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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
279
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Posted - 2013.05.01 23:17:00 -
[1] - Quote
I figured this was bound to happen. We all got spoiled with our fast to learn skills that overlapped with lesser requirements for the past few months. Now that the actual skill tree has been realized, it turned into a giant butthurt fest. Of course the actual game was going to be a grind. Did you think we were going to be able to spec into prototype this, that, and proficiency lvl 5 of that on day one? What would the point be of playing. The way I see it, it's the journey, not the destination. But instead, I see a flood of tears QQing about how much SP things cost when stuff like light weapon sharpshooter are going to be gone and heavies won't be slow moving easy kills, and the Nova Knife looks usable now. It's a MMO, it's supposed to be a grind. We all still have a head start on new players, better make the most out of it. I know I will. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
282
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Posted - 2013.05.02 00:44:00 -
[2] - Quote
Khamelaya wrote:Sloth9230 wrote: Those role bonuses are hardly better than any passive skills and definitely not worth their SP cost.
As increments in ability increase linearly, so do they increase in cost increase exponentially. This is how everything in dust works. It is why the first 5% increase cost 6000 SP, but the 5th 5% increase costs 155,460.00. If you don't think the role bonuses are worth anything, then you're a lucky lucky dust bunny. You don't need to train them. These are long term skills, they are not designed to be trained overnight. The longer you play and the more powerful your character becomes, the greater the value you gain out of those benefits and the more worthy of the cost. Spoken like a true prodigy. Congratulations, you have won the game. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
283
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Posted - 2013.05.02 01:14:00 -
[3] - Quote
Khamelaya wrote:Cosgar wrote:Khamelaya wrote:Sloth9230 wrote: Those role bonuses are hardly better than any passive skills and definitely not worth their SP cost.
As increments in ability increase linearly, so do they increase in cost increase exponentially. This is how everything in dust works. It is why the first 5% increase cost 6000 SP, but the 5th 5% increase costs 155,460.00. If you don't think the role bonuses are worth anything, then you're a lucky lucky dust bunny. You don't need to train them. These are long term skills, they are not designed to be trained overnight. The longer you play and the more powerful your character becomes, the greater the value you gain out of those benefits and the more worthy of the cost. Spoken like a true prodigy. Congratulations, you have won the game. Well, there must be a lot of winners then. This is pretty basic fundamentals of game design. Casual gaming has spoiled the majority of us. Look at Activision |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
285
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Posted - 2013.05.02 02:32:00 -
[4] - Quote
ITT: More first world problems. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
285
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Posted - 2013.05.02 02:36:00 -
[5] - Quote
Sloth9230 wrote:Iron Wolf Saber wrote:Sloth9230 wrote:Iron Wolf Saber wrote:
Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs.
Yeah, the stats and slot layout say otherwise Or are you saying basic suits have the exact stats as our current suits? The advanced suits have anywhere from two (not one or not zero like current) 10-15% bonuses to a function that there is no current suit here can ever possibly match with current suits or even modules, If your current suits went against these new ones when they're optimally fitted, you will get ROLF stomped. Interesting... But are the "basic" suits exactly like our current suits? I'm fine with suits costing more, because of the bonuses, but I see no point to the basic suits. Unspecified role to play around with until you decide on what role to fill. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 02:59:00 -
[6] - Quote
Khamelaya wrote:How do you know there are't?I'm saying the suits we have now are under the basic tab in uprising, they have been renamed to Medium, and they are equivalent to what we have now. That makes two people that understand how things are going to work. But everyone is so busy wild mass guessing with a chip on their shoulder, you can't get through to anyone. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 03:19:00 -
[7] - Quote
DUST Fiend wrote:
(To be on topic, just from what I've seen, I too fear that Logi's may be way too good right now >_<)
I think we deserve to be with how crappy our suits are starting out. The starting class comes with a SMG for crying out loud! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 03:23:00 -
[8] - Quote
Man, trolling this thread would be like shooting fish in a barrel... with an HMG |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 03:27:00 -
