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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
73
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Posted - 2013.05.27 19:55:00 -
[151] - Quote
Not sure if this has been reported yet, but the fitting tool isn't calculating the value of weapons into the fitting ISK cost.
Append: Nor the cost of grenades. Maybe that whole section of the tool isn't being read in regards to ISK. |
hydraSlav's
Ostrakon Agency Gallente Federation
156
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Posted - 2013.05.27 21:19:00 -
[152] - Quote
Byozuma Kegawa wrote:Not sure if this has been reported yet, but the fitting tool isn't calculating the value of weapons into the fitting ISK cost.
Append: Nor the cost of grenades. Maybe that whole section of the tool isn't being read in regards to ISK.
You are looking at 3.1.0 Beta, right? Thanks for pointing this out. I must have broke it when the rounding was changed. It is fixed now in 3.1.0 Beta.
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Laurent Cazaderon
What The French CRONOS.
1430
|
Posted - 2013.05.28 10:30:00 -
[153] - Quote
hydraSlav's wrote:After couple months of work, and beta testing, I am ready to present the: Dust 514 Fitting ToolShort link: http://goo.gl/AU88QFull link: https://docs.google.com/spreadsheet/ccc?key=0Aq6pdGj-zwyedDBIcnBpQXJLZlRBazQzUUU4YWExNGcArchive of 2.3.0 (Chromosome): https://docs.google.com/spreadsheet/ccc?key=0Aq6pdGj-zwyedFBOVnRyVUZLLVdhazJpSzJQZ0FWMWc#gid=32This is a Google Drive spreadsheet, which means that you will need to login to Google Drive and then do: "File -> Make a copy" to save an editable copy for yourself. How to use- To use, simply double click the green cells to select values, or start typing the module names in them. To set character skills- Go to "Skills & Characters" sheet - Change only the green cells in here - In the column that starts with "Your Char1", rename this to your character name - In the same column, populate your skills - Now, on the "Simple Fitting Tool", under Character dropdown, you can select your character. Current Features:- *NEW* Uprising data - *NEW* Equipment stats displayed (on Adv Fitting Tool only for now) - Saved Fittings, with Load/Save/Delete/Reset buttons - Ability to import Saved Fittings from another spreadsheet (useful when upgrading or for corps) - Ability to import Character Skills from another spreadsheet (useful when upgrading or for corps) - Weapon Stats on the main screen - Skills and Characters sheet, allowing to save multiple characters, as well as preset ones such as "All LVL5" - Online version check to inform you when the new version is available - Same layout as the in-game fitting screen UI - Advanced Fitting Tool mode, showing all calculations from base, after skills, after mods, after fitting, and the rounding. - Skills effecting your Dropsuit, Modules and Weapons stats - Fitting Skills giving reduction in fitting requirements - Proper stacking penalty calculation - Proper compounding bonuses - Indication of invalid fitting - Total cost of fitting - Accurate base data: market info data shows some values rounded only to 1 decimal place, whereas when you own the dropsuit, you can see the real values up to 2 decimal places. This makes a lot of difference. Upcoming features- Vehicles *soon (tm) (after Uprising) Community suggested features(When these get moved to "Upcoming", you will know i am actively working on this) - Calculate character's total SP based on currently configured skills P.S. Original thread is here: https://forums.dust514.com/default.aspx?g=posts&t=66531
You are a mutant for building such a powerfull tool
Uber-Cheers |
Laurent Cazaderon
What The French CRONOS.
1430
|
Posted - 2013.05.28 10:51:00 -
[154] - Quote
By the way. Maybe i missed it but is there any way to see the total SP requirement for your char ? |
hydraSlav's
Ostrakon Agency Gallente Federation
164
|
Posted - 2013.05.28 14:23:00 -
[155] - Quote
Laurent Cazaderon wrote:By the way. Maybe i missed it but is there any way to see the total SP requirement for your char ?
