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Thread Statistics | Show CCP posts - 0 post(s) |
Himiko Kuronaga
SyNergy Gaming EoN.
207
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Posted - 2013.04.29 09:24:00 -
[1] - Quote
...... sharpshooter broke the game? because it was a 40% increase? WHAT?
Are you clowns serious?
You think bullets actually being able to reach the other side of a street is OP? Wow.
It just dawned on me. You are all seriously terrible players and are probably the rejects of every other FPS out there. rofl.
Man I hope CCP doesn't actually give you guys that much sway or this game is screwed beyond words. |
Himiko Kuronaga
SyNergy Gaming EoN.
210
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Posted - 2013.04.29 12:19:00 -
[2] - Quote
Aeon Amadi wrote:Himiko Kuronaga wrote:
Are you clowns serious?
You think bullets actually being able to reach the other side of a street is OP? Wow.
1 Meter = 3.2 Feet Average Street = 11 Feet Wide 100 meters (Assault Rifle can fire beyond this with lethal results) = 320 feet. Try firing across 29 streets and that's generally what's going on. Edit: And before we get any bull**** arguments comparing it to real life examples of military assault rifles, please - for the love of god - remember a few points: This is a game, this rifle is shooting PLASMA, those rifles have recoil (something the Dust 514 assault rifle doesn't have at level 5 Operation) and when tested at those ranges they're generally not dishing out 12.5 rounds per second.
Yea, except it isnt whats going on. The units of measurement in this game are beyond broken. An untrained HMG user cannot fire across the road in skid junction if he's sitting behind the cover. It's been tested.
I don't care if the weapon is accurate or not, it's MY JOB to compensate for it being an innaccurate piece of trash. It's not CCP's job to go and say "yo dawg, we don't like you firing from here, so we taking yo bullets away".
To hell with that. That is by far the laziest most BS way to balance an FPS. |
Himiko Kuronaga
SyNergy Gaming EoN.
224
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Posted - 2013.05.01 18:55:00 -
[3] - Quote
XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th.
Why shouldn't an AR hit you from across the map exactly?
There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there.
A well placed single shot could kill you if you are knocking on deaths door though, and it should. |
Himiko Kuronaga
SyNergy Gaming EoN.
231
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Posted - 2013.05.02 13:08:00 -
[4] - Quote
Cosgar wrote:Himiko Kuronaga wrote:XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. Why shouldn't an AR hit you from across the map exactly? There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there. A well placed single shot could kill you if you are knocking on deaths door though, and it should. Why should I have to use a tactical to make that single, situational shot, when I know for a fact I am good enough to make it with an iron sight? Because you're not beating people with skill, just range.
You're not beating people with skill, just netcode. |
Himiko Kuronaga
SyNergy Gaming EoN.
243
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Posted - 2013.05.02 22:03:00 -
[5] - Quote
You recognize, of course, that the easiest and most obvious solution is to simply uncap all weapon ranges from the get go?
I'm not saying SS as a skill is a good thing. I think it's ******** as a skill. I'm saying that the concept behind weapon range being artificially limited by disappearing bullets is stupid in general.
Weapon accuracy and human error has always been the defining set of limitations to ranged combat in every FPS I can think of until this one. It didn't need another limitation thrown in just for the hell of it via magic bullet trick. That's why it feels so damn awkward. |
Himiko Kuronaga
SyNergy Gaming EoN.
248
|
Posted - 2013.05.03 00:18:00 -
[6] - Quote
No, you're missing the point.
Uncap the range limitation on all projectile-based weaponry and re-balance the accuracy according to damage and rate of fire dealt. Then you don't have this idiotic issue that ONLY EXISTS in Dust 514. It doesn't have to be a skill thing, it just needs to be done.
Every single other FPS dev team from the dawn of time has been able to figure this out. It's only CCP and its apparently clueless fanbase that seem to be bewildered by the thought of bullets that don't disappear.
Halo did not do this. COD did not do this. BF did not do this. Wolfenstein 3d did not ******* do this.
And yet they all have weapons with "effective ranges" that work well inside of those ranges, and not so well outside of those ranges.
And these games still function. Crazy, I know, but they do. Perhaps we should go take a survey to the general public and ask them how functional they believe Dust is? |
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