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Nguruthos IX
Hellstorm Inc League of Infamy
329
|
Posted - 2013.05.10 23:58:00 -
[31] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry.
How is being able to 1 shot a protosuit from a mile away, when otherwise they guy would completely destroy me in any fitting bad for the team? |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
|
Posted - 2013.05.10 23:58:00 -
[32] - Quote
Coordination and teamwork > Solo Play
Forge gunner may cause me to fall back... but if spotted I can send my mates to wreck his face. |
Polish Hammer
Conspiratus Immortalis League of Infamy
394
|
Posted - 2013.05.11 00:06:00 -
[33] - Quote
Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.05.11 04:15:00 -
[34] - Quote
Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying.
Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. |
Schalac 17
Murderz for hire
103
|
Posted - 2013.05.11 04:20:00 -
[35] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. And you go 20/0 every time you use a FG all match as well right....Hell 20/0 you are so good you probably just kill everyone with your FG and you don't even need teammates. Right? I mean because it is so easy to use, and when the other team rushes you your FG just obliterates them all. RIGHT?
STFU.
|
medomai grey
Fenrir's Wolves
0
|
Posted - 2013.05.11 04:39:00 -
[36] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
Forge guns:
- have a range around 300 meters.
- shots will randomly move off target at long range; making it even more inaccurate.
- has to charge for each shot.
- lights up your surroundings when charging to advertise your position to enemies.
- slows your movement speed while charging.
- has limited ammunition.
Have you actually used a forge gun or are you butt hurt from losing your proto fit? |
Ninjanomyx
Imperfects Negative-Feedback
58
|
Posted - 2013.05.11 05:16:00 -
[37] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. And you go 20/0 every time you use a FG all match as well right....Hell 20/0 you are so good you probably just kill everyone with your FG and you don't even need teammates. Right? I mean because it is so easy to use, and when the other team rushes you your FG just obliterates them all. RIGHT? STFU.
Isee you are trying to defend your Build......but I see even more the reality of the situation. The Forge Gun is the only Handheld Weapon that has not fallen victim to the Nerf Bat (Sure....they tried post E3 but as we all see it still maintains effectivity). As of Uprising it stands alone as the only Weapon that can effectively 1-Shot every Dropsuit since all others have been Range-Gimped into obscurity. The Redline Sniper is essentially the only effective Counter to a proficient Forge Gunner. The only reason it has yet to fully display its Potential to be "OP" is due to the simple fact that the Assault Rifle is the most familiar Weapon System in any Combat Presentation. I assure you that if you had 1 Mass Driver/Assault Rifle "Bumblebee" (Logibro) with Hives upon Hives & a Needle and/or Repair Tool, with maybe a Sniper simply for Recon, set in a Team of proficient Forge Gunners (Like yourself), all playing the Focus Fire Game, the result would be a Mass Genocide where no remains can be "Salvaged" (Can't inject a pile of DUST). Guaranteed if presented this Scenario not a single Enemy Vehicle will be fielded. Even moreso now that we get a 10% Damage Increase accross the board for Handheld Weapons. You can also "Head Glitch" with a Weapon System you hold Phallis High....
I personally respect the Forge Gunner that can be both AV and AI effective, just as I do with Rail Gunners (Especially considering Tanks can no longer even look slightly up & Target Acquisition was made slower due to Turret turning Nerf....again). Nonetheless, if the Forge Gun became the new Assault Rifle, & everyone became exceptionally proficient with it, the new Pubstomp "Norm" would become Forge 514 :P Even with a Damage Nerf they still devastate all Vehicles & Infantry........& a Swarm Launcher has no such capability (Yet.......). I am not asking for a Nerf to FG (Though maybe I am.....), just a realization that given the Conditions requested by the OP the Forge Gun would allow for a more Homogenized Title than AR 514 since they at least have to occasionally swap to Swarm Launchers to effectively trash & subdue Vehicular Threats given they are out of AV Nade Range. |
Necrodermis
GunFall Mobilization Covert Intervention
496
|
Posted - 2013.05.11 06:02:00 -
[38] - Quote
i use forge guns. they are stupid ineffective up close. i end up just mashing melee because trying to hit the bunnyhopping sack of **** is next to impossible. the delay in the shot leaving the gun is artificially bad and 2 shotting militia dropships is actually what it is designed to do and now that every vehicle save dropships is being buffed killing LAVs and tanks is going to be near impossible. it will be only good for shooting militia dropships.
