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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:05:00 -
[1] - Quote
Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Noc Tempre wrote:It seems CCP is content to sell us SP, when we want them to sell us content. I find this statement funny, 255 million skill points at current even boosted state is about... 10 years of boosters to max out 'current' content. Newer content would be likely nearly double that soon we still have another 80 suits to add and 30-40 vehicles and about 1200 more guns. So... you want one skill to unlock everything? Why would proficiency in a plasma rifle, help you understand how a grenade launcher works? How does understanding how a speeder works makes you an expert at gunships? why would understanding squad command suit make you understand how to fly an MCC? At least you're not paying 25$ for a new map, or 60$ for a new expansion. Either way AUR prices are dropping, confirmed VIA IRC. Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs. TL;DRIWS you are just ignorant of how FPS player specialize you think too much like an MMO and need to stop. Perhaps you should not talk and ask questions before you weigh in. Your opinion is way off the point. Also the basic suits in the medium frame categories are lesser version of what we have now, they have lower cpu/pg and modules etc. Yet the higer tiers has the higher cpu/pg(identical to the levels we have currently) and a few racial bonuses that are hardly worth the extra SP. So we have suits currently that are more a hybrid version of the medium frame basics suits and the specialized versions. So its an added SP sink to achieve a similar item that we have now. Large SP sinks like this does not create specialty AND variety. It will kill variety because if you want to be of any use in PC you will choose a role that will be in constant need or see your playtime suffer. Sorry if you think a dedicated DS pilot or tanker will be as in demand as a Assualt or Logi you have your head firmly up a dark orifice. Just stop, listen, learn, convey to CCP. Nothing more. You are our representative act like it or we will find someone who can.
Walks into thread, fails to understand the points, continues to exert his opinion as if it means something. Haven't we told you, as CPM we want you to function as secretary, take the minutes and dictate our opinions and present them to CCP and vice versa not much more. Why?If you were a real deal MVP player or understood anything about FPS and get out of the MMO mindtrap you'd know SP sinks not only force specialization(thats fine) it also diminishes variety. That sink when overburdening means role specialty is chosen based on utility, not variety. THIS a LOBBY FPS not an OPEN WORLD MMO WITH LARGE RAID PARTY. (i could have said this politely but you just had this coming because you still dont get it) Why because specialty roles have limited viability and utiility in instanced limited player count lobby shooters. You think too much like an MMO and dont get that in FPS roles have to be functional. If they have limited use they are put on the back burner for roles thats have use immediately and consistently. That means assualt and logi. Everything else is a waste of SP. Sorry i hate to bust your bubble but a dedicated dropship pilot is useless in 16v16. The fact you dont get these things reflect such a level ignorance of your tactical FPS understanding and betrays your years of MMO large player zerg raiding party mentality, where you can play a hyperspecialized rogue or priest or whatever the heck you play and not get that they simply are useless in 16 v 16 beyond a few isolated hyper situational moments. So say goodbye to Heavy, Dropship Tank Sniper Assassin LAV Etc etc etc Why because anyone dumb enough to spend SP in this instead of using militia variants is going to get ROFL stomped and find themselves as a limited use scrub nonfactor. You'd understand that if you knew how to play FPS, clearly you don't. I said to you a long time ago your arrogance and know it all attitude combined with your unwavering fanboism would be the most detrimental thing to CPM and here we are not a week later. Please stick to be a go between and a secretary please, you do good when you dig up info and get it to the community thats your niche. In the meantime CCP HURRY THE EFF UP AND ESTABLISH A CHARTER AND ELECTION PROCESS SO WE CAN GET THESE IGNORANT NO CLUE HOW TO DEV A FPS MMO NONFACTOR, NO SKILL PLAYERS OFF THE COUNCIL AND ELECT ACTUAL PLAYERS NOT PEOPLE WHO THINK THEY ARE PLAYERS. Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. |
Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:08:00 -
[2] - Quote