Sorry, not at the moment, although this had been requested a few times. There are several other spreadsheets that do the Skills and SP far better than i could, here and here Also please note that currently there is no enforcement of skill pre-requisites.
And while we have CPM member attention, could you inquire with CCP regarding Dust API and CREST to help tools such as this? Thank you. |
Davy Headhunter
ZionTCD Unclaimed.
9
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Posted - 2013.05.28 15:36:00 -
[156] - Quote
WOW, u got some bad ass spreadsheet skills bro!
truly impressed. |
hydraSlav's
Ostrakon Agency Gallente Federation
166
|
Posted - 2013.05.29 02:48:00 -
[157] - Quote
A note on Saved Fittings If you had saved a fitting that had a starred (*) item, and this item was updated in this release, your fitting will fail to load. To fix this, go to Saved Fittings sheet, find the relevant fitting, and remove the star (*) and the trailing space.
To beta version testers If you had 3.1.0 beta version, please discontinue its use and update to proper 3.1.0
3.1.0 - May 28th Implemented CCP's round-half-down method for Dropsuit attributes (display only). For research, refer to post #115 Implemented rounding changes for the following Dropsuit attributes. Change in Uprising is that these values are no longer truncated, but rounded, and full value is used for calculations. Dropsuit SkillsR column is now not used. For research, refer to post #115: - CPU/PG - Armor/Shield Implemented rounding changes for the following Module attributes. Change in Uprising is that these values are no longer truncated, but rounded. For research, refer to post #115: - Fitting CPU/PG - Shield - % CPU - PG - Armor - Armor Repair Rate - All attributes had their precision raised to 9 decimal places Implemented rounding changes for the following Weapon attributes: - Fitting CPU/PG - Max Ammo - Clip Size - All attributes had their precision raised to 9 decimal places Implemented accurate 2 decimal precision values for Movement/Sprint on all Dropsuits: Implemented Aenigma's Stacking Formula instead of the other common one: - From: 0.5^(((n-1)/2.22292081)^2) - To: EXP(-((n-1)^2/7.1289)) Added new Dropsuits: - 'Dragonfly' Assault [nSv] - Balac's Modified Assault ck.0 Added missing Slot Layout stats for the following Dropsuits: - 'Quafe' Scout G-I - 'Quafe' Scout gk.0 - 'Covenant' Assault C-I - 'Dren' Scout G-I - 'Dren' Assault C-I - 'Dren' Logistics M-I - 'Dren' Sentinel A-I Added new Modules: - 1.5dn Myofibril Stimulant - HEP Metabolic Enhancer Added missing Fitting CPU/PG stats for the following Modules: - Hacked Nanohive - Hacked Drop Uplink - 'Templar' Drop Uplink - Basic Kinetic Catalyzer Added accurate Damage values for all Weapons. The 10% boost from data-dump was not accurate. Added known Weapon Min Optimal range and Max Optimal range from Musta Tornius's thread Added missing Fitting CPU/PG for the following Weapons: - Gastun's BRN-50 Forge Gun - Gastun's MIN-7 HMG - Recruit Assault Rifle - 'Exile' Assault Rifle - 'Toxin' Assault Rifle - 'Dren' Assault Rifle - Krin's SIN-11 Assault Rifle - Balac's GAR-21 Assault Rifle - 'Covenant' Sniper Rifle - C27-N Specialist Sniper Rifle - Thale's TAR-07 Sniper Rifle - 'Dren' Swarm Launcher - 'Black Eagle' Shotgun - 'Dren' Shotgun - 'Black Eagle' Assault Rifle - 'Syndicate' Submachine Gun - 'Toxin' ICD-9 Submachine Gun - Cala's MK-33 Submachine Gun - 'Dren' Scrambler Pistol - IA5 Tactical Scrambler Pistol - Wolfman's PCP-30 Scrambler Pistol - Fused Locus Grenade - Hacked EX-0 AV Grenade Fixed Logistics M-I and Logistics