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4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 17:30:00 -
[1] - Quote
The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me.
My next point CCP, The next update is in april and i feel it's to late for me because of the **** ups and the pleasing ever reporter , that your fan base for the game is stasis. CCP you have all these great games out that for ideas and you've used nothing from them and that's a free resource. I feel that your game that you show off in adverts are the future of the game but the future for your game is't this year maybe in 10 years.
HMG needs a buff.
|
Bendtner92
Imperfects Negative-Feedback
390
|
Posted - 2013.03.07 17:32:00 -
[2] - Quote
4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. |
ZiwZih
Tritan-Industries Legacy Rising
62
|
Posted - 2013.03.07 17:35:00 -
[3] - Quote
Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do.
Even that black colour of PRO isn't intimidating these days. Poor fatties; at least you got promise that CCP 'will look' upon your class, so you might hope. We Scouts shall keep strafing in mud until indefinite. |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 17:38:00 -
[4] - Quote
ZiwZih wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. Even that black colour of PRO isn't intimidating these days. Poor fatties; at least you got promise that CCP 'will look' upon your class, so you might hope. We Scouts shall keep strafing in mud until indefinite.
I don't care about scouts because it's rock paper scissors. |
Garrett Blacknova
Codex Troopers
1878
|
Posted - 2013.03.07 17:40:00 -
[5] - Quote
4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me. So you can't afford to run Proto Heavy all the time? Simple solution: Don't use it all the time.
Bring a cheap(er) Heavy suit at the beginning of a match. If it looks like you're going to do well, and having that little bit extra would be an advantage, bring your best gear the next time you spawn in. If you're looking like it's still going to make you a profit and will benefit the team, keep running with it. If you look like you're going to start losing money, stop running the expensive fitting and drop back to a cheaper one. If you've been barely covering costs (or failing to do so), run several matches with only cheap/free gear to effectively grind for ISK and get yourself back on track. |
Lance 2ballzStrong
SyNergy Gaming
714
|
Posted - 2013.03.07 17:44:00 -
[6] - Quote
I find it funny people are only now starting to realize this. I've been saying this for months before everyone got better dropsuits. If you played the last build, you would know what was coming down.
Everyone QQ'd so hard about heavies in the start of this build...now? Not a thread in a week or more about heavies being OP. People kept judging heavies based on public games, when they ran into noobs using militia suits. Now people using Advanced or Proto suits, and heavies have officially become the joke of New Eden.
No other suit has a useless Proto suit like the heavies do. The HMG's do little dmg to Proto Assault players who shield tank, or heavies don't live long enough to do dmg...thanks to broken dmg mods that CCP seem to not care to fix. Hey, broken AUR dmg mods = more money.
Now Heavies are becoming more and more useless in battles. Now you'll start seeing more proto logis, and proto assault suits because they are FAR better than the other Proto suits. And people crying for an HMG nerf? Well I'm saying this right now, if they nerf anything more in the Heavy class, then they should just remove it from the game period.
Think I'm wrong? Play as a heavy in a corp match against a good team. Then come back here and tell me your cool story about going 30-0 ... not gonna happen.
The advanced and proto suits need a buff, and price drop for it to even make sense using tbh. |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 17:45:00 -
[7] - Quote
Garrett Blacknova wrote:4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me. So you can't afford to run Proto Heavy all the time? Simple solution: Don't use it all the time. Bring a cheap(er) Heavy suit at the beginning of a match. If it looks like you're going to do well, and having that little bit extra would be an advantage, bring your best gear the next time you spawn in. If you're looking like it's still going to make you a profit and will benefit the team, keep running with it. If you look like you're going to start losing money, stop running the expensive fitting and drop back to a cheaper one. If you've been barely covering costs (or failing to do so), run several matches with only cheap/free gear to effectively grind for ISK and get yourself back on track.
It's not the point because if i spec into assault i could run proto gear all the time. |
Bendtner92
Imperfects Negative-Feedback
391
|
Posted - 2013.03.07 17:46:00 -
[8] - Quote
4447 wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. But you can't spec into to proto unless you want to go bankrupt. I have 70 vk.0 suits waiting for me. Granted, it's not as good as the vk.1, but once they fix the Proto suits it'll be worth using.
|
GeneralButtNaked
Burnwall Industries
81
|
Posted - 2013.03.07 17:47:00 -
[9] - Quote
The gun is fine, when you take a Gastuns for a spin, all is right with the world of HMG. Am eager to take the Freedom Assault out for a spin later today.
The proto suit doesn't look worth it at all from where I am sitting. Better to invest heavily into heavy weapon upgrade and the last two levels of HMG proficiency before I even think about going proto.
A Type heavy with a boundless, dual extenders and dual basic plates is a real tank, and although another extender would increase the fun, it doesn't really justify the extra cost, especially when I still have only one level into heavy weapon upgrade and two more levels of circuitry to do.
Proto for shield heavies might be a bit better, because i would assume the higher CPU costs require more output, but for an armor heavy, stopping at advanced isn't hurting your game, even without AUR.
The Armor proto needs another low slot, and the shield proto needs a price drop, and maybe trade a low slot for another high. |
Garrett Blacknova
Codex Troopers
1878
|
Posted - 2013.03.07 17:55:00 -
[10] - Quote
4447 wrote:It's not the point because if i spec into assault i could run proto gear all the time. Then that should be part of the point. Because not everybody can run Proto Assault all the time without losing ISK or spending AUR.
But then, some people have shown up here just to complain about how "I have to spend $5 an hour to play" because they didn't realise that you could buy gear with ISK if you wanted to. So there doesn't seem to be a minimum limit to human intelligence.
And I hope the Heavy suits get their upper tiers fixed. A decent buff and maybe a slight price drop would be a good start, imo. |
|
YourDeadAgain76
Red Star.
137
|
Posted - 2013.03.07 17:58:00 -
[11] - Quote
Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do.
+1 |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:08:00 -
[12] - Quote
lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, you heavy's just always want an eeasy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. |
martinofski
Rebelles A Quebec
22
|
Posted - 2013.03.07 18:08:00 -
[13] - Quote
This issue is way more visible even in Pub games now since they start selling AUR proto suits I guess. No need to specs to lvl 5 anymore, lvl3 is fine. Which makes more Proto assault, logi in game.
Last couples days, I ended up playing a militia shotgun with the merc pack scout suit, getting more kills than my heavy. Too bad I spent 3M SP in that heavy, right now, I would roll a new merc, probably a logi, so much possibility and benefits.
Just piling SP right now, waiting for better heavy possibilities...which might be a pretty long wait. |
Ademis Kalel
WarRavens
1
|
Posted - 2013.03.07 18:11:00 -
[14] - Quote
There has been no change to the heavy other than it needs to be tweaked so it doesnt outway all other classes. So stop your whining. |
Bendtner92
Imperfects Negative-Feedback
391
|
Posted - 2013.03.07 18:13:00 -
[15] - Quote
Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily taking out someone within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy. Yeah right....
https://forums.dust514.com/default.aspx?g=posts&m=438827#post438827 |
Lance 2ballzStrong
SyNergy Gaming
714
|
Posted - 2013.03.07 18:16:00 -
[16] - Quote
Ademis Kalel wrote:There has been no change to the heavy other than it needs to be tweaked so it doesnt outway all other classes. So stop your whining.
"Outway all other classes"???
Not sure if serious. You've obviously NEVER played as a heavy otherwise you'll know just how stupid you made yourself look. |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 18:21:00 -
[17] - Quote
Ademis Kalel wrote:There has been no change to the heavy other than it needs to be tweaked so it doesnt outway all other classes. So stop your whining.
Leave the forum because you have no good input. |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:22:00 -
[18] - Quote
Bendtner92 wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily taking out someone within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy. Yeah right.... https://forums.dust514.com/default.aspx?g=posts&m=438827#post438827
No, because your heavy suit already has higher Shields and Armor compared to any protosuit with stacked complex shield extenders. Your HMG's are already powerful enough with the ROF and damage output. All these things add up into the Heavy Protosuit being completely balanced. Those few extra slots are all you need, 100% more CPU is all you should get and Once damage mods are fixed you'll notice little difference. |
Johnny Guilt
Algintal Core Gallente Federation
52
|
Posted - 2013.03.07 18:22:00 -
[19] - Quote
the heavy doesmt seem underpowerd to me:/ wait till CCP fix's damage mods maybe you see some survivability improvments without CCP having to directly alter the heavy. |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 18:23:00 -
[20] - Quote
Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too.
It's not easy because they have chance to run and i've used half of my ammo. |
|
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:28:00 -
[21] - Quote
4447 wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. It's not easy because they have chance to run and i've used half of my ammo.
WHAT!? HTFU!!!
You serious? What a crybaby thread, you have a 1000 bullet Clip and your complaining about using HALF your ammo, and the redberries can run away from you. Guess what, the Redberries can run away from anybody and everybody runs out of ammo you douche, you're too used to the easy mode you were happily accustomed too during the early days of open beta, those days are over you my friend Stop expecting all your kills to be handed to you on a silver platter! |
Garrett Blacknova
Codex Troopers
1880
|
Posted - 2013.03.07 18:30:00 -
[22] - Quote
Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. So what you're saying is that it's fine for Proto Heavies to be underpowered because it somehow balances out the fact that low-tier Heavies are OP (pro-tip: they aren't, you just suck at countering heavies)? |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 18:30:00 -
[23] - Quote
Crims0n Viper wrote:4447 wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. It's not easy because they have chance to run and i've used half of my ammo. WHAT!? HTFU!!! You serious? What a crybaby thread, you have a 1000 bullet Clip and your complaining about using HALF your ammo, and the redberries can run away from you. Guess what, the Redberries can run away from anybody and everybody runs out of ammo you douche, you're too used to the easy mode you were happily accustomed too during the early days of open beta, those days are over you my friend Stop expecting all your kills to be handed to you on a silver platter!
Do you even know how a HMG works? So my HMG should go toe to toe and use half my clip for one guy?
He talks but i don't see no one at my door. |
Lance 2ballzStrong
SyNergy Gaming
715
|
Posted - 2013.03.07 18:30:00 -
[24] - Quote
Crims0n Viper wrote:4447 wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. It's not easy because they have chance to run and i've used half of my ammo. WHAT!? HTFU!!! You serious? What a crybaby thread, you have a 1000 bullet Clip and your complaining about using HALF your ammo, and the redberries can run away from you. Guess what, the Redberries can run away from anybody and everybody runs out of ammo you douche, you're too used to the easy mode you were happily accustomed too during the early days of open beta, those days are over you my friend Stop expecting all your kills to be handed to you on a silver platter!
Funny you say HTFU, when you're here crying about heavies... QQ
And why are you sounding so mad? Did you get molested by an HMG recently? |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:33:00 -
[25] - Quote
Garrett Blacknova wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. So what you're saying is that it's fine for Proto Heavies to be underpowered because it somehow balances out the fact that low-tier Heavies are OP (pro-tip: they aren't, you just suck at countering heavies)?
The hell are you even talking about right now!? Can you even read you imbred? When did I say any of what you're implying moron? |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:34:00 -
[26] - Quote
4447 wrote:Crims0n Viper wrote:4447 wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. It's not easy because they have chance to run and i've used half of my ammo. WHAT!? HTFU!!! You serious? What a crybaby thread, you have a 1000 bullet Clip and your complaining about using HALF your ammo, and the redberries can run away from you. Guess what, the Redberries can run away from anybody and everybody runs out of ammo you douche, you're too used to the easy mode you were happily accustomed too during the early days of open beta, those days are over you my friend Stop expecting all your kills to be handed to you on a silver platter! Do you even know how a HMG works? So my HMG should go toe to toe and use half my clip for one guy? He talks but i don't see no one at my door.
Great rebuttal kid, couldn't even refute even one of my statements. You've already been exposed as a crybaby who's mad that everyone runs from him while continues to spray and runs out of ammo, boooo hoooo, BUFF ME. I'm done with you nerd. |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:36:00 -
[27] - Quote
Lance 2ballzStrong wrote:
And why are you sounding so mad? Did you get molested by an HMG recently?
I'm always angry, rough childhood, so I'm a little fked up, I know. |
martinofski
Rebelles A Quebec
23
|
Posted - 2013.03.07 18:42:00 -
[28] - Quote
Crims0n Viper wrote:Lance 2ballzStrong wrote:
And why are you sounding so mad? Did you get molested by an HMG recently?
I'm always angry, rough childhood, so I'm a little fked up, I know.
Just down break your keyboard while typing. Caps lock was invented for you, use it. |
Trevor K
Sanmatar Kelkoons Minmatar Republic
33
|
Posted - 2013.03.07 18:43:00 -
[29] - Quote
GeneralButtNaked wrote:The gun is fine, when you take a Gastuns for a spin, all is right with the world of HMG. Am eager to take the Freedom Assault out for a spin later today.
The proto suit doesn't look worth it at all from where I am sitting. Better to invest heavily into heavy weapon upgrade and the last two levels of HMG proficiency before I even think about going proto.
A Type heavy with a boundless, dual extenders and dual basic plates is a real tank, and although another extender would increase the fun, it doesn't really justify the extra cost, especially when I still have only one level into heavy weapon upgrade and two more levels of circuitry to do.
Proto for shield heavies might be a bit better, because i would assume the higher CPU costs require more output, but for an armor heavy, stopping at advanced isn't hurting your game, even without AUR.
The Armor proto needs another low slot, and the shield proto needs a price drop, and maybe trade a low slot for another high.
At least give us an equipment slot for nanohives at proto, jeesh! |
ZiwZih
Tritan-Industries Legacy Rising
63
|
Posted - 2013.03.07 18:43:00 -
[30] - Quote
4447 wrote:ZiwZih wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. Even that black colour of PRO isn't intimidating these days. Poor fatties; at least you got promise that CCP 'will look' upon your class, so you might hope. We Scouts shall keep strafing in mud until indefinite. I don't care about scouts because it's rock paper scissors.
I do care about Heavies. And Scouts. And because of rock-paper-scissors. And you have problems reading posts.
CCP promised to look and tweak Heavies, and we all hope they buff upper tiers. Your statement that HMG needs buff is wrong, as it has been pointed to you by other Heavies and thinking non-Heavies alike.
If the mention of a Scout suit in your thread made you uncomfortable, I apologize. |
|
Lance 2ballzStrong
SyNergy Gaming
715
|
Posted - 2013.03.07 18:46:00 -
[31] - Quote
Trevor K wrote:GeneralButtNaked wrote:The gun is fine, when you take a Gastuns for a spin, all is right with the world of HMG. Am eager to take the Freedom Assault out for a spin later today.
The proto suit doesn't look worth it at all from where I am sitting. Better to invest heavily into heavy weapon upgrade and the last two levels of HMG proficiency before I even think about going proto.
A Type heavy with a boundless, dual extenders and dual basic plates is a real tank, and although another extender would increase the fun, it doesn't really justify the extra cost, especially when I still have only one level into heavy weapon upgrade and two more levels of circuitry to do.
Proto for shield heavies might be a bit better, because i would assume the higher CPU costs require more output, but for an armor heavy, stopping at advanced isn't hurting your game, even without AUR.
The Armor proto needs another low slot, and the shield proto needs a price drop, and maybe trade a low slot for another high. At least give us an equipment slot for nanohives at proto, jeesh!