Cosgar wrote:Scramble Scrub wrote:Keyser Soze VerbalKint wrote:Iron Wolf Saber wrote:Noc Tempre wrote:It seems CCP is content to sell us SP, when we want them to sell us content. I find this statement funny, 255 million skill points at current even boosted state is about... 10 years of boosters to max out 'current' content. Newer content would be likely nearly double that soon we still have another 80 suits to add and 30-40 vehicles and about 1200 more guns. So... you want one skill to unlock everything? Why would proficiency in a plasma rifle, help you understand how a grenade launcher works? How does understanding how a speeder works makes you an expert at gunships? why would understanding squad command suit make you understand how to fly an MCC? At least you're not paying 25$ for a new map, or 60$ for a new expansion. Either way AUR prices are dropping, confirmed VIA IRC. Under all current technicalities, you guys are all currently wearing Light, Medium and Heavy Suits, nobody here is wearing scout, logistics, commando, sentinel, assault, pilot suits yet. They're like the muraders of HAVs. TL;DRIWS you are just ignorant of how FPS player specialize you think too much like an MMO and need to stop. Perhaps you should not talk and ask questions before you weigh in. Your opinion is way off the point. Also the basic suits in the medium frame categories are lesser version of what we have now, they have lower cpu/pg and modules etc. Yet the higer tiers has the higher cpu/pg(identical to the levels we have currently) and a few racial bonuses that are hardly worth the extra SP. So we have suits currently that are more a hybrid version of the medium frame basics suits and the specialized versions. So its an added SP sink to achieve a similar item that we have now. Large SP sinks like this does not create specialty AND variety. It will kill variety because if you want to be of any use in PC you will choose a role that will be in constant need or see your playtime suffer. Sorry if you think a dedicated DS pilot or tanker will be as in demand as a Assualt or Logi you have your head firmly up a dark orifice. Just stop, listen, learn, convey to CCP. Nothing more. You are our representative act like it or we will find someone who can.
Walks into thread, fails to understand the points, continues to exert his opinion as if it means something. Haven't we told you, as CPM we want you to function as secretary, take the minutes and dictate our opinions and present them to CCP and vice versa not much more. Why?If you were a real deal MVP player or understood anything about FPS and get out of the MMO mindtrap you'd know SP sinks not only force specialization(thats fine) it also diminishes variety. That sink when overburdening means role specialty is chosen based on utility, not variety. THIS a LOBBY FPS not an OPEN WORLD MMO WITH LARGE RAID PARTY. (i could have said this politely but you just had this coming because you still dont get it) Why because specialty roles have limited viability and utiility in instanced limited player count lobby shooters. You think too much like an MMO and dont get that in FPS roles have to be functional. If they have limited use they are put on the back burner for roles thats have use immediately and consistently. That means assualt and logi. Everything else is a waste of SP. Sorry i hate to bust your bubble but a dedicated dropship pilot is useless in 16v16. The fact you dont get these things reflect such a level ignorance of your tactical FPS understanding and betrays your years of MMO large player zerg raiding party mentality, where you can play a hyperspecialized rogue or priest or whatever the heck you play and not get that they simply are useless in 16 v 16 beyond a few isolated hyper situational moments. So say goodbye to Heavy, Dropship Tank Sniper Assassin LAV Etc etc etc Why because anyone dumb enough to spend SP in this instead of using militia variants is going to get ROFL stomped and find themselves as a limited use scrub nonfactor. You'd understand that if you knew how to play FPS, clearly you don't. I said to you a long time ago your arrogance and know it all attitude combined with your unwavering fanboism would be the most detrimental thing to CPM and here we are not a week later. Please stick to be a go between and a secretary please, you do good when you dig up info and get it to the community thats your niche. In the meantime CCP HURRY THE EFF UP AND ESTABLISH A CHARTER AND ELECTION PROCESS SO WE CAN GET THESE IGNORANT NO CLUE HOW TO DEV A FPS MMO NONFACTOR, NO SKILL PLAYERS OFF THE COUNCIL AND ELECT ACTUAL PLAYERS NOT PEOPLE WHO THINK THEY ARE PLAYERS. Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game. Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****. "ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER." You forgot to throw in something about being AFK I don't care about that.
