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Buster Friently
Rosen Association
466
|
Posted - 2013.05.20 20:56:00 -
[31] - Quote
Matakage wrote:Here's my message to all of the Eve veterans who might have their heads stuck in the Eve fishbowl:
Dust 514 and Eve cannot be compared and cannot be held to the same standards.
I know.. your eyes started twitching, your face is red, and your neck started itching a little. I'll explain:
Eve Online, from what I understand is some no-holds-barred free for all MMO, with a deep economy and faction system. From what I've seen in videos, combat looks like a ship sitting still in space while a bunch of laser fly around. Basically, Eve Online is a unique and quirky MMO that has the distinct luxury of being held by it's own standard.
Now that CCP has created Dust 514, that luxury is gone.
When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games. And whether they like it or not, their game is held to that standard. Gone is the unique privilege of playing by your own rules and expecting everyone to accept it. Economy, loot tables, skill systems, planetary conquest, faction warfare and all other things are secondary in priority to gameplay control, game balance, and accessibility of new players. And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
This game will live or die by the experience of players within the first 30-45 minutes of playing.
I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?) Unfortunately, most players are not very patient. They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. Ultimately they have a choice, and they'll choose what's most fun in that moment. After all, video games are an escape from reality so you need to replace reality with something fun and not so tedious. There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?"
This is getting too ranty, so I'll cut it short here. Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility.
Basically no. I know, your eye just twitched. First off, Dust does not have to generate COD numbers. It's not even meant to, thus Dust does not have to cater to the bottom feeders like the" big boys ". Second, Dust needs to be profitable for CCP. That is it. All of the ridiculous speculation about Dust living or dying based on these preconceptions are just irrelevant. As long as CCP finds Dust to be profitable, it will exist. If not, it won't.
Lastly, as an aside, I think CCP knows a lot more about what they need to do to make the product that is Dust a success, based on their own terms, than any random forum goers here. Most people on these forums don't know squat about software development, maintenance, marketing, or support, so you're just exposing your ignorance by trying to tell CCP how to succeed. They don't need your (or my)" expert "advice.
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Rorschach Mustang
Opus Arcana Orion Empire
23
|
Posted - 2013.05.20 20:59:00 -
[32] - Quote
hooc order wrote:Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) No you missed "CoD clone", "Dust is a vision. SOON", "Dust is an MMO not an FPS", "META!!!!!!" Probably a lot more....Just click on my name and look at my posts...nearly every 3rd of 4th response has something along these lines.
haha so true.
Not that there's anything wrong with people wanting Dust to be completely different. It's just that some of the residents could be nicer :).
Then again, pick any game and you'll always have people who have their nose in the air and scoff at anyone who can't get to their level.
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hooc order
Deep Space Republic Gentlemen's Agreement
106
|
Posted - 2013.05.20 21:00:00 -
[33] - Quote
Finn Kempers wrote:That point only works with the recent FPS community that hold their Call of Duty copies under their pants. Seriously though that only hits part of the FPS community, I have played plentiful games that require skill (Black on PS2 anyone?) or planning and strategies (Battlefront and old Battlefield games how I miss you <3 ) It is however a relevant point nonetheless, Dust WAS created to break the mould of current kitten "here have your game fed with a spoon" gameplay Also now comes the big question, what requires more patience, PS2 or Dust?
There is patience and there is grinding.
Arma takes crap tons of patience...and no grinding,.
Taking a 15 year or more old MMO trick that even World of Warcraft has largely abandoned does not make for a good MMOFPS |
Matakage
WildCard Ninja Clan
116
|
Posted - 2013.05.20 21:04:00 -
[34] - Quote
SERPENT-Adamapple wrote: The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed.
THIS.
You found the entire point of my topic. An FPS has to have good controls. This is the first priority, and CCP needs to recognize this. Dust 514 will always have the extra stuff and will always be unique, but you've got to nail down the basics or else new players won't stay long enough to enjoy the unique experience that Dust 514 provides. |
Crash Monster
Snipers Anonymous
311
|
Posted - 2013.05.20 21:07:00 -
[35] - Quote
For all you blowhards that somehow know what CCP should do... perhaps you should apply for a job. What? CCP doesn't have a position open for your expertise?
