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Schalac 17
D3LTA FORC3 Orion Empire
29
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Posted - 2013.04.29 01:15:00 -
[1] - Quote
The nova knives are going to be the hardest hit by this nerf. They lost 3-5 inches off of their blades, that is the difference between penetrating a heavies armor or not. |
Schalac 17
D3LTA FORC3 Orion Empire
35
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Posted - 2013.04.29 20:36:00 -
[2] - Quote
The only thing I would add to the SS nerf is maybe a slight range increase on FG and possibly a velocity modifier for swarm missiles. That would fix those weapons so that SS is not needed to effectively engage drop ships. I do not include tanks because you can use close cover other tanks or the new assault drop ships to kill a tank. Drop ships can fly high and fast though so you need a little more oomph to engage them.
All the SS nerf for the rest of the weapons did is change the safe engagement radius. Now the pocket where an AR user can effectively engage a HMG user is closer and smaller, but it still exists. Same for SR vs. LR vs. TAR vs. AR vs. HMG vs. SG .... and so on. The pocket is still there and it is still exploitable. No longer though will AR vs. AR or LR vs. LR be decided by who has more points in SS. This is good, and this is what DUST needs to be a competitive FPS. |
Schalac 17
D3LTA FORC3 Orion Empire
36
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Posted - 2013.04.29 20:57:00 -
[3] - Quote
Baal Roo wrote:Honestly, so far in this thread it seems the only argument against getting rid of SS is that people won't be able to pubstomp as effectively as before. Because that is the only defense for keeping SS in it's current form. |
Schalac 17
Expert Intervention Caldari State
45
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Posted - 2013.04.30 03:48:00 -
[4] - Quote
ReGnUM Public Relations wrote:After attending fanfest I will personally not be using the gallente AR As a person that sees the future I will be heavily specced into HMG and Amarr 'Templar' Heavy dropsuits. Fear me. |
Schalac 17
Expert Intervention Caldari State
49
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Posted - 2013.05.02 01:02:00 -
[5] - Quote
Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... |
Schalac 17
Expert Intervention Caldari State
49
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Posted - 2013.05.02 01:18:00 -
[6] - Quote
Cosgar wrote:Schalac 17 wrote:Cosgar wrote:Remember when tactics like this were valid? Dust 514 was advertised and still is advertised as a strafe/tracking style FPS. Thanks to all the damage mod stacking, it turned into twitch gaming arcade, and with LW SS, it's a sniper fest. Shame on anyone who dares to defend LW SS. It's amazing to me that someone even made that video. So horrible... Hai guys now here is lesson #2, pull the trigger when you want to shoot at someone... You have to keep in mind that some people playing this game have never played an FPS before. Think of how many people actually stand still. Assuming you can actually see them when you're sniping across the map with an intended mid range, high power weapon that is... At this point in time I doubt very much that DUST is anyones first first-person shooter. If it is I would tell you to stop playing DUST right now and go play CS, Halo, COD, BF, GR, RS, QUAKE, ARMA, TF, KZ, GUN, TS or any other of the plethora of awesome shooters out there right now that blow the doors off of DUST. Then come back and see if you are ready for a FPS that is not just a simple shooter.
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Schalac 17
Expert Intervention Caldari State
50
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Posted - 2013.05.02 21:23:00 -
[7] - Quote
Himiko Kuronaga wrote:Cosgar wrote:Himiko Kuronaga wrote:XXfootnoteXX wrote:KrazyEyeKilla wrote:The SS skill seemed to add a bit of variety to game-play. I can understand ppl hating it but the new play play-style is gonna become very monotonous very quickly. LAVs are gonna have a field day running over ppl that have to stand in open spaces in order to get closer to the enemy. Hopefully they thought this thing through. Personally I think its a good thing. An AR should not hit me from across the map, Tactical AR I can see doing it. I think a lot of people are overreacting to this, that being said we will see what happens on the 6th. Why shouldn't an AR hit you from across the map exactly? There is no way sustained fire can cause substantial damage at that range. Disperson/Kick/Accuracy is the safeguard there. A well placed single shot could kill you if you are knocking on deaths door though, and it should. Why should I have to use a tactical to make that single, situational shot, when I know for a fact I am good enough to make it with an iron sight? Because you're not beating people with skill, just range. You're not beating people with skill, just netcode. (See wut I did thar?) The fact of the matter is that no matter how great of a FPS player you are, you cannot compete as a new merc against those with SS 5 and SSP 5. It was unquestionably the most broken aspect of DUST on a pure FPS level. Next would be using that range to buff your weapon with 2-3 complex damage mods on an expensive suit that you really never have to put into harms way due to point 1.
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