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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
hydraSlav's
Ostrakon Agency Gallente Federation
250
|
Posted - 2013.08.09 13:45:00 -
[241] - Quote
xAckie wrote:My shields dont match my in game caldari suit. Thinking maybe it isnt taking into account the new assault bonus?
Thanks xAckie
I messed up a bunch of skills where their bonus was just not enabled
Released 3.3.2 Fixed Caldari Assault Dropsuits bonus to Shield Extender efficacy Fixed Caldari Logistics Dropsuits bonus to Shield Regulator efficacy for Shield Depleted Delay Fixed Mass Driver Proficiency bonus to Splash Damage Fixed Swarm Launcher Fitting Optimization bonus Fixed Sniper Rifle Proficiency bonus Fixed Laser Rifle Proficiency bonus |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
0
|
Posted - 2013.08.16 17:12:00 -
[242] - Quote
How do you make it so that it takes into account if you have, say, handheld Weaponry 5, some levels in weapon optimization, light weapon 5 and other skills that reduce a weapon's, module or equipment PG/CPU? |
Beren Hurin
The Vanguardians
1094
|
Posted - 2013.08.16 17:31:00 -
[243] - Quote
Hydra,
I think your formula for calculating duration should change. It changes based on the endurance amount of a suit. I think its just staying the same.
Also I"m looking forward to the repairs over time graphs. |
hydraSlav's
Ostrakon Agency Gallente Federation
252
|
Posted - 2013.08.16 18:17:00 -
[244] - Quote
Rami Hamilo wrote:How do you make it so that it takes into account if you have, say, handheld Weaponry 5, some levels in weapon optimization, light weapon 5 and other skills that reduce a weapon's, module or equipment PG/CPU?
- Click "Skills & Characters" at the bottom row. - Configure the skills for your characters - - - You can change any cell in green (easy way to modify cells is to double click them, then choose from the list) - - - You can rename your characters from default "You Char1" - - - You can add more character slots with the provided buttons
Hope this answers your question
|
hydraSlav's
Ostrakon Agency Gallente Federation
253
|
Posted - 2013.08.16 18:32:00 -
[245] - Quote
Beren Hurin wrote:Hydra,
I think your formula for calculating duration should change. It changes based on the endurance amount of a suit. I think its just staying the same.
Also I"m looking forward to the repairs over time graphs.
I was not aware of any skill changing [Sprint] Duration. Can you please give more insight? What skill/module do you expect to change the Duration? I will look into it when i get home.
The Repairs Over Time graphs can be seen in Rynx Sinfar plugin, linked in the OP. There are installation instructions there as well. He supports both local and remote repairers. Let me know if you have issues integrating that. |
Beren Hurin
The Vanguardians
1095
|
Posted - 2013.08.16 18:38:00 -
[246] - Quote
hydraSlav's wrote:Beren Hurin wrote:Hydra,
I think your formula for calculating duration should change. It changes based on the endurance amount of a suit. I think its just staying the same.
Also I"m looking forward to the repairs over time graphs. I was not aware of any skill changing [Sprint] Duration. Can you please give more insight? What skill/module do you expect to change the Duration? I will look into it when i get home. The Repairs Over Time graphs can be seen in Rynx Sinfar plugin, linked in the OP. There are installation instructions there as well. He supports both local and remote repairers. Let me know if you have issues integrating that.
