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KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.05.08 04:14:00 -
[1] - Quote
As it is lately, the freedom Logi Suits have are making them the Meta staple suit on the battlefield. Able of equipping massive amount of shield extenders and armor repair modules, plus having massive CPU/PG makes them the most adaptable battle suits EVER.
Example, what prevents someone to equip a Caldari Logi Suit with 3 Complex Shield Extenders (that they even get a 25% bonus EACH at level 5 with the caldari Logi path) 2 10% Light weapon Mods 2 Complex Armor repairers Whatever else they want in the other 2 Low cap slots they have (yeah, 9 total, only that...)
AND any weapon they like? So? just one nanohive and thats that. ... ultimate soldiers.
Logi suits are supposed to be used for SUPPORT. Not running around with Assault rifles and Shotguns with Overpowered load outs.
I say that Logi suits should only be capable of using SUPPORT weapons.
-All sidearms -Laser Rifle -Mass Drivers -Swarm Launchers -AND depending how thy turn out, Maybe Scrambler Rifles.
Of course, im not the kind that cries endlessly , since i KNOW this will not happen, i will be using my newly respec'd character and Tank shield with a Caldari Logi. See you on the battlefield bros.
:* |
Ydubbs81 RND
Ahrendee Mercenaries
1183
|
Posted - 2013.05.08 04:24:00 -
[2] - Quote
I wouldnt say limit the weapons of a logi suit (although it seems "logi"cal to do so). But I'm thinking they should be a bigger target like they were in the last build. And the number of high and low power slots should be cut down. I dont understand the need dfor a support class to have all of those slots.
****, the minmatar proto has 5 highs but the downfall is that you only get 2 lows. So, why does the logi get to have 4? |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.05.08 04:27:00 -
[3] - Quote
Ydubbs81 RND wrote:I wouldnt say limit the weapons of a logi suit (although it seems "logi"cal to do so). But I'm thinking they should be a bigger target like they were in the last build. And the number of high and low power slots should be cut down. I dont understand the need dfor a support class to have all of those slots.
****, the minmatar proto has 5 highs but the downfall is that you only get 2 lows. So, why does the logi get to have 4?
''because it lacks sidearm? '' LOL Pretty much. AND i woulnt mind if it is to PROTECT the Logistics while supporting their team. But to create Overpowered loadouts? Pfft... |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.05.08 04:28:00 -
[4] - Quote
Of course, i will use Logis now, since i think they are so OP the only way to go is use it ....
Bye bye Shotgun/scout...you've been replaced... |
Skyhound Solbrave
Rough Riders..
11
|
Posted - 2013.05.08 04:32:00 -
[5] - Quote
The forums have reached a new low. This thread is just full of so much fail. Pls troll harder |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.05.08 04:35:00 -
[6] - Quote
Skyhound Solbrave wrote:The forums have reached a new low. This thread is just full of so much fail. Pls troll harder
I would if you let me, Gt*o X3 |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
218
|
Posted - 2013.05.08 04:39:00 -
[7] - Quote
NeoWraith Acedia wrote:KING CHECKMATE wrote:
''As for their slot count, that sidearm is apparently worth 2 slots'' I know, doesnt mean this isnt stupid.
Frankly I would make 7 slots the max for logis, turn those 5s into 4s, not sure what to take from the Minmatar suit... Keep them at 8 and cut even more HP
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
218
|
Posted - 2013.05.08 04:41:00 -
[8] - Quote
Keep in mind that they always had a better slot layout than assaults, and no one ever complained. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.05.08 04:45:00 -
[9] - Quote
NeoWraith Acedia wrote:Keep in mind that they always had a better slot layout than assaults, and no one ever complained.
That IS true. But not 9 total. Plus, i didnt complain because i didn't feel like it, now i do. :3
And again, im complaining about the Slots + Any weapon you'd like + Massive CPU/PG combination. Not necessarily the slots... |
THE GREY CARDINAL
PSU GHOST SYNDICATE
60
|
Posted - 2013.05.08 04:47:00 -
[10] - Quote
Awwwwwwww...Everyone give OP a hug, guess it's been a rough day... |
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.05.08 04:49:00 -
[11] - Quote
THE GREY CARDINAL wrote:Awwwwwwww...Everyone give OP a hug, guess it's been a rough day...
Productive and smart. Well ,as far as being a 10 year old is... : *
But ty for the hug |
RydogV
Shadow Company HQ
112
|
Posted - 2013.05.08 04:50:00 -
[12] - Quote
This is probably the most ridiculous thread I have every read over the past 11 months. Clearly you do not understand the true limitations of the Logistics dropsuit.
I get one weapons slot and you want to give me Sidearm, Swarm Launcher, Laser Rifle or Plasma Gun?!?!?! Gimmie a !@#$ing break.
Every fitting has a weakness. Your job is to find it, exploit it and then kill the guy/gal using it. If you can't, then run the other direction.
Here ended the lesson. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
532
|
Posted - 2013.05.08 04:52:00 -
[13] - Quote
You want to ****ing nerf medics now?! WTF is wrong with these forums?
I don't know what's crazier, this topic or the request to roll back to the Codex build. |
Scramble Scrub
Osmon Surveillance Caldari State
150
|
Posted - 2013.05.08 04:55:00 -
[14] - Quote
I'm going to stick with the basic med frame for now. They will probably change by the 14th, so I do not want to rush into them just to find out that they'll be mega nerfed. |
Rusty Shallows
Black Jackals
55
|
Posted - 2013.05.08 04:55:00 -
[15] - Quote
Cosgar wrote:You want to ****ing nerf medics now?! WTF is wrong with these forums? Its a new dawn. |
undeadsoldier90
Hellstorm Inc League of Infamy
366
|
Posted - 2013.05.08 04:55:00 -
[16] - Quote
Flux grenade you jackass nuff said. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
219
|
Posted - 2013.05.08 05:04:00 -
[17] - Quote
Cosgar wrote:
I don't know what's crazier, this topic or the request to roll back to the Codex build.
Chromosome was better balance wise... and aiming, just get rid of sharpshooter and weaponry, then give Assaults a 2% weapon damage per level as their class skill. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
533
|
Posted - 2013.05.08 05:13:00 -
[18] - Quote
NeoWraith Acedia wrote:Chromosome was better balance wise... Just for fixing your fingers to type that, you should be temp banned on general principles. Redline snipers, OP ARs, Assaults that didn't need logis, heavies being a joke, bad hit detection for SG scouts, HAVs being nerfed just before the AV vs HAV metagame came to fruition, and and.... jesus, there's too many things to name that was wrong with that build. I don't think I can take any constructive criticism you give on these forums anymore |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
166
|
Posted - 2013.05.08 05:15:00 -
[19] - Quote
Ydubbs81 RND wrote:I wouldnt say limit the weapons of a logi suit (although it seems "logi"cal to do so). But I'm thinking they should be a bigger target like they were in the last build. And the number of high and low power slots should be cut down. I dont understand the need dfor a support class to have all of those slots.
****, the minmatar proto has 5 highs but the downfall is that you only get 2 lows. So, why does the logi get to have 4?
Actually Proto-Logi for the Minnies is a 4H/4L/4E/70pg/390cpu/1LW/1G. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
220
|
Posted - 2013.05.08 05:20:00 -
[20] - Quote
Cosgar wrote: 1. OP ARs, 2. Assaults that didn't need logis, 3. heavies being a joke, 4. bad hit detection for SG scouts 5. HAVs being nerfed just 6. I don't think I can take any constructive criticism you give on these forums anymore
1. They're still exactly the same minus sharpshooter 2. they still don't, unless you're talking about nanohives, which is one of the few postive balance changes 3. they're a bigger joke now 4. bad aim is worse 5. pretty sure they're even worse this build 6. like if I care
You actually think is better balanced than Chromosme? Or did you just turn your brain off while typing that list? |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
534
|
Posted - 2013.05.08 05:27:00 -
[21] - Quote
NeoWraith Acedia wrote:You actually think is better balanced than Chromosme? Or did you just turn your brain off while typing that list? I don't know if it's better than Chromosome or not because Uprising has only been out for two days. Give it a chance, post some constructive criticism (not rants) and try to re-learn how everything works. Treat it like a new game. Going back to Chromosome is just crazy talk, crazy talk that beats the topic we just derailed.
(Nerfing ****ing medics) |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
222
|
Posted - 2013.05.08 05:33:00 -
[22] - Quote
Cosgar wrote:NeoWraith Acedia wrote:You actually think is better balanced than Chromosme? Or did you just turn your brain off while typing that list? I don't know if it's better than Chromosome or not because Uprising has only been out for two days. Give it a chance, post some constructive criticism (not rants) and try to re-learn how everything works. Treat it like a new game. Going back to Chromosome is just crazy talk, crazy talk that beats the topic we just derailed. (Nerfing ****ing medics) Isn't the point of different builds to find which one works best? And CCP wants to commercially release with one they just released w a week before CR? Who's crazy now?
They now get to enjoy 3 months worth of rants in the next week. |
Garrett Blacknova
Codex Troopers
2780
|
Posted - 2013.05.08 05:37:00 -
[23] - Quote
undeadsoldier90 wrote:Flux grenade you jackass nuff said. That's fine for Caldari Logis. What about Minmatar Logis? Gallente? Amarr (who even get their Sidearm slot back)?
NeoWraith Acedia wrote:Cosgar wrote: 1. OP ARs, 2. Assaults that didn't need logis, 3. heavies being a joke, 4. bad hit detection for SG scouts 5. HAVs being nerfed just 6. I don't think I can take any constructive criticism you give on these forums anymore
1. OP Tac ARs. 2. Logis that don't need Assaults, Scouts or Heavies. 3. they're a bigger joke now (can't improve on this line) 4. bad hit detection on everything, especially Scouts. 5. At least our skills still actually applied correctly to vehicles in Chromosome. And we still had Marauders. 6. This isn't a balance issue, with Chromosome OR Uprising. You actually think is better balanced than Chromosme? Or did you just turn your brain off while typing that list? Fixed |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
223
|
Posted - 2013.05.08 05:44:00 -
[24] - Quote
Garrett Blacknova wrote:Amarr (who even get their Sidearm slot back)?
We have less slots yo! and that side arm and 1 equipment slot is all we get for our proto. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
30
|
Posted - 2013.05.08 05:47:00 -
[25] - Quote
RydogV wrote:This is probably the most ridiculous thread I have every read over the past 11 months. Clearly you do not understand the true limitations of the Logistics dropsuit.
I get one weapons slot and you want to give me Sidearm, Swarm Launcher, Laser Rifle or Plasma Gun?!?!?! Gimmie a !@#$ing break.
Every fitting has a weakness. Your job is to find it, exploit it and then kill the guy/gal using it. If you can't, then run the other direction.
Here ended the lesson.
So your weakness is not having a pistol >..> |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
224
|
Posted - 2013.05.08 05:49:00 -
[26] - Quote
KING CHECKMATE wrote:RydogV wrote:This is probably the most ridiculous thread I have every read over the past 11 months. Clearly you do not understand the true limitations of the Logistics dropsuit.
I get one weapons slot and you want to give me Sidearm, Swarm Launcher, Laser Rifle or Plasma Gun?!?!?! Gimmie a !@#$ing break.
Every fitting has a weakness. Your job is to find it, exploit it and then kill the guy/gal using it. If you can't, then run the other direction.
Here ended the lesson. So your weakness is not having a pistol >..> Faylock is OP! |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
31
|
Posted - 2013.05.08 05:49:00 -
[27] - Quote
undeadsoldier90 wrote:Flux grenade you jackass nuff said. Youre dead by a 2 complex damg mod duvolle AR while you throw it . whos the jackass now. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
31
|
Posted - 2013.05.08 05:52:00 -
[28] - Quote
BTW I just think that minmatar and Caldari are op. And again since nothing will be made, i'll use them myself. :* |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
224
|
Posted - 2013.05.08 05:54:00 -
[29] - Quote
KING CHECKMATE wrote:BTW I just hink that minmatar an Caldari are op. And again since nothing will be made, i'll use them myself. :* Caldari got 1 less equipment slot than Gallente cause CCP knows armor still sucks.
Not saying Caldari isn't OP, just pointing out armor sucks. |
WyrmHero1945
SyNergy Gaming EoN.
220
|
Posted - 2013.05.08 05:55:00 -
[30] - Quote
LOL at this. Logis are super slow. This and the lack of sidearm makes the class good at support and survival. But offensively they suck. Try strafing vs a Minmatar assault. You ran out of bullets + turtle strafing = gg. Logibro here btw. |
|
ISuperstar
Tal-Romon Legion Amarr Empire
40
|
Posted - 2013.05.08 05:57:00 -
[31] - Quote
Nerf the Logi's? The most critical role on the battlefield!?
Are you Nucking Futz!? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
725
|
Posted - 2013.05.08 05:59:00 -
[32] - Quote
KING CHECKMATE wrote:undeadsoldier90 wrote:Flux grenade you jackass nuff said. Youre dead by a 2 complex damg mod duvolle AR while you throw it . whos the jackass now.
You are for thinking you have to nade while under direct fire...
My smg/flux combo works just fine in CQC.
Logis do not need a nerf. Are you serious? If a player wants to sacrifice a sidearm slot for a bonus to fitting, then cool. I've got no problems with that. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
538
|
Posted - 2013.05.08 06:00:00 -
[33] - Quote
Back on topic: You guys QQing over logis need to take in account that the Assaults (which I assume you're comparing logis to) actually have combat oriented bonuses like hybrid weapon reload rate, sidearm capacity, laser heat build up, and hybrid weapon efficiency. Logis finally get a buff to the point that they have a bit of versatility and you want to nerf them, chill out. |
RydogV
Shadow Company HQ
113
|
Posted - 2013.05.08 06:03:00 -
[34] - Quote
KING CHECKMATE wrote:RydogV wrote:This is probably the most ridiculous thread I have every read over the past 11 months. Clearly you do not understand the true limitations of the Logistics dropsuit.
I get one weapons slot and you want to give me Sidearm, Swarm Launcher, Laser Rifle or Plasma Gun?!?!?! Gimmie a !@#$ing break.
Every fitting has a weakness. Your job is to find it, exploit it and then kill the guy/gal using it. If you can't, then run the other direction.
Here ended the lesson. So your weakness is not having a pistol >..>
No my weakness is not, not having a pistol. There are inherent weaknesses in all dropsuit configurations. The lack of a sidearm is just one when it comes to most Logistics dropsuits.
