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Lord-of-the-Dreadfort
The Lions Guard
126
|
Posted - 2013.05.02 03:25:00 -
[91] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Man, trolling this thread would be like shooting fish in a barrel... with an HMG Or plasma shotgun shooting a field of melons!
wouldn't that cook the melons?
no thanks |
Marston VC
SVER True Blood Unclaimed.
175
|
Posted - 2013.05.02 03:26:00 -
[92] - Quote
Forlorn Destrier wrote:Free Beers wrote:Not to mention tiericide is back. Thought you learned your lesson in EvE that its a bad thing?
Example: 10X for suits plus prereq of frame skills. Amarr logi requires Amarr Med Frame V and Amarr logi V. How is that "about the same" amount of sp? Do you make a habit of lying to us this openly? (Will insert link to where ccp said suits sp cost would be similar)
You really want new/casual players to spend 6 months to get to a protosuit/weapon config? You think they are going to stick around? Oh I see your plan sell 2x/3x active boosters. Look I got my sp and Ill be good but way to screw your casual and new player base.
I get this is an mmo and you are proud of the "it takes 7 years to get all level 5s" but for ***** sake give us real content not just **** to spend SP on. I'm looking at a screenshot of the Minmater Logi suit requirements: 1. Dropsuit Command 1 (x1 multiplier) 2. Minmater Medium Dropsuits 5 (x10 multiplier) You are right that the skills are more intensive, but they aren't as intensive as you make out. Also, I don't think you comprehend what tiericide is. Tiericide is the removal of "this is better than that", not the addition. Dust has had tiers (standard, advanced, prototype) since the beginning. This related to items in game only, and not to skills. In fact, the skill tree is more like Eve in this situation (not an endorsement or a detraction of this methodology). I'd also like to point out that CCP said a year ago that they were giving us an accelerated skill tree during the beta so we could test everything, and that that would be scaled back at release. You were either unaware of this, or chose to ignore. I'll give the benefit of the doubt and assume you never saw this. One last thing - your attitude is less likely to get their attention; you come across immature and as a piece of advise I would recommend you change your approach if you want to be listened to. But since I've mentioned this before, I'm sure you will just get angrier at me and ignore my attempts to improve your bad image.
Well one would have thought that "scaled back" would refer to when they decreased the standard 200k SP per match to 20k and then again to about 5k SP in this build....... This isn't scaling SP back, this is just making it crazy more expensive to get into higher level dropsuits. I mean.... not that I care "that" much, I have 10million SP and at the very least I should be able to get into at least one proto suit. (with enough SP to play around a bit). but lets do some math based off what ive learned in this build.
X1 SP skill = 6220 SP X2 SP skill = 12440 SP X3 SP skill = 18660 SP
X5 SP skill = 31100 SP
x10 SP skill = 62200 SP........
So that's for the starting skill. Ive done research with friends and its hard to tell exactly what equation CCP uses when going from level to level, but we do know this. A X1 skill will equal a 310,000 SP investment by level 5. A X2 skill will equal a 621,000 SP investment by Level 5.
A X8 skill like the current suits will cost about 2.5 million SP by level 5.
A x10 skill will tip over 3 million SP in investment. That's about one (or two unboosted) week(s) of skilling. So while it may seem like a lot.... its not "too" bad. Sure it sucks ill have to shell out more SP but at the same time, maybe this will keep the game from being spammed by Proto suits. Lol its funny though cuz at the end of the day im going to end up specing into two protos anyway if I can. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.05.02 03:27:00 -
[93] - Quote
Lord-of-the-Dreadfort wrote:Iron Wolf Saber wrote:Cosgar wrote:Man, trolling this thread would be like shooting fish in a barrel... with an HMG Or plasma shotgun shooting a field of melons! wouldn't that cook the melons? no thanks Right, we should use raw bacon for heated plasma. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
176
|
Posted - 2013.05.02 03:27:00 -
[94] - Quote
Bojo The Mighty wrote:Keyser Soze VerbalKint wrote:
Remind me again how you are a factor, oh wait you aren't. Now run along lil troll grown men talking here.
And so the war shifts direction, from BSOTT upon PFBHz...
Really Bojo, you wanna try to play the meta game, don't step up to a grand master. It was a bad attempt to deflect our attention or perhaps get PFB (im sorry i dont know this PFBHz you speak of) to focus on us but my comments were directed at ICY, he's more Hz than PFB, we all know that.
But to address your bad attempt to shift focus, no there is no war against Dojouni, that implies actually mustering an effort. However the genocide of noobie academians is still in the works unless we receive our tribute. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
178
|
Posted - 2013.05.02 03:44:00 -
[95] - Quote
Iron Wolf Saber wrote:Noc Tempre wrote:It seems CCP is content to sell us SP, when we want them to sell us content. I find this statement funny, 255 million skill points at current even boosted state is about... 10 years of boosters to max out 'current' content. Newer content would be likely nearly double that soon we still have another 80 suits to add and 30-40 vehicles and about 1200 more guns. So... you want one skill to unlock everything? Why would proficiency in a plasma rifle, help you understand how a grenade launcher works? How does understanding how a speeder works makes you an expert at gunships? why would understanding squad command suit make you understand how to fly an MCC? At least you're not paying 25$ for a new map, or 60$ for a new expansion. Either way AUR prices are dropping, confirmed VIA IRC. Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs.
