symmetry my biggest gripe right now. The whole way of communicating relevant metrics is inadequate, especially since important figures are simply missing. The fitting interface and info tab need major reworks.
The gameplay just works ok for me. I get annoyed by occasional whacky hit detection and i hate it when i'm rubberbanded into death (*just barely made it to cover, die to shots that shouldn't have hit clientside*) but to me that is simply not affecting my experience that much, let alone gamebreaking. |
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.20 22:52:00 -
[58] - Quote
If it's any encouragement to the original poster, Dust 514 is certainly outside of the Eve bubble, but not altogether in the FPS bubble either. There are several aspects of this game that make it unique, and without any reasonable comparison to be made.
There are aspects of this game that are in common with other games, but they are only aspects.
Often in game design, discussion centers around "player actions". It's basically what you can do, and the decisions you make with meaningful consequence. Dust is not a FPS, it has FPS as an action in the game. Outside of the the running and shooting, there are many things to keep a player occupied, and those things are not meta game, but other things to do. As CCP fills out this game, you'll see more to do that is not in a battle, and other ways to interact with the battles. These are the elements that will set Dust apart as a game.
As a caueat, these elements are also the ones that players are beginning to become more impatient for. It manifests as impatience over controls, or game balance, but it's a symptom of players looking for "more to do". A lot of players say they're "bored with the game". This is not because the FPS experience is bad, but that the other things to do and other ways of battling have not been implemented yet, and maybe even left to the side to fix more urgent, but less important, issues. |
Buster Friently
Rosen Association
466
|
Posted - 2013.05.20 23:03:00 -
[59] - Quote
Matakage wrote:Buster Friently wrote:
Basically no. I know, your eye just twitched. First off, Dust does not have to generate COD numbers. It's not even meant to, thus Dust does not have to cater to the bottom feeders like the" big boys ".
This whole "debate" thing doesn't work if you don't interpret the words I type correctly. Not once did I say that Dust should produce COD numbers. What I'm saying is that Dust 514 will be held to the standard of CoD and BF3 by reviewers and players alike, whether CCP or any of the veteran players like it or not. And what I find so amusing is the elitist stance that everyone takes as soon as I point that out. "OH YEAH? WELL WHO NEEDS THEM ANYWAY?" Sorry, but you kinda need new players. And you kinda need good reviews to get new players. If you're gonna get bad reviews and lose players, let's NOT have it be due to poor controls and a poor experience by new players. Buster Friently wrote: Second, Dust needs to be profitable for CCP. That is it. All of the ridiculous speculation about Dust living or dying based on these preconceptions is just irrelevant. As long as CCP finds Dust to be profitable, it will exist. If not, it won't.
Hey, we agree on something! Players and reviewers will hold Dust 514 to the gameplay standard set by CoD and BF3, but the same sales standard? Nobody expects that. I would define success by Dust 514 as "consistent growth." We know Dust 514 is far from being done, so the best goal is to slowly and steadily wedge our niche deeper into the FPS genre over time. Buster Friently wrote: Lastly, as an aside, I think CCP know a lot more about what they need to do to make the product that is Dust a success, based on their own terms, than any random forum goers here. Most people on these forums don't know squat about software development, maintenance, marketing, or support, so you're just exposing your ignorance by trying to tell CCP how to succeed. They don't need your (or my)" expert "advice.
Well now we've touched upon the point of the entire topic: It is indeed the experience of the random player that CCP should value the most. I'm a random player, and a pretty experienced FPS player at that. I also have no experience with EVE whatsoever, so there's another plus. (Yes, it is actually beneficial to look at Dust 514 from an unbiased standpoint.) And you know what I think is ignorant? People who put game developers on a pedestal. They're humans, they make mistakes, and they work very long hours. Most of them are so deeply focused on a specific task that they start to lose their grasp on the big picture. Some of us are logical thinkers. Some of us are reasonable and open to suggestions and change. Some of us are leaders. These forums are for sharing your thoughts and bouncing it off other people and I'll do it all I want.
Let's just agree to disagree. I'm not putting anyone on a pedestal, but I'm not going to try to tell a group of professionals how to do their job when I know none of the details.
Also, you are suggesting that CCP cater to the CoD fanboys by suggesting that CCP make the game the" randoms " expect. CCP can cater to a minority and still be profitable. They don't need COD numbers.