M/1-Series slot layout (it was swapped) Fixed 'Sever' Logistics M-I Shield/Armor (it was swapped) Fixed Scan Radius on all Dropsuits: 5 -> 10 Fixed Shotgun Proficiency skill to increase ROF instead of Damage Fixed "efficacy" skills for %-based modules: - Cardiac Regulation - Kinetic Catalyzation - Shield Regulation - Shield Recharging - Hand to Hand Combat Removed Sentinel role bonus from Mauler Heavy (unconfirmed, but it does not look like Sentinel) Updated Credits and Acknowledgements |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
77
|
Posted - 2013.05.29 04:21:00 -
[158] - Quote
You broke weapon costs again. ^,^ |
hydraSlav's
Ostrakon Agency Gallente Federation
166
|
Posted - 2013.05.29 04:52:00 -
[159] - Quote
Byozuma Kegawa wrote:You broke weapon costs again. ^,^
I've got to stop doing that... well at least i know someone i using that feature
Fixed in 3.1.1 Fixed Weapon cost calculation to total Dropsuit cost |
Laurent Cazaderon
What The French CRONOS.
1469
|
Posted - 2013.05.29 07:47:00 -
[160] - Quote
hydraSlav's wrote:Laurent Cazaderon wrote:By the way. Maybe i missed it but is there any way to see the total SP requirement for your char ? Sorry, not at the moment, although this had been requested a few times. There are several other spreadsheets that do the Skills and SP far better than i could, here and hereAlso please note that currently there is no enforcement of skill pre-requisites. And while we have CPM member attention, could you inquire with CCP regarding Dust API and CREST to help tools such as this? Thank you.
People we're in contact with arent focus on API or CREST work. But will ask anyway ^^ |
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Byozuma Kegawa
The Tritan Industries RISE of LEGION
78
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Posted - 2013.05.29 12:17:00 -
[161] - Quote
I'm noticing some discrepancies in the CPU/PG of certain items, like the Flux Repair Tool (CPU 24, PG 4 in-game). |
hydraSlav's
Ostrakon Agency Gallente Federation
173
|
Posted - 2013.05.29 15:34:00 -
[162] - Quote
Byozuma Kegawa wrote:I'm noticing some discrepancies in the CPU/PG of certain items, like the Flux Repair Tool (CPU 24, PG 4 in-game).
Seems to be a typo. I've got 54 instead of 24 CPU. Is that the only one you found? |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
78
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Posted - 2013.05.29 16:25:00 -
[163] - Quote
That's I've found so far. Alot of stuff to look through. |
Driftward
Subdreddit Test Alliance Please Ignore
128
|
Posted - 2013.05.29 19:03:00 -
[164] - Quote
Scan radius bonus on the gallente scout skill is 10% / level not 5% as listed. The scan profile bonus is correct though. |
hydraSlav's
Ostrakon Agency Gallente Federation
173
|
Posted - 2013.05.30 03:20:00 -
[165] - Quote
3.1.2 Fixed Flux Repair Tool CPU. 54 -> 24 Fixed Gallente Scout Dropsuit bonus for Scan Radius. 5% -> 10% Fixed edge case scenario that would display insufficient CPU/PG when actual unrounded Total and rounded Used differed by less than 1
Thanks for reporting |
hydraSlav's
Ostrakon Agency Gallente Federation
173
|
Posted - 2013.05.30 03:39:00 -
[166] - Quote
Laurent Cazaderon wrote: Quick question, you sure the grenade CPU reduction is working ? Coz i dont think it is in-game atm.
I just did some testing in-game. Even at LVL4 Explosives skill, i did not get reduction for Grenades or Remote Explosives. So it's bug on CCP's end.
I am rather torn on this one now. Should i still keep it in the tool how it "should be"? Or should i break it in the tool until CCP fixes it?
