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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:06:00 -
[1] - Quote
First lets look at their stats: ----------------Caldari Assauault: Caldari Logi: PG:-----------60-----------------------70 CPU:---------300---------------------390 Shield:-------210---------------------180 Armor:-------120----------------------90 SR:-----------25/s---------------------20/s SRD:---------5s-----------------------4s SDRD:-------8s-----------------------6s MS:-----------5-------------------------4.7 SS:-----------7--------------------------6.6 SD:----------15s-----------------------11.5 Stamina:---150-----------------------111.5 S recovery:15/s----------------------12/s EHP:---------412.5--------------------337.5(75 HP difference)
So what is logistics suit? From it's stats, it's a medium suit that's traded in some of it's base speed, health, and stamina for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying(Amarr logi excluded).
So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deal damage to the enemies, a repair tool heals your teammates. a side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you back ammo, a nano-hive gives your team more ammo.
All in all I'd say the two are pretty well balanced.
Now then, shield extenders... A logi can fit 5 while an assault can fit 4, that's 330 and 264 respectively. Caldari Assault: 412.5 + 264 = 667.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP
Nothing wrong so far, in fact the logi suit is losing since it's slower.
Except... that Caldari logi bonus... 5% + to shield extenders per level, with 5 extenders that leads to 412.5 HP from extenders alone, that's the assault suits entire base EHP.
So 412.5 + 337.5 = 750 EHP 750(L) - 667.5(A) = 82.5 HP difference.
That's a bit too much in my opinion.
My possible solutions:
1. Bring down the Caladri bonus from 5% per lvl to 2-3% instead. That would result in a 33- 49.5 HP difference, in favor of the logi, which in my opinion is acceptable considering it's also slower.
2: Change the assault class bonus to something useful, my suggestion? 2% weapon damage per level, so that at level 5 it's the equivalent of a permanent complex damage module, this I think would give combat oriented people more of a reason to spec into assault suit instead of logistcs.
Edit: touch their light weapons and I will cut you! |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:13:00 -
[2] - Quote
Delirium Inferno wrote:\ I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Yes, it is up for debate, they can't help you if they're dead. They aren't redline medics, they're combat medics, they have to be in the firefight themselves if they're actually going to help you. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
297
|
Posted - 2013.05.11 01:21:00 -
[3] - Quote
Phoenix Arakyd wrote: I've been saying the bonus needs to be 2% per level. That will go a long way, and probably fix the suit. People calling for across the board nerfs to all logis dont understand balance.
That's cause most people don't care about anything that isn't an assault suit with an AR. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
298
|
Posted - 2013.05.11 01:32:00 -
[4] - Quote
Delirium Inferno wrote:NeoWraith Acedia wrote:Delirium Inferno wrote:\I still don't think a logi needs to be tanking as much as an assault player though, but that's up for debate. Yes, it is up for debate, they can't help you if they're dead. They aren't redline medics, they're combat medics, they have to be in the firefight themselves if they're actually going to help you. Well that's my point exactly. They're in the combat supporting the assaults but they aren't engaging in head-to-head combat with others that they would need as much as assaults. I imagine most players in a firefight will shoot the guy shooting them, not the one providing ammo and a bit of reps. So assaults should have a bit more armor/shields. I'm not saying give them no mod slots, but they should be a little under the assaults. ...Except, we don''t have any of the Geneva Conventions stuff in Dust, and people do indeed shoot the medic. That's why good logis can hold their own in a gunfight, the Caldari logi just holds his own a little too well... but that logis should have more health (or at least the same amount) is a no brainer, they're slower and therefore will get hit more.
Edit: the exception is of course the Amarr logi, who trades some health for his equipment slots since he doesn't lose his side arm. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
299
|
Posted - 2013.05.11 01:52:00 -
[5] - Quote
No one with an actual reason as for why the entire logi class needs to get nerfed and not just the Caldari suit? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
300
|
Posted - 2013.05.11 02:12:00 -
[6] - Quote
Er'ith Minour wrote: I would gladly trade 60-80 hp of the shields on the damned thing for a third low power slot so I can put some freakin armor on...
Just sayin...