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Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:30:00 -
[3] - Quote
Keyser Soze VerbalKint wrote:Scramble Scrub wrote:Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. I couldnt agree more, too bad CPM consists of all one type of player. EVE centric MMO, the metagame is everything have no idea how to develop a shooter, everything CCP is doing is spot on because they created EVE and EVE is amazing sycophants. But im not interested in getting in a flame war with you, this issue has more important consequence. But it seems the MMO hardcore are convinced this model will work for an FPS. There is a difference between MMO grind to force speciality where role diversity is essential to forming effective parties to handle situations that occur in MMO and for zerg diversity. IN FPS you kill or you support its really that simple Killers are assaults and to an minor extent Heavy and Tanks Everything else is a subdivision of support. However only Assault and Logi are the main divisions that is really needed for competitive play. Everything else is purely situtaional. Purely situational means limited utility. Limited utility mean less people will want to use it if they want to play. Because there are only a limited number of slots to play a side. This game is a long way off from player sizes that will allow for SSR(situational support roles to be useful running full time in match). How many ppl did you see playing Dropship continuously the entire match during the tourney final? How about tank I saw one and it was of limited use, if the oher team had a clue it would have been lol pwned. So yea keep creating artificial time sinks by expanding the grind and tell yourself it will work as intended. Oh look, you can form paragraphs about things that are related to competitive play.
Just because you understand something does not mean you're good at executing such things.
Impswarm scum bucket. Random with a kewl shirt button.
You're nothing. |
Scramble Scrub
Osmon Surveillance Caldari State
96
|
Posted - 2013.05.02 04:35:00 -
[4] - Quote
Wicked Glory wrote:Scramble Scrub wrote:Keyser Soze VerbalKint wrote:Scramble Scrub wrote:Having the CPm only consist ofd one portion of this games community is a great way to kill it. Having multiple players with differing backgrounds can create a more diverse game.
Also you're in IMPswarm, I'm surprised you can say such large words when your mouth is constantly sucking on the IMPs collective ****.
"ERR MER GERD, IM AN AVERAGE JOE, BUT BECAUSE i'M IN IMPSWARM, IM INSTANTLY DA BEEST KIND OF COMPETITIVE PLAYER."
You think you're an elite because of the corporation you're in. Impswarm is the scum bucket of negative feedback, bro. I couldnt agree more, too bad CPM consists of all one type of player. EVE centric MMO, the metagame is everything have no idea how to develop a shooter, everything CCP is doing is spot on because they created EVE and EVE is amazing sycophants. But im not interested in getting in a flame war with you, this issue has more important consequence. But it seems the MMO hardcore are convinced this model will work for an FPS. There is a difference between MMO grind to force speciality where role diversity is essential to forming effective parties to handle situations that occur in MMO and for zerg diversity. IN FPS you kill or you support its really that simple Killers are assaults and to an minor extent Heavy and Tanks Everything else is a subdivision of support. However only Assault and Logi are the main divisions that is really needed for competitive play. Everything else is purely situtaional. Purely situational means limited utility. Limited utility mean less people will want to use it if they want to play. Because there are only a limited number of slots to play a side. This game is a long way off from player sizes that will allow for SSR(situational support roles to be useful running full time in match). How many ppl did you see playing Dropship continuously the entire match during the tourney final? How about tank I saw one and it was of limited use, if the oher team had a clue it would have been lol pwned. So yea keep creating artificial time sinks by expanding the grind and tell yourself it will work as intended. Oh look, you can form paragraphs about things that are related to competitive play. Just because you understand something does not mean you're good. Impswarm scum bucket. Random with a kewl shirt button. You're nothing. Nice npc corp dipshit. Lol, so stupid.
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