Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Prius Vecht
Red and Silver Hand Amarr Empire
79
|
Posted - 2013.04.29 14:52:00 -
[91] - Quote
Aighun wrote:Without reading this entire thread...
Sharpshooter had to go. Gave players the most obvious advantage that you could get with the old skill system. But never really made sense.
"I am so good at shooting my bullets travel twice as far as yours do!"
No. If they add anything like a range increase it should be for specific guns.
+1 to this. And why are we still overusing the term nerf when its not applicable? SS was broken, it had to be fixed. end of story. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
127
|
Posted - 2013.04.29 14:58:00 -
[92] - Quote
Prius Vecht wrote:Aighun wrote:Without reading this entire thread...
Sharpshooter had to go. Gave players the most obvious advantage that you could get with the old skill system. But never really made sense.
"I am so good at shooting my bullets travel twice as far as yours do!"
No. If they add anything like a range increase it should be for specific guns. +1 to this. And why are we still overusing the term nerf when its not applicable? SS was broken, it had to be fixed. end of story.
agreed. You get the SP back and are on even ranging with newberries now. Just used the SP you would have spent on SS on something else to help win. Go deep into Weapon Operation and Proficiency. Add Vigor or Mobility to help you flank. Whatever, just relearn your max range.
And to all the heavies who hate the idea that they can't get kills without SS: the AR and LR users have to get closer to you too. The whole thing is a wash. |
Kushmir Nadian
Valor Coalition RISE of LEGION
196
|
Posted - 2013.04.29 15:27:00 -
[93] - Quote
Agree with this. Some of you kill me acting like you're politicking for HMGs when you're really just mad you can't fire from on top of C and kill guys at the CRU on the 4pt map (craziest complaint i've heard by far)
Even worse, some of you played MAG. A game where excess weapon ranges made snipers obsolete and you could one-shot a guy with a shotty at 40m ...Lets not forget high ROF LMGs could snipe too the paper/rock/scissors is what makes this game good...snipers might not be popular but they have to have a function. Dust even has lasers that take up their own special spot in the shotgun-pistol-SMG-HMG-AR-SR foodchain.
I rock a Heavy and i'm not ashamed to say SS was too effective. I could do damage to guys at 80m and I that was at level 4 w/o the profiiciency. THATS TOO KITTEN FAR. This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
Balance is the priority here. NOT REALISM. Gameplay would suck if my HMG could countersnipe a guy with a RAILGUN 100m away who not only has to aim but get 2 headshots to kill me. For that reason i'm fine with an HMG that has 40m of range and has high lethality in the 0-20m range. |
Mavado V Noriega
SyNergy Gaming EoN.
2950
|
Posted - 2013.04.29 15:39:00 -
[94] - Quote
Kushmir Nadian wrote:Agree with this. Some of you kill me acting like you're politicking for HMGs when you're really just mad you can't fire from on top of C and kill guys at the CRU on the 4pt map (craziest complaint i've heard by far) Even worse, some of you played MAG. A game where excess weapon ranges made snipers obsolete and you could one-shot a guy with a shotty at 40m ...Lets not forget high ROF LMGs could snipe too the paper/rock/scissors is what makes this game good...snipers might not be popular but they have to have a function. Dust even has lasers that take up their own special spot in the shotgun-pistol-SMG-HMG-AR-SR foodchain. I rock a Heavy and i'm not ashamed to say SS was too effective. I could do damage to guys at 80m and that was at level 4 w/o the proficiency. THATS TOO KITTEN FAR. This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!! Balance is the priority here. NOT REALISM. Gameplay would suck if my HMG could countersnipe a guy with a RAILGUN 100m away who not only has to aim but get 2 headshots to kill me. Why would you use anything else? For that reason i'm fine with an HMG that has 40m of range and has high lethality in the 0-20m range.
damn kush goin INNNNNNNN |
Fiddlestaxp
TeamPlayers EoN.
36
|
Posted - 2013.04.29 15:42:00 -
[95] - Quote
Me.