No. We don't need a bloody equipment slot. We need more high slots / low slots / price reduction.
|
CHICAGOCUBS4EVER
TeamPlayers
122
|
Posted - 2013.03.07 18:46:00 -
[32] - Quote
I would be perfectly happy with the 100% cpu upgrade that ALL other protos get, and another low slot. as well as dmg mods being fixed
3 high 2 low for proto at the crazy price just doesnt add up. (which is only 1 more high from either advanced)
and half a clip for 1 kill? practice aim bud ;-)
learn your range, and lay off the trigger when your target takes cover.. HMG isnt supposed to shoot thru walls
|
Garrett Blacknova
Codex Troopers
1880
|
Posted - 2013.03.07 18:46:00 -
[33] - Quote
Crims0n Viper wrote:Garrett Blacknova wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. So what you're saying is that it's fine for Proto Heavies to be underpowered because it somehow balances out the fact that low-tier Heavies are OP (pro-tip: they aren't, you just suck at countering heavies)? The hell are you even talking about right now!? Can you even read you imbred? When did I say any of what you're implying moron? The problem being pointed out in this thread is that the jump in ISK cost for Heavy suits is too high for the benefits of those suits. The scaling of other suits from one tier to the next is much higher than the Heavy, and the price gaps between tiers are much smaller.
You're arguing that it's fine for Heavies to be screwed out of usefulness at higher tiers because they can easily run through multiple players before that point. |
Panoscape
BurgezzE.T.F Orion Empire
111
|
Posted - 2013.03.07 18:52:00 -
[34] - Quote
Lance 2ballzStrong wrote:I find it funny people are only now starting to realize this. I've been saying this for months before everyone got better dropsuits. If you played the last build, you would know what was coming down. Everyone QQ'd so hard about heavies in the start of this build...now? Not a thread in a week or more about heavies being OP. People kept judging heavies based on public games, when they ran into noobs using militia suits. Now people using Advanced or Proto suits, and heavies have officially become the joke of New Eden. No other suit has a useless Proto suit like the heavies do. The HMG's do little dmg to Proto Assault players who shield tank, or heavies don't live long enough to do dmg...thanks to broken dmg mods that CCP seem to not care to fix. Hey, broken AUR dmg mods = more money. Now Heavies are becoming more and more useless in battles. Now you'll start seeing more proto logis, and proto assault suits because they are FAR better than the other Proto suits. And people crying for an HMG nerf? Well I'm saying this right now, if they nerf anything more in the Heavy class, then they should just remove it from the game period. Think I'm wrong? Play as a heavy in a corp match against a good team. Then come back here and tell me your cool story about going 30-0 ... not gonna happen. The advanced and proto suits need a buff, and price drop for it to even make sense using tbh.
Agreed 100% |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 18:52:00 -
[35] - Quote
Crims0n Viper wrote:4447 wrote:Crims0n Viper wrote:4447 wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. It's not easy because they have chance to run and i've used half of my ammo. WHAT!? HTFU!!! You serious? What a crybaby thread, you have a 1000 bullet Clip and your complaining about using HALF your ammo, and the redberries can run away from you. Guess what, the Redberries can run away from anybody and everybody runs out of ammo you douche, you're too used to the easy mode you were happily accustomed too during the early days of open beta, those days are over you my friend Stop expecting all your kills to be handed to you on a silver platter! Do you even know how a HMG works? So my HMG should go toe to toe and use half my clip for one guy? He talks but i don't see no one at my door. Great rebuttal kid, couldn't even refute even one of my statements. You've already been exposed as a crybaby who's mad that everyone runs from him while continues to spray and runs out of ammo, boooo hoooo, BUFF ME. I'm done with you nerd.
I would murder you in a fight , so don't call me kid /nerd. |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 18:54:00 -
[36] - Quote
CHICAGOCUBS4EVER wrote:I would be perfectly happy with the 100% cpu upgrade that ALL other protos get, and another low slot. as well as dmg mods being fixed
3 high 2 low for proto at the crazy price just doesnt add up. (which is only 1 more high from either advanced)
and half a clip for 1 kill? practice aim bud ;-)
learn your range, and lay off the trigger when your target takes cover.. HMG isnt supposed to shoot thru walls
I know everything about a heavy but when your roll is to push and you can't that. |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 18:54:00 -
[37] - Quote
Garrett Blacknova wrote:Crims0n Viper wrote:Garrett Blacknova wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. So what you're saying is that it's fine for Proto Heavies to be underpowered because it somehow balances out the fact that low-tier Heavies are OP (pro-tip: they aren't, you just suck at countering heavies)? The hell are you even talking about right now!? Can you even read you imbred? When did I say any of what you're implying moron? The problem being pointed out in this thread is that the jump in ISK cost for Heavy suits is too high for the benefits of those suits. The scaling of other suits from one tier to the next is much higher than the Heavy, and the price gaps between tiers are much smaller. You're arguing that it's fine for Heavies to be screwed out of usefulness at higher tiers because they can easily run through multiple players before that point.
No, I simply explained the validity of why the Protosuit heavy is perfectly fine as is, aside from the fact that it indeed needs a 100% CPU upgrade like all the other suits and another 1 extra low slot. |
Mr Gloo Gloo
What The French CRONOS.
30
|
Posted - 2013.03.07 18:58:00 -
[38] - Quote
And what about logis and vehicules ?
My logi fit A-serie cost me 100k+ ISK, and I don't pay my gun : I play Exile. (can't imagine with vk1 and all proto stuff...)
My Madrugar cost me 750k ISK, and with enough teamplay, ennemies can destroy it.
If you can't deal with your proto stuff ALL the time, just leave it, your passives skills are not up enough, and you need a good logibro all the time.
It's all about risk, adaptation and reaction. |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 19:03:00 -
[39] - Quote
4447 wrote:
I would murder you in a fight , so don't call me kid /nerd.
NERD
Your most likely diabetic, suffer from as asthma and fatter than your heavy suit in real life, come at me bro. |
Garrett Blacknova
Codex Troopers
1880
|
Posted - 2013.03.07 19:05:00 -
[40] - Quote
Crims0n Viper wrote:No, I simply explained the validity of why the Protosuit heavy is perfectly fine as is, aside from the fact that it indeed needs a 100% CPU upgrade like all the other suits and another 1 extra low slot. Go ahead and reduce the price of the Proto Heavies, I can hardly see any imbalance to gameplay because of it. So you're saying the Proto Heavy is fine as is, but it could use an extra low slot, more CPU and reducing the price won't unbalance it even with those buffs?
How exactly is that meant to make any sense at all? |
|
Lance 2ballzStrong
SyNergy Gaming
716
|
Posted - 2013.03.07 19:07:00 -
[41] - Quote
Mr Gloo Gloo wrote:And what about logis and vehicules ?
My logi fit A-serie cost me 100k+ ISK, and I don't pay my gun : I play Exile. (can't imagine with vk1 and all proto stuff...)
My Madrugar cost me 750k ISK, and with enough teamplay, ennemies can destroy it.
If you can't deal with your proto stuff ALL the time, just leave it, your passives skills are not up enough, and you need a good logibro all the time.
It's all about risk, adaptation and reaction.
Edit : and as a corp, we know that some people earn more money than others, take less risks, or are really good to be rich. Thoose people help the others, because they trained a role that we need for FW ;) !!!
Don't think this thread was directed at logis and vehicles...talk about WAY off topic lol |
Beren Hurin
OMNI Endeavors
221
|
Posted - 2013.03.07 19:09:00 -
[42] - Quote
The problem is that there aren't enough logis reviving people making the isk losses mean less. Also, everyone is playing COD style where they think they should get away with dieing (and bleeding out) a lot.
Cost rebalancing won't matter for the time being and should really only be looked at once we get the real district matches going. It sounds like losers will walk away from those matches with next to nothing, making people much more hesitant to risk a lot of expensive fits.
We need to start fighting in ways that minimizes clone/suit loss, this means more logis, and more MCC destruction victories. |
Crims0n Viper
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.03.07 19:13:00 -
[43] - Quote
Garrett Blacknova wrote:Crims0n Viper wrote:No, I simply explained the validity of why the Protosuit heavy is perfectly fine as is, aside from the fact that it indeed needs a 100% CPU upgrade like all the other suits and another 1 extra low slot. Go ahead and reduce the price of the Proto Heavies, I can hardly see any imbalance to gameplay because of it. So you're saying the Proto Heavy is fine as is, but it could use an extra low slot, more CPU and reducing the price won't unbalance it even with those buffs? How exactly is that meant to make any sense at all?
People want 2 extra High slots and 2 extra low slots, and 100% CPU upgrade, a well as an ISK descrease, big difference you prick.
Are you trying to argue with me or do you just love sounding stupid? |
Banjo Hero
BurgezzE.T.F Orion Empire
43
|
Posted - 2013.03.07 19:16:00 -
[44] - Quote
Crims0n Viper wrote:... Can you even read you imbred? When did I say any of what you're implying moron?
Your fascinating reliance on name-calling and ad hominem attacks aside, if you are going to insist on impugning someone's intelligence, it might do to at least spell the word "inbred" correctly. You don't appear exactly erudite, yourself, friend.
|
GeneralButtNaked
Burnwall Industries
82
|
Posted - 2013.03.07 19:17:00 -
[45] - Quote
Crims0n Viper wrote:
People want 2 extra High slots and 2 extra low slots, and 100% CPU upgrade, a well as an ISK descrease, big difference you prick.
Are you trying to argue with me or do you just love sounding stupid?
Why so mad bro?
The linked thread was for discussion, not a final solution to the problem.
Relax.
|
Mr Gloo Gloo
What The French CRONOS.
30
|
Posted - 2013.03.07 19:25:00 -
[46] - Quote
Lance 2ballzStrong wrote:Mr Gloo Gloo wrote:And what about logis and vehicules ?
My logi fit A-serie cost me 100k+ ISK, and I don't pay my gun : I play Exile. (can't imagine with vk1 and all proto stuff...)
My Madrugar cost me 750k ISK, and with enough teamplay, ennemies can destroy it.
If you can't deal with your proto stuff ALL the time, just leave it, your passives skills are not up enough, and you need a good logibro all the time.
It's all about risk, adaptation and reaction.
Edit : and as a corp, we know that some people earn more money than others, take less risks, or are really good to be rich. Thoose people help the others, because they trained a role that we need for FW ;) !!! Don't think this thread was directed at logis and vehicles...talk about WAY off topic lol
Doesn't matter the fit we are talking about. Heavies are perfect like this. Maybe 1 more high or low slot for the vk1. It's all about teamplay. If heavies think that running alone in front of 10 guys and kill them all because of their high HP, they're wrong.
It's all about ISK, teamplay, and roleplay. Deal with this. |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 19:26:00 -
[47] - Quote
Crims0n Viper wrote:4447 wrote:
I would murder you in a fight , so don't call me kid /nerd.
NERD You're most likely diabetic, suffer from as asthma and fatter than your heavy suit in real life, come at me bro.
No, I'm a door men that could lift and throw you. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
90
|
Posted - 2013.03.07 19:28:00 -
[48] - Quote
Beren Hurin wrote:The problem is that there aren't enough logis reviving people making the isk losses mean less. Also, everyone is playing COD style where they think they should get away with dieing (and bleeding out) a lot.
Cost rebalancing won't matter for the time being and should really only be looked at once we get the real district matches going. It sounds like losers will walk away from those matches with next to nothing, making people much more hesitant to risk a lot of expensive fits.
We need to start fighting in ways that minimizes clone/suit loss, this means more logis, and more MCC destruction victories.
Well said. Pubs simply don't matter, are useless for balancing and for understanding how the game is actually played. i.e. Planetary conquest.
Pubs are a joke, AFK them, lolstompthesh!t out of them, spam tanks on them, snipe from a mountaintop. whatever. Its irrelevant and these threads are irrelevant until corps are fighting over districts and planets.
thank you. |
Altina McAlterson
TRUE TEA BAGGERS
381
|
Posted - 2013.03.07 19:30:00 -
[49] - Quote
Wish I had links to all the threads where the old school heavies have been saying this since day one. |
4447
ZionTCD Legacy Rising
669
|
Posted - 2013.03.07 19:31:00 -
[50] - Quote
Altina McAlterson wrote:Wish I had links to all the threads where the old school heavies have been saying this since day one.
What from their last big Nuff. |
|
Lance 2ballzStrong
SyNergy Gaming
717
|
Posted - 2013.03.07 19:48:00 -
[51] - Quote
Mr Gloo Gloo wrote:Lance 2ballzStrong wrote:Mr Gloo Gloo wrote:And what about logis and vehicules ?
My logi fit A-serie cost me 100k+ ISK, and I don't pay my gun : I play Exile. (can't imagine with vk1 and all proto stuff...)
My Madrugar cost me 750k ISK, and with enough teamplay, ennemies can destroy it.
If you can't deal with your proto stuff ALL the time, just leave it, your passives skills are not up enough, and you need a good logibro all the time.
It's all about risk, adaptation and reaction.
Edit : and as a corp, we know that some people earn more money than others, take less risks, or are really good to be rich. Thoose people help the others, because they trained a role that we need for FW ;) !!! Don't think this thread was directed at logis and vehicles...talk about WAY off topic lol Doesn't matter the fit we are talking about. Heavies are perfect like this. Maybe 1 more high or low slot for the vk1. It's all about teamplay. If heavies think that running alone in front of 10 guys and kill them all because of their high HP, they're wrong. It's all about ISK, teamplay, and roleplay. Deal with this.
smh... a thread about heavies and the cost for proto suits and what they're really worth, you bring up teamplay, and vehicles.
Heavies are not fine, and even if they add an extra slot, it's still not worth the asking price per suit. |
METR0 THE DESTR0YER
UnReaL.
83
|
Posted - 2013.03.07 19:59:00 -
[52] - Quote
ZiwZih wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. Even that black colour of PRO isn't intimidating these days. Poor fatties; at least you got promise that CCP 'will look' upon your class, so you might hope. We Scouts shall keep strafing in mud until indefinite.
Lol, this is exactly what the cry babies do. They complain, and complain, and when a nerf goes in there favor they say something like "poor fatties" because now they have one less thing to worry about. Smh. |
Garrett Blacknova
Codex Troopers
1880
|
Posted - 2013.03.07 20:03:00 -
[53] - Quote
Crims0n Viper wrote:Garrett Blacknova wrote:Crims0n Viper wrote:No, I simply explained the validity of why the Protosuit heavy is perfectly fine as is, aside from the fact that it indeed needs a 100% CPU upgrade like all the other suits and another 1 extra low slot. Go ahead and reduce the price of the Proto Heavies, I can hardly see any imbalance to gameplay because of it. So you're saying the Proto Heavy is fine as is, but it could use an extra low slot, more CPU and reducing the price won't unbalance it even with those buffs? How exactly is that meant to make any sense at all? People want 2 extra High slots and 2 extra low slots, and 100% CPU upgrade, a well as an ISK descrease, big difference you prick. Are you trying to argue with me or do you just love sounding stupid? Are you trying to make a valid point or do you just love calling people stupid when you're the one failing to make any sense?
Because until now, nothing you said was coming across with anything resembling coherency. Maybe you should work on your English skills some more before assuming your inability to express yourself is actually intelligible. That might help you to avoid situations like this in future.
You've been fluctuating between saying the Proto Heavy needs a buff, and saying it's fine, and saying that Heavies in general are more powerful than they should be and it's stupid for someone to complain that the Proto suit needs to be better. If you could settle (like you did in this post) on a single opinion and present the same idea consistently, you might make enough sense for people to take you seriously. |
Sloth9230
Reaper Galactic
335
|
Posted - 2013.03.07 20:19:00 -
[54] - Quote
Oh snap, sh*t's going down in this thread. Somebody pass me the popcorn. |
DUST Fiend
Immobile Infantry
1944
|
Posted - 2013.03.07 20:20:00 -
[55] - Quote
Banjo Hero wrote:Crims0n Viper wrote:... Can you even read you imbred? When did I say any of what you're implying moron? Your fascinating reliance on name-calling and ad hominem attacks aside, if you are going to insist on impugning someone's intelligence, it might do to at least spell the word "inbred" correctly. You don't appear exactly erudite, yourself, friend.
So much win.
As for heavies....yea, it doesn't even matter. If you don't have AUR, you can NOT compete (yea you can still do alright against pubbies). Without boosters, you WILL fall FAR behind, no matter how often you play. You could slave away day in and day out and always be 50% behind anyone who can afford a $40 a month subscription, nevermind if they can afford to P2W with their gear as well.