What does everyone here think? |
xAckie
Ahrendee Mercenaries
161
|
Posted - 2013.05.30 10:37:00 -
[167] - Quote
Laurent
can you use your CPM power and get them to fix the grenade bug asap
or at least get them to acknowledge it or what the time frame maybe?
Sorry to ask and hank you if you do. I will post in the tech bug again
Hydra,
I think there needs to be a warning on the spreadsheet - perhaps where I choose my SP level.
its a requirement for the fit I am trying to do. And it involves spending 2.5m sp on the route I want to go building on my base character that stands at 7m sp.
So it is rather important to know but if its a bug then it may get fixed and worth pursuing the route. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
740
|
Posted - 2013.05.30 12:23:00 -
[168] - Quote
I'd agree with xAckie, an indicator in the skills sheet would be a good idea, and use the value it currently is.
Frankly said I still haven't gotten a response on whether or not the Dren Pistol is meant to have the stats it has. We don't know when the fix will occur but as a result of that issue a very precise fit is not functional for me and probably others as well.
The worst case scenario in my mind is someone setting up their skills and finding that their precise fit in game doesn't work by 1-2 CPU. The resulting forced downgrades could create major fit changes. For my fit (for example) it's not enough to just downgrade a module, I now have spare CPU/PG as a result and must find a good use for it. Weapons, greandes, modules all might change. |
hydraSlav's
Ostrakon Agency Gallente Federation
174
|
Posted - 2013.05.30 13:23:00 -
[169] - Quote
Good idea guys.
I've added a note in red on Skills & Character's sheet. Not gonna bump the version number for this, but anyone else that downloads it after this point will see it.
Thanks Laurent for bringing this to my attention. |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
84
|
Posted - 2013.05.31 22:52:00 -
[170] - Quote
I don't think the tool is calculating the effect of Light Weapon Operation correctly. I have it at level 3 (-9% Light Weapon CPU Usage) and, in-game, I can fit a Laser Rifle just fine with 2 Complex Shield Extenders, Enhanced Shield Recharger, Basic Armor Repairer, 2 Enhanced Armor Plates, BDR-2 Repair Tool and a Nanite Injector on a Logistics A/1-Series dropsuit (Dropsuit Core Upgrades 4, Dropsuit Electronics 3, Dropsuit Engineering 5). CPU-wise it just fits with no points leftover. Your tool, though, reports I'm overshooting max CPU by 6 points. |
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hydraSlav's
Ostrakon Agency Gallente Federation
180
|
Posted - 2013.06.01 00:54:00 -
[171] - Quote
Byozuma Kegawa wrote:I don't think the tool is calculating the effect of Light Weapon Operation correctly. I have it at level 3 (-9% Light Weapon CPU Usage) and, in-game, I can fit a Laser Rifle just fine with 2 Complex Shield Extenders, Enhanced Shield Recharger, Basic Armor Repairer, 2 Enhanced Armor Plates, BDR-2 Repair Tool and a Nanite Injector on a Logistics A/1-Series dropsuit (Dropsuit Core Upgrades 4, Dropsuit Electronics 3, Dropsuit Engineering 5). CPU-wise it just fits with no points leftover. Your tool, though, reports I'm overshooting max CPU by 6 points.
What version are you using? I just tried in 3.1.1 and 3.1.2 (latest). Both fit fine with CPU and PG to spare. I got CPU 324/327 and PG 46/60 with all the skills and modules you listed.