My reaction to the suggested weapons a Logistics player should be limited to is based on that one element. In my view, when I only have the ability to carry a single weapon, that weapon should have optimal versatility in the greatest number of possible situations. None of the weapons listed meet that criteria. They are all specially weapons, effective for limited and specialized tasks.
Bottom-line...I risk my ISK wading out into the fray to revive and heal down teammates every match. Why should my offensive capability be restricted any more than it already is because other players decide to use a suit for some other purpose other than support. This game was suppose to be about unique player choice. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
539
|
Posted - 2013.05.08 06:14:00 -
[35] - Quote
RydogV wrote:No my weakness is not, not having a pistol. There are inherent weaknesses in all dropsuit configurations. The lack of a sidearm is just one when it comes to most Logistics dropsuits.
My reaction to the suggested weapons a Logistics player should be limited to is based on that one element. In my view, when I only have the ability to carry a single weapon, that weapon should have optimal versatility in the greatest number of possible situations. None of the weapons listed meet that criteria. They are all specially weapons, effective for limited and specialized tasks.
Bottom-line...I risk my ISK wading out into the fray to revive and heal down teammates every match. Why should my offensive capability be restricted any more than it already is because other players decide to use a suit for some other purpose other than support. This game was suppose to be about unique player choice. QFT
And if you want a weakness, look at how much SP we have to invest just to be able to do our ****ing job! Assaults can get by with their basic suits (which are the suits in chromosome) but I had to dump 1.8 mil just to have multiple equipment slots to do my medical stuff. Then there's the SP that goes into repair tools, nano hives, needles (that don't ****ing work right now) drop uplinks, remote explosives, and proximity mines. By the time I had all that stuff, I barely had enough for my one weapon I'm allowed to equip. My fittings probably cost almost twice your fittings too. Come nerf me bro! |
Garrett Blacknova
Codex Troopers
2784
|
Posted - 2013.05.08 06:16:00 -
[36] - Quote
ISuperstar wrote:Nerf the Logi's? The most critical role on the battlefield!? Are you Nucking Futz!? When it's viable to have them as the ONLY role on the battlefield and still expect to win, I'd say a nerf is a fair call. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 06:20:00 -
[37] - Quote
First of all im not ASKING for a nerf on logis, learn to read. Im asking for limitations on the weapons they use.
Logis need all those slots and CPU / PG for SUPPORT, not Assault purposes.
Support Dropsuit for Support Roles.
And not all logis are slow, again Minmatar moves at assault speed with a minuscule HP decrease, but higher Shields regen and a lot more PG/CPU and slots. From 5-2 to 4-4 (Protos) |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 06:24:00 -
[38] - Quote
Cosgar wrote:RydogV wrote:No my weakness is not, not having a pistol. There are inherent weaknesses in all dropsuit configurations. The lack of a sidearm is just one when it comes to most Logistics dropsuits.
My reaction to the suggested weapons a Logistics player should be limited to is based on that one element. In my view, when I only have the ability to carry a single weapon, that weapon should have optimal versatility in the greatest number of possible situations. None of the weapons listed meet that criteria. They are all specially weapons, effective for limited and specialized tasks.
Bottom-line...I risk my ISK wading out into the fray to revive and heal down teammates every match. Why should my offensive capability be restricted any more than it already is because other players decide to use a suit for some other purpose other than support. This game was suppose to be about unique player choice. QFT And if you want a weakness, look at how much SP we have to invest just to be able to do our ****ing job! Assaults can get by with their basic suits (which are the suits in chromosome) but I had to dump 1.8 mil just to have multiple equipment slots to do my medical stuff. Then there's the SP that goes into repair tools, nano hives, needles (that don't ****ing work right now) drop uplinks, remote explosives, and proximity mines. By the time I had all that stuff, I barely had enough for my one weapon I'm allowed to equip. My fittings probably cost almost twice your fittings too. Come nerf me bro!
Again im not talking about the support part, u use medical stuff good for you.
I mean the people who just carry 1 nanohive and the rest is pure assault load out....Shitload of Shield extenders armor repairers,armor plate,damage mods etcetc... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
226
|
Posted - 2013.05.08 06:25:00 -
[39] - Quote
KING CHECKMATE wrote:Im asking for limitations on the weapons they use.
Biggest nerf ever, I'd rather lose 3 slots than not be allowed to use an AR. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 06:27:00 -
[40] - Quote
NeoWraith Acedia wrote:KING CHECKMATE wrote:Im asking for limitations on the weapons they use.
Biggest nerf ever, I'd rather lose 3 slots than not be allowed to use an AR. EXACTLY.
Wanna use AR some other Dropsuit. Logis are for Support, not Assault purposes. |
|
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
547
|
Posted - 2013.05.08 06:28:00 -
[41] - Quote
I was discussing this earlier. I play logi now because I legitimately like the prospect. I like being more support, but I can also play a somewhat less-effective assault.
But that's because I'm minmatar. honestly, the only glaring problem is the caldari logi suit. the fact that most people are using that one suit is testament to that. They shouldn't have given it 5 highs AND the shield bonus. furthermore, I'd be fine if logi's got a damage penalty for each level of logi we get. So level 5 logi = 5 armor rep, and -10 weapon damage. Maybe not, but somehow gimping the logi's assault capability might deter people drom using it as assault 2.0. unfortunately it seems like the downhill slope has already started. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
539
|
Posted - 2013.05.08 06:29:00 -
[42] - Quote
I don't care if you talking about Burn Jita, you mothe ****ers cried about heavies, MD, HAV, Dropships, grenades, scouts, LAVs, lasers, and just about anything else that makes you feel threatened until it got nerfed into the ground. Now you want to QQ about field medics having a bit more HP and versatility than you? I can tell you where to shove your suggestions. I'm done!
You're lucky I already spent my SP into my super OP class because if I had seen your post before I did, I'd probably spec into HAV just to roll over you ASSaults. |
Garrett Blacknova
Codex Troopers
2788
|
Posted - 2013.05.08 06:30:00 -
[43] - Quote
How's this for a solution?
Logis have to fill all Equipment slots. |
Jotun Hiem
The Tritan Industries RISE of LEGION
615
|
Posted - 2013.05.08 06:39:00 -
[44] - Quote
Why would you want to nerf Logistics?
The entire point is that they have a ton of slot and equipment options.
They also don't function well as a slayer type class when compared to Assault or Scout because of the lack of a sidearm, which is a very big deal. They're also the second slowest class in the game. |
RydogV
Shadow Company HQ
114
|
Posted - 2013.05.08 06:42:00 -
[45] - Quote
Why would anyone waste the SP to skill into Caldari Logistics Dropsuits to run some sort of assault build? I mean you could just spec into Basic suits and accomplish nearly the same thing. And save yourself a few million skill points. The friggin' Minmatar Basic Proto has a better and more balanced shield/armor stats, better speed/mobility, a second weapon slot, 5 high slots, 2 lows and an equipment. This argument is just ludicrous. |
Twelve Guage
The Generals EoN.
0
|
Posted - 2013.05.08 06:42:00 -
[46] - Quote
Garrett Blacknova wrote:How's this for a solution?
Logis have to fill all Equipment slots.
As a Logi-gal, I wouldn't mind something like this to combat with the hating AR's users who dislike not getting insta kills on us logis |
Osydisious
ZionTCD Unclaimed.
51
|
Posted - 2013.05.08 06:43:00 -
[47] - Quote
Garrett that isn't a solution because any logi worth their dust fills their equipment slots anyway. The point of a logi is to support your squad by helping them continue with the momentum on the battlefield they gather. This is where people get confused because they think that keeping momentum is about being alive, when in actual fact it means that there isn't anything in your way. The logi performs this by using its versatility, you take that away by limiting the weapon usage and you instantly destroy the sole purpose of the logi. Sometimes you need to fall back, heal your guys, pick them up, resupply them to keep them in the fight. Sometimes you gotta get our your wep and keep the bullets flying ( The fundamental behind the heavy ). |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
547
|
Posted - 2013.05.08 06:47:00 -
[48] - Quote
RydogV wrote:Why would anyone waste the SP to skill into Caldari Logistics Dropsuits to run some sort of assault build? I mean you could just spec into Basic suits and accomplish nearly the same thing. And save yourself a few million skill points. The friggin' Minmatar Basic Proto has a better and more balanced shield/armor stats, better speed/mobility, a second weapon slot, 5 high slots, 2 lows and an equipment. This argument is just ludicrous.
It's perplexing how people can jump into a convo without knowing what they are talking about.
the issue at hand (which was explained earlier in this thread.. in the OP actually) is that the Caldari logistics suit gets a 5% bonus to shield extender efficacy per level. that means that at level 5, every 4 shield extenders pretty much adds up to an extra one. Not just that, but the suit has 5 highs, 4 lows, and 3 equipment slots. It also is moderately fast (which can be improved with it's 4 low slots), and it has already high EHP out of the box.
It is currently the most OP suit in the game. This is possibly subject to change when the scrambler rifles come out. Hopefully they do like 150% damage to shields, and 50% to armor or something crazy dramatic like that. Currently the only way to upset the massive amounts of over-tanked caldari suits is to use flux grenades. |
Spectral Clone
Vacuum Cleaner. LLC
17
|
Posted - 2013.05.08 06:51:00 -
[49] - Quote
Not every logistics is supposed to stick behind a heavy suit with a rep tool. That is just my oppinion.
There are now several types of logistics fittings, not just armor-repair guys. |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
547
|
Posted - 2013.05.08 06:52:00 -
[50] - Quote
Spectral Clone wrote:Not every logistics is supposed to stick behind a heavy suit with a rep tool. That is just my oppinion.
There are now several types of logistics fittings, not just armor-repair guys.
"assault logi" should never be an option. If it is, what the hell is the purpose of an assault suit then? to do what a logi does, only worse? |
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 06:52:00 -
[51] - Quote
Just saying, this is the FPS game where supports act less support than anything.
Yeah a good logi will fill his equipment slots and help the team. Thats not the case thanks to the fact they have acess to the same weapons as any other class. Modding a Logi suit into Assault V.2.0 is not hard.
Besides the fact that you could in good theory equip 5 complex shield extenders, the Cal Logi posesses a unique trair that at level 5 gains +25% shiel d extender boost. Thats an approx of 88. You could go 3 complex shield ext, 2 complex damage mods and what assault dropsuit gets better than that, and im not even getting into [ -- ] |
Garrett Blacknova
Codex Troopers
2790
|
Posted - 2013.05.08 06:53:00 -
[52] - Quote
Osydisious wrote:Garrett that isn't a solution because any logi worth their dust fills their equipment slots anyway. The point of a logi is to support your squad by helping them continue with the momentum on the battlefield they gather. This is where people get confused because they think that keeping momentum is about being alive, when in actual fact it means that there isn't anything in your way. The logi performs this by using its versatility, you take that away by limiting the weapon usage and you instantly destroy the sole purpose of the logi. Sometimes you need to fall back, heal your guys, pick them up, resupply them to keep them in the fight. Sometimes you gotta get our your wep and keep the bullets flying ( The fundamental behind the heavy ). The problem is, Logis are too good at being fitted as Assaults, using their extra PG and CPU to fit better modules INSTEAD OF EQUIPMENT.
If they can't do that, because they have to fit equipment FIRST, then they're more likely to actually run Logi suits as Logi suits, and less likely to run as almost-Heavy HP with almost-Assault speed and damage-mod-stacked weapons. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 06:55:00 -
[53] - Quote
The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... |
RydogV
Shadow Company HQ
114
|
Posted - 2013.05.08 06:55:00 -
[54] - Quote
Orin the Freak wrote:RydogV wrote:Why would anyone waste the SP to skill into Caldari Logistics Dropsuits to run some sort of assault build? I mean you could just spec into Basic suits and accomplish nearly the same thing. And save yourself a few million skill points. The friggin' Minmatar Basic Proto has a better and more balanced shield/armor stats, better speed/mobility, a second weapon slot, 5 high slots, 2 lows and an equipment. This argument is just ludicrous. It's perplexing how people can jump into a convo without knowing what they are talking about. the issue at hand (which was explained earlier in this thread.. in the OP actually) is that the Caldari logistics suit gets a 5% bonus to shield extender efficacy per level. that means that at level 5, every 4 shield extenders pretty much adds up to an extra one. Not just that, but the suit has 5 highs, 4 lows, and 3 equipment slots. It also is moderately fast (which can be improved with it's 4 low slots), and it has already high EHP out of the box. It is currently the most OP suit in the game. This is possibly subject to change when the scrambler rifles come out. Hopefully they do like 150% damage to shields, and 50% to armor or something crazy dramatic like that. Currently the only way to upset the massive amounts of over-tanked caldari suits is to use flux grenades.
I read the OP and as a Logistics player, I researched the Caldari Logistics Dropsuit very thoroughly. I am fully aware of its stats and capability. And when it was all said and done, I opted to skill elsewhere. So where you see OP, I see weakness. Let's just agree to disagree and maybe reign back the presumptuous derogatory remarks.
My ultimate objection to this entire posting is that limiting player choice to do what they want, with what is available in the game is a faulty path on which to travel. Instead I challenge players to find a way to effectively improvise, adapt and overcome. |
Osydisious
ZionTCD Unclaimed.
51
|
Posted - 2013.05.08 06:58:00 -
[55] - Quote
Garrett Blacknova wrote:Osydisious wrote:Garrett that isn't a solution because any logi worth their dust fills their equipment slots anyway. The point of a logi is to support your squad by helping them continue with the momentum on the battlefield they gather. This is where people get confused because they think that keeping momentum is about being alive, when in actual fact it means that there isn't anything in your way. The logi performs this by using its versatility, you take that away by limiting the weapon usage and you instantly destroy the sole purpose of the logi. Sometimes you need to fall back, heal your guys, pick them up, resupply them to keep them in the fight. Sometimes you gotta get our your wep and keep the bullets flying ( The fundamental behind the heavy ). The problem is, Logis are too good at being fitted as Assaults, using their extra PG and CPU to fit better modules INSTEAD OF EQUIPMENT. If they can't do that, because they have to fit equipment FIRST, then they're more likely to actually run Logi suits as Logi suits, and less likely to run as almost-Heavy HP with almost-Assault speed and damage-mod-stacked weapons.
