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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
9
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Posted - 2013.05.12 00:43:00 -
[61] - Quote
Schalac 17 wrote:ALM1GHTY B44L R00 wrote:Schalac 17 wrote:ALM1GHTY B44L R00 wrote:
Why does it make sense for a 1 Mil+ ISK vehicle that requires MILLIONS of SP to even use to be easier to destroy than militia dropsuits?
Why is a ship that costs 2 million able to destroy a ships worth 250 million? Isn't that the argument you want to make? We have seen it thousands of time over. Just because you put SP and ISK into something doesn't mean that it should be invincible and rule the battlefield. no, you are completely missing the point. As it stands, dropships have less relative HPs than militia scout suits, it's absurd. You can practically kill a scout suit with splash damage if they don't fit any tank mods. How is that less relative HPs?
And just below you agree that dropships can be OHKed "if they don't fit any tank mods". It's 6 of one, half dozen of the other.
Quote: This argument is getting dumb. I have seen tanks and dropships shrug off a few FG blasts. I have also seen tanks and dropships get one-shot from my 9K330. The difference is that some people realize that their vehicles need a proper tank fitted and others do not. You can't nerf stupid, and that is what you are complaining about.
Yeah, I've been flying dropships for a long time now, I'm aware that you have to squeek as much HP as possible on a dropship to survive more than a single forge gun shot.
You make a lot of strawman and ad hominem attacks, but I don't really see you addressing the points being brought up. The forge gun is more powerful than a sniper rifle, has basically the same range, SPLASH damage, OHKs basically all infantry, and Two Shots basically all infantry with splash damage, can 1 or 2 shot almost all vehicles (and the first shot is a freebie since there's no way to know if someone, somewhere, can see you with their forge gun and is about to take that first shot), and can destroy most other vehicles in under 5 seconds.
I get that you use and enjoy the forge gun, of course you do, it's ridiculously powerful in comparison to every other weapon in the game. It's equally useful vs. infantry and vehicles if you're an even halfway decent shot.
I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. |
Specter RND
Ahrendee Mercenaries
81
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Posted - 2013.05.12 00:51:00 -
[62] - Quote
Forge gun user here, heres some ups and downs instead of some tard showing you nothing but the positive.
(All estimates and damages etc are done with a Prototype Assault Forge Gun Lv5 Proficiency)
Positive- One shots any dropsuit with a direct hit 305m max range Splash damage 3m, very large hard to miss shot ~2k Damage Direct with Lv5 Proficiency and 2 Proto Damage mods and ~300 Splash Damage (Unknown with 10%+ Damage increase to all weapons, have yet to get on to test this) Versatile against Infantry and Armor effectively
Negative Slow charge rate, lowest is 2.5s Very low Ammo, max is 20 rounds and 4 in the clip so a nanohve is almost always required to be effective Hard to aim, only a small crosshair Crouch is required to get high accuracy but will still sometimes veer off coarse of crosshairs (Even if the crosshair is red) If you stand and shoot the round is very inaccurate and usually never hits the target (Depends on how far you are) No zoom in function Round takes time to hit, not an instant hit (Like any other gun) If you miss a shot you are more than likely dead Reload is slow even with Lv 5 Reload speed Very ineffective in closerange battles, only viable in 1v1s maybe 1v2s (In an open environment) However, if you're skilled or lucky enough you could possibly hit them directly, but its hard to when ya have to move around and avoid fire. Noticeable from afar with glowing blue ball and also very audible Restricted to Heavy Suit so maneuverability is low Priority target when firing at vehicles or other infantry (Because of noticability and viability)
Just saying man, you make it sound like a godsend weapon, but the fact is this gun is not very fit for every one. This is the risk we take as Primary Forge Gunners but I still gun with FG any day because I love it. |
Schalac 17
Murderz for hire
117
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Posted - 2013.05.12 05:43:00 -
[63] - Quote
Specter RND wrote: Round takes time to hit, not an instant hit (Like any other gun)
This is what bugs me the most. It has a description of sending out a projectile at 7,000 m/s. At 300 meters that should be an instant hit, but it is not. The sniper rifles have a projectile speed of 2,500 m/s yet they hit instantly. Explain that one to me.
