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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:06:00 -
[1] - Quote
First lets look at their stats: ----------------Caldari Assauault: Caldari Logi: PG:-----------60-----------------------70 CPU:---------300---------------------390 Shield:-------210---------------------180 Armor:-------120----------------------90 SR:-----------25/s---------------------20/s SRD:---------5s-----------------------4s SDRD:-------8s-----------------------6s MS:-----------5-------------------------4.7 SS:-----------7--------------------------6.6 SD:----------15s-----------------------11.5 Stamina:---150-----------------------111.5 S recovery:15/s----------------------12/s EHP:---------412.5--------------------337.5(75 HP difference)
So what is logistics suit? From it's stats, it's a medium suit that's traded in some of it's base speed, health, and stamina for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying(Amarr logi excluded).
So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deal damage to the enemies, a repair tool heals your teammates. a side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you back ammo, a nano-hive gives your team more ammo.
All in all I'd say the two are pretty well balanced.
Now then, shield extenders... A logi can fit 5 while an assault can fit 4, that's 330 and 264 respectively. Caldari Assault: 412.5 + 264 = 667.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP
Nothing wrong so far, in fact the logi suit is losing since it's slower.
Except... that Caldari logi bonus... 5% + to shield extenders per level, with 5 extenders that leads to 412.5 HP from extenders alone, that's the assault suits entire base EHP.
So 412.5 + 337.5 = 750 EHP 750(L) - 667.5(A) = 82.5 HP difference.
That's a bit too much in my opinion.
My possible solutions:
1. Bring down the Caladri bonus from 5% per lvl to 2-3% instead. That would result in a 33- 49.5 HP difference, in favor of the logi, which in my opinion is acceptable considering it's also slower.
2: Change the assault class bonus to something useful, my suggestion? 2% weapon damage per level, so that at level 5 it's the equivalent of a permanent complex damage module, this I think would give combat oriented people more of a reason to spec into assault suit instead of logistcs.
Edit: touch their light weapons and I will cut you! |
Delirium Inferno
Edoras Corporation
200
|
Posted - 2013.05.11 01:11:00 -
[2] - Quote
Changing the assault bonus to damage would be a good start, especially for Gallente players where shield recharge rate for their 120 shields means jack squat. I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. |
Phoenix Arakyd
Internal Error. Negative-Feedback
67
|
Posted - 2013.05.11 01:12:00 -
[3] - Quote
NeoWraith Acedia wrote:First lets look at their stats: ---------------- Caldari Assauault: Caldari Logi: PG:-----------60-----------------------70 CPU:---------300---------------------390 Shield:-------210---------------------180 Armor:-------120----------------------90 SR:-----------25/s---------------------20/s SRD:---------5s-----------------------4s SDRD:-------8s-----------------------6s MS:-----------5-------------------------4.7 SS:-----------7--------------------------6.6 SD:----------15s-----------------------11.5 Stamina:---150-----------------------111.5 S recovery:15/s----------------------12/s EHP:---------412.5--------------------337.5(75 HP difference) So what is logistics suit? From it's stats, it's a medium suit that's traded in some of it's base speed, health, and stamina for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying(Amarr logi excluded). So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deal damage to the enemies, a repair tool heals your teammates. a side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you back ammo, a nano-hive gives your team more ammo. All in all I'd say the two are pretty well balanced. Now then, shield extenders... A logi can fit 5 while an assault can fit 4, that's 330 and 264 respectively. Caldari Assault: 412.5 + 264 = 667.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP Nothing wrong so far, in fact the logi suit is losing since it's slower. Except... that Caldari logi bonus... 5% + to shield extenders per level, with 5 extenders that leads to 412.5 HP from extenders alone, that's the assault suits entire base EHP. So 412.5 + 337.5 = 750 EHP 750(L) - 667.5(A) = 82.5 HP difference. That's a bit too much in my opinion. My possible solutions: 1. Bring down the Caladri bonus from 5% per lvl to 2-3% instead. That would result in a 33- 49.5 HP difference, in favor of the logi, which in my opinion is acceptable considering it's also slower. 2: Change the assault class bonus to something useful, my suggestion? 2% weapon damage per level, so that at level 5 it's the equivalent of a permanent complex damage module, this I think would give combat oriented people more of a reason to spec into assault suit instead of logistcs. Edit: touch their light weapons and I will cut you!