Ah I see you now, sorry came off backwards :P
I agree this would solve that issue however the only suit that brings assault players into logi is the caldari suit as it provides extra survivability and is one of the few suits that actually has a decent bonus to spec into for the role the suit was designed for (shield tanking). I see it more of a problem that the racial assault suits don't really provide anything above their basic types that people don't see the point into speccing into it at all.
|
Rusty Shallows
Black Jackals
56
|
Posted - 2013.05.08 06:59:00 -
[56] - Quote
Finding it kind of funny that last build we were noting the problem with stacked Complex Damage mods and ARs. Now it's stacked Complex Shield Extenders and Caldari Logis.
Did not see that coming. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
541
|
Posted - 2013.05.08 07:01:00 -
[57] - Quote
KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Like how all the assaults went ape **** over the sharpshooter nerf? We all have our niche classes that we're happy and comfortable with. Nobody wants to be nerfed. |
Osydisious
ZionTCD Unclaimed.
51
|
Posted - 2013.05.08 07:07:00 -
[58] - Quote
KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point..........
Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
96
|
Posted - 2013.05.08 07:08:00 -
[59] - Quote
It costs people that went proto Caldari Logistics 5 million SP. You think the suit is too strong, but it represents a gigantic SP investment. Even stacking all 5 upper slots on a proto with complex extenders wouldn't save your shields from a single level 1 flux grenade.
The Amarr Logi has great armor repping passives. The minny is fast, and gets a hacking bonus. The Gallente.... uh... looks nice.
Logistics players have a gigantic SP sink just to get the suit (5m). The equipment skills all sit at 3x. All that before you've touched weapons.
Perhaps what actually needs tuning here is the special assault suits (which are mostly identical to medium frame suits), or the special scout suits (which are mostly identical to light frames), or the sentinel suits (which seem worse than the basic heavy frames).
Logis don't need to be nerfed because people can't figure out how shields work. The logi PG/CPU difference is to fit all the equipment and slots. Have you seen what happened to low level equipment? It's nerfed to crazy town. Useful hives and links have all been pushed to the high end. Even with better PG/CPU, logis will have problems fitting.
Maybe post some feedback about altering the specialization suits (outside logis) so they're not the same as basic frames rather than nerfing the role that got some differentiation (at the cost of any low-tier suits with multiple slots). |
RydogV
Shadow Company HQ
115
|
Posted - 2013.05.08 07:09:00 -
[60] - Quote
KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point..........
It does no such thing. My issue with your suggestion lies in your desire to significantly limit my capability to defend myself and my team in battle. I have played with every light weapon and sidearm currently available in the game. My decision to use an Assault Rifle stems from its capability at both short and medium range, its effectiveness against both shields and armor and its relatively modest CPU/PG requirements.
A Logistics player needs that kind of versatility or they generally find themselves dead a majority of the time. And when I am dead I cannot do my primary job of keeping everyone else on my team alive. I am forced to operate in the thick of the fight and I am responsible for clearing out potential threats before moving in on a downed teammate. The AR lets me do my job. So why don't you quit worrying about what weapon I am carrying, let me do my job and you go find some other way to deal with your Logi/Assault/Shield Tanking Super Mercs.
|
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
542
|
Posted - 2013.05.08 07:13:00 -
[61] - Quote
If you assaults didn't QQ about heavies they all wouldn't have quit to play logis. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
96
|
Posted - 2013.05.08 07:17:00 -
[62] - Quote
Osydisious wrote:KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume.
The AR is one of the only weapons in the game that is effective at mid and short-range. If you only have one weapon slot, using weapons with severely restricted ranges means you're hamstrung in a variety of situations where other classes can just switch to a sidearm (Sniper being rushed at short range, Swarm Launcher being rushed, person with a pistol taking AR fire). Logis sacrifice weapon versatility, and need to use a good all-round weapon.
Saying someone can't carry a rifle at all (only sidearms) is silly. Infantry + rifle is a thing because it's how things often work in real life. Troops of all roles will have combat rifles because it's a relatively versatile weapon with flexible range. This is why there aren't scenes in Full Metal Jacket with some of the troops holding rifles when marching, but others carrying just a pistol. It would be stupid.
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 07:25:00 -
[63] - Quote
Osydisious wrote:KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume.
You call it ''VERSATILITY'' ,but your versatility goes far beyond that.A logi can be a one man army easy.
So +25% Shield Extender bonus + 5 high slots doesnt sound a little too much for you? PLUS CPU 390/78pg to back it up? Plus Shield 4 seconds shield recharge rate and 6 on DEPLETED? Your a little slow? can fix that with 4 low powered modules, easy.
Dont have sidearm? cry me a river....
If you dont like to do support work dont use the Logi suit.
The yellow color , yah that does suck. I dont like the yellow color on that Caldari Logi , but i guess i'll have to live with it.. see? this is me adapting : 3 |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 07:26:00 -
[64] - Quote
Cosgar wrote:If you assaults didn't QQ about heavies they all wouldn't have quit to play logis. Im no assault, i use to play Scout. >..> |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
97
|
Posted - 2013.05.08 07:30:00 -
[65] - Quote
KING CHECKMATE wrote:Osydisious wrote:KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume. You call it ''VERSATILITY'' ,but your versatility goes far beyond that.A logi can be a one man army easy. So +25% Shield Extender bonus + 5 high slots doesnt sound a little too much for you? PLUS CPU 390/78pg to back it up? Plus Shield 4 seconds shield recharge rate and 6 on DEPLETED? Your a little slow? can fix that with 4 low powered modules, easy. Dont have sidearm? cry me a river.... If you dont like to do support work dont use the Logi suit. The yellow color , yah that does suck. I dont like the yellow color on that Caldari Logi , but i guess i'll have to live with it.. see? this is me adapting : 3
Learn to flux and HTFU.
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 07:30:00 -
[66] - Quote
Zeylon Rho wrote:Osydisious wrote:KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume. The AR is one of the only weapons in the game that is effective at mid and short-range. If you only have one weapon slot, using weapons with severely restricted ranges means you're hamstrung in a variety of situations where other classes can just switch to a sidearm (Sniper being rushed at short range, Swarm Launcher being rushed, person with a pistol taking AR fire). Logis sacrifice weapon versatility, and need to use a good all-round weapon. Saying someone can't carry a rifle at all (only sidearms) is silly. Infantry + rifle is a thing because it's how things often work in real life. Troops of all roles will have combat rifles because it's a relatively versatile weapon with flexible range. This is why there aren't scenes in Full Metal Jacket with some of the troops holding rifles when marching, but others carrying just a pistol. It would be stupid. ''The AR is one of the only weapons in the game that is effective at mid and short-range.'' - because its an ASSAULT weapon. to Kill not to support. '' If you only have one weapon slot, using weapons with severely restricted ranges means you're hamstrung in a variety of situations where other classes can just switch to a sidearm '' Exactly. why would you be rushed if you are supporting your team? you are not supposed to be alone...oh yeah right. '' Logis sacrifice weapon versatility, and need to use a good all-round weapon'' They dont , they can use all weapons except heavies, and mod their suits to be better than assaults at killing.Example? just look at poor tiny amarr assault. There is a reason Cal Logi is overused and Amarr Assault only used by laser rrifle people...if even... ''Saying someone can't carry a rifle at all (only sidearms) is silly.'' I never said that. I said carry support weapons.
Pls read before commenting thanks. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 07:32:00 -
[67] - Quote
Zeylon Rho wrote:KING CHECKMATE wrote:Osydisious wrote:KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume. You call it ''VERSATILITY'' ,but your versatility goes far beyond that.A logi can be a one man army easy. So +25% Shield Extender bonus + 5 high slots doesnt sound a little too much for you? PLUS CPU 390/78pg to back it up? Plus Shield 4 seconds shield recharge rate and 6 on DEPLETED? Your a little slow? can fix that with 4 low powered modules, easy. Dont have sidearm? cry me a river.... If you dont like to do support work dont use the Logi suit. The yellow color , yah that does suck. I dont like the yellow color on that Caldari Logi , but i guess i'll have to live with it.. see? this is me adapting : 3 Learn to flux and HTFU. I like carrying Anti Vehicle grenades. why do i need to use a specific grenade to counter only 1 dropsuit? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
544
|
Posted - 2013.05.08 07:33:00 -
[68] - Quote
How about we settle it this way: Make an alt and spec into logi and see how OP it really is. Hell, you got an early look at all the suit stats like the rest of us. If Logi is so OP, why didn't you spec into one? |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 07:34:00 -
[69] - Quote
Cosgar wrote:How about we settle it this way: Make an alt and spec into logi and see how OP it really is. Hell, you got an early look at all the suit stats like the rest of us. If Logi is so OP, why didn't you spec into one? I will spec into a logi cald.who said i wouldnt? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
544
|
Posted - 2013.05.08 07:35:00 -
[70] - Quote
KING CHECKMATE wrote:Zeylon Rho wrote:KING CHECKMATE wrote:Osydisious wrote:KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume. You call it ''VERSATILITY'' ,but your versatility goes far beyond that.A logi can be a one man army easy. So +25% Shield Extender bonus + 5 high slots doesnt sound a little too much for you? PLUS CPU 390/78pg to back it up? Plus Shield 4 seconds shield recharge rate and 6 on DEPLETED? Your a little slow? can fix that with 4 low powered modules, easy. Dont have sidearm? cry me a river.... If you dont like to do support work dont use the Logi suit. The yellow color , yah that does suck. I dont like the yellow color on that Caldari Logi , but i guess i'll have to live with it.. see? this is me adapting : 3 Learn to flux and HTFU. I like carrying Anti Vehicle grenades. why do i need to use a specific grenade to counter only 1 dropsuit? It's called meta game, get used to that term. You'll be hearing a lot about it on the 14th. |
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
97
|
Posted - 2013.05.08 07:36:00 -
[71] - Quote
KING CHECKMATE wrote:Zeylon Rho wrote:KING CHECKMATE wrote:Osydisious wrote:KING CHECKMATE wrote:The mere fact of so many people complaining about me suggesting taking away some Assault weapon options proves my point.......... Actually we are complaining at your idea because it takes away one of the key reasons people play logistics for and that is the versatility. Some of us don't like being sat behind a heavy with a rep tool (specially as it doesn't give you points the whole time, so might as well do some killing while the WP cooldown ends). I run squads with mainly assault guys and some heavies and so I need to be able to perform to some extent with them. To be able to survive and provide the support needed by a logistics player ( offensively and defensively) I sacrifice my speed, the extra weapon slot and now sticking out on the battlefield in my new bright yellow costume. You call it ''VERSATILITY'' ,but your versatility goes far beyond that.A logi can be a one man army easy. So +25% Shield Extender bonus + 5 high slots doesnt sound a little too much for you? PLUS CPU 390/78pg to back it up? Plus Shield 4 seconds shield recharge rate and 6 on DEPLETED? Your a little slow? can fix that with 4 low powered modules, easy. Dont have sidearm? cry me a river.... If you dont like to do support work dont use the Logi suit. The yellow color , yah that does suck. I dont like the yellow color on that Caldari Logi , but i guess i'll have to live with it.. see? this is me adapting : 3 Learn to flux and HTFU. I like carrying Anti Vehicle grenades. why do i need to use a specific grenade to counter only 1 dropsuit?
I don't know, why do people need to carry a certain kind of grenade to counter vehicles?
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
544
|
Posted - 2013.05.08 07:38:00 -
[72] - Quote
Zeylon Rho wrote:I don't know, why do people need to carry a certain kind of grenade to counter vehicles?
Because people are too lazy to spec into AV that take their precious AR away. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 07:40:00 -
[73] - Quote
Cosgar wrote:Zeylon Rho wrote:I don't know, why do people need to carry a certain kind of grenade to counter vehicles?
Because people are too lazy to spec into AV that take their precious AR away.
I use shotguns >..> so you are saying i must spec into swarm to take care of vehicles just because i need flux to kill cald logis? LOL |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
544
|
Posted - 2013.05.08 07:42:00 -
[74] - Quote
KING CHECKMATE wrote:Cosgar wrote:Zeylon Rho wrote:I don't know, why do people need to carry a certain kind of grenade to counter vehicles?
Because people are too lazy to spec into AV that take their precious AR away. I use shotguns >..> so you are saying i must spec into swarm to take care of vehicles just because i need flux to kill cald logis? LOL Whatever |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
544
|
Posted - 2013.05.08 07:43:00 -
[75] - Quote
KING CHECKMATE wrote:Cosgar wrote:Zeylon Rho wrote:I don't know, why do people need to carry a certain kind of grenade to counter vehicles?
Because people are too lazy to spec into AV that take their precious AR away. I use shotguns >..> so you are saying i must spec into swarm to take care of vehicles just because i need flux to kill cald logis? LOL No, I'm saying there's more than one type of AV weapon. Plus another one being added in ~6 days. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
98
|
Posted - 2013.05.08 07:44:00 -
[76] - Quote
KING CHECKMATE wrote:Cosgar wrote:Zeylon Rho wrote:I don't know, why do people need to carry a certain kind of grenade to counter vehicles?
Because people are too lazy to spec into AV that take their precious AR away. I use shotguns >..> so you are saying i must spec into swarm to take care of vehicles just because i need flux to kill cald logis? LOL
You can use swarms in your light weapon, SMG as a sidearm, and flux for Caldari logi. Then you'll be leet for sure. Sucks that the Caldari logi can't do the same thing... sadface for him. Or... you could use a laser.. those work against shields. Actually, if you can't kill a logi point-blank with that shotgun, you may have other issues. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 07:45:00 -
[77] - Quote
Im gonna go ahead and try this, 4 complex shield extenders 1 light damage mod 2 complex sprint mods 1 complex armor repairer 1 slot to increase CPU or PG s needed, IF i need it.
One badass shotgun
Remote explosives AV grenades Compact nanohive
how does it sound? i dont need scout armors anymore :3 I'll just run around shooting people in the face with 510 shields (no passive upgrades included,just the Caldari logi onnes) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
98
|
Posted - 2013.05.08 08:05:00 -
[78] - Quote
KING CHECKMATE wrote:Im gonna go ahead and try this, 4 complex shield extenders 1 light damage mod 2 complex sprint mods 1 complex armor repairer 1 slot to increase CPU or PG s needed, IF i need it.