Walks into thread, fails to understand the points, continues to exert his opinion as if it means something. Haven't we told you, as CPM we want you to function as secretary, take the minutes and dictate our opinions and present them to CCP and vice versa not much more. Why? Ill be polite this first time, next time ill unload exactly why i think you fail as CPM. You know what eff it. If you were a real deal MVP player or understood anything about FPS and get out of the MMO mindtrap you'd know SP sinks not only force specialization(thats fine) it also diminishes variety. That sink when overburdening means role specialty is chosen based on utility, not variety. THIS a LOBBY FPS not an OPEN WORLD MMO WITH LARGE RAID PARTY.
Why because specialty roles have limited viability and utiility in instanced limited player count lobby shooters. You think too much like an MMO and dont get that in FPS roles have to be functional. If they have limited use they are put on the back burner for roles thats have use immediately and consistently.
That means assualt and logi. Everything else is a waste of SP. Sorry i hate to bust your bubble but a dedicated dropship pilot is useless in 16v16. The fact you dont get these things reflect such a level ignorance of your tactical FPS understanding and betrays your years of MMO large player zerg raiding party mentality, where you can play a hyperspecialized rogue or priest or whatever the heck you play and not get that they simply are useless in 16 v 16 beyond a few isolated hyper situational moments.
So say goodbye to Heavy, Dropship Tank Sniper Assassin LAV Etc etc etc
Why because anyone dumb enough to spend SP in this instead of using militia variants is going to get ROFL stomped and find themselves as a limited use scrub nonfactor. You'd understand that if you knew how to play FPS, clearly you don't. I said to you a long time ago your arrogance and know it all attitude combined with your unwavering fanboism would be the most detrimental thing to CPM and here we are not a week later.
Please stick to be a go between and a secretary please, you do good when you dig up info and get it to the community thats your niche.
In the meantime CCP HURRY THE EFF UP AND ESTABLISH A CHARTER AND ELECTION PROCESS SO WE CAN GET THESE IGNORANT NO CLUE HOW TO DEV A FPS MMO NONFACTOR, NO SKILL PLAYERS OFF THE COUNCIL AND ACTUAL PLAYERS NOT PEOPLE WHO THINK THEY ARE PLAYERS. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 03:48:00 -
[96] - Quote
Iron Wolf Saber wrote:Basic Mediums dont have 2 equipment slots, nor does any Assault suit have two equipment slots.
Logis I fear may be too good for generic combat though.
Where did you get the info on slot layouts for the medium suits?
More generally, having the x10 lvl 5 requirement for the new suit subtypes is not going to change the number of prototype suits out there. We know that there are prototype light suits that have the same requirements as the current scout suits. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.05.02 04:03:00 -
[97] - Quote
Watch out! We got a badass over here! |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
178
|
Posted - 2013.05.02 04:04:00 -
[98] - Quote
Marston VC wrote:
X1 SP skill = 6220 SP X2 SP skill = 12440 SP X3 SP skill = 18660 SP
X5 SP skill = 31100 SP
x10 SP skill = 62200 SP........
So that's for the starting skill. Ive done research with friends and its hard to tell exactly what equation CCP uses when going from level to level, but we do know this. A X1 skill will equal a 310,000 SP investment by level 5. A X2 skill will equal a 621,000 SP investment by Level 5.
A X8 skill like the current suits will cost about 2.5 million SP by level 5.
A x10 skill will tip over 3 million SP in investment. That's about one (or two unboosted) week(s) of skilling. So while it may seem like a lot.... its not "too" bad. Sure it sucks ill have to shell out more SP but at the same time, maybe this will keep the game from being spammed by Proto suits. Lol its funny though cuz at the end of the day im going to end up specing into two protos anyway if I can.
