Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Artificer Ghost
Bojo's School of the Trades
10
|
Posted - 2013.04.12 20:56:00 -
[31] - Quote
Ok, I got it working. This is so useful. :o
You are a genius, my good sir. Making MD Logistics Type-I fit = Now.
Once again, thanks for the help! :) |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
192
|
Posted - 2013.04.14 22:29:00 -
[32] - Quote
I'm not sure My DUST514 is the right section for this. It's a player-made tool but it is meant to help out the players, not just showcase it. Wouldn't Rookie Training Grounds be more suited for the DUST Fitting Tool post, so people looking for help can actually use it? |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
233
|
Posted - 2013.04.14 22:52:00 -
[33] - Quote
Kreayshawn Coruscanti wrote:I'm not sure My DUST514 is the right section for this. It's a player-made tool but it is meant to help out the players, not just showcase it. Wouldn't Rookie Training Grounds be more suited for the DUST Fitting Tool post, so people looking for help can actually use it?
I concur. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
276
|
Posted - 2013.04.15 15:54:00 -
[34] - Quote
Please sticky in Training Ground |
Artificer Ghost
Bojo's School of the Trades
11
|
Posted - 2013.04.16 01:15:00 -
[35] - Quote
Yea, It'd make more sense if this was in Rookie Training Grounds. This actually helped me a lot and I'm pretty experienced. :) |
|
CCP Frame
C C P C C P Alliance
679
|
Posted - 2013.04.17 05:44:00 -
[36] - Quote
Thread is now moved to the Rookie Training Grounds :) |
|
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
81
|
Posted - 2013.04.17 11:24:00 -
[37] - Quote
CCP Frame wrote:Thread is now moved to the Rookie Training Grounds :)
Did i ever mention that you guys are the greatest? |
Zerus Malvidar
Closed For Business
0
|
Posted - 2013.04.20 05:21:00 -
[38] - Quote
Dang buddy, this is some seriously awesome stuff!
Here's hoping there'll be some sort of usable API in the future for a program a la EveMon and others for Dust! |
Skybladev2
LUX AETERNA INT
0
|
Posted - 2013.04.30 11:28:00 -
[39] - Quote
Great tool! But I don't see prerequisites for each item, only primary and secondary skill. Where to find minimal levels of each skill to use particular module? |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
95
|
Posted - 2013.05.01 01:11:00 -
[40] - Quote
Skybladev2 wrote:Great tool! But I don't see prerequisites for each item, only primary and secondary skill. Where to find minimal levels of each skill to use particular module?
Hi unfortunately i don't have that in the spreadsheet.
May i suggest this Dust 514 Wiki: http://wiki.dust514.info/index.php?title=Weapons_Overview
They have direct skill requirements for each weapon/module, and when you click on them, it takes you to the skills page with more in-depths per-requisites.
|
|
Poison Prey
In Exile. Imperial Outlaws.
28
|
Posted - 2013.05.02 18:58:00 -
[41] - Quote
Without a doubt I am extremely grateful for al the work you shared with us.......
I am just curious, are you going to be updating with the new uprising stats?
Which I know would be an incredible amount of work...
|
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
96
|
Posted - 2013.05.02 21:01:00 -
[42] - Quote
Poison Prey wrote:Without a doubt I am extremely grateful for al the work you shared with us.......
I am just curious, are you going to be updating with the new uprising stats?
Which I know would be an incredible amount of work...
Yes, i fully intend to update it with Uprising stats. If someone is willing to help me get the stats, please let me know, and i will explain how you can help me.
I hope there aren't many functional changes in Uprising, although i already heard about some suit having 2 Sidearms without Light Slot, and this won't work with current Spreadsheet out of the box.
The bigger issue with stats is that currently, unless you can actually fit a dropsuit on fitting screen, you don't get the accurate values from "show info" (they are rounded to 1 decimal place, while the fitting screen shows them at 2 decimal places). From what i've seen so far about Uprising, this didn't change. Add the fact that increased SP requirements for proto suits means fewer people will get them from the start. Chances are: i won't be able to collect accurate stats for quite some time.
In other news, my wife is looking into building this as an HTML5 application. And i am researching various mobile SDKs to make a cross platform (iOS and Android) app. |
2100 Angels
The Southern Legion RISE of LEGION
73
|
Posted - 2013.05.05 04:35:00 -
[43] - Quote
hydraSlav's wrote:Poison Prey wrote:Without a doubt I am extremely grateful for al the work you shared with us.......
I am just curious, are you going to be updating with the new uprising stats?