Take movies as an analogue, CCP might be making the equivalent of an indie cerebral action flick. It might not have big name actors, and it might have relatively poor special effects, but assuming enough people buy tickets, the movie will make back what it cost, plus some profit. This is Dust. It's different. It's not meant to attract everyone. Stop trying to measure it's success or failure based on this metric. It's not relevant. |
Panther Alpha
WarRavens
254
|
Posted - 2013.05.20 23:04:00 -
[60] - Quote
I almost agree with everything you say.. except this game was supposed to appeal to MMO gamers, and what MMO gamers like?
- A Constant Interactive Word ( Traveling to other stations in a ship, exploring the station you are located on, bars, recreation areas, shops.... )
- Character Customization ( Hair color, Eye color, Casual clothing, Armor variations..... )
- PvE, and Story line ( Cut scenes, NPC characters, Videos )
- Rich Variations, and a Market ( Weapon Modding, Weapon variations, Weapon Customization, selling and buying weapons from other players )
How many of this things Dust 514 have ? None ?.... that is why people isn't going to play the game for longer than few days..Not because is a good, or a bad FPS.
Priorities CCP !! you have them the wrong way around. |
|
Laheon
Osmon Surveillance Caldari State
576
|
Posted - 2013.05.20 23:11:00 -
[61] - Quote
I'd like to start off by saying I agree with both sides. And disagree with certain points on both.
Yes, at the end of the day, people won't enjoy this game if they don't like the controls and mechanics. That point is fairly obvious. However, the point is to make them dissimilar enough to CoD and BF3, but easy enough to use, so that it's obvious that it's a game that doesn't want to follow in their footsteps. Yes, it needs to be smooth, and yes, it needs to be fairly consistent, but at this point no one wants another MAG/CoD/BF clone in terms of both mechanics and controls.
However, people will be attracted to this game by its unique features, e.g. truly persistent gameplay and the ability to actually hold territory which gives bonuses, as well as the famed metagame, rather than for how good its controls are. If they want decent mechanics and controls, then there are a few franchises which already exist out there which cater to their desires. However, most people I've spoken to have expressed an interest in DUST simply because of the bigger picture.
All that said, CCP are aware of hit detection and control problems, and are working on them as quickly and thoroughly as they can. As they've said, they can't fix it with a simple patch, they need to work on the code itself. It takes time to identify and fix said issues without any other issues popping up, or even bugs when compiling (anyone with any experience coding knows what I mean), but rest assured that CCP will work on this to the best of their ability. |
KING SALASI
MAJOR DISTRIBUTION
13
|
Posted - 2013.05.20 23:12:00 -
[62] - Quote
Aurum and plex is what will keep new players around. In eve it takes about seven days to be competitive the plex system hepls new players right off the bat with isk. In turn eve players gets 30 days of free play.
Dust aurum is what new players need to be semi competive until they have enough isk and sp to get better gear. I agree the core gameplay needs to be better.
No disrespect but dust is for nerds aka smart people. My son is 13 years old and he knows everything about dust, but he's an honor student. He took the time to read everything.
So you have to have some type of intellect to play this shooter, most gamers don't. Im almost 40 this is the type of games i like. I have to think about everything. I also have a job meaning i will spend money on dust.
CCP history with eve along with the adults who spend will keep dust trust it will get better. Dust will have a small community that spends money.
If my 13 year old son can play dust with no problem then so can i.
Jah bless. |
Panther Alpha
WarRavens
254
|
Posted - 2013.05.20 23:26:00 -
[63] - Quote
KING SALASI wrote:Aurum and plex is what will keep new players around. In eve it takes about seven days to be competitive the plex system hepls new players right off the bat with isk. In turn eve players gets 30 days of free play.
Dust aurum is what new players need to be semi competive until they have enough isk and sp to get better gear. I agree the core gameplay needs to be better.
No disrespect but dust is for nerds aka smart people. My son is 13 years old and he knows everything about dust, but he's an honor student. He took the time to read everything.
So you have to have some type of intellect to play this shooter, most gamers don't. Im almost 40 this is the type of games i like. I have to think about everything. I also have a job meaning i will spend money on dust.
CCP history with eve along with the adults who spend will keep dust trust it will get better. Dust will have a small community that spends money.
If my 13 year old son can play dust with no problem then so can i.
Jah bless.