You do have 3 low slots... well, at prototype level. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
305
|
Posted - 2013.05.11 02:46:00 -
[7] - Quote
Updated cause I got my numbers wrong the first time. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
307
|
Posted - 2013.05.11 03:12:00 -
[8] - Quote
Deluxe Edition wrote:NeoWraith Acedia wrote: So is losing the side arm worth the extra equipment? First, let me ask you something. What side arm do most laser users use? A SMG? Bingo. Why? Because their laser is weak in CQC and does less damage to armor, while the SMG is the opposite of that. So what does a siderm do? It allows the player to overcome the inherent weakness of their main weapon, and gives them an emergency weapon incase they run out of ammo. Logis on the other hand exchange that combat adaptability in order to support their teamates. A side arm deals damage to the enemies, a repair tool heals your teammates. A side arm can kill your enemies, a nanite injector can revive your teammates. A siderm gives you more ammo, a nano-hive gives your whole team more ammo.
Your logic breaks when the Logi uses an AR. AR's are all around weapon with no apperant weakness but also no real strength. Using them makes side arms a luxury and definately not a need. Therefore what man assault players have done (most assaults should use and assault weapon (AR, Scrambler Rifle, Whatever the caladari and minmitar varients will be) is use the large amount of PG and CPU to available to the logi make a superior suit for killing than what you can do with the assault suit due to PG/CPU constraints. Assault rifles are still 110% shields, 90% armor, switching to an SMG (or flaylock)against a heavy is better... if you ran out of grenades or something Also, using a scrambler and switching to the SMG or Flaylock would get the kill faster than just trying to kill a heavy with an AR, just cause it's balanced(sort of) doesn't mean it's more efficient all the time
Also, Logis cost more
That Ammo point still stands though, and I believe damage bonus would make assault players better killers wouldn't it? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
309
|
Posted - 2013.05.11 05:09:00 -
[9] - Quote
Do you see this CCP? Nerf the Caldari logi, leave us other logis alone! |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
313
|
Posted - 2013.05.11 16:37:00 -
[10] - Quote
Bump, because too many people still think logis are OP. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:54:00 -
[11] - Quote
The amount of feedback depresses me |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
316
|
Posted - 2013.05.11 18:13:00 -
[12] - Quote
Ydubbs81 RND wrote:Listen....the caldari logi suit is just ridiculous. In this build, it seems as if CCP wants to everyone to specialize and not one suit being able to do it all or even more than one role. And I fully understand that. But the caldari logi is the only one that can do it all. What do they need with 5 high and 4 low power slots? Why is their shield delay faster than an assault suit?
Many assault guys are using common sense and going with the logi suit because they get all of those mods and multiple equipment slots. I hear people saying that a scout suit shouldnt get an extra equipment slot because they are taking logi's roles from them. Well, logi suits are taking assault roles. The only thing a logi needs to have in order to fill their role is multiple equipment slots. Having 600+ shields, etc is not necessary and it needs to be changed to exhibit a more clear difference in suits. Didn't even read the thread, did you? -_-"
Oh god... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:22:00 -
[13] - Quote
Ydubbs81 RND wrote: I'm thinking that you would be glad that I just bumped your thread.
I actually am lol
Quote:And although I wrote "logi suits", I am referring to the caldari logi. Because the caldari logi suit is the problem. But my opinion on logi suits needing multiple equipment slots to fulfill their role still stands. I'd like an extra equipment slot as an assault guy but I understand why I don't have one anymore.
I don't particularly see why assaults or scouts shouldn't get 1 more equipment slot, especially now that nono-hives got nerfed. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:36:00 -
[14] - Quote
Ydubbs81 RND wrote:
Their reasoning is because they want everyone to specialize and no roles to overlap suits. I dig it
But all suits overlap in the killing department, what makes the assault suit special? Nothing. That's why I believe they should be given a damage bonus, either 1-2% per level, that way the assault class specializes in dealing damage. It would give people a reason to skill into assaults, and not logis, if they want to be "slayers".
