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Buster Friently
Rosen Association
312
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Posted - 2013.04.30 00:50:00 -
[121] - Quote
Thog A Kuma wrote:MD never really used SS much, firing at max range was a 5 second flight time, the only thing that doesn't move in 5 sec is a sniper and snipers above you are near unhittable (mostly). The nerf MD threads will be thick. I wonder what skills will be available for MD.
I admit it. I requested the nerf because SS wan't affecting my MD.
Sorry guys.
(I regret nothing!)
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
192
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Posted - 2013.04.30 00:57:00 -
[122] - Quote
Thog A Kuma wrote:MD never really used SS much, firing at max range was a 5 second flight time, the only thing that doesn't move in 5 sec is a sniper and snipers above you are near unhittable (mostly). The nerf MD threads will be thick. I wonder what skills will be available for MD. Don't forget that the blast radius for all explosions are finally on a 3-D plane so half my clip won't be duds anymore because someone has a pixel of elevation or incline. Hell, all those kill assists I usually get will probably translate to actual kills now. On top of that, not having to worry about someone praying and spraying with their damage mod stacked plasma rifle from across the ****ing map, my KDR might go positive for once as a logi.
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slypie11
Planetary Response Organisation
223
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Posted - 2013.04.30 01:25:00 -
[123] - Quote
Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2013.04.30 01:38:00 -
[124] - Quote
slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. ITT: First world problems. I hope they take your damage mods next so this stops being another generic twitch gaming arcade FPS. One more week until the CoDex build is done, so you better get your last bit of enjoyment before you actually have to get kills with something other than range. |
slypie11
Planetary Response Organisation
223
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Posted - 2013.04.30 01:41:00 -
[125] - Quote
Cosgar wrote:slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. ITT: First world problems. I hope they take your damage mods next so this stops being another generic twitch gaming arcade FPS. One more week until the CoDex build is done, so you better get your last bit of enjoyment before you actually have to get kills with something other than range. Actually I don't ussually use damage mods, only on my sniper fit, and even then it's only enhanced, but they sure do make a stndrd sniper a damage dealer |
Aqua-Regia
Ahrendee Mercenaries
49
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Posted - 2013.04.30 02:48:00 -
[126] - Quote
i just hope ccp keep on nerf ing the gun
more guys play the forum game then the real game |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
201
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Posted - 2013.04.30 02:49:00 -
[127] - Quote
Aqua-Regia wrote:i just hope ccp keep on nerf ing the gun
more guys play the forum game then the real game Is this the meta game I keep hearing about? |
ReGnUM Public Relations
Imperfects Public Relations
176
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Posted - 2013.04.30 03:40:00 -
[128] - Quote
After attending fanfest I will personally not be using the gallente AR |
Schalac 17
Expert Intervention Caldari State
45
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Posted - 2013.04.30 03:48:00 -
[129] - Quote
ReGnUM Public Relations wrote:After attending fanfest I will personally not be using the gallente AR As a person that sees the future I will be heavily specced into HMG and Amarr 'Templar' Heavy dropsuits. Fear me. |
Shijima Kuraimaru
WarRavens
193
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Posted - 2013.04.30 03:50:00 -
[130] - Quote
slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range.
I think the reduced range is due to it being a high damage blaster type weapon. New ARs will come out with longer ranges and lower damage, or some other balancing factor like rate of fire. So the merc will then have to choose if he wants short range high damage (Caldari Blaster Rifle), long range low damage (Minmatar Assault Rifle), or mid range mid damage (Amarr Scrambler rifle). This could possibly happen with several of the weapons available. We won't know till they're released. |
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Aeon Amadi
WarRavens
1226
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Posted - 2013.04.30 05:11:00 -
[131] - Quote
Shijima Kuraimaru wrote:slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. I think the reduced range is due to it being a high damage blaster type weapon. New ARs will come out with longer ranges and lower damage, or some other balancing factor like rate of fire. So the merc will then have to choose if he wants short range high damage (Caldari Blaster Rifle), long range low damage (Minmatar Assault Rifle), or mid range mid damage (Amarr Scrambler rifle). This could possibly happen with several of the weapons available. We won't know till they're released.
No offense mate but you got that all wrong..
Gallente Blaster is short range, high damage - such has always been their nature. Minmatar Combat Rifle would be a good medium at everything, with a higher emphasis on armor damage. Amarr Scrambler Rifle would be another good medium, with a higher emphasis on shield damage. Caldari Rail Rifle would be long range, low damage as they have always specialized in Siege Warfare, using long range Railguns with ships that have bonuses to their optimal range. |
Shijima Kuraimaru
WarRavens
194
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Posted - 2013.05.01 07:50:00 -
[132] - Quote
Aeon Amadi wrote:Shijima Kuraimaru wrote:slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. I think the reduced range is due to it being a high damage blaster type weapon. New ARs will come out with longer ranges and lower damage, or some other balancing factor like rate of fire. So the merc will then have to choose if he wants short range high damage (Caldari Blaster Rifle), long range low damage (Minmatar Assault Rifle), or mid range mid damage (Amarr Scrambler rifle). This could possibly happen with several of the weapons available. We won't know till they're released. No offense mate but you got that all wrong.. Gallente Blaster is short range, high damage - such has always been their nature. Minmatar Combat Rifle would be a good medium at everything, with a higher emphasis on armor damage. Amarr Scrambler Rifle would be another good medium, with a higher emphasis on shield damage. Caldari Rail Rifle would be long range, low damage as they have always specialized in Siege Warfare, using long range Railguns with ships that have bonuses to their optimal range.
