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Schalac 17
Murderz for hire
97
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Posted - 2013.05.10 20:31:00 -
[1] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
FG aren't that good. You make it seem like it is easy to FG snipe. It actually takes skill to aim them. Armor tanks also laugh at FG users. Even high level shield tanks take 4+ FG shells to break them, and they have to be coordinated so the driver doesn't have time to turn on his repper. Logi LAVs also laugh at FGs and can normally get out of harms way and repped back up so the FGer just wasted ammo on it.
So while FG are good as a heavy long range weapon, they aren't godly. |
Schalac 17
Murderz for hire
99
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Posted - 2013.05.10 23:03:00 -
[2] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry. I don't think it is that bad. You might be over exaggerating a little bit.
Granted I feel that I am one of the best FG users in the game so I never feel I am gimping my team by using it. And my toxin SMG is quite capable of killing those that get close to me. To say that FG is OP though is a stretch. It is very niche in what it does, and if you don't stand still it is very hard for me to OHK you. If you see a FG kill against your team you should be trying to pinpoint where they are shooting it from. I don't move around much when I do it because heavy frame is too slow to do so. I find most other FG users on my team do the same.
In all honesty though I do the same thing I do on my FG as with my sniper alt, and my sniper has a zoom. The only downfall of the sniper compared to FG heavy is the anti-vehicle aspect. But that is what a FG is there for. Anti-Vehicle. If you don't like the fact that a FG can kill your suit then get good. Because I am not a god with a FG. I can be killed.
In conclusion, the FG does not need a nerf. It is already limited by no zoom, long charge time and only usable by heavy suits. It has a massive SP requirement to kill hardened tanks and the highest damage FG has a 6 second base root.
Learn to play. |
Schalac 17
Murderz for hire
103
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Posted - 2013.05.11 04:20:00 -
[3] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. And you go 20/0 every time you use a FG all match as well right....Hell 20/0 you are so good you probably just kill everyone with your FG and you don't even need teammates. Right? I mean because it is so easy to use, and when the other team rushes you your FG just obliterates them all. RIGHT?
STFU.
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Schalac 17
Murderz for hire
116
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Posted - 2013.05.11 20:51:00 -
[4] - Quote
ALM1GHTY B44L R00 wrote:
Yes. Maybe not exactly 20/0 every match, but it's particularly easy to get a 5+ KDR average with a forge gun. By far the most powerful and effective overall weapon in the game. Anyone who's actually spent some time with the thing should quickly realize how easy it is to use. Point, click, dead.
Ok then, everyone go FG on the 14th then we can have FG514. Why not, I mean it is the best weapon in the game right. Then when one guy with an AR kills your entire team please make another ARs are OP thread.
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Schalac 17
Murderz for hire
116
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Posted - 2013.05.11 20:56:00 -
[5] - Quote
Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
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Schalac 17
Murderz for hire
116
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Posted - 2013.05.11 22:40:00 -
[6] - Quote
ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield.
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Schalac 17
Murderz for hire
116
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Posted - 2013.05.12 00:04:00 -
[7] - Quote
ALM1GHTY B44L R00 wrote:Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield. no, you are completely missing the point. As it stands, dropships have less relative HPs than militia scout suits, it's absurd. You can practically kill a scout suit with splash damage if they don't fit any tank mods. How is that less relative HPs?
This argument is getting dumb. I have seen tanks and dropships shrug off a few FG blasts. I have also seen tanks and dropships get one-shot from my 9K330. The difference is that some people realize that their vehicles need a proper tank fitted and others do not. You can't nerf stupid, and that is what you are complaining about. |
Schalac 17
Murderz for hire
117
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Posted - 2013.05.12 05:43:00 -
[8] - Quote
Specter RND wrote: Round takes time to hit, not an instant hit (Like any other gun)
This is what bugs me the most. It has a description of sending out a projectile at 7,000 m/s. At 300 meters that should be an instant hit, but it is not. The sniper rifles have a projectile speed of 2,500 m/s yet they hit instantly. Explain that one to me.
The FG is more inaccurate than people here are letting on. Whether it is lag or just random shell spread that is cause of a miss, it happens all the time when you are shooting at someone even though your crosshairs are solid red.
Splash damage will not 2 shot a tanked logi, heavy or proto suit. If you want to go glass cannon though, then realize you made the choice to not fit a decent tank, and you should die a splash damage death.
ALM1GHTY B44L R00 wrote:And just below you agree that dropships can be OHKed "if they don't fit any tank mods". It's 6 of one, half dozen of the other.
No, it's not. Splash damage isn't going to kill a vehicle. A direct hit from a FG is 6-7 times more powerful than it's splash damage. You know why it is easier to kill a drop ship than that militia suit? The drop ship is a 1000 times bigger of a target. Huge margin of error compared to a drop suit. And get this, if the drop ship pilot has skills trained and fits a proper tank he will probably survive a direct hit, while the drop suit is vaporized no matter how much tank he has. That is a balancing tradeoff that I feel is perfectly fine.
So let's all just drop this nerf talk because it is not needed. |
Schalac 17
Murderz for hire
121
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Posted - 2013.05.14 01:35:00 -
[9] - Quote
ALM1GHTY B44L R00 wrote:
No, I think we have the same definition. It's just that they are so over the top that just the fact that they exist has almost entirely negated the use of vehicles. They dominate so hard that they have driven their opposition into extinction.
That's funny because I constantly see LAVs, HAVs and drop ships in easily 50% of my matches. Sometimes I even see 2 dropships fighting each other.
You know what is even more OP than FGs? Climbing up on a building and then throwing hacked EX-0 AV grenades at dropships as they fly by. OH MA GERD NERF AV GRENADES!!!! DAY OP.....
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Schalac 17
Murderz for hire
121
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Posted - 2013.05.14 02:21:00 -
[10] - Quote
Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead. |
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Schalac 17
Murderz for hire
121
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Posted - 2013.05.14 03:06:00 -
[11] - Quote
DUST Fiend wrote:Schalac 17 wrote:Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead. I have a pretty beast hybrid tank dropship with about 6k EHP and breach forgeguns can easily send me packing in a couple hits. I've also been on the opposite end in the past for quite some time, destroying everything that moved with my assault forge gun. Tanks seemed fairly balanced against forge guns, same with well fit LAVs, but dropships are a joke. The caldari ones are weak to forge guns, and the Gallente ones are slow space potatoes, thus, much easier to hit. Forge guns need their optimal range tweaked back, given "unlimited" range, and have damage falloff introduced. Simple. Get too close, forge gun is going to roast you. Get some altitude and distance between you, now you just need to watch your modules and make sure he doesn't send you hurtling into something. Their optimal reach is just too far right now, but pulling it back and not letting them deal damage past that would be stupid. Soon (tm) Wait...So you think that 300 meters is too long of a range for a railgun that fires a shell at 7000m/s? You might have worse ideas than ABR does about FGs.
Also, those FG that send you packing root the operator to the ground for 6 seconds to charge it and can easily be killed by ground troops while he is charging it.
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