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Malkai Inos
The Vanguardians Orion Empire
90
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Posted - 2013.05.20 17:24:00 -
[1] - Quote
Different people have different interests. Dust caters to those that are not satisfied by what the current market offers. Just like eve has survived not in spite but because it made things very different then the rest.
There's more than the generic FPS shooter fan and CCP knows this. |
Malkai Inos
The Vanguardians Orion Empire
90
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Posted - 2013.05.20 18:06:00 -
[2] - Quote
Matakage wrote:Cpt Murd0ck wrote:No this game does not have to dragged down to the standards of other shooters it can be different. When you neglect the standards by which the common player holds all FPS games, you do so to your own detriment. This is a business -- you don't get to just make the game you want and ignore gameplay and accessibility of new players. You do not have to target the common player to be successfull. Quite contrary new businesses have a better chance of survival when they differenciate themself enough to attract customers weren't interested in what the current market offers.
Two notable instances of this are (surprise) EVE and the Wii. Especially the Wii screwed both MS and Sony over by denieing the techwar and providing new input methods and family friendly casual games instead. It took years for the two to get a hold on those customers because they simply had nothing to offer that interested them until they made their own move games/hardware. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:22:00 -
[3] - Quote
Matakage wrote:It doesn't matter how unique your game is if the core gameplay mechanics handle worse than the current FPS market champions, or if it doesn't offer enjoyment to new players. The game should definitely be unique, but as the game progresses, the first priority should be gameplay and accessibility for new players. To me it doesn't matter how the gameplay mechanics feel in comparison to other Console shooters as i don't have any reference in competitive FPS on console. As long as i don't get the urge to scream at my pad, which i don't, i'm fine and any improvement is just that. I suspect that quite some people here wouldn't bother with other console shooters and care more about the unique features improving rather then tweaking the hell out of something that part of the playerbase wouldn't even notice.
Improve core mechanics? Yes by all means. But let's not forget that this particular game has more to offer and more things that deserve attention.
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Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:30:00 -
[4] - Quote
Matakage wrote:Eskel Bondfree wrote:Matakage wrote:There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Dust has a right to exist the way CCP has made it. If CCP wanted to make another Battlefield or Call of Duty, they would have done it. And of course they would have failed, which is why they didn't do it in the first place. I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514. And i'll repeat myself aswell. Not everyone shares those standards and value those 3 elements the highest. This game is not going to convert any die hard COD player who is perfectly happy with what COD offers. Better mechanics might eliminate one gripe with Dust but they would still be incompatible because Dust is not attracting those who want COD in space. Investing time and money in that direction might yield much less RoI then fleshing out Racial symmetry strengthening the EVE connection etc. |
Malkai Inos
The Vanguardians Orion Empire
90
|
Posted - 2013.05.20 18:34:00 -
[5] - Quote
Eskel Bondfree wrote:Matakage wrote: I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by potential players -- NOT the uniquess of Dust 514.
What I'm saying is: Dust without its uniqueness would be a complete failure and, imho, wouldn't have a right to exist. Because it would be just a lame attempt at copying some of the big FPS games we already have in the market for years, and nobody needs that. This. Without it's persistence and whatnot i would play Dust as much as any other console shooter.
Not at all. Wouldn't matter if they got the mechanics right.
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Malkai Inos
The Vanguardians Orion Empire
93
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Posted - 2013.05.20 22:11:00 -
[6] - Quote
Jaron Pollard wrote:SERPENT-Adamapple wrote: That is the most hypocritical statement I have ever read.
Then you obviously haven't read much by Ken Ham lately. This made me laugh.
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Malkai Inos
The Vanguardians Orion Empire
93
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Posted - 2013.05.20 22:46:00 -
[7] - Quote
SERPENT-Adamapple wrote:
Case in point.
Controls- Aim mechanics
Balance- You will eventually get there, just gotta grind to get proto/complex- everything. PC has balance because everyone is using their best fits. IB and FW- that's reserved for stomping.
Accessibility- How much content is in the game to keep me going.
If none of these matter to the rest of you in dust besides all the bells and whistles, then maybe you shouldn't even be playing dust let alone a FPS. These are the core mechanics that make or break this genre. I really do like what CCP is doing with this game. But if any of these 3 mechanics turn off a CASUAL/HARDCORE FPS player then they will leave not even giving a hoot that there will be improvements.
Controls: Started with .6k/d pre uprising, should go positive by tomorrow and rising. Whatever it is you're having issues with since uprising. I'm not affected. As a matter of fact the gunplay feels better than ever to me.
Balance: Agreed. The ISK refunds were too high and allow better players to burn through ISK for weeks or even months to come. I expect the protostomping issue to lessen when non casuals get more options and/or burn through their millions.
Accessibility: Besides racial symmetry my biggest gripe right now. The whole way of communicating relevant metrics is inadequate, especially since important figures are simply missing. The fitting interface and info tab need major reworks.
The gameplay just works ok for me. I get annoyed by occasional whacky hit detection and i hate it when i'm rubberbanded into death (*just barely made it to cover, die to shots that shouldn't have hit clientside*) but to me that is simply not affecting my experience that much, let alone gamebreaking. |
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