One badass shotgun
Remote explosives AV grenades Compact nanohive
how does it sound? i dont need scout armors anymore :3 I'll just run around shooting people in the face with 510 shields (no passive upgrades included,just the Caldari logi onnes)
I would use lasers if people didnt complain and got the nerfed rock bottom :3
Yeah, let me know what the SP total is on maxing:
Caldari Medium (6x), Caldari Logistics (10x), Shield Extensions (3x), Armor Repair (3x), Dropsuit Biotic upgrades (3x),Kinetic Catalyzers (6x), Handheld weapon upgrades (2x) - since you need to max all of those for what you're asking. I'm also curious about the fitting cost on that one - since you're not using an passives for PG/CPU. You'd still need points in explosives and nanocircuitry for that too.
Without any passives at all, only the bare minimum in the shield/armor ones to get to extenders/reppers, and only 5 shotgun, no proficiency, and no fitting bonuses... 10.8 million. Enjoy! |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 08:09:00 -
[79] - Quote
Zeylon Rho wrote:KING CHECKMATE wrote:Im gonna go ahead and try this, 4 complex shield extenders 1 light damage mod 2 complex sprint mods 1 complex armor repairer 1 slot to increase CPU or PG s needed, IF i need it.
One badass shotgun
Remote explosives AV grenades Compact nanohive
how does it sound? i dont need scout armors anymore :3 I'll just run around shooting people in the face with 510 shields (no passive upgrades included,just the Caldari logi onnes)
I would use lasers if people didnt complain and got the nerfed rock bottom :3 Yeah, let me know what the SP total is on maxing: Caldari Medium (6x), Caldari Logistics (10x), Shield Extensions (3x), Armor Repair (3x), Dropsuit Biotic upgrades (3x),Kinetic Catalyzers (6x), Handheld weapon upgrades (2x) - since you need to max all of those for what you're asking. I'm also curious about the fitting cost on that one - since you're not using an passives for PG/CPU. You'd still need points in explosives and nanocircuitry for that too. Without any passives at all, only the bare minimum in the shield/armor ones to get to extenders/reppers, and only 5 shotgun, no proficiency, and no fitting bonuses... 10.8 million. Enjoy! I have enough. I might not get it 100% ready right away, but a couple of weeks. Did enough sp playing with my homies of ANON killers ;) I will,and i'll let you know how it turns out.
REMEMBER not everybody is new at this game... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
98
|
Posted - 2013.05.08 08:12:00 -
[80] - Quote
KING CHECKMATE wrote:Zeylon Rho wrote:KING CHECKMATE wrote:Im gonna go ahead and try this, 4 complex shield extenders 1 light damage mod 2 complex sprint mods 1 complex armor repairer 1 slot to increase CPU or PG s needed, IF i need it.
One badass shotgun
Remote explosives AV grenades Compact nanohive
how does it sound? i dont need scout armors anymore :3 I'll just run around shooting people in the face with 510 shields (no passive upgrades included,just the Caldari logi onnes)
I would use lasers if people didnt complain and got the nerfed rock bottom :3 Yeah, let me know what the SP total is on maxing: Caldari Medium (6x), Caldari Logistics (10x), Shield Extensions (3x), Armor Repair (3x), Dropsuit Biotic upgrades (3x),Kinetic Catalyzers (6x), Handheld weapon upgrades (2x) - since you need to max all of those for what you're asking. I'm also curious about the fitting cost on that one - since you're not using an passives for PG/CPU. You'd still need points in explosives and nanocircuitry for that too. Without any passives at all, only the bare minimum in the shield/armor ones to get to extenders/reppers, and only 5 shotgun, no proficiency, and no fitting bonuses... 10.8 million. Enjoy! I have enough. I might not get it 100% ready right away, but a couple of weeks. Did enough sp playing with my homies of ANON killers ;) I will,and i'll let you know how it turns out. REMEMBER not everybody is new at this game...
I can tell you already, you'll need the fitting bonuses as well. That's two 5x skills. Go forth, and reap on the battlefield. Try to avoid flux grenades though, and consider getting the shield and armor passives at some point. |
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
33
|
Posted - 2013.05.08 08:25:00 -
[81] - Quote
Zeylon Rho wrote:KING CHECKMATE wrote:Zeylon Rho wrote:KING CHECKMATE wrote:Im gonna go ahead and try this, 4 complex shield extenders 1 light damage mod 2 complex sprint mods 1 complex armor repairer 1 slot to increase CPU or PG s needed, IF i need it.
One badass shotgun
Remote explosives AV grenades Compact nanohive
how does it sound? i dont need scout armors anymore :3 I'll just run around shooting people in the face with 510 shields (no passive upgrades included,just the Caldari logi onnes)
I would use lasers if people didnt complain and got the nerfed rock bottom :3 Yeah, let me know what the SP total is on maxing: Caldari Medium (6x), Caldari Logistics (10x), Shield Extensions (3x), Armor Repair (3x), Dropsuit Biotic upgrades (3x),Kinetic Catalyzers (6x), Handheld weapon upgrades (2x) - since you need to max all of those for what you're asking. I'm also curious about the fitting cost on that one - since you're not using an passives for PG/CPU. You'd still need points in explosives and nanocircuitry for that too. Without any passives at all, only the bare minimum in the shield/armor ones to get to extenders/reppers, and only 5 shotgun, no proficiency, and no fitting bonuses... 10.8 million. Enjoy! I have enough. I might not get it 100% ready right away, but a couple of weeks. Did enough sp playing with my homies of ANON killers ;) I will,and i'll let you know how it turns out. REMEMBER not everybody is new at this game... I can tell you already, you'll need the fitting bonuses as well. That's two 5x skills. Go forth, and reap on the battlefield. Try to avoid flux grenades though, and consider getting the shield and armor passives at some point. I'll ''need'' them eventually.if i can hold my ground with militia i think i can use the incomplete loadout decently. TY,but flux or not flux, you always try to avoid grenades bro. ;0
Meh who am i kidding...i'll probably end up using Minmatar assaults anyways... that was me talking BS.Im not saying the Logi Caldari is OP.Its just WAY too good. At least reset the shield recharge time to the default 5s/10s they had before...that would be enough...i guess... |
Jack McReady
DUST University Ivy League
147
|
Posted - 2013.05.08 08:51:00 -
[82] - Quote
a flux, a headshot from laser rifle, scrambler pistol & in the future from the scrambler rifle and the caldari logi has no shields any more. problem? it is not like the big yellow head is hard to hit at all, the logi suits strafe speed is not very good. |
Adewale Gbaski
The Tritan Industries RISE of LEGION
1
|
Posted - 2013.05.08 10:31:00 -
[83] - Quote
Dude stop complaining and go somewhere; it's that type of complaining that got heavies(theyre suppose to be hard to kill)nerfed and scouts(sure they're annoying but their useful) nerfed. 1) lets start with the weapon of choice for Logis the Mass driver. These were nerfed bad and it shows.I have MDs skilled all the way with profiency and rapid reload skill up to 4 and I can barely kill anyone without spamming flux grenades. This leaves us dead in the water. 2) Most Logis aren't even in a role specific suit, meaning we don't have our equipment slots and we are useless. 3)you're just causing more problems as is, what you want, especially with eveeyone sucking right now, is to create a game full of equal non-role specific assault suits. Besides its not like assaults have ever really been badly nerfed. Logis are the most helpful role if you want them nerfed the game loses a chunk of ppl and its diversity
Don't BE A CLASS **** |
Adewale Gbaski
The Tritan Industries RISE of LEGION
1
|
Posted - 2013.05.08 10:33:00 -
[84] - Quote
***=Na tzi |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
34
|
Posted - 2013.05.08 11:03:00 -
[85] - Quote
i just fought a Caldari Logi bro from Pink fluffy bounty hunters.He was packing a Duvolle AR and Beautifull 650 shielding + who knows how much armor.125 maybe?.
Thats a 775 total HP Assault with 6.6 sprinting speed.(IF HE DIDNT USE SPRINTING SPEED MODS,which i doubt)
NO SUPPORT. Just good ol' Assault tanking. Yeah...DIVERSITY.....
Im off. Keep at it boys... |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
34
|
Posted - 2013.05.08 11:14:00 -
[86] - Quote
MODS , you can close this thread.
I'll just wait until the inevitable happens, and then , when diversity is gone and everybody is using Logis , i'll come back just to say : I told you so........ |
Jack McReady
DUST University Ivy League
148
|
Posted - 2013.05.08 11:15:00 -
[87] - Quote
KING CHECKMATE wrote:i just fought a Caldari Logi bro from Pink fluffy bounty hunters.He was packing a Duvolle AR and Beautifull 650 shielding + who knows how much armor.115 maybe?.
Thats a 765 total HP Assault with 6.6 sprinting speed.(IF HE DIDNT USE SPRINTING SPEED MODS,which i doubt)
NO SUPPORT. Just good ol' Assault tanking. Yeah...DIVERSITY.....
I just see the future: Beautiful yellow 6 man squads all equipped with Proto AR's Rushing in... All packed with nanohives,nanite injectors,remote explosives and what not. All packing 700+ HP.... Thats gonna be fun.
Im off. Keep at it boys... a single flux grenades leaves the whole squad at 100hp...
a single headshot from scrambler pistol leaves a shield tanked suit with no shields (and in the future also scramlber rifle) laser rilfe destroys shields in under a second. even the gallente AR, while not a direct counter, has a 10% damage bonus against shields.
in short: stop being terrible, get better and your problem is solved. |
Doctor Nihk
D3ath D3alers RISE of LEGION
13
|
Posted - 2013.05.08 11:35:00 -
[88] - Quote
The problem is.. In my eyes.. This suit should have been the opposite of the Gallente suit in terms of slots. 5 highs and 2 lows. People can and will easily abuse this suit by running NO equipment on it and dual tanking complex armor on the lows and damage mods with complex buffed shielding on the highs. So the people replying "zomg just flux" dont get it really. This suit absolutely has a better assault platform than the assault.. Platform. That makes.... Sense. The answer? Give this suit 4 equipment slots and make it the shield tank opposite to Gallente with 5 highs and 2 lows or whatever the **** it would be. See CCP. Balance. THATS HOW ITS DONE. |
achiever
pigs with fricken lazer beams
29
|
Posted - 2013.05.08 11:55:00 -
[89] - Quote
As a logi we are not op why five hi slots for Cal e war mod are not in yet but will be soon
|
Kesi Raae Kaae
Much Crying Old Experts
64
|
Posted - 2013.05.08 12:05:00 -
[90] - Quote
Dramatically lower the PG/CPU of Logistics suits and give all Logistics suits a sizable PG/CPU fitting bonus to Equipment.
There, that's an EVE-like solution to the problem and the fitting slots aren't even touched. |
|
100 proof
Seraphim Auxiliaries CRONOS.
9
|
Posted - 2013.05.08 13:36:00 -
[91] - Quote
my caldari logi has 679 shields 376 armor sprint speed is 4.7m.. to some this may seem OP.. but this set up cost 130k isk per death and 12million sp to spec into.. so basically OP is trying to say is 12mill sp shouldnt allow more skills dmg dmg reduction as 5 mill sp..
fyi 12mill sp maxed out weapon, dmg mods, shield ext, suits, & lvl 4 cpu/pg upgrades.. that means another 10mill is needed for tools, armor rep, armor plates, shield reg & rechrg.. logis OP???? id think b4 you speak.. any other class is speced & specialised around 15 mill... logis 25 mill if not more.. OH BTW if yall read as goid as QQ you could of specd what you think is OP... so CCP please dont punish other ppls decisions and hard earned sp b/c D-bags are to stupid to fend for themselves... nuff said have a nice day! |
Alldin Kan
Imperfects Negative-Feedback
196
|
Posted - 2013.05.08 13:54:00 -
[92] - Quote
100 proof wrote:my caldari logi has 679 shields 376 armor sprint speed is 4.7m.. to some this may seem OP.. but this set up cost 130k isk per death and 12million sp to spec into.. so basically OP is trying to say is 12mill sp shouldnt allow more skills dmg dmg reduction as 5 mill sp..
fyi 12mill sp maxed out weapon, dmg mods, shield ext, suits, & lvl 4 cpu/pg upgrades.. that means another 10mill is needed for tools, armor rep, armor plates, shield reg & rechrg.. logis OP???? id think b4 you speak.. any other class is speced & specialised around 15 mill... logis 25 mill if not more.. OH BTW if yall read as goid as QQ you could of specd what you think is OP... so CCP please dont punish other ppls decisions and hard earned sp b/c D-bags are to stupid to fend for themselves... nuff said have a nice day!
Doesn't change the fact that most players are treating this as an Oficcer Caldari Assault. Ever thought about it?
The main reason you are now using this suit is because of how easy it is to tank damage and for those many times I killed you with my SMG while you previously used Heavy.
Logi needs to be sidearm only to better fit their role, don't come in with the bs "we specialized into it so it's ok" when everyone currently treats this as a slayer. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
566
|
Posted - 2013.05.08 22:01:00 -
[93] - Quote
Has anyone stopped to think that those extra slots are meant for something we haven't gotten yet like EWAR modules. There's a reason for all the changes, and I think it's because of something that hasn't been implemented yet. |
Anthem Of Chaos
No-Mercy Get in the Van.
4
|
Posted - 2013.05.08 22:04:00 -
[94] - Quote
Alldin Kan wrote:
Doesn't change the fact that most players are treating this as an Oficcer Caldari Assault. Ever thought about it?
The main reason you are now using this suit is because of how easy it is to tank damage and for those many times I killed you with my SMG while you previously used Heavy.
Logi needs to be sidearm only to better fit their role, don't come in with the bs "we specialized into it so it's ok" when everyone currently treats this as a slayer.
Sidearm only?! Are you -Insult Deleted-, I run my logi with snipers, assault rifles, Lasor rifles, just about everything, even swarms. And I do so because my squad typically requires me to be the lynch pin. I am the most versatile person in the squad, and I did it last build too, I always roll around throwing compact nano's at peoples feet if I don't have a rep tool, trying to repair or revive people that simply respawn or run away from the reps, if you work with a dedicated squad Logi makes a ton of points, if you work solo well.. Solo logi rather sucks.
And as for the Logi QQ, I've been facing mostly proto assaults and getting dominated by them, saw a guy from No mans land with close to 700 shields on the proto assaults, so lets nerf them too aye?
