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Jakob Evhin
Dead Six Initiative Lokun Listamenn
9
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Posted - 2013.04.29 01:59:00 -
[31] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:I don't understand why CCP is removing the range for the sharpshooter skill. They placed it in the game and I don't recall reading a lot of hate for the sharpshooter from the community. So, I don't understand why the devs would have placed it in the game.....and then remove it when there was no negative feedback about it. In fact, everyone I know loves the sharpshooter skill.
And why the removal of the passive damage skill? I can't recall anyone having issues with these skills....so why are they being removed?
If I am mistaken or misinformed, please let me know that as well HMG and Shotgun 2 guns that should fit a certain role and range are made kinda stupid thanks to sharpshooter
I think this is pretty good right here. Heavies shooting across the no mans land on Manus Peak instead of pushing across the map has made for extremely boring matches.
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DUST Fiend
OSG Planetary Operations Covert Intervention
2707
|
Posted - 2013.04.29 02:00:00 -
[32] - Quote
I think it'll be a lot better without it, and it doesn't really make sense to increase the weapons max range. Maybe giving you a tighter shot or less kick or something, but max range?
I reserve judgements till 5.14 |
fred orpaul
The Tritan Industries RISE of LEGION
240
|
Posted - 2013.04.29 02:44:00 -
[33] - Quote
the only one I care about is the SMG that thing is crap, the only thing that made it workable was the extra range. |
Morathi III
Pro Hic Immortalis RISE of LEGION
80
|
Posted - 2013.04.29 02:48:00 -
[34] - Quote
Icy Tiger wrote:Everyone may love the sharpshooter skill, but it's such a basic necessity of the game mechanics that you can't make a skill out of it.
It's pretty much a waste of SP to have a game mechanic be locked in.
So it's OP, and has been removed. Thankfully in my opinion.
Passive damage is also similar, and trust me this will make it better. ^this |
DJINN leukoplast
Hellstorm Inc League of Infamy
385
|
Posted - 2013.04.29 03:01:00 -
[35] - Quote
With no sharpshooter, specing into different weapon roles will make more sense based on the situation and battlefield scenario. I am an AR user first and foremost, and I admit sharpshooter pretty much enables me to hit virtually anything I can see. Not always effectively mind you due to kick, dispersion and reduced damage, but the reach is there. With sharpshooter gone, I won't have that reach anymore and may have to choose a LR instead to deal with a medium-long distant enemy effectively.
The thing is, HMG's and shotguns may end up being more effective in the overall big picture, because all players will have to get closer in to do ideal damage with their weapons, which means we all need to get closer to a shotgunner or HMG user to get in our effective ranges. Not sure how affected snipers will be, but they will have to get in closer too, which would be worse for them and better for everybody else, same goes for a LR user.
But will be interesting to see how it unfolds, as having every weapon class (or sub-class of a weapon) locked into a range could be a really good balancing feature... or it could end up unbalancing a lot of things and make gunplay worse. |
Morathi III
Pro Hic Immortalis RISE of LEGION
81
|
Posted - 2013.04.29 03:11:00 -
[36] - Quote
DJINN leukoplast wrote:With no sharpshooter, specing into different weapon roles will make more sense based on the situation and battlefield scenario. I am an AR user first and foremost, and I admit sharpshooter pretty much enables me to hit virtually anything I can see. Not always effectively mind you due to kick, dispersion and reduced damage, but the reach is there. With sharpshooter gone, I won't have that reach anymore and may have to choose a LR instead to deal with a medium-long distant enemy effectively.
The thing is, HMG's and shotguns may end up being more effective in the overall big picture, because all players will have to get closer in to do ideal damage with their weapons, which means we all need to get closer to a shotgunner or HMG user to get in our effective ranges. Not sure how affected snipers will be, but they will have to get in closer too, which would be worse for them and better for everybody else, same goes for a LR user.