[9] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Cosgar wrote:Man, trolling this thread would be like shooting fish in a barrel... with an HMG Or plasma shotgun shooting a field of melons! wouldn't that cook the melons? no thanks Right, we should use raw bacon for heated plasma. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 04:03:00 -
[10] - Quote
Watch out! We got a badass over here! |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 04:07:00 -
[11] - Quote
Scramble Scrub wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Noc Tempre wrote:It seems CCP is content to sell us SP, when we want them to sell us content. I find this statement funny, 255 million skill points at current even boosted state is about... 10 years of boosters to max out 'current' content. Newer content would be likely nearly double that soon we still have another 80 suits to add and 30-40 vehicles and about 1200 more guns. So... you want one skill to unlock everything? Why would proficiency in a plasma rifle, help you understand how a grenade launcher works? How does understanding how a speeder works makes you an expert at gunships? why would understanding squad command suit make you understand how to fly an MCC? At least you're not paying 25$ for a new map, or 60$ for a new expansion. Either way AUR prices are dropping, confirmed VIA IRC. Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs. TL;DRIWS you are just ignorant of how FPS player specialize you think too much like an MMO and need to stop. Perhaps you should not talk and ask questions before you weigh in. Your opinion is way off the point. Also the basic suits in the medium frame categories are lesser version of what we have now, they have lower cpu/pg and modules etc. Yet the higer tiers has the higher cpu/pg(identical to the levels we have currently) and a few racial bonuses that are hardly worth the extra SP. So we have suits currently that are more a hybrid version of the medium frame basics suits and the specialized versions. So its an added SP sink to achieve a similar item that we have now. Large SP sinks like this does not create specialty AND variety. It will kill variety because if you want to be of any use in PC you will choose a role that will be in constant need or see your playtime suffer. Sorry if you think a dedicated DS pilot or tanker will be as in demand as a Assualt or Logi you have your head firmly up a dark orifice. Just stop, listen, learn, convey to CCP. Nothing more. You are our representative act like it or we will find someone who can.
Walks into thread, fails to understand the points, continues to exert his opinion as if it means something. Haven't we told you, as CPM we want you to function as secretary, take the minutes and dictate our opinions and present them to CCP and vice versa not much more. Why?If you were a real deal MVP player or understood anything about FPS and get out of the MMO mindtrap you'd know SP sinks not only force specialization(thats fine) it also diminishes variety. That sink when overburdening means role specialty is chosen based on utility, not variety. THIS a LOBBY FPS not an OPEN WORLD MMO WITH LARGE RAID PARTY. (i could have said this politely but you just had this coming because you still dont get it) Why because specialty roles have limited viability and utiility in instanced limited player count lobby shooters. You think too much like an MMO and dont get that in FPS roles have to be functional. If they have limited use they are put on the back burner for roles thats have use immediately and consistently. That means assualt and logi. Everything else is a waste of SP. Sorry i hate to bust your bubble but a dedicated dropship pilot is useless in 16v16. The fact you dont get these things reflect such a level ignorance of your tactical FPS understanding and betrays your years of MMO large player zerg raiding party mentality, where you can play a hyperspecialized rogue or priest or whatever the heck you play and not get that they simply are useless in 16 v 16 beyond a few isolated hyper situational moments. So say goodbye to Heavy, Dropship Tank Sniper Assassin LAV Etc etc etc Why because anyone dumb enough to spend SP in this instead of using militia variants is going to get ROFL stomped and find themselves as a limited use scrub nonfactor. You'd understand that if you knew how to play FPS, clearly you don't. I said to you a long time ago your arrogance and know it all attitude combined with your unwavering fanboism would be the most detrimental thing to CPM and here we are not a week later. Please stick to be a go between and a secretary please, you do good when you dig up info and get it to the community thats your niche. In the meantime CCP HURRY THE EFF UP AND ESTABLISH A CHARTER AND ELECTION PROCESS SO WE CAN GET THESE IGNORANT NO CLUE HOW TO DEV A FPS MMO NONFACTOR, NO SKILL PLAYERS OFF THE COUNCIL AND ELECT ACTUAL PLAYERS NOT PEOPLE WHO THINK THEY ARE PLAYERS. Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game. Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****. "ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER." You forgot to throw in something about being AFK |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 04:11:00 -
[12] - Quote
Scramble Scrub wrote:I don't care about that.
