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Nguruthos IX
Hellstorm Inc League of Infamy
311
|
Posted - 2013.05.10 20:26:00 -
[1] - Quote
Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
|
LeCuch
Red Star. EoN.
79
|
Posted - 2013.05.10 20:30:00 -
[2] - Quote
Are you sure there will be a skill point respec? |
Schalac 17
Murderz for hire
97
|
Posted - 2013.05.10 20:31:00 -
[3] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
FG aren't that good. You make it seem like it is easy to FG snipe. It actually takes skill to aim them. Armor tanks also laugh at FG users. Even high level shield tanks take 4+ FG shells to break them, and they have to be coordinated so the driver doesn't have time to turn on his repper. Logi LAVs also laugh at FGs and can normally get out of harms way and repped back up so the FGer just wasted ammo on it.
So while FG are good as a heavy long range weapon, they aren't godly. |
Nguruthos IX
Hellstorm Inc League of Infamy
314
|
Posted - 2013.05.10 20:37:00 -
[4] - Quote
LeCuch wrote:Are you sure there will be a skill point respec?
Yes. |
Nguruthos IX
Hellstorm Inc League of Infamy
315
|
Posted - 2013.05.10 20:42:00 -
[5] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
FG aren't that good. You make it seem like it is easy to FG snipe. It actually takes skill to aim them. Armor tanks also laugh at FG users. Even high level shield tanks take 4+ FG shells to break them, and they have to be coordinated so the driver doesn't have time to turn on his repper. Logi LAVs also laugh at FGs and can normally get out of harms way and repped back up so the FGer just wasted ammo on it. So while FG are good as a heavy long range weapon, they aren't godly.
Well PG nerf cripples tanks. esp armor.
FG can be used as effectively as an infantry weapon as it is AV. That makes it a very good choice. Sniping is quite simple really and the only thing making ground vehicles seem difficult to get a killing blow on is, unlike dropships, they have cover nearby usually.
But you're doing an invaluable service to your team by keeping tanks pinned down behind a wall. Then anyone else can run over there fast and lob some AV nades into it. And you have any elevation shooting down at infantry is instant cake kills.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2891
|
Posted - 2013.05.10 20:43:00 -
[6] - Quote
I'm pretty tempted to give up being a team player and just go solo ground pounding like everyone else, it's the only playstyle that's actively supported by CCP.
The frustration and lip service just aren't worth trying to help out my buds. |
KING SALASI
MAJOR DISTRIBUTION
0
|
Posted - 2013.05.10 20:48:00 -
[7] - Quote
DUST Fiend wrote:I'm pretty tempted to give up being a team player and just go solo ground pounding like everyone else, it's the only playstyle that's actively supported by CCP.
The frustration and lip service just aren't worth trying to help out my buds.
Where have you been bro dust is nothing like eve. There are no roles in dust atm it's just a kill game been like this since day one of the closed beta. I feel sorry for new players. |
Gelan Corbaine
BetaMax. CRONOS.
148
|
Posted - 2013.05.10 21:40:00 -
[8] - Quote
Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient. |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.10 21:41:00 -
[9] - Quote
KING SALASI wrote:DUST Fiend wrote:I'm pretty tempted to give up being a team player and just go solo ground pounding like everyone else, it's the only playstyle that's actively supported by CCP.
The frustration and lip service just aren't worth trying to help out my buds. Where have you been bro dust is nothing like eve. There are no roles in dust atm it's just a kill game been like this since day one of the closed beta. I feel sorry for new players.
|
Nguruthos IX
Hellstorm Inc League of Infamy
318
|
Posted - 2013.05.10 21:46:00 -
[10] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient.
If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size.
There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use? |
|
General Tiberius1
ZionTCD Unclaimed.
648
|
Posted - 2013.05.10 21:50:00 -
[11] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
lol, ever try to duel someone at close range with a FG?
not very easy, and only the assault variant does it well. but then you can't snipe mercs at range because you can't hold a charge. the FG works fine. it takes skill and finesse to operate.
one caveat. please buff the dropship CCP. fly swatting makes me feel bad |
Gelan Corbaine
BetaMax. CRONOS.
148
|
Posted - 2013.05.10 22:01:00 -
[12] - Quote
Nguruthos IX wrote:Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient. If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size. There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use?
Charge fire..... I run with Assault Forges..... pulling out Breach only on certain situations. And yes vehicles are easy to hit . but Infantry ? Not so much . |
Nguruthos IX
Hellstorm Inc League of Infamy
321
|
Posted - 2013.05.10 22:05:00 -
[13] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote:Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient. If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size. There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use? Charge fire..... I run with Assault Forges..... pulling out Breach only on certain situations. And yes vehicles are easy to hit . but Infantry ? Not so much .
What's the best way to make an unedited video of gameplay? |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 22:06:00 -
[14] - Quote
Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby. |
Nguruthos IX
Hellstorm Inc League of Infamy
322
|
Posted - 2013.05.10 22:10:00 -
[15] - Quote
IAmDuncanIdaho II wrote:Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby.
don't spec it just use a militia fit. It's still powerful enough to get the job done and will cost you literally nothing. |
Garrett Blacknova
Codex Troopers
2909
|
Posted - 2013.05.10 22:11:00 -
[16] - Quote
My Sica can already - even with the nerfs - survive one FG hit and almost a second - definitely a second if I have a few seconds of regen. Which I will, because I'm a cautious tanker.
Also, my Large Missile Turret is awesome. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.10 22:16:00 -
[17] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits.