I've been looking forward to this game for years, but after a year of this beta it's becoming painfully clear that the entire DUST project is just a cash cow for CCP, and it's far more important to them to get us to spend our $$ during this incomplete Beta than it is for them to just finish the damn beta. |
Sentient Archon
Red Star.
725
|
Posted - 2013.03.07 20:26:00 -
[56] - Quote
I have a proto logi. On my proto logi I can fit 4 complex shield extenders and 4 complex armor plates.
That takes my EHP to over 1000 i.e. 1052.
A proto heavy can fit fit 3 complex shield extenders and maybe 1 complex armor. That takes the proto heavy to 1000 + EHP.
Now please tell me how a role that's supposed to be logistical can have the same amount of EHP as something that's supposed to go toe to toe with a tank.
IMHO a proto heavy should have atleast around 1500 EHP. Lasers melt them like butter. MDs throw their aims off. Its BS.
The only people QQing about heavies are those whinny little bitches who couldn't even nail a drunk fat chick. |
Mavado V Noriega
SyNergy Gaming
2368
|
Posted - 2013.03.07 20:44:00 -
[57] - Quote
HMG needs better heat buildup and slightly less range The dropsuits themselves NEED more slots heavy slot layout is a joke atm
|
Altina McAlterson
TRUE TEA BAGGERS
381
|
Posted - 2013.03.07 20:46:00 -
[58] - Quote
4447 wrote:Altina McAlterson wrote:Wish I had links to all the threads where the old school heavies have been saying this since day one. What from their last big Nuff. Just from the beginning of the build and open BETA when everyone was running heavy and there was so much QQ. People kept talking about the next nerf because CCP said they were going to "look at the class" not realizing the DEVS were probably talking about a buff.
Same thing with all the whining about the GEK. Either everybody's quit playing or they're skilled up in gear and realized how stupid they were being before. |
CHICAGOCUBS4EVER
TeamPlayers
122
|
Posted - 2013.03.07 20:47:00 -
[59] - Quote
Sentient Archon wrote:I have a proto logi. On my proto logi I can fit 4 complex shield extenders and 4 complex armor plates.
That takes my EHP to over 1000 i.e. 1052.
A proto heavy can fit fit 3 complex shield extenders and maybe 1 complex armor. That takes the proto heavy to 1000 + EHP.
Now please tell me how a role that's supposed to be logistical can have the same amount of EHP as something that's supposed to go toe to toe with a tank.
IMHO a proto heavy should have atleast around 1500 EHP. Lasers melt them like butter. MDs throw their aims off. Its BS.
The only people QQing about heavies are those whinny little bitches who couldn't even nail a drunk fat chick.
I can have over 1k hp in a B-series ;-)
maxed out proto heavy can end up with around 1300 HP if u fit it a certain way (not smart, but can be done) |
Altina McAlterson
TRUE TEA BAGGERS
381
|
Posted - 2013.03.07 20:59:00 -
[60] - Quote
CHICAGOCUBS4EVER wrote:Sentient Archon wrote:I have a proto logi. On my proto logi I can fit 4 complex shield extenders and 4 complex armor plates.
That takes my EHP to over 1000 i.e. 1052.
A proto heavy can fit fit 3 complex shield extenders and maybe 1 complex armor. That takes the proto heavy to 1000 + EHP.
Now please tell me how a role that's supposed to be logistical can have the same amount of EHP as something that's supposed to go toe to toe with a tank.
IMHO a proto heavy should have atleast around 1500 EHP. Lasers melt them like butter. MDs throw their aims off. Its BS.
The only people QQing about heavies are those whinny little bitches who couldn't even nail a drunk fat chick. I can have over 1k hp in a B-series ;-) maxed out proto heavy can end up with around 1300 HP if u fit it a certain way (not smart, but can be done) Doable so long as you're got a fleet of logibros or someone throws out like 5 armor rep nano's. All these fits are really academic almost as they don't really serve a purpose in the game outside of possibly rare, niche situations.
I can fit a 10MN MWD on a frigate but that doesn't mean I'm going to take it in to combat and win a fleet engagement with it. When it comes to useful fits that can be used on a regular basis the heavy class has the least benefit from higher tier suits. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
323
|
Posted - 2013.03.07 21:16:00 -
[61] - Quote
So now that heavies can't single handedly dominate an entire team, you want a buff?
Heavies now are about where they should be at, rather than the 1 vs all, dominate-everything-in-visual-range players. Now you guys play more of a supportive role, but can still dominate plenty fine with proper team support.
Here, as a parting gift I want you to have this M1 Locus, I swear it's not cooked. As you enjoy my gift, I'm going to go stand over there with my shield tanked type-B, I'll be cleaning my Gek. |
Wicked Glory
Internal Error. Negative-Feedback
102
|
Posted - 2013.03.07 21:30:00 -
[62] - Quote
lmfao no |
Heathen Bastard
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.03.07 21:31:00 -
[63] - Quote
4447 wrote:Crims0n Viper wrote:4447 wrote:
I would murder you in a fight , so don't call me kid /nerd.
NERD You're most likely diabetic, suffer from as asthma and fatter than your heavy suit in real life, come at me bro. No, I'm a door men that could lift and throw you.
I'm 6'2, come from a family that's been in pretty much every war that ever happened in europe, and my brother's been allowed to kick the kitten out of me since I was 3. He stopped when I learned how to shatter a rib with a single punch.
NERD
also, this is the internet, so for all you know, what's above is true. or I could really just be two midgets in a fedora and trenchcoat. |
Icy Tiger
Universal Allies Inc.
1063
|
Posted - 2013.03.07 21:34:00 -
[64] - Quote
If you're doing bad as a Heavy you should be sorry for yourself. Heavy's are the killers of the game. Most Heavy's can go 20+-4 and that's how they make their money. Heavy's can also destroy most LAV's with their HMG's, and the range on HMG's is ridiculous. Also, Heavy's provide extreme suppression, and when paired with a Logi completely dominate. |
XxWarlordxX97
Internal Error. Negative-Feedback
328
|
Posted - 2013.03.07 21:38:00 -
[65] - Quote
4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me.
My next point CCP, The next update is in april and i feel it's to late for me because of the **** ups and the pleasing ever reporter , that your fan base for the game is stasis. CCP you have all these great games out that for ideas and you've used nothing from them and that's a free resource. I feel that your game that you show off in adverts are the future of the game but the future for your game is't this year maybe in 10 years.
HMG needs a buff.
he speaks the truth, heavies need a buff |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
|
Posted - 2013.03.07 21:54:00 -
[66] - Quote
Crims0n's cruisin' for a ban...
Anyway, on to topic:
Yeas, the proto suit heavies got shafted.
The Damage mods need to be fixed.
Beyond that, I'm hesitant to call for any nerfs/buffs since we don't know how fixing the damage modules will affect the overall gameplay. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
|
Posted - 2013.03.07 21:56:00 -
[67] - Quote
Icy Tiger wrote:If you're doing bad as a Heavy you should be sorry for yourself. Heavy's are the killers of the game. Most Heavy's can go 20+-4 and that's how they make their money. Heavy's can also destroy most LAV's with their HMG's, and the range on HMG's is ridiculous. Also, Heavy's provide extreme suppression, and when paired with a Logi completely dominate. Anyone can go 20+.
I've gone 20+ as a logi with a militia shotgun. I went 34 plus as a logi with an AR too.
Proto heavy suits are buggered big time, they need a fix and we need more suits that aren't so dedicated to shield tanking. |
Mark Burkhart
UnReaL.
0
|
Posted - 2013.03.07 21:58:00 -
[68] - Quote
i will agree with 4447 on his fisrt post on this thread. I have been noticeing that my b-series isnt very good in terms of compeating with other suits, even now that the ptw proto suits are out. Also in reguards the HMG is fine where it is in terms of DMG but the suit i do thinks needs a bit of a buff in terms of armor/shields. The only reasion i say this is because there are assault guys in the corp that can take there proto suit and put 500 shields and like 300 armor and there should NEVER be that close of a stat merge. i know the heavy has been neffed to make all the randoms happy but when i cant even go 1v1 anymore with a AR i gotta look back and say wtf an AR can 1v1 me now makeing my heavy kinda useless and furthermore heavys i know that play the class very well are changeing there class even after 4mil sp has been put into it. the only thing i would really like to see is the progressive stats put back into all the suits so as to where when i lvl up from say standard suit to advanced there is also a bigger armor/shield pool to draw from just like they had it on the 1-4 build in closed bete. the armor heavy took a 400 point hit to its stats then and as much as that sucked we delt with it, the fact that a assault suit can almost match a heavy in terms of armor /shields just isnt right if the heavy is suppose to be more of a "defender" class. in all honesty ill still play my heavy cause its what i do but i really hope there is a improvement to the suit because i really is geting hard to compeat with the assault suits or the scout/AR suits.
|
|
GM Vegas
Game Masters C C P Alliance
385
|
Posted - 2013.03.07 22:02:00 -
[69] - Quote
Cleared the thread of all the non sense posts.
Please keep it clean guys. Discussions don't always have to turn nasty! |
|
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
|
Posted - 2013.03.07 22:03:00 -
[70] - Quote
Mark Burkhart wrote:The only reasion i say this is because there are assault guys in the corp that can take there proto suit and put 500 shields and like 300 armor and there should NEVER be that close of a stat merge. i know the heavy has been neffed to make all the randoms happy but when i cant even go 1v1 anymore with a AR i gotta look back and say wtf an AR can 1v1 me now makeing my heavy kinda useless
This is exactly the problem.
Suits with such high slot counts like the Assault and Logistics are able to tank the hell out of their suits while the heavy sits at an almost static HP count. It almost completely negates the HP advantage the Heavy is supposed to give you, which means the only difference between the suits comes down to mobility, where the Assault and Logistics will win every time.
Eventually, the proto heavies will only be useful in corp matches for their forge guns since rolling HMG will just get you torn up. |
|
Heathen Bastard
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.03.07 22:04:00 -
[71] - Quote
WOO! got censured. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.07 22:05:00 -
[72] - Quote
Heavies are the bullies of Dust. Because of this once someone knows he can't go 1vs1 against 1, he gets more cautious and think teamwork to take down a heavy. Once you get range to the max with sharpshooter you feel more safe taking out a heavy at distance. Then everyone gets this same mentality and heavies are the ones bullied instead.
I'm a laser guy and I admit I laugh so hard when a heavy jumps trying to evade my beam of death. I'm pretty sure everyone make heavy a priority target and well, this get them slaughtered very quickly. It's a mind game really and I love Dust for this because heavies are a fun and challenging part of the game. It makes you learn not to go 1vs1 CQC if you're lone wolf and militia gear. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
|
Posted - 2013.03.07 22:06:00 -
[73] - Quote
GM Vegas wrote:Cleared the thread of all the non sense posts. Please keep it clean guys. Discussions don't always have to turn nasty! You are on top of things today man. GG.
Trevor K wrote:At least give us an equipment slot for nanohives at proto, jeesh! That's a bad idea. Heavies are meant to be reliant on their team while providing distraction and fire support. If you get rid of that reliance, then you make the Rambo class, and we already have enough people doing that with Assault right now. |
Rei Shepard
Spectre II
85
|
Posted - 2013.03.07 22:18:00 -
[74] - Quote
ZiwZih wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. Even that black colour of PRO isn't intimidating these days. Poor fatties; at least you got promise that CCP 'will look' upon your class, so you might hope. We Scouts shall keep strafing in mud until indefinite.
If i see a Delicious Black Suited heavy, i quickly think back to when i started the game and ran into the same guys with Militia Gear then proceed to harvest their Sweet sweet Tears with my Duvolle and B type assault suit.
|
DJINN Marauder
Hellstorm Inc League of Infamy
277
|
Posted - 2013.03.07 22:21:00 -
[75] - Quote
The proto heavy does need a buff..
We are now in the "A55AULT RULEZ ERYTHING" stage of the game. Heavy suits get left behind in the dust compared to the assault and logi in regards to mods. Scouts deserve small buff aswell. |
Stinker Butt
UnReaL.
113
|
Posted - 2013.03.07 22:33:00 -
[76] - Quote
I made a lot of posts about this when open beta started and everyone was crying about how OP heavies were. Those of us that played heavies in closed beta knew that they plateau at about day 3, and then the rest of the classes eventually pass them by. I'm just thankful they didn't get nerfed to nothing. I still do alright with my heavy, but I enjoy my LAV a little more every day.
I don't die that often, but you still won't catch me walking around in anything above a type II unless I'm feeling really lucky. |
4447
ZionTCD Legacy Rising
670
|
Posted - 2013.03.07 22:34:00 -
[77] - Quote
Mark Burkhart wrote:i will agree with 4447 on his first post on this thread. I have been noticeing that my b-series isnt very good in terms of compeating with other suits, even now that the ptw proto suits are out. Also in reguards the HMG is fine where it is in terms of DMG but the suit i do thinks needs a bit of a buff in terms of armor/shields. The only reasion i say this is because there are assault guys in the corp that can take there proto suit and put 500 shields and like 300 armor and there should NEVER be that close of a stat merge. i know the heavy has been neffed to make all the randoms happy but when i cant even go 1v1 anymore with a AR i gotta look back and say wtf an AR can 1v1 me now makeing my heavy kinda useless and furthermore heavys i know that play the class very well are changeing there class even after 4mil sp has been put into it. the only thing i would really like to see is the progressive stats put back into all the suits so as to where when i lvl up from say standard suit to advanced there is also a bigger armor/shield pool to draw from just like they had it on the 1-4 build in closed bete. the armor heavy took a 400 point hit to its stats then and as much as that sucked we delt with it, the fact that a assault suit can almost match a heavy in terms of armor /shields just isnt right if the heavy is suppose to be more of a "defender" class. in all honesty ill still play my heavy cause its what i do but i really hope there is a improvement to the suit because i really is geting hard to compeat with the assault suits or the scout/AR suits.
+1 |
4447
ZionTCD Legacy Rising
670
|
Posted - 2013.03.07 22:44:00 -
[78] - Quote
Positive of heavy: Killing machine close up. Armour high.
Negative of heavy: Slow. Can't jump. No Nano Hive Slot.(If tanks don't need a logi why do heavies?) Cost of running a heavy is to much to be competitive(Now everyone is running proto). To many open maps.
|
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
|
Posted - 2013.03.07 22:47:00 -
[79] - Quote
Disturbingly Bored wrote:Jotun Hiem wrote:since we don't know how fixing the damage modules will affect the overall gameplay. Honestly? Damage mods are fine. . +65% damage (once you add in Weaponry V and Proficiency) is not okay.
On anything.
|
Disturbingly Bored
Universal Allies Inc.
121
|
Posted - 2013.03.07 22:50:00 -
[80] - Quote
Jotun Hiem wrote:+65% damage (once you add in Weaponry V and Proficiency) is not okay.
On anything.
But +125% shields is?
I used to think the way you do, then I did the math. |
|
XxWarlordxX97
Internal Error. Negative-Feedback
336
|
Posted - 2013.03.07 22:53:00 -
[81] - Quote
GM Vegas wrote:Cleared the thread of all the non sense posts. Please keep it clean guys. Discussions don't always have to turn nasty!
thank you |
Logi Bro
ZionTCD Legacy Rising
889
|
Posted - 2013.03.07 22:58:00 -
[82] - Quote
I'm not really sure about this. I've never been sitting face down in a pool of my own blood after getting torn in half by a heavy thinking, "gee, heavies are really underpowered." Having said that, I've also cut plenty of heavies in half myself, but I always thought that was due to my range superiority on my AR, not because heavies were weak. |
4447
ZionTCD Legacy Rising
671
|
Posted - 2013.03.07 23:01:00 -
[83] - Quote
Logi Bro wrote:I'm not really sure about this. I've never been sitting face down in a pool of my own blood after getting torn in half by a heavy thinking, "gee, heavies are really underpowered." Having said that, I've also cut plenty of heavies in half myself, but I always thought that was due to my range superiority on my AR, not because heavies were weak.