Ah, I got the races mixed. Oh well, it happens. But yes. What you said. Different ranges based on weapon type are better than different ranges for the same weapon based on a character skill. |
Shijima Kuraimaru
WarRavens
194
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Posted - 2013.05.01 07:52:00 -
[133] - Quote
Aeon Amadi wrote:Shijima Kuraimaru wrote:Rupture Reaperson wrote:Kushmir Nadian wrote:This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
This one really hit home, "THE" QFT. Never thought about it, at least not in that point of view and its very, very true. It's also a bad argument as the maps will get bigger. Unless CCP has changed their plans for maps drastically, combat will be happening on maps that are 3+ km across. Thats 3000 meters and larger for those that can't do math. And the 3km maps, last I heard, were to be the small maps. Close combat is more intimate to the player. I can't feel good about offing someone I can just barely see - but knowing that I almost died and killed them before they killed me... That's where stories are made. The awesome stories are always the ones where the odds are stacked against you - not when you have every advantage.
Then get in close. That's your choice. Awesome stories are made by the players, not engagement range. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
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Posted - 2013.05.01 08:10:00 -
[134] - Quote
Click Me! |
KrazyEyeKilla
Greek Death Squad
0
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Posted - 2013.05.01 18:31:00 -
[135] - Quote
The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. |
XXfootnoteXX
DUST University Ivy League
231
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Posted - 2013.05.01 18:43:00 -
[136] - Quote
KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through.
Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
239
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Posted - 2013.05.01 18:54:00 -
[137] - Quote
hooc roht wrote:Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff... No. It is a lasers and snipers can now get right on top of you without fear of being shot buff. Not equal at all. I don't know if you've ever played a laser or a sniper, but the last thing they want to do is get right on top of you. |
Himiko Kuronaga
SyNergy Gaming EoN.
224
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Posted - 2013.05.01 18:55:00 -
[138] - Quote
XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th.
Why shouldn't an AR hit you from across the map exactly?
There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there.
A well placed single shot could kill you if you are knocking on deaths door though, and it should. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
273
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Posted - 2013.05.01 19:49:00 -
[139] - Quote
Himiko Kuronaga wrote:XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. Why shouldn't an AR hit you from across the map exactly? There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there. A well placed single shot could kill you if you are knocking on deaths door though, and it should. Why should I have to use a tactical to make that single, situational shot, when I know for a fact I am good enough to make it with an iron sight? Because you're not beating people with skill, just range. |
Justin Tymes
Condotta Rouvenor Gallente Federation
55
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Posted - 2013.05.01 19:53:00 -
[140] - Quote
Himiko Kuronaga wrote:XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. Why shouldn't an AR hit you from across the map exactly? There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there. A well placed single shot could kill you if you are knocking on deaths door though, and it should. Why should I have to use a tactical to make that single, situational shot, when I know for a fact I am good enough to make it with an iron sight?
Because it was meant to be a Short to medium range weapon, and instead, it was an all-but-sniper range weapon? |
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microwave UDIE
S.e.V.e.N. Gentlemen's Agreement
4
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Posted - 2013.05.01 21:19:00 -
[141] - Quote
Would be nice if we could just change out ammo load types/ crystals like in EVE to compensate for range and damage types. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
279
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Posted - 2013.05.01 23:10:00 -
[142] - Quote
Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. |
Garrett Blacknova
Codex Troopers
2654
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Posted - 2013.05.01 23:54:00 -
[143] - Quote
Sharpshooter on HMG and Shotgun broke those two weapons against most of their best counters, until the other player also skilled into the same thing, meaning the only valid counter to SS was equal/better SS.
Sharpshooter on ARs basically allowed them to negate the primary advantage of Snipers. Same goes for Lasers. Some Ambush maps are small enough that lvl 3 SS is almost enough to fire across the map with mid-range weapons.
There have been plenty of threads targeting weapons specifically for "SS breaks this weapon" or "this weapon breaks SS" or "this weapon is OP" with the explanation basically boiling down to one of the first 2. |
Schalac 17
Expert Intervention Caldari State
49
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Posted - 2013.05.02 01:02:00 -
[144] - Quote
Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
128
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Posted - 2013.05.02 01:02:00 -
[145] - Quote
Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS.
When did strafing become the thing to do in FPS? I don't remember it being a part of Goldeneye, which I have no problem admitting was my first/only experience with FPS until Uncharted 2.