The Forge Gun is NOT versatile. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 22:16:00 -
[18] - Quote
Nguruthos IX wrote:IAmDuncanIdaho II wrote:Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby. don't spec it just use a militia fit. It's still powerful enough to get the job done and will cost you literally nothing.
Yeah perhaps it's when I can just drop into militia fit that it's true versatility becomes obvious. I have two chars - scout and heavy. The amount of times I've used the militia FG on the scout account when the battle isn't going so well....is silly. It's the go to, every time. Because it doesn't matter how pub-stomped my side is - I know I can and will kill you. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 22:22:00 -
[19] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile.
Umm...
- 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
25
|
Posted - 2013.05.10 22:26:00 -
[20] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
if theyre so op why is everyone runnin AR? why cant i get help droppin tanks? sounds like someone lost a proto suit to a fg and doesnt want to admit he tried to shoot it out rather than move alittle bit |
|
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:26:00 -
[21] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile.
What are you even talking about. ~ It's a clip size of 4 on every single forge gun. ~The reload time isn't that bad and it only takes 1-2 shots to kill any DS anyhow. ~1 shot to kill any infantry. ~Ammo is like 16 and there's always nanohives on the ground. That's a lot of one shot bullets to have from the start and ~ it's cheap enough to kill yourself and get more without affecting your bottom line. ~Heavies are slow- but if you really wanted you can put in speed mods, move in a free LAV, move in a dropship till another FG looks at you.
?? |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.10 22:26:00 -
[22] - Quote
IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough.
- wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle...
I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry... |
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:34:00 -
[23] - Quote
Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry...
My militia forge gun says otherwise. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.10 22:36:00 -
[24] - Quote
Nguruthos IX wrote:Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry... My militia forge gun says otherwise.
Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio. |
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:38:00 -
[25] - Quote
Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment?
If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2900
|
Posted - 2013.05.10 22:41:00 -
[26] - Quote
Did forge gun sniping change from the last build to this one?
Cuz it was hella easy. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.10 22:41:00 -
[27] - Quote
Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing.
I am not telling you anything or implying whatever your mind is trying to conceive.
All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry. |
Sylwester Dziewiecki
BetaMax. CRONOS.
60
|
Posted - 2013.05.10 22:52:00 -
[28] - Quote
Nguruthos IX wrote:Amazing range. 425m~
Nguruthos IX wrote:Enough damage to 1 shot any proto suit Even twice +150% for headshoot.
Nguruthos IX wrote: Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
No, just militia - for proto assault you need about 4-5 splashes.
FG is not easy to use weapon, on paper it's look just great, but in reality - not so really. If you choose FG be awear that all you will have to defend your self at close combat is SMG or new FPistol, you always will have to be at the top of buildings to fight with anyone, and while doing so you will be a a very easy target for snipers. On ground consider your self as easy kill for everyone if you don't have squad of people defending you.
|
Schalac 17
Murderz for hire
99
|
Posted - 2013.05.10 23:03:00 -
[29] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry. I don't think it is that bad. You might be over exaggerating a little bit.
Granted I feel that I am one of the best FG users in the game so I never feel I am gimping my team by using it. And my toxin SMG is quite capable of killing those that get close to me. To say that FG is OP though is a stretch. It is very niche in what it does, and if you don't stand still it is very hard for me to OHK you. If you see a FG kill against your team you should be trying to pinpoint where they are shooting it from. I don't move around much when I do it because heavy frame is too slow to do so. I find most other FG users on my team do the same.
In all honesty though I do the same thing I do on my FG as with my sniper alt, and my sniper has a zoom. The only downfall of the sniper compared to FG heavy is the anti-vehicle aspect. But that is what a FG is there for. Anti-Vehicle. If you don't like the fact that a FG can kill your suit then get good. Because I am not a god with a FG. I can be killed.
In conclusion, the FG does not need a nerf. It is already limited by no zoom, long charge time and only usable by heavy suits. It has a massive SP requirement to kill hardened tanks and the highest damage FG has a 6 second base root.
Learn to play. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.10 23:55:00 -
[30] - Quote
Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry...
Hehe, actually I am drunk, but what I've said is from experience. That said, it's usually about when the chips are down, which means I'm already solo-ing or we're being pub-stomped, I want to save some ISK, and the cheapest most effective fit is a militla forge gunner. This helps me, but not my squad (if I'm in one)
I'm not saying it's the best choice for a squad, but damn it *is* effective for the odd "hahah I killed you" sniping moment. Range and damage are awesome. |
|
Nguruthos IX
Hellstorm Inc League of Infamy
329
|
Posted - 2013.05.10 23:58:00 -
[31] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry.
How is being able to 1 shot a protosuit from a mile away, when otherwise they guy would completely destroy me in any fitting bad for the team? |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
|
Posted - 2013.05.10 23:58:00 -
[32] - Quote
Coordination and teamwork > Solo Play
Forge gunner may cause me to fall back... but if spotted I can send my mates to wreck his face. |
Polish Hammer
Conspiratus Immortalis League of Infamy
394
|
Posted - 2013.05.11 00:06:00 -
[33] - Quote
Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.05.11 04:15:00 -
[34] - Quote
Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying.
Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:20:00 -
[35] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. And you go 20/0 every time you use a FG all match as well right....Hell 20/0 you are so good you probably just kill everyone with your FG and you don't even need teammates. Right? I mean because it is so easy to use, and when the other team rushes you your FG just obliterates them all. RIGHT?
STFU.
|
medomai grey
Fenrir's Wolves
0
|
Posted - 2013.05.11 04:39:00 -
[36] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
Forge guns:
- have a range around 300 meters.
- shots will randomly move off target at long range; making it even more inaccurate.