But will be interesting to see how it unfolds, as having every weapon class (or sub-class of a weapon) locked into a range could be a really good balancing feature... or it could end up unbalancing a lot of things and make gunplay worse. Good post but im a SG user and have SS profencie 4, i admit i shoot to far so i dont think HMG and SG got advantage with no sharpshooter that bring us to our mechanic role too, personnaly the fact SS will be gone really help to enjoy more the game and help new comer to appreciate it too. |
Roy Ventus
Foxhound Corporation
240
|
Posted - 2013.04.29 03:17:00 -
[37] - Quote
I'm going to go hard, lol, in the last week just to face off my SMG with these Ranged Shotgunnies.
Then after. I'll be killing all of these noobs who are trying to adjust with their shotgunners. |
Ydubbs81 RND
Ahrendee Mercenaries
1101
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Posted - 2013.04.29 03:29:00 -
[38] - Quote
So, many people are for the SS skill removal. Shooting people at distances was something that was actually fun in the game. They remove handheld passive damage skills but keep the passive damage skills for turrets? where is the balance in that?
HMGs need the SS range....it's really one of the skills that helps keep them alive. Man, I'm not even going to bother...I hope they just nerf everything and remove everything that helps the game's fun factor. This community is hard to understand sometimes. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
57
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Posted - 2013.04.29 03:31:00 -
[39] - Quote
I am sad to see SS go because it will hurt my killing ability because I do hit too far, having SS prof 3 makes my gun hit farther than a AR user with no SS. At the same time after thinking about it I might like it because no longer will I be getting killed by a laser rifle across the map. This should make for a lot more chaotic fights because everyone will be a lot closer to each other, rather than everyone being a good distance away shooting at range. |
crazy space 1
ZionTCD Unclaimed.
1024
|
Posted - 2013.04.29 03:33:00 -
[40] - Quote
Kalante Schiffer wrote:crazy space 1 wrote:Kalante Schiffer wrote:i guess ccp was scared about us beasts who use SS to its full potential and basically just owned the field. but when i saw that picture of line harvest skirmish and you cant even shot from C to the cru now that was a BS nerf. It's not a nerf, wow. See now they can change the range of each gun without worring about how the range bonus might effect it. This is a good thing. If a gun's range is too short now they can buff it without that only helping new players and overpowering high level sp players. It's better and as we move towards release get ready for how different this BETA is going to become. Don't get attached to anything like this is a released ame. Even on may 14th, it won't be finished. The core is still half finished. The mechanics for zero-G gravity aren't even in the game yet for crying out loud! And soon we will build our guns anyway we want. IT's hy the SMG, mass driver, minmatar sniper, and all minmatar hand weapons have the pistol in the middle yup gotta cater to the new players, its fine and all but its just a lazy way to fix the game they should of had done that these past months now all of us who got used to sharpshooter have to re adjust our gameplay again for the sake of others.
Ther can be no new players, we don't count , it's a beta still. We are the new players come may 15th. And no you have to reajust becuase CCP tooks it's sweet time releasing a new patch, tell me one time the stats on weapons haven't changed completely every 6 months for the past year. |
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crazy space 1
ZionTCD Unclaimed.
1024
|
Posted - 2013.04.29 03:35:00 -
[41] - Quote
Ydubbs81 RND wrote:So, many people are for the SS skill removal. Shooting people at distances was something that was actually fun in the game. They remove handheld passive damage skills but keep the passive damage skills for turrets? where is the balance in that?
HMGs need the SS range....it's really one of the skills that helps keep them alive. Man, I'm not even going to bother...I hope they just nerf everything and remove everything that helps the game's fun factor. This community is hard to understand sometimes. Vocal minorities are strong. They have more impacts becuase happy people don't complain, and only like 3% of the playerbase ever visited the forums. It's true. So mostly people come to *****. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
103
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Posted - 2013.04.29 03:35:00 -
[42] - Quote
Shut up, your argument is invalid.
Ontopic: I feel its a rework on the ranges overall, instead of a nerf IMO. |
Mavado V Noriega
SyNergy Gaming EoN.