Can you please double check the skills and modules. Also, please make sure you don't have any modules in the yellow slots. If you still have problems after that, i would ask you to share your spreadsheet copy with me, so i could have a look. |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
85
|
Posted - 2013.06.01 04:51:00 -
[172] - Quote
Okay, reloaded the doc and it seems to be working correctly now. Not sure what I was doing wrong... /shrug |
hydraSlav's
Ostrakon Agency Gallente Federation
184
|
Posted - 2013.06.01 19:21:00 -
[173] - Quote
I just double checked all the base values in-game
For CPU Complex Shield Extender 54 Complex Shield Extender 54 Enhanced Shield Recharger 60 Basic Armor Repairer 20 Enhanced Armor Plates 20 Enhanced Armor Plates 20 K-2 Nanohive 42 Nanite Injector 15
The above are not affected by any skill reductions, unless on a Gallente Logistics Suit. The sum of all above is = 285 CPU
CRD-9 Assault Scrambler Rifle 48 Laser Rifle 53 The above are affected by Light Weapon Operation skill. You said you have it at LVL3. That's 1 - 0.09 = 0.91 modifier
Scrambler = 48 * 0.91 = 43.68 Laser = 53 * 0.91 = 48.23
I don't have skills to fit your entire fit, but i have Scrambler Rifles and Light Weapon Operation 3 in-game. I've just checked the usage of the rifle by fitting it to an empty suit. In-game it shows usage of 44 (which is consistent with 43.68 being rounded)
Total fit with Scrambler = 285 + 44 = 329. This isn't the 330 that you see in 3.1.2 version. I am aware of the issue. The issue only happens when the fit is invalid, resulting in negative "total minus used" compared to total (327-329), and the rounding goes the wrong way. This is fixed in the next release. Once again, this does not affect valid fits.
However this is still way off from 320 that you are reporting. My only guess is that some modules and/or suit are different. Please double check. - Also, please fit everything but the weapon, and look at used CPU. It should be 285. - And, please post a screenshot (photo with your phone) of your fit on that pages that shows all fitted module names (when you just highlight it in the list of fit)
Hope we can get to the bottom of this |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
89
|
Posted - 2013.06.01 19:54:00 -
[174] - Quote
Can't provide screenshots, my phone hides it's photos behind some super-secret something-or-other. Anyway, fitting all but the weapon in-game (Complex Shield Extender 54, Complex Shield Extender 54, Enhanced Shield Recharger 60, Basic Armor Repairer 20, Enhanced Armor Plates 20, Enhanced Armor Plates 20, K-2 Nanohive 42, Nanite Injector 15) gives me 276/327. Removing the nanohive drops it to 241/327. It's possible that there's some secret discount taking place on the nanohive and that the weapons aren't really the culprit. Further checking reveals a similar discount on the nanite injector (2 point difference between the fitting total and the displayed total). |
hydraSlav's
Ostrakon Agency Gallente Federation
186
|
Posted - 2013.06.01 22:26:00 -
[175] - Quote
Byozuma Kegawa wrote:Can't provide screenshots, my phone hides it's photos behind some super-secret something-or-other. Anyway, fitting all but the weapon in-game (Complex Shield Extender 54, Complex Shield Extender 54, Enhanced Shield Recharger 60, Basic Armor Repairer 20, Enhanced Armor Plates 20, Enhanced Armor Plates 20, K-2 Nanohive 42, Nanite Injector 15) gives me 276/327. Removing the nanohive drops it to 241/327. It's possible that there's some secret discount taking place on the nanohive and that the weapons aren't really the culprit. Further checking reveals a similar discount on the nanite injector (2 point difference between the fitting total and the displayed total).
This would be consistent with Gallente Logistic's LVL3 bonus to Equipment. But G/1-Series does not have 3 high slots, and gk.0 has way more CPU.
Bug in-game? Gallente Logistics bonus applying to Amarr Logisics suit? Do you have LVL3 in Gallente Logistics? Do you have LVL3 in Amarr Logistics?
If i didn't get the respec yet, i will see if i have a character with Amarr Logistics trained
In the meanwhile, please fit the injector and nanohive on a blank Logistics A/1-Series suit and record the usage. Also, if you actually have Gallente Logistics, please fit the equipment on Logistics G/1-Series and record that usage. This will identify if the role bonus is "leaking", or there is another undocumented reduction.