- has to charge for each shot.
- lights up your surroundings when charging to advertise your position to enemies.
- slows your movement speed while charging.
- has limited ammunition.
Have you actually used a forge gun or are you butt hurt from losing your proto fit? |
Ninjanomyx
Imperfects Negative-Feedback
58
|
Posted - 2013.05.11 05:16:00 -
[37] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. And you go 20/0 every time you use a FG all match as well right....Hell 20/0 you are so good you probably just kill everyone with your FG and you don't even need teammates. Right? I mean because it is so easy to use, and when the other team rushes you your FG just obliterates them all. RIGHT? STFU.
Isee you are trying to defend your Build......but I see even more the reality of the situation. The Forge Gun is the only Handheld Weapon that has not fallen victim to the Nerf Bat (Sure....they tried post E3 but as we all see it still maintains effectivity). As of Uprising it stands alone as the only Weapon that can effectively 1-Shot every Dropsuit since all others have been Range-Gimped into obscurity. The Redline Sniper is essentially the only effective Counter to a proficient Forge Gunner. The only reason it has yet to fully display its Potential to be "OP" is due to the simple fact that the Assault Rifle is the most familiar Weapon System in any Combat Presentation. I assure you that if you had 1 Mass Driver/Assault Rifle "Bumblebee" (Logibro) with Hives upon Hives & a Needle and/or Repair Tool, with maybe a Sniper simply for Recon, set in a Team of proficient Forge Gunners (Like yourself), all playing the Focus Fire Game, the result would be a Mass Genocide where no remains can be "Salvaged" (Can't inject a pile of DUST). Guaranteed if presented this Scenario not a single Enemy Vehicle will be fielded. Even moreso now that we get a 10% Damage Increase accross the board for Handheld Weapons. You can also "Head Glitch" with a Weapon System you hold Phallis High....
I personally respect the Forge Gunner that can be both AV and AI effective, just as I do with Rail Gunners (Especially considering Tanks can no longer even look slightly up & Target Acquisition was made slower due to Turret turning Nerf....again). Nonetheless, if the Forge Gun became the new Assault Rifle, & everyone became exceptionally proficient with it, the new Pubstomp "Norm" would become Forge 514 :P Even with a Damage Nerf they still devastate all Vehicles & Infantry........& a Swarm Launcher has no such capability (Yet.......). I am not asking for a Nerf to FG (Though maybe I am.....), just a realization that given the Conditions requested by the OP the Forge Gun would allow for a more Homogenized Title than AR 514 since they at least have to occasionally swap to Swarm Launchers to effectively trash & subdue Vehicular Threats given they are out of AV Nade Range. |
Necrodermis
GunFall Mobilization Covert Intervention
496
|
Posted - 2013.05.11 06:02:00 -
[38] - Quote
i use forge guns. they are stupid ineffective up close. i end up just mashing melee because trying to hit the bunnyhopping sack of **** is next to impossible. the delay in the shot leaving the gun is artificially bad and 2 shotting militia dropships is actually what it is designed to do and now that every vehicle save dropships is being buffed killing LAVs and tanks is going to be near impossible. it will be only good for shooting militia dropships.
once people actually skill into derpships the forge gun is only going to scare them into backing into the redline rep up and try again.
i'm going to use the respec to get vehicles because the infantry game is going to be dead. just like codex build |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 06:21:00 -
[39] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient.
+1 |
Garrett Blacknova
Codex Troopers
2921
|
Posted - 2013.05.11 06:23:00 -
[40] - Quote
CQC ranges, Forge Gun fails. Long range against infantry, Forge Gun struggles. Against infantry in an elevated position, Forge Gun fails. Against snipers outside Forge range, Forge Gun fails. Against well-hidden snipers, Forge Gun fails. Against heavily-tanked HAVs, Forge Gun struggles. Against fast-moving evasive Dropships, Forge Gun struggles.
There are times where the Forge Gun will excel, and it works GREAT when well supported, but it's not a lone-wolf-everything-dies weapon. Which is fair enough, because neither is anything else. |
|
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 06:29:00 -
[41] - Quote
Darken-Sol wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
wait... HOW MANY MERCS HAVE A MLT FG FITTING? like for a servey!!! if theyre so op why is everyone runnin AR? why cant i get help droppin tanks? sounds like someone lost a proto suit to a fg and doesnt want to admit he tried to shoot it out rather than move alittle bit
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
29
|
Posted - 2013.05.11 06:59:00 -
[42] - Quote
Garrett Blacknova wrote:CQC ranges, Forge Gun fails. Long range against infantry, Forge Gun struggles. Against infantry in an elevated position, Forge Gun fails. Against snipers outside Forge range, Forge Gun fails. Against well-hidden snipers, Forge Gun fails. Against heavily-tanked HAVs, Forge Gun struggles. Against fast-moving evasive Dropships, Forge Gun struggles.