I've been saying the bonus needs to be 2% per level. That will go a long way, and probably fix the suit. People calling for across the board nerfs to all logis dont understand balance. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:13:00 -
[4] - Quote
Delirium Inferno wrote:\ I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Yes, it is up for debate, they can't help you if they're dead. They aren't redline medics, they're combat medics, they have to be in the firefight themselves if they're actually going to help you. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:21:00 -
[5] - Quote
Phoenix Arakyd wrote: I've been saying the bonus needs to be 2% per level. That will go a long way, and probably fix the suit. People calling for across the board nerfs to all logis dont understand balance.
That's cause most people don't care about anything that isn't an assault suit with an AR. |
Delirium Inferno
Edoras Corporation
200
|
Posted - 2013.05.11 01:28:00 -
[6] - Quote
NeoWraith Acedia wrote:Delirium Inferno wrote:\I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Yes, it is up for debate, they can't help you if they're dead. They aren't redline medics, they're combat medics, they have to be in the firefight themselves if they're actually going to help you. Well that's my point exactly. They're in the combat supporting the assaults but they aren't engaging in head-to-head combat with others that they would need as much as assaults. I imagine most players in a firefight will shoot the guy shooting them, not the one providing ammo and a bit of reps. So assaults should have a bit more armor. I'm not saying give them no mod slots, but they should be a little under the assaults. |
Polish Hammer
Conspiratus Immortalis League of Infamy
394
|
Posted - 2013.05.11 01:31:00 -
[7] - Quote
NeoWraith Acedia wrote:That's cause most people don't care about anything that isn't an assault suit with an AR. So much truth I can't even I don't even |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
298
|
Posted - 2013.05.11 01:32:00 -
[8] - Quote
Delirium Inferno wrote:NeoWraith Acedia wrote:Delirium Inferno wrote:\I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Yes, it is up for debate, they can't help you if they're dead. They aren't redline medics, they're combat medics, they have to be in the firefight themselves if they're actually going to help you. Well that's my point exactly. They're in the combat supporting the assaults but they aren't engaging in head-to-head combat with others that they would need as much as assaults. I imagine most players in a firefight will shoot the guy shooting them, not the one providing ammo and a bit of reps. So assaults should have a bit more armor/shields. I'm not saying give them no mod slots, but they should be a little under the assaults. ...Except, we don''t have any of the Geneva Conventions stuff in Dust, and people do indeed shoot the medic. That's why good logis can hold their own in a gunfight, the Caldari logi just holds his own a little too well... but that logis should have more health (or at least the same amount) is a no brainer, they're slower and therefore will get hit more.
Edit: the exception is of course the Amarr logi, who trades some health for his equipment slots since he doesn't lose his side arm. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
299
|
Posted - 2013.05.11 01:52:00 -
[9] - Quote
No one with an actual reason as for why the entire logi class needs to get nerfed and not just the Caldari suit? |
Er'ith Minour
SyNergy Gaming EoN.
1
|
Posted - 2013.05.11 02:10:00 -
[10] - Quote
I guess I am alone in feeling that the Caldari Logi suits are not as GOOD as they could be?
All those shields are great, till you get fluxed.
Then you are dead.
The SP cost of the CaLogi is dumb. I dropped 8mil sp and just have Advanced suits and Advanced gear to fit on it (GEKs and whatnot)
I would gladly trade 60-80 hp of the shields on the damned thing for a third low power slot so I can put some freakin armor on...
Just sayin... |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
300
|
Posted - 2013.05.11 02:12:00 -
[11] - Quote
Er'ith Minour wrote: I would gladly trade 60-80 hp of the shields on the damned thing for a third low power slot so I can put some freakin armor on...
Just sayin...
You do have 3 low slots... well, at prototype level. |
P14GU3
The Southern Legion RISE of LEGION
58
|
Posted - 2013.05.11 02:14:00 -
[12] - Quote
NeoWraith Acedia wrote:No one with an actual reason as for why the entire logi class needs to get nerfed and not just the Caldari suit? Nope. You sir, got a like for OP. I would like to add that I think the logistics "role" is its equipment, so maybe its role bonus should reflect that? Give caldari a recharge bonus, give gallente a rep bonus, keep the amarr and mini bonuses, and make all logistics suits get a decrease to equipment pg/cpu cost. Lower cpu and pg to be more in line with assaults, and finally, give assualts a reason to use them. A 2-3% damage bonus or something (of course that would remove the increase we just got most likely) |
Scramble Scrub
Osmon Surveillance Caldari State
169
|
Posted - 2013.05.11 02:19:00 -
[13] - Quote
Change the caldari assault reload bonus to a shield regulation bonus. That way it can survive as a fast, self regenerating suit.