It would also give them an actual reason to ditch the basic suit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:39:00 -
[15] - Quote
I mean, does anyone have a problem with assault players getting a damage bonus? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:47:00 -
[16] - Quote
Marston VC wrote:The Caldari Logistics suit is the ONLY logi suit that needs a rework and the reasons for that are as follows. Its OP, its an assault suit without a Side arm. It can have 600+ shields, and 500+ armor depending on which way you want to go. It has a fast recharge rate, and 5 hp/s for armor based off the racial skill. It has 5 high slots, 4 low slots, and 3 equipment slots, along with a higher base CPU and PG level making the related skills effect them even more. The speed/sidarm penalty is nothing compared to the bonuses it gets on the utility side. I don't know how it would be balanced, but when the logi is better at combat then the assault, then somethings wrong. Flux grenades arnt an excuse for this, you cant expect everyone to run something like that simply because of one OP suit. That's what I've been saying, the bonus is the problem here. Without it it would have slightly less HP than the assault suit, while still a bit slower. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
320
|
Posted - 2013.05.11 20:44:00 -
[17] - Quote
Belzeebub Santana wrote:The logi has 5 highs and 4 Lows where the assault has 4 highs and 3 lows. Logi gets 3 lows, not 4
Quote:I said "effectively" has two less because the 5 hp/s the logi suit gets as a bonus negates having to run an armor repper let alone a complex armor repper that cost the suit 45 CPU and 11PG. By that logic, the assault suit also gets a permanent high/low slot since it has more HP, more than a shield extenders worth. They then also get whatever the shield regen bonus is worth, though admittedly, I don't think that counts for much.
Quote:This isn't even ging into the racial bonus the suit gets. That is the only problem here.
Quote:So again with a straight face tell me how this isn't OP? Never said it wasn't, in fact, just 4 Complex shield extenders equals another complex shield extender thanks to their bonus, that last slot can then be used for a damage mod or another extender for maximum OP'ness.
Though I do believe this would all get fixed if they tweaked/changed the Caldari logi's bonus, and gave assault users a damage bonus instead of improved recharge rate.
The Caldari logi suit is OP and needs to be looked at. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
329
|
Posted - 2013.05.12 00:28:00 -
[18] - Quote
So can we all agree that the Caldari logi's bonus needs to change, and that all assault suits should get a damage bonus? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 02:20:00 -
[19] - Quote
Purona wrote:NeoWraith Acedia wrote:So can we all agree that the Caldari logi's bonus needs to change, and that all assault suits should get a damage bonus? no caldaris logics are fine as is Sure... care to explain your position on the subject? "fine as is" doesn't exactly mean anything |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
331
|
Posted - 2013.05.12 04:17:00 -
[20] - Quote
Well, I'm pretty sure that with all PG increasing skills they would have about 102 PG available (the 5% from core upgrades, and then the 25% from the main PG skill)
Though you're right in that it would be a best possible scenario, I can't actually see if that would all fit including a proto weapon and decent equipment myself since I don't use them. We really need a way to test fittings.
Are there any Caldari Logi users that could give feedback on fitting possibilities? |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
333
|
Posted - 2013.05.12 04:41:00 -
[21] - Quote
And now all my math has been rendered usless, since complex extenders actually give 72.6 HP thanks to their skill -_-, ughh, time for more maths...
This thread is now under construction... again. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
333
|
Posted - 2013.05.12 04:50:00 -
[22] - Quote
Cat Merc wrote:NeoWraith Acedia wrote:And now all my math has been rendered usless, since complex extenders actually give 72.6 HP thanks to their skill -_-, ughh, time for more maths...
This thread is now under construction... again. That would be 89.1HP per extender. LOL, Armor tanking giving more HP my ass. Nah, it's 72.6 with the skill at 5, 90.75 with caldari logi skill...
that's 363 for 4, and 453.75 if they can find a way to fit 5 |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
333
|
Posted - 2013.05.12 05:01:00 -
[23] - Quote
II-X-II wrote: Give all Logi suites a -5% damage penalty, we should be focused on support anyway.
That any class would do less damage than all the others makes no sense.
Quote:Also do not allow any Logi suites to equip damage increasing mods on high slots. That alone may stop anyone from trying to turn the suite into an assault varient.
Stacking penalties already take care of that.