Personally I am very much looking forward to every gun in the game except for the MD receiving a nerf.
Best balance change yet. |
KryptixX
Imperfects Negative-Feedback
394
|
Posted - 2013.04.29 15:50:00 -
[96] - Quote
Don't worry they will be back in the form of weapon mods I am sure.
Coming in hot for 2015. |
Gaus Penfield
S.e.V.e.N.
7
|
Posted - 2013.04.29 15:53:00 -
[97] - Quote
Kushmir Nadian wrote: Balance is the priority here. NOT REALISM. Gameplay would suck if my HMG could countersnipe a guy with a RAILGUN 100m away who not only has to aim but get 2 headshots to kill me. Why would you use anything else? For that reason i'm fine with an HMG that has 40m of range and has high lethality in the 0-20m range.
I agree with most of that, but when it starts to feel like you could see how many fingers the guy is holding up, but not shoot him. Or you can lob a grenade almost as far as you can shoot... the game starts to feel a little broken. |
Roy Ventus
Foxhound Corporation
240
|
Posted - 2013.04.29 15:55:00 -
[98] - Quote
I asked for it. |
Kushmir Nadian
Valor Coalition RISE of LEGION
198
|
Posted - 2013.04.29 15:56:00 -
[99] - Quote
Mavado V Noriega wrote:Kushmir Nadian wrote:Agree with this. Some of you kill me acting like you're politicking for HMGs when you're really just mad you can't fire from on top of C and kill guys at the CRU on the 4pt map (craziest complaint i've heard by far) Even worse, some of you played MAG. A game where excess weapon ranges made snipers obsolete and you could one-shot a guy with a shotty at 40m ...Lets not forget high ROF LMGs could snipe too the paper/rock/scissors is what makes this game good...snipers might not be popular but they have to have a function. Dust even has lasers that take up their own special spot in the shotgun-pistol-SMG-HMG-AR-SR foodchain. I rock a Heavy and i'm not ashamed to say SS was too effective. I could do damage to guys at 80m and that was at level 4 w/o the proficiency. THATS TOO KITTEN FAR. This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!! Balance is the priority here. NOT REALISM. Gameplay would suck if my HMG could countersnipe a guy with a RAILGUN 100m away who not only has to aim but get 2 headshots to kill me. Why would you use anything else? For that reason i'm fine with an HMG that has 40m of range and has high lethality in the 0-20m range. damn kush goin INNNNNNNN
Had to be said, dog. MAG guys flippin' know better...you watch one game be destroyed by bad mechanics and have the nerve to support gameplay because it fits your playstyle?
UNBELIEVABLE. |
Mavado V Noriega
SyNergy Gaming EoN.
2950
|
Posted - 2013.04.29 15:59:00 -
[100] - Quote
KryptixX wrote:Don't worry they will be back in the form of weapon mods I am sure.
Coming in hot for 2015.
this is how it should be anyway weapon mods that increase something like dmg or range and have a penalty to it....coming 2015! |
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
114
|
Posted - 2013.04.29 16:08:00 -
[101] - Quote
Prius Vecht wrote:Aighun wrote:Without reading this entire thread...
Sharpshooter had to go. Gave players the most obvious advantage that you could get with the old skill system. But never really made sense.
"I am so good at shooting my bullets travel twice as far as yours do!"
No. If they add anything like a range increase it should be for specific guns. +1 to this. And why are we still overusing the term nerf when its not applicable? SS was broken, it had to be fixed. end of story.
QFT. |
Chunky Munkey
Amarr Templars Amarr Empire
406
|
Posted - 2013.04.29 16:11:00 -
[102] - Quote
hooc roht wrote:Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff... No. It is a lasers and snipers can now get right on top of you without fear of being shot buff. Not equal at all.