There are times where the Forge Gun will excel, and it works GREAT when well supported, but it's not a lone-wolf-everything-dies weapon. Which is fair enough, because neither is anything else.
tac AR is sweet for lone wolf. |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 07:02:00 -
[43] - Quote
this is the aforementioned rant |
Radar R4D-47
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
16
|
Posted - 2013.05.11 07:16:00 -
[44] - Quote
Lol i love this talk about FG because they are OP but everyone says they arent and it requires skill to aim lol u get 6 feet above an enemy and it becomes an anti infintry weapon if you have the assult version 277splash damage before skills and mods in 5 seconds u get 2 shots lol not op. Tanks get 7k Ehp+ so at 1650 or watevr from an assult forge before skills amd mods thats 6 shots so balance is met. LAV drive fast enough that they are balanced because a good 1 can survive a hit and keep drivin. dropships lol jokes of the field 1 forge puts em on fire 2 forges blow em up since you dont know its there till it shoots you you have 2 seconds to react before you die even then thats not enough to get behind cover or out of range. So the OP is absolutly correct in his post a proto forge can do it all. Decimate ground troops pin tanks into corners blow up most lavs in 1 shot and shoot down any version of a dropship like its a fly.Its why last build i had one as a scout lol |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
32
|
Posted - 2013.05.11 07:21:00 -
[45] - Quote
Radar R4D-47 wrote:Lol i love this talk about FG because they are OP but everyone says they arent and it requires skill to aim lol u get 6 feet above an enemy and it becomes an anti infintry weapon if you have the assult version 277splash damage before skills and mods in 5 seconds u get 2 shots lol not op. Tanks get 7k Ehp+ so at 1650 or watevr from an assult forge before skills amd mods thats 6 shots so balance is met. LAV drive fast enough that they are balanced because a good 1 can survive a hit and keep drivin. dropships lol jokes of the field 1 forge puts em on fire 2 forges blow em up since you dont know its there till it shoots you you have 2 seconds to react before you die even then thats not enough to get behind cover or out of range. So the OP is absolutly correct in his post a proto forge can do it all. Decimate ground troops pin tanks into corners blow up most lavs in 1 shot and shoot down any version of a dropship like its a fly.Its why last build i had one as a scout lol
liar. scouts cant carry em. |
Breakin Stuff
Goonfeet
856
|
Posted - 2013.05.11 08:26:00 -
[46] - Quote
this thread is so full of stupid ranting my brain tried to disintegrate itself.
Forge guns are OP, the same old song and dance. Blah blah blah.
let's ignore that it takes 2-4 splashes to kill someone and your average gunner has... 14 shots. OOOOOH scaaary!
if you stand still while a forge sights in on you for the whole charge time? yeah kiss your ass goodbye. Unless, you know, that wide-ass reticle doesn't happen to be exactly where the shot goes. You can really only nail large vehicles consistently. Infantry is like 1/3- 1/4 shots if you're aiming to strike directly.
Let's move along. Oh yeah, running right at the heavy. You DO realize you get bigger in that reticle as you approach, thusly making the killshot a foregone conclusion?
The HAVs and other **** are getting a base defense buff to compensate for the loss of PG, so you don't have to fit a paper thin tank anymore once the hotfix goes live.
Dropships have always gone down like chumps to 2-3 shots from prototype forge guns. this is nothing new. them going down from being shot by swarms is, however, a new phenomenon. It's surreal to see the missiles actually hit!
finally, if you cannot figure out how to kill a forge gunner while operating in an infantry role, you are bad at DUST and should uninstall immediately. heavies are big, slow, inaccurate, and pretty much if you get close to a Forge gun it's all over but the crunching unless he has an SMG in his pocket. Then you might have to work for the kill.
Forge guns have a hard counter: it's called infantry. If you can't figure out how this works, and you are going to ride the waaaahmbulance instead you will never figure out how to counter the weapon.
it's like the old laser. I routinely ganked viziam users because I knew how to engage them, and did so relentlessly.
And I did it in a slowass fatsuit, after surviving their initial attacks at around 80m.
Forge gun doesn't even take THAT much thought. Were you aware that the random crates, rocks and **** can completely block a forge shot? it's why tanks hide behind them when they're getting bombarded.
more waaah nerf threads are not what DUST needs.
it needs more conscious thought. if the Betamax bandits can intercept and kill me/that FG sniper/random militia FG/etc. before we attempt to gank their tanks, what's keeping you from doing it?
seriously. not hard. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.11 08:32:00 -
[47] - Quote
Nguruthos IX wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry. How is being able to 1 shot a protosuit from a mile away, when otherwise they guy would completely destroy me in any fitting bad for the team?
Because you could get triple the amount of kills while being able to defend yourself while using any other gun. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
102
|
Posted - 2013.05.11 08:38:00 -
[48] - Quote
Nguruthos IX wrote: If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size.
You can claim that you are good at Forge gun, I don't mind. You can claim that Forge gun take no skill, I don't mind. If you claim Forge gun is easier than AR, I call BS.
|
Breakin Stuff
Goonfeet
856
|
Posted - 2013.05.11 10:13:00 -
[49] - Quote
if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
8
|
Posted - 2013.05.11 20:40:00 -
[50] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. And you go 20/0 every time you use a FG all match as well right....Hell 20/0 you are so good you probably just kill everyone with your FG and you don't even need teammates. Right? I mean because it is so easy to use, and when the other team rushes you your FG just obliterates them all. RIGHT? STFU.
Yes. Maybe not exactly 20/0 every match, but it's particularly easy to get a 5+ KDR average with a forge gun. By far the most powerful and effective overall weapon in the game. Anyone who's actually spent some time with the thing should quickly realize how easy it is to use. Point, click, dead. |
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Schalac 17
Murderz for hire
116
|
Posted - 2013.05.11 20:51:00 -
[51] - Quote
ALM1GHTY B44L R00 wrote:
Yes. Maybe not exactly 20/0 every match, but it's particularly easy to get a 5+ KDR average with a forge gun. By far the most powerful and effective overall weapon in the game. Anyone who's actually spent some time with the thing should quickly realize how easy it is to use. Point, click, dead.
Ok then, everyone go FG on the 14th then we can have FG514. Why not, I mean it is the best weapon in the game right. Then when one guy with an AR kills your entire team please make another ARs are OP thread.