once people actually skill into derpships the forge gun is only going to scare them into backing into the redline rep up and try again.
i'm going to use the respec to get vehicles because the infantry game is going to be dead. just like codex build |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 06:21:00 -
[39] - Quote
Gelan Corbaine wrote:Nguruthos IX wrote: pinpoint accuracy
You serious ? A guy can stand directly in front of you perfectly still at point blank range and there is STILL a good chance you are going to miss when you pull the trigger . Your shots don't alway go where your crosshair is pointed making it difficult to snipe with . Not to mention it's veeeeery ammo inefficient.
+1 |
Garrett Blacknova
Codex Troopers
2921
|
Posted - 2013.05.11 06:23:00 -
[40] - Quote
CQC ranges, Forge Gun fails. Long range against infantry, Forge Gun struggles. Against infantry in an elevated position, Forge Gun fails. Against snipers outside Forge range, Forge Gun fails. Against well-hidden snipers, Forge Gun fails. Against heavily-tanked HAVs, Forge Gun struggles. Against fast-moving evasive Dropships, Forge Gun struggles.
There are times where the Forge Gun will excel, and it works GREAT when well supported, but it's not a lone-wolf-everything-dies weapon. Which is fair enough, because neither is anything else. |
|
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 06:29:00 -
[41] - Quote
Darken-Sol wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
wait... HOW MANY MERCS HAVE A MLT FG FITTING? like for a servey!!! if theyre so op why is everyone runnin AR? why cant i get help droppin tanks? sounds like someone lost a proto suit to a fg and doesnt want to admit he tried to shoot it out rather than move alittle bit
|
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
29
|
Posted - 2013.05.11 06:59:00 -
[42] - Quote
Garrett Blacknova wrote:CQC ranges, Forge Gun fails. Long range against infantry, Forge Gun struggles. Against infantry in an elevated position, Forge Gun fails. Against snipers outside Forge range, Forge Gun fails. Against well-hidden snipers, Forge Gun fails. Against heavily-tanked HAVs, Forge Gun struggles. Against fast-moving evasive Dropships, Forge Gun struggles.
There are times where the Forge Gun will excel, and it works GREAT when well supported, but it's not a lone-wolf-everything-dies weapon. Which is fair enough, because neither is anything else.
tac AR is sweet for lone wolf. |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 07:02:00 -
[43] - Quote
this is the aforementioned rant |
Radar R4D-47
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
16
|
Posted - 2013.05.11 07:16:00 -
[44] - Quote
Lol i love this talk about FG because they are OP but everyone says they arent and it requires skill to aim lol u get 6 feet above an enemy and it becomes an anti infintry weapon if you have the assult version 277splash damage before skills and mods in 5 seconds u get 2 shots lol not op. Tanks get 7k Ehp+ so at 1650 or watevr from an assult forge before skills amd mods thats 6 shots so balance is met. LAV drive fast enough that they are balanced because a good 1 can survive a hit and keep drivin. dropships lol jokes of the field 1 forge puts em on fire 2 forges blow em up since you dont know its there till it shoots you you have 2 seconds to react before you die even then thats not enough to get behind cover or out of range. So the OP is absolutly correct in his post a proto forge can do it all. Decimate ground troops pin tanks into corners blow up most lavs in 1 shot and shoot down any version of a dropship like its a fly.Its why last build i had one as a scout lol |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
32
|
Posted - 2013.05.11 07:21:00 -
[45] - Quote
Radar R4D-47 wrote:Lol i love this talk about FG because they are OP but everyone says they arent and it requires skill to aim lol u get 6 feet above an enemy and it becomes an anti infintry weapon if you have the assult version 277splash damage before skills and mods in 5 seconds u get 2 shots lol not op. Tanks get 7k Ehp+ so at 1650 or watevr from an assult forge before skills amd mods thats 6 shots so balance is met. LAV drive fast enough that they are balanced because a good 1 can survive a hit and keep drivin. dropships lol jokes of the field 1 forge puts em on fire 2 forges blow em up since you dont know its there till it shoots you you have 2 seconds to react before you die even then thats not enough to get behind cover or out of range. So the OP is absolutly correct in his post a proto forge can do it all. Decimate ground troops pin tanks into corners blow up most lavs in 1 shot and shoot down any version of a dropship like its a fly.Its why last build i had one as a scout lol
liar. scouts cant carry em. |
Breakin Stuff
Goonfeet
856
|
Posted - 2013.05.11 08:26:00 -
[46] - Quote
this thread is so full of stupid ranting my brain tried to disintegrate itself.
