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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
290
|
Posted - 2013.05.02 04:55:00 -
[121] - Quote
Anthem Of Chaos wrote:Charlotte O'Dell wrote:I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. CORPS PLAYERS? Can you correct the spelling mistakes in your post? Are you insinuating that you are "The Core" of the game or that you some how represent them? I still recommend this game to my friends, and 90% of them have loved it. There have been a few that like the easiness of the COD genre, but this game offered something new, and they were hooked. You may represent in portion the top competitive side, or the top forum warrior side, but as statistics show, most players don't log into a forum. Dust hasn't failed, you're simply being a cry baby. You know where the door is, go there. Don't waste any more time on a game you don't want to play. TLDR : The guy I quoted is wrong. Yup. I'm not as judgmental and knee jerk as Charolotte is being, (I'm still your friend though) but he's right. CCP has been slowly appealing to the twitch arcade FPS crowd. Look at how bad the CoDex build has been. People praying and spraying from outside their weapon's effective range with damage mod stacked Duvolles while wearing shield tanked glass cannon black suits, heavies being nerfed to near uselessness, marauder tanks being taken out by militia swarms; this build is a joke compared to what Dust used to be. I'm hoping this stuff does get fixed in uprising, but if things keep going in the twitch direction, I'm throwing in the towel too. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
179
|
Posted - 2013.05.02 05:14:00 -
[122] - Quote
Scramble Scrub wrote:Oh look, you can form paragraphs about things that are related to competitive play.
Just because you understand something does not mean you're good at executing such things.
Impswarm scum bucket. Random with a kewl shirt button.
You're nothing.
Your trolling is kinda sad, really best you got is im impswarm? Man im going to bow my head in shame now |
Iron Wolf Saber
BetaMax. CRONOS.
3790
|
Posted - 2013.05.02 05:17:00 -
[123] - Quote
RECON BY FIRE wrote:Iron Wolf Saber wrote: All medium frames and assault frames are 1 equipment slot, this is intentional.
Do you know, or can you share with us, what problem this solved? I don't remember anybody complaining about assault suits having 2 equipment slots.
Logis where feeling alone and to some extent so where the heavies. |
Iron Wolf Saber
BetaMax. CRONOS.
3790
|
Posted - 2013.05.02 05:18:00 -
[124] - Quote
Keyser Soze VerbalKint wrote:Scramble Scrub wrote:Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. I couldnt agree more, too bad CPM consists of all one type of player. EVE centric MMO, the metagame is everything have no idea how to develop a shooter, everything CCP is doing is spot on because they created EVE and EVE is amazing sycophants. But im not interested in getting in a flame war with you, this issue has more important consequence. But it seems the MMO hardcore are convinced this model will work for an FPS. There is a difference between MMO grind to force speciality where role diversity is essential to forming effective parties to handle situations that occur in MMO and for zerg diversity. IN FPS you kill or you support its really that simple Killers are assaults and to an minor extent Heavy and Tanks Everything else is a subdivision of support. However only Assault and Logi are the main divisions that is really needed for competitive play. Everything else is purely situtaional. Purely situational means limited utility. Limited utility mean less people will want to use it if they want to play. Because there are only a limited number of slots to play a side. This game is a long way off from player sizes that will allow for SSR(situational support roles to be useful running full time in match). How many ppl did you see playing Dropship continuously the entire match during the tourney final? How about tank I saw one and it was of limited use, if the oher team had a clue it would have been lol pwned. So yea keep creating artificial time sinks by expanding the grind and tell yourself it will work as intended.
*Has played enough shooters to hate all of them in one way or another. There has never been a perfect shooter EVER.
As for the diversity issue I am quite sure there is going to massive complaints about one race's suits being much better than the others. You can call it a grind all you want, but you don't have to spend that SP to get good, nobody is forcing you, if medium frames are your thing go for it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
291
|
Posted - 2013.05.02 05:27:00 -
[125] - Quote
With all these knee-jerk reactions, I'm surprised nobody has torn an ACL |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
179
|
Posted - 2013.05.02 05:28:00 -
[126] - Quote
Cosgar wrote:I figured this was bound to happen. We all got spoiled with our fast to learn skills that overlapped with lesser requirements for the past few months. Now that the actual skill tree has been realized, it turned into a giant butthurt fest. Of course the actual game was going to be a grind. Did you think we were going to be able to spec into prototype this, that, and proficiency lvl 5 of that on day one? What would the point be of playing. The way I see it, it's the journey, not the destination. But instead, I see a flood of tears QQing about how much SP things cost when stuff like light weapon sharpshooter are going to be gone and heavies won't be slow moving easy kills, and the Nova Knife looks usable now. It's a MMO, it's supposed to be a grind. We all still have a head start on new players, better make the most out of it. I know I will.
