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1. A way to kill tanks without nerfing them - in Feedback/Requests [original thread]
I think it would work, either as equipment or as a new type of grenade. Maybe a deployable one can use as a tank trap, creating slo-go terrain anywhere on the battlefield. Another idea that would help, I think, without nerfing tanks and without r...
- by Arthur Uthyrsson - at 2014.02.04 11:10:00
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2. Yet Another Mining Idea - in General Discussions [original thread]
Skihids wrote: FPS and FarmVille don't really mix very well. There is no risk for the reward and mining/farming is an extremely dull occupation for an immortal mercenary. There's risk if some of the participants aren't mining or farming, bu...
- by Arthur Uthyrsson - at 2013.12.17 21:14:00
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3. Yet Another Mining Idea - in General Discussions [original thread]
Jadd Hatchen wrote: How about instead they do what they are already intending to do with planetary conquest mechanics and harvesting materials needed for new item production like implants for EVE. Then The EVE pilots would want to support the D...
- by Arthur Uthyrsson - at 2013.12.17 19:58:00
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4. Yet Another Mining Idea - in General Discussions [original thread]
Skihids wrote: It shouldn't be economical to pay mercenary wages to VERY expensive clones to do grunt labor like mining. Next they will be hiring CEOs to take dictation? That's a fair point that I hadn't considered. Perhaps the mining in q...
- by Arthur Uthyrsson - at 2013.12.17 19:57:00
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5. Yet Another Mining Idea - in General Discussions [original thread]
I should also mention the possibility of the extra equipment and skills to be added to the lists. On the down side, it creates more options that players would have to choose from. On the up side, it creates more options for players to choose from....
- by Arthur Uthyrsson - at 2013.12.17 19:22:00
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6. Yet Another Mining Idea - in General Discussions [original thread]
I was thinking about mining in DUST and about how CCP might further integrate it into EVE in a way that would make (some) EVE players more interested in the interaction. Here's yet another idea for introducing mining into DUST. It's a way for caps...
- by Arthur Uthyrsson - at 2013.12.17 17:28:00
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7. Multiple Freezes on PC - in Technical Support/Bugs [original thread]
Today about an hour ago my system locked up twice. The first time was while I was in the MQ in a chat channel waiting for a PC battle to open. Then, minutes later, it locked again after loading into the station/warbarge/thing while I was checking ...
- by Arthur Uthyrsson - at 2013.08.29 01:41:00
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8. if a mass driver hits you directly - in General Discussions [original thread]
CCP Frame wrote: If the target is hit directly by Mass Driver that target will receive direct damage only. However, players standing next to them will receive splash if they are within the blast radius. There is no scenario in which player can ...
- by Arthur Uthyrsson - at 2013.07.05 03:14:00
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9. [bug] Comms spotty, then connection to DUST server lost - in Technical Support/Bugs [original thread]
Just what it says on the tin, twice at approximately ten and five minutes before this post.
- by Arthur Uthyrsson - at 2013.06.05 01:51:00
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10. Sever lag on Spine - in Technical Support/Bugs [original thread]
The other players had not problem gunning down my unmoving figure. It was a public match. It got worse over time. I was using squad chat.
- by Arthur Uthyrsson - at 2013.05.27 03:28:00
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11. Sever lag on Spine - in Technical Support/Bugs [original thread]
I just experienced severe lag on a Spine skirmish map. It started out okay, but got worse and worse as the game progressed. Eventually I was looking at only slightly more than one frame per second (I timed it). I rebooted my Playstation rather tha...
- by Arthur Uthyrsson - at 2013.05.27 02:52:00
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12. New Community Generated Slang for DUST - in General Discussions [original thread]
Red Dot: an enemy (heard online) Raspberry/Cranberry: an enemy (heard online) Death Cab: an LAV trying to run people over. Cutie: someone hit by a death cab. Tango: an enemy the T is for "target" (heard online) No Joy: "I don't know" or "that...
- by Arthur Uthyrsson - at 2013.05.23 21:27:00
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13. [Bug] Really Weird Death Scene - in Technical Support/Bugs [original thread]
2013 05 22, somewhere between 17:00 and 19:00 CDT. I was using a large rail turret socketed in G9 (I think) in Spine Crescent (I think) skirmish. I registered fire from the back right from an SMG or AR (probably an SMG because I lasted a while), ...
- by Arthur Uthyrsson - at 2013.05.23 16:26:00
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14. PC Request: Passwords - in Feedback/Requests [original thread]
Daedric Lothar wrote: But then thats more garbage I have to remember, I can barely remember the password to my email. I can sympathize. The passwords I have in mind are per-battle, so you'd only need to remember it for one match. And if you...
- by Arthur Uthyrsson - at 2013.05.22 20:06:00
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15. This free LAV spamming is terrible - in Feedback/Requests [original thread]
I'm all for a free LAV. It helps get the battle started faster, especially on large maps. I think the freebies, however, should be basically made of tissue paper. And collisions with mercs and solid objects should cause serious damage to the free...
- by Arthur Uthyrsson - at 2013.05.22 20:04:00
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16. PC Request: Passwords - in Feedback/Requests [original thread]
I should mention also that an authentication solution like passwords makes espionage more difficult while not making it impossible. It also adds an intelligence-gathering element to the spy game, which I (for one) find kinda cool.
- by Arthur Uthyrsson - at 2013.05.22 15:09:00
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17. PC Request: Passwords - in Feedback/Requests [original thread]
From what I understand, sabotaging a PC match is easy. Probably too easy, depending on what CCP had in mind. The ability to kick a person during play would be an easy fix, except that such a fix seems to involve Sony and is complicated to implemen...
- by Arthur Uthyrsson - at 2013.05.22 15:07:00
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18. New Player and You're Looking For A Corp To Take Part in DUST's Planetar... - in General Discussions [original thread]
If kicking people from a game is something that needs to be done on The PSN side, would it be possible to block individuals from respawning on the DUSt side?
- by Arthur Uthyrsson - at 2013.05.21 15:47:00
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19. Think Dust 514 can be held to its own standard? Think again. - in General Discussions [original thread]
PSU review. Seemed relevant to the discussion at hand.
- by Arthur Uthyrsson - at 2013.05.20 22:38:00
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20. New Player and You're Looking For A Corp To Take Part in DUST's Planetar... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Arthur Uthyrsson wrote: I'm not a CEO or director, and have never been (heck, I'm not even in a real corp at the moment), but I think CEOs and directors are not helpless to stop spies while we wait for finer control...
- by Arthur Uthyrsson - at 2013.05.20 22:33:00
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