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Shijima Kuraimaru
WarRavens
187
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Posted - 2013.04.29 09:53:00 -
[1] - Quote
Not going into large turrets on this. Just the man portable stuff.
Maybe Scrambler Pistols will have their maximum effective range set to 50 meters.
Maybe SMGs will have their maximum effective range set to 70 meters.
Maybe Shotguns will have their maximum effective range set to 55 meters with a 4 meter spread at max range.
Maybe Mass Drivers will have their maximum effective range set to 160 meters with an indiscriminate 6 meter blast radius. Indiscriminate means anyone, friend, foe, and self caught in the blast takes damage. Maybe add a 14 meter minimum arming range.
Maybe Assault Rifles will keep their current damage and will have their maximum effective range set to 600 meters.
Maybe Laser Rifles will have their maximum range set to line of sight with it's maximum effective zone between 750 meters and 850 meters.
Maybe HMGs will get their damage boosted 20% (Still less base per round damage than ARs) will have their maximum effective range set to 1000 meters with a 3 meter bullet spread at 1000 meters.
Maybe the Sniper Rifle will have their maximum effective range set to 1500 meters.
Maybe the Swarm Launcher will have their maximum effective range set to 4800 meters.
Maybe the Forge Gun will have their maximum effective range set to 10000 meters.
Yeah, this will never happen. Know why? Because it makes sense and we all know that most FPS gamers don't like it when weapon functionality in games makes sense. |
Shijima Kuraimaru
WarRavens
188
|
Posted - 2013.04.29 20:05:00 -
[2] - Quote
I'm fine with sharpshooter range increase going. I just hope weapon ranges get reworked in a way that makes more sense and not just have everything reduced to airsoft, paintball, or even worse, Nerf gun ranges. |
Shijima Kuraimaru
WarRavens
190
|
Posted - 2013.04.29 22:12:00 -
[3] - Quote
Rupture Reaperson wrote:Kushmir Nadian wrote:This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
This one really hit home, "THE" QFT. Never thought about it, at least not in that point of view and its very, very true.
It's also a bad argument as the maps will get bigger. Unless CCP has changed their plans for maps drastically, combat will be happening on maps that are 3+ km across. Thats 3000 meters and larger for those that can't do math. And the 3km maps, last I heard, were to be the small maps. |
Shijima Kuraimaru
WarRavens
193
|
Posted - 2013.04.30 03:50:00 -
[4] - Quote
slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range.
I think the reduced range is due to it being a high damage blaster type weapon. New ARs will come out with longer ranges and lower damage, or some other balancing factor like rate of fire. So the merc will then have to choose if he wants short range high damage (Caldari Blaster Rifle), long range low damage (Minmatar Assault Rifle), or mid range mid damage (Amarr Scrambler rifle). This could possibly happen with several of the weapons available. We won't know till they're released. |
Shijima Kuraimaru
WarRavens
194
|
Posted - 2013.05.01 07:50:00 -
[5] - Quote
Aeon Amadi wrote:Shijima Kuraimaru wrote:slypie11 wrote:Well I hope your all happy with your nerf SS and AR threads, because last I heard, the Gallente AR was getting shotgun range. So once again, the nerf threads have ended up over-nerfing, the "OP" weapon until it has become obsolete. You people just won't stop until every weapon is dealing 1 damage and has 1 meter of range. I think the reduced range is due to it being a high damage blaster type weapon. New ARs will come out with longer ranges and lower damage, or some other balancing factor like rate of fire. So the merc will then have to choose if he wants short range high damage (Caldari Blaster Rifle), long range low damage (Minmatar Assault Rifle), or mid range mid damage (Amarr Scrambler rifle). This could possibly happen with several of the weapons available. We won't know till they're released. No offense mate but you got that all wrong.. Gallente Blaster is short range, high damage - such has always been their nature. Minmatar Combat Rifle would be a good medium at everything, with a higher emphasis on armor damage. Amarr Scrambler Rifle would be another good medium, with a higher emphasis on shield damage. Caldari Rail Rifle would be long range, low damage as they have always specialized in Siege Warfare, using long range Railguns with ships that have bonuses to their optimal range.
Ah, I got the races mixed. Oh well, it happens. But yes. What you said. Different ranges based on weapon type are better than different ranges for the same weapon based on a character skill. |
Shijima Kuraimaru
WarRavens
194
|
Posted - 2013.05.01 07:52:00 -
[6] - Quote
Aeon Amadi wrote:Shijima Kuraimaru wrote:Rupture Reaperson wrote:Kushmir Nadian wrote:This "realism" argument fails everytime someone tries it. Telling me a real gatling gun can hit targets at 1100m is pointless when the map itself is 900m!!
This one really hit home, "THE" QFT. Never thought about it, at least not in that point of view and its very, very true. It's also a bad argument as the maps will get bigger. Unless CCP has changed their plans for maps drastically, combat will be happening on maps that are 3+ km across. Thats 3000 meters and larger for those that can't do math. And the 3km maps, last I heard, were to be the small maps. Close combat is more intimate to the player. I can't feel good about offing someone I can just barely see - but knowing that I almost died and killed them before they killed me... That's where stories are made. The awesome stories are always the ones where the odds are stacked against you - not when you have every advantage.
Then get in close. That's your choice. Awesome stories are made by the players, not engagement range. |
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