What is needed is not a nerf to the proto logi, but the other proto suits need to be brought up to par. It's a PROTO suit. Best of the best. If it can't survive and do its job well, then why bother? Don't nerf in this case, you need to buff the other suits. Caldari Logi is an example of that 10-20m sp you invested actually paying off for once. Unlike alot of the other proto suits that are extremely lacking. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
228
|
Posted - 2013.05.08 22:15:00 -
[95] - Quote
This is the most fail thread to ever come out of these forums, are we all seriously entertaining the idea that this become a strict class based shooter? Go TF2 if that is what your wanting. Everyone is still just butt hurt about whatever their favorite toy was getting the same nerfs everyone else got and are now chasing phantoms with a nerf bat.
Normally perfectly reasonable posters going ********. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
18
|
Posted - 2013.05.08 22:25:00 -
[96] - Quote
Logi's need to be able to defend themselves to. Light weapons are light weapons and nobody is going to use a Logi that can only use a sidearm. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
174
|
Posted - 2013.05.08 23:33:00 -
[97] - Quote
They are what will be referred to as LOGIPROS, they are not LOGIBROS. They are using logi suits but they are not logibros. A logibro is a dedication, a calling of the highest order. These are killers, slayers, wolves hiding behind the uniform of a medic/mechanic/and a generally good guy. These men are to be feared. Watch yourselves and don't be fooled by their appearance. Minmatar and Amarr are still logibro in my book. I haven't tested the Caldari or Gallente (requires another 8mill sp to do so) but the others are definitely more geared to Logibro. Gallente has a huge possibility with all those low slots to be an amazing LogiBro or wild armor tank, we will see in time.
My first response the the Caldari Log was the same. It is an amazing shield tanking machine of death, an with the AMARR suit only having 3H/3L how can it compare? If these are the final builds of the suits, and we must assume that they are, then the balance would have to come in currently available items (flux and MD) or future items not yet out. Unfortunately that is what it is.
But, if ever a new item/mod comes out that completely destroys the shields of these players they will be sad, call for a nerf, and the whole thing starts over. They have skilled proto. So they must either make it work in other ways or skill into a new class. Or (hopefully a respec option is eventually put out) wait till may 14th and pray for a respec so you too can be cool like a logiPRO
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
568
|
Posted - 2013.05.09 02:45:00 -
[98] - Quote
RedBleach LeSanglant wrote:They are what will be referred to as LOGIPROS, they are not LOGIBROS. They are using logi suits but they are not logibros. A logibro is a dedication, a calling of the highest order. These are killers, slayers, wolves hiding behind the uniform of a medic/mechanic/and a generally good guy. These men are to be feared. Watch yourselves and don't be fooled by their appearance. Minmatar and Amarr are still logibro in my book. I haven't tested the Caldari or Gallente (requires another 8mill sp to do so) but the others are definitely more geared to Logibro. Gallente has a huge possibility with all those low slots to be an amazing LogiBro or wild armor tank, we will see in time.
My first response the the Caldari Log was the same. It is an amazing shield tanking machine of death, an with the AMARR suit only having 3H/3L how can it compare? If these are the final builds of the suits, and we must assume that they are, then the balance would have to come in currently available items (flux and MD) or future items not yet out. Unfortunately that is what it is.
But, if ever a new item/mod comes out that completely destroys the shields of these players they will be sad, call for a nerf, and the whole thing starts over. They have skilled proto. So they must either make it work in other ways or skill into a new class. Or (hopefully a respec option is eventually put out) wait till may 14th and pray for a respec so you too can be cool like a logiPRO
You mean like the I don't know... the Scrambler Rifle? |
Galm Fae
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.05.09 03:00:00 -
[99] - Quote
I actually have to admit, as much as I love my Logi suit, I try to use and honor system with it. I get, however, that some people may not. I would say
A) Limit the weapons you can use on it B) Limit slot choices, but offer some Logi exclusive equipment.
By limit slot choices I mean not permitting an armor or shielding upgrade, but in exchange make things like the repair tool or proximity scan enhancers logistic exclusives, just have forge guns are more or less limited to heavy units. Also, having NECOM priority would help balance. (IE, vehicles deploy faster.)
EDIT: Someone mentioned mass drivers. I ran with these and they proved a good but balanced solution I wouldn't even call mass drivers weapons as much as party poppers made to push enemies back. This really speaks logistics to me, as it would be less for kills and more for keeping a frontline back and setting up a good position for your team but otherwise getting raped by other merchs. At the end of the day, I have blown MYSELF up more times than another merch in a straight fight. |
Shouper of BHD
Better Hide R Die
96
|
Posted - 2013.05.09 03:06:00 -
[100] - Quote
KING CHECKMATE wrote:Logistic Suits are getting a little too much i say.They are creating a Meta staple of Massive total HP Assault units with unlimited restrictions and unlimited custom-ability...
They are supposed to be SUPPORT dropsuits.And they are ABUSED into creating Monstrous Assault Loadouts. AND IM TALKING SPECIFICALLY ABOUT HE CALDARI LOGI
What prevents a player of Tanking with , say a Calgari Logi? And this is not Regular Tanking. This is Heavy+ level tanking with Assault class speed.
2-3 Complex shield Extenders (that get a total of 25% efficiency EACH at level 5 Caldari Logi , 82.5+ per shield ext) 2-3 Complex damage mods Whatever the **** they want on their 4 low powered mod slots?
Any weapon they want...say Ar's or Shotguns? This is what players are using the massive CPU/PG and slots from the Logi and not what they are meant to, support.
So i say Limit the weapons that Logis can use, so that they stick to their role of support, or change class:
Sidearms Swarm launchers Laser Rifles And depending on how they turn out, maybe Plasma Guns.
EDIT: i just fought a Caldari Logi bro from Pink fluffy bounty hunters.He was packing a Duvolle AR and Beautifull 650 shielding + who knows how much armor.125 maybe?.
Thats a 775 total HP Assault with 6.6 sprinting speed.(IF HE DIDNT USE SPRINTING SPEED MODS,which i doubt.
: *
agreed, when I say the skill we were all saying (friends and I) that they would be HP beasts.
they should give bonuses to PG/CPU or equiptment NOT HP or damage or what have you. |
|
Shouper of BHD
Better Hide R Die
96
|
Posted - 2013.05.09 03:08:00 -
[101] - Quote
Jack McReady wrote:a flux, a headshot from laser rifle, scrambler pistol & in the future from the scrambler rifle and the caldari logi has no shields any more. problem? it is not like the big yellow head is hard to hit at all, the logi suits strafe speed is not very good.
well, I almost made it through the day without seeing a dumb comment *writes on board "days without dumb comments, 0" * |
Balzich Rotaine
Rotaine Shipping Inc
61
|
Posted - 2013.05.09 03:12:00 -
[102] - Quote
I wouldn't care if ccp limited logistics to a side arm. Pistols or Smg I hardly shoot mine anyway. Not saying its a good idea. Just saying that's all. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
48
|
Posted - 2013.05.09 03:14:00 -
[103] - Quote
Kesi Raae Kaae wrote:Dramatically lower the PG/CPU of Logistics suits and give all Logistics suits a sizable PG/CPU fitting bonus to Equipment.
There, that's an EVE-like solution to the problem and the fitting slots aren't even touched.
At the moment it's almost the equivalent (obviously the Logistics suits still need decent combat ability) of people flying around in Exequrors instead of Thoraxes because they're far better at the Thorax's intended combat role.
I kind of like that, good to see some people come with ideas for a fix.
I like that idea and its way more productive than being called bad by a guy who plays for DUST UNIVERSITY clan, LOL..... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
568
|
Posted - 2013.05.09 03:15:00 -
[104] - Quote
This thread is still the most idioc thing I've seen on the forums. Assaults get damage bonuses to slay and logis get bonuses for survival. Instead of crying for nerfs, brainstorm and suggest ways to buff your own respective nich to compensate. Make it an arms race, not a nerf war. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
48
|
Posted - 2013.05.09 03:23:00 -
[105] - Quote
Cosgar wrote:This thread is still the most idioc thing I've seen on the forums. Assaults get damage bonuses to slay and logis get bonuses for survival. Instead of crying for nerfs, brainstorm and suggest ways to buff your own respective nich to compensate. Make it an arms race, not a nerf war.
Its hard when one armor has 9 slots and your has 6-7 plus 1/3 less CPU-PG....
BTW i love taht people against the CAldari Logi being so powerfull ahve solid thinking and the others just say: ''This post is stupid'' , ''get better'' , blabla....
This is the internet, you can't possibly think you cant affect someone feelings by saying somthing like that,.....
@ Cosgar : The bonus for survival should be for HEAVIES not Logis. If logis would have Bonuses like: +5% HP When revived with Nanite injectors per level . OR +5% on Spawning speed on Drop uplinks.... Ok... But survival is for heavies and they dont survive. Slaying is for assaults , and they cant slay better than a Logi, cuz logis get the same weapons and morespace for bonuses. And scouts cant scout since they are detected and can go 1v1 against anything lol.(unless its from behind,and not all maps have that option)
Someone said that running one of these caldari logis at full proto was expensive... YES its expensive i know. But most Proto suits fully equipped are and hey dont have the tanking capacity of the logi, plus Why are peple crying about money if weall have a LOT of it since last reset?
Still like where this is going, would appreciate more productive comments from the people defending the logis, those you're stupid/ adapt/use flux grenades blabla are boring and dont help.....They actually make you look stupid, not me.....
I just exposed what i thought.
AGAIN, im not saying JUST Sidearms, just not weapons designed for Assault . Namely Mass drivers, AR's and Shotguns.... |
Balzich Rotaine
Rotaine Shipping Inc
61
|
Posted - 2013.05.09 03:28:00 -
[106] - Quote
Shotguns are a close range personal defense weapon. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 03:29:00 -
[107] - Quote
Anyhow. It was just my opinion. Again , i'll just wait till people realize the full assault potential of the Caldari Logi....
I KNOW why so many people are against removing Assault weapons from logi... i know...But Logi suits are first Support, and since last patch there has been less support and more tanking. But ok...
Im just ahead of my time..... |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 03:30:00 -
[108] - Quote
Balzich Rotaine wrote:Shotguns are a close range personal defense weapon.
Sub-machineguns are close range personal defense weapon. Shotguns are CQC offensive tool. Commando weapons. |
Balzich Rotaine
Rotaine Shipping Inc
61
|
Posted - 2013.05.09 03:32:00 -
[109] - Quote
KING CHECKMATE wrote:Anyhow. It was just my opinion. Again , i'll just wait till people realize the full assault potential of the Caldari Logi....
I KNOW why so many people are against removing Assault weapons from logi... i know...But Logi suits are first Support, and since last patch there has been less support and more tanking. But ok...
Im just ahead of my time..... Like I said I wouldn't care either way. Our medics in the military often only carried a pistol. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 03:33:00 -
[110] - Quote
Doctor Nihk wrote:The problem is.. In my eyes.. This suit should have been the opposite of the Gallente suit in terms of slots. 5 highs and 2 lows. People can and will easily abuse this suit by running NO equipment on it and dual tanking complex armor on the lows and damage mods with complex buffed shielding on the highs. So the people replying "zomg just flux" dont get it really. This suit absolutely has a better assault platform than the assault.. Platform. That makes.... Sense. The answer? Give this suit 4 equipment slots and make it the shield tank opposite to Gallente with 5 highs and 2 lows or whatever the **** it would be. See CCP. Balance. THATS HOW ITS DONE.
Not only , but the path specific bonuse are just ridiculous. up to +25% Shield extender proficiency? Pfft. They should have given THAT and 1 more High powered slot to Heavies... |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
569
|
Posted - 2013.05.09 03:34:00 -
[111] - Quote
Not every suit has to be limited to one specified role. If Logis want to run as assaults +1 and invested the SP, then go for it. I've been in squads where I'm not needed as a medic and switch over to more offensive fittings. It's called versatility.
If you feel something is imbalanced compared to your class, suggest ways to improve it. Stop trying to bring others down. We all spend the same SP and commit to our roles. How would you feel if someone wanted to nerf something you use?
I hope Remnant sees this thread. With all the hustle and bustle around uprising, he could probably use a good laugh. |
Balzich Rotaine
Rotaine Shipping Inc
61
|
Posted - 2013.05.09 03:36:00 -
[112] - Quote
KING CHECKMATE wrote:Balzich Rotaine wrote:Shotguns are a close range personal defense weapon. Sub-machineguns are close range personal defense weapon. Shotguns are CQC offensive tool. Commando weapons. Depends on how you use it I guess. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 03:41:00 -
[113] - Quote
Cosgar wrote:Not every suit has to be limited to one specified role. If Logis want to run as assaults +1 and invested the SP, then go for it. I've been in squads where I'm not needed as a medic and switch over to more offensive fittings. It's called versatility.
If you feel something is imbalanced compared to your class, suggest ways to improve it. Stop trying to bring others down. We all spend the same SP and commit to our roles. How would you feel if someone wanted to nerf something you use?
I hope Remnant sees this thread. With all the hustle and bustle around uprising, he could probably use a good laugh.
I played heavy. NErfed. Used HMG's - Nerfed Use scouts - Now, all other dropsuits got improvements, scouts are the same crap. I use shotgun - Nefed I used AR's - RAnge nerfed.
You see me whining that my scout cant get shot once cuz it evaporates. Or me complaining because Heavies are close to useless and a logi can run faster and tank better? NOPE.
Im just asking for Supports to act like supports.
@ Balzich Rotaine : Well yeah...Pretty much. But usually, say 90% of the time, the shotgun is for infiltration purposes. Attack purposes.... |
Balzich Rotaine
Rotaine Shipping Inc
61
|
Posted - 2013.05.09 03:44:00 -
[114] - Quote
Not in my house. Lol. Yeah I got what were saying. |
Patoman Radiant
ZionTCD Unclaimed.
93
|
Posted - 2013.05.09 03:44:00 -
[115] - Quote
If logis are so god, why do people even roll assults as they do. With heavy nerfs it should be world of logi's.
But its not... why?
Lower base HP (a bit)
No sidearm (that liittle bit of extra firepower can be dual winner, or makes you not a standing target with a oddweapon that can do close quarter fights like sniper or swarm launcher)
Also a bit slower too
So yea... While they do get allot of equipment, they give sacrifices for that equipment.
Most people don't even use equipment like needles and repairers, just gun, and gun.
Chose what you want, if you like the perks of one class go do it.
Unless a massive majority goes logi, its balanced. |
Balzich Rotaine
Rotaine Shipping Inc
61
|
Posted - 2013.05.09 03:45:00 -
[116] - Quote
I run a repair scout now anyway. Since logi is what all the cool kids are using |
Patoman Radiant
ZionTCD Unclaimed.