Anyone who picked logis just so they could earn WP without having to get their hands dirty is a bad logi, logis are just as much combat oriented as they are support, and any good logi can hold their own in a fight. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
333
|
Posted - 2013.05.12 05:02:00 -
[24] - Quote
Cat Merc wrote: Nah man, all bonuses are calculated together. 10% from the skill, + 25% from the bonus = 35%. 66 * 1.35 = 89.1.
You sure? Pretty sure they're multiplicative |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
333
|
Posted - 2013.05.12 05:07:00 -
[25] - Quote
Cat Merc wrote:NeoWraith Acedia wrote:Cat Merc wrote: Nah man, all bonuses are calculated together. 10% from the skill, + 25% from the bonus = 35%. 66 * 1.35 = 89.1.
You sure? Pretty sure they're multiplicative Yup, I'm sure. Some bonuses however, like the shield regulator ones are multiplicative. H'mm I just assumed since damage mods were multiplicative, alright, I'll use 89.1 for all the maths. Thank you for that. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
334
|
Posted - 2013.05.12 05:16:00 -
[26] - Quote
Cat Merc wrote: Damage mods are also calculated together. They however have a stacking penalty for every extra module. I don't remember how much per module, but after the 4th you get like 1-2% extra damage.
Pretty sure they were multiplicative last build, which is why the penalty was needed in the first place.
1.10 x 1.10 would equal 1.21 It wasn't 1 + 0.10 + 0.10 = 1.20
o.O |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
337
|
Posted - 2013.05.12 05:22:00 -
[27] - Quote
My eyes have been opened... and now I wish I were blind again. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
340
|
Posted - 2013.05.12 06:29:00 -
[28] - Quote
Updated maths for maximum OPness |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 06:57:00 -
[29] - Quote
IgniteableAura wrote:I don't think the bonus is that op. besides, you can't even fit 5 CSE and have a decent fit. You gimp the rest of your suit load out just for straight hp stacking. That's 55 pg before you even put on a weapon, let alone armor plates.
Proto suits, with all level 5 skills should be a terror. You assume the best possible scenario.
I don't even run cal logi since I felt the bonus was wasted. You HAVE to fit a SE to even get the bonus.
I def think their slot layout is op. that could use a tweak, but their bonus is fine..
No suit needs an inherent dmg bonus. Rate of fire, cool down, reload etc are all going to give you more dps. But percent damage is a bad way to balance. Aka tac ar issues now. So I did more maths, and including the the passives that leads them to having 101.4 PG Minus 55 for the extenders and you have 46.4.
That's more than enough to put some decent gear on there. The Balacs I believe is 13 PG? The most fitting expensive Nano-hive is 16 PG. With those two you have 17.4 PG left, that should fit you complex kinetic module and a basic armor repair module or shield regulator. Or you can get a power grid upgrade so you can put some grenades and more equipment.
Now, that isn't the most optimal fitting, but it certainly has a lot of possibilities. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 17:44:00 -
[30] - Quote
Zeylon Rho wrote:
This went four pages without your math getting fixed? Not sure which country's education system is responsible. Your math makes the Caldari logi look stronger.
"So 373.5 + 445.5 = 819 EHP"
Where does that number come from? It's meant to be logistics base hp with passives, right? You carried the number wrong. You have the right one at the top too:
"-337.5"
You buffed their EHP by 37hp or so with a math error.
Oh, wow, thanks for spotting that, if you look at the quotes though you'll see that mistake is new... i fee l dumb now |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 17:56:00 -
[31] - Quote
Zatara Rought wrote:https://forums.dust514.com/default.aspx?g=posts&t=76141&find=unread
This guys a reject who continually makes incorrect assertions. Yes, I will admit to making mistakes, like getting a 0 and 8 confused Sorry, I wasn't wearing my glasses |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
346
|
Posted - 2013.05.12 18:31:00 -
[32] - Quote
Zeylon Rho wrote: Also, you said the logi had three lows in another post - that's incorrect. Proto Cal Logistics if 5H 4L 3E (sum of 12), this matches Minmatar 4H 4L 4E (12) and Gallente 3H 5L 4E (12).