The FG is more inaccurate than people here are letting on. Whether it is lag or just random shell spread that is cause of a miss, it happens all the time when you are shooting at someone even though your crosshairs are solid red.
Splash damage will not 2 shot a tanked logi, heavy or proto suit. If you want to go glass cannon though, then realize you made the choice to not fit a decent tank, and you should die a splash damage death.
ALM1GHTY B44L R00 wrote:And just below you agree that dropships can be OHKed "if they don't fit any tank mods". It's 6 of one, half dozen of the other.
No, it's not. Splash damage isn't going to kill a vehicle. A direct hit from a FG is 6-7 times more powerful than it's splash damage. You know why it is easier to kill a drop ship than that militia suit? The drop ship is a 1000 times bigger of a target. Huge margin of error compared to a drop suit. And get this, if the drop ship pilot has skills trained and fits a proper tank he will probably survive a direct hit, while the drop suit is vaporized no matter how much tank he has. That is a balancing tradeoff that I feel is perfectly fine.
So let's all just drop this nerf talk because it is not needed. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
19
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Posted - 2013.05.12 07:45:00 -
[64] - Quote
So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
8
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Posted - 2013.05.12 09:13:00 -
[65] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?"
I think the balance comes from it being that much harder to land a direct hit on infantry. It's hard to miss a dropship. And usually, once you get a shot off, you're hunted yourself. |
GeneralButtNaked
ZionTCD Unclaimed.
427
|
Posted - 2013.05.12 10:13:00 -
[66] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?"
Carried by the slowest moving troop. Visible from across the map. Is charge fired. Has low ammo. Is not viable in CQC/ Has zero margin for error in CQC Can not zoom
How many more drawbacks do you want?
FFS. Anything that even presents a remote threat to the dominance of the AR has to be pointed at as the next target for nerfing.
Right now, the forge gun is the only thing keeping those protos with their ridiculous duvolles TARs in check.
Besides, if you nerf the forge, I lose the opportunity to watch people bunny hop around all match whenever I start to charge. Always makes me laugh when everyone starts hopping around like it is MW2 up in this piece. That is how you know so many people are just garbage CoD and BF3 converts. Bunnyhopping is there default mechanic. CCP needs to add some accuracy penalty for the first second after jumping, that would help cut down on this silly behaviour.
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Polish Hammer
Conspiratus Immortalis League of Infamy
400
|
Posted - 2013.05.13 21:48:00 -
[67] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships.
Have you ever even used one? |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 00:45:00 -
[68] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one?
Of course I have.
They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease.
If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
73
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Posted - 2013.05.14 01:01:00 -
[69] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships.
show ur math i think ur off. proto is like 1600. 2 complex damage mods is less than 20 % profiency is 15%
1600(its abit more) x 0.35(rounding up)
560
560 +1600= 2160 proto damage forgive my estimates but thats close. there is no heavy suit that can hold more than 2 hi power mods. only heavies can hold FG. just wait till tomorrow when everyone can run viable AV. you will be here posting more numbers |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:11:00 -
[70] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this. |
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.05.14 01:14:00 -
[71] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this.
Then I must assume you are either being dishonest or willfully ignorant. |
Yeva Kalsani
Reckoners
67
|
Posted - 2013.05.14 01:16:00 -
[72] - Quote
ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them.
If that was true, then the majority would be running FG fits, all the time. Pull the other one. |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:17:00 -
[73] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this. Then I must assume you are either being dishonest or willfully ignorant. Neither, i'm being up front about them. They've never really been much of an issue in the past, but for some reason now they're OP? I still am not convinced that the damage output outweighs the negatives that people have listed in this thread. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 01:23:00 -
[74] - Quote
Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one.
They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. |
Jason Pearson
Seraphim Initiative. CRONOS.
1056
|
Posted - 2013.05.14 01:24:00 -
[75] - Quote
Get a Dropship with Logi, Uplinks and Nanohive. Drop Uplink and Nanohive on high position. Fly to Supply Depot and change to Forge Heavy Fly back and recall Dropship. Rain hell on reddots Make mad dollar. Get high. Fall out of high position Pretend you're a really fat superman Get on Team Comms and complain about your team not saving you against the OP ground. Repeat. |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:26:00 -
[76] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. I apologize, I don't feel that we're using the same idea of what "OP" mean
Reference post: https://forums.dust514.com/default.aspx?g=posts&m=782741#post782741
"Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable" |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
74
|
Posted - 2013.05.14 01:26:00 -
[77] - Quote
and another thing. vehicles can one hit any one in the game. i cannot count how many lav kills i racked up when they were running the tiepie game shows. ive crushed ppl on roof tops with the dropships. snipers mostly they are so vulnerable with their attention off in the distance. i got ran over by a madrugar. it used to be so slow it didnt deal collision damage. everyone remembers the matches with 4-5 proto tanks rolling around. thats how technology works. ive lost countless 180k suits to vehicles. thats why its so satisfying destroying them |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 01:29:00 -
[78] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. I apologize, I don't feel that we're using the same idea of what "OP" mean Reference post: https://forums.dust514.com/default.aspx?g=posts&m=782741#post782741" Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable"
No, I think we have the same definition. It's just that they are so over the top that just the fact that they exist has almost entirely negated the use of vehicles. They dominate so hard that they have driven their opposition into extinction. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
74
|
Posted - 2013.05.14 01:34:00 -
[79] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at.
bs i kill vehicles every game. ppl are bringing back splatter racing. it was so much fun. lavs are so fast now. hard to hit. they can get from one side of an ambush map to the other before my FG charges. u gotta be sneaky sometimes. or lead em.
back to what the OP said.
i hope ppl spec into forge guns. any help against tanks is appreciated. |
Schalac 17
Murderz for hire
121
|
Posted - 2013.05.14 01:35:00 -
[80] - Quote
ALM1GHTY B44L R00 wrote:
No, I think we have the same definition. It's just that they are so over the top that just the fact that they exist has almost entirely negated the use of vehicles. They dominate so hard that they have driven their opposition into extinction.
That's funny because I constantly see LAVs, HAVs and drop ships in easily 50% of my matches. Sometimes I even see 2 dropships fighting each other.
You know what is even more OP than FGs? Climbing up on a building and then throwing hacked EX-0 AV grenades at dropships as they fly by. OH MA GERD NERF AV GRENADES!!!! DAY OP.....
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 01:35:00 -
[81] - Quote
Darken-Sol wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. show ur math i think ur off. proto is like 1600. 2 complex damage mods is less than 20 % profiency is 15% 1600(its abit more) x 0.35(rounding up)
560 560 +1600= 2160 proto damage forgive my estimates but thats close. there is no heavy suit that can hold more than 2 hi power mods. only heavies can hold FG. just wait till tomorrow when everyone can run viable AV. you will be here posting more numbers
I think you're talking about assault forge guns, and are taking into account the 10% buff they got last week? |
Selinate deux
Amarr Templars Amarr Empire
63
|
Posted - 2013.05.14 01:36:00 -
[82] - Quote
I'll be speccing into scrambler rifles.
Thanks for the heads up, though. |
Yeva Kalsani
Reckoners
67
|
Posted - 2013.05.14 01:40:00 -
[83] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at.
You're suggesting that the majority of DUST players would voluntarily forego "easy mode," and that's why we don't see people running heavy/FG fittings most of the time. Riiiiiight... |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 01:47:00 -
[84] - Quote
Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. You're suggesting that the majority of DUST players would voluntarily forego "easy mode," and that's why we don't see people running heavy/FG fittings most of the time. Riiiiiight...
No, again, there's nothing to shoot at because they've rendered vehicles almost entirely obsolete. For infantry, they are simply "average." |
Yeva Kalsani
Reckoners
67
|
Posted - 2013.05.14 01:58:00 -
[85] - Quote
Yeah, no. There's so much to do with a FG lately, I usually don't know where to start. Especially because the absence of the free Dire Sentinel fitting has reduced the number of people actually using FGs now, and it's mostly only used by people who've actually specialized in it. Vehicles are all over the place, people don't give a damn if they read that a FG is killing infantry, they'll still call in LAVs, HAVs, and Dropships, regardless of the risk they're putting the machinery and themselves in by riding in them.
If you're saying that blowing up LAVs, militia-grade or poorly-fitted HAVs, and Dropships is "easy mode" with a FG, then yes, I can agree with you on that. Problem is though, out of those three categories, only one vehicle type is severely UP against FG when weighed against the ridiculous SP and ISK costs it incurs, and it shouldn't be that way. Dropships, namely. I thought I read a suggestion of yours, in fact, which suggested that FG should only deal 30% or less damage against Dropships and need to work in tandem with a Swarm Launcher to take them down, the FG being used mainly to slow down the Dropships? I think that is a great idea, and I'm all for it.
The FG is not OP though. It's perfectly balanced against well-fitted ground vehicles being controlled by skilled drivers. The Dropships, on the other hand, are UP against FG, is all. |
Schalac 17
Murderz for hire
121
|
Posted - 2013.05.14 02:21:00 -
[86] - Quote
Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.05.14 02:38:00 -
[87] - Quote
Schalac 17 wrote:Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead.
Do you actually read threads before responding? I've been on both sides of these scenarios hundreds of time, in each the outcome is the same: they explode.
edit: tbf, well tanked HAVs don't immediately explode. Those require 2 more shots usually. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3029
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Posted - 2013.05.14 02:59:00 -
[88] - Quote
Schalac 17 wrote:Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead.
I have a pretty beast hybrid tank dropship with about 6k EHP and breach forgeguns can easily send me packing in a couple hits. I've also been on the opposite end in the past for quite some time, destroying everything that moved with my assault forge gun. Tanks seemed fairly balanced against forge guns, same with well fit LAVs, but dropships are a joke. The caldari ones are weak to forge guns, and the Gallente ones are slow space potatoes, thus, much easier to hit.
Forge guns need their optimal range tweaked back, given "unlimited" range, and have damage falloff introduced.
Simple. Get too close, forge gun is going to roast you. Get some altitude and distance between you, now you just need to watch your modules and make sure he doesn't send you hurtling into something. Their optimal reach is just too far right now, but pulling it back and not letting them deal damage past that would be stupid.
Soon (tm) |
Schalac 17
Murderz for hire
121
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Posted - 2013.05.14 03:06:00 -
[89] - Quote
DUST Fiend wrote:Schalac 17 wrote:Shoot a logi LAV with your all powerful FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a well tanked armor tank with your FG ALM1GHTY B44L R00. See how well that works out for you. Shoot a dropship that has a skilled pilot and actual tank mods with your FG ALM1GHTY B44L R00. See how well that works out for you.
Just because your weak unskilled and untanked DS is getting worked doesn't mean all of them are. Now go away this topic is dead. I have a pretty beast hybrid tank dropship with about 6k EHP and breach forgeguns can easily send me packing in a couple hits. I've also been on the opposite end in the past for quite some time, destroying everything that moved with my assault forge gun. Tanks seemed fairly balanced against forge guns, same with well fit LAVs, but dropships are a joke. The caldari ones are weak to forge guns, and the Gallente ones are slow space potatoes, thus, much easier to hit. Forge guns need their optimal range tweaked back, given "unlimited" range, and have damage falloff introduced. Simple. Get too close, forge gun is going to roast you. Get some altitude and distance between you, now you just need to watch your modules and make sure he doesn't send you hurtling into something. Their optimal reach is just too far right now, but pulling it back and not letting them deal damage past that would be stupid. Soon (tm) Wait...So you think that 300 meters is too long of a range for a railgun that fires a shell at 7000m/s? You might have worse ideas than ABR does about FGs.
Also, those FG that send you packing root the operator to the ground for 6 seconds to charge it and can easily be killed by ground troops while he is charging it.
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BatKing Deltor
Tank Bros. DARKSTAR ARMY
20
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Posted - 2013.05.14 03:07:00 -
[90] - Quote
I simply didn't want to read 5 pages of this thread so my reply is why bother getting a gun for av when nobody has any vehicles? Defeats the purpose a bit.....
I know forge can be anti personnel if ya want to use it that way but... Just sayin.. |
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