93
|
Posted - 2013.05.09 03:46:00 -
[117] - Quote
KING CHECKMATE wrote:Cosgar wrote:Not every suit has to be limited to one specified role. If Logis want to run as assaults +1 and invested the SP, then go for it. I've been in squads where I'm not needed as a medic and switch over to more offensive fittings. It's called versatility.
If you feel something is imbalanced compared to your class, suggest ways to improve it. Stop trying to bring others down. We all spend the same SP and commit to our roles. How would you feel if someone wanted to nerf something you use?
I hope Remnant sees this thread. With all the hustle and bustle around uprising, he could probably use a good laugh. I played heavy. NErfed. Used HMG's - Nerfed Use scouts - Now, all other dropsuits got improvements, scouts are the same crap. I use shotgun - Nefed I used AR's - RAnge nerfed. You see me whining that my scout cant get shot once cuz it evaporates. Or me complaining because Heavies are close to useless and a logi can run faster and tank better? NOPE. Im just asking for Supports to act like supports. @ Balzich Rotaine : Well yeah...Pretty much. But usually, say 90% of the time, the shotgun is for infiltration purposes. Attack purposes....
You make a point about scouts and heavys being suckifyed (they do have less slots), but that would indicate moreso that both assults and logi have it good, then just logis. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
570
|
Posted - 2013.05.09 03:47:00 -
[118] - Quote
KING CHECKMATE wrote:Cosgar wrote:Not every suit has to be limited to one specified role. If Logis want to run as assaults +1 and invested the SP, then go for it. I've been in squads where I'm not needed as a medic and switch over to more offensive fittings. It's called versatility.
If you feel something is imbalanced compared to your class, suggest ways to improve it. Stop trying to bring others down. We all spend the same SP and commit to our roles. How would you feel if someone wanted to nerf something you use?
I hope Remnant sees this thread. With all the hustle and bustle around uprising, he could probably use a good laugh. I played heavy. NErfed. Used HMG's - Nerfed Use scouts - Now, all other dropsuits got improvements, scouts are the same crap. I use shotgun - Nefed I used AR's - RAnge nerfed. You see me whining that my scout cant get shot once cuz it evaporates. Or me complaining because Heavies are close to useless and a logi can run faster and tank better? NOPE. Im just asking for Supports to act like supports. @ Balzich Rotaine : Well yeah...Pretty much. But usually, say 90% of the time, the shotgun is for infiltration purposes. Attack purposes.... First off, a moment of silence for the heavy. I killed one ADS with a SMG. Not because he was in my way, but to put him out of his misery.
......
If you know what it feels like to get nerfed after finding your niche, why try to impose that on someone else? We both care about Dust 514, but don't you think the nerf bat has been swung a bit too much. It's getting a bit counterproductive. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 03:48:00 -
[119] - Quote
Because if i want to play heavy and i dont want to use yellow colored dropsuits just because they are better.
Or everything is good, or everything is bad.
Not good logis and assaults and bad scouts and heavies.... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
570
|
Posted - 2013.05.09 03:53:00 -
[120] - Quote
So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait.... |
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 03:55:00 -
[121] - Quote
Cosgar wrote:So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait.... Pretty much.
Problem? |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 04:00:00 -
[122] - Quote
Patoman Radiant:If logis are so god, why do people even roll assults as they do. With heavy nerfs it should be world of logi's. >>>>The Build is too new, but people will soon realize. Not to mention the noobs and scrubs. But lots Pro people are already running Caldari dropsuits Logi as we speak, And for Assault Purposes.
But its not... why?
Lower base HP (a bit)>>>> Yeah,only the minmatar logi can cry about low HP. The rest are near Assault level. Not to mention the speed which Logis Regenerate Shield, is close to scout level too.If even. Caldari Logi: Recharge/ Depleted : 4s/6s. Scouts Recharge / Depleted: 4s/8s
No sidearm (that liittle bit of extra firepower can be dual winner, or makes you not a standing target with a oddweapon that can do close quarter fights like sniper or swarm launcher).>>>> Sidearm is not important if you plan running around with a AR with 1-2 damage modifiers and 3-4 82.5 Shield extenders.
Also a bit slower too>>>>>With 4 Low power slots thats easily fixed.
So yea... While they do get allot of equipment, they give sacrifices for that equipment.>>>Thats wht logis are about. Equipment is for the support roles.Logis need them.so yeah you are right here.
Most people don't even use equipment like needles and repairers, just gun, and gun. >>>>Exactly
Chose what you want, if you like the perks of one class go do it.
Unless a massive majority goes logi, its balanced.>>>> The built just came out. As soon as they realize you'll see. |
Balzich Rotaine
Rotaine Shipping Inc
61
|
Posted - 2013.05.09 04:08:00 -
[123] - Quote
Buff the assault don't nerf logi |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 04:11:00 -
[124] - Quote
Balzich Rotaine wrote:Buff the assault don't nerf logi well, the heavies and Scouts need the buff more i'd say thou... |
Cruxio
Zumari Force Projection Caldari State
1
|
Posted - 2013.05.09 04:14:00 -
[125] - Quote
KING CHECKMATE wrote:Balzich Rotaine wrote:Buff the assault don't nerf logi well, the heavies and Scouts need the buff more i'd say thou...
Haha, I agree, least we forget the other 20% of the population. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
570
|
Posted - 2013.05.09 04:14:00 -
[126] - Quote
KING CHECKMATE wrote:Cosgar wrote:So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait.... Pretty much. Problem? That kind of thinking is going to kill this game. Why not suggest things to promote a perfect imbalance so the meta game expands beyond crying nerf on the forums. |
Balzich Rotaine
Rotaine Shipping Inc
62
|
Posted - 2013.05.09 04:16:00 -
[127] - Quote
Yeah buff em all leave the logi where it is |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
570
|
Posted - 2013.05.09 04:17:00 -
[128] - Quote
Balzich Rotaine wrote:Yeah buff em all leave the logi where it is Buff all the things! |
Doyle Reese
OSG Planetary Operations Covert Intervention
2
|
Posted - 2013.05.09 04:18:00 -
[129] - Quote
their Light Weapon slot should just be a sidearm instead |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 04:21:00 -
[130] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait.... Pretty much. Problem? That kind of thinking is going to kill this game. Why not suggest things to promote a perfect imbalance so the meta game expands beyond crying nerf on the forums.
''So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait...''
This kind of comments are the ones that will kill the game. Not me looking for balance.BRO. |
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 04:21:00 -
[131] - Quote
Cosgar wrote:Balzich Rotaine wrote:Yeah buff em all leave the logi where it is Buff all the things! I could live with that. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
571
|
Posted - 2013.05.09 04:25:00 -
[132] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait.... Pretty much. Problem? That kind of thinking is going to kill this game. Why not suggest things to promote a perfect imbalance so the meta game expands beyond crying nerf on the forums. ''So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait...'' This kind of comments are the ones that will kill the game. Not me looking for balance.BRO. People have been crying for nerfs for 2 years and Dust 514 is still pretty screwed up. Don't you think it's time to try something different? |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 04:34:00 -
[133] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait.... Pretty much. Problem? That kind of thinking is going to kill this game. Why not suggest things to promote a perfect imbalance so the meta game expands beyond crying nerf on the forums. ''So, you're crying nerf because everyone else has? That's like using an AR because everyone else is. Oh wait...'' This kind of comments are the ones that will kill the game. Not me looking for balance.BRO. People have been crying for nerfs for 2 years and Dust 514 is still pretty screwed up. Don't you think it's time to try something different? I agree with you there. I would ask for BUFFS on both Scouts and Heavies.
But Companies seldomly Buff, but they always nerf. So i think i would be more successful in my ordeal if i request a nerf..... |
Zondervin Tau
Reaper Galactic
12
|
Posted - 2013.05.09 04:43:00 -
[134] - Quote
All Logi have -50% damage on all light weapons.
Problem solved
Zon |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
49
|
Posted - 2013.05.09 04:46:00 -
[135] - Quote
Zondervin Tau wrote:All Logi have -50% damage on all light weapons.
Problem solved
Zon
LOL that could work, but if i could choose. I would go with Buffing everything else. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
574
|
Posted - 2013.05.09 05:05:00 -
[136] - Quote
Zondervin Tau wrote:All Logi have -50% damage on all light weapons.
Problem solved
Zon KING CHECKMATE, I retract my statement about this thread being the most idiotic thing I've seen. |
Gawen Eadan
Militaires-Sans-Frontieres
0
|
Posted - 2013.05.09 05:24:00 -
[137] - Quote
Alldin Kan wrote:100 proof wrote:my caldari logi has 679 shields 376 armor sprint speed is 4.7m.. to some this may seem OP.. but this set up cost 130k isk per death and 12million sp to spec into.. so basically OP is trying to say is 12mill sp shouldnt allow more skills dmg dmg reduction as 5 mill sp..
fyi 12mill sp maxed out weapon, dmg mods, shield ext, suits, & lvl 4 cpu/pg upgrades.. that means another 10mill is needed for tools, armor rep, armor plates, shield reg & rechrg.. logis OP???? id think b4 you speak.. any other class is speced & specialised around 15 mill... logis 25 mill if not more.. OH BTW if yall read as goid as QQ you could of specd what you think is OP... so CCP please dont punish other ppls decisions and hard earned sp b/c D-bags are to stupid to fend for themselves... nuff said have a nice day! Doesn't change the fact that most players are treating this as an Oficcer Caldari Assault. Ever thought about it? The main reason you are now using this suit is because of how easy it is to tank damage and for those many times I killed you with my SMG while you previously used Heavy. Logi needs to be sidearm only to better fit their role, don't come in with the bs "we specialized into it so it's ok" when everyone currently treats this as a slayer. p.s we had 100 proof on our side today, even with his build I saw him die, and get between 5th to 10th on the team, can't remember exact, not op or he would be top of the board and deathless. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
52
|
Posted - 2013.05.09 06:31:00 -
[138] - Quote
You 100% proof has been revoked, just because 1 dude doesnt know how to take advantage of his suit: I'll give you numbers as i play then:
Game : Skirmish
Clan, The GENERALS 5 of them Revol Frog - 21/1 KD Yesukei - 15/2 KD Dragonspawn4E - 12-0 Fearless Pilot - 14/2 Slimjt333 - 4/8
Except SLim , All of them were using...what was it.... Hm... Ah yeah , CALDARI PROTOSUITS with 600+ Shield / 300+ Armor All my team, negative, the second best went 4-15 And we had 2 clans.
Me playing as Heavy : 10/10 . And i dont even have as much total HP as they had. They all Used Duvolles or GEK. Support? LOL
Logis whine about SPEED,but with all the range nerfs, total HP is all that matters.
Telling you, yellow assault squads for the win...
Extra note, This dudes resisted 5 shots straight of a milita shotgun to the face... And still had armor to spare. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
52
|
Posted - 2013.05.09 06:55:00 -
[139] - Quote
Next game, skirmish. Enemy: Best place Aucune ID / 19-7 . He was a one man army. I needed to unload my 45 Milita assault rifle bullets in his face, and after that unload my Toxin sub machinegun to kill him 4 times. Thats me thou, the rest of my team couldnt handle him.
My team, Me best with 17-6. Second, Nassory. 16-7. Guess what he was using.... LOLOLOL
I wont even have to wait much longer, the more people get SP the faster i c these Ck.o Caldari Logis... XD
Soon every competitive player will be running them. unless Scrambler rifles really do a good job vs shields....(which i REALLY REALLY HOPE, i have my faith on scrambler rifles.With them Heavies wont be so useless.....)
I think i could go on,but unless i get another game where those suits really make a difference i will not keep posting this, i want to enjoy the game too...
Point being, give it a couple of weeks and you'll see the yellow armies XD |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
54
|
Posted - 2013.05.09 10:57:00 -
[140] - Quote
SO the amount of logi suits i've seen after my game session was roughly about 50% of players.
That means 50% of players were running logis, the amount of times i was revived 0. The amount of ammo on the fiield, 0. the amount of times i was revived , 0...
And about 90% of the players both in my team and enemies that i saw rocking a yellow caldari proto suit, went over 6 KDR.MINIMUM.
F***** Ridiculous.
That suit is broken. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
594
|
Posted - 2013.05.09 11:02:00 -
[141] - Quote
KING CHECKMATE wrote:SO the amount of logi suits i've seen after my game session was roughly about 50% of players.
That means 50% of players were running logis, the amount of times i was revived 0. The amount of ammo on the fiield, 0. the amount of times i was revived , 0...
And about 90% of the players both in my team and enemies that i saw rocking a yellow caldari proto suit, went over 6 KDR.MINIMUM.
F***** Ridiculous.
That suit is broken. You're not getting revived, repaired, or resupplied because we can't do it. The radial menu is screwed up worse than before and it's damn near impossible to revive someone. One of my squad mates died and 3 of us hovered around him with needles trying to find where the game wants us to stab them. Devs are looking into it though. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
8
|
Posted - 2013.05.09 12:30:00 -
[142] - Quote
Behold di god logistics with your peasant suits :) |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
180
|
Posted - 2013.05.09 16:32:00 -
[143] - Quote
Cosgar wrote:KING CHECKMATE wrote:SO the amount of logi suits i've seen after my game session was roughly about 50% of players.
That means 50% of players were running logis, the amount of times i was revived 0. The amount of ammo on the fiield, 0. the amount of times i was revived , 0...
And about 90% of the players both in my team and enemies that i saw rocking a yellow caldari proto suit, went over 6 KDR.MINIMUM.
F***** Ridiculous.
That suit is broken. You're not getting revived, repaired, or resupplied because we can't do it. The radial menu is screwed up worse than before and it's damn near impossible to revive someone. One of my squad mates died and 3 of us hovered around him with needles trying to find where the game wants us to stab them. Devs are looking into it though.
Amen, broken gameplay means I can't help my bros out. I run all over their corpses jamming the triggers and anything else just to try and find the right point to pick them up to no avail. I'm sorry, the game is just so broken that bleeding out is really your only option right now, sorry, even in the nice proto suits and great equipment. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
55
|
Posted - 2013.05.09 21:40:00 -
[144] - Quote
RedBleach LeSanglant wrote:Cosgar wrote:KING CHECKMATE wrote:SO the amount of logi suits i've seen after my game session was roughly about 50% of players.
That means 50% of players were running logis, the amount of times i was revived 0. The amount of ammo on the fiield, 0. the amount of times i was revived , 0...