And this is why you shouldn't base things of memories, I'll recheck and fix that. Edit: I based it of this old thread and just realized I made a mistake there too since I misread something, thanks for pointing that stuff out.
https://forums.dust514.com/default.aspx?g=posts&m=733696#post733696 |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
372
|
Posted - 2013.05.13 02:47:00 -
[33] - Quote
Iron Wolf Saber wrote:Oddly this doesn't get a post more and the other thread grows by another 4 pages... Like I've said before, QQers run when hit with numbers and facts.
I hope that if CCP ever makes any changes to all logis, that they will keep this thread in mind and not make any changes that are too drastic, the differences between the logi and assault suits aren't that big, let alone big enough to justify huge over the top nerfs like CCP tends to do.
Sadly this thread is mostly filled with self bumps, so I doubt it would be that useful Aside from getting some QQers to pipe down |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
373
|
Posted - 2013.05.13 02:56:00 -
[34] - Quote
I would like to drop this off here though so that people can see some of it's fitting possibilities.
NeoWraith Acedia wrote:H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11PG H: Shield extender 54 CPU / 11 PG Total = 270 CPU/ 55 PG L: Complex Shield Regulator 35 CPU/ 3 PG L: Complex Kinetic mod 27 CPU/ 15 PG L:Basic Armor Repairer 20 CPU / 1 PG L: Basic CPU Upgrade = 16% more CPU Total = 83 CPU / 19 CPU LW: Balac: 90 CPU 13 PG G: Core Locus grenade 48 CPU / 6 PG Or Allotek Flux 52 CPU / 6 PG Total: 138 or 142 CPU / 19 PG E: Ishkone Gauged Nano Hive: 59 CPU / 11PG E: Blank E: Blank Total: 59 CPU /11 PG CPU Available: 507 / PG available: 101.4 Total CPU Used: 550 or 554 CPU / PG used: 104 But that doesn't fit right? Except 507 x 1.16 = 588.12 Still not enough PG right? Assault Rifle Fitting skill(whatever it's called 13 x .25 = 3.25 104 - 3.25 = 100.75 So all this just barely fit, but is it really that much better than what can be done with a Caldari Assault Suit? Edit: Without CL bonus: Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP With CL Bonus: 337.5 + 445.5 = 783 EHP 783(L) - 702.9(A) = 80.1 HP difference. My god, this is game breaking Edit: Now if you used a complex CPU Upgrade, and replaced the Basic Armor repairer with a PG Upgrade, then you would be able to fill your other equipment slots, but I want all assault users to realize that this is far more expensive than your suit would ever get.
If you where to rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots. If you change it's bonus then it no longer has 80.1 more HP. Just like Pheonix said in this thread https://forums.dust514.com/default.aspx?g=posts&t=75779&find=unread |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
410
|
Posted - 2013.05.13 18:14:00 -
[35] - Quote
1200 views later and still no good reasons for why the entire class needs to be changed and not just the Caldari logi's bonus |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
411
|
Posted - 2013.05.13 18:25:00 -
[36] - Quote
Eskel Bondfree wrote:NeoWraith Acedia wrote: Possible changes: If you were to get rid of even one low slot then this fit could still be used as a pseudo assault suit, but it would lose access to two equipment slots.
Just something I'd like to get straight: if I understand correctly, the point you are making is that logis don't need any changes what so ever, except for the caldari racial bonus. Yet at the end of your first post, you suggest to remove at least one low slot from the caldari logi to bring it in line with the assault. So what do you actually want, touch the logi or not? I'm not completely sure that all Logis are perfectly fine actually, but most people complain about the Caldari suit, so that's what I'm mostly addressing. Could the other Logis use some adjustments? Possibly, but I have yet to hear a good case for it.
However, what I can see for myself is that the Caldari logi could fill all its slots and sacrifice very little except for price, I'm not sure if that is or is not a problem, it's just a suggestion in case it is.
The Gallente logi gets 3:5:4 slots, don't see why the Caldari logi can't get 5:3:4 slots as well.