Thanks |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
106
|
Posted - 2013.06.01 23:15:00 -
[176] - Quote
I actually don't have Gallente anything leveled, only Amarr Medium Dropsuits and Amarr Logistics at 3. Sounds like I need to raise my Dropsuit Electronics to 4 post-haste...
Doing a test fit with just the Nanite Injector and K-2 Nanohive they are 13 and 36 CPU respectively. Tested it with a Militia Nanite Injector and Militia Nanohive and those are 17 and 25 CPU respectively. I do seem to be erringly enjoying the Gallente Logistics Dropsuit 3 bonus without the skill... oddly, unlike the Gallente bonus, only Nanocircuitry equipment is affected (which I also have at 3). |
hydraSlav's
Ostrakon Agency Gallente Federation
186
|
Posted - 2013.06.01 23:39:00 -
[177] - Quote
Found the problem! I tested in-game and noticed the reduction in Nanohive and Nanite Inject on Amarr Logistics Suit. Same reduction on Gallente Logistics Suit.
I tried some assault and medium frames, and they all had this reduction. I then further tried Drop Uplinks, and they didn't have the reduction. Of course next i had to try all other militia modules, and none had the reduction besides Nanohive and Nanite Injectors.
The next obvious step was to increase my Nanocircuitry skill from 1 to 3.... and the reduction increased! Nanocircuitry is providing undocumented bonus of 5% per level CPU reduction to Nanohive and Nanite Injectors (i tested the 5% per level part)
I then verified that other skills, such as "Drop Uplink Deployment" and "Active Scanner Operation" do not provide such bonus to their respective modules.
Gonna make a bug in the bugs forum.
Edit: just read your post and noticed you reached a similar conclusion regarding the Nanocircuitry skill |
hydraSlav's
Ostrakon Agency Gallente Federation
187
|
Posted - 2013.06.03 20:53:00 -
[178] - Quote
Does anyone have 'Fossil' Militia Minmatar Medium Frame and /or 'Skinweave' Militia Minmatar Medium Frame
I need confirmation on the slot/weapon layouts for these please, in particular, do they have a Sidearm?
From what i have: High: 1 Equip: 2 Low: 2 Sidearm: 0 Light: 1 |
Chankk Saotome
SyNergy Gaming EoN.
325
|
Posted - 2013.06.04 11:29:00 -
[179] - Quote
As you gave me permission to use your tool, would you mind if I did some reverse engineering? If I can get this to work offline on OpenOffice as it's intended I think I'd like to take the Module, Equipment, and Weaponry and skill prereq elements to write out an automatic skill planner to match a particular dropsuit design.
Then link those numbers into a unique Skill Planner sheet from my own tool and possibly find a way to merge them.
If I have your permission just to work on this and get thinking I'd love to send prototypes your way once I get on it so we can maybe get something together.
Just because it's ONLY a spreadsheet, doesn't mean it can't be the most beautiful and amazing thing ever. Who needs flash applets or website graphics designs? Pfffttth. |
hydraSlav's
Ostrakon Agency Gallente Federation
189
|
Posted - 2013.06.04 12:32:00 -
[180] - Quote
Chankk Saotome wrote:As you gave me permission to use your tool, would you mind if I did some reverse engineering? If I can get this to work offline on OpenOffice as it's intended I think I'd like to take the Module, Equipment, and Weaponry and skill prereq elements to write out an automatic skill planner to match a particular dropsuit design.
Then link those numbers into a unique Skill Planner sheet from my own tool and possibly find a way to merge them.
If I have your permission just to work on this and get thinking I'd love to send prototypes your way once I get on it so we can maybe get something together.
Just because it's ONLY a spreadsheet, doesn't mean it can't be the most beautiful and amazing thing ever. Who needs flash applets or website graphics designs? Pfffttth.
Go ahead, i'd be interested to see what you can come up with.
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