|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Driftward
Subdreddit Test Alliance Please Ignore
96
|
Posted - 2013.05.21 15:47:00 -
[1] - Quote
hydraslav feel free to pirate my spreadsheet if it will make your work easier for skill prereqs and calculating sp totals.
https://docs.google.com/spreadsheet/ccc?key=0AjhtV2Pl_-oLdHpGek8zRjd4R183NE9sV09tWU03bnc&usp=sharing
Original thread (most recent):
https://forums.dust514.com/default.aspx?g=posts&m=835812#post835812 |
Driftward
Subdreddit Test Alliance Please Ignore
102
|
Posted - 2013.05.22 15:57:00 -
[2] - Quote
I noticed that the shotgun proficiency skill gives the wrong attribute. It no longer applies a damage bonus. Instead it "increases" RoF by 5% for each level applied. Also, this is probably true (not necessarily RoF but other bonuses depending on the weapon) for other weapon proficiencies. |
Driftward
Subdreddit Test Alliance Please Ignore
103
|
Posted - 2013.05.22 19:06:00 -
[3] - Quote
hydraSlav's wrote:Driftward wrote:I noticed that the shotgun proficiency skill gives the wrong attribute. It no longer applies a damage bonus. Instead it "increases" RoF by 3% for each level applied. Also, this is probably true (not necessarily RoF but other bonuses depending on the weapon) for other weapon proficiencies.
EDIT: wrong percentage value. and the fact that I'm raging because I only just now noticed that EVERY other weapon receives a damage buff with proficiency.
EDIT EDIT: I did some DPS calculations and the DPS is the same regardless of damage buff or RoF buff. But I'm still annoyed. Is this a new change? I don't see any mention of this https://forums.dust514.com/default.aspx?g=posts&t=80463&find=unread Not a new change....just an uprising quirk that probably got overlooked since EVERY other gun has the proficiency=damage buff skill. |
Driftward
Subdreddit Test Alliance Please Ignore
128
|
Posted - 2013.05.29 19:03:00 -
[4] - Quote
Scan radius bonus on the gallente scout skill is 10% / level not 5% as listed. The scan profile bonus is correct though. |
Driftward
Subdreddit Test Alliance Please Ignore
183
|
Posted - 2013.06.12 19:33:00 -
[5] - Quote
hydraSlav's wrote:Just got a response to a petition stating that the bonus is intended (and can in-fact be viewed in the "short" description, if anyone goes to buy skills through the market interface). They will fix the actual description to include this. @Chankk, i've been playing around with ideas in my head about a way to import a skill list from your tool into mine (and vice versa if needed). Haven't tried anything yet, but i can think of a couple ways of achieving it, as long as skill names remain exactly same. We would need to decide if we want a "dynamic" import, where live changes in your tool would be immediately (with delay ) reflected in mine, or a "static" import, that would import the state of skills at a particular time, and keep it that way. What do you think? I will work on a prototype maybe by the end of week. No time at work now.
I imagine that a static import would decrease the workload and would be easier to handle. As in you plug in the correct key for your personal google doc and have a saved list of skills and current levels that is copied to a data sheet in the fitting tool. Then this list is copied to a specific character name in the fitting tool (new column).
You could also do this in reverse and take a skill tree from the fitting tool and import it to a skill spreadsheet.
The difficult thing and one of the more important features in my opinion would be a pre-req tool that requires certain skills to "equip" items in the fitting screen. Or a retrospective this is the fitting I want, what skills do I need type of function. Would require an extra column of level requirement/equipment item in data tabs and a skill pre-req formula like the one in my or chanks sheets (probably ignore CPU/PG reqs too as this would require weighting skills and stuff to determine the lowest sp requirement to get a certain fitting so forth). |
Driftward
Subdreddit Test Alliance Please Ignore
223
|
Posted - 2013.06.21 19:22:00 -
[6] - Quote
If you're like me and hate importing your skills over from a skill planning tool....
then you can use my skill planner and replace your first character slot (cell E3) in the fitting tool with the formula [=importRange(E2,-¦Importskills-¦)] (without brackets of course) and then replace cell E2 with the key (in the URL from "key=" up to "&usp") to your copy of the skill planner. Or you could just input the key in the formula rather than referencing an adjacent cell.
There would be a way to implement a script of some sort so that it doesn't try and constantly update. Sadly, I do not have the skill set necessary to implement scripts...
Also, I'm not sure if this formula would transfer when the fitting tool gets updated. But all that being said, it's easy enough to just type the formula back in. |
|
|
|