The more endurance you have the longer you can sprint for. Therefore, cardiac regulators will give you more stamina and therefore longer sprint times. You look at the tables and its pretty clear that every second of sprinting uses 10 stamina. 200 stamina = 20s sprint time. A complex regulator gives 100% more stamina I think, and therefore if you could sprint 20s before, then you will sprint 40 seconds. |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
1
|
Posted - 2013.08.16 19:28:00 -
[247] - Quote
hydraSlav's wrote:Rami Hamilo wrote:How do you make it so that it takes into account if you have, say, handheld Weaponry 5, some levels in weapon optimization, light weapon 5 and other skills that reduce a weapon's, module or equipment PG/CPU? - Click "Skills & Characters" at the bottom row. - Configure the skills for your characters - - - You can change any cell in green (easy way to modify cells is to double click them, then choose from the list) - - - You can rename your characters from default "You Char1" - - - You can add more character slots with the provided buttons Hope this answers your question
I don't see how to change it. When I double click on the 'Character' green box, it just says 'Your Char 1-3' and 'All LVL5'
Does 'All LVL5' tell the tool that you have 5 in all your skills? Cause, I, for instance, only have Dropsuit Electronics 3 and Engineering 4, Sniper Rifle Optimization 1, Light Weapons 5 and Handheld Weaponry 5. Also, I don't think the Logistics gk.0 is taking into account that to get it, you need Gallente Logistcs 5 which would give a -25% to CPU/PG usage for equipment. |
hydraSlav's
Ostrakon Agency Gallente Federation
255
|
Posted - 2013.08.16 19:48:00 -
[248] - Quote
Rami Hamilo wrote:hydraSlav's wrote:Rami Hamilo wrote:How do you make it so that it takes into account if you have, say, handheld Weaponry 5, some levels in weapon optimization, light weapon 5 and other skills that reduce a weapon's, module or equipment PG/CPU? - Click "Skills & Characters" at the bottom row. - Configure the skills for your characters - - - You can change any cell in green (easy way to modify cells is to double click them, then choose from the list) - - - You can rename your characters from default "You Char1" - - - You can add more character slots with the provided buttons Hope this answers your question I don't see how to change it. When I double click on the 'Character' green box, it just says 'Your Char 1-3' and 'All LVL5' Does 'All LVL5' tell the tool that you have 5 in all your skills? Cause, I, for instance, only have Dropsuit Electronics 3 and Engineering 4, Sniper Rifle Optimization 1, Light Weapons 5 and Handheld Weaponry 5. Also, I don't think the Logistics gk.0 is taking into account that to get it, you need Gallente Logistcs 5 which would give a -25% to CPU/PG usage for equipment.
Yes, All LVL5 will use level 5 for all skills.
You first need to configure your skills (skill by skill) for your character. - Click "Skills & Characters" tab. It's all the way at the bottom of your browser window. Between "Simple Fitting Tool" and "Saved Fittings" - This will load a different view. Here you can configure skills for your characters (double click the green cells). - The go back to "Simple Fitting Tool" tab (again, all the way at the bottom of your browser window) - Now, you can select your character under "Character" dropdown at the top, and will take your configured skills into account
And I have to ask: you did do the following, right:
Quote:This is a Google Drive spreadsheet, which means that you will need to login to Google Drive and then do: "File -> Make a copy" to save an editable copy for yourself.
Let me know if you still have problems and i will post some screenshots |
Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
1
|
Posted - 2013.08.16 19:50:00 -
[249] - Quote
hydraSlav's wrote:Rami Hamilo wrote:hydraSlav's wrote:Rami Hamilo wrote:How do you make it so that it takes into account if you have, say, handheld Weaponry 5, some levels in weapon optimization, light weapon 5 and other skills that reduce a weapon's, module or equipment PG/CPU? - Click "Skills & Characters" at the bottom row. - Configure the skills for your characters - - - You can change any cell in green (easy way to modify cells is to double click them, then choose from the list) - - - You can rename your characters from default "You Char1" - - - You can add more character slots with the provided buttons Hope this answers your question I don't see how to change it. When I double click on the 'Character' green box, it just says 'Your Char 1-3' and 'All LVL5' Does 'All LVL5' tell the tool that you have 5 in all your skills? Cause, I, for instance, only have Dropsuit Electronics 3 and Engineering 4, Sniper Rifle Optimization 1, Light Weapons 5 and Handheld Weaponry 5. Also, I don't think the Logistics gk.0 is taking into account that to get it, you need Gallente Logistcs 5 which would give a -25% to CPU/PG usage for equipment. Yes, All LVL5 will use level 5 for all skills. You first need to configure your skills (skill by skill) for your character. - Click "Skills & Characters" tab. It's all the way at the bottom of your browser window. Between "Simple Fitting Tool" and "Saved Fittings" - This will load a different view. Here you can configure skills for your characters (double click the green cells). - The go back to "Simple Fitting Tool" tab (again, all the way at the bottom of your browser window) - Now, you can select your character under "Character" dropdown at the top, and will take your configured skills into account And I have to ask: you did do the following, right: Quote:This is a Google Drive spreadsheet, which means that you will need to login to Google Drive and then do: "File -> Make a copy" to save an editable copy for yourself. Let me know if you still have problems and i will post some screenshots
D'oh! I didn't see those tabs down there. Yeah, I don't really use Google Drive that much. I feel like a derp right now. Also, yes, I did save copy onto my own Google Drive. |
The-Errorist
Mannar Focused Warfare Gallente Federation
120
|
Posted - 2013.08.19 22:34:00 -
[250] - Quote
Small railgun absolute range is between 309-313 meters. I tested it with a friendly MCC, sniper rifle and a militia small railgun turret. |
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hydraSlav's
Ostrakon Agency Gallente Federation
265
|
Posted - 2013.08.20 21:41:00 -
[251] - Quote
The-Errorist wrote:Small railgun absolute range is between 309-313 meters. I tested it with a friendly MCC, sniper rifle and a militia small railgun turret. I'm currently gathering info on vehicle turrets.
I think you meant to post in the Weapons' Ranges thread |
FATPrincess - XOXO
Shining Flame Amarr Empire
465
|
Posted - 2013.08.24 04:42:00 -
[252] - Quote
Can't seem to be able to use this on my Android phone. I can't find File, make a copy nor I can't select the green options.
-XOXO |
hydraSlav's
Ostrakon Agency Gallente Federation
268
|
Posted - 2013.08.24 13:20:00 -
[253] - Quote
FATPrincess - XOXO wrote:Can't seem to be able to use this on my Android phone. I can't find File, make a copy nor I can't select the green options.
-XOXO
I don't have an Android, and i wouldn't expect it to look good on phone screen, but you can try the following:
- You do need to make your copy first, so use PC at first - Go to the tool link - Login with your Google account to Google Drive (top right) - Click File -> Make a copy... Now you have your editable copy saved on your Google Drive.
- Download Google Drive app for your phone - Login with your Google account within the app somewhere (don't have Android, don't know specifics) - Somewhere within the app find your saved copy of the spreadsheet
Let me know how that turns out for you |
hydraSlav's
Ostrakon Agency Gallente Federation
268
|
Posted - 2013.08.25 00:40:00 -
[254] - Quote
Beren Hurin wrote:The more stamina you have the longer you can sprint for. Therefore, cardiac regulators will give you more stamina and therefore longer sprint times. You look at the tables and its pretty clear that every second of sprinting uses 10 stamina. 200 stamina = 20s sprint time. A complex regulator gives 100% more stamina I think, and therefore if you could sprint 20s before, then you will sprint 40 seconds.
Weird that CCP would give Duration its own attribute, if it's a calculated value. Regardless. I've verified this in-game as you said
Released 3.4.0 - August 24th
Implemented blank (nothing) as a valid selection for all slots. You can now clear slot selection by clicking DEL key on keyboard. "--- EMPTY ----" will still remain to be a valid choice.
Fixed long standing known issue (Kinetic Catalyzer Sprint Bonus and Armor Plate Movement Penalty *together*) by adding separate Penalty for Movement and Sprint attributes. Issue was first discussed in post #76. Please note this known issue was only happening when these two modules were stacked together.
Fixed Dropsuit Duration attribute not being affected when Dropsuit Stamina attribute changed (from Dropsuit Biotic Upgrades skill, Cardiac Regulation skill or Cardiac Regulator modules)
Removed "Available" text above slots to reduce "text overload" sensation. Non-available slots will still be marked with yellow "No such slot".
Other notes: An interesting observation regarding Shield Energizer mods. Shield Recharge Rate attribute (previously available on Shield Rechargers) is a stacking penalized attribute. Shield Energizer module description does not mention stacking penalty on the module. However the Shield Recharge Rate of Shield Energizer module is stacking penalized, yet the Shield Penalty is not stacking penalized. This has been verified in-game. |
pagl1u M
Maphia Clan Corporation CRONOS.
21
|
Posted - 2013.08.30 17:14:00 -
[255] - Quote
the shield delay for the caldari logi ck0 is 5/8 and not 6/8 as it is in the tool. Also thx you for your job!!! |
hydraSlav's
Ostrakon Agency Gallente Federation
272
|
Posted - 2013.08.31 14:02:00 -
[256] - Quote
pagl1u M wrote:the shield delay for the caldari logi ck0 is 5/8 and not 6/8 as it is in the tool. Also thx you for your job!!! According to this blogpost, it should be 5/8 as you said: http://dust514.com/news/blog/2013/07/logistics-dropsuit-changes-in-uprising-1.3
However when i am in-game, it shows 6/8 for all Caldari Logistics suits. Do you actually see it as 5/8 in-game? (Which would be weird, how come i see different then)
Thanks for the compliments. |
hydraSlav's
Ostrakon Agency Gallente Federation
272
|
Posted - 2013.09.02 20:37:00 -
[257] - Quote
Released 3.4.1 This is based on Uprising 1.4 Patch Notes
Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 (What about Specialist?) Adjusted Armor Plate attributes. HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% Adjusted Ferroscale Plate attributes. HP bonus of 35/50/75 Adjusted Reactive Plate attributes. HP bonus of 25/40/60 and speed penalties of 0%/1%/1% Heavy Machine Gun Rapid Repload and Forge Gun Rapid Reload skills now provide a 5% reduction, up from 3% The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon Ammo Capacity skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus The Heavy Machine Gun Operation skill bonus has been changed from reducing Heat Build-up to reducing Kick by 5% The Swarm Launcher Operation skill bonus has been changed from increasing the Clip Size to reducing the Lock-On time by 5% The Scrambler Rifle Operation skill bonus has been changed from reducing Charge-Up Time to reducing Cooldown period by 5% (does not affect Sieze Duration)
Unknowns from the patch notes What about lock-on time for Specialist Swarm Launchers? What about Militia Armor Plates? |
Ethaniel Dominus
Valor Tactical Operations Immortal Coalition of New-Eden
0
|
Posted - 2013.09.05 15:16:00 -
[258] - Quote
Hola, estoy probando tu herramienta, la cual est+í excelente. Pero me he encontrado con un problema al momento de Guardar una configuraci+¦n de traje: Google Drive me devuelve el siguiente error:
Quote:No se encuentra la funci+¦n de secuencia de comandos saveSimpleFitting. He seguido las instrucciones. -+Es un problema m+¡o?
----- --------- ----- Hi, I'm testing your tool, which is excellent. But I have come across a problem when i want to Save: Google Drive returns me the following error:
Quote:Can not find script function saveSimpleFitting. I followed the instructions. Is it my problem? |
hydraSlav's
Ostrakon Agency Gallente Federation
274
|
Posted - 2013.09.05 18:32:00 -
[259] - Quote
Ethaniel Dominus wrote:Hola, estoy probando tu herramienta, la cual est+í excelente. Pero me he encontrado con un problema al momento de Guardar una configuraci+¦n de traje: Google Drive me devuelve el siguiente error: Quote:No se encuentra la funci+¦n de secuencia de comandos saveSimpleFitting. He seguido las instrucciones. -+Es un problema m+¡o? ----- --------- ----- Hi, I'm testing your tool, which is excellent. But I have come across a problem when i want to Save: Google Drive returns me the following error: Quote:Can not find script function saveSimpleFitting. I followed the instructions. Is it my problem?
Hi. I have seen this once before. Something went wrong with Google Drive when you made your copy. Try to make your copy again: - Go to http://goo.gl/AU88Q - Click File -> Make a copy... - Open your copy.
When you try to click any button (reset, save, load, etc) for the first time, Google Drive will first show "authorization" confirmation. After you confirm authorization, nothing will happen. But now you can click all buttons.
Let me know if that works. |
Greasepalms
Ahrendee Mercenaries EoN.