This is honestly the most mature and well thought out post in this thread. Props to you. Tis game is supposed to be an MMO FPS right? One that will be tied to EVE.... that means that players will need to play this for a long time... This is actually what I'd hoped CCP would do so that we dont see huge swarms of proto level players day one.
As Cosgar said its the journey not the destination. I'll make the fullest out of my journey. |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
11
|
Posted - 2013.05.02 05:44:00 -
[127] - Quote
The fundamental point I do agree with is that a SINGLE proto-suite and weapon / build with minimal "buffing" skills should take no longer than two months, if that to obtain.
Either change the equation; more SP, no SP cap (what I prefer this welfare cap is stupid), or less sp for some skills, less pre-reqs, whatever, just make the basic philosophy match the expectations of the players.
It shouldn't take 6mos to be useful in a single specialty....
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
179
|
Posted - 2013.05.02 05:46:00 -
[128] - Quote
Iron Wolf Saber wrote: *Has played enough shooters to hate all of them in one way or another. There has never been a perfect shooter EVER.
As for the diversity issue I am quite sure there is going to massive complaints about one race's suits being much better than the others. You can call it a grind all you want, but you don't have to spend that SP to get good, nobody is forcing you, if medium frames are your thing go for it.
Competition necessitates making sure your fits are as competitive as possible, but that SP as to be well spent. Why create a tier that offers minimal gain for added SP. If not to create areas for additional sink to expand time spent in game. Again this comes back to SP sinks=needless grind to fit them.
After all wasnt the point i could get into my proto suit that i have now after Uprising. But yet i cant now can I. I have to choose dump more of my SP to get a suit that i already had for even more SP (3.1M SP to be precise, and what do i get for that some weak racial bonuses?)
So i have to spend more SP to get to exactly where I am now? Thats a needless SP sink that never happens in EVE. Remember if you could fly it before you can fly it after?
Now lets get to the second heart of the matter. Creating a longer grind to speciality means specialities becomes prioritized by utility. Now we have seen how tanks stand up to a small team of average level AV. So why will spend EVEN MORE SP to spec into an area that can be countered with just a little bit of forethought and planning in SP diversity. Point is SP sinks deter people from going into situational roles that will be useful in limited areas. Thats the nature of FPS. If you don't have a use you dont see much play.
Thats what SP sinks create.
Answer me this if medium suits unlock 2 classes of suits why should anyone invest in scout or heavy pathway? Why would you give up the versatility of the medium branch for the situational branch of light or sentinel frame?
Same with tanks and others. Also in 16 v16 with proper coordination we can shred tanks with miltia gear. Dont forget that part of the equation IWS, miltia gear on its own is rather bad. But get enough of them in force to coordinate and you can destroy roles that take a large SP investment with no SP investment. Perhaps thats a side topic to you but to me its all related.
SP sinks creates lack of diversity of speacilized roles if a coordinated team of versatile players properly manage it. The addiional SP needed to potentially overcome the limited nature of these roles result in a need for a competitive player to grind more(whcih is how competitiive players think) Excessive and needless grind leads to burn out especially when the gameplay and core mechanics fail to provide fun. This creates an exodus of players who will just go and play something else.
If the SP grind exists than there has to be tangible rewards for that grind. If the grind is going to be like a MMO the gear has to feel like its MMO and have clear, distinct and meaningful bonuses.
Higher health, better module/equipment variety, higher DPS etc, faster speed etc etc etc.