And about 90% of the players both in my team and enemies that i saw rocking a yellow caldari proto suit, went over 6 KDR.MINIMUM.
F***** Ridiculous.
That suit is broken. You're not getting revived, repaired, or resupplied because we can't do it. The radial menu is screwed up worse than before and it's damn near impossible to revive someone. One of my squad mates died and 3 of us hovered around him with needles trying to find where the game wants us to stab them. Devs are looking into it though. Amen, broken gameplay means I can't help my bros out. I run all over their corpses jamming the triggers and anything else just to try and find the right point to pick them up to no avail. I'm sorry, the game is just so broken that bleeding out is really your only option right now, sorry, even in the nice proto suits and great equipment.
Ok Thats that, i didnt know,ty for the info. But AGAIN , im not talking about the people who use Proto Logis to help their team, but the ones using them as Assault v.2.0
Yesterday i played about 5 hours, got to see a good amount of those suits.6 men squad with 700-900+ total HP stomping down on everything,not always had a chance to even throw a flux grenades, those Poto AR can cut through you like butter with a simple complex damage mod... I just Hope the scrambler rifle works and will have to replace my precious AV grenades with flux...
I wont complain anymore. I think i'll let the game run its course and later when everybody is fed up of Proto Logi-Assault modes , i'll come back to say: Told you so.
I the meanwhile do your thing. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
601
|
Posted - 2013.05.09 22:13:00 -
[145] - Quote
KING CHECKMATE wrote:RedBleach LeSanglant wrote:Cosgar wrote:KING CHECKMATE wrote:SO the amount of logi suits i've seen after my game session was roughly about 50% of players.
That means 50% of players were running logis, the amount of times i was revived 0. The amount of ammo on the fiield, 0. the amount of times i was revived , 0...
And about 90% of the players both in my team and enemies that i saw rocking a yellow caldari proto suit, went over 6 KDR.MINIMUM.
F***** Ridiculous.
That suit is broken. You're not getting revived, repaired, or resupplied because we can't do it. The radial menu is screwed up worse than before and it's damn near impossible to revive someone. One of my squad mates died and 3 of us hovered around him with needles trying to find where the game wants us to stab them. Devs are looking into it though. Amen, broken gameplay means I can't help my bros out. I run all over their corpses jamming the triggers and anything else just to try and find the right point to pick them up to no avail. I'm sorry, the game is just so broken that bleeding out is really your only option right now, sorry, even in the nice proto suits and great equipment. Ok Thats that, i didnt know,ty for the info. But AGAIN , im not talking about the people who use Proto Logis to help their team, but the ones using them as Assault v.2.0 Yesterday i played about 5 hours, got to see a good amount of those suits.6 men squad with 700-900+ total HP stomping down on everything,not always had a chance to even throw a flux grenades, those Poto AR can cut through you like butter with a simple complex damage mod... I just Hope the scrambler rifle works and will have to replace my precious AV grenades with flux... I wont complain anymore. I think i'll let the game run its course and later when everybody is fed up of Proto Logi-Assault modes , i'll come back to say: Told you so. I the meanwhile do your thing. In the meantime, I suggest that you brainstorm for ways to reinforce other gaming mechanics to compensate for what can be perceived as imbalanced. Each dropsuit class, weapon, and vehicle brings a different aspect to the battlefield and should be respected for its variety instead of shunned for its differences. We all care about Dust 514 and want it to grow to be the incredible game we all want it to be, but constantly suggesting for nerfs shouldn't be the only option. Respect each gaming mechanic for having advantages over others and learn their weaknesses to make them your advantage. |
Galm Fae
Seituoda Taskforce Command Caldari State
3
|
Posted - 2013.05.10 03:01:00 -
[146] - Quote
Doctor Nihk wrote:The problem is.. In my eyes.. This suit should have been the opposite of the Gallente suit in terms of slots. 5 highs and 2 lows. People can and will easily abuse this suit by running NO equipment on it and dual tanking complex armor on the lows and damage mods with complex buffed shielding on the highs. So the people replying "zomg just flux" dont get it really. This suit absolutely has a better assault platform than the assault.. Platform. That makes.... Sense. The answer? Give this suit 4 equipment slots and make it the shield tank opposite to Gallente with 5 highs and 2 lows or whatever the **** it would be. See CCP. Balance. THATS HOW ITS DONE. This. THIIIIIIIS. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
62
|
Posted - 2013.05.10 03:10:00 -
[147] - Quote
Cosgar: ''In the meantime, I suggest that you brainstorm for ways to reinforce other gaming mechanics to compensate for what can be perceived as imbalanced. Each dropsuit class, weapon, and vehicle brings a different aspect to the battlefield and should be respected for its variety instead of shunned for its differences. We all care about Dust 514 and want it to grow to be the incredible game we all want it to be, but constantly suggesting for nerfs shouldn't be the only option. Respect each gaming mechanic for having advantages over others and learn their weaknesses to make them your advantage''
I did see? XD
https://forums.dust514.com/default.aspx?g=posts&t=75241&find=unread |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
608
|
Posted - 2013.05.10 03:12:00 -
[148] - Quote
KING CHECKMATE wrote:Cosgar: ''In the meantime, I suggest that you brainstorm for ways to reinforce other gaming mechanics to compensate for what can be perceived as imbalanced. Each dropsuit class, weapon, and vehicle brings a different aspect to the battlefield and should be respected for its variety instead of shunned for its differences. We all care about Dust 514 and want it to grow to be the incredible game we all want it to be, but constantly suggesting for nerfs shouldn't be the only option. Respect each gaming mechanic for having advantages over others and learn their weaknesses to make them your advantage'' I did see? XD https://forums.dust514.com/default.aspx?g=posts&t=75241&find=unread Yeah, I've been commenting on your suggestions lol |
Cross Atu
Conspiratus Immortalis League of Infamy
935
|
Posted - 2013.05.10 07:36:00 -
[149] - Quote
So the OP goes up against Pink Fully mercs, using the now brokenly op Tac and decides this means the Logi suit is broken and should be nerfed.
You know it was a running gag between myself and the various Corps I squad with that we'd know the forums had hit a new low when the "nerf Logi" threads started to show up, I guess the punchline is that such a thread actually exists now
Here's a basic list of flaws in the premise 1) The weapon (and likely damage mod stacking) is broken or broken twice if we include the assumption of stacked mods. 2) Balancing game mechanics around outliers (like top players) is poor practice and diminishes the quality of the game. PFBz have proven they have upper tier competitive skill. 3) Flux Grenades. Caldari shield tanked suits are one of the only things I can consistently kill with my over nerfed MD simply because they evaporate if you look at them wrong after a flux.
Now all that being said the assault suits should have specializations that make them attractive to those in assault roles. Heavies very much need some love starting with a real fix to the mass over nerf on the HMG Scouts are not weaker than Logi in Uprising and are getting some love anyway as more scout suits and the cloak come out.
Final note, all aiming and hit detection are pretty bad at the moment, which should be resolved before breaking out the nerf bat.
0.02 ISK Cross |
RKRK
The Southern Legion RISE of LEGION
0
|
Posted - 2013.05.10 08:07:00 -
[150] - Quote
Did anyone notice how the original post said " IM TALKING SPECIALLY ABOUT HE CALDARI LOGI" and then gives a solution for all the logi races?
|
|
Coleman Gray
GunFall Mobilization Covert Intervention
258
|
Posted - 2013.05.10 08:25:00 -
[151] - Quote
Logi's are fine, It's not a support suit, it's a logistical suit, It does what you want it to do but it will never be as good in battle as an assault due to assaults just having better base stats, whatever combat orientated loadout you use, it would be more combat effective with an assault. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
69
|
Posted - 2013.05.10 09:08:00 -
[152] - Quote
Obviously, you havnt played a lot lately , not only our friends of PFB but eveyone is using Heavy modded Logis as assault drop suits. Legistics? yeah.
But i dont think a single Suit type should be able to do it ALL. |
Rogatien Merc
Ill Omens EoN.
26
|
Posted - 2013.05.10 09:35:00 -
[153] - Quote
KING CHECKMATE wrote:NeoWraith Acedia wrote:KING CHECKMATE wrote:Im asking for limitations on the weapons they use.
Biggest nerf ever, I'd rather lose 3 slots than not be allowed to use an AR. EXACTLY. Wanna use AR some other Dropsuit. Logis are for Support, not Assault purposes. Dude... then no light weps or sidearm on hvy and only sidearm for scouts and no equip for assaults and ... get an fing clue and let Ppl play the game. If they r maxing combat at expense of equipment as u suggest... let them ghetto assault ftw.
Oh and nerf the battle Badger too. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
431
|
Posted - 2013.05.10 12:32:00 -
[154] - Quote
@KING CHECKMATE is raging on about getting butt hurt by Logi Bros that use ... (gasp!) actual weapons*.
He would prefer they carry tissues around so his life would be better. Then Logi Bros on his side can wipe up his QQ that is threatening to fill his helmet and drown him in his own sweet irony.
However, the entire point of the game is to play how you want, figure out what works, get SP to spend on the Skills you need to support that play style and have fun. It is not the point of the game to be limited to what KC likes and dislikes.
KC found out that some Logi Bros like to kick his hind end.
HTFU.
* My default AR is a GEK. Maybe the Duvolle one day. Not just for Logi but even my Scout! So naughty. |
xp3ll3d dust
The Southern Legion RISE of LEGION
57
|
Posted - 2013.05.16 11:11:00 -
[155] - Quote
KING CHECKMATE wrote: POINT IS, CCP NEEDS TO CHECK THESE PLAYERS AND MAKE LOGI WHAT THEY ARE SUPPOSED TO BE, A SUPPORT CLASS.
Read it as "make my class better and nerf all other classes". This is starting to sound like the WoW forums. |
xp3ll3d dust
The Southern Legion RISE of LEGION
57
|
Posted - 2013.05.16 11:15:00 -
[156] - Quote
KING CHECKMATE wrote:First of all im not ASKING for a nerf on logis, learn to read. Im asking for limitations on the weapons they use. Logis need all those slots and CPU / PG for SUPPORT, not Assault purposes.
Then how about just restricting so they can't use damage mods? That way if they do have a crazy amount of HP it is to keep themselves alive while trying to keep their team mates alive. |
Joey-Number1
Maniacal Miners INC The Omega Industries
44
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Posted - 2013.05.17 07:02:00 -
[157] - Quote
Zeylon Rho wrote:It costs people that went proto Caldari Logistics 5 million SP. You think the suit is too strong, but it represents a gigantic SP investment. Even stacking all 5 upper slots on a proto with complex extenders wouldn't save your shields from a single level 1 flux grenade.
The Amarr Logi has great armor repping passives. The minny is fast, and gets a hacking bonus. The Gallente.... uh... looks nice.
Logistics players have a gigantic SP sink just to get the suit (5m). The equipment skills all sit at 3x. All that before you've touched weapons.
Perhaps what actually needs tuning here is the special assault suits (which are mostly identical to medium frame suits), or the special scout suits (which are mostly identical to light frames), or the sentinel suits (which seem worse than the basic heavy frames).
Logis don't need to be nerfed because people can't figure out how shields work. The logi PG/CPU difference is to fit all the equipment and slots. Have you seen what happened to low level equipment? It's nerfed to crazy town. Useful hives and links have all been pushed to the high end. Even with better PG/CPU, logis will have problems fitting.
Maybe post some feedback about altering the specialization suits (outside logis) so they're not the same as basic frames rather than nerfing the role that got some differentiation (at the cost of any low-tier suits with multiple slots).
This .. Please CCP listen to these kind of people that know something about the logistics or to those actually play them.. if you dont play logistics you hardly know how hard it is to fit them those extra slots are needed to fit PG and CPU upgrade modules to actually fit all the equipment and now with the eq nerf, the standard things like nanohives are bad and you need to skill to better variants which ofc needs so much pg and cpu that its close to a protoype weapon pg cpu requirements.
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Jack McReady
DUST University Ivy League
236
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Posted - 2013.05.17 07:53:00 -
[158] - Quote
the amarr logi is actually on the weak side. it has less PG/CPU than its assault counterpart (unlike all the other suits). it has less loss thus cant tank as excessively as those other logis and it has only 3 equipment slots. sure the sidearm is nice but you only get it at proto level (yeah you heard it right, you dont get the major benefit of the amarr logi suit till proto levels, the benefit you pay 2 slots for)
and the problem is the racial skill bonus on logis and assault. the assault skill bonus is useless on some suits, shield recharge on armor tank? most of the racial assault bonuses are too. it is fine on the amarr logi but the other logi bonuses are either useless or too good. fix that first and then fine tune everything else. |
Doshneil Antaro
SVER True Blood Unclaimed.
61
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Posted - 2013.05.18 18:56:00 -
[159] - Quote
one more time I'll say this. Ive set up my med basic proto suit (assault) the same as my logi proto but also added an extra armor plate to my logi to the extra slot. My assault suit trumps the logi in total shild, shield recharge, stamina and stamina recharge, and walk/run speeds. The logi has more armor, but the assault still has more combined hp. The logi also did have more armor rep, do to my racial bonus.This makes the assault still the clear leader for assault front line slayer. The caldari bonus might need to be looked into, but stop being babies and crying for all logi nerfs. As is the logi player base is small, and if you make it any weaker than it is, I have no doubt most of the vet logis will respec all together. If it was up to assault, logis would have the hp of scout with the speed of a heavy, 2 equipment slots, and be only able to sidearms. CCP needs to look into the actually stats they way I have, and learn to ignore every complaint if on paper they hold no merit. CCP should look into the caldari bonus and come up with a solution for that racial bonus, and leave the rest of the logis alone. |
Doshneil Antaro
SVER True Blood Unclaimed.
62
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Posted - 2013.05.20 19:45:00 -
[160] - Quote
Sorry I tooj another breath and have more to say on this issue. As per the posted title, I am curious as to whyat and why logis must be support? Scouts run around with shottys not acting like snipers. Heavies running around with lasers last build, ars this one. Assualts using sniper rifles. Why does op or anyone that agrees with him tthink logis are any different. By support it seems thatyou mean medic. Why cant a minmataur play demolishions and use that hacking objs to better himself? This tread just shows the shallow minded opinions about what logistics is and is susposed to be, Without anyone hat is complaining to look into what stats the logi starts with and what his maximum stats can be. You all just see those extra slots thinking we could just stack to outmatch oher suits, when the truth is we are stacking to try to keep up with the rest. A modded assault out stats that of the modded logi suit in terms of killing and survival. |
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Draco Cerberus
Purgatorium of the Damned
45
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Posted - 2013.05.20 20:43:00 -
[161] - Quote
Rusty Shallows wrote:Cosgar wrote:You want to ****ing nerf medics now?! WTF is wrong with these forums? Its a new dawn.