Oh come on !! Smart people ?... Chess is for " Smart people ". Anyone that has play "ANY " RPG game before, will figure the skills progression is about 10 minutes... And Meta-gaming is not for " Smart People ", it is for people that like to " Pretend " that they are someone else..
Only you guys believe, that you playing an intellectually superior game..... ahhh... very clever CCP... i see what you done here. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 23:28:00 -
[64] - Quote
Dust is, I repeat IS at its core a FPS with an MMO influence.
Your telling me if they had made dust into RTS game like starcraft, it wouldn't be a REAL RTS because of the extra features.
When are you eve players going to realize Dust is a DIFFERENT kind of shooter. Some may like it for its features, some may find it too complicated to play. But in the end the game is an FPS with MMO mechanics thrown in(FPSMMO). I'm not playing this game thinking wow this game cool but I wish I can throw a haduoken. Or how come there's no big boss battle at the end of a match. Or why can't I control all the troops and vehicle with one click of a button. How about why isn't this a TPS since I can see my clone in the quarters/warbarge.
Like I said, Eve players should not dictate what this game is about when CCP stated they made a FIRST PERSON SHOOTER for people ( like me ) who simply can't get into the slow pace of eve. CCP wants the FPS crowd to play and enjoy the game. That is what they're aiming for with dust. They are not saying " Hey console guys, we have this great game that's different from what you play, its called Eve online". Nooooo, that is not their plan. They want to bring a new type of player into their community and they chose A FPS genre to bring in those type of players. CCP is basically saying "Hey we have this new type of competitive shooter that not only is it like your run of the mill FPS like Halo, COD, BF, but there's more to it then shooting. There's also an MMO aspect to it. So if anyone is looking for a different kind of shooter, give Dust a try, It's free, and you might not be disappointed. |
Laheon
Osmon Surveillance Caldari State
576
|
Posted - 2013.05.20 23:35:00 -
[65] - Quote
Unfortunately, for once, I agee with Panther Alpha. This game isn't for "smart people". It's for those who are dedicated enough to put time into the game to fully understand the ins and outs, or even the basic SP system. You don't need to be an "honors student" to play the game.
I disagree with him on the metagaming part, though, you need to do something in a very well-thought out manner to get anywhere in this game. Panther, try to get an alt into a big corp and to sabotage their match. Double dog dare ya. |
Panther Alpha
WarRavens
254
|
Posted - 2013.05.20 23:43:00 -
[66] - Quote
Laheon wrote:Unfortunately, for once, I agee with Panther Alpha. This game isn't for "smart people". It's for those who are dedicated enough to put time into the game to fully understand the ins and outs, or even the basic SP system. You don't need to be an "honors student" to play the game. I disagree with him on the metagaming part, though, you need to do something in a very well-thought out manner to get anywhere in this game. Panther, try to get an alt into a big corp and to sabotage their match. Double dog dare ya.
To lazy for that ... ....But i guess i could make an alt with a specialization that corps are always looking for, make a new PSN account to hide my identity, and play the waiting game ..... but like i say.. to lazy for that..
Maybe one day..... |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 23:45:00 -
[67] - Quote
Laheon wrote:Unfortunately, for once, I agee with Panther Alpha. This game isn't for "smart people". It's for those who are dedicated enough to put time into the game to fully understand the ins and outs, or even the basic SP system. You don't need to be an "honors student" to play the game. I disagree with him on the metagaming part, though, you need to do something in a very well-thought out manner to get anywhere in this game. Panther, try to get an alt into a big corp and to sabotage their match. Double dog dare ya.
Dust 514= Thinking man's shooter
Halo, COD, Unreal/Quake= Mindless shooter
BF-BF3= Went from thinking man's shooter to mindless shooter. |
hooc order
Deep Space Republic Gentlemen's Agreement
108
|
Posted - 2013.05.21 03:14:00 -
[68] - Quote
SERPENT-Adamapple wrote:Laheon wrote:Unfortunately, for once, I agee with Panther Alpha. This game isn't for "smart people". It's for those who are dedicated enough to put time into the game to fully understand the ins and outs, or even the basic SP system. You don't need to be an "honors student" to play the game. I disagree with him on the metagaming part, though, you need to do something in a very well-thought out manner to get anywhere in this game. Panther, try to get an alt into a big corp and to sabotage their match. Double dog dare ya. Dust 514= Thinking man's shooter Halo, COD, Unreal/Quake= Mindless shooter BF-BF3= Went from thinking man's shooter to mindless shooter.