2946
|
Posted - 2013.04.29 03:40:00 -
[43] - Quote
Ydubbs81 RND wrote:So, many people are for the SS skill removal. Shooting people at distances was something that was actually fun in the game. They remove handheld passive damage skills but keep the passive damage skills for turrets? where is the balance in that?
HMGs need the SS range....it's really one of the skills that helps keep them alive. Man, I'm not even going to bother...I hope they just nerf everything and remove everything that helps the game's fun factor. This community is hard to understand sometimes.
if HMG gets a skill that reduces spread that makes them more deadly in their desired range shotguns with sharpshooter is just dumb and needed to change
IMO if SS is indeed gone then a slight tweak to each weapon base range is in order
Ppl also forget that the current gallente AR is plasma based which is technically suppose to be short-mid range if u goin by EVE The Caldari rail rifle would be your long range gun
Is passive dmg for turrets there or just an assumption? |
Lord-of-the-Dreadfort
The Lions Guard
74
|
Posted - 2013.04.29 03:50:00 -
[44] - Quote
not one CPM comment, not believing a word of this thread till i see a nova or ironwolf comment |
Robo Soldier
Church of the Unforgiven
0
|
Posted - 2013.04.29 04:15:00 -
[45] - Quote
While they may have removed the skill, I think that we'll see changes in base ranges across all weapons. For instance, this is the first game I have ever seen where snipers were limited by range. I mean really, a sniper rifle that is limited to 300-400M? Snipers had to invest in SS to get better ranges, although it didn't help much. However, ARs were using the bonus', not to shot across the map, but to kill 30M further than the weapons were meant to be able to do. So I think, Sniper Rifles will see an increase in overall base ranges, while ARs will be forced to use the base range and pistols, HMGs, Lasers, and other ranged weapons will be forced into their respected range requirements.
In any case, I assure you that within the first 30 minutes after release, there will be forums posts complaining about the lack or the addition of range to weapons.
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IRuby Heart
DIOS EX.
534
|
Posted - 2013.04.29 04:20:00 -
[46] - Quote
Weapons in this game that absoulutely need to have our Current Sharpshooter brought back specifically for them~
- Forge Gun - Swarm launcher
That is all. |
Tectonic Fusion
Edimmu Warfighters Gallente Federation
1
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Posted - 2013.04.29 04:26:00 -
[47] - Quote
Baal Roo wrote:I think it was pretty obvious to anyone actually paying attention that sharpshooter was completely broken, we just didn't expect CCP to actually do anything about it.
Removing it is, by far, the best improvement they could have made for balance/gun game. I seriously applaud CCP for having the balls to remove it in order to improve the game, even though they surely knew that many of the people using SS as a crutch would be upset. I know right? I die a lot from when I'm sniping at medium-far range. Now I guess I can get kills alot easier. |
Tectonic Fusion
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.04.29 04:28:00 -
[48] - Quote
hooc roht wrote:Lavirac JR wrote:Everything is getting equally reduced basically, this means HP and defense are getting a buff... No. It is a lasers and snipers can now get right on top of you without fear of being shot buff. Not equal at all. Dude... That's what snipers are for :p you can switch when to sniper after I kill you lol |
crazy space 1
ZionTCD Unclaimed.
1025
|
Posted - 2013.04.29 04:33:00 -
[49] - Quote
Rupture Reaperson wrote:Shut up, your argument is invalid. Ontopic: I feel its a rework on the ranges overall, instead of a nerf IMO.
Right, something that happens during any beta developed ever. |
crazy space 1
ZionTCD Unclaimed.
1025
|
Posted - 2013.04.29 04:34:00 -
[50] - Quote
Lord-of-the-Dreadfort wrote:not one CPM comment, not believing a word of this thread till i see a nova or ironwolf comment There is no more light weapon skills anymore. |
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Sloth9230
Reaper Galactic
1091
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Posted - 2013.04.29 04:34:00 -
[51] - Quote
crazy space 1 wrote:Ydubbs81 RND wrote:So, many people are for the SS skill removal. Shooting people at distances was something that was actually fun in the game. They remove handheld passive damage skills but keep the passive damage skills for turrets? where is the balance in that?