More like a new low... cripple the slow moving people keeping their asses supplied and repped, sure that sounds like a riot of laughs.
Flux grenade...poof almost dead logi assault. |
Cross Atu
Conspiratus Immortalis League of Infamy
998
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Posted - 2013.05.20 21:03:00 -
[162] - Quote
KING CHECKMATE wrote:Logistic Suits are getting a little too much i say.They are creating a Meta staple of Massive total HP Assault units with unlimited restrictions and unlimited custom-ability...
They are supposed to be SUPPORT dropsuits.And they are ABUSED into creating Monstrous Assault Loadouts. AND IM TALKING SPECIALLY ABOUT HE CALDARI LOGI
What prevents a player of Tanking with , say a Calgari Logi? And this is not Regular Tanking. This is Heavy+ level tanking with Assault class speed. None of the numbers I've seen support the idea that what you're saying is actually possible. Present an actual fit with skills, include PG/CPU requirements and slot consumption then tally the SP and ISK invested to attain said fit compared side by side with the comparable racial Assault suit.
Are you able to build a combat effective fit which does not rely on the AR line? If there aren't several options for alternate weapons then it implies the problem isn't in the dropsuit it's in the weapon line.
Also, you mention you're talking about the Cal Logi yet are making statements about Logi in general and about the dropsuits, why not tweak the Cal Logi specific racial buff?
For that matter if Assaults are doing their job why not look at their race specific buffs? The slayers I know tend to find those buffs uninspiring, sounds like they may need a touch up as well. Those two changes alone redefine balance with many implications and still don't need to touch dropsuit stats.
Play Heavy? Cool give me 3-4 Heavy fits mirroring the Logi fit, lets compare cost in SP/ISK and final stats.
You've mentioned you think all suits need a buff if Logi stays the same, so with the fits already listed above tweak the numbers to where you think balance would be proper and explain why.
Oh, and one more note to close, the whole hitbox size thing is a myth (if I'm wrong do please feel free to link me where CCP confirms that they're using differing hitbox sizes in the live release of Dust).
0.02 ISK Cross
ps ~ offer is open to anyone, build the fits, show the numbers, make your case. Just use more than impressions and rhetoric and remember that SP investment and ISK cost per fit both matter as do all the stats on a final fit not just a cheery picked selection. |
Ecshon Autorez
Nova Tech Marines Hephaestus Forge Alliance
25
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Posted - 2013.05.20 21:10:00 -
[163] - Quote
First post was TL;DR and I'm not going to bother reading through 9 pages when I can't be bothered to read the first post. This post will be in response to what I think this is about: Assault players using Logistics suits for their increased slot count. Or Logis just not healing, reviving, ect.
If they feel like tanking and such, let them, they are giving up their sidearm for it (unless they are Amarr, the most combat oriented Logi suit in my opinion, to be used by Assault players that pull double duty as Logi).
Odds are, they'll still have some PG/CPU left so they'll most likely fit equipment onto it, it might not be high end equipment, or equipment that's really usefull in the current situation, but it'll help support the team none the less.
For Logis that actually ARE Logis not helping.... Can't really say much about them, I CAN say that since Chromosome I have found myselft healing and supporting my team less and less (I blame being stuck in a Skinweave because Logi suits cost more SP than I thought so I didn't have enough to get them, as well as the wheel seeming sluggish and unresponsive, and the nanite injector rarely reviving).
Keep in mind that they might not have the necessary equipment to assist you. If you need ammo but the Logi only has an active scanner, remote explosives, and drop uplink, then they won't be able to help. |
Cross Atu
Conspiratus Immortalis League of Infamy
999
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Posted - 2013.05.20 21:19:00 -
[164] - Quote
Ecshon Autorez wrote:First post was TL;DR and I'm not going to bother reading through 9 pages when I can't be bothered to read the first post. This post will be in response to what I think this is about: Assault players using Logistics suits for their increased slot count. Or Logis just not healing, reviving, ect.
If they feel like tanking and such, let them, they are giving up their sidearm for it (unless they are Amarr, the most combat oriented Logi suit in my opinion, to be used by Assault players that pull double duty as Logi).
Odds are, they'll still have some PG/CPU left so they'll most likely fit equipment onto it, it might not be high end equipment, or equipment that's really usefull in the current situation, but it'll help support the team none the less.
For Logis that actually ARE Logis not helping.... Can't really say much about them, I CAN say that since Chromosome I have found myselft healing and supporting my team less and less (I blame being stuck in a Skinweave because Logi suits cost more SP than I thought so I didn't have enough to get them, as well as the wheel seeming sluggish and unresponsive, and the nanite injector rarely reviving).
Keep in mind that they might not have the necessary equipment to assist you. If you need ammo but the Logi only has an active scanner, remote explosives, and drop uplink, then they won't be able to help. There's also the nerf to nanohives which reduce their total on field presence/utility and be extension WP earnings. Thus making Logi less able (on average) to supply their team and earn less (again on average) for doing so. [Change to hives is likely a good one for several reasons but it still carries these consequences as well].
And the reduction in potential WP earnings with increased meta of injectors and repair tools [CCP is working on this one to resolve the tech barriers holding back a fix but until that fix comes the depressed earnings remain].
I'm a support Logi, I have played primarily support Logi since closed beta and in Uprising I have begun to resort to more 'slayer' actions just to try and attain a comparable earnings level as my standards in Chrome. Even then average earnings are down in Uprising as compared to Chrome.
~Cross |
xxMemphis
KILL-EM-QUICK RISE of LEGION
27
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Posted - 2013.05.20 21:22:00 -
[165] - Quote
yes part of the issue with the logi currently is the SP sink that getting it to Proto is. Like many others have said if you have millions of SP sunk into your suit alone then it is hard to get higher level equipment. You also have to remember that the injectors are still not working as well as before and the nanohives at low levels are a joke. I will say the Caldari Logi is a bit extreme in the shield department but there are several weapons/nades that easily take out a shield. Logi playing as super assault suits will always happen. You take the LW away from logi you will see them all running around with proto flaylocks. If you start taking away their CPU/PG builds you will see even less logi that do their job.
A huge problem here is any class, gun, vehicle, etc...that is difficult to counter tends to get the "this must be nerfed" thread....what happened to people learning how to win. I play as a true logi; I heal, resupply, revive, defend. I never stand alone on the field...so yes me and my teammate will beat you in a gun fight.....I use a Sever Suit 95% of the time and have no major issues with any other logi suit here if I plan ahead and play smart. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.29 21:25:00 -
[166] - Quote
So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 |
Cross Atu
Conspiratus Immortalis
1028
|
Posted - 2013.05.29 23:04:00 -
[167] - Quote
GVGISDEAD wrote:So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 If CCP is paying attention to the baseline numbers rather than all the QQ the answer to that should be "never".
It's not the suits it's the skill buffs and even then only the Cal buff is out of line (the weak layout of the Amarr not withstanding).
To build a Logi suit with the same stats as an Assault requires more ISK per fit and often more SP as well. Most of the broken "logi" fits that have been posted or identified are using the already broken TAR and even then still cost more to field.
The Assault buffs need a retouch and the Cal suit buff scaled down a bit but other that that it's not an issue with the suits or what they can do. More SP/ISK invested in a fit (aka more risk) is supposed to give a greater edge (aka more reward). Anything less is broken.
~Cross |
Rachoi
HavoK Core RISE of LEGION
81
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Posted - 2013.05.29 23:12:00 -
[168] - Quote
okay... flaws with this guy's argument:
1. Logistics suits of all kinds stick out like sore thumbs, and make nicer targets than heavies.
2.LogiBros already move slower than Assaults.
3. Logistic suits are limited by carrying a single weapon, and then a whole bunch of equipment, yes, most of this is to heal/revive/restock fellow teammates
4. Logistics have to dive out mid firefight and revive some dumb bluedots/reddots because he dies in the middle of the feild.
so i say, take, at most, a single slot from all logi suits. yeah, lots of logi players like to tank out hard core, but they have **** for stamina natural, and most of their defences lack early on.
side note.... i blast Logis with my MD easily enough... especially if they are stupid enough to run straight at me |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.30 01:38:00 -
[169] - Quote
Cross Atu wrote:GVGISDEAD wrote:So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 It's not the suits it's the skill buffs and even then only the Cal buff is out of line (the weak layout of the Amarr not withstanding). To build a Logi suit with the same stats as an Assault requires more ISK per fit and often more SP as well. Most of the broken "logi" fits that have been posted or identified are using the already broken TAR and even then still cost more to field. ~Cross
Actually even without the "shield buff" that caldari logi receives you can obtain higher amount of shields and armor if you want ... the caldari logi can also obtain a very close amount of shields and armor while still having 2x Low-Power slots free, higher base CPU and PG (easier to fit proto modules/weapons), higher equipment slots, the additional cost of modules makes it up for the boost in performance making you less likely to die at a cost of one sidearm slot, the same amount of SP needs to be invested in both racial suits if we compared proto caldari assault (racial) and proto caldari logistics.
As for the rest of the logistics except for the Amarr, it is clear as water that they can surpass its racial counterpart in the assault branch due to CPU/PG and additional slots
Rachoi wrote:okay... flaws with this guy's argument: 1. Logistics suits of all kinds stick out like sore thumbs, and make nicer targets than heavies. 2.LogiBros already move slower than Assaults. 3. Logistic suits are limited by carrying a single weapon, and then a whole bunch of equipment, yes, most of this is to heal/revive/restock fellow teammates 4. Logistics have to dive out mid firefight and revive some dumb bluedots/reddots because he dies in the middle of the feild.
so i say, take, at most, a single slot from all logi suits. yeah, lots of logi players like to tank out hard core, but they have **** for stamina natural, and most of their defences lack early on. side note.... i blast Logis with my MD easily enough... especially if they are stupid enough to run straight at me
1. Camo "black" does even works as a miracle aid in this game even if you are full black ( looking at you medium frame gallente) 2. You have enough CPU/PG and left over slots which allows the player to use cardiac regulators making up for the lost of movement capabilities 3. A single weapon is sufficient considering the magazine of weapons and the reload speed reduction 4. Good luck with that considering the bluedot will just die as soon as he is revived and it will be faster for you team mate to respawn in a proto uplink that you can carry due to your higher CPU/PG
The built in repair allows to even free up one of the Low-Power slots.
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SoulRipper Cybran
Wraith Shadow Guards
8
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Posted - 2013.06.01 04:54:00 -
[170] - Quote
I think people really downplay the logis here i think they are fine. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1056
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Posted - 2013.06.01 05:26:00 -
[171] - Quote
GVGISDEAD wrote:Cross Atu wrote:GVGISDEAD wrote:So when shall CCP's nerf hammer hit the minmatar, gallente and caldari logi suits? :3 It's not the suits it's the skill buffs and even then only the Cal buff is out of line (the weak layout of the Amarr not withstanding). To build a Logi suit with the same stats as an Assault requires more ISK per fit and often more SP as well. Most of the broken "logi" fits that have been posted or identified are using the already broken TAR and even then still cost more to field. ~Cross Actually even without the "shield buff" that caldari logi receives you can obtain higher amount of shields and armor if you want ... the caldari logi can also obtain a very close amount of shields and armor while still having 2x Low-Power slots free, higher base CPU and PG (easier to fit proto modules/weapons), higher equipment slots, the additional cost of modules makes it up for the boost in performance making you less likely to die at a cost of one sidearm slot, the same amount of SP needs to be invested in both racial suits if we compared proto caldari assault (racial) and proto caldari logistics. As for the rest of the logistics except for the Amarr, it is clear as water that they can surpass its racial counterpart in the assault branch due to CPU/PG and additional slots
Actually no. To reach the same stats numerically requires a higher net investment in SP/ISK as the Assault suits have higher on board baseline stats in several areas. Furthermore the mods required to equalize those stats take up mod slots which reduce the number of free slots available for other fittings use and also reduce the available CPU/PG for use on anything beyond making up that deficit. On top of all that the Logi suits have to pay ISK/AUR for each of these mods just to catch up with the initial baseline of the Assault suits. Those are all costs associated with use of the suit, it goes well beyond "one sidearm slot", tho yes the Logi suit gives that up too.
The logi can specialize more highly sure, but if you're going to make a comparison you need to include the required fits to bring it's stats up the Assault level and then fit both logi and assault after that.
If you'd care to contest this assertion be my guest, please post the fits and their numbers that support your stance. And since you're dismissing the racial skills absenting them from consideration is fine (or include them if you'd rather but include all of them for both Logi and Assault and remember that the Cal suit likely needs toned down a bit so it's not a valid example).
Cheers, Cross
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
181
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Posted - 2013.06.01 05:38:00 -
[172] - Quote
Still funny that after all this time, we're still beating this dead horse. People still think the all the logis are OP when it's the racial bonus of the CaLogi. You guys know I still get hate mail for being a Minmatar logistics right? You know the one, relatively unchanged since E3, gained a racial bonus only marginally useful in specific game modes, lost 35 shields in exchange for an extra equipment slot at proto level? You guys need to get your facts straight. Also, if you do happen to see any Minmatar logis out there kicking ass, tell them to shoot me a message in game. I'd like to know what they're doing that I'm doing wrong. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1058
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Posted - 2013.06.01 18:40:00 -
[173] - Quote
Cosgar's Alt wrote:Still funny that after all this time, we're still beating this dead horse. People still think the all the logis are OP when it's the racial bonus of the CaLogi. You guys know I still get hate mail for being a Minmatar logistics right? You know the one, relatively unchanged since E3, gained a racial bonus only marginally useful in specific game modes, lost 35 shields in exchange for an extra equipment slot at proto level? You guys need to get your facts straight. Also, if you do happen to see any Minmatar logis out there kicking ass, tell them to shoot me a message in game. I'd like to know what they're doing that I'm doing wrong. I'm actually spec'ing into Min Logi right now (I have full proto Amarr but until CCP fixes their slot/PG issues they're hardly worth the ISK to run), I'll see how it goes for me and toss you a shout if I find something particularly useful.
o7 Cross |
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