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Thread Statistics | Show CCP posts - 1 post(s) |
DJINN leukoplast
Hellstorm Inc League of Infamy
323
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Posted - 2013.03.07 21:16:00 -
[61] - Quote
So now that heavies can't single handedly dominate an entire team, you want a buff?
Heavies now are about where they should be at, rather than the 1 vs all, dominate-everything-in-visual-range players. Now you guys play more of a supportive role, but can still dominate plenty fine with proper team support.
Here, as a parting gift I want you to have this M1 Locus, I swear it's not cooked. As you enjoy my gift, I'm going to go stand over there with my shield tanked type-B, I'll be cleaning my Gek. |
Wicked Glory
Internal Error. Negative-Feedback
102
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Posted - 2013.03.07 21:30:00 -
[62] - Quote
lmfao no |
Heathen Bastard
Kang Lo Directorate Gallente Federation
4
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Posted - 2013.03.07 21:31:00 -
[63] - Quote
4447 wrote:Crims0n Viper wrote:4447 wrote:
I would murder you in a fight , so don't call me kid /nerd.
NERD You're most likely diabetic, suffer from as asthma and fatter than your heavy suit in real life, come at me bro. No, I'm a door men that could lift and throw you.
I'm 6'2, come from a family that's been in pretty much every war that ever happened in europe, and my brother's been allowed to kick the kitten out of me since I was 3. He stopped when I learned how to shatter a rib with a single punch.
NERD
also, this is the internet, so for all you know, what's above is true. or I could really just be two midgets in a fedora and trenchcoat. |
Icy Tiger
Universal Allies Inc.
1063
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Posted - 2013.03.07 21:34:00 -
[64] - Quote
If you're doing bad as a Heavy you should be sorry for yourself. Heavy's are the killers of the game. Most Heavy's can go 20+-4 and that's how they make their money. Heavy's can also destroy most LAV's with their HMG's, and the range on HMG's is ridiculous. Also, Heavy's provide extreme suppression, and when paired with a Logi completely dominate. |
XxWarlordxX97
Internal Error. Negative-Feedback
328
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Posted - 2013.03.07 21:38:00 -
[65] - Quote
4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money.
I would put money into the game but, theres nothing to buy at this point of time...
Coming to my point i've notice that my heavy is becoming less useful in battle. I use to be able to take 2 to 3 people before i die and now it's hopefully one,Now it's not all the time but it is shafting to my heavy being useless.
I want to compete CCP but this game is not letting me.
My next point CCP, The next update is in april and i feel it's to late for me because of the **** ups and the pleasing ever reporter , that your fan base for the game is stasis. CCP you have all these great games out that for ideas and you've used nothing from them and that's a free resource. I feel that your game that you show off in adverts are the future of the game but the future for your game is't this year maybe in 10 years.
HMG needs a buff.
he speaks the truth, heavies need a buff |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
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Posted - 2013.03.07 21:54:00 -
[66] - Quote
Crims0n's cruisin' for a ban...
Anyway, on to topic:
Yeas, the proto suit heavies got shafted.
The Damage mods need to be fixed.
Beyond that, I'm hesitant to call for any nerfs/buffs since we don't know how fixing the damage modules will affect the overall gameplay. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
|
Posted - 2013.03.07 21:56:00 -
[67] - Quote
Icy Tiger wrote:If you're doing bad as a Heavy you should be sorry for yourself. Heavy's are the killers of the game. Most Heavy's can go 20+-4 and that's how they make their money. Heavy's can also destroy most LAV's with their HMG's, and the range on HMG's is ridiculous. Also, Heavy's provide extreme suppression, and when paired with a Logi completely dominate. Anyone can go 20+.
I've gone 20+ as a logi with a militia shotgun. I went 34 plus as a logi with an AR too.
Proto heavy suits are buggered big time, they need a fix and we need more suits that aren't so dedicated to shield tanking. |
Mark Burkhart
UnReaL.
0
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Posted - 2013.03.07 21:58:00 -
[68] - Quote
i will agree with 4447 on his fisrt post on this thread. I have been noticeing that my b-series isnt very good in terms of compeating with other suits, even now that the ptw proto suits are out. Also in reguards the HMG is fine where it is in terms of DMG but the suit i do thinks needs a bit of a buff in terms of armor/shields. The only reasion i say this is because there are assault guys in the corp that can take there proto suit and put 500 shields and like 300 armor and there should NEVER be that close of a stat merge. i know the heavy has been neffed to make all the randoms happy but when i cant even go 1v1 anymore with a AR i gotta look back and say wtf an AR can 1v1 me now makeing my heavy kinda useless and furthermore heavys i know that play the class very well are changeing there class even after 4mil sp has been put into it. the only thing i would really like to see is the progressive stats put back into all the suits so as to where when i lvl up from say standard suit to advanced there is also a bigger armor/shield pool to draw from just like they had it on the 1-4 build in closed bete. the armor heavy took a 400 point hit to its stats then and as much as that sucked we delt with it, the fact that a assault suit can almost match a heavy in terms of armor /shields just isnt right if the heavy is suppose to be more of a "defender" class. in all honesty ill still play my heavy cause its what i do but i really hope there is a improvement to the suit because i really is geting hard to compeat with the assault suits or the scout/AR suits.