I wonder why. |
hooc order
Deep Space Republic Gentlemen's Agreement
106
|
Posted - 2013.05.20 21:08:00 -
[36] - Quote
Cpt Murd0ck wrote:No this game does not have to dragged down to the standards of other shooters it can be different.
translation
Differnet = taking the 15 year old MMO trick of grinding and slapping it onto an FPS. |
Pr0fil3AnOnYmoU5
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.05.20 21:11:00 -
[37] - Quote
Rorschach Mustang wrote:Let's see. HTFU, welcome to New Eden, adapt or die, QQ more. Did i hit all the standard answers? :) Yup. Seems about right. |
Matakage
WildCard Ninja Clan
118
|
Posted - 2013.05.20 21:15:00 -
[38] - Quote
Buster Friently wrote:
Basically no. I know, your eye just twitched. First off, Dust does not have to generate COD numbers. It's not even meant to, thus Dust does not have to cater to the bottom feeders like the" big boys ".
This whole "debate" thing doesn't work if you don't interpret the words I type correctly. Not once did I say that Dust should produce COD numbers. What I'm saying is that Dust 514 will be held to the standard of CoD and BF3 by reviewers and players alike, whether CCP or any of the veteran players like it or not.
Buster Friently wrote: Second, Dust needs to be profitable for CCP. That is it. All of the ridiculous speculation about Dust living or dying based on these preconceptions is just irrelevant. As long as CCP finds Dust to be profitable, it will exist. If not, it won't.
Hey, we agree on something! Players and reviewers will hold Dust 514 to the gameplay standard set by CoD and BF3, but the same sales standard? Nobody expects that. I would define success by Dust 514 as "consistent growth." We know Dust 514 is far from being done, so the best goal is to slowly and steadily wedge our niche deeper into the FPS genre over time.
Buster Friently wrote: Lastly, as an aside, I think CCP know a lot more about what they need to do to make the product that is Dust a success, based on their own terms, than any random forum goers here. Most people on these forums don't know squat about software development, maintenance, marketing, or support, so you're just exposing your ignorance by trying to tell CCP how to succeed. They don't need your (or my)" expert "advice.
Well now we've touched upon the point of the entire topic: It is indeed the experience of the random player that CCP should value the most. I'm a random player, and a pretty experienced FPS player at that. I also have no experience with EVE whatsoever, so there's another plus. (Yes, it is actually beneficial to look at Dust 514 from an unbiased standpoint.) And you know what I think is ignorant? People who put game developers on a pedestal. They're humans, they make mistakes, and they work very long hours. Most of them are so deeply focused on a specific task that they start to lose their grasp on the big picture. Some of us are logical thinkers. Some of us are reasonable and open to suggestions and change. Some of us are leaders. These forums are for sharing your thoughts and bouncing it off other people and I'll do it all I want. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1047
|
Posted - 2013.05.20 21:19:00 -
[39] - Quote
If we had tutorials and matchmaking, this wouldn't be an issue... |
Deluxe Edition
TeamPlayers EoN.
290
|
Posted - 2013.05.20 21:21:00 -
[40] - Quote
Raizor Feddie wrote:HEY! It's been awhile since I've seen a "DUST is bad, DUST is dead" thread! Woo! Go haters, go haters go!
In all honesty dust peaked at 9k players on the launch of planetary conquest, which by the way isn't a really high number. If dust doesn't continue to grab new players it is dead. If Dusts numbers start to drastically fall it's even more dead. Right now it Dust HAS to continue to grow, however the current mechanics in place does NOT give a fun experience to a new player especially one who is not used to MMO leveling and killing mechanics.
Just because the Beta community is still here doesn't mean the came is thriving, it just means the people who where the MOST excited about the game hasn't left yet. Yes in the last few days we have see a surge in player count, but that doesn't mean anything other than those people who left the game came back to give PC a shot and so far it's been plagued with poor fram rate issues and terrible lag. Many of the problems that existed months ago still exist today, and CCP's only solution to tuning OP weapons so far has been to nerf them to unusable points.
Point is with a 9k player count on a F2P game that featured in the PS network store Dust in all purposes is dead on launch. |
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SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 21:27:00 -
[41] - Quote
Crash Monster wrote:For all you blowhards that somehow know what CCP should do... perhaps you should apply for a job. What? CCP doesn't have a position open for your expertise?
I wonder why.
How bout you blow that comment out your @$$. I never said what CCP should do. I said the most important aspect of a FPS is the controls. I can deal with everything else. Every FPS player knows this, and if you think that's not important, you probably think a light gun game is just the same as a FPS. Anyone who is new to this genre really has no say.
Who do you think CCP's going to listen to? Eve players who are noobs to this kind of gameplay, or the COD, BF, Halo crowd that they themselves said are trying to bring into this universe.