I'm also not sure about the assault suits fitting possibilities, so that would need to get looked at as well. They lost most of the CPU reduction skills and gained no extra CPU this build. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
413
|
Posted - 2013.05.13 19:20:00 -
[37] - Quote
A'hhh, yes, thanks for those numbers
Well, the one idea I really want to go through would be the +2% damage for assaults, that would equal a permanent complex damage mod, the worth of which is 68 PU and 8PG
I also see no harm in adding a bit more PG and CPU to assault/scout/ and possibly heavies suits. Almost all of the skills that reduced fitting costs have been taken away. Before you could reduce a light weapons CPU fitting cost by 40%, now you can only reduce it by 15% and the PG requirements by 25%. Since all other suits had less CPU and PG to begin with, it hits them harder than it hit logis, even though they also added the +5% from core skills, which again benefits logis the most.
Of course we could also go the other way and just shave some points from a logis PG and CPU. Just 15 CPU and 3 PG seems like it would go a long way into making it harder for logis to turn into assault fits (while retaining their equipment)
Though I'd prefer giving some more CPU and PG to other suits.
Edit: And can someone fix the Amarr suit? Why does it have less PG than the assault suit in the first place? Just give it 75 PG so it can actually use it's equipment and the side arm |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
414
|
Posted - 2013.05.13 20:25:00 -
[38] - Quote
ImMortal SoLDieR X wrote: The numbers in this thread are wrong for the shields on the Caldari logi suit w/max shields EX are 679
And what math did you use? Oh, and EHP includes armor genius, not just shields.
LittleCuteBunny wrote:nerf them all to have less H-Power and L-Power slots than any assault suit Right... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
414
|
Posted - 2013.05.13 20:38:00 -
[39] - Quote
I'll assume you did 66 x 1.10(shield enhancers bonus) x 1.25(Cal logi bonus) x 5
Which is what I thought it was, but Cat Merc insisted it that the two bonuses are additive and not multiplicative.
Using that formula would give you 453.75 extender shields plus base shields would be 678.75, which would get rounded up to 679.
Can you or anyone confirm if it's additive or multiplicative?
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
415
|
Posted - 2013.05.13 20:51:00 -
[40] - Quote
The same goes for the CPU and PG skills, that would change a lot. I currently don't have the SP to test them. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
415
|
Posted - 2013.05.13 21:03:00 -
[41] - Quote
Are the skills additive or multiplicative? It's a simple question bro. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
417
|
Posted - 2013.05.13 21:27:00 -
[42] - Quote
ImMortal SoLDieR X wrote:START TRANSMISSION.................. 679 !!!!! you tell me if its add or mult 679 max skills and mods is all you get !!!!!! 679, 679, 679.. OMG THE SKY IS FALLING!!! YOU GUYS SEEM PRETTY SMART. 679 IS ALL YOU GET !! END TRANSMISSION................ ..
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
417
|
Posted - 2013.05.13 21:30:00 -
[43] - Quote
Belzeebub Santana wrote:NeoWraith Acedia wrote:Are the skills additive or multiplicative? It's a simple question bro. Ya wish dev could confirm which it is, have seen people use both and not sure what is correct. Someone here's gotta know... I imagine my friend above us is a Caldari logi which is why he's so sure of himself, though it would be nice if he would just say it instead of screwing around |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
419
|
Posted - 2013.05.13 21:47:00 -
[44] - Quote
Lone Badger wrote:OK I figured I would give my 2 isk since everyone else is.
**The logis traded their sidearm for more equipment slots not more equipment slots AND high/low slots**
Remove a low slot from the Min Logi Remove a high slot from the Gal Logi Remove a high OR a low slot from the Cal Logi
some minor tweaking to the racial suit bonuses and I would be happy and would think that all is right in the world of logis, scouts, and assaults....................vehicles and heavies on the other hand.............
While I have suggested similar things in other threads, I feel their slot layouts should only be changed if all else fails to balnce them out.
That said, I feel the need to point out that their higher slot count comes from their lower base stats, not the loss of their sidearm. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
419
|
Posted - 2013.05.13 21:55:00 -
[45] - Quote
They were also a bit slower and had less HP, not to mention assaults had 2 equip slots as did scouts? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
420
|
Posted - 2013.05.13 22:07:00 -
[46] - Quote
Slower, as in 4.5, the speed of the current Amarr Logi, although there was a speed variant which was slightly different that I don't remember, but yeah, you keep ignoring that stuff.
