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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.06.27 02:00:00 -
[211] - Quote
Awesome thanks guys |
Byozuma Kegawa
Shining Flame Amarr Empire
148
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Posted - 2013.07.03 00:11:00 -
[212] - Quote
With the launch of 1.2, when can we expect to see the fitting tool updated with the new plates and dropsuits? I'd offer help in that regard but I don't have nearly enough SP to go to prototype on Commando. |
Liquid Atlaes
Les Croustillants Astroya Conglomerate
0
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Posted - 2013.07.07 15:28:00 -
[213] - Quote
Please Update the Dust 514 Fitting Tool, it's just awesome.
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Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
59
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Posted - 2013.07.08 09:19:00 -
[214] - Quote
Feedback 2013-07-08
Shield Energizer Mods missing.
Shield Regulation skill not applying bonus correctly.
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Seras Vikutoria
Seraphim Auxiliaries CRONOS.
3
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Posted - 2013.07.08 13:09:00 -
[215] - Quote
Hey Hydra!I want to report that in your Dust Fitting tool 3.2.0 the Militia Amarr Medium Frame it shows that it has 2 high slots and 1 low.In the game it has only 2 high slots and 0 low slots. |
The-Errorist
BetaMax Beta CRONOS.
48
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Posted - 2013.07.09 07:58:00 -
[216] - Quote
Work on vehicle fits would be appreciated. |
hydraSlav's
Ostrakon Agency Gallente Federation
234
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Posted - 2013.07.17 04:39:00 -
[217] - Quote
Sorry guys, life got a hold of me. I haven't been playing the game at all. I don't have time to get back into the game right now, but i will try to update the spreadsheet for you guys.
Let me see if i got all the 1.2 changes:
- Added new Commando Suits - Added new Commando Suits skill - Added new Shield Energizer modules - Added new Ferroscale Plates modules - Added new Reactive Plates modules - Added Direct Damage for AV nades
Questions: - Any other new skills that i missed (so far i only see 1)? - For the Command Suit bonus, what's considered "Shield and Armor modules"? Plates? Repairers? - Shield Energizer modules don't have a stacking penalty in description, is this confirmed? - Are Shield Energizer modules effected by the bonus of Shield Recharger skill (which is their prereq)? - Are Ferroscale and Reactive Plates modules effected by the bonus of Armor Plating skill (which is their prereq)? - And what's changed with weapon ranges? Did the existing optimal and max change?
Byozuma Kegawa wrote:With the launch of 1.2, when can we expect to see the fitting tool updated with the new plates and dropsuits? I'd offer help in that regard but I don't have nearly enough SP to go to prototype on Commando. Actually i just need the exact values of Movement and Sprint for A-I, from the in-game fitting screen, not from market show info. Could you get those?
Seras Vikutoria wrote:Hey Hydra!I want to report that in your Dust Fitting tool 3.2.0 the Militia Amarr Medium Frame it shows that it has 2 high slots and 1 low.In the game it has only 2 high slots and 0 low slots I will fix that. I think i am missing a few 'Neo' variants from the list as well. Could you check that for me?
Spectral Clone wrote:Shield Regulation skill not applying bonus correctly I've looked into that, and noticed that Shield Delay was being applied, but Shield Depleted Delay was not being applied (formatting error in the skill attributes). Is this what you were refering to? |
Seiya Chrome
Subdreddit Test Alliance Please Ignore
17
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Posted - 2013.07.17 15:54:00 -
[218] - Quote
Weapon ranges:
They now have optimal, effective, and max ranges. The max ranges increased significantly I believe, but at much reduced damage.
Sorry, I don't remember how to insert code on this board, here are some long URLs.
Weapon range official post. http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond
Player compiled ranges for 1.2 https://docs.google.com/spreadsheet/ccc?key=0ApjpPa-wPRifdGJRc3R5ZjVIX2M1M0JmeFp4S3MzaUE#gid=0 |
hydraSlav's
Ostrakon Agency Gallente Federation
234
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Posted - 2013.07.20 23:54:00 -
[219] - Quote
Can someone please clarify for me, which modules fall under "shield and armor" in the Commando bonus: plates/extenders? repairers? Do shield mods like regulators and rechargers count as well? |
The-Errorist
BetaMax Beta CRONOS.