https://docs.google.com/spreadsheet/ccc?key=0Anv4MqUic4uXdGNQdFZpVDRqbXkxMGM4aHpZVGZ0cUE#gid=0
You're welcome. Its 3,109,200 to fully level just a 10x multiplier to 5. |
Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:05:00 -
[99] - Quote
Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Noc Tempre wrote:It seems CCP is content to sell us SP, when we want them to sell us content. I find this statement funny, 255 million skill points at current even boosted state is about... 10 years of boosters to max out 'current' content. Newer content would be likely nearly double that soon we still have another 80 suits to add and 30-40 vehicles and about 1200 more guns. So... you want one skill to unlock everything? Why would proficiency in a plasma rifle, help you understand how a grenade launcher works? How does understanding how a speeder works makes you an expert at gunships? why would understanding squad command suit make you understand how to fly an MCC? At least you're not paying 25$ for a new map, or 60$ for a new expansion. Either way AUR prices are dropping, confirmed VIA IRC. Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs. TL;DRIWS you are just ignorant of how FPS player specialize you think too much like an MMO and need to stop. Perhaps you should not talk and ask questions before you weigh in. Your opinion is way off the point. Also the basic suits in the medium frame categories are lesser version of what we have now, they have lower cpu/pg and modules etc. Yet the higer tiers has the higher cpu/pg(identical to the levels we have currently) and a few racial bonuses that are hardly worth the extra SP. So we have suits currently that are more a hybrid version of the medium frame basics suits and the specialized versions. So its an added SP sink to achieve a similar item that we have now. Large SP sinks like this does not create specialty AND variety. It will kill variety because if you want to be of any use in PC you will choose a role that will be in constant need or see your playtime suffer. Sorry if you think a dedicated DS pilot or tanker will be as in demand as a Assualt or Logi you have your head firmly up a dark orifice. Just stop, listen, learn, convey to CCP. Nothing more. You are our representative act like it or we will find someone who can.
Walks into thread, fails to understand the points, continues to exert his opinion as if it means something. Haven't we told you, as CPM we want you to function as secretary, take the minutes and dictate our opinions and present them to CCP and vice versa not much more. Why?If you were a real deal MVP player or understood anything about FPS and get out of the MMO mindtrap you'd know SP sinks not only force specialization(thats fine) it also diminishes variety. That sink when overburdening means role specialty is chosen based on utility, not variety. THIS a LOBBY FPS not an OPEN WORLD MMO WITH LARGE RAID PARTY. (i could have said this politely but you just had this coming because you still dont get it) Why because specialty roles have limited viability and utiility in instanced limited player count lobby shooters. You think too much like an MMO and dont get that in FPS roles have to be functional. If they have limited use they are put on the back burner for roles thats have use immediately and consistently. That means assualt and logi. Everything else is a waste of SP. Sorry i hate to bust your bubble but a dedicated dropship pilot is useless in 16v16. The fact you dont get these things reflect such a level ignorance of your tactical FPS understanding and betrays your years of MMO large player zerg raiding party mentality, where you can play a hyperspecialized rogue or priest or whatever the heck you play and not get that they simply are useless in 16 v 16 beyond a few isolated hyper situational moments. So say goodbye to Heavy, Dropship Tank Sniper Assassin LAV Etc etc etc Why because anyone dumb enough to spend SP in this instead of using militia variants is going to get ROFL stomped and find themselves as a limited use scrub nonfactor. You'd understand that if you knew how to play FPS, clearly you don't. I said to you a long time ago your arrogance and know it all attitude combined with your unwavering fanboism would be the most detrimental thing to CPM and here we are not a week later. Please stick to be a go between and a secretary please, you do good when you dig up info and get it to the community thats your niche. In the meantime CCP HURRY THE EFF UP AND ESTABLISH A CHARTER AND ELECTION PROCESS SO WE CAN GET THESE IGNORANT NO CLUE HOW TO DEV A FPS MMO NONFACTOR, NO SKILL PLAYERS OFF THE COUNCIL AND ELECT ACTUAL PLAYERS NOT PEOPLE WHO THINK THEY ARE PLAYERS. Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.05.02 04:07:00 -
[100] - Quote
Scramble Scrub wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Noc Tempre wrote:It seems CCP is content to sell us SP, when we want them to sell us content. I find this statement funny, 255 million skill points at current even boosted state is about... 10 years of boosters to max out 'current' content. Newer content would be likely nearly double that soon we still have another 80 suits to add and 30-40 vehicles and about 1200 more guns. So... you want one skill to unlock everything? Why would proficiency in a plasma rifle, help you understand how a grenade launcher works? How does understanding how a speeder works makes you an expert at gunships? why would understanding squad command suit make you understand how to fly an MCC? At least you're not paying 25$ for a new map, or 60$ for a new expansion. Either way AUR prices are dropping, confirmed VIA IRC. Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs. TL;DRIWS you are just ignorant of how FPS player specialize you think too much like an MMO and need to stop. Perhaps you should not talk and ask questions before you weigh in. Your opinion is way off the point. Also the basic suits in the medium frame categories are lesser version of what we have now, they have lower cpu/pg and modules etc. Yet the higer tiers has the higher cpu/pg(identical to the levels we have currently) and a few racial bonuses that are hardly worth the extra SP. So we have suits currently that are more a hybrid version of the medium frame basics suits and the specialized versions. So its an added SP sink to achieve a similar item that we have now. Large SP sinks like this does not create specialty AND variety. It will kill variety because if you want to be of any use in PC you will choose a role that will be in constant need or see your playtime suffer. Sorry if you think a dedicated DS pilot or tanker will be as in demand as a Assualt or Logi you have your head firmly up a dark orifice. Just stop, listen, learn, convey to CCP. Nothing more. You are our representative act like it or we will find someone who can.
Walks into thread, fails to understand the points, continues to exert his opinion as if it means something. Haven't we told you, as CPM we want you to function as secretary, take the minutes and dictate our opinions and present them to CCP and vice versa not much more. Why?If you were a real deal MVP player or understood anything about FPS and get out of the MMO mindtrap you'd know SP sinks not only force specialization(thats fine) it also diminishes variety. That sink when overburdening means role specialty is chosen based on utility, not variety. THIS a LOBBY FPS not an OPEN WORLD MMO WITH LARGE RAID PARTY. (i could have said this politely but you just had this coming because you still dont get it) Why because specialty roles have limited viability and utiility in instanced limited player count lobby shooters. You think too much like an MMO and dont get that in FPS roles have to be functional. If they have limited use they are put on the back burner for roles thats have use immediately and consistently. That means assualt and logi. Everything else is a waste of SP. Sorry i hate to bust your bubble but a dedicated dropship pilot is useless in 16v16. The fact you dont get these things reflect such a level ignorance of your tactical FPS understanding and betrays your years of MMO large player zerg raiding party mentality, where you can play a hyperspecialized rogue or priest or whatever the heck you play and not get that they simply are useless in 16 v 16 beyond a few isolated hyper situational moments. So say goodbye to Heavy, Dropship Tank Sniper Assassin LAV Etc etc etc Why because anyone dumb enough to spend SP in this instead of using militia variants is going to get ROFL stomped and find themselves as a limited use scrub nonfactor. You'd understand that if you knew how to play FPS, clearly you don't. I said to you a long time ago your arrogance and know it all attitude combined with your unwavering fanboism would be the most detrimental thing to CPM and here we are not a week later. Please stick to be a go between and a secretary please, you do good when you dig up info and get it to the community thats your niche. In the meantime CCP HURRY THE EFF UP AND ESTABLISH A CHARTER AND ELECTION PROCESS SO WE CAN GET THESE IGNORANT NO CLUE HOW TO DEV A FPS MMO NONFACTOR, NO SKILL PLAYERS OFF THE COUNCIL AND ELECT ACTUAL PLAYERS NOT PEOPLE WHO THINK THEY ARE PLAYERS. Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game. Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****. "ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER." You forgot to throw in something about being AFK |
|
Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:08:00 -
[101] - Quote
Cosgar wrote:Scramble Scrub wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Noc Tempre wrote:It seems CCP is content to sell us SP, when we want them to sell us content. I find this statement funny, 255 million skill points at current even boosted state is about... 10 years of boosters to max out 'current' content. Newer content would be likely nearly double that soon we still have another 80 suits to add and 30-40 vehicles and about 1200 more guns. So... you want one skill to unlock everything? Why would proficiency in a plasma rifle, help you understand how a grenade launcher works? How does understanding how a speeder works makes you an expert at gunships? why would understanding squad command suit make you understand how to fly an MCC? At least you're not paying 25$ for a new map, or 60$ for a new expansion. Either way AUR prices are dropping, confirmed VIA IRC. Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs. TL;DRIWS you are just ignorant of how FPS player specialize you think too much like an MMO and need to stop. Perhaps you should not talk and ask questions before you weigh in. Your opinion is way off the point. Also the basic suits in the medium frame categories are lesser version of what we have now, they have lower cpu/pg and modules etc. Yet the higer tiers has the higher cpu/pg(identical to the levels we have currently) and a few racial bonuses that are hardly worth the extra SP. So we have suits currently that are more a hybrid version of the medium frame basics suits and the specialized versions. So its an added SP sink to achieve a similar item that we have now. Large SP sinks like this does not create specialty AND variety. It will kill variety because if you want to be of any use in PC you will choose a role that will be in constant need or see your playtime suffer. Sorry if you think a dedicated DS pilot or tanker will be as in demand as a Assualt or Logi you have your head firmly up a dark orifice. Just stop, listen, learn, convey to CCP. Nothing more. You are our representative act like it or we will find someone who can.
