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Nguruthos IX
Hellstorm Inc League of Infamy
311
|
Posted - 2013.05.10 20:26:00 -
[1] - Quote
Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
|
LeCuch
Red Star. EoN.
79
|
Posted - 2013.05.10 20:30:00 -
[2] - Quote
Are you sure there will be a skill point respec? |
Schalac 17
Murderz for hire
97
|
Posted - 2013.05.10 20:31:00 -
[3] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
FG aren't that good. You make it seem like it is easy to FG snipe. It actually takes skill to aim them. Armor tanks also laugh at FG users. Even high level shield tanks take 4+ FG shells to break them, and they have to be coordinated so the driver doesn't have time to turn on his repper. Logi LAVs also laugh at FGs and can normally get out of harms way and repped back up so the FGer just wasted ammo on it.
So while FG are good as a heavy long range weapon, they aren't godly. |
Nguruthos IX
Hellstorm Inc League of Infamy
314
|
Posted - 2013.05.10 20:37:00 -
[4] - Quote
LeCuch wrote:Are you sure there will be a skill point respec?
Yes. |
Nguruthos IX
Hellstorm Inc League of Infamy
315
|
Posted - 2013.05.10 20:42:00 -
[5] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
FG aren't that good. You make it seem like it is easy to FG snipe. It actually takes skill to aim them. Armor tanks also laugh at FG users. Even high level shield tanks take 4+ FG shells to break them, and they have to be coordinated so the driver doesn't have time to turn on his repper. Logi LAVs also laugh at FGs and can normally get out of harms way and repped back up so the FGer just wasted ammo on it. So while FG are good as a heavy long range weapon, they aren't godly.
Well PG nerf cripples tanks. esp armor.
FG can be used as effectively as an infantry weapon as it is AV. That makes it a very good choice. Sniping is quite simple really and the only thing making ground vehicles seem difficult to get a killing blow on is, unlike dropships, they have cover nearby usually.
But you're doing an invaluable service to your team by keeping tanks pinned down behind a wall. Then anyone else can run over there fast and lob some AV nades into it. And you have any elevation shooting down at infantry is instant cake kills.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2891
|
Posted - 2013.05.10 20:43:00 -
[6] - Quote
I'm pretty tempted to give up being a team player and just go solo ground pounding like everyone else, it's the only playstyle that's actively supported by CCP.
The frustration and lip service just aren't worth trying to help out my buds. |
KING SALASI
MAJOR DISTRIBUTION
0
|
Posted - 2013.05.10 20:48:00 -
[7] - Quote
DUST Fiend wrote:I'm pretty tempted to give up being a team player and just go solo ground pounding like everyone else, it's the only playstyle that's actively supported by CCP.
The frustration and lip service just aren't worth trying to help out my buds.
Where have you been bro dust is nothing like eve. There are no roles in dust atm it's just a kill game been like this since day one of the closed beta. I feel sorry for new players. |
Gelan Corbaine
BetaMax. CRONOS.
148
|
Posted - 2013.05.10 21:40:00 -
[8] - Quote
Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient. |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.10 21:41:00 -
[9] - Quote
KING SALASI wrote:DUST Fiend wrote:I'm pretty tempted to give up being a team player and just go solo ground pounding like everyone else, it's the only playstyle that's actively supported by CCP.
The frustration and lip service just aren't worth trying to help out my buds. Where have you been bro dust is nothing like eve. There are no roles in dust atm it's just a kill game been like this since day one of the closed beta. I feel sorry for new players.
|
Nguruthos IX
Hellstorm Inc League of Infamy
318
|
Posted - 2013.05.10 21:46:00 -
[10] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient.
If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size.
There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use? |
|
General Tiberius1
ZionTCD Unclaimed.
648
|
Posted - 2013.05.10 21:50:00 -
[11] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
lol, ever try to duel someone at close range with a FG?
not very easy, and only the assault variant does it well. but then you can't snipe mercs at range because you can't hold a charge. the FG works fine. it takes skill and finesse to operate.
one caveat. please buff the dropship CCP. fly swatting makes me feel bad |
Gelan Corbaine
BetaMax. CRONOS.
148
|
Posted - 2013.05.10 22:01:00 -
[12] - Quote
Nguruthos IX wrote:Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient. If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size. There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use?
Charge fire..... I run with Assault Forges..... pulling out Breach only on certain situations. And yes vehicles are easy to hit . but Infantry ? Not so much . |
Nguruthos IX
Hellstorm Inc League of Infamy
321
|
Posted - 2013.05.10 22:05:00 -
[13] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote:Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient. If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size. There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use? Charge fire..... I run with Assault Forges..... pulling out Breach only on certain situations. And yes vehicles are easy to hit . but Infantry ? Not so much .