Currently they have none of these thing so its a pointless grind to give the illusion of more content when its nothing more than a rottern carrot on a decaying stick. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
293
|
Posted - 2013.05.02 05:47:00 -
[129] - Quote
Harkon Vysarii wrote:Cosgar wrote:I figured this was bound to happen. We all got spoiled with our fast to learn skills that overlapped with lesser requirements for the past few months. Now that the actual skill tree has been realized, it turned into a giant butthurt fest. Of course the actual game was going to be a grind. Did you think we were going to be able to spec into prototype this, that, and proficiency lvl 5 of that on day one? What would the point be of playing. The way I see it, it's the journey, not the destination. But instead, I see a flood of tears QQing about how much SP things cost when stuff like light weapon sharpshooter are going to be gone and heavies won't be slow moving easy kills, and the Nova Knife looks usable now. It's a MMO, it's supposed to be a grind. We all still have a head start on new players, better make the most out of it. I know I will. This is honestly the most mature and well thought out post in this thread. Props to you. Tis game is supposed to be an MMO FPS right? One that will be tied to EVE.... that means that players will need to play this for a long time... This is actually what I'd hoped CCP would do so that we dont see huge swarms of proto level players day one. As Cosgar said its the journey not the destination. I'll make the fullest out of my journey. Here's logical person #5! (want some of this plasma bacon?) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
294
|
Posted - 2013.05.02 05:50:00 -
[130] - Quote
KEQ Harbinger wrote:The fundamental point I do agree with is that a SINGLE proto-suite and weapon / build with minimal "buffing" skills should take no longer than two months, if that to obtain.
Either change the equation; more SP, no SP cap (what I prefer this welfare cap is stupid), or less sp for some skills, less pre-reqs, whatever, just make the basic philosophy match the expectations of the players.
It shouldn't take 6mos to be useful in a single specialty....
6 months is kind of generous, there's ships in EVE that take over a year to get into.
Also, relax a bit. There's something more important you're overlooking here. Specializing is going to make you the best, but your skill and experience is going to make that specializing worthwhile. Learn how to use things as you skill up, find out what's good, what sucks, and what's going to fit your playstyle. Once you do get to that proto, you're going to have a full appreciation of it than you did if you could get to it from the start. |
|
Anthem Of Chaos
No-Mercy Get in the Van.
1
|
Posted - 2013.05.02 06:09:00 -
[131] - Quote
Cosgar wrote:Anthem Of Chaos wrote:Charlotte O'Dell wrote:I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. CORPS PLAYERS? Can you correct the spelling mistakes in your post? Are you insinuating that you are "The Core" of the game or that you some how represent them? I still recommend this game to my friends, and 90% of them have loved it. There have been a few that like the easiness of the COD genre, but this game offered something new, and they were hooked. You may represent in portion the top competitive side, or the top forum warrior side, but as statistics show, most players don't log into a forum. Dust hasn't failed, you're simply being a cry baby. You know where the door is, go there. Don't waste any more time on a game you don't want to play. TLDR : The guy I quoted is wrong. Yup. I'm not as judgmental and knee jerk as Charolotte is being, (I'm still your friend though ) but he's right. CCP has been slowly appealing to the twitch arcade FPS crowd. Look at how bad the CoDex build has been. People praying and spraying from outside their weapon's effective range with damage mod stacked Duvolles while wearing shield tanked glass cannon black suits, heavies being nerfed to near uselessness, marauder tanks being taken out by militia swarms; this build is a joke compared to what Dust used to be. I'm hoping this stuff does get fixed in uprising, but if things keep going in the twitch direction, I'm throwing in the towel too. I agree that CCP has made some often silly choices in regards to mechanics and layouts, and maps.. and core FPS issues, and quite a few other things. But they are trying, and the game is improving. It might not be the quickest work ever, but they are trying to make it better and knee jerk posts like his serve only to make the situation worse. Now, you listed out specific reasons for your opinion, and specific things that were wrong. Those posts I respect. You aren't crying as much as you are trying to improve the game. Sorry if I came across harsh, I see posts like that all the time and I just now took the initiative to actually log into these forums. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
296
|
Posted - 2013.05.02 06:18:00 -
[132] - Quote