Walks into thread, fails to understand the points, continues to exert his opinion as if it means something. Haven't we told you, as CPM we want you to function as secretary, take the minutes and dictate our opinions and present them to CCP and vice versa not much more. Why?If you were a real deal MVP player or understood anything about FPS and get out of the MMO mindtrap you'd know SP sinks not only force specialization(thats fine) it also diminishes variety. That sink when overburdening means role specialty is chosen based on utility, not variety. THIS a LOBBY FPS not an OPEN WORLD MMO WITH LARGE RAID PARTY. (i could have said this politely but you just had this coming because you still dont get it) Why because specialty roles have limited viability and utiility in instanced limited player count lobby shooters. You think too much like an MMO and dont get that in FPS roles have to be functional. If they have limited use they are put on the back burner for roles thats have use immediately and consistently. That means assualt and logi. Everything else is a waste of SP. Sorry i hate to bust your bubble but a dedicated dropship pilot is useless in 16v16. The fact you dont get these things reflect such a level ignorance of your tactical FPS understanding and betrays your years of MMO large player zerg raiding party mentality, where you can play a hyperspecialized rogue or priest or whatever the heck you play and not get that they simply are useless in 16 v 16 beyond a few isolated hyper situational moments. So say goodbye to Heavy, Dropship Tank Sniper Assassin LAV Etc etc etc Why because anyone dumb enough to spend SP in this instead of using militia variants is going to get ROFL stomped and find themselves as a limited use scrub nonfactor. You'd understand that if you knew how to play FPS, clearly you don't. I said to you a long time ago your arrogance and know it all attitude combined with your unwavering fanboism would be the most detrimental thing to CPM and here we are not a week later. Please stick to be a go between and a secretary please, you do good when you dig up info and get it to the community thats your niche. In the meantime CCP HURRY THE EFF UP AND ESTABLISH A CHARTER AND ELECTION PROCESS SO WE CAN GET THESE IGNORANT NO CLUE HOW TO DEV A FPS MMO NONFACTOR, NO SKILL PLAYERS OFF THE COUNCIL AND ELECT ACTUAL PLAYERS NOT PEOPLE WHO THINK THEY ARE PLAYERS. Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game. Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****. "ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER." You forgot to throw in something about being AFK I don't care about that.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.05.02 04:11:00 -
[102] - Quote
Scramble Scrub wrote:I don't care about that.
To each their own, but I would've thrown in something about competitive AFKing to really sell it. |
Iron Wolf Saber
BetaMax. CRONOS.
3790
|
Posted - 2013.05.02 04:12:00 -
[103] - Quote
Khamelaya wrote:Iron Wolf Saber wrote:Basic Mediums dont have 2 equipment slots, nor does any Assault suit have two equipment slots.
Logis I fear may be too good for generic combat though. Where did you get the info on slot layouts for the medium suits? More generally, having the x10 lvl 5 requirement for the new suit subtypes is not going to change the number of prototype suits out there. We know that there are prototype light suits that have the same requirements as the current scout suits.
I never mentioned prototype populations, matter factually I don't give a damn about populations of items or their quantities because I know that ISK, and Skill-points are a merc quaters issue, not a battlefield issue.
Last I checked 6x multiplier on the new frames vs the current 8x.
All medium frames and assault frames are 1 equipment slot, this is intentional.
|
Anthem Of Chaos
No-Mercy Get in the Van.
1
|
Posted - 2013.05.02 04:17:00 -
[104] - Quote
The reason you have your current suits as they are is so CCP could test out the variety of different playstyles in a beta setting. The reason you won't have them after the build is done, is because that is no longer needed. So the specialized suits, get moved to their appropriate position, and it keeps players like the lot of you from having an I win button on game launch.
Clearly, you all should have seen and understood this. The fact that you didn't and are now raging about it is quite disappointing and indicative of the Dust community in a bad way. Most of us have more then enough SP to spec into a proto suit, but not enough to spec into all of them. This is working as intended.
Regardless of how much you cry, this makes sense. It would be extremely hard to top some of the proto suits currently, there isn't too much more they can do to them. So they reiterate and move the SP requirements up. Quit crying, start playing. Your way of changing it would be even more potentially game breaking then these changes. |
RECON BY FIRE
Internal Error. Negative-Feedback
124
|
Posted - 2013.05.02 04:17:00 -
[105] - Quote
Iron Wolf Saber wrote: All medium frames and assault frames are 1 equipment slot, this is intentional.
Do you know, or can you share with us, what problem this solved? I don't remember anybody complaining about assault suits having 2 equipment slots. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
178
|
Posted - 2013.05.02 04:22:00 -
[106] - Quote
Scramble Scrub wrote:Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro.
I couldnt agree more, too bad CPM consists of all one type of player. EVE centric MMO, the metagame is everything have no idea how to develop a shooter, everything CCP is doing is spot on because they created EVE and EVE is amazing sycophants. But im not interested in getting in a flame war with you, this issue has more important consequence.
But it seems the MMO hardcore are convinced this model will work for an FPS.
There is a difference between MMO grind to force speciality where role diversity is essential to forming effective parties to handle situations that occur in MMO and for zerg diversity.
IN FPS you kill or you support its really that simple
Killers are assaults and to an minor extent Heavy and Tanks
Everything else is a subdivision of support.
However only Assault and Logi are the main divisions that is really needed for competitive play. Everything else is purely situtaional. Purely situational means limited utility. Limited utility mean less people will want to use it if they want to play.
Because there are only a limited number of slots to play a side.
This game is a long way off from player sizes that will allow for SSR(situational support roles to be useful running full time in match).
How many ppl did you see playing Dropship continuously the entire match during the tourney final? How about tank I saw one and it was of limited use, if the oher team had a clue it would have been lol pwned.
So yea keep creating artificial time sinks by expanding the grind and tell yourself it will work as intended. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
178
|
Posted - 2013.05.02 04:24:00 -
[107] - Quote
Cosgar wrote:Scramble Scrub wrote:I don't care about that.
