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Polish Hammer
Conspiratus Immortalis League of Infamy
394
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Posted - 2013.05.11 00:06:00 -
[1] - Quote
Not sure if trolling....
Forge gunning has been one of my FAVORITE pass times in this game, even when I started playing last June.
It is not easy.
It is not difficult.
It just is. Of course I can one shot infantry, why the hell wouldn't I be able to? IT'S A HANDHELD RAILGUN
You're just pointing out things that it can/should do and acting as if it's "lulz OP nubscrubbery." No. It's a very high damage weapon with a very low RoF and if you catch a heavy with one (by himself) and he one shots you with it, he's either really good and knows what he's doing or he just got lucky.
One instance happened a few nights ago when I was on a tower, forge gunning and Brush Master flew a drop ship (which I had been trying the whole damn match to shoot down) to kill me for being annoying. He and I danced around a bit until I waited (and prayed) that when I released my charge it would hit him, and it did. I'm not even going to pretend it was l337 skillzorz that got me that kill, it was luck.
So STFU and quit crying. |
Polish Hammer
Conspiratus Immortalis League of Infamy
400
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Posted - 2013.05.13 21:48:00 -
[2] - Quote
ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships.
Have you ever even used one? |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:11:00 -
[3] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this. |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:17:00 -
[4] - Quote
ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Polish Hammer wrote:ALM1GHTY B44L R00 wrote:So, your argument is that forge guns aren't OP because they only OHK infantry and dropships can probably survive one shot? That's really your idea of a "balanced weapon?" If your only argument for the forge gun being OP is that it OHKs dropsuits, then you're not really giving a convincing argument. Also, they don't OHK dropships. Have you ever even used one? Of course I have. They DO OHK dropships, I've done it MANY times. The average good dropship has between 3000-4000 HP. A "cheap" dropship generally has around 2500. The last 500 or so is mostly useless though because once you drop into that area you've got about 5 seconds before you lose it all to burning damage. A standard breach FG with only the most bare minimum requirements does approximately 2300 dmg. That's enough to OHK all but the most expensive dropships. A std FG with maxed proficiency and a couple dmg mods does about 3100 dmg, which will put almost any dropship on the field into burning damage in a single shot as well, effectively OHKing a 1.5 million ISK piece of gear. A properly fit proto forge can OHK every single dropship in the game with ease. If you think that OHKing infantry is my "only argument," then you haven't been paying attention. Honestly, it seems like you are the one who hasn't actually used forge guns or dropships. I don't want to come off as arrogant but there are a few people that can attest to me having used forge guns for almost the entirety of my time playing this. Then I must assume you are either being dishonest or willfully ignorant. Neither, i'm being up front about them. They've never really been much of an issue in the past, but for some reason now they're OP? I still am not convinced that the damage output outweighs the negatives that people have listed in this thread. |
Polish Hammer
Conspiratus Immortalis League of Infamy
401
|
Posted - 2013.05.14 01:26:00 -
[5] - Quote
ALM1GHTY B44L R00 wrote:Yeva Kalsani wrote:ALM1GHTY B44L R00 wrote:I mean, I don't mean to be rude, but if you're arguing that forge guns aren't OP/easy mode, you're either terrible at FPS or you haven't used them. If that was true, then the majority would be running FG fits, all the time. Pull the other one. They are boring to use and few people use vehicles because forge guns are so powerful. So, they don't really have much to shoot at. I apologize, I don't feel that we're using the same idea of what "OP" mean
Reference post: https://forums.dust514.com/default.aspx?g=posts&m=782741#post782741
"Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable" |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
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Posted - 2013.05.14 20:06:00 -
[6] - Quote
What? Assault forge guns do more damage than the standard variants. |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
|
Posted - 2013.05.14 21:05:00 -
[7] - Quote
ALM1GHTY B44L R00 wrote:Konohamaru Sarutobi wrote: Yup. Thanks for the demonstration. I'm sorry, but this lends nothing to your argument.
Specter is (as demonstrated here) a skilled player. I'm not denying that. What I am denying though is that there is an over abundance of players using the forge gun in such an aggressive manner that would warrant "nerfing," thus not damaging diversity.
"Final Point - For something to be OP, it must be out competing the other items. It must be dominating in terms of numbers, thus reducing the complexity and diversity of the game, thus making the game less desirable"
Again, I brought this up because you have still failed to produce any relevant evidence showing the quote statement above. I still see plenty of tanks brought out as well as dropships being brought out during this build and even before in Chromosome.
Also, the video evidence doesn't translate to this build. The forge guns were tweaked slightly and the splash damage radius is not nearly what it was in Chromosome. |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
|
Posted - 2013.05.14 21:40:00 -
[8] - Quote
Taken from Dusts own site (this is similar, if not the same as what is in the game description)
" the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems."
My argument comes from a relatively simple question, based off of the weapons description: "What in the hell do you expect it to do?" |
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