Anthem Of Chaos wrote:Cosgar wrote:Anthem Of Chaos wrote:Charlotte O'Dell wrote:I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. CORPS PLAYERS? Can you correct the spelling mistakes in your post? Are you insinuating that you are "The Core" of the game or that you some how represent them? I still recommend this game to my friends, and 90% of them have loved it. There have been a few that like the easiness of the COD genre, but this game offered something new, and they were hooked. You may represent in portion the top competitive side, or the top forum warrior side, but as statistics show, most players don't log into a forum. Dust hasn't failed, you're simply being a cry baby. You know where the door is, go there. Don't waste any more time on a game you don't want to play. TLDR : The guy I quoted is wrong. Yup. I'm not as judgmental and knee jerk as Charolotte is being, (I'm still your friend though ) but he's right. CCP has been slowly appealing to the twitch arcade FPS crowd. Look at how bad the CoDex build has been. People praying and spraying from outside their weapon's effective range with damage mod stacked Duvolles while wearing shield tanked glass cannon black suits, heavies being nerfed to near uselessness, marauder tanks being taken out by militia swarms; this build is a joke compared to what Dust used to be. I'm hoping this stuff does get fixed in uprising, but if things keep going in the twitch direction, I'm throwing in the towel too. I agree that CCP has made some often silly choices in regards to mechanics and layouts, and maps.. and core FPS issues, and quite a few other things. But they are trying, and the game is improving. It might not be the quickest work ever, but they are trying to make it better and knee jerk posts like his serve only to make the situation worse. Now, you listed out specific reasons for your opinion, and specific things that were wrong. Those posts I respect. You aren't crying as much as you are trying to improve the game. Sorry if I came across harsh, I see posts like that all the time and I just now took the initiative to actually log into these forums. Coming from a FPS player since Doom95' I want one thing out of Dust 514: innovation. That's what's going to knock Activision of it's throne and bring all the little casual arcade FPSers out of their delusions of instant gratification through inflated stats. It's the only thing Dust has and if that gets taken away, all you have is another generic FPS dressed up with a spread sheet that doesn't do anything because you die to 3 bullets. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
180
|
Posted - 2013.05.02 06:55:00 -
[133] - Quote
Cosgar wrote:KEQ Harbinger wrote:The fundamental point I do agree with is that a SINGLE proto-suite and weapon / build with minimal "buffing" skills should take no longer than two months, if that to obtain.
Either change the equation; more SP, no SP cap (what I prefer this welfare cap is stupid), or less sp for some skills, less pre-reqs, whatever, just make the basic philosophy match the expectations of the players.
It shouldn't take 6mos to be useful in a single specialty....
6 months is kind of generous, there's ships in EVE that take over a year to get into. Also, relax a bit. There's something more important you're overlooking here. Specializing is going to make you the best, but your skill and experience is going to make that specializing worthwhile. Learn how to use things as you skill up, find out what's good, what sucks, and what's going to fit your playstyle. Once you do get to that proto, you're going to have a full appreciation of it than you did if you could get to it from the start.
DUST =\= EVE how hard a concept is this. Nobody wants to spend year mastering a class in an FPS. How does that mean we seek instant gratification?
Sorry are you suggesting that maxing a character in an MMO grinding skill progression that gives no real reward for the grind other than a lousy racial pasive is somehow MMO?
Better yet unlike EVE a new DUST character simply wont be able to specialize and be immediately useful why? These are not limitless shards where you can create large fleetcomps(raiding paries whatever term you like). When you can do that then a new player can specialize into something, be weaker than the most of the team and still provide utility.
When you have a lobby shooter of fixed number each slot becomes vital and utility is the only factor. New players will simply find themselves riding the bench and barely getting any time play time in corps that are competing at the highest levels. Please keep that in mind before you make the it works in EVE argument. Thanks.
As for how to fix it. one of these
1. Reduce the grind. Make the speciality roles easier to spec into while making the assualt/logi roles the larger SP sink. After all medium frames give me 2 suits for the price of one light or sentinel class.
2. Get rid of the gap and let ppl power grind actively. Or pay for a subscrption/booster(better option since it can be later traded on market) that allows for all active gain to be converted to passive gain should ppl just want to not grind and earn SP.
3. Make the tier difference meaningful and undo all the gear flattening that occured over the course of the beta and really make the grind meaningful by obtaining tangibly better gear |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
308
|
Posted - 2013.05.02 07:00:00 -
[134] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:KEQ Harbinger wrote:The fundamental point I do agree with is that a SINGLE proto-suite and weapon / build with minimal "buffing" skills should take no longer than two months, if that to obtain.
Either change the equation; more SP, no SP cap (what I prefer this welfare cap is stupid), or less sp for some skills, less pre-reqs, whatever, just make the basic philosophy match the expectations of the players.
It shouldn't take 6mos to be useful in a single specialty....