To each their own, but I would've thrown in something about competitive AFKing to really sell it.
Sorry population is full of scrubs. If you like to see what we look like competitively. Please play us in a Corp battle. We are online right now.
Go to
NF C.B. Logistics and we will be glad to set it up. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2732
|
Posted - 2013.05.02 04:25:00 -
[108] - Quote
RECON BY FIRE wrote:Do you know, or can you share with us, what problem this solved? I don't remember anybody complaining about assault suits having 2 equipment slots.
Probably assault suits being too good at what they do; everything. Also building more value for logistics, though logi's seem to be in a really comfy place with Uprising Plus, this makes future variants with an additional equipment slot just that much more appealing.
Just because no one complains about something, doesn't mean that it isn't a problem. |
Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:30:00 -
[109] - Quote
Keyser Soze VerbalKint wrote:Scramble Scrub wrote:Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. I couldnt agree more, too bad CPM consists of all one type of player. EVE centric MMO, the metagame is everything have no idea how to develop a shooter, everything CCP is doing is spot on because they created EVE and EVE is amazing sycophants. But im not interested in getting in a flame war with you, this issue has more important consequence. But it seems the MMO hardcore are convinced this model will work for an FPS. There is a difference between MMO grind to force speciality where role diversity is essential to forming effective parties to handle situations that occur in MMO and for zerg diversity. IN FPS you kill or you support its really that simple Killers are assaults and to an minor extent Heavy and Tanks Everything else is a subdivision of support. However only Assault and Logi are the main divisions that is really needed for competitive play. Everything else is purely situtaional. Purely situational means limited utility. Limited utility mean less people will want to use it if they want to play. Because there are only a limited number of slots to play a side. This game is a long way off from player sizes that will allow for SSR(situational support roles to be useful running full time in match). How many ppl did you see playing Dropship continuously the entire match during the tourney final? How about tank I saw one and it was of limited use, if the oher team had a clue it would have been lol pwned. So yea keep creating artificial time sinks by expanding the grind and tell yourself it will work as intended. Oh look, you can form paragraphs about things that are related to competitive play.
Just because you understand something does not mean you're good at executing such things.
Impswarm scum bucket. Random with a kewl shirt button.
You're nothing. |
Wicked Glory
Internal Error. Negative-Feedback
174
|
Posted - 2013.05.02 04:32:00 -
[110] - Quote
Scramble Scrub wrote:Keyser Soze VerbalKint wrote:Scramble Scrub wrote:Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. I couldnt agree more, too bad CPM consists of all one type of player. EVE centric MMO, the metagame is everything have no idea how to develop a shooter, everything CCP is doing is spot on because they created EVE and EVE is amazing sycophants. But im not interested in getting in a flame war with you, this issue has more important consequence. But it seems the MMO hardcore are convinced this model will work for an FPS. There is a difference between MMO grind to force speciality where role diversity is essential to forming effective parties to handle situations that occur in MMO and for zerg diversity. IN FPS you kill or you support its really that simple Killers are assaults and to an minor extent Heavy and Tanks Everything else is a subdivision of support. However only Assault and Logi are the main divisions that is really needed for competitive play. Everything else is purely situtaional. Purely situational means limited utility. Limited utility mean less people will want to use it if they want to play. Because there are only a limited number of slots to play a side. This game is a long way off from player sizes that will allow for SSR(situational support roles to be useful running full time in match). How many ppl did you see playing Dropship continuously the entire match during the tourney final? How about tank I saw one and it was of limited use, if the oher team had a clue it would have been lol pwned. So yea keep creating artificial time sinks by expanding the grind and tell yourself it will work as intended. Oh look, you can form paragraphs about things that are related to competitive play. Just because you understand something does not mean you're good. Impswarm scum bucket. Random with a kewl shirt button. You're nothing. Nice npc corp dipshit. |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
288
|
Posted - 2013.05.02 04:34:00 -
[111] - Quote
Anthem Of Chaos wrote:The reason you have your current suits as they are is so CCP could test out the variety of different playstyles in a beta setting. The reason you won't have them after the build is done, is because that is no longer needed. So the specialized suits, get moved to their appropriate position, and it keeps players like the lot of you from having an I win button on game launch.
Clearly, you all should have seen and understood this. The fact that you didn't and are now raging about it is quite disappointing and indicative of the Dust community in a bad way. Most of us have more then enough SP to spec into a proto suit, but not enough to spec into all of them. This is working as intended.
Regardless of how much you cry, this makes sense. It would be extremely hard to top some of the proto suits currently, there isn't too much more they can do to them. So they reiterate and move the SP requirements up. Quit crying, start playing. Your way of changing it would be even more potentially game breaking then these changes. Another person gets it, that makes four out of.... everyone else...
I wish I could share some of this bacon I have with the people smart enough to figure things out. The heated plasma makes it nice and crispy, but juicy at the same time.