Not to mention the Type-II Assault was even faster |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
421
|
Posted - 2013.05.13 22:36:00 -
[47] - Quote
I asked you to clarify, you failed to do so and went off tangent, what tangent? I don't know, I think you're on drugs. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
422
|
Posted - 2013.05.13 23:09:00 -
[48] - Quote
Is that from the fitting screen? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
422
|
Posted - 2013.05.13 23:13:00 -
[49] - Quote
King Kobrah wrote:nerfs to logi mean literally nothing if assault specialization suits don't get buffed. You must have missed the +2% dmg per level I suggested. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
423
|
Posted - 2013.05.14 00:31:00 -
[50] - Quote
Caldari Logibro Shield Extender values updated thanks to ImMortal SoLDieR X
CPU and PG of Caldari Logi with max passives also updated to refelect 1.3125, instead of 1.30
Cat Merc is a deceitful cat!
Edit: Stupid last bullet doesn't show up unless there's text under it. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
423
|
Posted - 2013.05.14 00:38:00 -
[51] - Quote
Cross Atu wrote:NeoWraith Acedia wrote:The same goes for the CPU and PG skills, that would change a lot. I currently don't have the SP to test them. I don't have everything in front of me but with Level 5 in both Dropsuit Core Upgrades & Dropsuit Engineering my Amarr Logi suit has 87 PG up from the base suit value of 66 (no alteration from Mods, just skills). 66 x 1.3125 = 86.625
Yup, it seems they get rounded up as well |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
424
|
Posted - 2013.05.14 00:45:00 -
[52] - Quote
Yeee |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
430
|
Posted - 2013.05.14 08:00:00 -
[53] - Quote
RevoL Frog wrote:Let us also not forget that the hit boxes on the Logi Suits are bigger than the hit boxes Is that even true, was that ever true? They have the same models, why would they have bigger hit boxes?
Quote:Edit* You also forgot to point out the current racial bonus for the Caldari Assault suit; The shields regenerate fatser, which makes it more suitable for frontline combat than the slower Logi. Logis have a better delay... so yeah...
Quote:Personally, I believe the Caldari Logi suit is perfectly fine. Interesting... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
430
|
Posted - 2013.05.14 08:06:00 -
[54] - Quote
So the supmodel bodied female models have the same hit boxes as the male models, but logis have a bigger frame even though they have the exact same model... Has anyone ever proven that or gotten it confirmed? I know people say it all the time, but was it ever confirmed?
Pretty sure that their "frame" sizes refer to their hit-boxes, in which case logis and assaults both have a medium hit box. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
431
|
Posted - 2013.05.14 08:29:00 -
[55] - Quote
A'hhh, but the depleted delay is 2 seconds, so we get a 40HP head start as well as our armor healing in the meantime. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
431
|
Posted - 2013.05.14 08:34:00 -
[56] - Quote
Zeylon Rho wrote:NeoWraith Acedia wrote:A'hhh, but the depleted delay is 2 seconds, so we get a 40HP head start as well as our armor healing in the meantime. Perhaps swapping the delays would be an easy balance fix then? You could do that without touching anything else. That's not how it works around these parts, it's the nerf sledgehammer... or nothing. Seriously, the QQ won't stop until something big happens and changing delays I fear is not big enough. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
436
|
Posted - 2013.05.14 16:23:00 -
[57] - Quote
Purona wrote: all these asaults trying to nerf logistics class are only looking at module allocation you never once see an assault bring up any other stat beyond modules
While I agree with you, that bonus is still too good.
Oh, and Logi <------ |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
436
|
Posted - 2013.05.14 16:25:00 -
[58] - Quote
Cross Atu wrote: If some Mercs are dead set on QQing until the nerf hammer comes out then all I have to say is the AR is part of the current problem and they should keep that in mind when QQing for nerfs.) That'll be the day...
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
436
|
Posted - 2013.05.14 17:54:00 -
[59] - Quote
There's an entire front page dedicated to that, if that doesn't satisfy you then there's nothing else I can do here. |
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