What's the best way to make an unedited video of gameplay? |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 22:06:00 -
[14] - Quote
Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby. |
Nguruthos IX
Hellstorm Inc League of Infamy
322
|
Posted - 2013.05.10 22:10:00 -
[15] - Quote
IAmDuncanIdaho II wrote:Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby.
don't spec it just use a militia fit. It's still powerful enough to get the job done and will cost you literally nothing. |
Garrett Blacknova
Codex Troopers
2909
|
Posted - 2013.05.10 22:11:00 -
[16] - Quote
My Sica can already - even with the nerfs - survive one FG hit and almost a second - definitely a second if I have a few seconds of regen. Which I will, because I'm a cautious tanker.
Also, my Large Missile Turret is awesome. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.10 22:16:00 -
[17] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits.
The Forge Gun is NOT versatile. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 22:16:00 -
[18] - Quote
Nguruthos IX wrote:IAmDuncanIdaho II wrote:Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby. don't spec it just use a militia fit. It's still powerful enough to get the job done and will cost you literally nothing.
Yeah perhaps it's when I can just drop into militia fit that it's true versatility becomes obvious. I have two chars - scout and heavy. The amount of times I've used the militia FG on the scout account when the battle isn't going so well....is silly. It's the go to, every time. Because it doesn't matter how pub-stomped my side is - I know I can and will kill you. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.10 22:22:00 -
[19] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile.
Umm...
- 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
25
|
Posted - 2013.05.10 22:26:00 -
[20] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
if theyre so op why is everyone runnin AR? why cant i get help droppin tanks? sounds like someone lost a proto suit to a fg and doesnt want to admit he tried to shoot it out rather than move alittle bit |
|
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:26:00 -
[21] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile.
What are you even talking about. ~ It's a clip size of 4 on every single forge gun. ~The reload time isn't that bad and it only takes 1-2 shots to kill any DS anyhow. ~1 shot to kill any infantry. ~Ammo is like 16 and there's always nanohives on the ground. That's a lot of one shot bullets to have from the start and ~ it's cheap enough to kill yourself and get more without affecting your bottom line. ~Heavies are slow- but if you really wanted you can put in speed mods, move in a free LAV, move in a dropship till another FG looks at you.
?? |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.10 22:26:00 -
[22] - Quote
IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough.
- wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle...
I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry... |
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:34:00 -
[23] - Quote
Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry...
My militia forge gun says otherwise. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.10 22:36:00 -
[24] - Quote
Nguruthos IX wrote:Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry... My militia forge gun says otherwise.
Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio. |
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:38:00 -
[25] - Quote
Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment?
If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2900
|
Posted - 2013.05.10 22:41:00 -
[26] - Quote
Did forge gun sniping change from the last build to this one?
Cuz it was hella easy. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
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Posted - 2013.05.10 22:41:00 -
[27] - Quote
Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing.
I am not telling you anything or implying whatever your mind is trying to conceive.
All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry. |
Sylwester Dziewiecki
BetaMax. CRONOS.
60
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Posted - 2013.05.10 22:52:00 -
[28] - Quote
Nguruthos IX wrote:Amazing range. 425m~
Nguruthos IX wrote:Enough damage to 1 shot any proto suit Even twice +150% for headshoot.
Nguruthos IX wrote: Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
No, just militia - for proto assault you need about 4-5 splashes.
FG is not easy to use weapon, on paper it's look just great, but in reality - not so really. If you choose FG be awear that all you will have to defend your self at close combat is SMG or new FPistol, you always will have to be at the top of buildings to fight with anyone, and while doing so you will be a a very easy target for snipers. On ground consider your self as easy kill for everyone if you don't have squad of people defending you.
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Schalac 17
Murderz for hire
99
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Posted - 2013.05.10 23:03:00 -
[29] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry. I don't think it is that bad. You might be over exaggerating a little bit.
Granted I feel that I am one of the best FG users in the game so I never feel I am gimping my team by using it. And my toxin SMG is quite capable of killing those that get close to me. To say that FG is OP though is a stretch. It is very niche in what it does, and if you don't stand still it is very hard for me to OHK you. If you see a FG kill against your team you should be trying to pinpoint where they are shooting it from. I don't move around much when I do it because heavy frame is too slow to do so. I find most other FG users on my team do the same.
In all honesty though I do the same thing I do on my FG as with my sniper alt, and my sniper has a zoom. The only downfall of the sniper compared to FG heavy is the anti-vehicle aspect. But that is what a FG is there for. Anti-Vehicle. If you don't like the fact that a FG can kill your suit then get good. Because I am not a god with a FG. I can be killed.
In conclusion, the FG does not need a nerf. It is already limited by no zoom, long charge time and only usable by heavy suits. It has a massive SP requirement to kill hardened tanks and the highest damage FG has a 6 second base root.
Learn to play. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
5
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Posted - 2013.05.10 23:55:00 -
[30] - Quote
Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry...
Hehe, actually I am drunk, but what I've said is from experience. That said, it's usually about when the chips are down, which means I'm already solo-ing or we're being pub-stomped, I want to save some ISK, and the cheapest most effective fit is a militla forge gunner. This helps me, but not my squad (if I'm in one)
I'm not saying it's the best choice for a squad, but damn it *is* effective for the odd "hahah I killed you" sniping moment. Range and damage are awesome. |
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