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Nguruthos IX
Hellstorm Inc League of Infamy
311
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Posted - 2013.05.10 20:26:00 -
[1] - Quote
Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
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Nguruthos IX
Hellstorm Inc League of Infamy
314
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Posted - 2013.05.10 20:37:00 -
[2] - Quote
LeCuch wrote:Are you sure there will be a skill point respec?
Yes. |
Nguruthos IX
Hellstorm Inc League of Infamy
315
|
Posted - 2013.05.10 20:42:00 -
[3] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
FG aren't that good. You make it seem like it is easy to FG snipe. It actually takes skill to aim them. Armor tanks also laugh at FG users. Even high level shield tanks take 4+ FG shells to break them, and they have to be coordinated so the driver doesn't have time to turn on his repper. Logi LAVs also laugh at FGs and can normally get out of harms way and repped back up so the FGer just wasted ammo on it. So while FG are good as a heavy long range weapon, they aren't godly.
Well PG nerf cripples tanks. esp armor.
FG can be used as effectively as an infantry weapon as it is AV. That makes it a very good choice. Sniping is quite simple really and the only thing making ground vehicles seem difficult to get a killing blow on is, unlike dropships, they have cover nearby usually.
But you're doing an invaluable service to your team by keeping tanks pinned down behind a wall. Then anyone else can run over there fast and lob some AV nades into it. And you have any elevation shooting down at infantry is instant cake kills.
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Nguruthos IX
Hellstorm Inc League of Infamy
318
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Posted - 2013.05.10 21:46:00 -
[4] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient.
If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size.
There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use? |
Nguruthos IX
Hellstorm Inc League of Infamy
321
|
Posted - 2013.05.10 22:05:00 -
[5] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote:Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient. If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size. There is no stray to the fire, it's very accurate to where you're aiming. The release-when-you-want variants at least are too easy to aim. The charge-and-it-fires guns I find more difficult. Which do you use? Charge fire..... I run with Assault Forges..... pulling out Breach only on certain situations. And yes vehicles are easy to hit . but Infantry ? Not so much .
What's the best way to make an unedited video of gameplay? |
Nguruthos IX
Hellstorm Inc League of Infamy
322
|
Posted - 2013.05.10 22:10:00 -
[6] - Quote
IAmDuncanIdaho II wrote:Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby.
don't spec it just use a militia fit. It's still powerful enough to get the job done and will cost you literally nothing. |
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:26:00 -
[7] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile.
What are you even talking about. ~ It's a clip size of 4 on every single forge gun. ~The reload time isn't that bad and it only takes 1-2 shots to kill any DS anyhow. ~1 shot to kill any infantry. ~Ammo is like 16 and there's always nanohives on the ground. That's a lot of one shot bullets to have from the start and ~ it's cheap enough to kill yourself and get more without affecting your bottom line. ~Heavies are slow- but if you really wanted you can put in speed mods, move in a free LAV, move in a dropship till another FG looks at you.
?? |
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:34:00 -
[8] - Quote
Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry...
My militia forge gun says otherwise. |
Nguruthos IX
Hellstorm Inc League of Infamy
323
|
Posted - 2013.05.10 22:38:00 -
[9] - Quote
Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment?
If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing.
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Nguruthos IX
Hellstorm Inc League of Infamy
329
|
Posted - 2013.05.10 23:58:00 -
[10] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry.
How is being able to 1 shot a protosuit from a mile away, when otherwise they guy would completely destroy me in any fitting bad for the team? |
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Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 20:51:00 -
[11] - Quote
Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun
and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet.
Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy.
Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. |
Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 21:42:00 -
[12] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
Nope. And the fact that you were able interpret my statement that way definitely says something about you.
PS maybe I will go get bent, doesn't sound so bad :P |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:10:00 -
[13] - Quote
Considering the additional huge HP nerf to drop-ships as of today, the 14, it looks like I was right.
Abandon ship!
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Nguruthos IX
Hellstorm Inc League of Infamy
437
|
Posted - 2013.05.14 21:27:00 -
[14] - Quote
Konohamaru Sarutobi wrote:
DS have less health and PG in this new build too.
See how fast that thing charges? Yeah, somebody with no idea what they're talking about will tell pilots to "just dodge it". Lol, once that first hit comes out of nowhere and you're already burning, there's no way to move fast enough to dodge the second.
I've been weaving full speed and got nailed in the butt by 4 in a row. That guy was a good shot - I think- but wow.
Video demonstrates well how silly this weapon is vs infantry as well. |
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