Nack Jicholson wrote:I am building an Amarr Logi for the very specialized role of being a supporter for heavies. Which I think it is sort of well suited to.
- Slowest Logi Suit, stay with heavies easier.
- Highest base shield and armor. Heavies naturally draw a lot of resistance, I can tank with them and die less.
- Racial bonus to Armor repair. In downtime when I'm repping the heavy, I will rep myself as well.
- Yes, at proto, I get a sidearm! When they get killed, I may actually be able to clean up and needle them.
- Just enough equipment slots for everything they need (at proto), Rep, Needles, Hives.
I love the suggestions in this thread though. Even though I'm using it, I do think overall it may be the worst Logi suit. I think having a sidearm at the Advanced level would be incredibly helpful. Having to get all the way to proto before seeing any benefit of going Amarr is really painful.
I build my Proto Logi for those exact Reason heavy support but thats gone straight out of the window and I will explain why.
Highest base shield and armour are nice but eventually the lack of slots mean that all the other races will eventually have higher/much higher hitpoints. In addition with the lack of Pg you will not be able to use Complex Plates if you want have a proto weapon and a proto grenade and Proto Repair.
Racial Bonus is virtually usless as you have to equip a proto PG to be viable at all this reduces to two slots and even then the most you will be able to put in low slots is enhanced armour and advanced repper. All other races with 4 or more low slots can rep better and armour tank better. Due to not being able to fit two complex reppers or even 2 enhanced reppers the bonus is usless.
Unless your using a flaylock your going to be forced to use advanced sidearm at best.
Lastly repping heavies while handy is not viable in PC.
1. The 100 odd secs is very hard to use as its 10 meters only meaning that its hard to keep locks on.
2. Your only being usefull if the Heavy is down to armour in the first place
3. Contact grenades, Infantry grenades Flaylocks mean that your rep is usless you cannot out rep weapons that are doing 600+ damage.
Basicly due to sidearm the Amarr heavy makes for a good allrounder they are a good choice for a swarm launcher logi for example etc.
Due to the need for droplinks in PC putting these down are far more important than anything else, ammo comes second then remote explosives lastly the support of rez and rep are way down. Usually the fights are far to hectic to do anything other than fight back and support your team mates and make sure that they allways have droplinks to come into.
A rep rez and ammo logi is a very expensive luxury in PC and one that you can only use if there are allready lots of logi's helping out with the other duties like drop links etc.
BTW I am a Proto logi with 18mil+ sp with all PG/CPU skills maxed out. The Amaar logi is inferior in all ways with the possible exception of its flexibilty like swarm launchers that the side arm gives it.