HMGs need the SS range....it's really one of the skills that helps keep them alive. Man, I'm not even going to bother...I hope they just nerf everything and remove everything that helps the game's fun factor. This community is hard to understand sometimes. Vocal minorities are strong. They have more impacts becuase happy people don't complain, and only like 3% of the playerbase ever visited the forums. It's true. So mostly people come to *****. But no one ever complained about SS, so this had nothing to do with a "vocal minority". Also, we're here as testers, not players, the 97% percent that didn't come to the forums and give feedback were stupid. |
Aqua-Regia
Ahrendee Mercenaries
40
|
Posted - 2013.04.29 04:52:00 -
[52] - Quote
i hate about 98% of the player base of dust and this forum.
just hating you guys help my rage go down. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
371
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Posted - 2013.04.29 04:58:00 -
[53] - Quote
Here is a game designer viewpoint. Not a Dev mind you, just a software guy.
First, let's look at what SS did. It added 5% per level for all light weapons. When proficiency is included that means the basic number is 40% more distance. However, the way EVE and DUST, as far as I can tell, works is that each bonus is multiplied one right after the other. That means the actual range is 27.6% at lvl 5 SS and 48% for lvl 5 Proficiency.
Now, image what you are doing is designing a ten year game. At least first few years will be building up the basic functionality of the character. So you include the Sharp Shooter Skill to adjust ranged based on how much benefit vs SP the players are willing to spend.
To get the balance right just enable SS for Light Weapons, Heavy Weapons and Sidearms. The Beta testers will get the benefit of the entire range. But that is not how you would want the Skill to actually work in the Release.
Each specific Weapon needs SP to be spent on it. Why? Because that is how EVE works and it requires the Most SP to be spent. Which means the player needs to be connected to DUST for longer to get those benefits for multiple weapons. Each weapon has specifics that will need to be addressed. That is very consistent with splitting Vehicles vs Drop Suits Skills. Doing that requires More SP to used, which means more SP will need to be generated, which means more AUR for more Boosters. Life is good.
Now we are getting two things Real Soon Now. First is May 6th, Uprising. That is a major update to the game. May 14th is something else. More maps, guns and might even be called a Release. It doesn't really matter. What does matter is that it will no longer be called Beta and new players will expect a more complete game. However, they will not come into the game with the preconceived ideas from the Beta testers regarding certain Skills. Because they are all gone and everything is new.
We no longer are going to be used to find bugs, test how fast SP should be generated per day/week/whatever and we won't be having the special bonuses we got because we were here first. We will have the SP advantage but a lot of it will be mitigated as the Sharpshooter Skill is evidence of. I wouldn't be surprise if everything costs more SP in the long run. We get to wade through the New Skill Tree and find a new balance for our character. Skilling LW SS to lvl 5 will not increase the range for multiple weapons. We will have to make the decision regard Which Specific Weapon we want to improve. Just like the Newest of the New Berries.
It's a new game. |
Vrain Matari
ZionTCD Unclaimed.
485
|
Posted - 2013.04.29 04:58:00 -
[54] - Quote
My very imperfect memory of reading this originally was that different weapons were going to respond differently to the 'Operation' skill. At least I think it was the operation skill.
And the impression I got was that smg and hmg were both going to get more range from the operation skill.
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Tectonic Fusion
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.04.29 05:22:00 -
[55] - Quote
KalOfTheRathi wrote:Here is a game designer viewpoint. Not a Dev mind you, just a software guy.
First, let's look at what SS did. It added 5% per level for all light weapons. When proficiency is included that means the basic number is 40% more distance. However, the way EVE and DUST, as far as I can tell, works is that each bonus is multiplied one right after the other. That means the actual range is 27.6% at lvl 5 SS and 48% for lvl 5 Proficiency.