To each their own, but I would've thrown in something about competitive AFKing to really sell it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
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Posted - 2013.05.02 04:34:00 -
[13] - Quote
Anthem Of Chaos wrote:The reason you have your current suits as they are is so CCP could test out the variety of different playstyles in a beta setting. The reason you won't have them after the build is done, is because that is no longer needed. So the specialized suits, get moved to their appropriate position, and it keeps players like the lot of you from having an I win button on game launch.
Clearly, you all should have seen and understood this. The fact that you didn't and are now raging about it is quite disappointing and indicative of the Dust community in a bad way. Most of us have more then enough SP to spec into a proto suit, but not enough to spec into all of them. This is working as intended.
Regardless of how much you cry, this makes sense. It would be extremely hard to top some of the proto suits currently, there isn't too much more they can do to them. So they reiterate and move the SP requirements up. Quit crying, start playing. Your way of changing it would be even more potentially game breaking then these changes. Another person gets it, that makes four out of.... everyone else...
I wish I could share some of this bacon I have with the people smart enough to figure things out. The heated plasma makes it nice and crispy, but juicy at the same time.
DUST Fiend wrote:Just because no one complains about something, doesn't mean that it isn't a problem. With as much complaining about every. little. thing. on here, how can they tell what's a real or superficial problem |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
290
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Posted - 2013.05.02 04:55:00 -
[14] - Quote
Anthem Of Chaos wrote:Charlotte O'Dell wrote:I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. CORPS PLAYERS? Can you correct the spelling mistakes in your post? Are you insinuating that you are "The Core" of the game or that you some how represent them? I still recommend this game to my friends, and 90% of them have loved it. There have been a few that like the easiness of the COD genre, but this game offered something new, and they were hooked. You may represent in portion the top competitive side, or the top forum warrior side, but as statistics show, most players don't log into a forum. Dust hasn't failed, you're simply being a cry baby. You know where the door is, go there. Don't waste any more time on a game you don't want to play. TLDR : The guy I quoted is wrong. Yup. I'm not as judgmental and knee jerk as Charolotte is being, (I'm still your friend though) but he's right. CCP has been slowly appealing to the twitch arcade FPS crowd. Look at how bad the CoDex build has been. People praying and spraying from outside their weapon's effective range with damage mod stacked Duvolles while wearing shield tanked glass cannon black suits, heavies being nerfed to near uselessness, marauder tanks being taken out by militia swarms; this build is a joke compared to what Dust used to be. I'm hoping this stuff does get fixed in uprising, but if things keep going in the twitch direction, I'm throwing in the towel too. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
291
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Posted - 2013.05.02 05:27:00 -
[15] - Quote
With all these knee-jerk reactions, I'm surprised nobody has torn an ACL |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
293
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Posted - 2013.05.02 05:47:00 -
[16] - Quote
Harkon Vysarii wrote:Cosgar wrote:I figured this was bound to happen. We all got spoiled with our fast to learn skills that overlapped with lesser requirements for the past few months. Now that the actual skill tree has been realized, it turned into a giant butthurt fest. Of course the actual game was going to be a grind. Did you think we were going to be able to spec into prototype this, that, and proficiency lvl 5 of that on day one? What would the point be of playing. The way I see it, it's the journey, not the destination. But instead, I see a flood of tears QQing about how much SP things cost when stuff like light weapon sharpshooter are going to be gone and heavies won't be slow moving easy kills, and the Nova Knife looks usable now. It's a MMO, it's supposed to be a grind. We all still have a head start on new players, better make the most out of it. I know I will. This is honestly the most mature and well thought out post in this thread. Props to you. Tis game is supposed to be an MMO FPS right? One that will be tied to EVE.... that means that players will need to play this for a long time... This is actually what I'd hoped CCP would do so that we dont see huge swarms of proto level players day one. As Cosgar said its the journey not the destination. I'll make the fullest out of my journey. Here's logical person #5! (want some of this plasma bacon?) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
294
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Posted - 2013.05.02 05:50:00 -
[17] - Quote
KEQ Harbinger wrote:The fundamental point I do agree with is that a SINGLE proto-suite and weapon / build with minimal "buffing" skills should take no longer than two months, if that to obtain.