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Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 20:51:00 -
[52] - Quote
Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun
and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet.
Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy.
Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. |
Schalac 17
Murderz for hire
116
|
Posted - 2013.05.11 20:56:00 -
[53] - Quote
Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
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Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 21:42:00 -
[54] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
Nope. And the fact that you were able interpret my statement that way definitely says something about you.
PS maybe I will go get bent, doesn't sound so bad :P |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.05.11 21:58:00 -
[55] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Yes. Maybe not exactly 20/0 every match, but it's particularly easy to get a 5+ KDR average with a forge gun. By far the most powerful and effective overall weapon in the game. Anyone who's actually spent some time with the thing should quickly realize how easy it is to use. Point, click, dead.
Ok then, everyone go FG on the 14th then we can have FG514. Why not, I mean it is the best weapon in the game right. Then when one guy with an AR kills your entire team please make another ARs are OP thread.
Frankly, I find the thing to be WAY too OP to be fun to use. Damn thing is easy mode. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.05.11 22:01:00 -
[56] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits? |
Schalac 17
Murderz for hire
116
|
Posted - 2013.05.11 22:40:00 -
[57] - Quote
ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield.
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.05.11 23:58:00 -
[58] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield.
no, you are completely missing the point. As it stands, dropships have less relative HPs than militia scout suits, it's absurd. |
Schalac 17
Murderz for hire
116
|
Posted - 2013.05.12 00:04:00 -
[59] - Quote
ALM1GHTY B44L R00 wrote:Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield. no, you are completely missing the point. As it stands, dropships have less relative HPs than militia scout suits, it's absurd. You can practically kill a scout suit with splash damage if they don't fit any tank mods. How is that less relative HPs?
This argument is getting dumb. I have seen tanks and dropships shrug off a few FG blasts. I have also seen tanks and dropships get one-shot from my 9K330. The difference is that some people realize that their vehicles need a proper tank fitted and others do not. You can't nerf stupid, and that is what you are complaining about. |
ca ronic
Moffit Bros
9
|
Posted - 2013.05.12 00:24:00 -
[60] - Quote
How about they leave the forge alone and cloak the dropship asap? I may regret saying that someday when an invisible ship drops a squad on my head. |
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.05.12 00:43:00 -
[61] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield. no, you are completely missing the point. As it stands, dropships have less relative HPs than militia scout suits, it's absurd. You can practically kill a scout suit with splash damage if they don't fit any tank mods. How is that less relative HPs?
And just below you agree that dropships can be OHKed "if they don't fit any tank mods". It's 6 of one, half dozen of the other.
Quote: This argument is getting dumb. I have seen tanks and dropships shrug off a few FG blasts. I have also seen tanks and dropships get one-shot from my 9K330. The difference is that some people realize that their vehicles need a proper tank fitted and others do not. You can't nerf stupid, and that is what you are complaining about.
Yeah, I've been flying dropships for a long time now, I'm aware that you have to squeek as much HP as possible on a dropship to survive more than a single forge gun shot.
You make a lot of strawman and ad hominem attacks, but I don't really see you addressing the points being brought up. The forge gun is more powerful than a sniper rifle, has basically the same range, SPLASH damage, OHKs basically all infantry, and Two Shots basically all infantry with splash damage, can 1 or 2 shot almost all vehicles (and the first shot is a freebie since there's no way to know if someone, somewhere, can see you with their forge gun and is about to take that first shot), and can destroy most other vehicles in under 5 seconds.
I get that you use and enjoy the forge gun, of course you do, it's ridiculously powerful in comparison to every other weapon in the game. It's equally useful vs. infantry and vehicles if you're an even halfway decent shot.
I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. |
Specter RND
Ahrendee Mercenaries
81
|
Posted - 2013.05.12 00:51:00 -
[62] - Quote
Forge gun user here, heres some ups and downs instead of some tard showing you nothing but the positive.
(All estimates and damages etc are done with a Prototype Assault Forge Gun Lv5 Proficiency)
Positive- One shots any dropsuit with a direct hit 305m max range Splash damage 3m, very large hard to miss shot ~2k Damage Direct with Lv5 Proficiency and 2 Proto Damage mods and ~300 Splash Damage (Unknown with 10%+ Damage increase to all weapons, have yet to get on to test this) Versatile against Infantry and Armor effectively
Negative Slow charge rate, lowest is 2.5s Very low Ammo, max is 20 rounds and 4 in the clip so a nanohve is almost always required to be effective Hard to aim, only a small crosshair Crouch is required to get high accuracy but will still sometimes veer off coarse of crosshairs (Even if the crosshair is red) If you stand and shoot the round is very inaccurate and usually never hits the target (Depends on how far you are) No zoom in function Round takes time to hit, not an instant hit (Like any other gun) If you miss a shot you are more than likely dead Reload is slow even with Lv 5 Reload speed Very ineffective in closerange battles, only viable in 1v1s maybe 1v2s (In an open environment) However, if you're skilled or lucky enough you could possibly hit them directly, but its hard to when ya have to move around and avoid fire. Noticeable from afar with glowing blue ball and also very audible Restricted to Heavy Suit so maneuverability is low Priority target when firing at vehicles or other infantry (Because of noticability and viability)
Just saying man, you make it sound like a godsend weapon, but the fact is this gun is not very fit for every one. This is the risk we take as Primary Forge Gunners but I still gun with FG any day because I love it. |
Schalac 17
Murderz for hire
117
|
Posted - 2013.05.12 05:43:00 -
[63] - Quote
Specter RND wrote: Round takes time to hit, not an instant hit (Like any other gun)
This is what bugs me the most. It has a description of sending out a projectile at 7,000 m/s. At 300 meters that should be an instant hit, but it is not. The sniper rifles have a projectile speed of 2,500 m/s yet they hit instantly. Explain that one to me.