65
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Posted - 2013.07.21 05:49:00 -
[220] - Quote
hydraSlav's wrote:Can someone please clarify for me, which modules fall under "shield and armor" in the Commando bonus: plates/extenders? repairers? Do shield mods like regulators and rechargers count as well? From what I tried, shield extenders, all armor plates and repairs get a bonus. |
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Soldiersaint
Deepspace Digital
246
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Posted - 2013.07.22 17:02:00 -
[221] - Quote
N1ck Comeau wrote:I want to change the skills of my character but i don't know how can you tell me. I want to make this accurate.
Nevermind. I'm an idiot sometimes. you and me both man |
hydraSlav's
Ostrakon Agency Gallente Federation
235
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Posted - 2013.07.23 03:02:00 -
[222] - Quote
OK, everyone seems to agree that Commando bonus affects Shield Extenders and Armor Plates. I've verified that it also affects Shield Rechargers. I've also verified that it affects Armor Repairers.
It's impossible to verify if it affects Shield Regulators since their effective stats don't show on fitting screen, so i will just assume it does.
However in the couple of tests that i had time for, i am noticing that CCP changed their rounding?! They are no longer using round-half-down as extensively tested and proven before. They are using regular rounding now?
Anyone notice their base suit stats (for Shield/Armor/CPU/PG) up by 1 from previous builds? |
xAckie
Ahrendee Mercenaries EoN.
273
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Posted - 2013.07.25 10:19:00 -
[223] - Quote
hydraSlav's wrote:OK, everyone seems to agree that Commando bonus affects Shield Extenders and Armor Plates. I've verified that it also affects Shield Rechargers. I've also verified that it affects Armor Repairers.
It's impossible to verify if it affects Shield Regulators since their effective stats don't show on fitting screen, so i will just assume it does.
However in the couple of tests that i had time for, i am noticing that CCP changed their rounding?! They are no longer using round-half-down as extensively tested and proven before. They are using regular rounding now?
Anyone notice their base suit stats (for Shield/Armor/CPU/PG) up by 1 from previous builds?
what does regular rounding mean? |
2100 Angels
The Southern Legion
203
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Posted - 2013.07.25 11:23:00 -
[224] - Quote
xAckie wrote:hydraSlav's wrote:OK, everyone seems to agree that Commando bonus affects Shield Extenders and Armor Plates. I've verified that it also affects Shield Rechargers. I've also verified that it affects Armor Repairers.
It's impossible to verify if it affects Shield Regulators since their effective stats don't show on fitting screen, so i will just assume it does.
However in the couple of tests that i had time for, i am noticing that CCP changed their rounding?! They are no longer using round-half-down as extensively tested and proven before. They are using regular rounding now?
Anyone notice their base suit stats (for Shield/Armor/CPU/PG) up by 1 from previous builds? what does regular rounding mean?
iirc figures ending in .5 or above round up not down |
xAckie
Ahrendee Mercenaries EoN.
273
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Posted - 2013.07.26 08:40:00 -
[225] - Quote
2100 Angels wrote:xAckie wrote:hydraSlav's wrote:OK, everyone seems to agree that Commando bonus affects Shield Extenders and Armor Plates. I've verified that it also affects Shield Rechargers. I've also verified that it affects Armor Repairers.
It's impossible to verify if it affects Shield Regulators since their effective stats don't show on fitting screen, so i will just assume it does.
However in the couple of tests that i had time for, i am noticing that CCP changed their rounding?! They are no longer using round-half-down as extensively tested and proven before. They are using regular rounding now?
Anyone notice their base suit stats (for Shield/Armor/CPU/PG) up by 1 from previous builds? what does regular rounding mean? iirc figures ending in .5 or above round up not down
many thanks
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hydraSlav's
Ostrakon Agency Gallente Federation
238
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Posted - 2013.07.29 03:36:00 -
[226] - Quote
I am getting wierd results with Commando suits.
They all have 250 shield and armor. With LVL1 in shield and armor skills, they both showed in-game as 263: 250 * 1.05 = 262.5 -> going away from the previously established "round-half-down".
However, with LVL3 in shield, the same suit shows 287: 250 * 1.15 = 287.5 -> reinforcing the previously established "round-half-down".
This is only happening on Commando suits. All other militia suits don't display this behaviour.
