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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
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Posted - 2013.04.29 05:28:00 -
[1] - Quote
Tectonic Fusion wrote: That still wouldn't fix the lazoooor rifle problem...
Ever use a LR with 0 SP into SS?
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
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Posted - 2013.04.29 10:12:00 -
[2] - Quote
This looks like a done deal.
Well, as done as a screenshot taken from a private server of game sharing the same universe... you get the idea. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
192
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Posted - 2013.04.30 00:57:00 -
[3] - Quote
Thog A Kuma wrote:MD never really used SS much, firing at max range was a 5 second flight time, the only thing that doesn't move in 5 sec is a sniper and snipers above you are near unhittable (mostly). The nerf MD threads will be thick. I wonder what skills will be available for MD. Don't forget that the blast radius for all explosions are finally on a 3-D plane so half my clip won't be duds anymore because someone has a pixel of elevation or incline. Hell, all those kill assists I usually get will probably translate to actual kills now. On top of that, not having to worry about someone praying and spraying with their damage mod stacked plasma rifle from across the ****ing map, my KDR might go positive for once as a logi.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2013.04.30 01:38:00 -
[4] - Quote
slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. ITT: First world problems. I hope they take your damage mods next so this stops being another generic twitch gaming arcade FPS. One more week until the CoDex build is done, so you better get your last bit of enjoyment before you actually have to get kills with something other than range. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
201
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Posted - 2013.04.30 02:49:00 -
[5] - Quote
Aqua-Regia wrote:i just hope ccp keep on nerf ing the gun
more guys play the forum game then the real game Is this the meta game I keep hearing about? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
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Posted - 2013.05.01 08:10:00 -
[6] - Quote
Click Me! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
273
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Posted - 2013.05.01 19:49:00 -
[7] - Quote
Himiko Kuronaga wrote:XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. Why shouldn't an AR hit you from across the map exactly? There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there. A well placed single shot could kill you if you are knocking on deaths door though, and it should. Why should I have to use a tactical to make that single, situational shot, when I know for a fact I am good enough to make it with an iron sight? Because you're not beating people with skill, just range. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
279
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Posted - 2013.05.01 23:10:00 -
[8] - Quote
Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
283
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Posted - 2013.05.02 01:10:00 -
[9] - Quote
Schalac 17 wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... You have to keep in mind that some people playing this game have never played an FPS before. Think of how many people actually stand still. Assuming you can actually see them when you're sniping across the map with an intended mid range, high power weapon that is...
Alaika Arbosa wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. When did strafing become the thing to do in FPS? I don't remember it being a part of Goldeneye, which I have no problem admitting was my first/only experience with FPS until Uncharted 2. I just don't get it, I thought that CCP was going for a SciFi Sim, in the case of Dust it would make me believe that it is to be a War Sim and when in war do people strafe (note I said people and not planes)? Back in 2009 Dust 514 was advertised as a strafe and track style shooter similar to the early Halo series. Thanks to instant gratification addicted CoD junkies, this has been all but lost or CCP is trying to reach some unreachable middle ground. My point is that when's the last time anyone has been in a mid range engagement in this game let alone had a chance to attempt to strafe? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
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Posted - 2013.05.02 01:29:00 -
[10] - Quote
Schalac 17 wrote:Cosgar wrote:Schalac 17 wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... You have to keep in mind that some people playing this game have never played an FPS before. Think of how many people actually stand still. Assuming you can actually see them when you're sniping across the map with an intended mid range, high power weapon that is... At this point in time I doubt very much that DUST is anyones first first-person shooter. If it is I would tell you to stop playing DUST right now and go play CS, Halo, COD, BF, GR, RS, QUAKE, ARMA, TF, KZ, GUN, TS or any other of the plethora of awesome shooters out there right now that blow the doors off of DUST. Then come back and see if you are ready for a FPS that is not just a simple shooter. That's the issue, who the **** is CCP trying to appeal to with this game? I'll admit it, I'm not a twitch gaming run and gun rambo player, but I'll snipe the **** out of someone from behind cover or strafe until one of us dies. A few builds ago, Dust was right up my alley. I knew what the game was building up to and I loved it. Now since the CoDex build, it took 5 steps back almost to the point that I was wondering if CCP replaced the dev team with people from Activision. This run and gun two bullets from a stacked AR from 100m+ away crap isn't innovation. What's the point of having shields and armor when you can kill someone in 1/8 of a second? It's nothing but simplicity wrapped in a blanket of micromanagement. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
348
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Posted - 2013.05.02 23:32:00 -
[11] - Quote
Himiko Kuronaga wrote:Cosgar wrote:Himiko Kuronaga wrote:XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. Why shouldn't an AR hit you from across the map exactly? There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there. A well placed single shot could kill you if you are knocking on deaths door though, and it should. Why should I have to use a tactical to make that single, situational shot, when I know for a fact I am good enough to make it with an iron sight? Because you're not beating people with skill, just range. You're not beating people with skill, just netcode. (See wut I did thar?) Yeah, I see that you totally miss the point. The AR is intended to have an effective range of 80-100m, end of story. It's a Gallente short-mid range high damage plasma weapon. The jack of all trades, but master of none. With LW SS, the AR became the master of just about everything. Sniper Rifles, Mass Drivers, HMGs without HW SS, are almost obsolete just because you want to snipe across the map with your game breaking skill. It's fun for you, but what about people who don't have have that skill or don't want to have it because they want to use a different weapon? It's a broken skill that's going to literally kill the game if it exists any longer. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
363
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Posted - 2013.05.03 01:22:00 -
[12] - Quote
Himiko Kuronaga wrote:No, you're missing the point.
Uncap the range limitation on all projectile-based weaponry and re-balance the accuracy according to damage and rate of fire dealt. Then you don't have this idiotic issue that ONLY EXISTS in Dust 514. It doesn't have to be a skill thing, it just needs to be done.
Every single other FPS dev team from the dawn of time has been able to figure this out. It's only CCP and its apparently clueless fanbase that seem to be bewildered by the thought of bullets that don't disappear.
Halo did not do this. COD did not do this. BF did not do this. Wolfenstein 3d did not ******* do this.
And yet they all have weapons with "effective ranges" that work well inside of those ranges, and not so well outside of those ranges.
And these games still function. Crazy, I know, but they do. Perhaps we should go take a survey to the general public and ask them how functional they believe Dust is? There are going to be different ranged weapons. If you like range, then use the Caldari Gauss rifle when available, at the cost of damage of course since Caldari are about ranged bombardment. You can compare this game to any other FPS on the approach to combat until your fingers bleed, but you have accept the fact that Dust 514 is not like other FPS. There are different racial classes with their own philosophy when it comes to combat. The weapon you favor right now is a high damage close range weapon. End of story. In its current state with the sharpshooter skill, it goes beyond that concept and destroys any semblance of balance. So really, why are you still using this unfair advantage as a crutch? |
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