Which I know would be an incredible amount of work...
Yes, i fully intend to update it with Uprising stats. If someone is willing to help me get the stats, please let me know, and i will explain how you can help me. I hope there aren't many functional changes in Uprising, although i already heard about some suit having 2 Sidearms without Light Slot, and this won't work with current Spreadsheet out of the box. The bigger issue with stats is that currently, unless you can actually fit a dropsuit on fitting screen, you don't get the accurate values from "show info" (they are rounded to 1 decimal place, while the fitting screen shows them at 2 decimal places). From what i've seen so far about Uprising, this didn't change. Add the fact that increased SP requirements for proto suits means fewer people will get them from the start. Chances are: i won't be able to collect accurate stats for quite some time. In other news, my wife is looking into building this as an HTML5 application. And i am researching various mobile SDKs to make a cross platform (iOS and Android) app.
Looking forward to the next uprising update.. I know Iron Wolf is collating all of the skill book passives as I write this, so I hope those and the stat sheet that CCP published help you out with this! |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
97
|
Posted - 2013.05.06 17:43:00 -
[44] - Quote
2100 Angels wrote: I know Iron Wolf is collating all of the skill book passives as I write this Got a link please?
|
Adam and Steve
OSG Planetary Operations Covert Intervention
3
|
Posted - 2013.05.08 19:19:00 -
[45] - Quote
I don't want to hijack this thread, I just wanted to provide a working alternative until you've updated yours for uprising. I created a Skills and Dropsuit and Vehicle Fittings calculator in Excel 2010 available for download here. I did not embed any macros, for those worried about a potential security risk.
At its most basic function, the spreadsheet can calculate how many skill points you need to reach a certain skill. You can experiment with both vehicle and dropsuit fittings, and see how your skills and equipment affect your stats.
There is no item list embedded in the spreadsheet, so you will have to enter data into the red cells by hand. On the upside, this allows a bit more freedom and creativity to experiment with hypothetical fits.
What's missing: I did not list stats that are a product of a single multiplication on the fittings page to keep it less crowded. Vehicle modules' effects that do not have an easily discernible statistic for measurement and active module statistics were not included.
TL;DR Skill and Fittings Calculator for Uprising until hydraSlav's finishes updating his. |
Weapon Kaiser
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.09 09:41:00 -
[46] - Quote
There is a 1% bonus to CPU that isn't covered by any of the skills listed, but appears on your dropsuit fitting. I assume it's some kind of correction for rounding or something.
Either way factor that in when your planning a fit and it just falls short. |
Adam and Steve
OSG Planetary Operations Covert Intervention
6
|
Posted - 2013.05.09 10:12:00 -
[47] - Quote
Not sure if you're speaking to me or HydraSlav's (I guess I should have seen that coming when I posted here), but I'm going to quote hydraSlav's because I think it covers the issue you're referring to.
hydraSlav's wrote:Known issues - There is a bug on CCPs end where sometimes after skills are applied in-game it shows 1 less CPU and/or PG than you should have. Prime example: Militia Heavy CPU. Base value is 180. Circuitry skill gives 5% increase. 5% of 180 is 9. At circuitry LVL4, you should have 20% increase, or +36. Total should be 216 CPU, yet in-game it always shows 215. I've chosen this example in particular to show that this is not a rounding issue.
If that's not what you're referring to, and you are addressing my fittings calculator, then I would be happy if you could describe the issue in more detail (with examples, preferably) so I can source the problem and create a fix.
Any future comments or bugs regarding the fittings and skills calculator I posted should be addressed here to keep this thread on topic for HydraSlav's fitting tool. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
105
|
Posted - 2013.05.12 20:54:00 -
[48] - Quote
Just an update:
I've completed a prototype that accounts for the new Dropsuit role bonuses, and entering the data-dump data now. However in 2 days, there will be new skills and new data stats... so there is little value in releasing it for just 2 days.
Sorry i wasn't able to get the May 6th version out sooner. |
Chankk Saotome
SyNergy Gaming EoN.
263
|
Posted - 2013.05.13 10:46:00 -
[49] - Quote
Uprising Dropsuit Data Charts
Cleaned up from the mess we had posted. After the good word from hydraSlav's on my Skill Planner, I figured |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.13 14:16:00 -
[50] - Quote
Chankk Saotome wrote: Uprising Dropsuit Data Charts Cleaned up from the mess we had posted. After the good word from hydraSlav's on my Skill Planner, I figured I should just promote his some more in my own menial way.
Wow that is very helpful. Are these the stats posted a few days go? Or the new ones coming May 14th? I couldn't find a link to May 14th stats yet.
Also, where did you get the High/Low/Equip slot counts? It wasn't in the data-dumps that i saw.
|
|
Chankk Saotome
SyNergy Gaming EoN.
276
|
Posted - 2013.05.14 11:42:00 -
[51] - Quote
I've actually gone through and checked all the numbers and added the High/Low/Equip/Weapon slots manually. This means I could only look at the stats of suits either on the market or that I actually have myself in assets. An explanation for why I don't have Vanity Suit slots (though they match their respective level).
I'm really disappointed I never got those back but as they have heavy Skill requirements they're as useless to me as two of three MAG suits I collected.
I also gathered all the specific skill bonuses for my own Skill Planner the same way.
I have way too much free time and spend too much DUST time just gathering numbers. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.14 15:09:00 -
[52] - Quote
Chankk Saotome wrote:I've actually gone through and checked all the numbers and added the High/Low/Equip/Weapon slots manually. This means I could only look at the stats of suits either on the market or that I actually have myself in assets. An explanation for why I don't have Vanity Suit slots (though they match their respective level).
I'm really disappointed I never got those back but as they have heavy Skill requirements they're as useless to me as two of three MAG suits I collected.
I also gathered all the specific skill bonuses for my own Skill Planner the same way.
I have way too much free time and spend too much DUST time just gathering numbers.
Good work :) Do you have one for modules/weapons? (with the 10% damage increase)
|
Chankk Saotome
SyNergy Gaming EoN.
276
|
Posted - 2013.05.14 15:55:00 -
[53] - Quote
Never were my thing... My friend Nod Keras had a damage calc based on old Chromosome but don't think I've checked the marketplace data dump sheet to get weapon numbers to help design a new one...
I'm also a bit lazy about certain things I know are likely to change drastically at any moment like modifier %'s... I'm still waiting to see the proper stacking penalties math'd out, or at least get an idea of reduction percentages. There have been a lot of presumptions made from EVE-side, but don't know if anyone's got it quite down here in DUST as the whole situation is a bit of a mess.
Heck, I haven't even used Scanner Modules to re-write that little writeup on General Tactics Overview...
I think a lot of that info and advice still stands, but I need to discuss with more people as I'd like to add a writeup on different benefits of each separate race. A lot of work ahead if I even bother with half of it to be honest.
Several projects may just drop dead if IWS and the QQers get their way in destroying my Min Logi suit just because the Caldari Logis are the most broken thing since.... well... something really, really broken. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
|
Posted - 2013.05.14 16:09:00 -
[54] - Quote
Chankk Saotome wrote:I'm still waiting to see the proper stacking penalties math'd out, or at least get an idea of reduction percentages. There have been a lot of presumptions made from EVE-side, but don't know if anyone's got it quite down here in DUST as the whole situation is a bit of a mess.
No presumptions. I've proved it that it works just as EvE here: https://forums.dust514.com/default.aspx?g=posts&m=550644#post550644 With confirmed numbers from Dust (for previous build)
For the actual percentages of each penalty, look at the last sheet on my tool. It shows the table and nice graph of the stacking penalty reductions. The values are not random, it's actually a formula (although who knows how CCP came up with that formula)
The formula is actually this: 0.5^(((n) / 2.22292081)^2) where n is the module number (arranged highest-bonus to lowest-bonus) |
Chankk Saotome
SyNergy Gaming EoN.
280
|
Posted - 2013.05.15 14:59:00 -
[55] - Quote
This will be mad useful when I add in item availability related to skill levels to my sheet... from every single skill effect, modifier, and all equipment, module, and weapon data gathered and listed... manually...
Except that my whole spirit and desire to help the DUST community has quite thoroughly been stomped into the ground the past week with the Logistic witch-hunts. "He's yellow! BURN HIM!"
I know it's just redundant listings of some of what you've got there, and what others have posted, but for a while I was interested in it. Now I just want the headaches from all these people to go away which is unlikely as when I open my eyes they're still there, QQing and screaming to ruin other people's gameplay styles because of one clearly poorly designed and heavily abused mechanic. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
109
|
Posted - 2013.05.15 19:12:00 -
[56] - Quote
Chankk Saotome wrote: Not sure why they would make it all so complicated, but meh... I'm sure there's SOME logical reason for it.
For the stacking penalty, they probably drew a curve first, and then found a formula to match the curve
Here is the update on the progress:
2.4.0 (not yet released) Implemented Uprising Skills and bonuses Implemented 'Role' attributes and bonuses to Dropsuits Implemented 'Role' bonuses for Modules Implemented 'Role' bonuses for Weapons Implemented 5th High and Low slots Implemented new slots for Saved Fittings and updated Save/Load functions Implemented new Attributes for Weapons TODO: Uprising Dropsuits, Modules and Weapon stats TODO: Add 10% (inaccurate) to all Uprising weapon damage stats, besides Nova Knives and Grenades TODO: Add weapon ranges from Musta Tornius's thread TODO: Star (*) for inaccurate/incomplete Dropsuits and Weapons Removed Chromosome predefined starter characters TODO: Are all Uprsing starter characters with same skills? Removed Chromosome predefined starter fits TODO: Add Uprising default starter fits Fixed '% Armor Repair' attribute typo Fixed 4th High Slot on Simple Fitting Tool displaying incorrect CPU/PG/Cost summary Fixed Damage Skills for Forge Gun, Mass Driver, Plasma Cannon, Swarm Launcher and Flaylock to increase Splash Damage as well TODO: Fix damage mods to apply to direct, splash, missile damage
I am working from work, so progress is sporadic. Code is complete. I will be adding the dropsuit stats next (thanks Chankk), and then importing the data-dump. The data-dump stats are inaccurate, so will be asking the community after that to collect the accurate data. And all the new weapon stats are missing.
Also, i am getting a ton of emails from people hitting the master spreadsheet and requesting me to share it. - Please: the master spreadsheet is unlisted while i do the updates. - There is an archive of previous (Chromosome) version here - Ragardless of whether you are trying to use the master spreadsheet or the archive, you don't need to request "sharing", you need to click "File -> Make a copy..." to make your own copy for editing (you need to be logged in to google drive) |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
109
|
Posted - 2013.05.15 21:59:00 -
[57] - Quote
Ahh bummer! It's missing grenades info. Do we just assume each suit has 1 grenade?
Small for Scout Medium for Logi Large for Heavy
What about assault? It's a medium frame, but last build it had "small" grenades
|
Greasepalms
Ahrendee Mercenaries
109
|
Posted - 2013.05.16 04:06:00 -
[58] - Quote
looking forward to the update. Keep it up. |
Chankk Saotome
SyNergy Gaming EoN.
284
|
Posted - 2013.05.16 09:12:00 -
[59] - Quote
hydraSlav's wrote:Ahh bummer! It's missing grenades info. Do we just assume each suit has 1 grenade? Small for Scout Medium for Logi Large for Heavy What about assault? It's a medium frame, but last build it had "small" grenades
There's only the one grenade size type as it stands now and everybody gets one...
Also, that function doesn't seem to calculate out properly for me. It starts dropping off well before 1. 0.5^(((n) / 2.22292081)^2)
If I could get some numbers on bonuses I could figure out the raw % and find the function to match the graphed curve as well... I had heard it was like 100%, 88%, 69%, 25% or something... and the closest I can just fiddle around with to get near there is... Everybody take a deep breath...
1*(((1/10)^(n-1))^((5*2^(n-2))/100))
(Also, someone please make that prettier... I have no idea how I even got there... blegh)
N being which module you're calculating out effective bonus for. So first module is 1, second is 2, etc etc.
It returns 1=1.0, 2=0.89, 3=0.63, 4=0.25 and 5 is all of 0.02
If I had %'s or even just raw bonus numbers I could do this more properly than just dicking about with things I've heard or read in some distant past. Chart some data points, estimate a graph, and math that kitten out! |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
114
|
Posted - 2013.05.16 13:04:00 -
[60] - Quote
Chankk,
Open my spreadsheet (if you don't have a copy saved, use the 2.3.0 archive version linked in the OP) Go to the last sheet titled 'DataStacking'. You may need to use the 'right' arrow-button at the bottom right of the screen. That sheet has the formula, the values, and the graph for the stacking penalty.
I made a mistake when i copied the formula here. It is supposed to be: 0.5^(((n-1) / 2.22292081)^2) (note the missing -1 compared to previous one)
Anyways, the exact values are:
Module Penalty 11 20.869119980603939 30.570583142994654 40.28295515344762 50.105992649359361 60.029991166363798 70.00641018306537 80.001034920471206 90.00012621268072 100.000011626753717 110.000000809046389 120.000000042525345 130.000000001688425 140.000000000050638 150.000000000001147 160.00000000000002
Hope this helps.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |