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Ydubbs81 RND
Ahrendee Mercenaries
1100
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Posted - 2013.04.29 00:39:00 -
[1] - Quote
I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1278
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Posted - 2013.04.29 00:42:00 -
[2] - Quote
Everyone may love the sharpshooter skill, but it's such a basic necessity of the game mechanics that you can't make a skill out of it.
It's pretty much a waste of SP to have a game mechanic be locked in.
So it's OP, and has been removed. Thankfully in my opinion.
Passive damage is also similar, and trust me this will make it better. |
Mad Mav
Brotherhood ofthe Commissioned General Tso's Alliance
78
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Posted - 2013.04.29 00:50:00 -
[3] - Quote
Haven't really noticed a difference, though I usually don't engage in long range shootouts. |
Lavirac JR
DUST University Ivy League
131
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Posted - 2013.04.29 00:54:00 -
[4] - Quote
Everything is getting equally reduced basically, this means HP and defense are getting a buff... |
Nguruthos IX
Hellstorm Inc League of Infamy
239
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Posted - 2013.04.29 00:57:00 -
[5] - Quote
qq |
Mavado V Noriega
SyNergy Gaming EoN.
2944
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Posted - 2013.04.29 00:58:00 -
[6] - Quote
Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well
HMG and Shotgun 2 guns that should fit a certain role and range are made kinda stupid thanks to sharpshooter
almost all "SHOTGUN IS OP" and "HMG IS OP" thread is based on ppl gettin raped by guns that hit hard outside their intended range.
And to make things fair u cant just remove a range bonus skill from those 2 and keep it for ARs so it has to be taken out across the board |
Parson Atreides
Ahrendee Mercenaries
232
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Posted - 2013.04.29 00:59:00 -
[7] - Quote
Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff...
Tanks didn't use either of those skills.
That also means they weren't necessary skills, they were just really good for infantry. Are they taking out the skill that gives 2% turret damage too? |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1281
|
Posted - 2013.04.29 01:06:00 -
[8] - Quote
Parson Atreides wrote:Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff... Tanks didn't use either of those skills. That also means they weren't necessary skills, they were just really good for infantry. Are they taking out the skill that gives 2% turret damage too?
Vehicles skills are completely redone, only the people who've played it know how the changes are done. |
WyrmHero1945
Greatness Achieved Through Training EoN.
156
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Posted - 2013.04.29 01:07:00 -
[9] - Quote
Me |
Cody Sietz
The Tritan Industries RISE of LEGION
92
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Posted - 2013.04.29 01:09:00 -
[10] - Quote
Kind of sucks that they took it out but I agree that it had to be done. |
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Lavirac JR
DUST University Ivy League
131
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Posted - 2013.04.29 01:09:00 -
[11] - Quote
Parson Atreides wrote:Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff... Tanks didn't use either of those skills. That also means they weren't necessary skills, they were just really good for infantry. Are they taking out the skill that gives 2% turret damage too?
I'm drunk, so I can't answer that question... I will commit seppuku now... |
Baal Roo
Subdreddit Test Alliance Please Ignore
1270
|
Posted - 2013.04.29 01:10:00 -
[12] - Quote
I think it was pretty obvious to anyone actually paying attention that sharpshooter was completely broken, we just didn't expect CCP to actually do anything about it.
Removing it is, by far, the best improvement they could have made for balance/gun game. I seriously applaud CCP for having the balls to remove it in order to improve the game, even though they surely knew that many of the people using SS as a crutch would be upset. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1281
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Posted - 2013.04.29 01:12:00 -
[13] - Quote
Baal Roo wrote:I think it was pretty obvious to anyone actually paying attention that sharpshooter was completely broken, we just didn't expect CCP to actually do anything about it.
Removing it is, by far, the best improvement they could have made for balance/gun game. I seriously applaud CCP for having the balls to remove it in order to improve the game, even though they surely knew that many of the people using SS as a crutch would be upset. Nailed it. Sharpshooter on an AR completely took over the other roles of guns, and made the Laser ridiculously OP. It contributed to the snipers up there, and also made the HMG somewhat OP. |
hooc roht
Chatelain Rapid Response Gallente Federation
41
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Posted - 2013.04.29 01:13:00 -
[14] - Quote
Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff...
No. It is a lasers and snipers can now get right on top of you without fear of being shot buff.
Not equal at all. |
Jotun Hiem
The Tritan Industries RISE of LEGION
546
|
Posted - 2013.04.29 01:13:00 -
[15] - Quote
I feel for the Forge Gun users that had to rely on SS to hit targets at respectable distances, but I do agree that SS needed to be taken out.
A 40% (when fully upgraded) increase in range is... Well, it's stupid. |
Marston VC
SVER True Blood Unclaimed.