Oh man I just got fluxed! Oh wait, nvm my shields are recharging
|
Justin Tymes
Condotta Rouvenor Gallente Federation
96
|
Posted - 2013.05.11 02:25:00 -
[14] - Quote
Delirium Inferno wrote:NeoWraith Acedia wrote:Delirium Inferno wrote:\I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Yes, it is up for debate, they can't help you if they're dead. They aren't redline medics, they're combat medics, they have to be in the firefight themselves if they're actually going to help you. Well that's my point exactly. They're in the combat supporting the assaults but they aren't engaging in head-to-head combat with others that they would need as much as assaults. I imagine most players in a firefight will shoot the guy shooting them, not the one providing ammo and a bit of reps. So assaults should have a bit more armor/shields. I'm not saying give them no mod slots, but they should be a little under the assaults.
You would be wrong then, because everyone shoots at yellow before they shoot anything else. |
Mavado V Noriega
SyNergy Gaming EoN.
3114
|
Posted - 2013.05.11 02:32:00 -
[15] - Quote
Phoenix Arakyd wrote:NeoWraith Acedia wrote:First lets look at their stats: ---------------- Caldari Assauault: Caldari Logi: PG:-----------60-----------------------70 CPU:---------300---------------------390 Shield:-------210---------------------180 Armor:-------120----------------------90 SR:-----------25/s---------------------20/s SRD:---------5s-----------------------4s SDRD:-------8s-----------------------6s MS:-----------5-------------------------4.7 SS:-----------7--------------------------6.6 SD:----------15s-----------------------11.5 Stamina:---150-----------------------111.5 S recovery:15/s----------------------12/s EHP:---------412.5--------------------337.5(75 HP difference) So what is logistics suit? From it's stats, it's a medium suit that's traded in some of it's base speed, health, and stamina for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying(Amarr logi excluded). So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deal damage to the enemies, a repair tool heals your teammates. a side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you back ammo, a nano-hive gives your team more ammo. All in all I'd say the two are pretty well balanced. Now then, shield extenders... A logi can fit 5 while an assault can fit 4, that's 330 and 264 respectively. Caldari Assault: 412.5 + 264 = 667.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP Nothing wrong so far, in fact the logi suit is losing since it's slower. Except... that Caldari logi bonus... 5% + to shield extenders per level, with 5 extenders that leads to 412.5 HP from extenders alone, that's the assault suits entire base EHP. So 412.5 + 337.5 = 750 EHP 750(L) - 667.5(A) = 82.5 HP difference. That's a bit too much in my opinion. My possible solutions: 1. Bring down the Caladri bonus from 5% per lvl to 2-3% instead. That would result in a 33- 49.5 HP difference, in favor of the logi, which in my opinion is acceptable considering it's also slower. 2: Change the assault class bonus to something useful, my suggestion? 2% weapon damage per level, so that at level 5 it's the equivalent of a permanent complex damage module, this I think would give combat oriented people more of a reason to spec into assault suit instead of logistcs. Edit: touch their light weapons and I will cut you! I've been saying the bonus needs to be 2% per level. That will go a long way, and probably fix the suit. People calling for across the board nerfs to all logis dont understand balance.
this. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
305
|
Posted - 2013.05.11 02:46:00 -
[16] - Quote
Updated cause I got my numbers wrong the first time. |
Thor Odinson42
Planetary Response Organization
196
|
Posted - 2013.05.11 02:49:00 -
[17] - Quote
Delirium Inferno wrote:Changing the assault bonus to damage would be a good start, especially for Gallente players where shield recharge rate for their 120 shields means jack squat. I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Play a few rounds with a repair tool attached to a heavy and talk to me about lowering the tank. |
Deluxe Edition
TeamPlayers EoN.
160
|
Posted - 2013.05.11 03:08:00 -
[18] - Quote
NeoWraith Acedia wrote: So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deals damage to the enemies, a repair tool heals your teammates. A side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you more ammo, a nano-hive gives your whole team more ammo.
Your logic breaks when the Logi uses an AR. AR's are all around weapon with no apperant weakness but also no real strength. Using them makes side arms a luxury and definately not a need. Therefore what man assault players have done (most assaults should use and assault weapon (AR, Scrambler Rifle, Whatever the caladari and minmitar varients will be) is use the large amount of PG and CPU to available to the logi make a superior suit for killing than what you can do with the assault suit due to PG/CPU constraints. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
307
|
Posted - 2013.05.11 03:12:00 -
[19] - Quote
Deluxe Edition wrote:NeoWraith Acedia wrote: So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deals damage to the enemies, a repair tool heals your teammates. A side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you more ammo, a nano-hive gives your whole team more ammo.