The FG is more inaccurate than people here are letting on. Whether it is lag or just random shell spread that is cause of a miss, it happens all the time when you are shooting at someone even though your crosshairs are solid red.
Splash damage will not 2 shot a tanked logi, heavy or proto suit. If you want to go glass cannon though, then realize you made the choice to not fit a decent tank, and you should die a splash damage death.
ALM1GHTY B44L R00 wrote:And just below you agree that dropships can be OHKed "if they don't fit any tank mods". It's 6 of one, half dozen of the other.
No, it's not. Splash damage isn't going to kill a vehicle. A direct hit from a FG is 6-7 times more powerful than it's splash damage. You know why it is easier to kill a drop ship than that militia suit? The drop ship is a 1000 times bigger of a target. Huge margin of error compared to a drop suit. And get this, if the drop ship pilot has skills trained and fits a proper tank he will probably survive a direct hit, while the drop suit is vaporized no matter how much tank he has. That is a balancing tradeoff that I feel is perfectly fine.
So let's all just drop this nerf talk because it is not needed. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.05.12 07:45:00 -
[64] - Quote
So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
8
|
Posted - 2013.05.12 09:13:00 -
[65] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?"
I think the balance comes from it being that much harder to land a direct hit on infantry. It's hard to miss a dropship. And usually, once you get a shot off, you're hunted yourself. |
GeneralButtNaked
ZionTCD Unclaimed.
427
|
Posted - 2013.05.12 10:13:00 -
[66] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?"
Carried by the slowest moving troop. Visible from across the map. Is charge fired. Has low ammo. Is not viable in CQC/ Has zero margin for error in CQC Can not zoom
How many more drawbacks do you want?
FFS. Anything that even presents a remote threat to the dominance of the AR has to be pointed at as the next target for nerfing.
Right now, the forge gun is the only thing keeping those protos with their ridiculous duvolles TARs in check.
Besides, if you nerf the forge, I lose the opportunity to watch people bunny hop around all match whenever I start to charge. Always makes me laugh when everyone starts hopping around like it is MW2 up in this piece. That is how you know so many people are just garbage CoD and BF3 converts. Bunnyhopping is there default mechanic. CCP needs to add some accuracy penalty for the first second after jumping, that would help cut down on this silly behaviour.
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Polish Hammer
Conspiratus Immortalis League of Infamy
400
|
Posted - 2013.05.13 21:48:00 -
[67] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships.
Have you ever even used one? |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 00:45:00 -
[68] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one?
Of course I have.
They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease.
If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
73
|
Posted - 2013.05.14 01:01:00 -
[69] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships.
show ur math i think ur off. proto is like 1600. 2 complex damage mods is less than 20 % profiency is 15%
1600(its abit more) x 0.35(rounding up)
560
560 +1600= 2160 proto damage forgive my estimates but thats close. there is no heavy suit that can hold more than 2 hi power mods. only heavies can hold FG. just wait till tomorrow when everyone can run viable AV. you will be here posting more numbers |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:11:00 -
[70] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this. |
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 01:14:00 -
[71] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this.
Then I must assume you are either being dishonest or willfully ignorant. |
Yeva Kalsani
Reckoners
67
|
Posted - 2013.05.14 01:16:00 -
[72] - Quote
ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them.
If that was true, then the majority would be running FG fits, all the time. Pull the other one. |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:17:00 -
[73] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this. Then I must assume you are either being dishonest or willfully ignorant. Neither, i'm being up front about them. They've never really been much of an issue in the past, but for some reason now they're OP? I still am not convinced that the damage output outweighs the negatives that people have listed in this thread. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 01:23:00 -
[74] - Quote
Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one.
They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. |
Jason Pearson
Seraphim Initiative. CRONOS.
1056
|
Posted - 2013.05.14 01:24:00 -
[75] - Quote
Get a Dropship with Logi, Uplinks and Nanohive. Drop Uplink and Nanohive on high position. Fly to Supply Depot and change to Forge Heavy Fly back and recall Dropship. Rain hell on reddots Make mad dollar. Get high. Fall out of high position Pretend you're a really fat superman Get on Team Comms and complain about your team not saving you against the OP ground. Repeat. |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:26:00 -
[76] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. I apologize, I don't feel that we're using the same idea of what "OP" mean
Reference post: https://forums.dust514.com/default.aspx?g=posts&m=782741#post782741
"Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable" |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
74
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Posted - 2013.05.14 01:26:00 -
[77] - Quote
and another thing. vehicles can one hit any one in the game. i cannot count how many lav kills i racked up when they were running the tiepie game shows. ive crushed ppl on roof tops with the dropships. snipers mostly they are so vulnerable with their attention off in the distance. i got ran over by a madrugar. it used to be so slow it didnt deal collision damage. everyone remembers the matches with 4-5 proto tanks rolling around. thats how technology works. ive lost countless 180k suits to vehicles. thats why its so satisfying destroying them |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.05.14 01:29:00 -
[78] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. I apologize, I don't feel that we're using the same idea of what "OP" mean Reference post: https://forums.dust514.com/default.aspx?g=posts&m=782741#post782741" Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable"
No, I think we have the same definition. It's just that they are so over the top that just the fact that they exist has almost entirely negated the use of vehicles. They dominate so hard that they have driven their opposition into extinction. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
74
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Posted - 2013.05.14 01:34:00 -
[79] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at.
bs i kill vehicles every game. ppl are bringing back splatter racing. it was so much fun. lavs are so fast now. hard to hit. they can get from one side of an ambush map to the other before my FG charges. u gotta be sneaky sometimes. or lead em.
back to what the OP said.
i hope ppl spec into forge guns. any help against tanks is appreciated. |
Schalac 17
Murderz for hire
121
|
Posted - 2013.05.14 01:35:00 -
[80] - Quote
ALM1GHTY B44L R00 wrote:
No, I think we have the same definition. It's just that they are so over the top that just the fact that they exist has almost entirely negated the use of vehicles. They dominate so hard that they have driven their opposition into extinction.