6 months is kind of generous, there's ships in EVE that take over a year to get into. Also, relax a bit. There's something more important you're overlooking here. Specializing is going to make you the best, but your skill and experience is going to make that specializing worthwhile. Learn how to use things as you skill up, find out what's good, what sucks, and what's going to fit your playstyle. Once you do get to that proto, you're going to have a full appreciation of it than you did if you could get to it from the start. DUST =\= EVE how hard a concept is this. Nobody wants to spend year mastering a class in an FPS. How does that mean we seek instant gratification? Sorry are you suggesting that maxing a character in an MMO grinding skill progression that gives no real reward for the grind other than a lousy racial pasive is somehow MMO? Better yet unlike EVE a new DUST character simply wont be able to specialize and be immediately useful why? These are not limitless shards where you can create large fleetcomps(raiding paries whatever term you like). When you can do that then a new player can specialize into something, be weaker than the most of the team and still provide utility. When you have a lobby shooter of fixed number each slot becomes vital and utility is the only factor. New players will simply find themselves riding the bench and barely getting any time play time in corps that are competing at the highest levels. Please keep that in mind before you make the it works in EVE argument. Thanks. As for how to fix it. one of these 1. Reduce the grind. Make the speciality roles easier to spec into while making the assualt/logi roles the larger SP sink. After all medium frames give me 2 suits for the price of one light or sentinel class. 2. Get rid of the gap and let ppl power grind actively. Or pay for a subscrption/booster(better option since it can be later traded on market) that allows for all active gain to be converted to passive gain should ppl just want to not grind and earn SP. 3. Make the tier difference meaningful and undo all the gear flattening that occured over the course of the beta and really make the grind meaningful by obtaining tangibly better gear Awwww, is this your first MMO? You're so demanding and in need of instant gratification. Allow me to respond on CCP's behalf with this rebuttal to your requests. |
crazy space 1
Krullefor Organization Minmatar Republic
1080
|
Posted - 2013.05.02 07:10:00 -
[135] - Quote
Please add the following to your op please , if you could be so kind.
The new sp prices put current content at a total of 80 years with boosters. We still have twice as many suits, weapons, and vehicles iincomming very soon. Meaning Ccp's current plan for dust is to have 160 years of skills. Not even counrimg jets, pilot suits, crusader suits , etc...
That's with boosters. Without dust currently has a210 year skill tree. Somehow I feel ccp missed the ******* mark by a bit. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
61
|
Posted - 2013.05.02 07:11:00 -
[136] - Quote
Icy Tiger wrote:DUST Fiend wrote:I'm very upset with the Gallente Scout, it doesn't look like much for combat with only 1 high slot....this whole build is going to be very interesting, I need to get my hands on everything >_< I'm not saying they won't have their place, but they also only have 1 equipment slot, so they can't even be all that good for support.... 1 high slot. Now what the f*** am I supposed to do. Armor tank?
speed tank profile dampeners stealth
sneak behind lines with tons of hacking modules i hate that Armour tanking vs shield tanking shield has more benefits than Armour
(in eve Armour penalty is speed and shields is signature radius) i don't see a sig radius penalty in dust |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
180
|
Posted - 2013.05.02 07:12:00 -
[137] - Quote
Cosgar wrote:Awwww, is this your first MMO? You're so demanding and in need of instant gratification. Allow me to respond on CCP's behalf with this rebuttal to your requests.
Let me guess you bought PS3 for Dust right?
Cute seen the HTFU song quite a bit. Let me teach you how console FPS works players get tired of needless empty grind they move on. You player count drops you can't get match servers to populate (you might notice it if you had any sense of how the games connection has been due to player dropoff instead of fapping to spreadsheets and letting the secretions crust in your neckbeard).
Played plenty of MMO guess what the grind had meaning in all of them. They dont in this game. But yup keep telling yourself the model will work on console cause we are getting older and dont mind the grind.
Sorry consolers even the hardcore game on consoles to unwind, relax and destress. Not grind to develop some aberrant connection to their avatar out of some misplaced lack of real human connection thats filled by the gap of a virtual imagined character.
They wont stick around and will simply move on. Thats already happening and this system will only make it worse, and unlike EVE which is a single shard server that can run with 40K active because its open world. This is FPS in a lobby, matchmaking fails when the numbers get too low and by CCP own account when matches cant be found in your region they place you in other regions and with server side hit detection match integrity begins to wane when that happens FPS players will just leave.