Well they're bringing us in and we as FPS players are letting them know what we think needs tweaking.
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:29:00 -
[42] - Quote
Matakage wrote:When CCP created Dust 514, they stepped into the largest, highest earning, and most competitive genre in all of gaming: first-person shooter games.
When you get to know CCP a little better, you'll understand why that's wrong. Also, lol at "highest earning" in a free to play game.
Quote:Gone is the unique privilege of playing by your own rules and expecting everyone to accept it.
No, no it's not.
Quote:And if you think I'm dead wrong about not being held to your own standard, let me remind you who decides. Here's a hint: It's not you.
It's everyone who plays, actually, and the server records that CCP keep that indicate activity on the game. If you think the qq'ing on the forums is an indication of the game's popularity, you're dead wrong
Quote:This game will live or die by the experience of players within the first 30-45 minutes of playing.
Can't be all bad then since there are so many people playing it long than 30-45 minutes.
Quote:I'm an incredibly patient gamer, which is why I'm still here. (400-lap races in Gran Turismo, anyone?)
Try 24 hours straight on Le Mans, Forza, for a Le Mans special event hosted by Turn 10.
Quote:Unfortunately, most players are not very patient.
They're not the ones this game is focused on then, and they'll move on regardless of the quality of the game. Also... most? You need figures to back up this claim.
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:29:00 -
[43] - Quote
Quote:They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right.
It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second.
Quote:Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility.
I tend to find that gamers claim they are looking for something different, but what they are actually looking for is an emulation of something they are good at with different content to make it feel more "new" without actually having to do something new. These are the kind of gamers that DUST can do without, and not something CCP should be sacrificing their vision of the game in order to pander to a gaming audience that can't get over the fact that this shooter is actually different. |
Encharrion
L.O.T.I.S. RISE of LEGION
105
|
Posted - 2013.05.20 21:34:00 -
[44] - Quote
I think you are underestimating the number of people who are willing to play with subpar FPS mechanics for all the other aspects of the game: the uniqueness and specialization of the skill system, the huge amount of customization in fitting, the EVE-DUST link, etc.. |
Deluxe Edition
TeamPlayers EoN.
290
|
Posted - 2013.05.20 21:38:00 -
[45] - Quote
Jaron Pollard wrote:Quote:They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second. Quote:Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility. I tend to find that gamers claim they are looking for something different, but what they are actually looking for is an emulation of something they are good at with different content to make it feel more "new" without actually having to do something new. These are the kind of gamers that DUST can do without, and not something CCP should be sacrificing their vision of the game in order to pander to a gaming audience that can't get over the fact that this shooter is actually different.
I think the point the OP is trying to make is if the game mechanics are not sound then everything else doesn't matter. Take planetary Conquest for example, currently TeamPlayers has been fighting Seraphim Initiative for control of a district however because they are a Euro corp the winner of each match has gone to whoever got the server (SI won on Euro Server, TeamP on U.S.). The framerates regularly drop below 10fps and players are constantly yoyoing across the map.
If these issue's are not hammered out first then what is the point of owning districts? At it's core Dust is slated to be a very unique and special FPS game, but it's still an FPS. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 21:42:00 -
[46] - Quote
Jaron Pollard wrote:Quote:They know that Dust 514 is an FPS game before they play it, and they're going to hold it to the standard of other games like Call of Duty and Battlefield the first time they play it whether you like it or not. And frankly, that's their right. It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second. Quote:Keep in mind that we're competing for the attention of FPS players against the heaviest hitters in the industry. Unless we make sure they have fun from the start, we'll lose them. When choosing the direction of Dust 514, everything takes a back seat to gameplay controls, game balance, and new player accessibility. I tend to find that gamers claim they are looking for something different, but what they are actually looking for is an emulation of something they are good at with different content to make it feel more "new" without actually having to do something new. These are the kind of gamers that DUST can do without, and not something CCP should be sacrificing their vision of the game in order to pander to a gaming audience that can't get over the fact that this shooter is actually different.
That is the most hypocritical statement I have ever read.
Gamers are looking for something different, but what they're really looking for is emulation of something they already play but CCP doesn't need those kind of people(who want change in their shooter). So CCP made a different type of shooter...
Huh? WHAT!!!