It's happening now, heavies will be outdated soon because of people running proto gear and heavies just can't compete because are gear cost to much to compete.
I'm going to start spec into assault because i'd be able to run proto gear and make money. |
Logi Bro
ZionTCD Legacy Rising
889
|
Posted - 2013.03.07 23:05:00 -
[84] - Quote
Disturbingly Bored wrote:Jotun Hiem wrote:+65% damage (once you add in Weaponry V and Proficiency) is not okay.
On anything.
But +125% shields is? I used to think the way you do, then I did the math.
I'm not sure that you did do the math. The STD AR does 31 damage un-modded. A complex shield extender gives 66 HP. Thats just a smidge more than two bullets of damage, and that's using the un-modified STD AR as an example, if you use a PRO AR as an example, with weaponry maxed out, AR proficiency maxed, and four complex damage mods, that 66 HP is barely above one bullet of damage.
So even if I stacked four complex shield extenders, totaling 264, if you use the STD AR as an example again, un-modded, then that's just a bit more than eight bullets, not a massive advantage by any means when you are up against a gun that carries sixty bullets in a clip. And like I said before, the PRO AR with maxed everything and four damage mods ends up destroying that 264 much quicker. |
XxWarlordxX97
Internal Error. Negative-Feedback
337
|
Posted - 2013.03.07 23:11:00 -
[85] - Quote
4447 wrote:Logi Bro wrote:I'm not really sure about this. I've never been sitting face down in a pool of my own blood after getting torn in half by a heavy thinking, "gee, heavies are really underpowered." Having said that, I've also cut plenty of heavies in half myself, but I always thought that was due to my range superiority on my AR, not because heavies were weak. It's happening now, heavies will be outdated soon because of people running proto gear and heavies just can't compete because are gear cost to much to compete. I'm going to start spec into assault because i'd be able to run proto gear and make money.
don't give up heavies yet |
2-Ton Twenty-One
Imperfects Negative-Feedback
255
|
Posted - 2013.03.07 23:16:00 -
[86] - Quote
proto and adv heavys need a serious buff in order to stay relevant. been saying it since day 1 |
XxWarlordxX97
Internal Error. Negative-Feedback
337
|
Posted - 2013.03.07 23:18:00 -
[87] - Quote
2-Ton Twenty-One wrote:proto and adv heavys need a serious buff in order to stay relevant. been saying it since day 1 CCP buff the heavy please |
Lance 2ballzStrong
SyNergy Gaming
726
|
Posted - 2013.03.07 23:34:00 -
[88] - Quote
XxWarlordxX97 wrote:2-Ton Twenty-One wrote:proto and adv heavys need a serious buff in order to stay relevant. been saying it since day 1 CCP buff the heavy please
Yes, please. Makes our Proto suit a viable option to actually use, and not just a suit to look pimped out in the warbarge. |
Zahle Undt
Tritan-Industries Legacy Rising
21
|
Posted - 2013.03.07 23:43:00 -
[89] - Quote
Sorry, I gotta agree with the guy who said basing balance issues off of pub matches is a foolish way to go about things. Especially the 1 v 1 situations. This is a team game. 4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills.
I don't play heavies so maybe the proto suits do need a little help, but you gotta remember that with the other classes shields and armor don't go up with the suits, one only gets more cpu, pg, and slots. Heavies get increased armor or shields as they go up in level.
If heavy players feel this isn't fair, then maybe we should make them like the other classes where shields/armor stay the same and you get increasing slots, pg, and cpu.
People are mentioning how an assault or logi can get armor or shields near a heavy and thats true, but to do so one has to sacrifice damage, recharge rate of armor and/or shields, and speed. That makes it players choice, give heavies the same choices.
4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills. If there isn't a Zion logi to roll with and I'm on I'll run logi for you, I'm pretty good at taking care of my fatties ;) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
284
|
Posted - 2013.03.07 23:47:00 -
[90] - Quote
4447 wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. But you can't spec into to proto unless you want to go bankrupt. Thus the need for a buff to the suit.
Heavy suits need a module slot rebalance to make them able to be properly tanked. Instead of explaining it, I'll just show you how I would rebalance heavies.
How to rebalance heavies: (read all of it before you criticize)
5% increase to base shields and armor all the way around to begin with, then module changes:
Basic: Type-1:1 high, 2 low Type 2: 2 high, 1 low
Advanced: A-Series: 2 high, 3 low B-Series: 3 high, 2 low
Proto: Vk.0: 3 high 5 low Vk.1: 4 high, 3 low
Now you might ask why I would make the Vk.1 like that, shorting it one high powered module. Simple. With 3 low powered slots, you could tank 3 complex plates and stack 5 complex damage mods on a weapon that already does insanely high damage. It's necessary to not let any suit be able to stack more than 4 damage mods, especially while they are broken. Once they are fixed and have the proper penalties for stacking, then by all means give it a 5th high slot.
This slot setup would allow each heavy to tank properly for it's strengths of each individual suit, which is the most important thing for a class that is supposed to soak up damage to have. This setup would also make speccing to proto worthwhile, especially for people who play in corp matches.
Note: These changes would also make the heavy suit worth using with other types of weapons since it can tank damage better.
The HMG factor:
In addition, to prevent the heavy suits from becoming OP due to their survivability increase, HMG's need range reduction or spread increase (yes, since we are talking about buffing the heavy, I brought it up). If you were to buff the heavy suit without nerfing the HMG, things would be even worse than they are now, except opposite. Heavies with HMG's would be the be all, end all suit. If you buff survivability, you have to do something about damage output on that suit's primary weapon, and unless HMG users want a damage drop, it would have to be in their ability to compete at range. Again, that's what the suit rebalance is for, so you can tank the damage. |
|
Logi Bro
ZionTCD Legacy Rising
890
|
Posted - 2013.03.07 23:55:00 -
[91] - Quote
Baal Omniscient wrote: Vk.0: 3 high 5 low Vk.1: 4 high, 3 low
I know this must of been a typo, since the maximum amount of mod slots is four, and five is quite impossible, unless you are diving an HAV. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
284
|
Posted - 2013.03.08 00:01:00 -
[92] - Quote
Logi Bro wrote:Baal Omniscient wrote: Vk.0: 3 high 5 low Vk.1: 4 high, 3 low
I know this must of been a typo, since the maximum amount of mod slots is four, and five is quite impossible, unless you are diving an HAV. Vehicles can do it, so I see no reason why CCP can't recode the dropsuits to do the same. It's the same basic setup, just with a different base for it.
Not a typo, I just asked CCP to code something. Mighty brave of me, eh? |
Re-FLeX
Internal Error. Negative-Feedback
158
|
Posted - 2013.03.08 00:12:00 -
[93] - Quote
Lol a 4 high, 3 low or 3 high, 4 low setup with 5% shield and armor increase is way to much asked for. Giving the heavy suit 3 high, 3 low setup with a decrease in cost for the VK1 is more acceptable, but if they do this they need to give scouts either a 3 high 4 low setup or a speed increase.
Since we are talking about suits why does the heavy VK1 have the racial attributes of a Caldari suit? isnt amarr supposed to be armor specialized? Also why is the caldari variant of a scout suit so TERRIBAD? |
John Xulu
Tritan-Industries Legacy Rising
7
|
Posted - 2013.03.08 00:24:00 -
[94] - Quote
If you want CCP to buff the heavy you may want to put a request in the Request/Feedback section. |
Altina McAlterson
TRUE TEA BAGGERS
383
|
Posted - 2013.03.08 00:27:00 -
[95] - Quote
At this point I'd say we need more varied maps to be able to say if Heavies need a buff or not. Even with everyone running all the advanced gear the Heavy is still the superior class for what it does, CQC and defending a position. The problem is there is not enough of either of those on these maps so any decision should probably wait until we have more diverse gameplay to judge by.
However, if you asked me right now what I think I'd say the heavies get the biggest screw job in the game and will do nothing but become more and more difficult to run as your main class.
Moving over to assault was a decision I resisted for way too long and really made me hate this game. Then they changed AR's and I started running heavy again from time to time but I still saw how quickly they were being outclassed by everyone else. That's why they're still just a secondary for me, which sucks since they are so much damn fun to use. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
284
|
Posted - 2013.03.08 00:28:00 -
[96] - Quote
Re-FLeX wrote:Lol a 4 high, 3 low or 3 high, 4 low setup with 5% shield and armor increase is way to much asked for. Giving the heavy suit 3 high, 3 low setup with a decrease in cost for the VK1 is more acceptable, but if they do this they need to give scouts either a 3 high 4 low setup or a speed increase.
Since we are talking about suits why does the heavy VK1 have the racial attributes of a Caldari suit? isnt amarr supposed to be armor specialized? Also why is the caldari variant of a scout suit so TERRIBAD? We were discussing heavy suits, I never said I wouldn't be for screwing with other suits as well. Just sticking to the thread topic.
As for for the Vk.1, it's the same for all shield variants. There is an armor Caldari assault suit as well, and the shield variant of the scout is the Type-1 versions for some weird reason. Also, since all current scout suits are under the Gallente Scout heading, the Type-II scout suits are still considered Gallente. As for why they are the way they are, it's pretty much a full on hack/support scout suit.. You get some reduced stats in return for an extra equipment slot. It's perfect for scouts who want to carry both ammo and a repair tool for their heavy squadmates. Now as for why they didn't make a more useful Type-II variant, I do not know. Not within the realm of ken.
Edit: And as for the increases to the heavy suit. These increases are to balance them with the rest. The heavy suit is the only suit that has to rely on a single weapon to be decent at it's job (cqc). So buff the suit, adjust the weapon, and it will be better at surviving, and allow it to have a chance with other weapons |
zeek1227 zeek1227
Blitzkrieg Co.
174
|
Posted - 2013.03.08 00:43:00 -
[97] - Quote
4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me.
My next point CCP, The next update is in april and i feel it's to late for me because of the **** ups and the pleasing ever reporter , that your fan base for the game is stasis. CCP you have all these great games out that for ideas and you've used nothing from them and that's a free resource. I feel that your game that you show off in adverts are the future of the game but the future for your game is't this year maybe in 10 years.
HMG needs a buff.
lol people are getting better. calm down just cuz you died doesn't mean everything you use needs buffed an everything they use needs nerfed |
DJINN Marauder
Hellstorm Inc League of Infamy
279
|
Posted - 2013.03.08 00:44:00 -
[98] - Quote
Zahle Undt wrote:Sorry, I gotta agree with the guy who said basing balance issues off of pub matches is a foolish way to go about things. Especially the 1 v 1 situations. This is a team game. 4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills.
I don't play heavies so maybe the proto suits do need a little help, but you gotta remember that with the other classes shields and armor don't go up with the suits, one only gets more cpu, pg, and slots. Heavies get increased armor or shields as they go up in level.
If heavy players feel this isn't fair, then maybe we should make them like the other classes where shields/armor stay the same and you get increasing slots, pg, and cpu.
People are mentioning how an assault or logi can get armor or shields near a heavy and thats true, but to do so one has to sacrifice damage, recharge rate of armor and/or shields, and speed. That makes it players choice, give heavies the same choices.
4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills. If there isn't a Zion logi to roll with and I'm on I'll run logi for you, I'm pretty good at taking care of my fatties ;) Heavies don't get increased armor or shields as they go up a level.. They have the same base health like every other suit.
However to make higher tier heavy suits more viable, they should bring that back. |
Sloth9230
Reaper Galactic
336
|
Posted - 2013.03.08 00:46:00 -
[99] - Quote
zeek1227 zeek1227 wrote: lol people are getting better. calm down just cuz you died doesn't mean everything you use needs buffed an everything they use needs nerfed
Proto heavy has always needed a buff, regardless of other players skill levels. I mean just look at it, it's poo. Hell, even 3/3 slots would be greatly appreciated. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
139
|
Posted - 2013.03.08 00:49:00 -
[100] - Quote
DJINN Marauder wrote:Zahle Undt wrote:Sorry, I gotta agree with the guy who said basing balance issues off of pub matches is a foolish way to go about things. Especially the 1 v 1 situations. This is a team game. 4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills.
I don't play heavies so maybe the proto suits do need a little help, but you gotta remember that with the other classes shields and armor don't go up with the suits, one only gets more cpu, pg, and slots. Heavies get increased armor or shields as they go up in level.
If heavy players feel this isn't fair, then maybe we should make them like the other classes where shields/armor stay the same and you get increasing slots, pg, and cpu.
People are mentioning how an assault or logi can get armor or shields near a heavy and thats true, but to do so one has to sacrifice damage, recharge rate of armor and/or shields, and speed. That makes it players choice, give heavies the same choices.
4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills. If there isn't a Zion logi to roll with and I'm on I'll run logi for you, I'm pretty good at taking care of my fatties ;) Heavies don't get increased armor or shields as they go up a level.. They have the same base health like every other suit. However to make higher tier heavy suits more viable, they should bring that back. well theres one base health change from milita to standard but thts it. i agree with proto suits having module slots. :D. |
|
DJINN Marauder
Hellstorm Inc League of Infamy
279
|
Posted - 2013.03.08 00:51:00 -
[101] - Quote
BobThe843CakeMan wrote: well theres one base health change from milita to standard but thts it. i agree with proto suits having module slots. :D.
Militia heavy is worse than militia scout! |
Happy Violentime
Algintal Core Gallente Federation
9
|
Posted - 2013.03.08 00:52:00 -
[102] - Quote
*** SURPRISE!!!!!! ***
errrrrr...... Oh! It isn't is it? You were playing in CB so you knew this was coming as we've been on the same build for 5 months :)
4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
*boo, hoo*
Assault full proto fit is in the region of 190,000 Assault advanced is 110,000
they lose 3 suits they're losing money.
And I would guess same for most classes -- so what makes the heavy so special that you think it should be affordable for you to run full proto fit 'ALL DAY, EVERY DAY'?
The problem is, you die too much because for the last 2 months you've had it easy against weaker suit's/weapons and less experienced players - YOU had this coming, now GET GOOD! |
DJINN Marauder
Hellstorm Inc League of Infamy
279
|
Posted - 2013.03.08 00:57:00 -
[103] - Quote
Happy Violentime wrote:*** SURPRISE!!!!!! *** errrrrr...... Oh! It isn't is it? You were playing in CB so you knew this was coming as we've been on the same build for 5 months :) 4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money. *boo, hoo* Assault full proto fit is in the region of 190,000 Assault advanced is 110,000 they lose 3 suits they're losing money. And I would guess same for most classes -- so what makes the heavy so special that you think it should be affordable for you to run full proto fit 'ALL DAY, EVERY DAY'? The problem is, you die too much because for the last 2 months you've had it easy against weaker suit's/weapons and less experienced players - YOU had this coming, now GET GOOD! Proto vk.1 ALONE is 250k. Full proto is like 400k +
|
Icy Tiger
Universal Allies Inc.
1066
|
Posted - 2013.03.08 00:59:00 -
[104] - Quote
Suit specializations are hopefully coming relatively soon, we probably won't even have to worry about this. |
Sloth9230
Reaper Galactic
336
|
Posted - 2013.03.08 00:59:00 -
[105] - Quote
Happy Violentime wrote: Assault full proto fit is in the region of 190,000 Assault advanced is 110,000
Full proto fit, A proto heavy suit by itself costs more than that. |
Lance 2ballzStrong
SyNergy Gaming
727
|
Posted - 2013.03.08 01:11:00 -
[106] - Quote
Sloth9230 wrote:Happy Violentime wrote: Assault full proto fit is in the region of 190,000 Assault advanced is 110,000
Full proto fit, A proto heavy suit by itself costs more than that.
lol
Proto suit 245k ISK |
Disturbingly Bored
Universal Allies Inc.
123
|
Posted - 2013.03.08 01:13:00 -
[107] - Quote
Logi Bro wrote: I'm not sure that you did do the math.
The feeling is mutual, but for the sake of SCIENCE! I'll keep it civil and walk you through it.
Your example is a disembodied AR shooting at disembodied shields. You can't equip a damage mod without giving up the slot for something else, like shields.
In game it comes down to your fit + SP + player skill VS his fit + SP + player skill. We'll have to assume SP is equal or else the hypotheticals get out of control. And player skill is most important, but it's also the most highly variable, so we have to factor it out.
For the sake of example let's compare two suits.
Both have: Assault Vk.1: 225 Shields, 105 Armor base Duvolle Assault Rifle: 34.1 Damage, 750 RPM, 426.25 DPS Lows: 1 armor rep of equal quality, 2x 87HP plates
One guy has 4x Complex Damage mods at 1.1x multiplier each, the other has Complex Extenders, at +66 Shield HP each.
Both have max Weaponry, AR Spec, armor, and shield skills. AR does 110% damage to shields, 90% damage to armor.
Damage mod guy final stats: Shield HP: 281.25 Armor HP: 305.25 DPS: 789.45 (base*1.1 weaponry*1.15 spec*1.1*1.1*1.1*1.1mods)
Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 (base*1.1 weaponry*1.15 spec)
Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s.
TLDR: Shield mods win. |
Sloth9230
Reaper Galactic
336
|
Posted - 2013.03.08 01:15:00 -
[108] - Quote
Lance 2ballzStrong wrote:Sloth9230 wrote:Happy Violentime wrote: Assault full proto fit is in the region of 190,000 Assault advanced is 110,000
Full proto fit, A proto heavy suit by itself costs more than that. lol Proto suit 245k ISK What's so funny? |
Lance 2ballzStrong
SyNergy Gaming
727
|
Posted - 2013.03.08 01:17:00 -
[109] - Quote
Sloth9230 wrote:Lance 2ballzStrong wrote:Sloth9230 wrote:Happy Violentime wrote: Assault full proto fit is in the region of 190,000 Assault advanced is 110,000
Full proto fit, A proto heavy suit by itself costs more than that. lol Proto suit 245k ISK What's so funny?
the price for the suit alone... I might be the only heavy that finds this funny though... then again I think heavies are slowly becoming a joke anyway. |
Lance 2ballzStrong
SyNergy Gaming
727
|
Posted - 2013.03.08 01:20:00 -
[110] - Quote
Disturbingly Bored wrote:Logi Bro wrote: I'm not sure that you did do the math.
The feeling is mutual, but for the sake of SCIENCE! I'll keep it civil and walk you through it. Your example is a disembodied AR shooting at disembodied shields. You can't equip a damage mod without giving up the slot for something else, like shields. In game it comes down to your fit + SP + player skill VS his fit + SP + player skill. We'll have to assume SP is equal or else the hypotheticals get out of control. And player skill is most important, but it's also the most highly variable, so we have to factor it out. For the sake of example let's compare two suits. Both have: Assault Vk.1: 225 Shields, 105 Armor base Duvolle Assault Rifle: 34.1 Damage, 750 RPM, 426.25 DPS Lows: 1 armor rep of equal quality, 2x 87HP plates One guy has 4x Complex Damage mods at 1.1x multiplier each, the other has Complex Extenders, at +66 Shield HP each. Both have max Weaponry, AR Spec, armor, and shield skills. AR does 110% damage to shields, 90% damage to armor. Damage mod guy final stats: Shield HP: 281.25 Armor HP: 305.25 DPS: 789.45 (base*1.1 weaponry*1.15 spec*1.1*1.1*1.1*1.1mods) Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 (base*1.1 weaponry*1.15 spec) Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s. TLDR: Shield mods win.
But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad. |
|
DJINN Marauder
Hellstorm Inc League of Infamy
281
|
Posted - 2013.03.08 01:20:00 -
[111] - Quote
Disturbingly Bored wrote:
Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s.
TLDR: Shield mods win.
+1 for the math. I thought everyone would know by now that shields > damage mod |
ReGnUM on YOUTUBE
Shining Flame Amarr Empire
53
|
Posted - 2013.03.08 01:24:00 -
[112] - Quote
Disturbingly Bored wrote:Logi Bro wrote: I'm not sure that you did do the math.
The feeling is mutual, but for the sake of SCIENCE! I'll keep it civil and walk you through it. Your example is a disembodied AR shooting at disembodied shields. You can't equip a damage mod without giving up the slot for something else, like shields. In game it comes down to your fit + SP + player skill VS his fit + SP + player skill. We'll have to assume SP is equal or else the hypotheticals get out of control. And player skill is most important, but it's also the most highly variable, so we have to factor it out. For the sake of example let's compare two suits. Both have: Assault Vk.1: 225 Shields, 105 Armor base Duvolle Assault Rifle: 34.1 Damage, 750 RPM, 426.25 DPS Lows: 1 armor rep of equal quality, 2x 87HP plates One guy has 4x Complex Damage mods at 1.1x multiplier each, the other has Complex Extenders, at +66 Shield HP each. Both have max Weaponry, AR Spec, armor, and shield skills. AR does 110% damage to shields, 90% damage to armor. Damage mod guy final stats: Shield HP: 281.25 Armor HP: 305.25 DPS: 789.45 (base*1.1 weaponry*1.15 spec*1.1*1.1*1.1*1.1mods) Shield mod guy final stats: Shield HP: 545.2 Armor HP: 305.25 DPS: 539.20 (base*1.1 weaponry*1.15 spec) Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s. TLDR: Shield mods win.
Forgot head shots in your math |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
140
|
Posted - 2013.03.08 01:27:00 -
[113] - Quote
ReGnUM on YOUTUBE wrote:Disturbingly Bored wrote:Logi Bro wrote: I'm not sure that you did do the math.
The feeling is mutual, but for the sake of SCIENCE! I'll keep it civil and walk you through it. Your example is a disembodied AR shooting at disembodied shields. You can't equip a damage mod without giving up the slot for something else, like shields. In game it comes down to your fit + SP + player skill VS his fit + SP + player skill. We'll have to assume SP is equal or else the hypotheticals get out of control. And player skill is most important, but it's also the most highly variable, so we have to factor it out. For the sake of example let's compare two suits. Both have: Assault Vk.1: 225 Shields, 105 Armor base Duvolle Assault Rifle: 34.1 Damage, 750 RPM, 426.25 DPS Lows: 1 armor rep of equal quality, 2x 87HP plates One guy has 4x Complex Damage mods at 1.1x multiplier each, the other has Complex Extenders, at +66 Shield HP each. Both have max Weaponry, AR Spec, armor, and shield skills. AR does 110% damage to shields, 90% damage to armor. Damage mod guy final stats: Shield HP: 281.25 Armor HP: 305.25 DPS: 789.45 (base*1.1 weaponry*1.15 spec*1.1*1.1*1.1*1.1mods) Shield mod guy final stats: Shield HP: 545.2 Armor HP: 305.25 DPS: 539.20 (base*1.1 weaponry*1.15 spec) Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s. TLDR: Shield mods win. Forgot head shots in your math then they's both have to getting headshots which bring the same damage increase since it effects the base damage not the acual output. |
Kovak Therim
ZionTCD Legacy Rising
161
|
Posted - 2013.03.08 01:47:00 -
[114] - Quote
Unless CCP does something, I'm pretty sure I have wasted time and money on my heavy suit and weapons. I knew everyone would be fine with heavies once we could barely beat any other suit one on one. Either buff heavies to be the room clearers we're supposed to be or remove the suit and HMG altogether. |
Kas Croixe
Intara Direct Action Caldari State
0
|
Posted - 2013.03.08 01:54:00 -
[115] - Quote
Kovak Therim wrote:Unless CCP does something, I'm pretty sure I have wasted time and money on my heavy suit and weapons. I knew everyone would be fine with heavies once we could barely beat any other suit one on one. Either buff heavies to be the room clearers we're supposed to be or remove the suit and HMG altogether.
so you have to be able to match an entire room of people firing at you and just kill 'em all with a wave of your magic HMG?
you can say that with a straight face?
that doesn't seem op at all? |
KING CHECKMATE
unlight9
5
|
Posted - 2013.03.08 02:00:00 -
[116] - Quote
Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do.
Agreed here. I play as heavy I find HMG pretty decent if well used. Bad thing that vs Poto Assaults you can only kill one of them since they can equip so much armor and stuff on.....
But other that and Type - A + Type - B, The Protos just suck.(and i still think type A and B are kindof sucky)
Scouts= have very high shield recovery rate and good detection plus speed. Although maybe a slight increase of 10 in shields and HP wouldnt damage.
Logis And Assaults are where the good stuffis at.They have an ENOURMOUS amout of fitting spaces being able to customize them in any way posible.
Proto Vk01. Has 1 more fitting spot ( -- ). Costs 250k LOL. If the Heavies are gonna be that cr** at least Make them cheaper than say, Proto Logi. Withinfinite Cpu and 4 of each fitting spaces ( -- , | , Gear). I mean LOL.
250k...just...LOL |
Kovak Therim
ZionTCD Legacy Rising
161
|
Posted - 2013.03.08 02:05:00 -
[117] - Quote
Kas Croixe wrote:Kovak Therim wrote:Unless CCP does something, I'm pretty sure I have wasted time and money on my heavy suit and weapons. I knew everyone would be fine with heavies once we could barely beat any other suit one on one. Either buff heavies to be the room clearers we're supposed to be or remove the suit and HMG altogether. so you have to be able to match an entire room of people firing at you and just kill 'em all with a wave of your magic HMG? you can say that with a straight face? that doesn't seem op at all?
I was exaggerating. I meant what I said about barely being able to beat other suits one on one, though. Heavies are now just really slow assaults with no equipment slots and with much higher ISK costs for our gear. That sounds balanced to you? Really?
|
Disturbingly Bored
Universal Allies Inc.
125
|
Posted - 2013.03.08 02:08:00 -
[118] - Quote
Lance 2ballzStrong wrote: But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad.
Please let this be a joke. Damage mods don't have a stacking penalty and still do worse. If they get a stacking penalty, shield mods should get a stacking penalty as well.
DJINN Marauder wrote:+1 for the math. I thought everyone would know by now that shields > damage mod
Thank ya, sir. I'll try to wield that math for the main topic at hand. Not trying to prove anything now, just fuel for the discussion.
Let's take that shield Assault from earlier and have him fight a Heavy. The heavy is using:
Heavy Vk.1: base 320 shields, 422 armor Boundless HMG: 17.6 damage, 2000RPM, 586.66 DPS HIs: 3x Complex Shield Extenders LOWs: Armor Repper and 87HP plate
Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 AR: 110% Shields, 90% Armor
Heavy final stats: Shield HP: 598 Armor HP: 614.5 DPS: 742.12 HMG: 95% Shields, 110% Armor
Heavy kills shield guy in 1.14s. Shield guy kills heavy in 2.27s.
If shield guy fought a Heavy B with only 2 shield extenders?
Heavy B kills shield guy in 1.14s. Shield guy kills Heavy in 2.16s.
As someone who feels heavies are losing their edge now, I have to say:
ED: As a caveat, once you start comparing different classes, just looking at armor/dps is less and less relevant, but still. At the very least, the two examples above show that Heavy Vk.1 really does not justify the SP/price even remotely. |
Kas Croixe
Intara Direct Action Caldari State
0
|
Posted - 2013.03.08 02:13:00 -
[119] - Quote
Kovak Therim wrote:Kas Croixe wrote:Kovak Therim wrote:Unless CCP does something, I'm pretty sure I have wasted time and money on my heavy suit and weapons. I knew everyone would be fine with heavies once we could barely beat any other suit one on one. Either buff heavies to be the room clearers we're supposed to be or remove the suit and HMG altogether. so you have to be able to match an entire room of people firing at you and just kill 'em all with a wave of your magic HMG? you can say that with a straight face? that doesn't seem op at all? I was exaggerating. I meant what I said about barely being able to beat other suits one on one, though. Heavies are now just really slow assaults with no equipment slots and with much higher ISK costs for our gear. That sounds balanced to you? Really?
you also get the best anti-vehicle weapon(forge guns, which in the right hands are quite the sniper/midrange weapon as well), and the best CQC weapon(HMG), hands down. just cause you're not using them does not mean they don't exist
you can't be the best at everything. that's like the slogan of the game. your weakness is range, the assault's weakness is being good in all areas, but truly excelling at none of them, the scout is paper thin, and the logis can't carry enough weapons to be a serious threat on firepower, but they are the backbone of any good team through their medic work and unequaled support capabilities.
^that last paragraph is all my personal opinion of classes based on what little I've played of all of them. |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.03.08 02:51:00 -
[120] - Quote
This thread... I don't even.
I have 100,000,000+ ISK running Proto Logi every week, as for heavies, if you didn't even accumulate at least 30,000,000 ISK in the first few weeks after reset then it's YOU who aren't playing this game properly. To use a heavy suit properly is to flank the enemy at the right time and come out with minimal damage. Heavy users like Ruthra, Specter RND, METRO and some others seem to handle the dropsuit efficiently and take minimal loses so do us a favor and only point out real flaws. So far, the only unusual thing thing that may need a change is the Low Slot amount and a slight increase to CPU/PG to perhaps do more stuff with the dropsuit. |
|
The legend345
Internal Error. Negative-Feedback
93
|
Posted - 2013.03.08 02:52:00 -
[121] - Quote
Alldin Kan wrote:This thread... I don't even. I have 100,000,000+ ISK running Proto Logi every week, as for heavies, if you didn't even accumulate at least 30,000,000 ISK in the first few weeks after reset then it's YOU who aren't playing this game properly. To use a heavy suit properly is to flank the enemy at the right time and come out with minimal damage. Heavy users like Ruthra, Specter RND, METRO and some others seem to handle the dropsuit efficiently and take minimal loses so do us a favor and only point out real flaws. So far, the only unusual thing thing that may need a change is the Low Slot amount and a slight increase to CPU/PG to perhaps do more stuff with the dropsuit.
|
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 03:08:00 -
[122] - Quote
Alldin Kan wrote:To use a heavy suit properly is to flank the enemy at the right time Why would a heavy ever be doing the flanking, isn't that an assault's job? |
KING CHECKMATE
unlight9
6
|
Posted - 2013.03.08 03:32:00 -
[123] - Quote
My problems are simple with the heavy=
1/ Proto is WAY too expensive and has very little costumization option. Sure they have Heavy weapons,thats obviously the PLUS. But for the price, 3 [- -] and 3 [ | ] wouldnt be OP.(taking in consideration that its the ONLY Dopsuit without capability of using Equipment)
2/Sure Heavies can 90% of the time Win 1v1 fights if used correctly. But the poblem is that heavies are supposed to be ''TANKS''. This means a heavy should be able to wistand the FIRE of 2 enemy units at once and still survive.Thats what ''TANK'' means. This would make the Heavy an equivalent of 2 assault/logi units. At the moment, and speaking specially of PROTO armors, the Heavy counts as a 1.5 meaning that vs 2 enemies the heavy will on average be able to kill one enemy but get killed by the other.This is a problem when taking in consideration the massive price of PROTO Heavy Vk.01 and the little gain.
When i tank i usually Camp objectives that are little protected by other teammates making myself worthwile while serving as a defense turret while my teammates do their job (assault/snipe/attack/etc...).The problem is that it only takes 2 assaults with GEKs and decent aim to take me down if attacked simultaneously.I can kill one, get killed by the other one,that then revives his fallen teammate making my precense sometimes useless.
The problem is not the WEapons. Is that the Proto Fats dropsuits are a joke.They have less Low and high cap module fit spots and lack a slot for equipment,making them the dropsuit with less slots and with the higher price. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
186
|
Posted - 2013.03.08 04:28:00 -
[124] - Quote
Heavy suits need a buff to module space, a correction to their CPU/PG values, and a correction to their pricing. I don't think that an HP buff is necessary.