So enjoy yet another empty space dark room with no light and no friends, now DUST for you is truly real. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
309
|
Posted - 2013.05.02 07:14:00 -
[138] - Quote
Syther Shadows wrote:Icy Tiger wrote:DUST Fiend wrote:I'm very upset with the Gallente Scout, it doesn't look like much for combat with only 1 high slot....this whole build is going to be very interesting, I need to get my hands on everything >_< I'm not saying they won't have their place, but they also only have 1 equipment slot, so they can't even be all that good for support.... 1 high slot. Now what the f*** am I supposed to do. Armor tank? speed tank profile dampeners stealth sneak behind lines with tons of hacking modules i hate that Armour tanking vs shield tanking shield has more benefits than Armour (in eve Armour penalty is speed and shields is signature radius) i don't see a sig radius penalty in dust Sig radius penalty is coming soonGäó
.....
.... better make that eventuallyGäó |
crazy space 1
Krullefor Organization Minmatar Republic
1080
|
Posted - 2013.05.02 07:15:00 -
[139] - Quote
210 years of skills is what they WANT to advertise.... I did the math , I'm appalled |
crazy space 1
Krullefor Organization Minmatar Republic
1080
|
Posted - 2013.05.02 07:19:00 -
[140] - Quote
X10 is suppose to rare .... In eve only a few skills are that high, dust aims to have 24 of them just in dropsuits.
Thats a total of 124 million sp. That's 40 years alone . Ccp I've waited 6 years to play dust, eve since beta almost, but I refuse to play your game unless you bring the total sp amount to something reasonable like in eve.
You've made it so training all of the frigates of eve online took 40 years to train ! What were you thinking ! |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2732
|
Posted - 2013.05.02 07:20:00 -
[141] - Quote
Syther Shadows wrote:profile dampeners stealth
In a world that has active stealth modules, I believe the Gallente Scout would be quite a nice suit. Without it, I really think it's limited in its actual practical uses when compared to other things that do them better. Again though, this is all just anxious banter, I need to actually get my hands on the build before I can say what is and isn't practical. |
crazy space 1
Krullefor Organization Minmatar Republic
1080
|
Posted - 2013.05.02 07:24:00 -
[142] - Quote
Not even titans have the training time of the new dropsuits. You could max out every factional Titan 20 times over while getting all of four dust suits. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
312
|
Posted - 2013.05.02 07:28:00 -
[143] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:Awwww, is this your first MMO? You're so demanding and in need of instant gratification. Allow me to respond on CCP's behalf with this rebuttal to your requests. TL;DRLet me guess you bought PS3 for Dust right? Actually if memory serves correct you did, also your necbeard is glorious and doubles as a necktie if i recall our previous encounter. So enjoy yet another empty space dark room with no light and no friends, now DUST for you is truly real.
Cute seen the HTFU song quite a bit(it's catchy and what i like about CCP they are cool people at the core). Let me teach you how console FPS works players get tired of needless empty grind they move on. Your player count drops you can't get match servers to populate (you might notice it if you had any sense of how the games connection has been due to player dropoff instead of fapping to spreadsheets and letting the secretions crust in your neckbeard). Played plenty of MMO guess what the grind had meaning in all of them. They dont in this game. But yup keep telling yourself the model will work on console cause we are getting older and dont mind the grind. Sorry consolers even the hardcore game on consoles to unwind, relax and destress. Not grind to develop some aberrant connection to their avatar out of some misplaced lack of real human connection thats filled by the gap of a virtual imagined character. They wont stick around and will simply move on. Thats already happening and this system will only make it worse, and unlike EVE which is a single shard server that can run with 40K active because its open world. This is FPS in a lobby, matchmaking fails when the numbers get too low and by CCP own account when matches cant be found in your region they place you in other regions and with server side hit detection match integrity begins to wane when that happens FPS players will just leave. I've had my PS3 since release, and I'm primarily a console gamer. Guess you were busy AFKing to do your research. I understand how the console market works, but do you understand how the MMO market works? Players are rewarded for the time they put in. You put in a little time, you get little back, you invest... well... you get the idea. Casual gaming is the cancer that's killing the entertainment media market as a whole. Trophies, easy mode, arcade style FPS... everything. Dust is something new and original, bringing an antipode of new and old concepts to create a pseudo 3rd concept. But instead of embracing the change, you want to dump all over it. Quite frankly, I don't know why casuals want to play this game. If you want instant gratification, go back to your mom's basement and rack up kills from spawn camping in CoD. If you want respect, in this game, earn it like everyone else. For a bunch of people playing games about shooting each other in the face you "hardcore" FPS types are a whiny lot. |
Anthem Of Chaos
No-Mercy Get in the Van.
1
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Posted - 2013.05.02 07:31:00 -
[144] - Quote
crazy space 1 wrote:Not even titans have the training time of the new dropsuits. You could max out every factional Titan 20 times over while getting all of four dust suits. If the numbers on this equate out right then I definitely agree that it is a problem. I've been playing Eve for about 6 years now, and I have all cruisers, all frigs, basically every weapon system and most ships in the game, minus titans. Point being, that Dust being an FPS, should be faster to train into these things, and much more simple to operate in. I would be fine training a month to get Titan 3 or 4 in eve. I would not be fine training a month to get a new drop suit.
However, my recent petition with Dust about the SP cap said they would be removing it Soon(TM) and that may very well be a reason for the higher SP requirements.
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Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1198
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Posted - 2013.05.02 07:40:00 -
[145] - Quote
Iron Wolf: I honestly don't care about the "advanced" suit costs, they can stay 10X for all I care. but what justifies the existence of the "basic" suits? They honestly seem pointless, aside from being something we have to spend SP on.
Also, do you need the "basic frame" skill to level 5 before you can specialize into a role? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
313
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Posted - 2013.05.02 07:41:00 -
[146] - Quote
Anthem Of Chaos wrote:crazy space 1 wrote:Not even titans have the training time of the new dropsuits. You could max out every factional Titan 20 times over while getting all of four dust suits. If the numbers on this equate out right then I definitely agree that it is a problem. I've been playing Eve for about 6 years now, and I have all cruisers, all frigs, basically every weapon system and most ships in the game, minus titans. Point being, that Dust being an FPS, should be faster to train into these things, and much more simple to operate in. I would be fine training a month to get Titan 3 or 4 in eve. I would not be fine training a month to get a new drop suit. However, my recent petition with Dust about the SP cap said they would be removing it Soon(TM) and that may very well be a reason for the higher SP requirements. Exactly my train of thought. I severely doubt we're going to be getting the same amount of SP we're getting now to have to pay for these skills. It's still going to be a grind, don't get me wrong, but grinding builds character.
Bring it on CCP! My body is ready! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
313
|
Posted - 2013.05.02 07:43:00 -
[147] - Quote
Also, keep in mind that this information was taken from the tournament build and CCP isn't above some good old fashioned trolling. |
Sylvana Nightwind
Expert Intervention Caldari State
298
|
Posted - 2013.05.02 07:45:00 -
[148] - Quote
I wonder why they let CPM record gameplay at all. This just becamee massive whinefest about tournament/press build haha |
Sloth9230
Reaper Galactic D.E.F.I.A.N.C.E
1198
|
Posted - 2013.05.02 07:48:00 -
[149] - Quote
Exactly my train of thought. I severely doubt we're going to be getting the same amount of SP we're getting now to have to pay for these skills. It's still going to be a grind, don't get me wrong, but grinding builds character.
Bring it on CCP! My body is ready![/quote] And what is CCP going to tell people who've been using boosters now because they didn't know they'd gain more if they had saved them fort= a later date? You can't just double Sp gains or something like that. This 3x Sp event is one thing, making the change permanent would devalue every booster used up until this point.
Now that sounds like a money grab. |
J-Lewis
Edimmu Warfighters Gallente Federation
27
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Posted - 2013.05.02 07:52:00 -
[150] - Quote
Sloth9230 wrote:Iron Wolf: I honestly don't care about the "advanced" suit costs, they can stay 10X for all I care. but what justifies the existence of the "basic" suits? They honestly seem pointless, aside from being something we have to spend SP on.
Also, do you need the "basic frame" skill to level 5 before you can specialize into a role?
You do not need basic frame to 5 to specialize into a role.
To use a Basic Logistics suit, you need level 1 in both. 3 for advanced, 5 for prototype.
The specialized suits are not the suits we have right now; our Caldari Assault is the equivalent of the Caldari Medium Dropsuit, not the Caldari Assault Dropsuit. The key difference being the two bonuses that the latter gets, not so much the suit stats. |
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