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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
25
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Posted - 2013.05.10 22:26:00 -
[1] - Quote
Nguruthos IX wrote:Forge guns are the most versatile weapon in the game. Amazing range. pinpoint accuracy Enough damage to 1 shot any proto suit (just got hit 3.3k with 25% dmg reduction) 2 shot any dropship (Those can float around 1.5 million a piece and cost >7-12 million SP investment) Wreck tanks and lavs like a joke. Enough splash damage to 2 shot any drop-suit and rack you up some sweet, easy assists!
So for virtually no isk, and no SP you can dominate ground game and prevent any air activity. Blast ground vehicles into tears and snipe proto suits like it's nobody's business
Unless you're fine using the zero SP, 2000 ISK militia forge guns which are 90% as effective
In four days you'll have one last respec, and one last chance to bail these useless and over priced vehicles for the best weapon in the game. Just jam it on a militia suit and you'll never even lose isk per match but you'll cost the enemy team millions and millions.
I heard the definition of OP is when something becomes so good that it ruins diversity in the game. The only reason forge guns haven't ruined diversity enough yet is that not enough players know about them. So here's your PSA. Be the mercenary of Tomorrow, Today. Buy forge guns!
if theyre so op why is everyone runnin AR? why cant i get help droppin tanks? sounds like someone lost a proto suit to a fg and doesnt want to admit he tried to shoot it out rather than move alittle bit |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
29
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Posted - 2013.05.11 06:59:00 -
[2] - Quote
Garrett Blacknova wrote:CQC ranges, Forge Gun fails. Long range against infantry, Forge Gun struggles. Against infantry in an elevated position, Forge Gun fails. Against snipers outside Forge range, Forge Gun fails. Against well-hidden snipers, Forge Gun fails. Against heavily-tanked HAVs, Forge Gun struggles. Against fast-moving evasive Dropships, Forge Gun struggles.
There are times where the Forge Gun will excel, and it works GREAT when well supported, but it's not a lone-wolf-everything-dies weapon. Which is fair enough, because neither is anything else.
tac AR is sweet for lone wolf. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
32
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Posted - 2013.05.11 07:21:00 -
[3] - Quote
Radar R4D-47 wrote:Lol i love this talk about FG because they are OP but everyone says they arent and it requires skill to aim lol u get 6 feet above an enemy and it becomes an anti infintry weapon if you have the assult version 277splash damage before skills and mods in 5 seconds u get 2 shots lol not op. Tanks get 7k Ehp+ so at 1650 or watevr from an assult forge before skills amd mods thats 6 shots so balance is met. LAV drive fast enough that they are balanced because a good 1 can survive a hit and keep drivin. dropships lol jokes of the field 1 forge puts em on fire 2 forges blow em up since you dont know its there till it shoots you you have 2 seconds to react before you die even then thats not enough to get behind cover or out of range. So the OP is absolutly correct in his post a proto forge can do it all. Decimate ground troops pin tanks into corners blow up most lavs in 1 shot and shoot down any version of a dropship like its a fly.Its why last build i had one as a scout lol
liar. scouts cant carry em. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
73
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Posted - 2013.05.14 01:01:00 -
[4] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships.
show ur math i think ur off. proto is like 1600. 2 complex damage mods is less than 20 % profiency is 15%
1600(its abit more) x 0.35(rounding up)
560
560 +1600= 2160 proto damage forgive my estimates but thats close. there is no heavy suit that can hold more than 2 hi power mods. only heavies can hold FG. just wait till tomorrow when everyone can run viable AV. you will be here posting more numbers |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
74
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Posted - 2013.05.14 01:26:00 -
[5] - Quote
and another thing. vehicles can one hit any one in the game. i cannot count how many lav kills i racked up when they were running the tiepie game shows. ive crushed ppl on roof tops with the dropships. snipers mostly they are so vulnerable with their attention off in the distance. i got ran over by a madrugar. it used to be so slow it didnt deal collision damage. everyone remembers the matches with 4-5 proto tanks rolling around. thats how technology works. ive lost countless 180k suits to vehicles. thats why its so satisfying destroying them |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
74
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Posted - 2013.05.14 01:34:00 -
[6] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at.
bs i kill vehicles every game. ppl are bringing back splatter racing. it was so much fun. lavs are so fast now. hard to hit. they can get from one side of an ambush map to the other before my FG charges. u gotta be sneaky sometimes. or lead em.
back to what the OP said.
i hope ppl spec into forge guns. any help against tanks is appreciated. |
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