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hydraSlav's
Ostrakon Agency Gallente Federation
238
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Posted - 2013.07.29 04:08:00 -
[227] - Quote
Also confirmed that Armor Plating skill affects the new plates too. And that Shield Recharger skill affects the Shield Energizers too.
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hydraSlav's
Ostrakon Agency Gallente Federation
245
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Posted - 2013.08.06 05:32:00 -
[228] - Quote
Released 3.3.0 This includes Uprising 1.2 and 1.3 updates, plus some bugfixes
Change notes Implemented second Light Slot on Simple Fitting Tool sheet Implemented new Replace Characters Data function that will be able to import from spreadsheets with different order and/or placing Changed Caldari Assault Dropsuits and Caldari Logistics Dropsuits bonuses as per CCP changes Changed Logistics Suits as per CCP changes (CPU/PG, Shield Delay, Slots) Changed Flaylock Pistol stats as per CCP changes Changed Flaylock Pistol skill bonuses as per CCP changes Changed Contact Grenades as per CCP changes Added Commando Skill Added Commando Suits Added Shield Energizer modules Added Ferroscale Plates and Reactive Plates modules Added Direct Damage values for AV Grenades Fixed Gallente Assault Dropsuits bonus to Shield Recharge Rate Fixed Shield Regulator skill bonus to Shield Depleted Delay not being applied Fixed default Black Eagle saved fitting. It will now load without errors Fixed Minmatar Light Frame M-I having an extra High Slot Fixed Minmatar Light Frame M/1-Series missing a second High Slot Fixed Militia Amarr Medium Frame having an extra Low Slot Fixed Kaalakiota Tactical and Charge Sniper Rifle ISK cost
New known issues in this release: - For Commando suits only, with lvl1 in shield and/or armor skill, your base value in-game will show as 1 higher. This seems to be a bug on CCP's end. Refer to post #219 - The spreadsheet is not updated with latest weapon ranges |
Soulskulptor
GunFall Mobilization Covert Intervention
9
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Posted - 2013.08.06 11:44:00 -
[229] - Quote
Something seems off, I set up my skills and when i fill out my Fitting it says I'm way over the CPU limit. This wasn't the case when I put the information in the other night.
*edit* nvm, found out what was wrong. user error. |
hydraSlav's
Ostrakon Agency Gallente Federation
245
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Posted - 2013.08.06 14:17:00 -
[230] - Quote
Soulskulptor wrote:Something seems off, I set up my skills and when i fill out my Fitting it says I'm way over the CPU limit. This wasn't the case when I put the information in the other night.
*edit* nvm, found out what was wrong. user error.
Just curious, did you use the Replace Character Data function to import your skills from the previous spreadsheet? I never received any feedback on that functionality, can't even tell if it works for most people. |
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Beren Hurin
The Vanguardians
979
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Posted - 2013.08.06 14:24:00 -
[231] - Quote
How close are you on the regen over time stuff? |
xAckie
Ahrendee Mercenaries EoN.
282
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Posted - 2013.08.06 16:23:00 -
[232] - Quote
My shields dont match my in game caldari suit. Thinking maybe it isnt taking into account the new assault bonus?
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hydraSlav's
Ostrakon Agency Gallente Federation
247
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Posted - 2013.08.06 17:10:00 -
[233] - Quote
xAckie wrote:My shields dont match my in game caldari suit. Thinking maybe it isnt taking into account the new assault bonus?
- Which suit? - Before or after modules are added? - What values do you get in-game and in-tool? - What are your skills
(You can also email me access to your spreadsheet copy, in which case i would only need the in-game values)
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Spacetits CDXX
Subdreddit Test Alliance Please Ignore
363
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Posted - 2013.08.06 19:51:00 -
[234] - Quote
Imported suits and characters from 3.2.0, all fittings show as invalid *but* if I move the light weapon to the other light weapon slot (i.e., the light weapon slot with the yellow top that I'm not supposed to use) then everything works, suits are valid, CPU/PG calculates correctly, etc. |
hydraSlav's
Ostrakon Agency Gallente Federation
247
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Posted - 2013.08.06 20:28:00 -
[235] - Quote
Spacetits CDXX wrote:Imported suits and characters from 3.2.0, all fittings show as invalid *but* if I move the light weapon to the other light weapon slot (i.e., the light weapon slot with the yellow top that I'm not supposed to use) then everything works, suits are valid, CPU/PG calculates correctly, etc.