I just don't get it, I thought that CCP was going for a SciFi Sim, in the case of Dust it would make me believe that it is to be a War Sim and when in war do people strafe (note I said people and not planes)? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
283
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Posted - 2013.05.02 01:10:00 -
[146] - Quote
Schalac 17 wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... You have to keep in mind that some people playing this game have never played an FPS before. Think of how many people actually stand still. Assuming you can actually see them when you're sniping across the map with an intended mid range, high power weapon that is...
Alaika Arbosa wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. When did strafing become the thing to do in FPS? I don't remember it being a part of Goldeneye, which I have no problem admitting was my first/only experience with FPS until Uncharted 2. I just don't get it, I thought that CCP was going for a SciFi Sim, in the case of Dust it would make me believe that it is to be a War Sim and when in war do people strafe (note I said people and not planes)? Back in 2009 Dust 514 was advertised as a strafe and track style shooter similar to the early Halo series. Thanks to instant gratification addicted CoD junkies, this has been all but lost or CCP is trying to reach some unreachable middle ground. My point is that when's the last time anyone has been in a mid range engagement in this game let alone had a chance to attempt to strafe? |
Schalac 17
Expert Intervention Caldari State
49
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Posted - 2013.05.02 01:18:00 -
[147] - Quote
Cosgar wrote:Schalac 17 wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... You have to keep in mind that some people playing this game have never played an FPS before. Think of how many people actually stand still. Assuming you can actually see them when you're sniping across the map with an intended mid range, high power weapon that is... At this point in time I doubt very much that DUST is anyones first first-person shooter. If it is I would tell you to stop playing DUST right now and go play CS, Halo, COD, BF, GR, RS, QUAKE, ARMA, TF, KZ, GUN, TS or any other of the plethora of awesome shooters out there right now that blow the doors off of DUST. Then come back and see if you are ready for a FPS that is not just a simple shooter.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
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Posted - 2013.05.02 01:29:00 -
[148] - Quote
Schalac 17 wrote:Cosgar wrote:Schalac 17 wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... You have to keep in mind that some people playing this game have never played an FPS before. Think of how many people actually stand still. Assuming you can actually see them when you're sniping across the map with an intended mid range, high power weapon that is... At this point in time I doubt very much that DUST is anyones first first-person shooter. If it is I would tell you to stop playing DUST right now and go play CS, Halo, COD, BF, GR, RS, QUAKE, ARMA, TF, KZ, GUN, TS or any other of the plethora of awesome shooters out there right now that blow the doors off of DUST. Then come back and see if you are ready for a FPS that is not just a simple shooter. That's the issue, who the **** is CCP trying to appeal to with this game? I'll admit it, I'm not a twitch gaming run and gun rambo player, but I'll snipe the **** out of someone from behind cover or strafe until one of us dies. A few builds ago, Dust was right up my alley. I knew what the game was building up to and I loved it. Now since the CoDex build, it took 5 steps back almost to the point that I was wondering if CCP replaced the dev team with people from Activision. This run and gun two bullets from a stacked AR from 100m+ away crap isn't innovation. What's the point of having shields and armor when you can kill someone in 1/8 of a second? It's nothing but simplicity wrapped in a blanket of micromanagement. |
Vrain Matari
ZionTCD Unclaimed.
495
|
Posted - 2013.05.02 12:31:00 -
[149] - Quote
XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. Right now our maps are artificially small for testing purposes.
And the current range on these weapons, even with shaprshooter, is not unrealistic.
Removing shaprshooter simplifies gameplay and is part of a dumbing-down process. |
Vrain Matari
ZionTCD Unclaimed.
495
|
Posted - 2013.05.02 12:43:00 -
[150] - Quote
Garrett Blacknova wrote:Sharpshooter on HMG and Shotgun broke those two weapons against most of their best counters, until the other player also skilled into the same thing, meaning the only valid counter to SS was equal/better SS.
Sharpshooter on ARs basically allowed them to negate the primary advantage of Snipers. Same goes for Lasers. Some Ambush maps are small enough that lvl 3 SS is almost enough to fire across the map with mid-range weapons.
There have been plenty of threads targeting weapons specifically for "SS breaks this weapon" or "this weapon breaks SS" or "this weapon is OP" with the explanation basically boiling down to one of the first 2. I agree with the ranges on the HMG & shotgun being to long for good balance, but balancing their base ranges would work just as well. And I would support the SS skill being contextual with weapon class.
Many peeps are claiming that AR with SS are out-competing snipers. The minimum range on a sniper rifle is 500m iirc. For comparison, what is the range at which an AR with fully trained SS proficiency hits for 25% efficiency?
I'm not going to calculate it right now, but if it's 200m i'd be surprised. So when i see peeps claiming that AR range is unbalanced with sniper rifles it tend to discount that poster's opinion.
What problems does Gemcutter have with the AR's range? The only threat my AR + SS is to him is is if go hiking in the hills to hunt him down. |
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