Now, image what you are doing is designing a ten year game. At least first few years will be building up the basic functionality of the character. So you include the Sharp Shooter Skill to adjust ranged based on how much benefit vs SP the players are willing to spend.
To get the balance right just enable SS for Light Weapons, Heavy Weapons and Sidearms. The Beta testers will get the benefit of the entire range. But that is not how you would want the Skill to actually work in the Release.
Each specific Weapon needs SP to be spent on it. Why? Because that is how EVE works and it requires the Most SP to be spent. Which means the player needs to be connected to DUST for longer to get those benefits for multiple weapons. Each weapon has specifics that will need to be addressed. That is very consistent with splitting Vehicles vs Drop Suits Skills. Doing that requires More SP to used, which means more SP will need to be generated, which means more AUR for more Boosters. Life is good.
Now we are getting two things Real Soon Now. First is May 6th, Uprising. That is a major update to the game. May 14th is something else. More maps, guns and might even be called a Release. It doesn't really matter. What does matter is that it will no longer be called Beta and new players will expect a more complete game. However, they will not come into the game with the preconceived ideas from the Beta testers regarding certain Skills. Because they are all gone and everything is new.
We no longer are going to be used to find bugs, test how fast SP should be generated per day/week/whatever and we won't be having the special bonuses we got because we were here first. We will have the SP advantage but a lot of it will be mitigated as the Sharpshooter Skill is evidence of. I wouldn't be surprise if everything costs more SP in the long run. We get to wade through the New Skill Tree and find a new balance for our character. Skilling LW SS to lvl 5 will not increase the range for multiple weapons. We will have to make the decision regard Which Specific Weapon we want to improve. Just like the Newest of the New Berries.
It's a new game. That still wouldn't fix the lazoooor rifle problem... |
Charlotte O'Dell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
177
|
Posted - 2013.04.29 05:26:00 -
[56] - Quote
Good riddance |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
183
|
Posted - 2013.04.29 05:28:00 -
[57] - Quote
Tectonic Fusion wrote: That still wouldn't fix the lazoooor rifle problem...
Ever use a LR with 0 SP into SS?
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Ydubbs81 RND
Ahrendee Mercenaries
1101
|
Posted - 2013.04.29 06:42:00 -
[58] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:So, many people are for the SS skill removal. Shooting people at distances was something that was actually fun in the game. They remove handheld passive damage skills but keep the passive damage skills for turrets? where is the balance in that?
HMGs need the SS range....it's really one of the skills that helps keep them alive. Man, I'm not even going to bother...I hope they just nerf everything and remove everything that helps the game's fun factor. This community is hard to understand sometimes. if HMG gets a skill that reduces spread that makes them more deadly in their desired range shotguns with sharpshooter is just dumb and needed to change IMO if SS is indeed gone then a slight tweak to each weapon base range is in order Ppl also forget that the current gallente AR is plasma based which is technically suppose to be short-mid range if u goin by EVE The Caldari rail rifle would be your long range gun Is passive dmg for turrets there or just an assumption?
I'm going by what others have said (as far as turret damage skills)...I assumed they visited saw the skills from the test server |
DJINN Marauder
Hellstorm Inc League of Infamy
494
|
Posted - 2013.04.29 06:46:00 -
[59] - Quote
Cosgar wrote:Tectonic Fusion wrote: That still wouldn't fix the lazoooor rifle problem...
Ever use a LR with 0 SP into SS? Actually I sometimes use it. I have no ss in light weapons... They still have pretty good range. Not bad at all. Just not OP though |
Jotun Hiem
The Tritan Industries RISE of LEGION
552
|
Posted - 2013.04.29 06:48:00 -
[60] - Quote
Tectonic Fusion wrote:That still wouldn't fix the lazoooor rifle problem... Lasers without SS are fine. It's the 25%/40% range bonus that makes them game breaking.
I use the standard every now and again while playing Skirmish to help lock down points. It's surprisingly effective. |
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