Either change the equation; more SP, no SP cap (what I prefer this welfare cap is stupid), or less sp for some skills, less pre-reqs, whatever, just make the basic philosophy match the expectations of the players.
It shouldn't take 6mos to be useful in a single specialty....
6 months is kind of generous, there's ships in EVE that take over a year to get into.
Also, relax a bit. There's something more important you're overlooking here. Specializing is going to make you the best, but your skill and experience is going to make that specializing worthwhile. Learn how to use things as you skill up, find out what's good, what sucks, and what's going to fit your playstyle. Once you do get to that proto, you're going to have a full appreciation of it than you did if you could get to it from the start. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
296
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Posted - 2013.05.02 06:18:00 -
[18] - Quote
Anthem Of Chaos wrote:Cosgar wrote:Anthem Of Chaos wrote:Charlotte O'Dell wrote:I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. CORPS PLAYERS? Can you correct the spelling mistakes in your post? Are you insinuating that you are "The Core" of the game or that you some how represent them? I still recommend this game to my friends, and 90% of them have loved it. There have been a few that like the easiness of the COD genre, but this game offered something new, and they were hooked. You may represent in portion the top competitive side, or the top forum warrior side, but as statistics show, most players don't log into a forum. Dust hasn't failed, you're simply being a cry baby. You know where the door is, go there. Don't waste any more time on a game you don't want to play. TLDR : The guy I quoted is wrong. Yup. I'm not as judgmental and knee jerk as Charolotte is being, (I'm still your friend though ) but he's right. CCP has been slowly appealing to the twitch arcade FPS crowd. Look at how bad the CoDex build has been. People praying and spraying from outside their weapon's effective range with damage mod stacked Duvolles while wearing shield tanked glass cannon black suits, heavies being nerfed to near uselessness, marauder tanks being taken out by militia swarms; this build is a joke compared to what Dust used to be. I'm hoping this stuff does get fixed in uprising, but if things keep going in the twitch direction, I'm throwing in the towel too. I agree that CCP has made some often silly choices in regards to mechanics and layouts, and maps.. and core FPS issues, and quite a few other things. But they are trying, and the game is improving. It might not be the quickest work ever, but they are trying to make it better and knee jerk posts like his serve only to make the situation worse. Now, you listed out specific reasons for your opinion, and specific things that were wrong. Those posts I respect. You aren't crying as much as you are trying to improve the game. Sorry if I came across harsh, I see posts like that all the time and I just now took the initiative to actually log into these forums. Coming from a FPS player since Doom95' I want one thing out of Dust 514: innovation. That's what's going to knock Activision of it's throne and bring all the little casual arcade FPSers out of their delusions of instant gratification through inflated stats. It's the only thing Dust has and if that gets taken away, all you have is another generic FPS dressed up with a spread sheet that doesn't do anything because you die to 3 bullets. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
308
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Posted - 2013.05.02 07:00:00 -
[19] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:KEQ Harbinger wrote:The fundamental point I do agree with is that a SINGLE proto-suite and weapon / build with minimal "buffing" skills should take no longer than two months, if that to obtain.
Either change the equation; more SP, no SP cap (what I prefer this welfare cap is stupid), or less sp for some skills, less pre-reqs, whatever, just make the basic philosophy match the expectations of the players.
It shouldn't take 6mos to be useful in a single specialty....