226
|
Posted - 2013.09.07 03:27:00 -
[260] - Quote
this tool has helped me tons. Thank you, hydraslav |
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Y Wonder
Die Valkyrja Pangu Coalition
1
|
Posted - 2013.10.15 06:31:00 -
[261] - Quote
At first, I'll show my thanksgiving to the author of DFT. This tool help me a lot. But, there are a little diffcult to me to use the Google Doc. It's usual for me to lost connection to Gdoc 3 times in 2min. So Could I rewrite your DFT as an offline version? An other question, the bouns of Nanocircuitry in DFT is Quote:-5% Fitting CPU Nanocircuitry , and the one in game is nothing except unlock. Is this a hidden info? |
hydraSlav's
Ostrakon Agency Gallente Federation
299
|
Posted - 2013.10.15 15:05:00 -
[262] - Quote
Y Wonder wrote:, and the one in game is nothing except unlock. Is this a hidden info? Umm... yes and no. I raised this issue to the devs in this thread. I got a petition response that i mentioned in #5. Apparently the bonus is mentioned in the "full" skill description that you see through the market UI, but who buys skills through the market UI? So, the info is not hidden, if you do something that no one in-game does
Quote:So Could I rewrite your DFT as an offline version? You can try. If you succeed, i will even link your version in the OP. The tool was written in gDoc from the ground up. I've tried exporting gDoc to Excel multiple times, but the issue is that the lookup formulas don't get translated, namely the VLOOKUP and HLOOKUP. All other formulas should be fine. If you can redo the lookups in Excel, it should work... Most of your work will be on the "Adv Fitting Tool" sheet. There are thousands of lookups there, but they all follow a pattern, so once you get one working, you should be able to auto-complete by rows/columns. Good luck
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Y Wonder
Die Valkyrja Pangu Coalition
2
|
Posted - 2013.10.15 17:17:00 -
[263] - Quote
hydraSlav's wrote: You can try. If you succeed, i will even link your version in the OP. The tool was written in gDoc from the ground up. I've tried exporting gDoc to Excel multiple times, but the issue is that the lookup formulas don't get translated, namely the VLOOKUP and HLOOKUP. All other formulas should be fine. If you can redo the lookups in Excel, it should work... Most of your work will be on the "Adv Fitting Tool" sheet. There are thousands of lookups there, but they all follow a pattern, so once you get one working, you should be able to auto-complete by rows/columns. Good luck
Thanks for your permission. In fact i've tried that some weeks ago, but stopped by the Google unique function FILTER and SORT. By serching some pages, i think i can make a similar function in VBA to reach the same function. So, i have to learn excel VBA.
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Centurion mkII
SVER True Blood Public Disorder.
132
|
Posted - 2013.10.15 17:45:00 -
[264] - Quote
This should stay stickied. |
Sana Rayya
WASTELAND JUNK REMOVAL
249
|
Posted - 2013.10.15 20:59:00 -
[265] - Quote
Centurion mkII wrote:This should stay stickied.
Agreed. This tool is THE most useful thing I've gotten out of browsing the forums. Thank you hydraSlav; your hard work is much appreciated. |
Musta Tornius
Algintal Core Gallente Federation
630
|
Posted - 2013.10.19 11:18:00 -
[266] - Quote
Bumping for lack of glue. |
hydraSlav's
Ostrakon Agency Gallente Federation
303
|
Posted - 2013.10.22 03:04:00 -
[267] - Quote
Released 3.4.2 - Enabled Stacking Penalty flag on Scan Precision, Scan Profile and Scan Radius attributes despite the official CCP description missing any mention of it. This is based on evidence presented by Haerr here. - Added miniscule negative Movement Penalty and Sprint Penalty to all Ferroscale Plates and Basic Reactive Plates to simulate the effect of CCP's defect in treating them as -0% module at first place in the stacking penalty order. Again, thanks Haerr for pointing this out.
Keep in mind that the -0% penalty is considered a bug. Please let me know here if you notice that a future CCP patch fixes it.
Also, in case someone doesn't agree with Scan attributes being stacking penalized, you can reset them to previous behaviour by going to 'DataModulesHigh' and changing the 'Type' of appropriate attributes from 'SR9' to 'NR9' |
Centurion mkII
SVER True Blood Public Disorder.
149
|
Posted - 2013.10.22 03:31:00 -
[268] - Quote
Hydra is clearly active , re sticky please? Also thank you hydra I wouldn't know where to spend my skills without you also my fits would be way worse. |
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
255
|
Posted - 2013.10.22 13:59:00 -
[269] - Quote
Another vote for resticky.
Not sure why this is "scouts rejoice" though - after checking fits with stacking penalties applied to dampeners, proto Gallente scouts now need all four slots to avoid 15dB scanners... not a very likely fit. Medium suits can't dodge them at all! |
Krom Ganesh
Holdfast Syndicate Amarr Empire
436
|
Posted - 2013.10.22 14:25:00 -
[270] - Quote
+1 for resticky
Sana Rayya wrote:Another vote for resticky.
Not sure why this is "scouts rejoice" though - after checking fits with stacking penalties applied to dampeners, proto Gallente scouts now need all four slots to avoid 15dB scanners... not a very likely fit. Medium suits can't dodge them at all!
I remember someone mentioning that the values of some scout related gear was incorrect or something a while back. It may be related to that. |
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