An LR without sharpshooter is terrible. You won't need to worry about it. |
EnIgMa99
Imperfects Negative-Feedback
258
|
Posted - 2013.04.29 16:13:00 -
[103] - Quote
Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well
Having a limited range is dumb as crap man. I see someone but my gun cant shoot him? that is dumb just dumb |
Happy Violentime
OMFGZOMBIESRUN
25
|
Posted - 2013.04.29 16:20:00 -
[104] - Quote
But it's fine to have a dropsuit that increases the range of your laser rifle??? GTFO! |
Rigor Mordis
Imperial Populicide Legion
28
|
Posted - 2013.04.29 16:38:00 -
[105] - Quote
EnIgMa99 wrote:Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well Having a limited range is dumb as crap man. I see someone but my gun cant shoot him? that is dumb just dumb
At the same time its dumb to be able to spawn in one of the Original spawn locations, and run a few meters and start sniping the enemy at their original spawn.
Its dumb that the original spawnpoints are within that kind of range, Its dumb that they don't have much cover and the ones that do have bunkers facing the spawn.?.?. Its dumb that the original spawns are not deeper behind the redline.
Its dumb that grenades don't explode after the pin is pulled. <<<''NERF'', especially if its is that way if friendly fire matches.
Its dumb that the glitcher fanboys have constructed/defended the LONG list of things that are dumb.
I really hope that the new build addresses some of the honey boo boo BS. Keep tabs on the people who are calling people ''Imps'', ''whiners'', etc.
If this thing turns into some real deal Holyfield FPS action, we are gonna get to see a lot of them CRY foul and go back to D&D. |
Aeon Amadi
WarRavens
1215
|
Posted - 2013.04.29 18:32:00 -
[106] - Quote
EnIgMa99 wrote:Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well Having a limited range is dumb as crap man. I see someone but my gun cant shoot him? that is dumb just dumb
Not even going to come up with a logical response to this as it's just crybaby bull**** over not being able to be King of the Pub Stomping. |
Kalante Schiffer
Hellstorm Inc League of Infamy
206
|
Posted - 2013.04.29 18:35:00 -
[107] - Quote
Aeon Amadi wrote:EnIgMa99 wrote:Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well Having a limited range is dumb as crap man. I see someone but my gun cant shoot him? that is dumb just dumb Not even going to come up with a logical response to this as it's just crybaby bull**** over not being able to be King of the Pub Stomping. it seems that you never had the rush of going 50 kills almost every game. now that sharp shooter is going to be gone along with weaponry, new standards must be set. |
Shijima Kuraimaru
WarRavens
188
|
Posted - 2013.04.29 20:05:00 -
[108] - Quote
I'm fine with sharpshooter range increase going. I just hope weapon ranges get reworked in a way that makes more sense and not just have everything reduced to airsoft, paintball, or even worse, Nerf gun ranges. |
Cruor Abominare
Subdreddit Test Alliance Please Ignore
11
|
Posted - 2013.04.29 20:17:00 -
[109] - Quote
Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff...
Its actually a MASSIVE buff to snipers. Without sharpshooter skills, the vast majority of weapons such as laser/ar can no longer reach them in a lot of positions on the map. Peaks will be especially luzly as now you won't actually be able to engage in firefights from the bowl to the rocks across from it.
Sniping on the pipes in the MCC construction map? Unless you're overhanging on the pipe sections near the access to the overpass, you'll be safe. Rooftop sniping will get even more painful as the only counter will be counter sniping since long range weapons won't be able to suppress much less hit back. |
Schalac 17
D3LTA FORC3 Orion Empire
35
|
Posted - 2013.04.29 20:36:00 -
[110] - Quote
The only thing I would add to the SS nerf is maybe a slight range increase on FG and possibly a velocity modifier for swarm missiles. That would fix those weapons so that SS is not needed to effectively engage drop ships. I do not include tanks because you can use close cover other tanks or the new assault drop ships to kill a tank. Drop ships can fly high and fast though so you need a little more oomph to engage them.