People keep saying it is thinking man's shooter.
What are you thinking about that is so unique in Dust?
I sure hope you are not thinking that you are thinking when you spend Skill points in the skill tree....Tweeking numbers on a spread sheet in a computer in a computer simulation is not thinking...in fact the whole reason the universe invented spread sheets is because everyone wanted to not think about that garbage.
WTF are you even talking about when you say crap like "thinking man's shooter"? |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.21 04:25:00 -
[69] - Quote
hooc order wrote:SERPENT-Adamapple wrote:Laheon wrote:Unfortunately, for once, I agee with Panther Alpha. This game isn't for "smart people". It's for those who are dedicated enough to put time into the game to fully understand the ins and outs, or even the basic SP system. You don't need to be an "honors student" to play the game. I disagree with him on the metagaming part, though, you need to do something in a very well-thought out manner to get anywhere in this game. Panther, try to get an alt into a big corp and to sabotage their match. Double dog dare ya. Dust 514= Thinking man's shooter Halo, COD, Unreal/Quake= Mindless shooter BF-BF3= Went from thinking man's shooter to mindless shooter. People keep saying it is thinking man's shooter. What are you thinking about that is so unique in Dust? I sure hope you are not thinking that you are thinking when you spend Skill points in the skill tree....Tweeking numbers on a spread sheet in a computer in a computer simulation is not thinking...in fact the whole reason the universe invented spread sheets is because everyone wanted to not think about that garbage. WTF are you even talking about when you say crap like "thinking man's shooter"?
I see you took that literal. It means your average everyday casual COD run & gunner won't understand the concept of dust the first time he/she plays it. Hell, I had a hard time in the beginning figuring this game out. Then I started to understand with a little patience how it works.
That's WTF I'm talking about smart ass. Maybe if you step outside your elitist world, you would know some of these gaming terms. The universe would be much better without you thinking about what I thought about. |
Dust HaHakoke
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
|
Posted - 2013.05.21 04:54:00 -
[70] - Quote
SoTa ReGnUM PoP wrote:The OP is half right and half wrong.
While DUST514 is indeed an FPS - it's one that offers a huge universe of 10 years worth of meta. While game mechanics SHOULD TAKE PRIORITY OVER META, it's the meta that will keep people here. You can shoot a gun at anyone in any FPS - but will shooting that person lead to an entire planet being conquered? You won't find that experience anywhere else.
EVE tards are taking there way of things too far and will ultimately be despised by the FPS community. Which will lead DUST down the same road EVE did - which is not what CCP wants, and nothing any of us says seems to help these guys understand that. If DUST has 100+ planets eventually with thousands of districts... but the population is only 4,000 at any given time... then we have a lot of empty spaces that will never be filled - why? Because EVE wants there way which harms the player experience.
I play eve online so wanting a tough metagame is habit but these points are valid. I want dust to truly fit into the eve universe but not to the point it limits its own growth...hmm ill need to think on this |
|
Ivy Ivanovic Ivanovski
Commando Perkone Caldari State
0
|
Posted - 2013.05.21 05:03:00 -
[71] - Quote
Yes, Dust needs improvement. Yes, it's taking too damn long. Yes, kb/mouse (maybe) controller can be improved.
Eve took 10 years to be where it is. Constant updates, CSM and players suggestions improves the game overtime. By the looks of it CCP is probably gonna do the same for DUST.
Dust is still a fps shooter game. Means you can still suit up in millita gear and have as much fun as COD, BF3, MW, HALO and what not. If you're not having fun, you probably need to go back to aiming school.
Remember CCP is still new into this FPS thing. Give them some time to fix all the issues. Everything about DUST is a success no matter how you put it because there's 8k-9k players playing it. It's not a huge number, but isn't it like most fps shooters that died off?
|
Aighun
Zumari Force Projection Caldari State
849
|
Posted - 2013.05.21 05:15:00 -
[72] - Quote
This thread again. Dust 514 will not live or die based on the first half hour of any given player's experience.
I wanted to play Dust 514 because of EVE. I have never played EVE. Only heard of it.
I did not want to play Dust 514 because of any first person shooter I have ever played. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
151
|
Posted - 2013.05.21 05:26:00 -
[73] - Quote
Finn Kempers wrote:I have played plentiful games that require skill (Black on PS2 anyone?)