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:48:00 -
[47] - Quote
Deluxe Edition wrote:
I think the point the OP is trying to make is if the game mechanics are not sound then everything else doesn't matter. Take planetary Conquest for example, currently TeamPlayers has been fighting Seraphim Initiative for control of a district however because they are a Euro corp the winner of each match has gone to whoever got the server (SI won on Euro Server, TeamP on U.S.). The framerates regularly drop below 10fps and players are constantly yoyoing across the map. In short, its a terrible shooter experience. Victories are cheapened because they aren't earned from greater strategy or skill, but rather ther region the server is located. Defeat leaves you with a sense of "whats the point? the battles are just a toss up of who gets the server so why put in the effort of corming corporations, farming isk, and taking planets?". In short it's a terrible shooter experience.
If these issue's are not hammered out first then what is the point of owning districts? At it's core Dust is slated to be a very unique and special FPS game, but it's still an FPS.
Yes, agreed, frame rates can be terrible. I have experienced this, and it is not an illegitimate issue with the game at all. But then again, why does it have to be an FPS where frame rates matter? They matter in every game, don't they? Imagine if we had that in EVE, where 2000+ ship battles ran like a slide show.
So yeah, they need to fix that. But I don't think that was the core of his complaint, only part of it. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:49:00 -
[48] - Quote
. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
115
|
Posted - 2013.05.20 21:50:00 -
[49] - Quote
SERPENT-Adamapple wrote: That is the most hypocritical statement I have ever read.
Then you obviously haven't read much by Ken Ham lately.
How can you call something hypocritical if you don't even understand it? |
RoTTeN-1
Kang Lo Directorate Gallente Federation
6
|
Posted - 2013.05.20 21:52:00 -
[50] - Quote
Matakage wrote:SERPENT-Adamapple wrote: The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed.
THIS. You found the entire point of my topic. An FPS has to have good controls. This is the first priority, and CCP needs to recognize this. Dust 514 will always have the extra stuff and will always be unique, but you've got to nail down the basics or else new players won't stay long enough to enjoy the unique experience that Dust 514 provides. Matakage, You see these morons dont even get what your saying. If you want good controls and game play your a Cod fanboi. These derps dont relize many of us here hate and dont play Cod or BF. We want a game with all the depth that Dust has to offer. But we also need the game shoot and play well. Dust right now is nowhere near other AAA games. |
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Malkai Inos
The Vanguardians Orion Empire
93
|
Posted - 2013.05.20 22:11:00 -
[51] - Quote
Jaron Pollard wrote:SERPENT-Adamapple wrote: That is the most hypocritical statement I have ever read.
Then you obviously haven't read much by Ken Ham lately. This made me laugh.
|
hooc order
Deep Space Republic Gentlemen's Agreement
107
|
Posted - 2013.05.20 22:21:00 -
[52] - Quote
Jaron Pollard wrote:
It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second.
Go watch the fanfest videos.
Lots of talk about Dust being a "AAA" shooter and an esport.
Also have you played the game? The maps, the vehicles, the FPS mechanics...all of it is near identical to BF3...only with crap controls bad maps and an SP/leveling/grinding system cut and pasted from EvE.
Would you idiots stop making claims that are just no there in the game play.
"CCP has a vision. Yippy!!"
Fine they have a vision...can we actually talk about the actual game we are playing now? or do we have navel gaze forever? |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
42
|
Posted - 2013.05.20 22:26:00 -
[53] - Quote
RoTTeN-1 wrote:Matakage wrote:SERPENT-Adamapple wrote: The only fundamental thing a FPS has to have is good controls, Aiming is one of if not the most important thing in a FPS, and CCP falls kind of short in that aspect. Everything else is great about this game considering the bugs and glitches will get fixed.
THIS. You found the entire point of my topic. An FPS has to have good controls. This is the first priority, and CCP needs to recognize this. Dust 514 will always have the extra stuff and will always be unique, but you've got to nail down the basics or else new players won't stay long enough to enjoy the unique experience that Dust 514 provides. Matakage, You see these morons dont even get what your saying. If you want good controls and game play your a Cod fanboi. These derps dont relize many of us here hate and dont play Cod or BF. We want a game with all the depth that Dust has to offer. But we also need the game shoot and play well. Dust right now is nowhere near other AAA games.
Case in point.
Controls- Aim mechanics
Balance- You will eventually get there, just gotta grind to get proto/complex- everything. PC has balance because everyone is using their best fits. IB and FW- that's reserved for stomping.
Accessibility- How much content is in the game to keep me going.