Currently, heavies have a balanced amount of health. In my experience, it is difficult, if not impossible to take on a good heavy by myself. I do not use damage mods, and I have not used a fitting with them since I started playing in June. In my experience, I die because I underestimate the distance between us. They die because they don't know how to handle jumping. These are the lower tier heavies, however. Volgair, Taste, and Dante don't make these mistakes. It is a difference in skill, not heath, that saves them. To be fair, situation is not as drastic as it has been made to be.
First, fitting four damage mods on a dropsuit is possible, but almost not worth the risk. 400 EHP is very little when you think about a live battlefield. One grenade, proto sniper round, or a few seconds under HMG fire and you're out.
Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) if damage mods are changed to follow EVE standards. That should make everyone feel a bit bulkier.
However, my two points notwithstanding, heavies do need a change. The price of the dropsuit should decrease. Currently, these dropsuits are too expensive to bring out. The ratio between price and preformance is also skewed. As someone noted earlier, a complete Prototype assault suit costs 190,000 ISK. A prototype heavy suit costs 250,000 ISK. Proto assaults get one more equipment, low, and high slots. Heavies get one. I can run a duvolle and six nano hives, while a heavy struggles to make use of all of his (or her) slots. That is not balance.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
455
|
Posted - 2013.03.08 04:33:00 -
[125] - Quote
While I do think that the proto heavy suit needs a buff to be worth specing into, I don't think that the heavy suit is terribly under powered. It just needs more weapon options. right now it's just the hmg/forge which leaves the heavy lacking options for certain engagements, meaning they die more than they should right now.
Has anyone else wondered why it is that the devs always call the AR the 'light assault rife' (LAR) whenever they mention it? More things are coming, and tears shall be harvested once more.
Let's wait until we've got all the content in play before we insist ccp fine tunes things to the way the BETA is right now.
tl;dr calm your ****, ladies and gentlemen. |
Logi Bro
ZionTCD Legacy Rising
899
|
Posted - 2013.03.08 04:38:00 -
[126] - Quote
Disturbingly Bored wrote:Logi Bro wrote: I'm not sure that you did do the math.
The feeling is mutual, but for the sake of SCIENCE! I'll keep it civil and walk you through it. Your example is a disembodied AR shooting at disembodied shields. You can't equip a damage mod without giving up the slot for something else, like shields. In game it comes down to your fit + SP + player skill VS his fit + SP + player skill. We'll have to assume SP is equal or else the hypotheticals get out of control. And player skill is most important, but it's also the most highly variable, so we have to factor it out. For the sake of example let's compare two suits. Both have: Assault Vk.1: 225 Shields, 105 Armor base Duvolle Assault Rifle: 34.1 Damage, 750 RPM, 426.25 DPS Lows: 1 armor rep of equal quality, 2x 87HP plates One guy has 4x Complex Damage mods at 1.1x multiplier each, the other has Complex Extenders, at +66 Shield HP each. Both have max Weaponry, AR Spec, armor, and shield skills. AR does 110% damage to shields, 90% damage to armor. Damage mod guy final stats: Shield HP: 281.25 Armor HP: 305.25 DPS: 789.45 (base*1.1 weaponry*1.15 spec*1.1*1.1*1.1*1.1mods) Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 (base*1.1 weaponry*1.15 spec) Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s. TLDR: Shield mods win.
Shield Mods + Armor Mods wins.
I'd just like to point out no one in their right mind would give themselves a 10% reduction in movement for an armor boost when using a suit designed to be mobile and shield-based.
Plus, you invalidate my scenario for being unrealistic when yours is just as much so. You are adding together everything, not just shield extenders, when you are trying to determine the strength of just shield extenders vs damage mods.
|
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
186
|
Posted - 2013.03.08 04:43:00 -
[127] - Quote
Talos Alomar wrote:While I do think that the proto heavy suit needs a buff to be worth specing into, I don't think that the heavy suit is terribly under powered. It just needs more weapon options. right now it's just the hmg/forge which leaves the heavy lacking options for certain engagements, meaning they die more than they should right now.
Has anyone else wondered why it is that the devs always call the AR the 'light assault rife' (LAR) whenever they mention it? More things are coming, and tears shall be harvested once more.
Let's wait until we've got all the content in play before we insist ccp fine tunes things to the way the BETA is right now.
tl;dr calm your ****, ladies and gentlemen.
This is true in every class. Assault suits have things so well because there aren't enough mods to justify switching classes. If we get more class exclusive mods, I think we'll see more dynamic game play. |
DJINN Marauder
Hellstorm Inc League of Infamy
283
|
Posted - 2013.03.08 04:45:00 -
[128] - Quote
Alldin Kan wrote:So far, the only unusual thing thing that may need a change is the Low Slot amount and a slight increase to CPU/PG to perhaps do more stuff with the dropsuit. This is basically what we said in this thread apart from the price tag. However you have to admit that the 245k price tag is ridiculous. Mo matter how much isk you have... It doesn't change the fact that that's too much. |
KING CHECKMATE
unlight9
6
|
Posted - 2013.03.08 05:01:00 -
[129] - Quote
DJINN Marauder wrote:Alldin Kan wrote:So far, the only unusual thing thing that may need a change is the Low Slot amount and a slight increase to CPU/PG to perhaps do more stuff with the dropsuit. This is basically what we said in this thread apart from the price tag. However you have to admit that the 245k price tag is ridiculous. Mo matter how much isk you have... It doesn't change the fact that that's too much.
^^^^THIS
And what Piercing Serenity said.
If im gonna pay for something that costs like a tank then it should have the resistance of one. Either that or make it cheaper/more effective.
Im out. |
Syther Shadows
CowTek
32
|
Posted - 2013.03.08 05:08:00 -
[130] - Quote
Lance 2ballzStrong wrote:I find it funny people are only now starting to realize this. I've been saying this for months before everyone got better dropsuits. If you played the last build, you would know what was coming down. Everyone QQ'd so hard about heavies in the start of this build...now? Not a thread in a week or more about heavies being OP. People kept judging heavies based on public games, when they ran into noobs using militia suits. Now people using Advanced or Proto suits, and heavies have officially become the joke of New Eden. No other suit has a useless Proto suit like the heavies do. The HMG's do little dmg to Proto Assault players who shield tank, or heavies don't live long enough to do dmg...thanks to broken dmg mods that CCP seem to not care to fix. Hey, broken AUR dmg mods = more money. Now Heavies are becoming more and more useless in battles. Now you'll start seeing more proto logis, and proto assault suits because they are FAR better than the other Proto suits. And people crying for an HMG nerf? Well I'm saying this right now, if they nerf anything more in the Heavy class, then they should just remove it from the game period. Think I'm wrong? Play as a heavy in a corp match against a good team. Then come back here and tell me your cool story about going 30-0 ... not gonna happen. The advanced and proto suits need a buff, and price drop for it to even make sense using tbh.
and this is why i finally decided to spend what little of the 1.5 mill sp i have into heavy's
everything else is to main stream
(i might invest more in scout though but i will avoid assault and ar for as long as i can tbh)
it's stupid but im a immortal soldier so yolforever |
|
KaoticKrusader
D3LTA FORC3 Orion Empire
0
|
Posted - 2013.03.08 05:09:00 -
[131] - Quote
It is nice hearing both side of the arguments as it pertains to the heavy class. I, myself play as a heavy and would like to see minor change. Big thing for me would be the cost. I agree it is ridiculous. Also, the proto suit somewhat looked over. Not drastic change, but maybe add 1 extra slot or something. I've been playing for a month now and noticed how drastically the landscape have change. I don't see as many heavies now as before is one thing lol. But as for me, I am content. I love playing as a heavy. Just have to adapt to the changes.
|
HowDidThatTaste
Imperfects Negative-Feedback
2262
|
Posted - 2013.03.08 05:19:00 -
[132] - Quote
And the cycle is complete. Lol
https://forums.dust514.com/default.aspx?g=posts&m=474701#post474701
The proto heavy needs more CPU and more slots. And cost less.
The proto heavy should have more low slots giving it the ability to use armor plates, I mean who uses those anyway? They should take away the speed loss penalty of armor plates and add 2 more low slots to proto heavy, this would give the proto heavysome options. I.e CPU/or pg module, speed mods or armor mods, the fact now is you always are required to use 1 low slot for armor repair, giving you only 1 low slot to play with.
2 extra low slots higher CPU/pg less cost. |
KING CHECKMATE
unlight9
6
|
Posted - 2013.03.08 05:21:00 -
[133] - Quote
HowDidThatTaste wrote:And the cycle is complete. Lol https://forums.dust514.com/default.aspx?g=posts&m=474701#post474701The proto heavy needs more CPU and more slots. And cost less. The proto heavy should have more low slots giving it the ability to use armor plates, I mean who uses those anyway? They should take away the speed loss penalty of armor plates and add 2 more low slots to proto heavy, this would give the proto heavysome options. I.e CPU/or pg module, speed mods or armor mods, the fact now is you always are required to use 1 low slot for armor repair, giving you only 1 low slot to play with. 2 extra low slots higher CPU/pg less cost.
I would go for either 2 Low powered M and 4 High Powered M...(2 - - , 4 | )
Or 3 and 3. (3 - - , 3 | )
ANd fixing the Pricing. With this i would say it woul be fair.
(yeah i said fair. Just take a good look of what Proto Logi and Proto assault offer plus the price and...) |
Lance 2ballzStrong
SyNergy Gaming
730
|
Posted - 2013.03.08 05:44:00 -
[134] - Quote
Disturbingly Bored wrote:Lance 2ballzStrong wrote: But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad.
Please let this be a joke. Damage mods don't have a stacking penalty and still do worse. If they get a stacking penalty, shield mods should get a stacking penalty as well.
Quoting somebody in this thread: "Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) "
^ they currently don't have a stacking penalty when they should.
I don't know why it sounded like a joke. |
Disturbingly Bored
Universal Allies Inc.
128
|
Posted - 2013.03.08 06:16:00 -
[135] - Quote
Logi Bro wrote:Shield Mods + Armor Mods wins.
I'd just like to point out no one in their right mind would give themselves a 10% reduction in movement for an armor boost when using a suit designed to be mobile and shield-based.
Fair enough, let me try to prove your point for you:
Assault Vk.1 4x Damage Mods, no armor mods VS Assault Vk.1 4x Shield Mods, no armor mods.
Damage Vk.1 kills opponent in 0.81s. Shield Vk.1 kills opponent in 0.74s.
Shield Mods Win.
Quote:Plus, you invalidate my scenario for being unrealistic when yours is just as much so. You are adding together everything, not just shield extenders, when you are trying to determine the strength of just shield extenders vs damage mods.
The problem is that you don't play the game with just a shield extender or just a damage mod. You have to compare the finished product. Math says fitting shield mods, as far as Assault suits are concerned, always wins.
(For Heavies, Damage Mods actually win by 0.02 seconds, which doesn't outweigh the fitting and multiple-attacker survival benefits, IMO.)
Lance 2ballzStrong wrote:Quoting somebody in this thread: "Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) "
^ they currently don't have a stacking penalty when they should.
The point I'm trying to make is that if they ever introduce a stacking penalty for damage mods and not shield extenders, damage mods will be useless 100% of the time. The only reason Damage Mods are competitive against shield extenders is because they are broken.
I imagine the reason this has never been fixed is that the devs have actually done the math and decided against it. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 06:26:00 -
[136] - Quote
Honestly, I'm no fan of damage mods, but Disturbingly Bored speaks the truth. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
286
|
Posted - 2013.03.08 07:10:00 -
[137] - Quote
Disturbingly Bored wrote:Lance 2ballzStrong wrote: But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad.
Please let this be a joke. Damage mods don't have a stacking penalty and still do worse. If they get a stacking penalty, shield mods should get a stacking penalty as well. DJINN Marauder wrote:+1 for the math. I thought everyone would know by now that shields > damage mod Thank ya, sir. I'll try to wield that math for the main topic at hand. Not trying to prove anything now, just fuel for the discussion. Let's take that shield Assault from earlier and have him fight a Heavy. The heavy is using: Heavy Vk.1: base 320 shields, 422 armor Boundless HMG: 17.6 damage, 2000RPM, 586.66 DPS HIs: 3x Complex Shield Extenders LOWs: Armor Repper and 87HP plate Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 AR: 110% Shields, 90% Armor Heavy final stats: Shield HP: 598 Armor HP: 614.5 DPS: 742.12 HMG: 95% Shields, 110% Armor Heavy kills shield guy in 1.14s. Shield guy kills heavy in 2.27s. If shield guy fought a Heavy B with only 2 shield extenders? Heavy B kills shield guy in 1.14s. Shield guy kills Heavy in 2.16s. As someone who feels heavies are losing their edge now, I have to say: ED: As a caveat, once you start comparing different classes, just looking at armor/dps is less and less relevant, but still. At the very least, the two examples above show that Heavy Vk.1 really does not justify the SP/price even remotely. Ok, then factor this in. Assault A-Series vs Assault B-Series. A-Series with damage mods and 2 complex plates, B-Series with 3 complex shield extenders, 2 shield regulators. We're maxing the main health source of the type of the suit in question and the slots not geared towards the main health source of the suit are diverted for both. AR's only do 90% damage against armor but 110% against shields. Being completely serious here, which one should win from the DPS standpoint? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.08 07:18:00 -
[138] - Quote
Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 07:20:00 -
[139] - Quote
Laurent Cazaderon wrote:Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. ADV and Proto are both sh*t compared to every other class, except maybe scout, I'm not sure how you can say that with a straight face. |
new hulk
ZionTCD Legacy Rising
62
|
Posted - 2013.03.08 07:58:00 -
[140] - Quote
Zahle Undt wrote:Sorry, I gotta agree with the guy who said basing balance issues off of pub matches is a foolish way to go about things. Especially the 1 v 1 situations. This is a team game. 4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills.
I don't play heavies so maybe the proto suits do need a little help, but you gotta remember that with the other classes shields and armor don't go up with the suits, one only gets more cpu, pg, and slots. Heavies get increased armor or shields as they go up in level.
If heavy players feel this isn't fair, then maybe we should make them like the other classes where shields/armor stay the same and you get increasing slots, pg, and cpu.
People are mentioning how an assault or logi can get armor or shields near a heavy and thats true, but to do so one has to sacrifice damage, recharge rate of armor and/or shields, and speed. That makes it players choice, give heavies the same choices.
4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills. If there isn't a Zion logi to roll with and I'm on I'll run logi for you, I'm pretty good at taking care of my fatties ;)
Hey there guy we dont get a hp boost every lvl. |
|
new hulk
ZionTCD Legacy Rising
62
|
Posted - 2013.03.08 08:06:00 -
[141] - Quote
Happy Violentime wrote:*** SURPRISE!!!!!! *** errrrrr...... Oh! It isn't is it? You were playing in CB so you knew this was coming as we've been on the same build for 5 months :) 4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money. *boo, hoo* Assault full proto fit is in the region of 190,000 Assault advanced is 110,000 they lose 3 suits they're losing money. And I would guess same for most classes -- so what makes the heavy so special that you think it should be affordable for you to run full proto fit 'ALL DAY, EVERY DAY'? The problem is, you die too much because for the last 2 months you've had it easy against weaker suit's/weapons and less experienced players - YOU had this coming, now GET GOOD!
Hey the vk.1 with all the bells and whistles cost close to 500k a drop suit. |
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 08:55:00 -
[142] - Quote
Well the hmg is not a good cqb weapon i do better with the smg . |
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:12:00 -
[143] - Quote
You say boundless at 118k a pop lose three no money now all i run in is a type 1 . I have 125 shield and 812 armor, with that gun And my load out it is now 140k a.d the prto suit decked out is 190k. Come on really,thats a std heavy suit. As for the cqb hmg thing no skills in smg and i took down a neo vk.heavy today.toe to toe hi hmg me smg,answer that . Thehmg isn't a hmg at all it's a lmg ,hmg uses large caliber bullets that wont even fit in your little pee shooters. I.e. browning m2 .which is a .50 caliber machine gun. Okay m240B shoots a large caliber bullet i.e..308,m249 saw lmg shooting a ar round.huh.
Yet the machine gun does less damage,it should be the more damage per round just saying if you want real physics there it is. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.08 09:14:00 -
[144] - Quote
Sloth9230 wrote:Laurent Cazaderon wrote:Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. ADV and Proto are both sh*t compared to every other class, except maybe scout, I'm not sure how you can say that with a straight face.
Why are they **** exactly ? Cause they have less slots and still no equipment ? Oh damn, that's what heavies are...
The feeling of being UP is from the fact that when the game started everything about heavies was a beast. From the HMG to the type 1 suit. Heavies in What The French dont complain about anything. THey just grab a LogiBro and play as they should.... With backup.
Heavies had the tendency of being all Lonewolfing mowing down people but that is NOT what they should be able to do. They are slow moving dudes that should pretty much be confine to sentinel role, or distraction allowing for other soldiers to use their scary look to get the job done.
Listening to you guys, a heavy should NEVER be able to lose 1vs1 to another kind of suit. YOu're QQing about losing you early god mode... And thus i'm sorry, but a heavy rushing me while i can cover from his HMG deserves to die from eating a nade and then being finished by my GEK. Or what ? he should just live through and insta kill me in any case ?
Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would become even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO
Also, i LOL at the "oh my god my HMG is crap" when i still see dudes with type 1 HMG mowing me down in less than 2 sec at 10m.
I really think you just can't stand having weaknesses, and needing actual support and dont wanna bother about dealing with them.
Sorry to sound harsh but it just amazes me how 3 weeks ago you were all "Heavies aint OP get GOOD SCRUB" and now it's all "QQ QQ we so UP, buff us !! gives us equipment and 3 more slots !! nerf AR"
|
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:16:00 -
[145] - Quote
And for all you guys saying i shoot to far it's called sharpshooter lvl.4 a.d i skilled in it try it . I can't wait till i hit my proficiency in it lol then we will see tears because i ill be using my assault machine gun less dps but 14hp a bullet all the way to the end . |
ImperfectFan514
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.08 09:22:00 -
[146] - Quote
new hulk wrote:And for all you guys saying i shoot to far it's called sharpshooter lvl.4 a.d i skilled in it try it . I can't wait till i hit my proficiency in it lol then we will see tears because i ill be using my assault machine gun less dps but 14hp a bullet all the way to the end .
^^^^
This is hard to believe considering you cry when people use proto gear in pubs |
Bendtner92
Imperfects Negative-Feedback
404
|
Posted - 2013.03.08 09:25:00 -
[147] - Quote
Laurent Cazaderon wrote:Why are they **** exactly ? Cause they have less slots and still no equipment ? Oh damn, that's what heavies are... The feeling of being UP is from the fact that when the game started everything about heavies was a beast. From the HMG to the type 1 suit. Heavies in What The French dont complain about anything. THey just grab a LogiBro and play as they should.... With backup. Heavies had the tendency of being all Lonewolfing mowing down people but that is NOT what they should be able to do. They are slow moving dudes that should pretty much be confine to sentinel role, or distraction allowing for other soldiers to use their scary look to get the job done. Listening to you guys, a heavy should NEVER be able to lose 1vs1 to another kind of suit. YOu're QQing about losing you early god mode... And thus i'm sorry, but a heavy rushing me while i can cover from his HMG deserves to die from eating a nade and then being finished by my GEK. Or what ? he should just live through and insta kill me in any case ? Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would become even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO Also, i LOL at the "oh my god my HMG is crap" when i still see dudes with type 1 HMG mowing me down in less than 2 sec at 10m. I really think you just can't stand having weaknesses, and needing actual support and dont wanna bother about dealing with them. Sorry to sound harsh but it just amazes me how 3 weeks ago you were all "Heavies aint OP get GOOD SCRUB" and now it's all "QQ QQ we so UP, buff us !! gives us equipment and 3 more slots !! nerf AR" Sorry Caz, but the Advanced and Proto heavies (mostly Proto though) are not balanced. And no, the people with the good suggestions are not suggesting to give heavies equipment, 3 more slots and a nerf to the AR. They're suggesting to give the Proto heavy 2 more slots and a price reduction to the vk.1 suit, nothing else.
|
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:25:00 -
[148] - Quote
Laurent Cazaderon wrote:Sloth9230 wrote:Laurent Cazaderon wrote:Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. ADV and Proto are both sh*t compared to every other class, except maybe scout, I'm not sure how you can say that with a straight face. Why are they **** exactly ? Cause they have less slots and still no equipment ? Oh damn, that's what heavies are... The feeling of being UP is from the fact that when the game started everything about heavies was a beast. From the HMG to the type 1 suit. Heavies in What The French dont complain about anything. THey just grab a LogiBro and play as they should.... With backup. Heavies had the tendency of being all Lonewolfing mowing down people but that is NOT what they should be able to do. They are slow moving dudes that should pretty much be confine to sentinel role, or distraction allowing for other soldiers to use their scary look to get the job done. Listening to you guys, a heavy should NEVER be able to lose 1vs1 to another kind of suit. YOu're QQing about losing you early god mode... And thus i'm sorry, but a heavy rushing me while i can cover from his HMG deserves to die from eating a nade and then being finished by my GEK. Or what ? he should just live through and insta kill me in any case ? Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would bec ome even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO Also, i LOL at the "oh my god my HMG is crap" when i still see dudes with type 1 HMG mowing me down in less than 2 sec at 10m. I really think you just can't stand having weaknesses, and needing actual support and dont wanna bother about dealing with them. Sorry to sound harsh but it just amazes me how 3 weeks ago you were all "Heavies aint OP get GOOD SCRUB" and now it's all "QQ QQ we so UP, buff us !! gives us equipment and 3 more slots !! nerf AR"
Blah blah blah. Listen up they was say that the cost of the heavy is too high for what it is so before popping off at something you know nothing about just think before you type something and make you and your corp look bad .and for god sakes stop trolling your no good at it. Sorry
I knew this day would come as i have played a heavy since the beginning. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
484
|
Posted - 2013.03.08 09:27:00 -
[149] - Quote
Laurent Cazaderon wrote:Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would become even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO If you're going to call out other people for being unintelligent, then the least you could do is run some fact-checking.
The AR does hybrid damage, which means it does not deal increased damage to shields. |
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:30:00 -
[150] - Quote
ImperfectFan514 wrote:new hulk wrote:And for all you guys saying i shoot to far it's called sharpshooter lvl.4 a.d i skilled in it try it . I can't wait till i hit my proficiency in it lol then we will see tears because i ill be using my assault machine gun less dps but 14hp a bullet all the way to the end . ^^^^ This is hard to believe considering you cry when people use proto gear in pubs
2pt.for the trollfetc. Everyone clap and say good job give him his +1. And yes proto gear in pub matches are stupid heavys can't do it they can but the first death,it will take two to three game to makeup the cost. |
|
lowratehitman
Subdreddit Test Alliance Please Ignore
330
|
Posted - 2013.03.08 09:38:00 -
[151] - Quote
http://youtu.be/FsSDe5BJNDo
@0200 is what heavies need to put in their equipment slot now |
Panther Alpha
Blueberries United
98
|
Posted - 2013.03.08 09:40:00 -
[152] - Quote
You have to be joking right ?
Heavies still are OP, just because you die more often now, doesn't means that are under-powered. Still takes tactics and team work to kill them, is no way i could kill one by my own, even with the Prototype AR. What you seeing is people working together alot more when they see a heavy, and is great to see. People ignoring other targets, and aiming for the heavy.... I LOVE IT.
You wanted an OP class, now you have became the number 1 target for every one else....poor you. |
Acturus Galaxy
Horizons' Edge
2
|
Posted - 2013.03.08 11:20:00 -
[153] - Quote
Panther Alpha wrote:You have to be joking right ? Heavies still are OP, just because you die more often now, doesn't means that are under-powered. Still takes tactics and team work to kill them, is no way i could kill one by my own, even with the Prototype AR. What you seeing is people working together alot more when they see a heavy, and is great to see. People ignoring other targets, and aiming for the heavy.... I LOVE IT. You wanted an OP class, now you have became the number 1 target for every one else....poor you.
I take it as a compliment that you target the heavies as first priority. I am glad to hear you are still afraid of us |
Acturus Galaxy
Horizons' Edge
2
|
Posted - 2013.03.08 11:29:00 -
[154] - Quote
Jotun Hiem wrote:Laurent Cazaderon wrote:Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would become even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO If you're going to call out other people for being unintelligent, then the least you could do is run some fact-checking. The AR does hybrid damage, which means it does not deal increased damage to shields.
|
Panther Alpha
Blueberries United
98
|
Posted - 2013.03.08 11:49:00 -
[155] - Quote
Acturus Galaxy wrote:Panther Alpha wrote:You have to be joking right ? Heavies still are OP, just because you die more often now, doesn't means that are under-powered. Still takes tactics and team work to kill them, is no way i could kill one by my own, even with the Prototype AR. What you seeing is people working together alot more when they see a heavy, and is great to see. People ignoring other targets, and aiming for the heavy.... I LOVE IT. You wanted an OP class, now you have became the number 1 target for every one else....poor you. I take it as a compliment that you target the heavies as first priority. I am glad to hear you are still afraid of us
To right i am !!!
Every time i see that guys from "Grupo de Asalto Chacal", i say ;
Ohhhh crap! this is going to be a hard battle, get ready to try flanking heavies for the full match. |
4447
ZionTCD Legacy Rising
684
|
Posted - 2013.03.08 13:49:00 -
[156] - Quote
People are really not getting the argument.
The point is that we can't fight proto classes because it cost to much to fight and we will go bankrupt. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
289
|
Posted - 2013.03.08 14:35:00 -
[157] - Quote
4447 wrote:People are really not getting the argument.
The point is that we can't fight proto classes because it cost to much to fight and we will go bankrupt. I think you saying that the HMG needs a buff threw a wrench into the cogs right off the start. The community is quite split on that issue atm. Also the fact that you wen't off into a couple tangents instead of sticking to "reduce the price of proto heavies" and that the title of the thread is "heavies are UP" instead of "proto heavies need a price drop" sort of threw off your intent in writing this thread as well. If you meant "proto heavies need a price drop", you should have said "proto heavies need a price drop", given a few points to show your case, and left it at that. It seems the simplest posts are the least likely to derail since this forum is so packed with immature no lifers who only want to troll. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
419
|
Posted - 2013.03.08 14:45:00 -
[158] - Quote
Playing since April/May when we tossed dirt clods at each other then we discovered advanced technology AKA rocks. Anywho.
At the start of this build folks kept asking why I was in a skinweave scoutsuit in the warbarge when I was playing heavy +HMG. I told them all my points were going into scout suit.
Its borderline pointless to use anything beyond the basic heavy suit and basic HMG....IMHO. Once I get my scout suit maxxed then I am just debating to either go MD or laser??
Things that make me go LOL at heavy HMG are 3X?? LOL!!!!!! 8 second reload time, ten second overheat time, too expensive, too slow, etc.
Just for kicks I may run basic heavy plus nova knifes just to tick folks off since its around 20k per loadout but thats about it.
Just going to continue placeing sp into scout and related skills.(nova knifes, shield regen, smg, shotguns, etc.).
I still have 945 basic heavy suits but when those are gone then thats it unless its heavy plus nova knife time. R.I.P. heavy HMG............
|
Saj T
IT'S NO USE
22
|
Posted - 2013.03.08 16:07:00 -
[159] - Quote
Heavy suits are bad and the fact that proto suits are several times more expensive than the proto assault suits (that are flat out better, lololo complex shield mods) just adds insult to injury. People who think heavies are OP are the ones who run up and stand in front of them at point blank range and wish see who has the biggest stats. |
Knarf Black
Subdreddit Test Alliance Please Ignore
438
|
Posted - 2013.03.08 16:21:00 -
[160] - Quote
I guess it makes sense that the Proto Heavy would get shafted by the flattened eHP stats of the different suit tiers. It has the highest base eHP (hence the early QQing), but can't add any more shields and armor than the other types of protosuit. An extra complex shield extender or armor plating mod provides a much greater percentage benefit to the Proto Scout than the Heavy.
The HP flattening makes no sense to me; the Proto Heavy should at least have a token increase in armor over Standard. Something to amplify with passive skills. |
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
419
|
Posted - 2013.03.08 16:22:00 -
[161] - Quote
Saj T wrote:Heavy suits are bad and the fact that proto suits are several times more expensive than the proto assault suits (that are flat out better, lololo complex shield mods) just adds insult to injury. People who think heavies are OP are the ones who run up and stand in front of them at point blank range and wish see who has the biggest stats.
In a good scout/assault/logi suit folks come at me with an SMG versus my HMG and I die.
In a scout suit and with an smg and heavies die so for me its looking like MD plus to add salt to the wound an SMG sidearm finisher to make the dead heavy really "happy" about all those sp placed into heavy 3X skills.
Just a few more weeks to run out of heavy suits and I guess begin running nova knifes on my scout fit.
|
4447
ZionTCD Legacy Rising
685
|
Posted - 2013.03.08 16:27:00 -
[162] - Quote
Baal Omniscient wrote:4447 wrote:People are really not getting the argument.
The point is that we can't fight proto classes because it cost to much to fight and we will go bankrupt. I think you saying that the HMG needs a buff threw a wrench into the cogs right off the start. The community is quite split on that issue atm. Also the fact that you wen't off into a couple tangents instead of sticking to "reduce the price of proto heavies" and that the title of the thread is "heavies are UP" instead of "proto heavies need a price drop" sort of threw off your intent in writing this thread as well. If you meant "proto heavies need a price drop", you should have said "proto heavies need a price drop", given a few points to show your case, and left it at that. It seems the simplest posts are the least likely to derail since this forum is so packed with immature no lifers who only want to troll.
I could of thought of a better argument but next time i will...
I think heavies need a price drop or all other classes need a price increase. |
Gunner Nightingale
Internal Error. Negative-Feedback
310
|
Posted - 2013.03.08 16:37:00 -
[163] - Quote
4447 wrote:Baal Omniscient wrote:4447 wrote:People are really not getting the argument.
The point is that we can't fight proto classes because it cost to much to fight and we will go bankrupt. I think you saying that the HMG needs a buff threw a wrench into the cogs right off the start. The community is quite split on that issue atm. Also the fact that you wen't off into a couple tangents instead of sticking to "reduce the price of proto heavies" and that the title of the thread is "heavies are UP" instead of "proto heavies need a price drop" sort of threw off your intent in writing this thread as well. If you meant "proto heavies need a price drop", you should have said "proto heavies need a price drop", given a few points to show your case, and left it at that. It seems the simplest posts are the least likely to derail since this forum is so packed with immature no lifers who only want to troll. I could of thought of a better argument but next time i will... I think heavies need a price drop or all other classes need a price increase.
Nah heavies are walking tanks they should have a large cost to them. They shouldnt be something you can spec into and play willy nilly they really are a specialist class. Similar to HAV's they have a high ISK cost because they can do a ton of damage.
That said been saying since the beginning Heavies need a BUFF in SUIT and a RANGE NERF in HMG. Everything else is fine.
The heavy should a BULLET SPONGE that does HIGH DPS IN CQC. Beyond this a heavy should be FAILBOT.
Also look at CB that are CQC maps, an entire squad of heavies can wreck the world. Or better yet 4 heavies. 2 MD and whatever else you want and you will destroy on CQC maps. |
4447
ZionTCD Legacy Rising
685
|
Posted - 2013.03.08 16:39:00 -
[164] - Quote
Gunner Nightingale wrote:4447 wrote:Baal Omniscient wrote:4447 wrote:People are really not getting the argument.
The point is that we can't fight proto classes because it cost to much to fight and we will go bankrupt. I think you saying that the HMG needs a buff threw a wrench into the cogs right off the start. The community is quite split on that issue atm. Also the fact that you wen't off into a couple tangents instead of sticking to "reduce the price of proto heavies" and that the title of the thread is "heavies are UP" instead of "proto heavies need a price drop" sort of threw off your intent in writing this thread as well. If you meant "proto heavies need a price drop", you should have said "proto heavies need a price drop", given a few points to show your case, and left it at that. It seems the simplest posts are the least likely to derail since this forum is so packed with immature no lifers who only want to troll. I could of thought of a better argument but next time i will... I think heavies need a price drop or all other classes need a price increase. Nah heavies are walking tanks they should have a large cost to them. They shouldnt be something you can spec into and play willy nilly they really are a specialist class. Similar to HAV's they have a high ISK cost because they can do a ton of damage. That said been saying since the beginning Heavies need a BUFF in SUIT and a RANGE NERF in HMG. Everything else is fine. The heavy should a BULLET SPONGE that does HIGH DPS IN CQC. Beyond this a heavy should be FAILBOT. Also look at CB that are CQC maps, an entire squad of heavies can wreck the world. Or better yet 4 heavies. 2 MD and whatever else you want and you will destroy on CQC maps.
Price drop in proto suits or a increase in other classes proto gear. |
Disturbingly Bored
Universal Allies Inc.
131
|
Posted - 2013.03.08 16:49:00 -
[165] - Quote
Jotun Hiem wrote:If you're going to call out other people for being unintelligent, then the least you could do is run some fact-checking.
The AR does hybrid damage, which means it does not deal increased damage to shields.
Jotun, not intending to pick on you man. But the AR does indeed do more damage to shields.
110% damage to shields, 90% damage to armor.
It's easy to check in game. Next time you spawn with an AR next to friendlies, just aim at them. You'll see the efficiency rating is 110%. Takes a bit more work to verify the armor modifier, but keep your eyes open at teammate health in between salvos and you can check it.
Tank turret modifiers are the hardest thing to check at the moment...something about the efficiency display for them is borked so that it usually shows 0%, even if they're tearing up a fool. |
Panoscape
BurgezzE.T.F Orion Empire
112
|
Posted - 2013.03.08 17:03:00 -
[166] - Quote
Talos Alomar wrote:Has anyone else wondered why it is that the devs always call the AR the 'light assault rife' (LAR) whenever they mention it? More things are coming, and tears shall be harvested once more.
I could use a HAR, that would rock. Thanks for putting a possible small light at the end of the tunnel. Once the damage mod bug has been fixed, it will balance out a bit. But, the heavy proto needs work and a cost adjustment. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
488
|
Posted - 2013.03.08 18:40:00 -
[167] - Quote
Disturbingly Bored wrote:Jotun Hiem wrote:If you're going to call out other people for being unintelligent, then the least you could do is run some fact-checking.
The AR does hybrid damage, which means it does not deal increased damage to shields. Jotun, not intending to pick on you man. But the AR does indeed do more damage to shields. 110% damage to shields, 90% damage to armor. It's easy to check in game. Next time you spawn with an AR next to friendlies, just aim at them. You'll see the efficiency rating is 110%. Takes a bit more work to verify the armor modifier, but keep your eyes open at teammate health in between salvos and you can check it. Tank turret modifiers are the hardest thing to check at the moment...something about the efficiency display for them is borked so that it usually shows 0%, even if they're tearing up a fool. Really?
Hm. I guess the info thread that CCP posted is dated. I wonder when they changed it. |
XxWarlordxX97
Internal Error. Negative-Feedback
360
|
Posted - 2013.03.08 19:12:00 -
[168] - Quote
Tech Ohm Eaven wrote:Saj T wrote:Heavy suits are bad and the fact that proto suits are several times more expensive than the proto assault suits (that are flat out better, lololo complex shield mods) just adds insult to injury. People who think heavies are OP are the ones who run up and stand in front of them at point blank range and wish see who has the biggest stats. In a good scout/assault/logi suit folks come at me with an SMG versus my HMG and I die. In a scout suit and with an smg and heavies die so for me its looking like MD plus to add salt to the wound an SMG sidearm finisher to make the dead heavy really "happy" about all those sp placed into heavy 3X skills. Just a few more weeks to run out of heavy suits and I guess begin running nova knifes on my scout fit.
how could you die to a SMG |
Spkr4theDead
Namtar Elite Gallente Federation
27
|
Posted - 2013.03.08 20:08:00 -
[169] - Quote
4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me.
My next point CCP, The next update is in april and i feel it's to late for me because of the **** ups and the pleasing ever reporter , that your fan base for the game is stasis. CCP you have all these great games out that for ideas and you've used nothing from them and that's a free resource. I feel that your game that you show off in adverts are the future of the game but the future for your game is't this year maybe in 10 years.
HMG needs a buff.
Militia rips my 812 armor HP apart. At that, it wouldn't matter if I was using a advanced or proto suit. Seems now that the best thing a heavy could do is go anti-tank. |
Israckcatarac
Opus Arcana Orion Empire
8
|
Posted - 2013.03.08 21:53:00 -
[170] - Quote
Garrett Blacknova wrote:4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me. So you can't afford to run Proto Heavy all the time? Simple solution: Don't use it all the time. Bring a cheap(er) Heavy suit at the beginning of a match. If it looks like you're going to do well, and having that little bit extra would be an advantage, bring your best gear the next time you spawn in. If you're looking like it's still going to make you a profit and will benefit the team, keep running with it. If you look like you're going to start losing money, stop running the expensive fitting and drop back to a cheaper one. If you've been barely covering costs (or failing to do so), run several matches with only cheap/free gear to effectively grind for ISK and get yourself back on track.
Takes 1 Death in a Proto suit to kiss away the next 3 matches of ISk. |
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N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.08 22:26:00 -
[171] - Quote
I believe they should remove the ability to buy proto suits with aururm. |
Black Ninja09 Antares
L.O.T.I.S. Legacy Rising
11
|
Posted - 2013.03.09 00:27:00 -
[172] - Quote
i personally agree with everyone that heavies are underpowered and over priced when compared to all other suits, this needs to change as soon as possible not in 3 months or even one month but now or as early as next week. Heavies are no longer competitive unless they are going up against militia suits, or type 1 suits. all other suits just seem to **** heavies! it is becoming pointless to even run a heavy because of their low survivability, lack of speed and low damage on HMG's. CCP please show us heavies some serious love. |
Kalante Schiffer
UnReaL.
184
|
Posted - 2013.03.09 00:50:00 -
[173] - Quote
i remember heavies not being so easy to kill unlike today. They need a buff raise their damage or health because their defending role is just not at its full potential. a heavy should be able to go on a 1v1 in an enclose place with merely any trouble, and also not getting one-two shot killed by a scrub with a shotgun as if it was an ar suit. heavies are suppose to be waaay stronger than that they should at least be able to take four to five shots unless they are already weakened of course. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
458
|
Posted - 2013.03.09 18:13:00 -
[174] - Quote
4447 wrote:People are really not getting the argument.
The point is that we can't fight proto classes because it cost to much to fight and we will go bankrupt.
I get that point. I do think that proto heavies cost too much for too little benefit to be used often in pub matches.
I'm not too worried about the cost of it though. Get financed, son. 10 million isk is nothing to a pilot. the proto heavy needs another low slot (maybe more cpu/pg as well) and the heavy class needs more weapon options, specifically a hybrid or energy weapon for burning through shields.
I want a heavy amarrian Laser Cannon, but I guess I'll just have to wait.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
419
|
Posted - 2013.03.10 01:33:00 -
[175] - Quote
XxWarlordxX97 wrote:Tech Ohm Eaven wrote:Saj T wrote:Heavy suits are bad and the fact that proto suits are several times more expensive than the proto assault suits (that are flat out better, lololo complex shield mods) just adds insult to injury. People who think heavies are OP are the ones who run up and stand in front of them at point blank range and wish see who has the biggest stats. In a good scout/assault/logi suit folks come at me with an SMG versus my HMG and I die. In a scout suit and with an smg and heavies die so for me its looking like MD plus to add salt to the wound an SMG sidearm finisher to make the dead heavy really "happy" about all those sp placed into heavy 3X skills. Just a few more weeks to run out of heavy suits and I guess begin running nova knifes on my scout fit. how could you die to a SMG
Scout suit "B" complex sidearm damage mods Ishukone SMG killed me in my heavy + HMG suit. Then in a later match (today) I messaged that player and I ran my new scout "B" suit versus that player running heavy suit plus HMG and the results were the heavy player died to my SMG.
Or hey!!! I have an idea!! YOU run heavy HMG and I run Scout "B" suit plus SMG.(soon to be proto scout). Then we can have this conversation again.
Sidearm SMG versus HMG One million SP into SMG VERSUS HMG three X!! three times more!! sp into a heavy weapon!!
Heavy weapons are borderline useless when looking at needed SP required versus other less intensive sp options.
But hey!! try it yourself then come back.
|
XxWarlordxX97
Internal Error. Negative-Feedback
374
|
Posted - 2013.03.10 02:58:00 -
[176] - Quote
Tech Ohm Eaven wrote:XxWarlordxX97 wrote:Tech Ohm Eaven wrote:Saj T wrote:Heavy suits are bad and the fact that proto suits are several times more expensive than the proto assault suits (that are flat out better, lololo complex shield mods) just adds insult to injury. People who think heavies are OP are the ones who run up and stand in front of them at point blank range and wish see who has the biggest stats. In a good scout/assault/logi suit folks come at me with an SMG versus my HMG and I die. In a scout suit and with an smg and heavies die so for me its looking like MD plus to add salt to the wound an SMG sidearm finisher to make the dead heavy really "happy" about all those sp placed into heavy 3X skills. Just a few more weeks to run out of heavy suits and I guess begin running nova knifes on my scout fit. how could you die to a SMG Scout suit "B" complex sidearm damage mods Ishukone SMG killed me in my heavy + HMG suit. Then in a later match (today) I messaged that player and I ran my new scout "B" suit versus that player running heavy suit plus HMG and the results were the heavy player died to my SMG. Or hey!!! I have an idea!! YOU run heavy HMG and I run Scout "B" suit plus SMG.(soon to be proto scout). Then we can have this conversation again. Sidearm SMG versus HMG One million SP into SMG VERSUS HMG three X!! three times more!! sp into a heavy weapon!! Heavy weapons are borderline useless when looking at needed SP required versus other less intensive sp options. But hey!! try it yourself then come back. sounds fun,but a B scout SMG killed you sad |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
419
|
Posted - 2013.03.10 04:03:00 -
[177] - Quote
XxWarlordxX97 wrote:Tech Ohm Eaven wrote:XxWarlordxX97 wrote:Tech Ohm Eaven wrote:Saj T wrote:Heavy suits are bad and the fact that proto suits are several times more expensive than the proto assault suits (that are flat out better, lololo complex shield mods) just adds insult to injury. People who think heavies are OP are the ones who run up and stand in front of them at point blank range and wish see who has the biggest stats. In a good scout/assault/logi suit folks come at me with an SMG versus my HMG and I die. In a scout suit and with an smg and heavies die so for me its looking like MD plus to add salt to the wound an SMG sidearm finisher to make the dead heavy really "happy" about all those sp placed into heavy 3X skills. Just a few more weeks to run out of heavy suits and I guess begin running nova knifes on my scout fit. how could you die to a SMG Scout suit "B" complex sidearm damage mods Ishukone SMG killed me in my heavy + HMG suit. Then in a later match (today) I messaged that player and I ran my new scout "B" suit versus that player running heavy suit plus HMG and the results were the heavy player died to my SMG. Or hey!!! I have an idea!! YOU run heavy HMG and I run Scout "B" suit plus SMG.(soon to be proto scout). Then we can have this conversation again. Sidearm SMG versus HMG One million SP into SMG VERSUS HMG three X!! three times more!! sp into a heavy weapon!! Heavy weapons are borderline useless when looking at needed SP required versus other less intensive sp options. But hey!! try it yourself then come back. sounds fun ,but a B scout SMG killed you sad Yeah its impossible for a scout to get near a heavy undetected...er wait. And SMG headshot bonus versus HMG means dead heavy.
Well for lols I was thinking of trying out a basic heavy and nova knifes just to tick folks off. |
XxWarlordxX97
Internal Error. Negative-Feedback
380
|
Posted - 2013.03.10 04:09:00 -
[178] - Quote
[/quote]
how could you die to a SMG[/quote]
Scout suit "B" complex sidearm damage mods Ishukone SMG killed me in my heavy + HMG suit. Then in a later match (today) I messaged that player and I ran my new scout "B" suit versus that player running heavy suit plus HMG and the results were the heavy player died to my SMG.
Or hey!!! I have an idea!! YOU run heavy HMG and I run Scout "B" suit plus SMG.(soon to be proto scout). Then we can have this conversation again.
Sidearm SMG versus HMG One million SP into SMG VERSUS HMG three X!! three times more!! sp into a heavy weapon!!
Heavy weapons are borderline useless when looking at needed SP required versus other less intensive sp options.
But hey!! try it yourself then come back.
[/quote] sounds fun,but a B scout SMG killed you sad [/quote] Yeah its impossible for a scout to get near a heavy undetected...er wait. And SMG headshot bonus versus HMG means dead heavy.
Well for lols I was thinking of trying out a basic heavy and nova knifes just to tick folks off.[/quote]
everytime i see a scout SMG he dies |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
420
|
Posted - 2013.03.10 04:33:00 -
[179] - Quote
how could you die to a SMG[/quote]
Scout suit "B" complex sidearm damage mods Ishukone SMG killed me in my heavy + HMG suit. Then in a later match (today) I messaged that player and I ran my new scout "B" suit versus that player running heavy suit plus HMG and the results were the heavy player died to my SMG.
Or hey!!! I have an idea!! YOU run heavy HMG and I run Scout "B" suit plus SMG.(soon to be proto scout). Then we can have this conversation again.
Sidearm SMG versus HMG One million SP into SMG VERSUS HMG three X!! three times more!! sp into a heavy weapon!!
Heavy weapons are borderline useless when looking at needed SP required versus other less intensive sp options.
But hey!! try it yourself then come back.
[/quote] sounds fun,but a B scout SMG killed you sad [/quote] Yeah its impossible for a scout to get near a heavy undetected...er wait. And SMG headshot bonus versus HMG means dead heavy.
And what kind of HEAVY fit are you running?? Well for lols I was thinking of trying out a basic heavy and nova knifes just to tick folks off.[/quote]
everytime i see a scout SMG he dies[/quote]
|
XxWarlordxX97
Internal Error. Negative-Feedback
382
|
Posted - 2013.03.10 04:36:00 -
[180] - Quote
okay? |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
420
|
Posted - 2013.03.10 04:43:00 -
[181] - Quote
XxWarlordxX97 wrote:okay?
What kind of HEAVY fit are you running??
|
XxWarlordxX97
Internal Error. Negative-Feedback
383
|
Posted - 2013.03.10 04:45:00 -
[182] - Quote
Tech Ohm Eaven wrote:XxWarlordxX97 wrote:okay? What kind of HEAVY fit are you running??
thats need to know you do not need, |
XxWarlordxX97
Internal Error. Negative-Feedback
386
|
Posted - 2013.03.10 04:49:00 -
[183] - Quote
why do you want to know? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
421
|
Posted - 2013.03.10 06:17:00 -
[184] - Quote
XxWarlordxX97 wrote:why do you want to know?
Oh just asking is all. Hides flux nades........
|
XxWarlordxX97
Internal Error. Negative-Feedback
398
|
Posted - 2013.03.10 15:35:00 -
[185] - Quote
Tech Ohm Eaven wrote:XxWarlordxX97 wrote:why do you want to know? Oh just asking is all. Hides flux nades........
nice,i'll bring some then |
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