*Peach Mango V8 Splash spit-take*
I just had a flashback to some of the most fun i've ever had with an FPS. |
hooc order
Deep Space Republic Gentlemen's Agreement
108
|
Posted - 2013.05.21 06:43:00 -
[74] - Quote
SERPENT-Adamapple wrote:hooc order wrote:SERPENT-Adamapple wrote:Laheon wrote:Unfortunately, for once, I agee with Panther Alpha. This game isn't for "smart people". It's for those who are dedicated enough to put time into the game to fully understand the ins and outs, or even the basic SP system. You don't need to be an "honors student" to play the game. I disagree with him on the metagaming part, though, you need to do something in a very well-thought out manner to get anywhere in this game. Panther, try to get an alt into a big corp and to sabotage their match. Double dog dare ya. Dust 514= Thinking man's shooter Halo, COD, Unreal/Quake= Mindless shooter BF-BF3= Went from thinking man's shooter to mindless shooter. People keep saying it is thinking man's shooter. What are you thinking about that is so unique in Dust? I sure hope you are not thinking that you are thinking when you spend Skill points in the skill tree....Tweeking numbers on a spread sheet in a computer in a computer simulation is not thinking...in fact the whole reason the universe invented spread sheets is because everyone wanted to not think about that garbage. WTF are you even talking about when you say crap like "thinking man's shooter"? I see you took that literal. It means your average everyday casual COD run & gunner won't understand the concept of dust the first time he/she plays it. Hell, I had a hard time in the beginning figuring this game out. Then I started to understand with a little patience how it works. That's WTF I'm talking about smart ass. Maybe if you step outside your elitist world, you would know some of these gaming terms. The universe would be much better without you thinking about what I thought about.
Sooo...there is nothing literal that makes this game a thinking mans game? Only that a lobby FPS with an RPG leveling system slapped onto it confused you? Also i am pretty sure a CoD player can understand the concept of shooting people and spending points you earn into items and levels....i am also pretty sure most of them on the PS3 have tried the game and thought "this is it? Crap lobby FPS (just like CoD by the way) with a RPG leveling system slapped on it to....where are the scifi epic battles? where is the market system? Where is the persistent universe they keep talking about, why can't my gun hit that guy across the way? Why are all these idiots running around in the open? Why are my head shots doing nothing to them?....hell i will just go back to CoD at least the FPS is good in that game." |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1061
|
Posted - 2013.05.21 06:51:00 -
[75] - Quote
hooc order wrote: Sooo...there is nothing literal that makes this game a thinking mans game? Only that a lobby FPS with an RPG leveling system slapped onto it confused you? Also i am pretty sure a CoD player can understand the concept of shooting people and spending points you earn into items and levels....i am also pretty sure most of them on the PS3 have tried the game and thought "this is it? Crap lobby FPS (just like CoD by the way) with a RPG leveling system slapped on it to....where are the scifi epic battles? where is the market system? Where is the persistent universe they keep talking about, why can't my gun hit that guy across the way? Why are all these idiots running around in the open? Why are my head shots doing nothing to them?....hell i will just go back to CoD at least the FPS is good in that game."
It's a thinking man's game because you're not supposed to run around like a lemming on crack with a GEK-38. You're supposed to work with your squad use that orders radial for more than placing a defend order on someone to farm WP. It's times like this where I wish FF was turned on so we can really see some teamwork instead of blob warfare with TARs. |
Elrick Mercer
Onikanabo Brigade Caldari State
32
|
Posted - 2013.05.21 07:50:00 -
[76] - Quote
It seems some people completely misunderstood the OP. He's saying the controls and gameplay of Dust is not to standard ie the FPS side. Sure all the meta stuff and rpg stuff is great but when you look at Dust as an FPS it's sub par. Dust is being advertised as an mmofps not mmorpg so naturally a fan of fps games will download it and go WTF is this?
There have been tons of threads pleading to CCP to get FPS gameplay down first but they didn't listen. So now we are stuck with a great mmorpg as far as skills and economy goes but below standard FPS. After a year of beta testing aiming is still bad, hit detection can be wonky at times, frame rate is terrible, horrible weapon imbalance etc. The list goes on.
CCP has done nothing but listen to the EVE crowd now it's time to listen to the FPS side and fix the actual draw of the game.