If none of these matter to the rest of you in dust besides all the bells and whistles, then maybe you shouldn't even be playing dust let alone a FPS. These are the core mechanics that make or break this genre. I really do like what CCP is doing with this game. But if any of these 3 mechanics turn off a CASUAL/HARDCORE FPS player then they will leave not even giving a hoot that there will be improvements. |
Marston VC
SVER True Blood Unclaimed.
254
|
Posted - 2013.05.20 22:31:00 -
[54] - Quote
This game has about as many players on right now as a dead call of duty game....... Not bad!!! lol, give it three or six months and I think this game will be A LOT more noob friendly. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1048
|
Posted - 2013.05.20 22:34:00 -
[55] - Quote
hooc order wrote:Jaron Pollard wrote:
It's also entirely their loss. And the game is better for it, to be honest. It's meant to be different, not your ordinary BF3 or COD, whether it rises above or simply stands alone in the sea of generic FPS games that are available, it was never meant to emulate any of them. It is a companion for EVE first, a shooter second.
Go watch the fanfest videos. Lots of talk about Dust being a "AAA" shooter and an esport. Also have you played the game? The maps, the vehicles, the FPS mechanics...all of it is near identical to BF3...only with crap controls bad maps and an SP/leveling/grinding system cut and pasted from EvE. Would you idiots stop making claims that are just no there in the game play. "CCP has a vision. Yippy!!" Fine they have a vision...can we actually talk about the actual game we are playing now? or do we have navel gaze forever? A lot of the problems right now are attributed to CCP rushing to put something out half assed on that cute little 5/14 date. Fact of the matter was Dust 514 was not ready for full release. There are too many core gameplay problems that should have been addressed in beta, several builds ago. The goal of AAA and esport can still be reached, but they're taking the MMO approach to this. Remember how Dust looks now and then compare to 6 months - a year from now and see how much things will improve. Trying to hold a MMOFPS to modern FPS standards isn't how to go about things. CCP made this game to outlast $60 games that you have to pay an extra $10 in a month for extra content developers were too lazy to add in the full retail game. Dust 514 is free and everything added in the future will be free. The rules are different from every other FPS on the market and that's why we all play. Dumbing it down to the standards of what else on the market isn't a way to go about making it better, it takes away from what makes the game special. |
Arthur Uthyrsson
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.05.20 22:38:00 -
[56] - Quote
PSU review. Seemed relevant to the discussion at hand. |
Malkai Inos
The Vanguardians Orion Empire
93
|
Posted - 2013.05.20 22:46:00 -
[57] - Quote
SERPENT-Adamapple wrote:
Case in point.
Controls- Aim mechanics
Balance- You will eventually get there, just gotta grind to get proto/complex- everything. PC has balance because everyone is using their best fits. IB and FW- that's reserved for stomping.
Accessibility- How much content is in the game to keep me going.
If none of these matter to the rest of you in dust besides all the bells and whistles, then maybe you shouldn't even be playing dust let alone a FPS. These are the core mechanics that make or break this genre. I really do like what CCP is doing with this game. But if any of these 3 mechanics turn off a CASUAL/HARDCORE FPS player then they will leave not even giving a hoot that there will be improvements.
Controls: Started with .6k/d pre uprising, should go positive by tomorrow and rising. Whatever it is you're having issues with since uprising. I'm not affected. As a matter of fact the gunplay feels better than ever to me.
Balance: Agreed. The ISK refunds were too high and allow better players to burn through ISK for weeks or even months to come. I expect the protostomping issue to lessen when non casuals get more options and/or burn through their millions.
Accessibility: Besides racial symmetry my biggest gripe right now. The whole way of communicating relevant metrics is inadequate, especially since important figures are simply missing. The fitting interface and info tab need major reworks.
The gameplay just works ok for me. I get annoyed by occasional whacky hit detection and i hate it when i'm rubberbanded into death (*just barely made it to cover, die to shots that shouldn't have hit clientside*) but to me that is simply not affecting my experience that much, let alone gamebreaking. |
J Lav
Opus Arcana Orion Empire
71
|
Posted - 2013.05.20 22:52:00 -
[58] - Quote
If it's any encouragement to the original poster, Dust 514 is certainly outside of the Eve bubble, but not altogether in the FPS bubble either. There are several aspects of this game that make it unique, and without any reasonable comparison to be made.
There are aspects of this game that are in common with other games, but they are only aspects.
Often in game design, discussion centers around "player actions". It's basically what you can do, and the decisions you make with meaningful consequence. Dust is not a FPS, it has FPS as an action in the game. Outside of the the running and shooting, there are many things to keep a player occupied, and those things are not meta game, but other things to do. As CCP fills out this game, you'll see more to do that is not in a battle, and other ways to interact with the battles. These are the elements that will set Dust apart as a game.