169
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Posted - 2013.04.29 01:15:00 -
[16] - Quote
Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well
Yeah you'd think that at first, but if you think about it, its one of those skills that you "MUST HAVE" in order to compete with people. That and the weaponry skill were nerfed because of how there too important to not have. I mean... how is someone with sharpshooter 1 supposed to compete with somebody that has sharpshooter 5 at medium range?? you cant, and so its best that the skill is just removed/nerfed. Though I hope they don't over nerf this game.... it'd be really stupid if everyone takes a ha |
Schalac 17
D3LTA FORC3 Orion Empire
29
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Posted - 2013.04.29 01:15:00 -
[17] - Quote
The nova knives are going to be the hardest hit by this nerf. They lost 3-5 inches off of their blades, that is the difference between penetrating a heavies armor or not. |
Jotun Hiem
The Tritan Industries RISE of LEGION
546
|
Posted - 2013.04.29 01:15:00 -
[18] - Quote
hooc roht wrote:Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff... No. It is a lasers and snipers can now get right on top of you without fear of being shot buff. Not equal at all. Most of those montages you see where people are locking down entire maps with the LR are possible because of the SS skill.
I've run the standard LR, it's not the end-all weapon people like to paint it as unless it's got that extra range.
And snipers have always had ludicrous range. Nothing's changed in that respect. |
Higgs flagrantfool
3dge of D4rkness SoulWing Alliance
44
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Posted - 2013.04.29 01:19:00 -
[19] - Quote
I would be ok with sharpshooter being remove, if the max possible range sharpshooter currently offers is retained and a skill that has the effect of reducing bullet dispersion was subsequently added. If the current max possible range is not retained and instead we end up getting stuck with ranges similar to the current range the sharpshooter skill offers when unskilled, well... That would just be effin stupid. It would be like gutting the core of the shooter expirence. I don't see how it could even be possible to consider reducing the current possible ranges, for what purpose? To punish the people who have great personal skill at ranged combat? For what reason? IMO this would be similar to taking away nanite injecters from the logi class, or reducing the ammo carry compacity for HMGs by two thirds, or making it so that scouts... Aw, well scouts are already effed up pretty bad, we'll skip that one.
Anyway, this is unthinkable to me (noone could be that stupid) and since I have not heard any confirmed sources saying that the new ranges for Uprising will be equivalent to the current unskilled sharpshooter range, I will have have to reserve judgement until I obtain more information. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
142
|
Posted - 2013.04.29 01:20:00 -
[20] - Quote
Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well
The SS and passive Dmg skill inherently created imbalances from an FPS viewpoint because ppl could be functionally using the same weapon but getting entirely different results. Not say i agree since thats part of the MMO.
Problem is while the guns balanced well in terms of stats when you added in the passives it really threw weapons out of balance between the clases at the higher end.
What i mean more precisely while a STD AR was well balanced against a STD HMG in terms of range, dmg etc once you started adding in SS and DMG that balance started move closer to the HMG in terms of range.
This is probably most evident with Shotguns where SS and DMG when combined with shotty operatation skill which tightend the shot spread made the gun more cannon then shotgun and its range made it as deadly if not more so than mid-range weapons in a high DPS piece of weaponry.
Now problem with this is SS while beneficial and needed on AR given its low starting range applied to weapons it should not have and it threw off balancing. The smart play is to normalize AR range so that its optimal is around the effective range they would have with SS level 3-5, i thnk proficiency level range are too high. That should be the proper and optimal range for an AR.
This tuning needs to be done with HMG which would probably best around SS level 2-3, Sidearms its hard to say but certainly SMG should not match or exceed AR range it should be about 2/3 of the optimal range and pistol slightly very slightly less.
I cant give rough numbers because its hard to say.
Obviously optimals should look like
Pistol less SMG/Shotty less HMG less less AR equal Scrambler rifle nearly equal LR(it should be just out of range but not unreachable with a good scope) less SR that should be the rough balance
Tac and Burst AR variant should have the same range as the Auto AR just its accuracy is assited by a scope which you will notee from the tourney is now an ACOG and not camera so the zoom fidelity is less. |
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crazy space 1
ZionTCD Unclaimed.
1016
|
Posted - 2013.04.29 01:25:00 -
[21] - Quote
BETA
Why did you never listen!!!??!?!?!??!??!?!?!
They arne't listening to you, they are using us to test while they produce the game. They have been listening to us, but balance changes are not going to happen until the game is more fleshed out. Everything is up for change. Nothing is being nerfed or buffed. Dropsuits started at x2 skill, then went x16, then x8 and now are x6. No one had to ask about that they are building the game and letting us play it while it's unfinished. |
crazy space 1
ZionTCD Unclaimed.
1016
|
Posted - 2013.04.29 01:27:00 -
[22] - Quote
Icy Tiger wrote:Parson Atreides wrote:Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff... Tanks didn't use either of those skills. That also means they weren't necessary skills, they were just really good for infantry. Are they taking out the skill that gives 2% turret damage too? Vehicles skills are completely redone, only the people who've played it know how the changes are done. How can the NDA be up even after fanfest are you joking me? THE PATCH IS 7 DAYS AWAY SPILL THE BEANS YOU JERKS |
Jotun Hiem
The Tritan Industries RISE of LEGION
546
|
Posted - 2013.04.29 01:27:00 -
[23] - Quote
Keyser Soze VerbalKint wrote:What i mean more precisely while a STD AR was well balanced against a STD HMG in terms of range, dmg etc once you started adding in SS and DMG that balance started move closer to the HMG in terms of range. You have that backwards. Since the AR has a longer starting range by default, it receives a larger benefit from the SS skill, which means the SS skill actually works against the HMG in that situation.