Your shot can change a galaxy if you don't have frame rate issues... |
Panther Alpha
WarRavens
254
|
Posted - 2013.05.21 07:54:00 -
[77] - Quote
Elrick Mercer wrote:It seems some people completely misunderstood the OP. He's saying the controls and gameplay of Dust is not to standard ie the FPS side. Sure all the meta stuff and rpg stuff is great but when you look at Dust as an FPS it's sub par. Dust is being advertised as an mmofps not mmorpg so naturally a fan of fps games will download it and go WTF is this?
There have been tons of threads pleading to CCP to get FPS gameplay down first but they didn't listen. So now we are stuck with a great mmorpg as far as skills and economy goes but below standard FPS. After a year of beta testing aiming is still bad, hit detection can be wonky at times, frame rate is terrible, horrible weapon imbalance etc. The list goes on.
CCP has done nothing but listen to the EVE crowd now it's time to listen to the FPS side and fix the actual draw of the game.
Your shot can change a galaxy if you don't have frame rate issues...
Sorry, but i can't see the MMO in Dust 514....Is not different than any other "Normal" FPS multiplayer game |
Elrick Mercer
Onikanabo Brigade Caldari State
32
|
Posted - 2013.05.21 07:56:00 -
[78] - Quote
KING SALASI wrote:Aurum and plex is what will keep new players around. In eve it takes about seven days to be competitive the plex system hepls new players right off the bat with isk. In turn eve players gets 30 days of free play.
Dust aurum is what new players need to be semi competive until they have enough isk and sp to get better gear. I agree the core gameplay needs to be better.
No disrespect but dust is for nerds aka smart people. My son is 13 years old and he knows everything about dust, but he's an honor student. He took the time to read everything.
So you have to have some type of intellect to play this shooter, most gamers don't. Im almost 40 this is the type of games i like. I have to think about everything. I also have a job meaning i will spend money on dust.
CCP history with eve along with the adults who spend will keep dust trust it will get better. Dust will have a small community that spends money.
If my 13 year old son can play dust with no problem then so can i.
Jah bless.
I really wish people would stop trying to make Dust seem like it's sooooo complex when it's not. Anybody can figure it out by reading that's not intellect that's common sense to say let me read up on this before I play...
I have a friend who is not tech savy or good with video games. Hell he can be dumb as a brick actually but he can play the **** out of Dust. |
Elrick Mercer
Onikanabo Brigade Caldari State
32
|
Posted - 2013.05.21 07:58:00 -
[79] - Quote
Panther Alpha wrote:Elrick Mercer wrote:It seems some people completely misunderstood the OP. He's saying the controls and gameplay of Dust is not to standard ie the FPS side. Sure all the meta stuff and rpg stuff is great but when you look at Dust as an FPS it's sub par. Dust is being advertised as an mmofps not mmorpg so naturally a fan of fps games will download it and go WTF is this?
There have been tons of threads pleading to CCP to get FPS gameplay down first but they didn't listen. So now we are stuck with a great mmorpg as far as skills and economy goes but below standard FPS. After a year of beta testing aiming is still bad, hit detection can be wonky at times, frame rate is terrible, horrible weapon imbalance etc. The list goes on.
CCP has done nothing but listen to the EVE crowd now it's time to listen to the FPS side and fix the actual draw of the game.
Your shot can change a galaxy if you don't have frame rate issues... Sorry, but i can't see the MMO in Dust 514....Is not different than any other "Normal" FPS multiplayer game
Yeah I agree the MMO part is lacking as well. Instanced battles and a player cap of 16 v 16 is not very MMO. Planetside 2 is the only true MMOFPS now that I think about it. |
Panther Alpha
WarRavens
254
|
Posted - 2013.05.21 08:06:00 -
[80] - Quote
Elrick Mercer wrote:Panther Alpha wrote:Elrick Mercer wrote:It seems some people completely misunderstood the OP. He's saying the controls and gameplay of Dust is not to standard ie the FPS side. Sure all the meta stuff and rpg stuff is great but when you look at Dust as an FPS it's sub par. Dust is being advertised as an mmofps not mmorpg so naturally a fan of fps games will download it and go WTF is this?
There have been tons of threads pleading to CCP to get FPS gameplay down first but they didn't listen. So now we are stuck with a great mmorpg as far as skills and economy goes but below standard FPS. After a year of beta testing aiming is still bad, hit detection can be wonky at times, frame rate is terrible, horrible weapon imbalance etc. The list goes on.