Your logic breaks when the Logi uses an AR. AR's are all around weapon with no apperant weakness but also no real strength. Using them makes side arms a luxury and definately not a need. Therefore what man assault players have done (most assaults should use and assault weapon (AR, Scrambler Rifle, Whatever the caladari and minmitar varients will be) is use the large amount of PG and CPU to available to the logi make a superior suit for killing than what you can do with the assault suit due to PG/CPU constraints. Assault rifles are still 110% shields, 90% armor, switching to an SMG (or flaylock)against a heavy is better... if you ran out of grenades or something Also, using a scrambler and switching to the SMG or Flaylock would get the kill faster than just trying to kill a heavy with an AR, just cause it's balanced(sort of) doesn't mean it's more efficient all the time
Also, Logis cost more
That Ammo point still stands though, and I believe damage bonus would make assault players better killers wouldn't it? |
DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
8
|
Posted - 2013.05.11 03:26:00 -
[20] - Quote
Mavado V Noriega wrote:Phoenix Arakyd wrote:NeoWraith Acedia wrote:First lets look at their stats: ---------------- Caldari Assauault: Caldari Logi: PG:-----------60-----------------------70 CPU:---------300---------------------390 Shield:-------210---------------------180 Armor:-------120----------------------90 SR:-----------25/s---------------------20/s SRD:---------5s-----------------------4s SDRD:-------8s-----------------------6s MS:-----------5-------------------------4.7 SS:-----------7--------------------------6.6 SD:----------15s-----------------------11.5 Stamina:---150-----------------------111.5 S recovery:15/s----------------------12/s EHP:---------412.5--------------------337.5(75 HP difference) So what is logistics suit? From it's stats, it's a medium suit that's traded in some of it's base speed, health, and stamina for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying(Amarr logi excluded). So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deal damage to the enemies, a repair tool heals your teammates. a side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you back ammo, a nano-hive gives your team more ammo. All in all I'd say the two are pretty well balanced. Now then, shield extenders... A logi can fit 5 while an assault can fit 4, that's 330 and 264 respectively. Caldari Assault: 412.5 + 264 = 667.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP Nothing wrong so far, in fact the logi suit is losing since it's slower. Except... that Caldari logi bonus... 5% + to shield extenders per level, with 5 extenders that leads to 412.5 HP from extenders alone, that's the assault suits entire base EHP. So 412.5 + 337.5 = 750 EHP 750(L) - 667.5(A) = 82.5 HP difference. That's a bit too much in my opinion. My possible solutions: 1. Bring down the Caladri bonus from 5% per lvl to 2-3% instead. That would result in a 33- 49.5 HP difference, in favor of the logi, which in my opinion is acceptable considering it's also slower. 2: Change the assault class bonus to something useful, my suggestion? 2% weapon damage per level, so that at level 5 it's the equivalent of a permanent complex damage module, this I think would give combat oriented people more of a reason to spec into assault suit instead of logistcs. Edit: touch their light weapons and I will cut you! I've been saying the bonus needs to be 2% per level. That will go a long way, and probably fix the suit. People calling for across the board nerfs to all logis dont understand balance. this.
+1
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Deluxe Edition
TeamPlayers EoN.
160
|
Posted - 2013.05.11 03:50:00 -
[21] - Quote
I agree with a switch to dmg for assault suits and reduce slightly nerf the calidari logi shield bonus. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
309
|
Posted - 2013.05.11 05:09:00 -
[22] - Quote
Do you see this CCP? Nerf the Caldari logi, leave us other logis alone! |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
313
|
Posted - 2013.05.11 16:37:00 -
[23] - Quote
Bump, because too many people still think logis are OP. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:54:00 -
[24] - Quote
The amount of feedback depresses me |
Ydubbs81 RND
Ahrendee Mercenaries
1219
|
Posted - 2013.05.11 18:10:00 -
[25] - Quote
Listen....the caldari logi suit is just ridiculous. In this build, it seems as if CCP wants to everyone to specialize and not one suit being able to do it all or even more than one role. And I fully understand that. But the caldari logi is the only one that can do it all. What do they need with 5 high and 4 low power slots? Why is their shield delay faster than an assault suit?