6 months is kind of generous, there's ships in EVE that take over a year to get into. Also, relax a bit. There's something more important you're overlooking here. Specializing is going to make you the best, but your skill and experience is going to make that specializing worthwhile. Learn how to use things as you skill up, find out what's good, what sucks, and what's going to fit your playstyle. Once you do get to that proto, you're going to have a full appreciation of it than you did if you could get to it from the start. DUST =\= EVE how hard a concept is this. Nobody wants to spend year mastering a class in an FPS. How does that mean we seek instant gratification? Sorry are you suggesting that maxing a character in an MMO grinding skill progression that gives no real reward for the grind other than a lousy racial pasive is somehow MMO? Better yet unlike EVE a new DUST character simply wont be able to specialize and be immediately useful why? These are not limitless shards where you can create large fleetcomps(raiding paries whatever term you like). When you can do that then a new player can specialize into something, be weaker than the most of the team and still provide utility. When you have a lobby shooter of fixed number each slot becomes vital and utility is the only factor. New players will simply find themselves riding the bench and barely getting any time play time in corps that are competing at the highest levels. Please keep that in mind before you make the it works in EVE argument. Thanks. As for how to fix it. one of these 1. Reduce the grind. Make the speciality roles easier to spec into while making the assualt/logi roles the larger SP sink. After all medium frames give me 2 suits for the price of one light or sentinel class. 2. Get rid of the gap and let ppl power grind actively. Or pay for a subscrption/booster(better option since it can be later traded on market) that allows for all active gain to be converted to passive gain should ppl just want to not grind and earn SP. 3. Make the tier difference meaningful and undo all the gear flattening that occured over the course of the beta and really make the grind meaningful by obtaining tangibly better gear Awwww, is this your first MMO? You're so demanding and in need of instant gratification. Allow me to respond on CCP's behalf with this rebuttal to your requests. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
309
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Posted - 2013.05.02 07:14:00 -
[20] - Quote
Syther Shadows wrote:Icy Tiger wrote:DUST Fiend wrote:I'm very upset with the Gallente Scout, it doesn't look like much for combat with only 1 high slot....this whole build is going to be very interesting, I need to get my hands on everything >_< I'm not saying they won't have their place, but they also only have 1 equipment slot, so they can't even be all that good for support.... 1 high slot. Now what the f*** am I supposed to do. Armor tank? speed tank profile dampeners stealth sneak behind lines with tons of hacking modules i hate that Armour tanking vs shield tanking shield has more benefits than Armour (in eve Armour penalty is speed and shields is signature radius) i don't see a sig radius penalty in dust Sig radius penalty is coming soonGäó
.....
.... better make that eventuallyGäó |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
312
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Posted - 2013.05.02 07:28:00 -
[21] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:Awwww, is this your first MMO? You're so demanding and in need of instant gratification. Allow me to respond on CCP's behalf with this rebuttal to your requests. TL;DRLet me guess you bought PS3 for Dust right? Actually if memory serves correct you did, also your necbeard is glorious and doubles as a necktie if i recall our previous encounter. So enjoy yet another empty space dark room with no light and no friends, now DUST for you is truly real.
Cute seen the HTFU song quite a bit(it's catchy and what i like about CCP they are cool people at the core). Let me teach you how console FPS works players get tired of needless empty grind they move on. Your player count drops you can't get match servers to populate (you might notice it if you had any sense of how the games connection has been due to player dropoff instead of fapping to spreadsheets and letting the secretions crust in your neckbeard). Played plenty of MMO guess what the grind had meaning in all of them. They dont in this game. But yup keep telling yourself the model will work on console cause we are getting older and dont mind the grind. Sorry consolers even the hardcore game on consoles to unwind, relax and destress. Not grind to develop some aberrant connection to their avatar out of some misplaced lack of real human connection thats filled by the gap of a virtual imagined character. They wont stick around and will simply move on. Thats already happening and this system will only make it worse, and unlike EVE which is a single shard server that can run with 40K active because its open world. This is FPS in a lobby, matchmaking fails when the numbers get too low and by CCP own account when matches cant be found in your region they place you in other regions and with server side hit detection match integrity begins to wane when that happens FPS players will just leave. I've had my PS3 since release, and I'm primarily a console gamer. Guess you were busy AFKing to do your research. I understand how the console market works, but do you understand how the MMO market works? Players are rewarded for the time they put in. You put in a little time, you get little back, you invest... well... you get the idea. Casual gaming is the cancer that's killing the entertainment media market as a whole. Trophies, easy mode, arcade style FPS... everything. Dust is something new and original, bringing an antipode of new and old concepts to create a pseudo 3rd concept. But instead of embracing the change, you want to dump all over it. Quite frankly, I don't know why casuals want to play this game. If you want instant gratification, go back to your mom's basement and rack up kills from spawn camping in CoD. If you want respect, in this game, earn it like everyone else. For a bunch of people playing games about shooting each other in the face you "hardcore" FPS types are a whiny lot. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
313
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Posted - 2013.05.02 07:41:00 -
[22] - Quote
Anthem Of Chaos wrote:crazy space 1 wrote:Not even titans have the training time of the new dropsuits. You could max out every factional Titan 20 times over while getting all of four dust suits. If the numbers on this equate out right then I definitely agree that it is a problem. I've been playing Eve for about 6 years now, and I have all cruisers, all frigs, basically every weapon system and most ships in the game, minus titans. Point being, that Dust being an FPS, should be faster to train into these things, and much more simple to operate in. I would be fine training a month to get Titan 3 or 4 in eve. I would not be fine training a month to get a new drop suit. However, my recent petition with Dust about the SP cap said they would be removing it Soon(TM) and that may very well be a reason for the higher SP requirements. Exactly my train of thought. I severely doubt we're going to be getting the same amount of SP we're getting now to have to pay for these skills. It's still going to be a grind, don't get me wrong, but grinding builds character.