DUST Fiend wrote:Just because no one complains about something, doesn't mean that it isn't a problem. With as much complaining about every. little. thing. on here, how can they tell what's a real or superficial problem |
Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:35:00 -
[112] - Quote
Wicked Glory wrote:Scramble Scrub wrote:Keyser Soze VerbalKint wrote:Scramble Scrub wrote:Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. I couldnt agree more, too bad CPM consists of all one type of player. EVE centric MMO, the metagame is everything have no idea how to develop a shooter, everything CCP is doing is spot on because they created EVE and EVE is amazing sycophants. But im not interested in getting in a flame war with you, this issue has more important consequence. But it seems the MMO hardcore are convinced this model will work for an FPS. There is a difference between MMO grind to force speciality where role diversity is essential to forming effective parties to handle situations that occur in MMO and for zerg diversity. IN FPS you kill or you support its really that simple Killers are assaults and to an minor extent Heavy and Tanks Everything else is a subdivision of support. However only Assault and Logi are the main divisions that is really needed for competitive play. Everything else is purely situtaional. Purely situational means limited utility. Limited utility mean less people will want to use it if they want to play. Because there are only a limited number of slots to play a side. This game is a long way off from player sizes that will allow for SSR(situational support roles to be useful running full time in match). How many ppl did you see playing Dropship continuously the entire match during the tourney final? How about tank I saw one and it was of limited use, if the oher team had a clue it would have been lol pwned. So yea keep creating artificial time sinks by expanding the grind and tell yourself it will work as intended. Oh look, you can form paragraphs about things that are related to competitive play. Just because you understand something does not mean you're good. Impswarm scum bucket. Random with a kewl shirt button. You're nothing. Nice npc corp dipshit. Lol, so stupid.
|
Charlotte O'Dell
Faabulous
189
|
Posted - 2013.05.02 04:37:00 -
[113] - Quote
I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. |
Iron Wolf Saber
BetaMax. CRONOS.
3790
|
Posted - 2013.05.02 04:38:00 -
[114] - Quote
Keyser Soze VerbalKint wrote:
Alot of stuff I rather not read but has to.
There is a reason why none of the other CPMs or any CSMs (past or present) ever wanted to process this forum garbage btw... its posts and threads like these. In general, forums are typically considered the least helpful source of information and regurgitating this back to CCP is going to net the stupid question of "how to fix"?
And if you honestly think that there is no such thing as specialization post uprising, then why explain there is specialization right now with a quarter of the options?
Nobody is forcing a medium frame player to dump more skill points into the assault suit but he chooses so.
Even weapons get some form of specialization until maxed out with their sub skills.
Either way had this argument 4 months ago I want something new. |
Anthem Of Chaos
No-Mercy Get in the Van.
1
|
Posted - 2013.05.02 04:42:00 -
[115] - Quote
Charlotte O'Dell wrote:I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. CORPS PLAYERS? Can you correct the spelling mistakes in your post? Are you insinuating that you are "The Core" of the game or that you some how represent them? I still recommend this game to my friends, and 90% of them have loved it. There have been a few that like the easiness of the COD genre, but this game offered something new, and they were hooked.
You may represent in portion the top competitive side, or the top forum warrior side, but as statistics show, most players don't log into a forum. Dust hasn't failed, you're simply being a cry baby. You know where the door is, go there. Don't waste any more time on a game you don't want to play.
TLDR : The guy I quoted is wrong. Yup. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
179
|
Posted - 2013.05.02 04:46:00 -
[116] - Quote
DUST Fiend wrote:RECON BY FIRE wrote:Do you know, or can you share with us, what problem this solved? I don't remember anybody complaining about assault suits having 2 equipment slots. Probably assault suits being too good at what they do; everything. Also building more value for logistics, though logi's seem to be in a really comfy place with Uprising Plus, this makes future variants with an additional equipment slot just that much more appealing. Just because no one complains about something, doesn't mean that it isn't a problem.
Not to get off topic, but the fitting costs is always another way to limit a suits versatility. Then again an argument can be made that
the Amarr logi with 3 high 3 low 3 equipment and sidearm is kinda a successor to the Caldari vk.0 but with better shield regen delay. But thats debatable.
Keep in mind that for any medium frame skill you spec into you are giving yourself access to both basic assualt and logi suits in that race. Too bad they have horrid fitting costs.
To tie this back on topic. The best solution to justify the 10x multiplier of racial variant specialty suits is they need to have higher EHP. Maybe they have more EHP than the basic variants but they have what we currently have now. The difference between the tier needs to be significant to justifiy it.
Its just bad design. The current proto levels should be the basic, the racial protos should really be a treated like the next tier and get a nice EHP boost along with the bonues thats justifies the SP commitment.
|
Iron Wolf Saber
BetaMax. CRONOS.