Many assault guys are using common sense and going with the logi suit because they get all of those mods and multiple equipment slots. I hear people saying that a scout suit shouldnt get an extra equipment slot because they are taking logi's roles from them. Well, logi suits are taking assault roles. The only thing a logi needs to have in order to fill their role is multiple equipment slots. Having 600+ shields, etc is not necessary and it needs to be changed to exhibit a more clear difference in suits. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
316
|
Posted - 2013.05.11 18:13:00 -
[26] - Quote
Ydubbs81 RND wrote:Listen....the caldari logi suit is just ridiculous. In this build, it seems as if CCP wants to everyone to specialize and not one suit being able to do it all or even more than one role. And I fully understand that. But the caldari logi is the only one that can do it all. What do they need with 5 high and 4 low power slots? Why is their shield delay faster than an assault suit?
Many assault guys are using common sense and going with the logi suit because they get all of those mods and multiple equipment slots. I hear people saying that a scout suit shouldnt get an extra equipment slot because they are taking logi's roles from them. Well, logi suits are taking assault roles. The only thing a logi needs to have in order to fill their role is multiple equipment slots. Having 600+ shields, etc is not necessary and it needs to be changed to exhibit a more clear difference in suits. Didn't even read the thread, did you? -_-"
Oh god... |
Rogatien Merc
Ill Omens EoN.
27
|
Posted - 2013.05.11 18:26:00 -
[27] - Quote
Delirium Inferno wrote:. They're in the combat supporting the assaults but they aren't engaging in head-to-head combat with others that they would need as much as assaults. I imagine most players in a firefight will shoot the guy shooting them, not the one providing ammo and a bit of reps.
You made me LOL.
Keep doin that bro. Hope it works for ya. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
10
|
Posted - 2013.05.11 18:29:00 -
[28] - Quote
There may need to be some adjustment but not as much as people are suggesting. Suits should not be limited to cookie cutter classes I should be able to pick any suit and do what I think is fun. Dust was billed as a game with choices and limiting cuts them out. By getting rid of starter classes ccp is showing that they want to move away from class system. If I want to run around in a slower suit and not be able to be leading the fight let people pick the logi. If I want to be first to the battle let people pick scout. If I want to balance speed with atack let them pick assault. If you can fit it on a suit you should be able to play it. Also do not ever remove the logi light weapon class unless you want no medics as well. If they can not defend themselves they can not help you.
In summary do not limit people's choices. |
Ydubbs81 RND
Ahrendee Mercenaries
1223
|
Posted - 2013.05.11 19:18:00 -
[29] - Quote
NeoWraith Acedia wrote:Ydubbs81 RND wrote:Listen....the caldari logi suit is just ridiculous. In this build, it seems as if CCP wants to everyone to specialize and not one suit being able to do it all or even more than one role. And I fully understand that. But the caldari logi is the only one that can do it all. What do they need with 5 high and 4 low power slots? Why is their shield delay faster than an assault suit?
Many assault guys are using common sense and going with the logi suit because they get all of those mods and multiple equipment slots. I hear people saying that a scout suit shouldnt get an extra equipment slot because they are taking logi's roles from them. Well, logi suits are taking assault roles. The only thing a logi needs to have in order to fill their role is multiple equipment slots. Having 600+ shields, etc is not necessary and it needs to be changed to exhibit a more clear difference in suits. Didn't even read the thread, did you? -_-" Oh god... Quote:the caldari logi is the only one that can do it all. You clearly see the problem. Quote:logi suits are taking assault roles. The only thing a logi needs to have in order to fill their role is multiple equipment slots. You then ignored the problem and threw us all under the bus.
No...I didn't read all of the theads. Just decided to post my own thoughts on the topic instead of just creating my own. I'm thinking that you would be glad that I just bumped your thread.
And although I wrote "logi suits", I am referring to the caldari logi. Because the caldari logi suit is the problem. But my opinion on logi suits needing multiple equipment slots to fulfill their role still stands. I'd like an extra equipment slot as an assault guy but I understand why I don't have one anymore. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:22:00 -
[30] - Quote
Ydubbs81 RND wrote: I'm thinking that you would be glad that I just bumped your thread.
I actually am lol
Quote:And although I wrote "logi suits", I am referring to the caldari logi. Because the caldari logi suit is the problem. But my opinion on logi suits needing multiple equipment slots to fulfill their role still stands. I'd like an extra equipment slot as an assault guy but I understand why I don't have one anymore.
I don't particularly see why assaults or scouts shouldn't get 1 more equipment slot, especially now that nono-hives got nerfed. |
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