CCP has done nothing but listen to the EVE crowd now it's time to listen to the FPS side and fix the actual draw of the game.
Your shot can change a galaxy if you don't have frame rate issues... Sorry, but i can't see the MMO in Dust 514....Is not different than any other "Normal" FPS multiplayer game Yeah I agree the MMO part is lacking as well. Instanced battles and a player cap of 16 v 16 is not very MMO. Planetside 2 is the only true MMOFPS now that I think about it.
You can't base a game entirely around Metagaming... and then say that is an MMO... that is not how it works CCP. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1065
|
Posted - 2013.05.21 08:08:00 -
[81] - Quote
Elrick Mercer wrote:It seems some people completely misunderstood the OP. He's saying the controls and gameplay of Dust is not to standard ie the FPS side. Sure all the meta stuff and rpg stuff is great but when you look at Dust as an FPS it's sub par. Dust is being advertised as an mmofps not mmorpg so naturally a fan of fps games will download it and go WTF is this?
There have been tons of threads pleading to CCP to get FPS gameplay down first but they didn't listen. So now we are stuck with a great mmorpg as far as skills and economy goes but below standard FPS. After a year of beta testing aiming is still bad, hit detection can be wonky at times, frame rate is terrible, horrible weapon imbalance etc. The list goes on.
CCP has done nothing but listen to the EVE crowd now it's time to listen to the FPS side and fix the actual draw of the game.
Your shot can change a galaxy if you don't have frame rate issues... Dude, I play EVE and know that the FPS meat of the game is sub par at best, so you can stop blaming the EVE crowd. They screwed the pooch on uprising, admitted it and are trying to fix something that wasn't broken to begin with. If you're expecting this to be a twitch shooter with a placebo spreadsheet, you're playing the wrong game. |
Elrick Mercer
Onikanabo Brigade Caldari State
32
|
Posted - 2013.05.21 08:59:00 -
[82] - Quote
Cosgar wrote:Elrick Mercer wrote:It seems some people completely misunderstood the OP. He's saying the controls and gameplay of Dust is not to standard ie the FPS side. Sure all the meta stuff and rpg stuff is great but when you look at Dust as an FPS it's sub par. Dust is being advertised as an mmofps not mmorpg so naturally a fan of fps games will download it and go WTF is this?
There have been tons of threads pleading to CCP to get FPS gameplay down first but they didn't listen. So now we are stuck with a great mmorpg as far as skills and economy goes but below standard FPS. After a year of beta testing aiming is still bad, hit detection can be wonky at times, frame rate is terrible, horrible weapon imbalance etc. The list goes on.
CCP has done nothing but listen to the EVE crowd now it's time to listen to the FPS side and fix the actual draw of the game.
Your shot can change a galaxy if you don't have frame rate issues... Dude, I play EVE and know that the FPS meat of the game is sub par at best, so you can stop blaming the EVE crowd. They screwed the pooch on uprising, admitted it and are trying to fix something that wasn't broken to begin with. If you're expecting this to be a twitch shooter with a placebo spreadsheet, you're playing the wrong game.
Stop assuming I want a twitch shooter. Also if not all it was definitely the majority of EVE players that were testing Dust that made Dust what it is now... |
Elrick Mercer
Onikanabo Brigade Caldari State
32
|
Posted - 2013.05.21 09:04:00 -
[83] - Quote
Cosgar wrote:hooc order wrote: Sooo...there is nothing literal that makes this game a thinking mans game? Only that a lobby FPS with an RPG leveling system slapped onto it confused you? Also i am pretty sure a CoD player can understand the concept of shooting people and spending points you earn into items and levels....i am also pretty sure most of them on the PS3 have tried the game and thought "this is it? Crap lobby FPS (just like CoD by the way) with a RPG leveling system slapped on it to....where are the scifi epic battles? where is the market system? Where is the persistent universe they keep talking about, why can't my gun hit that guy across the way? Why are all these idiots running around in the open? Why are my head shots doing nothing to them?....hell i will just go back to CoD at least the FPS is good in that game."
It's a thinking man's game because you're not supposed to run around like a lemming on crack with a GEK-38. You're supposed to work with your squad use that orders radial for more than placing a defend order on someone to farm WP. It's times like this where I wish FF was turned on so we can really see some teamwork instead of blob warfare with TARs.
Yeah because Dust is the only FPS to ever hit the market that requires teamwork within a squad...
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