3790
|
Posted - 2013.05.02 04:48:00 -
[117] - Quote
Keyser Soze VerbalKint wrote:DUST Fiend wrote:RECON BY FIRE wrote:Do you know, or can you share with us, what problem this solved? I don't remember anybody complaining about assault suits having 2 equipment slots. Probably assault suits being too good at what they do; everything. Also building more value for logistics, though logi's seem to be in a really comfy place with Uprising Plus, this makes future variants with an additional equipment slot just that much more appealing. Just because no one complains about something, doesn't mean that it isn't a problem. Not to get off topic, but the fitting costs is always another way to limit a suits versatility. Then again an argument can be made that the Amarr logi with 3 high 3 low 3 equipment and sidearm is kinda a successor to the Caldari vk.0 but with better shield regen delay. But thats debatable. Keep in mind that for any medium frame skill you spec into you are giving yourself access to both basic assualt and logi suits in that race. Too bad they have horrid fitting costs. To tie this back on topic. The best solution to justify the 10x multiplier of racial variant specialty suits is they need to have higher EHP. Maybe they have more EHP than the basic variants but they have what we currently have now. The difference between the tier needs to be significant to justifiy it. Its just bad design. The current proto levels should be the basic, the racial protos should really be a treated like the next tier and get a nice EHP boost along with the bonues thats justifies the SP commitment.
Sorry I tried arguing for that didn't work out so well most I can get is a slight reduction of costs on the basic frames. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
179
|
Posted - 2013.05.02 04:52:00 -
[118] - Quote
Anthem Of Chaos wrote:Charlotte O'Dell wrote:I do love SP sinks. This game is ruined. F you and your Uprising bs. You failed, CCP. I will, nor will anyone else (the CORPS PLAYERS OF THIS GAME), recommend this game to anyone else bc it is worthless now. All variety is removed and we get SP sinks. CORPS PLAYERS? Can you correct the spelling mistakes in your post? Are you insinuating that you are "The Core" of the game or that you some how represent them? I still recommend this game to my friends, and 90% of them have loved it. There have been a few that like the easiness of the COD genre, but this game offered something new, and they were hooked. You may represent in portion the top competitive side, or the top forum warrior side, but as statistics show, most players don't log into a forum. Dust hasn't failed, you're simply being a cry baby. You know where the door is, go there. Don't waste any more time on a game you don't want to play. TLDR : The guy I quoted is wrong. Yup.
Yea brilliant attitude, Enjoy an empty lobby of 6-10 players never finding a full match. Oh yea that already happening. Good luck convincing anyone other than hardcore MMO to play this game, Hardcore FPS are not COD fanbois, though we like the game for what it may be its not our shooter of choice.
We like complex and deep. But there is a difference between that and needless grind, sorry im not the type of person who gets attached to their character and thinks that by having spent year(s) building a character is going to generate some sort of oxytocin induced bonding (i have real people in my life to fill that need)..
but keep citing the number of new characters created as a metric of the games population or popularity
Out of curiosity did you buy a PS3 just for Dust? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
179
|
Posted - 2013.05.02 04:54:00 -
[119] - Quote
Iron Wolf Saber wrote:Keyser Soze VerbalKint wrote:DUST Fiend wrote:RECON BY FIRE wrote:Do you know, or can you share with us, what problem this solved? I don't remember anybody complaining about assault suits having 2 equipment slots. Probably assault suits being too good at what they do; everything. Also building more value for logistics, though logi's seem to be in a really comfy place with Uprising Plus, this makes future variants with an additional equipment slot just that much more appealing. Just because no one complains about something, doesn't mean that it isn't a problem. Not to get off topic, but the fitting costs is always another way to limit a suits versatility. Then again an argument can be made that the Amarr logi with 3 high 3 low 3 equipment and sidearm is kinda a successor to the Caldari vk.0 but with better shield regen delay. But thats debatable. Keep in mind that for any medium frame skill you spec into you are giving yourself access to both basic assualt and logi suits in that race. Too bad they have horrid fitting costs. To tie this back on topic. The best solution to justify the 10x multiplier of racial variant specialty suits is they need to have higher EHP. Maybe they have more EHP than the basic variants but they have what we currently have now. The difference between the tier needs to be significant to justifiy it. Its just bad design. The current proto levels should be the basic, the racial protos should really be a treated like the next tier and get a nice EHP boost along with the bonues thats justifies the SP commitment. Sorry I tried arguing for that didn't work out so well most I can get is a slight reduction of costs on the basic frames. As for fittings under the newest schemes Gallente are the most broken both assault and logi able to go full dualies which is something Amarr are supposed to do and not gal. Base proto frames are decent in their own right and some even have unique stats such as a built in milita repper.
Why didn't it. What was your rationale, what did CCP use as their counter point? Please don't cite NDA unless it relates to tech 2 gear then please say sorry NDA. |
ReGnUM MiNdReaDeR DEI
Bragian Order Amarr Empire
32
|
Posted - 2013.05.02 04:54:00 -
[120] - Quote
Wow i am suprised only 2 threads of this? I thought you ragers made 10 threads with same topics but different names? |
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