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Aeon Amadi
WarRavens
1214
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Posted - 2013.04.29 08:14:00 -
[1] - Quote
Removal of Sharpshooter puts more emphasis on racial combat philosophy and forces you to specialize into something. Generalization is the death of any game, at the point a weapon like an assault rifle is better than another weapon which was designed for a specific purpose, such as the Laser Rifle, then there is a major power creep issue.
If you want range, go Caldari - who specialize in long range engagements. Hence why they designed the Sniper Rifles and the soon-to-be-added Caldari Rail Rifles. But, with range comes a reduction in damage. There are always trade-offs. Until Uprising the Gallente Assault Rifle was King of All Trades and unnecessarily so as it's a Blaster, which in Eve Online has a notoriety for having the highest damage and lowest range.
This is just the natural evolution of Dust 514 as it was meant to be. |
Aeon Amadi
WarRavens
1215
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Posted - 2013.04.29 09:56:00 -
[2] - Quote
Himiko Kuronaga wrote:
Are you clowns serious?
You think bullets actually being able to reach the other side of a street is OP? Wow.
1 Meter = 3.2 Feet Average Street = 11 Feet Wide
100 meters (Assault Rifle can fire beyond this with lethal results) = 320 feet.
Try firing across 29 streets and that's generally what's going on. |
Aeon Amadi
WarRavens
1215
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Posted - 2013.04.29 18:32:00 -
[3] - Quote
EnIgMa99 wrote:Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well Having a limited range is dumb as crap man. I see someone but my gun cant shoot him? that is dumb just dumb
Not even going to come up with a logical response to this as it's just crybaby bull**** over not being able to be King of the Pub Stomping. |
Aeon Amadi
WarRavens
1219
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Posted - 2013.04.29 22:18:00 -
[4] - Quote
Shijima Kuraimaru wrote:Rupture Reaperson wrote:Kushmir Nadian wrote:This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
This one really hit home, "THE" QFT. Never thought about it, at least not in that point of view and its very, very true. It's also a bad argument as the maps will get bigger. Unless CCP has changed their plans for maps drastically, combat will be happening on maps that are 3+ km across. Thats 3000 meters and larger for those that can't do math. And the 3km maps, last I heard, were to be the small maps.
Close combat is more intimate to the player. I can't feel good about offing someone I can just barely see - but knowing that I almost died and killed them before they killed me... That's where stories are made.
The awesome stories are always the ones where the odds are stacked against you - not when you have every advantage. |
Aeon Amadi
WarRavens
1226
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Posted - 2013.04.30 05:11:00 -
[5] - Quote
Shijima Kuraimaru wrote:slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. I think the reduced range is due to it being a high damage blaster type weapon. New ARs will come out with longer ranges and lower damage, or some other balancing factor like rate of fire. So the merc will then have to choose if he wants short range high damage (Caldari Blaster Rifle), long range low damage (Minmatar Assault Rifle), or mid range mid damage (Amarr Scrambler rifle). This could possibly happen with several of the weapons available. We won't know till they're released.
No offense mate but you got that all wrong..
Gallente Blaster is short range, high damage - such has always been their nature. Minmatar Combat Rifle would be a good medium at everything, with a higher emphasis on armor damage. Amarr Scrambler Rifle would be another good medium, with a higher emphasis on shield damage. Caldari Rail Rifle would be long range, low damage as they have always specialized in Siege Warfare, using long range Railguns with ships that have bonuses to their optimal range. |
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