That's funny because I constantly see LAVs, HAVs and drop ships in easily 50% of my matches. Sometimes I even see 2 dropships fighting each other.
You know what is even more OP than FGs? Climbing up on a building and then throwing hacked EX-0 AV grenades at dropships as they fly by. OH MA GERD NERF AV GRENADES!!!! DAY OP.....
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.05.14 01:35:00 -
[81] - Quote
Darken-Sol wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. show ur math i think ur off. proto is like 1600. 2 complex damage mods is less than 20 % profiency is 15% 1600(its abit more) x 0.35(rounding up)
560 560 +1600= 2160 proto damage forgive my estimates but thats close. there is no heavy suit that can hold more than 2 hi power mods. only heavies can hold FG. just wait till tomorrow when everyone can run viable AV. you will be here posting more numbers
I think you're talking about assault forge guns, and are taking into account the 10% buff they got last week? |
Selinate deux
Amarr Templars Amarr Empire
63
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Posted - 2013.05.14 01:36:00 -
[82] - Quote
I'll be speccing into scrambler rifles.
Thanks for the heads up, though. |
Yeva Kalsani
Reckoners
67
|
Posted - 2013.05.14 01:40:00 -
[83] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at.
You're suggesting that the majority of DUST players would voluntarily forego "easy mode," and that's why we don't see people running heavy/FG fittings most of the time. Riiiiiight... |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.05.14 01:47:00 -
[84] - Quote
Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. You're suggesting that the majority of DUST players would voluntarily forego "easy mode," and that's why we don't see people running heavy/FG fittings most of the time. Riiiiiight...
No, again, there's nothing to shoot at because they've rendered vehicles almost entirely obsolete. For infantry, they are simply "average." |
Yeva Kalsani
Reckoners
67
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Posted - 2013.05.14 01:58:00 -
[85] - Quote
Yeah, no. There's so much to do with a FG lately, I usually don't know where to start. Especially because the absence of the free Dire Sentinel fitting has reduced the number of people actually using FGs now, and it's mostly only used by people who've actually specialized in it. Vehicles are all over the place, people don't give a damn if they read that a FG is killing infantry, they'll still call in LAVs, HAVs, and Dropships, regardless of the risk they're putting the machinery and themselves in by riding in them.
If you're saying that blowing up LAVs, militia-grade or poorly-fitted HAVs, and Dropships is "easy mode" with a FG, then yes, I can agree with you on that. Problem is though, out of those three categories, only one vehicle type is severely UP against FG when weighed against the ridiculous SP and ISK costs it incurs, and it shouldn't be that way. Dropships, namely. I thought I read a suggestion of yours, in fact, which suggested that FG should only deal 30% or less damage against Dropships and need to work in tandem with a Swarm Launcher to take them down, the FG being used mainly to slow down the Dropships? I think that is a great idea, and I'm all for it.
The FG is not OP though. It's perfectly balanced against well-fitted ground vehicles being controlled by skilled drivers. The Dropships, on the other hand, are UP against FG, is all. |
Schalac 17
Murderz for hire
121
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Posted - 2013.05.14 02:21:00 -
[86] - Quote
Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.05.14 02:38:00 -
[87] - Quote
Schalac 17 wrote:Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead.
Do you actually read threads before responding? I've been on both sides of these scenarios hundreds of time, in each the outcome is the same: they explode.
edit: tbf, well tanked HAVs don't immediately explode. Those require 2 more shots usually. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3029
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Posted - 2013.05.14 02:59:00 -
[88] - Quote
Schalac 17 wrote:Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead.
I have a pretty beast hybrid tank dropship with about 6k EHP and breach forgeguns can easily send me packing in a couple hits. I've also been on the opposite end in the past for quite some time, destroying everything that moved with my assault forge gun. Tanks seemed fairly balanced against forge guns, same with well fit LAVs, but dropships are a joke. The caldari ones are weak to forge guns, and the Gallente ones are slow space potatoes, thus, much easier to hit.
Forge guns need their optimal range tweaked back, given "unlimited" range, and have damage falloff introduced.
Simple. Get too close, forge gun is going to roast you. Get some altitude and distance between you, now you just need to watch your modules and make sure he doesn't send you hurtling into something. Their optimal reach is just too far right now, but pulling it back and not letting them deal damage past that would be stupid.
Soon (tm) |
Schalac 17
Murderz for hire
121
|
Posted - 2013.05.14 03:06:00 -
[89] - Quote
DUST Fiend wrote:Schalac 17 wrote:Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead. I have a pretty beast hybrid tank dropship with about 6k EHP and breach forgeguns can easily send me packing in a couple hits. I've also been on the opposite end in the past for quite some time, destroying everything that moved with my assault forge gun. Tanks seemed fairly balanced against forge guns, same with well fit LAVs, but dropships are a joke. The caldari ones are weak to forge guns, and the Gallente ones are slow space potatoes, thus, much easier to hit. Forge guns need their optimal range tweaked back, given "unlimited" range, and have damage falloff introduced. Simple. Get too close, forge gun is going to roast you. Get some altitude and distance between you, now you just need to watch your modules and make sure he doesn't send you hurtling into something. Their optimal reach is just too far right now, but pulling it back and not letting them deal damage past that would be stupid. Soon (tm) Wait...So you think that 300 meters is too long of a range for a railgun that fires a shell at 7000m/s? You might have worse ideas than ABR does about FGs.