As a caueat, these elements are also the ones that players are beginning to become more impatient for. It manifests as impatience over controls, or game balance, but it's a symptom of players looking for "more to do". A lot of players say they're "bored with the game". This is not because the FPS experience is bad, but that the other things to do and other ways of battling have not been implemented yet, and maybe even left to the side to fix more urgent, but less important, issues. |
Buster Friently
Rosen Association
466
|
Posted - 2013.05.20 23:03:00 -
[59] - Quote
Matakage wrote:Buster Friently wrote:
Basically no. I know, your eye just twitched. First off, Dust does not have to generate COD numbers. It's not even meant to, thus Dust does not have to cater to the bottom feeders like the" big boys ".
This whole "debate" thing doesn't work if you don't interpret the words I type correctly. Not once did I say that Dust should produce COD numbers. What I'm saying is that Dust 514 will be held to the standard of CoD and BF3 by reviewers and players alike, whether CCP or any of the veteran players like it or not. And what I find so amusing is the elitist stance that everyone takes as soon as I point that out. "OH YEAH? WELL WHO NEEDS THEM ANYWAY?" Sorry, but you kinda need new players. And you kinda need good reviews to get new players. If you're gonna get bad reviews and lose players, let's NOT have it be due to poor controls and a poor experience by new players. Buster Friently wrote: Second, Dust needs to be profitable for CCP. That is it. All of the ridiculous speculation about Dust living or dying based on these preconceptions is just irrelevant. As long as CCP finds Dust to be profitable, it will exist. If not, it won't.
Hey, we agree on something! Players and reviewers will hold Dust 514 to the gameplay standard set by CoD and BF3, but the same sales standard? Nobody expects that. I would define success by Dust 514 as "consistent growth." We know Dust 514 is far from being done, so the best goal is to slowly and steadily wedge our niche deeper into the FPS genre over time. Buster Friently wrote: Lastly, as an aside, I think CCP know a lot more about what they need to do to make the product that is Dust a success, based on their own terms, than any random forum goers here. Most people on these forums don't know squat about software development, maintenance, marketing, or support, so you're just exposing your ignorance by trying to tell CCP how to succeed. They don't need your (or my)" expert "advice.
Well now we've touched upon the point of the entire topic: It is indeed the experience of the random player that CCP should value the most. I'm a random player, and a pretty experienced FPS player at that. I also have no experience with EVE whatsoever, so there's another plus. (Yes, it is actually beneficial to look at Dust 514 from an unbiased standpoint.) And you know what I think is ignorant? People who put game developers on a pedestal. They're humans, they make mistakes, and they work very long hours. Most of them are so deeply focused on a specific task that they start to lose their grasp on the big picture. Some of us are logical thinkers. Some of us are reasonable and open to suggestions and change. Some of us are leaders. These forums are for sharing your thoughts and bouncing it off other people and I'll do it all I want.
Let's just agree to disagree. I'm not putting anyone on a pedestal, but I'm not going to try to tell a group of professionals how to do their job when I know none of the details.
Also, you are suggesting that CCP cater to the CoD fanboys by suggesting that CCP make the game the" randoms " expect. CCP can cater to a minority and still be profitable. They don't need COD numbers.
Take movies as an analogue, CCP might be making the equivalent of an indie cerebral action flick. It might not have big name actors, and it might have relatively poor special effects, but assuming enough people buy tickets, the movie will make back what it cost, plus some profit. This is Dust. It's different. It's not meant to attract everyone. Stop trying to measure it's success or failure based on this metric. It's not relevant. |
Panther Alpha
WarRavens
254
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Posted - 2013.05.20 23:04:00 -
[60] - Quote
I almost agree with everything you say.. except this game was supposed to appeal to MMO gamers, and what MMO gamers like?
- A Constant Interactive Word ( Traveling to other stations in a ship, exploring the station you are located on, bars, recreation areas, shops.... )
- Character Customization ( Hair color, Eye color, Casual clothing, Armor variations..... )
- PvE, and Story line ( Cut scenes, NPC characters, Videos )
- Rich Variations, and a Market ( Weapon Modding, Weapon variations, Weapon Customization, selling and buying weapons from other players )
How many of this things Dust 514 have ? None ?.... that is why people isn't going to play the game for longer than few days..Not because is a good, or a bad FPS.
Priorities CCP !! you have them the wrong way around. |
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