All the SS nerf for the rest of the weapons did is change the safe engagement radius. Now the pocket where an AR user can effectively engage a HMG user is closer and smaller, but it still exists. Same for SR vs. LR vs. TAR vs. AR vs. HMG vs. SG .... and so on. The pocket is still there and it is still exploitable. No longer though will AR vs. AR or LR vs. LR be decided by who has more points in SS. This is good, and this is what DUST needs to be a competitive FPS. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
1284
|
Posted - 2013.04.29 20:56:00 -
[111] - Quote
Honestly, so far in this thread it seems the only argument against getting rid of SS is that people won't be able to pubstomp as effectively as before. |
Schalac 17
D3LTA FORC3 Orion Empire
36
|
Posted - 2013.04.29 20:57:00 -
[112] - Quote
Baal Roo wrote:Honestly, so far in this thread it seems the only argument against getting rid of SS is that people won't be able to pubstomp as effectively as before. Because that is the only defense for keeping SS in it's current form. |
Johnny Guilt
Algintal Core Gallente Federation
66
|
Posted - 2013.04.29 21:11:00 -
[113] - Quote
I was for the SS removal,wont effect me much since i didnt skill into it at all and still did well with my weapons of choice. |
Johnny Guilt
Algintal Core Gallente Federation
66
|
Posted - 2013.04.29 21:14:00 -
[114] - Quote
Jack McReady wrote:Nelo Angel0 wrote: Shotguns were effective in mid short range your assumption is WRONG. highest range shotguns have 9 meter optimal range. add both sharpshooter skills and you get the range up to 12meters... wow big difference. the real reason why shotguns can be used up to 20 meters and still deal damage is because they have 30 meter fall off range thus still deal about 50% damage at 20 meters. in short, shotguns still woop ass |
Rasatsu
Much Crying Old Experts
631
|
Posted - 2013.04.29 21:20:00 -
[115] - Quote
Who asked for the HAV nerf?
No one. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
104
|
Posted - 2013.04.29 22:05:00 -
[116] - Quote
Kushmir Nadian wrote:This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
This one really hit home, "THE" QFT. Never thought about it, at least not in that point of view and its very, very true. |
Shijima Kuraimaru
WarRavens
190
|
Posted - 2013.04.29 22:12:00 -
[117] - Quote
Rupture Reaperson wrote:Kushmir Nadian wrote:This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
This one really hit home, "THE" QFT. Never thought about it, at least not in that point of view and its very, very true.
It's also a bad argument as the maps will get bigger. Unless CCP has changed their plans for maps drastically, combat will be happening on maps that are 3+ km across. Thats 3000 meters and larger for those that can't do math. And the 3km maps, last I heard, were to be the small maps. |
Aeon Amadi
WarRavens
1219
|
Posted - 2013.04.29 22:18:00 -
[118] - Quote
Shijima Kuraimaru wrote:Rupture Reaperson wrote:Kushmir Nadian wrote:This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
This one really hit home, "THE" QFT. Never thought about it, at least not in that point of view and its very, very true. It's also a bad argument as the maps will get bigger. Unless CCP has changed their plans for maps drastically, combat will be happening on maps that are 3+ km across. Thats 3000 meters and larger for those that can't do math. And the 3km maps, last I heard, were to be the small maps.
Close combat is more intimate to the player. I can't feel good about offing someone I can just barely see - but knowing that I almost died and killed them before they killed me... That's where stories are made.
The awesome stories are always the ones where the odds are stacked against you - not when you have every advantage. |
Justin Tymes
Condotta Rouvenor Gallente Federation
48
|
Posted - 2013.04.29 22:44:00 -
[119] - Quote
Good, ARs having Laser range and being right under Shotguns and HMGs as the best CQC weapon was ridiculous. |
Thog A Kuma
Planetary Response Organisation
64
|
Posted - 2013.04.30 00:40:00 -
[120] - Quote
MD never really used SS much, firing at max range was a 5 second flight time, the only thing that doesn't move in 5 sec is a sniper and snipers above you are near unhittable (mostly). The nerf MD threads will be thick. I wonder what skills will be available for MD. |
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |