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IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
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Posted - 2013.05.10 22:06:00 -
[1] - Quote
Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
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Posted - 2013.05.10 22:16:00 -
[2] - Quote
Nguruthos IX wrote:IAmDuncanIdaho II wrote:Gotta say the forge gunner is by far and away my favourite role.
I'm a crap noob at FPS. I've tried all sorts (shotgun scout, sniper, AR guy) The *only* thing stopping me speccing into forge gunner this build is my corp never asks for a forge gunner. And I know the game should be geared towards team play.
But solo? FG all the way baby. don't spec it just use a militia fit. It's still powerful enough to get the job done and will cost you literally nothing.
Yeah perhaps it's when I can just drop into militia fit that it's true versatility becomes obvious. I have two chars - scout and heavy. The amount of times I've used the militia FG on the scout account when the battle isn't going so well....is silly. It's the go to, every time. Because it doesn't matter how pub-stomped my side is - I know I can and will kill you. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
4
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Posted - 2013.05.10 22:22:00 -
[3] - Quote
Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile.
Umm...
- 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
5
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Posted - 2013.05.10 23:55:00 -
[4] - Quote
Aesiron Kor-Azor wrote:IAmDuncanIdaho II wrote:Aesiron Kor-Azor wrote:Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
- 1 shot per clip. - long reload time. - low ammo capacity. - slow movement. - restricted to heavy dropsuits. The Forge Gun is NOT versatile. Umm... - 2-3 shots per clip - reload time - sure you're not thinking of HMG? It's fine. I bet I've killed you. - I run out of AR ammo faster, generally (maybe coz I'm a crap shot but hey, I don't see the issue) - slow movement / restricted to heavies - this is the same issue, not two separate ones, and the price you pay for using it. Doesn't stop me killing you. Aiming is fast enough. - wrong, by 'clip' I mean magazine. You ALWAYS reload. - I am sure I am thinking of the forge gun, reload is too slow to be effective. - Nah, it is like 6 shots against 240... - Restricted to heavies (DOESN'T EQUAL) slower movement. One is that they are suited to only one role, and the other is that you will move much more slowly across the battle... I can't tell if you're drunk or something, there's no way to argue that the forge gun is more useful up front against infantry...
Hehe, actually I am drunk, but what I've said is from experience. That said, it's usually about when the chips are down, which means I'm already solo-ing or we're being pub-stomped, I want to save some ISK, and the cheapest most effective fit is a militla forge gunner. This helps me, but not my squad (if I'm in one)
I'm not saying it's the best choice for a squad, but damn it *is* effective for the odd "hahah I killed you" sniping moment. Range and damage are awesome. |
IAmDuncanIdaho II
The Southern Legion RISE of LEGION
8
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Posted - 2013.05.12 09:13:00 -
[5] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?"
I think the balance comes from it being that much harder to land a direct hit on infantry. It's hard to miss a dropship. And usually, once you get a shot off, you're hunted yourself. |
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