Bring it on CCP! My body is ready! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
313
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Posted - 2013.05.02 07:43:00 -
[23] - Quote
Also, keep in mind that this information was taken from the tournament build and CCP isn't above some good old fashioned trolling. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
316
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Posted - 2013.05.02 08:20:00 -
[24] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote: I've had my PS3 since release, and I'm primarily a console gamer. Guess you were busy AFKing to do your research. I understand how the console market works, but do you understand how the MMO market works? Players are rewarded for the time they put in. You put in a little time, you get little back, you invest... well... you get the idea. Casual gaming is the cancer that's killing the entertainment media market as a whole. Trophies, easy mode, arcade style FPS... everything. Dust is something new and original, bringing an antipode of new and old concepts to create a pseudo 3rd concept. But instead of embracing the change, you want to dump all over it. Quite frankly, I don't know why casuals want to play this game. If you want instant gratification, go back to your mom's basement and rack up kills from spawn camping in CoD. If you want respect, in this game, earn it like everyone else. For a bunch of people playing games about shooting each other in the face you "hardcore" FPS types are a whiny lot.
http://www.youtube.com/watch?feature=player_embedded&v=US92PR1tI1oThis is a FPS MMO, stop trying to make it a MMO FPS. And if youve owned an PS3 since launch you sir are an idiot and don't remotely pay attention to market trends if you did you'd know that this model of long term needless grind does nothing for the shooter enthusiasts. And there simply arent enough MMO enthusiasts on CONSOLE and the ones that are will be distracted by other more enjoyable and rewarding MMOs on CONSOLE if they arent playing MMO on PC. I really dont have time waste arguing with you about my Hardcore credentials, but i actually hold down a job and game hard. Im successful in life and games, you mad bro? Id be if i were a neckbeard that thinks he knows how consoles should run. Grinding like its a second job doesn't make you a hardcore gamer, it makes you an idiot who doesnt understand that time is money and efficiency trumps brute dedication. If you had any sense you'd understand the concept of work smarter not harder. Hardcore gamer is the one who will play for hours but wants to be able to make a difference in the game and are a factor in the game. They can kick ass in game for a few hours, log off, get some sun, have some fun, get laid and come back to their games for which they are willing to spend their money on. Like i said gimme an option to pay to avoid the grind and ill pay it, because my time is valuable to me and i dont waste it funneled into a single hobby, IE tomorrow ill be hitting the golf course. Passive SP may provide it at a base rate, but gimme an option to pay for my active gain to be converted to passive and let me grind it out all at once on a month to month and then earn an inflated soft cap for a "fee" because my time is valuable sorry you dont value yours, or you have nothing better to do with it. Yup, definitely whiny.... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
316
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Posted - 2013.05.02 08:28:00 -
[25] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:[ Yup, definitely whiny.... Yup definitely ignorant. Enjoy the bliss while your beloved perfectly developed game's population tanks out and ceases to hold numbers needed to host proper "matchmaking" (see a lot of that in MMO too right ) Does that mean you'll finally be qutting Dust 514 and being the boil on this forum's ass? |
Cosgar
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Posted - 2013.05.02 08:40:00 -
[26] - Quote
Calgoth Reborn wrote:crazy space 1 wrote:X10 is suppose to rare .... In eve only a few skills are that high, dust aims to have 24 of them just in dropsuits.