Also, those FG that send you packing root the operator to the ground for 6 seconds to charge it and can easily be killed by ground troops while he is charging it.
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BatKing Deltor
Tank Bros. DARKSTAR ARMY
20
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Posted - 2013.05.14 03:07:00 -
[90] - Quote
I simply didn't want to read 5 pages of this thread so my reply is why bother getting a gun for av when nobody has any vehicles? Defeats the purpose a bit.....
I know forge can be anti personnel if ya want to use it that way but... Just sayin.. |
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Konohamaru Sarutobi
Ahrendee Mercenaries
164
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Posted - 2013.05.14 03:31:00 -
[91] - Quote
I just will smile and leave this http://www.youtube.com/watch?v=kMfyiDuqvCc |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
29
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Posted - 2013.05.14 03:40:00 -
[92] - Quote
Konohamaru Sarutobi wrote:
Yup. Thanks for the demonstration. |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
|
Posted - 2013.05.14 20:06:00 -
[93] - Quote
What? Assault forge guns do more damage than the standard variants. |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:10:00 -
[94] - Quote
Considering the additional huge HP nerf to drop-ships as of today, the 14, it looks like I was right.
Abandon ship!
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Polish Hammer
Conspiratus Immortalis League of Infamy
404
|
Posted - 2013.05.14 21:05:00 -
[95] - Quote
ALM1GHTY B44L R00 wrote:Konohamaru Sarutobi wrote: Yup. Thanks for the demonstration. I'm sorry, but this lends nothing to your argument.
Specter is (as demonstrated here) a skilled player. I'm not denying that. What I am denying though is that there is an over abundance of players using the forge gun in such an aggressive manner that would warrant "nerfing," thus not damaging diversity.
"Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable"
Again, I brought this up because you have still failed to produce any relevant evidence showing the quote statement above. I still see plenty of tanks brought out as well as dropships being brought out during this build and even before in Chromosome.
Also, the video evidence doesn't translate to this build. The forge guns were tweaked slightly and the splash damage radius is not nearly what it was in Chromosome. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.05.14 21:22:00 -
[96] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Konohamaru Sarutobi wrote: Yup. Thanks for the demonstration. I'm sorry, but this lends nothing to your argument. Specter is (as demonstrated here) a skilled player. I'm not denying that. What I am denying though is that there is an over abundance of players using the forge gun in such an aggressive manner that would warrant "nerfing," thus not damaging diversity. " Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable" Again, I brought this up because you have still failed to produce any relevant evidence showing the quote statement above. I still see plenty of tanks brought out as well as dropships being brought out during this build and even before in Chromosome. Also, the video evidence doesn't translate to this build. The forge guns were tweaked slightly and the splash damage radius is not nearly what it was in Chromosome.
Here's the problem. Once you spend all that SP on vehicles, your choices are pretty much use the vehicles and die constantly, or use infantry and die constantly. Right now, we all have 100s of millions of ISK, so might as well continue dying in the stuff you skilled into.
The interesting thing about Specter's video, is it shows how easily a halfway decent player can be competitive against infantry AND trash vehicles with ease. There's no balance there, because you can do it all with that single weapon.
Why skill into HMG when you can do almost as well with a forge gun AND completely negate all enemy vehicle usage? Why use a swarm launcher when you can put those points into Forge Gun and have an infantry weapon that's better than a shotgun AND do way more damage to vehicles as well.
I just don't know how you can play with either a forge gun or a dropship and not come to the conclusion that something is WAY out of whack. I don't even know how to debate with you about it, because your position seems so unfounded. It's never fun to be OHK'd, especially in a 1 Mil ISK piece of equipment, by a 50k ISK piece of equipment, with no warning, no reprisal, no chance to do anything about it, and knowing the guy with the 50k ISK weapon didn't even have to plan ahead or use any strategy because the weapon is also perfectly viable against infantry as well.
It's just plain old not fun, and requires less skill and foresight than any other weapon on the field. You point, you pull the trigger, things die.
There's nothing particularly impressive about specter's video, he's just pointing the gun at things and watching them disintegrate. There's no way for anyone that he's shooting to even compete because he's got a gun that OHKs EVERYTHING. |
Nguruthos IX
Hellstorm Inc League of Infamy
437
|
Posted - 2013.05.14 21:27:00 -
[97] - Quote
Konohamaru Sarutobi wrote:
DS have less health and PG in this new build too.
See how fast that thing charges? Yeah, somebody with no idea what they're talking about will tell pilots to "just dodge it". Lol, once that first hit comes out of nowhere and you're already burning, there's no way to move fast enough to dodge the second.
I've been weaving full speed and got nailed in the butt by 4 in a row. That guy was a good shot - I think- but wow.
Video demonstrates well how silly this weapon is vs infantry as well. |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
|
Posted - 2013.05.14 21:40:00 -
[98] - Quote
Taken from Dusts own site (this is similar, if not the same as what is in the game description)
" the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems."
My argument comes from a relatively simple question, based off of the weapons description: "What in the hell do you expect it to do?" |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
38
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Posted - 2013.05.14 21:45:00 -
[99] - Quote
You understand that it's not real, right? CCP made that description up. You don't balance a game based on a description written by one guy a year and a half ago. The description can be changed. |
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