Interesting, do you mind copying here a couple of non-secret fits that do this? I will try to import them too |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
363
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Posted - 2013.08.06 21:17:00 -
[236] - Quote
hydraSlav's wrote:Spacetits CDXX wrote:Imported suits and characters from 3.2.0, all fittings show as invalid *but* if I move the light weapon to the other light weapon slot (i.e., the light weapon slot with the yellow top that I'm not supposed to use) then everything works, suits are valid, CPU/PG calculates correctly, etc. Interesting, do you mind copying here a couple of non-secret fits that do this? I will try to import them too
Here's the most basic Scout fit I have that does this (all my imported fits do this):
Dragonfly suit Militia Cardiac Regs BPO Militia Kin Cat BPO Militia Shotgun BPO Militia Drop Uplink BPO
screenshot:
http://i.imgur.com/KZ9luJW.png
but it works when I put the Shotgun BPO in the "wrong" slot:
http://i.imgur.com/7ehOtfB.png |
hydraSlav's
Ostrakon Agency Gallente Federation
247
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Posted - 2013.08.07 02:28:00 -
[237] - Quote
A picture is worth a thousand words
The issue is actually the fact that a blank empty value under the green cell is not permitted, and pre-3.3.0 there were no values for second light slot (hence blank). Not sure how you got there, i am getting an error when i try to reproduce with pre-3.3.0 data:
"An attempt to set a spreadsheet value has failed due to the spreadsheet's data validation settings. Dismiss"
Regardless, to immidiatelly fix that, you need to set the second Light Slot to "--- EMPTY ---" (just pick it from the dropdown). To permanently fix all your imported fittings, open Saved Fittings sheet and in the last column (titled Light Weapon 2), copy-paste value "--- EMPTY ---" throughout the column.
That's the work around while i get a fix ready |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
365
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Posted - 2013.08.07 03:21:00 -
[238] - Quote
hydraSlav's wrote:A picture is worth a thousand words The issue is actually the fact that a blank empty value under the green cell is not permitted, and pre-3.3.0 there were no values for second light slot (hence blank). Regardless, to immidiatelly fix that, you need to set the second Light Slot to "--- EMPTY ---" (just pick it from the dropdown). To permanently fix all your imported fittings, open Saved Fittings sheet and in the last column (titled Light Weapon 2), copy-paste value "--- EMPTY ---" throughout the column. That's the work around while i get a fix ready Edit:Done. 3.3.1 Fixed issue with loading of imported Saved Fittings from pre-3.3.0 versions
Cool, tested just now, seems to load all imported fittings fine (tested w/ 3.3.1, imported from same 3.2.0 sheet). Thanks a bunch! |
hydraSlav's
Ostrakon Agency Gallente Federation
248
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Posted - 2013.08.07 16:20:00 -
[239] - Quote
Beren Hurin wrote:How close are you on the regen over time stuff?
Not close unfortunately. Life is pretty busy and i am not developing new features at the moment.
Rynx Sinfar is the one that came up with Damage/Tanking Over Time graphs here in post #98. He linked his spreadsheet copy in that post. It's for a much older version, but should still work.
I will provide instructions below to quickly patch it together, but these are "as-is" with no guarantees. - Open the spreadsheet linked in Rynx Sinfar's post #98 - Find "Armor Calculations" sheet - Right click on the sheet, choose "Copy to..." - Select your copy of Dust Fitting Tool spreadsheet - Repeat the same for "Manual Armor Calculations" - Open your copy of Dust Fitting Tool spreadsheet
You will now have the two copied sheets in there. In "Armor Calculations" sheet is linked to values on Simple Fitting Tool, whereas the "Manual Armor Calculations" sheet allows you to manually play around with the values. |
Soulskulptor
GunFall Mobilization Covert Intervention
9
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Posted - 2013.08.07 18:44:00 -
[240] - Quote
hydraSlav's wrote:Soulskulptor wrote:Something seems off, I set up my skills and when i fill out my Fitting it says I'm way over the CPU limit. This wasn't the case when I put the information in the other night.
*edit* nvm, found out what was wrong. user error. Just curious, did you use the Replace Character Data function to import your skills from the previous spreadsheet? I never received any feedback on that functionality, can't even tell if it works for most people.
unfortunately no, just recently decided to bookmark the copy of the tool. |
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