Thats a total of 124 million sp. That's 40 years alone . Ccp I've waited 6 years to play dust, eve since beta almost, but I refuse to play your game unless you bring the total sp amount to something reasonable like in eve.
You've made it so training all of the frigates of eve online took 40 years to train ! What were you thinking ! Not sure what math you are using but at max sp per week not counting after cap one can earn 27,955,200 sp per year so that's 4.4 years to gain 124 mil sp Just out of curiosity what numbers and calculations are you guys going on? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
323
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Posted - 2013.05.02 08:56:00 -
[27] - Quote
Takahiro Kashuken wrote:As a vehicle driver i have to sink more SP into my proffession than any of you
Right now uprising looks like it may kill the whole vehicle route while it turns into AR514 and your complaining that it will be slighty harder for you to skill into
At least you have a role to skill into I haven't forgotten. I really feel bad for you HAV guys. But you still got to go out there and show those little AR ****ises who's boss. Especially since they think you're weak now and probably won't spec into AV. Bring the fight to them and send them to the forums QQing about dying to your over-nerfed now toilet paper thin tank. They can't nerf you any worse... right? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
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Posted - 2013.05.02 08:57:00 -
[28] - Quote
Sloth9230 wrote:Arramakaian Eka wrote:Sloth9230 wrote:Cosgar wrote:
Exactly my train of thought. I severely doubt we're going to be getting the same amount of SP we're getting now to have to pay for these skills. It's still going to be a grind, don't get me wrong, but grinding builds character.
Bring it on CCP! My body is ready!
And what is CCP going to tell people who've been using boosters now because they didn't know they'd gain more if they had saved them for a later date? You can't just double Sp gains or something like that. This 3x Sp event is one thing, making the change permanent would devalue every booster used up until this point. Now that sounds like a money grab. Bare in mind that I haven't used a booster and therefore have no personal stake in the matter. There's nothing to complain about. People who use boosters made the decision based on the information and status of the game available at that time. CCP has no obligation to keep the same SP system indefinitely. Besides, the gains you have received from using boosters will not go away. I have used a few boosters and am fine with it. Maybe they don't have legal obligation, but they have an obligation to be clear to their customers, something they suck at. Pleas, don't give anyone ideas about another EULA/legal action topic. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
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Posted - 2013.05.02 09:09:00 -
[29] - Quote
Sloth9230 wrote:Cosgar wrote:Pleas, don't give anyone ideas about another EULA/legal action topic. Why not? It gives me a chance to google laws I know nothing about! With all the crazy wild mass guessing, AFK drama, and AR thumpers being butthurt over LW SS being removed, I have enough trolling to last me a lifetime. You want to add more drama to the pot? If so, I'm electing you the head troll of that topic. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
331
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Posted - 2013.05.02 09:49:00 -
[30] - Quote
Guinevere Bravo wrote:Please IMPS Go away, we know your only here until the 'next cool game'. People who have actualy played CCP games for the last 10 years dont want you ruining the progression because you now cant afford your proto weapons and suits.
OMGAWD YOUR ALL IDDIOTS CANNY YOU SEE I CANT SPEC INTO EVERYTHING IN A YEAR OF AFK /QQQQQQ
Maybe if you spent less time warrioring on the forums rather than actually playing this game(Well afking anyway) then you would realise that its not in everyones best interest.
CCP clearly said we were on an accelerated skill tree for the beta, its nerfed for the greater good. CCP has the stats, game designers who have been doing the job aslong as your scrubby jobless self has been alive.
I trust their opinion alot more than some scrubby know-it-all-bum-licker of a corp.