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GM Vegas
Game Masters C C P Alliance
385
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Posted - 2013.03.07 22:02:00 -
[69] - Quote
Cleared the thread of all the non sense posts.
Please keep it clean guys. Discussions don't always have to turn nasty! |
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
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Posted - 2013.03.07 22:03:00 -
[70] - Quote
Mark Burkhart wrote:The only reasion i say this is because there are assault guys in the corp that can take there proto suit and put 500 shields and like 300 armor and there should NEVER be that close of a stat merge. i know the heavy has been neffed to make all the randoms happy but when i cant even go 1v1 anymore with a AR i gotta look back and say wtf an AR can 1v1 me now makeing my heavy kinda useless
This is exactly the problem.
Suits with such high slot counts like the Assault and Logistics are able to tank the hell out of their suits while the heavy sits at an almost static HP count. It almost completely negates the HP advantage the Heavy is supposed to give you, which means the only difference between the suits comes down to mobility, where the Assault and Logistics will win every time.
Eventually, the proto heavies will only be useful in corp matches for their forge guns since rolling HMG will just get you torn up. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
4
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Posted - 2013.03.07 22:04:00 -
[71] - Quote
WOO! got censured. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
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Posted - 2013.03.07 22:05:00 -
[72] - Quote
Heavies are the bullies of Dust. Because of this once someone knows he can't go 1vs1 against 1, he gets more cautious and think teamwork to take down a heavy. Once you get range to the max with sharpshooter you feel more safe taking out a heavy at distance. Then everyone gets this same mentality and heavies are the ones bullied instead.
I'm a laser guy and I admit I laugh so hard when a heavy jumps trying to evade my beam of death. I'm pretty sure everyone make heavy a priority target and well, this get them slaughtered very quickly. It's a mind game really and I love Dust for this because heavies are a fun and challenging part of the game. It makes you learn not to go 1vs1 CQC if you're lone wolf and militia gear. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
|
Posted - 2013.03.07 22:06:00 -
[73] - Quote
GM Vegas wrote:Cleared the thread of all the non sense posts. Please keep it clean guys. Discussions don't always have to turn nasty! You are on top of things today man. GG.
Trevor K wrote:At least give us an equipment slot for nanohives at proto, jeesh! That's a bad idea. Heavies are meant to be reliant on their team while providing distraction and fire support. If you get rid of that reliance, then you make the Rambo class, and we already have enough people doing that with Assault right now. |
Rei Shepard
Spectre II
85
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Posted - 2013.03.07 22:18:00 -
[74] - Quote
ZiwZih wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. Even that black colour of PRO isn't intimidating these days. Poor fatties; at least you got promise that CCP 'will look' upon your class, so you might hope. We Scouts shall keep strafing in mud until indefinite.
If i see a Delicious Black Suited heavy, i quickly think back to when i started the game and ran into the same guys with Militia Gear then proceed to harvest their Sweet sweet Tears with my Duvolle and B type assault suit.
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DJINN Marauder
Hellstorm Inc League of Infamy
277
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Posted - 2013.03.07 22:21:00 -
[75] - Quote
The proto heavy does need a buff..
We are now in the "A55AULT RULEZ ERYTHING" stage of the game. Heavy suits get left behind in the dust compared to the assault and logi in regards to mods. Scouts deserve small buff aswell. |
Stinker Butt
UnReaL.
113
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Posted - 2013.03.07 22:33:00 -
[76] - Quote
I made a lot of posts about this when open beta started and everyone was crying about how OP heavies were. Those of us that played heavies in closed beta knew that they plateau at about day 3, and then the rest of the classes eventually pass them by. I'm just thankful they didn't get nerfed to nothing. I still do alright with my heavy, but I enjoy my LAV a little more every day.
I don't die that often, but you still won't catch me walking around in anything above a type II unless I'm feeling really lucky. |
4447
ZionTCD Legacy Rising
670
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Posted - 2013.03.07 22:34:00 -
[77] - Quote
Mark Burkhart wrote:i will agree with 4447 on his first post on this thread. I have been noticeing that my b-series isnt very good in terms of compeating with other suits, even now that the ptw proto suits are out. Also in reguards the HMG is fine where it is in terms of DMG but the suit i do thinks needs a bit of a buff in terms of armor/shields. The only reasion i say this is because there are assault guys in the corp that can take there proto suit and put 500 shields and like 300 armor and there should NEVER be that close of a stat merge. i know the heavy has been neffed to make all the randoms happy but when i cant even go 1v1 anymore with a AR i gotta look back and say wtf an AR can 1v1 me now makeing my heavy kinda useless and furthermore heavys i know that play the class very well are changeing there class even after 4mil sp has been put into it. the only thing i would really like to see is the progressive stats put back into all the suits so as to where when i lvl up from say standard suit to advanced there is also a bigger armor/shield pool to draw from just like they had it on the 1-4 build in closed bete. the armor heavy took a 400 point hit to its stats then and as much as that sucked we delt with it, the fact that a assault suit can almost match a heavy in terms of armor /shields just isnt right if the heavy is suppose to be more of a "defender" class. in all honesty ill still play my heavy cause its what i do but i really hope there is a improvement to the suit because i really is geting hard to compeat with the assault suits or the scout/AR suits.
+1 |
4447
ZionTCD Legacy Rising
670
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Posted - 2013.03.07 22:44:00 -
[78] - Quote
Positive of heavy: Killing machine close up. Armour high.
Negative of heavy: Slow. Can't jump. No Nano Hive Slot.(If tanks don't need a logi why do heavies?) Cost of running a heavy is to much to be competitive(Now everyone is running proto). To many open maps.
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
483
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Posted - 2013.03.07 22:47:00 -
[79] - Quote
Disturbingly Bored wrote:Jotun Hiem wrote:since we don't know how fixing the damage modules will affect the overall gameplay. Honestly? Damage mods are fine. . +65% damage (once you add in Weaponry V and Proficiency) is not okay.
On anything.
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Disturbingly Bored
Universal Allies Inc.
121
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Posted - 2013.03.07 22:50:00 -
[80] - Quote
Jotun Hiem wrote:+65% damage (once you add in Weaponry V and Proficiency) is not okay.
On anything.
But +125% shields is?
I used to think the way you do, then I did the math. |
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XxWarlordxX97
Internal Error. Negative-Feedback
336
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Posted - 2013.03.07 22:53:00 -
[81] - Quote
GM Vegas wrote:Cleared the thread of all the non sense posts. Please keep it clean guys. Discussions don't always have to turn nasty!
thank you |
Logi Bro
ZionTCD Legacy Rising
889
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Posted - 2013.03.07 22:58:00 -
[82] - Quote
I'm not really sure about this. I've never been sitting face down in a pool of my own blood after getting torn in half by a heavy thinking, "gee, heavies are really underpowered." Having said that, I've also cut plenty of heavies in half myself, but I always thought that was due to my range superiority on my AR, not because heavies were weak. |
4447
ZionTCD Legacy Rising
671
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Posted - 2013.03.07 23:01:00 -
[83] - Quote
Logi Bro wrote:I'm not really sure about this. I've never been sitting face down in a pool of my own blood after getting torn in half by a heavy thinking, "gee, heavies are really underpowered." Having said that, I've also cut plenty of heavies in half myself, but I always thought that was due to my range superiority on my AR, not because heavies were weak.
It's happening now, heavies will be outdated soon because of people running proto gear and heavies just can't compete because are gear cost to much to compete.
I'm going to start spec into assault because i'd be able to run proto gear and make money. |
Logi Bro
ZionTCD Legacy Rising
889
|
Posted - 2013.03.07 23:05:00 -
[84] - Quote
Disturbingly Bored wrote:Jotun Hiem wrote:+65% damage (once you add in Weaponry V and Proficiency) is not okay.
On anything.
But +125% shields is? I used to think the way you do, then I did the math.
I'm not sure that you did do the math. The STD AR does 31 damage un-modded. A complex shield extender gives 66 HP. Thats just a smidge more than two bullets of damage, and that's using the un-modified STD AR as an example, if you use a PRO AR as an example, with weaponry maxed out, AR proficiency maxed, and four complex damage mods, that 66 HP is barely above one bullet of damage.
So even if I stacked four complex shield extenders, totaling 264, if you use the STD AR as an example again, un-modded, then that's just a bit more than eight bullets, not a massive advantage by any means when you are up against a gun that carries sixty bullets in a clip. And like I said before, the PRO AR with maxed everything and four damage mods ends up destroying that 264 much quicker. |
XxWarlordxX97
Internal Error. Negative-Feedback
337
|
Posted - 2013.03.07 23:11:00 -
[85] - Quote
4447 wrote:Logi Bro wrote:I'm not really sure about this. I've never been sitting face down in a pool of my own blood after getting torn in half by a heavy thinking, "gee, heavies are really underpowered." Having said that, I've also cut plenty of heavies in half myself, but I always thought that was due to my range superiority on my AR, not because heavies were weak. It's happening now, heavies will be outdated soon because of people running proto gear and heavies just can't compete because are gear cost to much to compete. I'm going to start spec into assault because i'd be able to run proto gear and make money.
don't give up heavies yet |
2-Ton Twenty-One
Imperfects Negative-Feedback
255
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Posted - 2013.03.07 23:16:00 -
[86] - Quote
proto and adv heavys need a serious buff in order to stay relevant. been saying it since day 1 |
XxWarlordxX97
Internal Error. Negative-Feedback
337
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Posted - 2013.03.07 23:18:00 -
[87] - Quote
2-Ton Twenty-One wrote:proto and adv heavys need a serious buff in order to stay relevant. been saying it since day 1 CCP buff the heavy please |
Lance 2ballzStrong
SyNergy Gaming
726
|
Posted - 2013.03.07 23:34:00 -
[88] - Quote
XxWarlordxX97 wrote:2-Ton Twenty-One wrote:proto and adv heavys need a serious buff in order to stay relevant. been saying it since day 1 CCP buff the heavy please
Yes, please. Makes our Proto suit a viable option to actually use, and not just a suit to look pimped out in the warbarge. |
Zahle Undt
Tritan-Industries Legacy Rising
21
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Posted - 2013.03.07 23:43:00 -
[89] - Quote
Sorry, I gotta agree with the guy who said basing balance issues off of pub matches is a foolish way to go about things. Especially the 1 v 1 situations. This is a team game. 4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills.
I don't play heavies so maybe the proto suits do need a little help, but you gotta remember that with the other classes shields and armor don't go up with the suits, one only gets more cpu, pg, and slots. Heavies get increased armor or shields as they go up in level.
If heavy players feel this isn't fair, then maybe we should make them like the other classes where shields/armor stay the same and you get increasing slots, pg, and cpu.
People are mentioning how an assault or logi can get armor or shields near a heavy and thats true, but to do so one has to sacrifice damage, recharge rate of armor and/or shields, and speed. That makes it players choice, give heavies the same choices.
4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills. If there isn't a Zion logi to roll with and I'm on I'll run logi for you, I'm pretty good at taking care of my fatties ;) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
284
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Posted - 2013.03.07 23:47:00 -
[90] - Quote
4447 wrote:Bendtner92 wrote:4447 wrote:HMG needs a buff. Lol no, but the Advanced and Proto suits do. But you can't spec into to proto unless you want to go bankrupt. Thus the need for a buff to the suit.
Heavy suits need a module slot rebalance to make them able to be properly tanked. Instead of explaining it, I'll just show you how I would rebalance heavies.
How to rebalance heavies: (read all of it before you criticize)
5% increase to base shields and armor all the way around to begin with, then module changes:
Basic: Type-1:1 high, 2 low Type 2: 2 high, 1 low
Advanced: A-Series: 2 high, 3 low B-Series: 3 high, 2 low
Proto: Vk.0: 3 high 5 low Vk.1: 4 high, 3 low
Now you might ask why I would make the Vk.1 like that, shorting it one high powered module. Simple. With 3 low powered slots, you could tank 3 complex plates and stack 5 complex damage mods on a weapon that already does insanely high damage. It's necessary to not let any suit be able to stack more than 4 damage mods, especially while they are broken. Once they are fixed and have the proper penalties for stacking, then by all means give it a 5th high slot.
This slot setup would allow each heavy to tank properly for it's strengths of each individual suit, which is the most important thing for a class that is supposed to soak up damage to have. This setup would also make speccing to proto worthwhile, especially for people who play in corp matches.
Note: These changes would also make the heavy suit worth using with other types of weapons since it can tank damage better.
The HMG factor:
In addition, to prevent the heavy suits from becoming OP due to their survivability increase, HMG's need range reduction or spread increase (yes, since we are talking about buffing the heavy, I brought it up). If you were to buff the heavy suit without nerfing the HMG, things would be even worse than they are now, except opposite. Heavies with HMG's would be the be all, end all suit. If you buff survivability, you have to do something about damage output on that suit's primary weapon, and unless HMG users want a damage drop, it would have to be in their ability to compete at range. Again, that's what the suit rebalance is for, so you can tank the damage. |
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