Forge guns are OP, the same old song and dance. Blah blah blah.
let's ignore that it takes 2-4 splashes to kill someone and your average gunner has... 14 shots. OOOOOH scaaary!
if you stand still while a forge sights in on you for the whole charge time? yeah kiss your ass goodbye. Unless, you know, that wide-ass reticle doesn't happen to be exactly where the shot goes. You can really only nail large vehicles consistently. Infantry is like 1/3- 1/4 shots if you're aiming to strike directly.
Let's move along. Oh yeah, running right at the heavy. You DO realize you get bigger in that reticle as you approach, thusly making the killshot a foregone conclusion?
The HAVs and other **** are getting a base defense buff to compensate for the loss of PG, so you don't have to fit a paper thin tank anymore once the hotfix goes live.
Dropships have always gone down like chumps to 2-3 shots from prototype forge guns. this is nothing new. them going down from being shot by swarms is, however, a new phenomenon. It's surreal to see the missiles actually hit!
finally, if you cannot figure out how to kill a forge gunner while operating in an infantry role, you are bad at DUST and should uninstall immediately. heavies are big, slow, inaccurate, and pretty much if you get close to a Forge gun it's all over but the crunching unless he has an SMG in his pocket. Then you might have to work for the kill.
Forge guns have a hard counter: it's called infantry. If you can't figure out how this works, and you are going to ride the waaaahmbulance instead you will never figure out how to counter the weapon.
it's like the old laser. I routinely ganked viziam users because I knew how to engage them, and did so relentlessly.
And I did it in a slowass fatsuit, after surviving their initial attacks at around 80m.
Forge gun doesn't even take THAT much thought. Were you aware that the random crates, rocks and **** can completely block a forge shot? it's why tanks hide behind them when they're getting bombarded.
more waaah nerf threads are not what DUST needs.
it needs more conscious thought. if the Betamax bandits can intercept and kill me/that FG sniper/random militia FG/etc. before we attempt to gank their tanks, what's keeping you from doing it?
seriously. not hard. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
65
|
Posted - 2013.05.11 08:32:00 -
[47] - Quote
Nguruthos IX wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Aesiron Kor-Azor wrote: Kay, have fun helping your team to a minimal extent, and retaining a sub 1 K/D ratio.
You mean the only time I can go 10-0 with no SP or isk investment? If you're telling me you hit sub 1 k/d ratio even with the worst forge gun and dropsuit you can buy (Which I have) then there is something seriously wrong with how you're playing. I am not telling you anything or implying whatever your mind is trying to conceive. All I am saying is that using forge guns is equivalent to 'deliberately choking yourself and your team' - it is like quickscoping, you may perform fine but you're limiting your potential and thus ruining your team's opportunity to win. I'd rather you ran around with an assault rifle to be honest, I hate it when my team mates pretend to be cool by using those ANTI-TANK designed weapons on infantry. How is being able to 1 shot a protosuit from a mile away, when otherwise they guy would completely destroy me in any fitting bad for the team?
Because you could get triple the amount of kills while being able to defend yourself while using any other gun. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
102
|
Posted - 2013.05.11 08:38:00 -
[48] - Quote
Nguruthos IX wrote: If i can get a pixel of red on the crosshair from max range, I've hit the target. I don't think I'm particularly gifted. I suck at FPS and can't use a sniper rifle to save my life. I suck just as bad with AR's or anything else really. But idk I can't miss a shot with FG and vehicles are 10x the target size.
You can claim that you are good at Forge gun, I don't mind. You can claim that Forge gun take no skill, I don't mind. If you claim Forge gun is easier than AR, I call BS.
|
Breakin Stuff
Goonfeet
856
|
Posted - 2013.05.11 10:13:00 -
[49] - Quote
if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
8
|
Posted - 2013.05.11 20:40:00 -
[50] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. Sorry, but I completely disagree. Forge gun is easy to use and the most effective weapon vs both vehicles AND infantry. And you go 20/0 every time you use a FG all match as well right....Hell 20/0 you are so good you probably just kill everyone with your FG and you don't even need teammates. Right? I mean because it is so easy to use, and when the other team rushes you your FG just obliterates them all. RIGHT? STFU.