Let's also not forget that at anything beyond the shorter half of medium range the HMG is about as accurate as a potato gun (and only a little more lethal). Any AR user with decent aim and situational awareness should be able to mow down an HMG user of equal skill, and if they couldn't kill the HMG user, then their smaller suit's extra maneuverability should allow them to make an escape in most situations. |
WyrmHero1945
Greatness Achieved Through Training EoN.
156
|
Posted - 2013.04.29 01:28:00 -
[24] - Quote
I will rule the roofs now. |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.04.29 01:29:00 -
[25] - Quote
Me. |
Kalante Schiffer
Hellstorm Inc League of Infamy
206
|
Posted - 2013.04.29 01:29:00 -
[26] - Quote
i guess ccp was scared about us beasts who use SS to its full potential and basically just owned the field. but when i saw that picture of line harvest skirmish and you cant even shot from C to the cru now that was a BS nerf. |
crazy space 1
ZionTCD Unclaimed.
1016
|
Posted - 2013.04.29 01:30:00 -
[27] - Quote
Icy Tiger wrote:Baal Roo wrote:I think it was pretty obvious to anyone actually paying attention that sharpshooter was completely broken, we just didn't expect CCP to actually do anything about it.
Removing it is, by far, the best improvement they could have made for balance/gun game. I seriously applaud CCP for having the balls to remove it in order to improve the game, even though they surely knew that many of the people using SS as a crutch would be upset. Nailed it. Sharpshooter on an AR completely took over the other roles of guns, and made the Laser ridiculously OP. It contributed to the snipers up there, and also made the HMG somewhat OP.
oh lol day 1 everyone said "ugh the laser is terible it needs a buff" and then without any changed it went to "omg laser OP!!!"
Damage mods and making lasers hit at 90m was to blame. I'm guessing this is part of why CCP had such a long beta testing phase. The way we use guns is not the way they expect us to. The range boost made some weapons OP, now it's gone, yay. There will still be suits with a range bonus, and in the future there will be a module that increases weapon range.
But it will be balanced becuase you'll need to fit it to our suit. |
crazy space 1
ZionTCD Unclaimed.
1016
|
Posted - 2013.04.29 01:32:00 -
[28] - Quote
Kalante Schiffer wrote:i guess ccp was scared about us beasts who use SS to its full potential and basically just owned the field. but when i saw that picture of line harvest skirmish and you cant even shot from C to the cru now that was a BS nerf. It's not a nerf, wow. See now they can change the range of each gun without worring about how the range bonus might effect it.
This is a good thing. If a gun's range is too short now they can buff it without that only helping new players and overpowering high level sp players.
It's better and as we move towards release get ready for how different this BETA is going to become. Don't get attached to anything like this is a released ame. Even on may 14th, it won't be finished. The core is still half finished.
The mechanics for zero-G gravity aren't even in the game yet for crying out loud! And soon we will build our guns anyway we want. IT's hy the SMG, mass driver, minmatar sniper, and all minmatar hand weapons have the pistol in the middle |
Kalante Schiffer
Hellstorm Inc League of Infamy
206
|
Posted - 2013.04.29 01:34:00 -
[29] - Quote
crazy space 1 wrote:Kalante Schiffer wrote:i guess ccp was scared about us beasts who use SS to its full potential and basically just owned the field. but when i saw that picture of line harvest skirmish and you cant even shot from C to the cru now that was a BS nerf. It's not a nerf, wow. See now they can change the range of each gun without worring about how the range bonus might effect it. This is a good thing. If a gun's range is too short now they can buff it without that only helping new players and overpowering high level sp players. It's better and as we move towards release get ready for how different this BETA is going to become. Don't get attached to anything like this is a released ame. Even on may 14th, it won't be finished. The core is still half finished. The mechanics for zero-G gravity aren't even in the game yet for crying out loud! And soon we will build our guns anyway we want. IT's hy the SMG, mass driver, minmatar sniper, and all minmatar hand weapons have the pistol in the middle yup gotta cater to the new players, its fine and all but its just a lazy way to fix the game they should of had done that these past months |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
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Posted - 2013.04.29 01:46:00 -
[30] - Quote
I wouldn't be surprised if they overhauled the game so that you had no damage mods the same way they have taken away sharp shooter which might be a good thing because these things make it feel like the FPS elements of the game matter less than the RPG elements because they're determined by things like stats and fittings rather than your gun itself and it's... attachments...
CCP has already said they intend to bring in attachments and weapon customization...
What I think may happen is they might somehow let you increase your range with an attachment on your gun, not to mention damage mods as well.
Also... Don't forget the Gauss Rifle, it's a rail gun AR which will probably have more range anyways, so it will be a spiritual sucessor to your long range AR, just actually more balanced. |
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