At the end of the day this game isnt going to be around for 1-2 years, we are here for the long haul. If that isn't what you wanted from DUST then you have basically wasted your time!. LOL
This post makes me take back every evil thing I ever said about STB when I used to get pubstomped by you guys. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
331
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Posted - 2013.05.02 09:52:00 -
[31] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:Keyser Soze VerbalKint wrote:Cosgar wrote:[ Yup, definitely whiny.... Yup definitely ignorant. Enjoy the bliss while your beloved perfectly developed game's population tanks out and ceases to hold numbers needed to host proper "matchmaking" (see a lot of that in MMO too right ) Does that mean you'll finally be qutting Dust 514 and being the boil on this forum's ass? Nah ill stick around to remind you how stupid you are and have zero indication on what you are talking about, while i proceed to take your stuff in game. Good luck trying to stop me you're too weak to put up a fight. Then ill logon occasionally while i play another game more regularly to continually curbstomp you. Hope you didnt plan on doing anything in PC sorry you want be too successful there So much for peace and quiet. At least I don't have to put up with your B/S in game since you're so busy guarding that MCC. If you weren't so easy to troll, I wouldn't even be responding to you. Were you born with your jimmies rustled, or did it just happen over time? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
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Posted - 2013.05.02 10:15:00 -
[32] - Quote
Keyser Soze VerbalKint wrote:Who being trolled, im rather enjoying reading you argue like an idiot who gleefully defends the desire to spend years developing a virtual character to obtain some sense of "pride" in the "achievement" Perhaps if you could get some sex things done to you, youd actually see things my way. But generally a prerequisite to that is hygiene and being able to see your willy. Yeah, paint that neckbeard image on me. Throw in those personal attacks. Typical IMP fashion. If you spent as much time playing as you do trying to be an e-thug, maybe you wouldn't worry about grinding for SP to get better tech. You such a badass you could do it using militia, right? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
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Posted - 2013.05.08 03:36:00 -
[33] - Quote
Beheme Malivolk wrote:I'm not an MMO guy, and I never have been an MMO guy because I am not looking for that sort of a time investment intensive gaming avenue. As such, the apparent SP requirement increases have been pretty uncomfortable for me. I wasn't even able to comfortably spec back into my Sever Logistics dropsuit when the new update released. I could have crammed myself into it, sure, but I would have been relatively impotent in every other facet of my skill spectrum.
For you "hardcore" or seasoned MMO veterans, you have to realize something very important; you guys are the maniacs in this game. You're the guys that are taking the game super seriously. You have a passion for it, a profound interest, you enjoy or are accustomed to the grind. You have to realize that you are a minority, which is not a bad thing, but that this is a novel departure from the standard FPS - but it is still an FPS. It has to have a certain level of accessibility, approachability, and it cannot afford to be too demanding of players if it wants to attract players at all in a highly saturated market.
If I boil down these negative sentiments of lazy players, people without MMO pedigrees, and bullet collecting noobs, the residue left behind may startle you; it's you trudging forward into servers full of the same few hundred people you've been shooting for months, because all that is left in Dust 514 are the maniacs, some die hard try hards, and the occasional tourist.
The new interface, skill system revisions, and skill trees, fortunately, seem to be evidence that CCP is making efforts to streamline what was previously a needlessly dense (and small-fonted) experience. I expect they'll probably continue revising skill costs - at least, I hope so - to optimize the relationship between the game's accessibility and methodically detailed material. It's not really a grind because you're not experiencing the submission aspect of gaming aesthetics to consider this a grind. There's plenty of fun to be had shooting people in the face than to just zone out and do the same thing over and over again. There's more to the "hardcore" MMO crowed stigma than a fat guy with Cheetos stains in his neckbeard. We're a committed and reliable playerbase. Dust 514 isn't meant for you to master all your skills in a couple of months so you can move on to the sequel. There isn't going to be a Dust 515, or Dust 514: Black OPS, it's just one game and a whole **** load of content and expansions coming in the future without having to buy the same game every year or so. If you're not excited by having a game that's going to be ever, expanding, ever changing, then New Eden isn't for you and you're probably better off collecting trophies off of PSN, |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
531
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Posted - 2013.05.08 04:13:00 -
[34] - Quote
Beheme Malivolk wrote:It was not my intention to suggest that the MMO crowd is populated by Cheetos-stained fat guys, I apologize if that is what you got from my post.
It is further not my intention to suggest that Cheetos-stained fat guys, whether they play MMOs immaterial, should be viewed in any negative light. Out of all that I typed, the MMO stereotype is the only thing that stuck with you? I feel a bit insulted lol. |
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