Yes. Maybe not exactly 20/0 every match, but it's particularly easy to get a 5+ KDR average with a forge gun. By far the most powerful and effective overall weapon in the game. Anyone who's actually spent some time with the thing should quickly realize how easy it is to use. Point, click, dead. |
|
Schalac 17
Murderz for hire
116
|
Posted - 2013.05.11 20:51:00 -
[51] - Quote
ALM1GHTY B44L R00 wrote:
Yes. Maybe not exactly 20/0 every match, but it's particularly easy to get a 5+ KDR average with a forge gun. By far the most powerful and effective overall weapon in the game. Anyone who's actually spent some time with the thing should quickly realize how easy it is to use. Point, click, dead.
Ok then, everyone go FG on the 14th then we can have FG514. Why not, I mean it is the best weapon in the game right. Then when one guy with an AR kills your entire team please make another ARs are OP thread.
|
Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 20:51:00 -
[52] - Quote
Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun
and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet.
Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy.
Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. |
Schalac 17
Murderz for hire
116
|
Posted - 2013.05.11 20:56:00 -
[53] - Quote
Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
|
Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 21:42:00 -
[54] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
Nope. And the fact that you were able interpret my statement that way definitely says something about you.
PS maybe I will go get bent, doesn't sound so bad :P |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.05.11 21:58:00 -
[55] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Yes. Maybe not exactly 20/0 every match, but it's particularly easy to get a 5+ KDR average with a forge gun. By far the most powerful and effective overall weapon in the game. Anyone who's actually spent some time with the thing should quickly realize how easy it is to use. Point, click, dead.
Ok then, everyone go FG on the 14th then we can have FG514. Why not, I mean it is the best weapon in the game right. Then when one guy with an AR kills your entire team please make another ARs are OP thread.
Frankly, I find the thing to be WAY too OP to be fun to use. Damn thing is easy mode. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
|
Posted - 2013.05.11 22:01:00 -
[56] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Breakin Stuff wrote:if you claim there's a forge gun problem please post evidence in the form of math.
Arbitrary statements and vague accusations aren't exactly going to earn points here. the math is in the low SP investment cost and low ISK cost of running a forge gun and the 10 million SP and 1-2 million ISK cost for running a ship. Which can be easily taken out by less than proto AV forge, and totally denied the map by some free or militia fits. militia fg = no ds below 10,000 feet. Lets also realize the damage they can do comes out of nowhere and leaves you either dead or burning and running to dodge the next 3 that are already lined up. Generally only takes two hits and the first one is a freebee. Second is virtually as easy. Now for a weapon that can do all this, it also can obliterate any proto ground suit in one hit so it's not a detriment to the team that people are fielding them. If anything it puts the ball in the pocket for an easy victory. So what you are saying is I payed a million ISK and put SP into a ship to fly so I should own the map and be a god in the sky. Get bent.
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits? |
Schalac 17
Murderz for hire
116
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Posted - 2013.05.11 22:40:00 -
[57] - Quote
ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield.
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
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Posted - 2013.05.11 23:58:00 -
[58] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield.
no, you are completely missing the point. As it stands, dropships have less relative HPs than militia scout suits, it's absurd. |
Schalac 17
Murderz for hire
116
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Posted - 2013.05.12 00:04:00 -
[59] - Quote
ALM1GHTY B44L R00 wrote:Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield. no, you are completely missing the point. As it stands, dropships have less relative HPs than militia scout suits, it's absurd. You can practically kill a scout suit with splash damage if they don't fit any tank mods. How is that less relative HPs?
This argument is getting dumb. I have seen tanks and dropships shrug off a few FG blasts. I have also seen tanks and dropships get one-shot from my 9K330. The difference is that some people realize that their vehicles need a proper tank fitted and others do not. You can't nerf stupid, and that is what you are complaining about. |
ca ronic
Moffit Bros
9
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Posted - 2013.05.12 00:24:00 -
[60] - Quote
How about they leave the forge alone and cloak the dropship asap? I may regret saying that someday when an invisible ship drops a squad on my head. |
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