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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lance 2ballzStrong
SyNergy Gaming
714
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Posted - 2013.03.07 17:44:00 -
[1] - Quote
I find it funny people are only now starting to realize this. I've been saying this for months before everyone got better dropsuits. If you played the last build, you would know what was coming down.
Everyone QQ'd so hard about heavies in the start of this build...now? Not a thread in a week or more about heavies being OP. People kept judging heavies based on public games, when they ran into noobs using militia suits. Now people using Advanced or Proto suits, and heavies have officially become the joke of New Eden.
No other suit has a useless Proto suit like the heavies do. The HMG's do little dmg to Proto Assault players who shield tank, or heavies don't live long enough to do dmg...thanks to broken dmg mods that CCP seem to not care to fix. Hey, broken AUR dmg mods = more money.
Now Heavies are becoming more and more useless in battles. Now you'll start seeing more proto logis, and proto assault suits because they are FAR better than the other Proto suits. And people crying for an HMG nerf? Well I'm saying this right now, if they nerf anything more in the Heavy class, then they should just remove it from the game period.
Think I'm wrong? Play as a heavy in a corp match against a good team. Then come back here and tell me your cool story about going 30-0 ... not gonna happen.
The advanced and proto suits need a buff, and price drop for it to even make sense using tbh. |
Lance 2ballzStrong
SyNergy Gaming
714
|
Posted - 2013.03.07 18:16:00 -
[2] - Quote
Ademis Kalel wrote:There has been no change to the heavy other than it needs to be tweaked so it doesnt outway all other classes. So stop your whining.
"Outway all other classes"???
Not sure if serious. You've obviously NEVER played as a heavy otherwise you'll know just how stupid you made yourself look. |
Lance 2ballzStrong
SyNergy Gaming
715
|
Posted - 2013.03.07 18:30:00 -
[3] - Quote
Crims0n Viper wrote:4447 wrote:Crims0n Viper wrote:lol yeah right, it's called people adapting to the Heavy's Bullshit.
A heavy can still easily take out 1-2 people within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because you're dying a lot more often than when the game was brand new and everybody was behind in terms of fire power and match-up knowledge compared to the heavy.
Crying for a buff because now the protosuits are killing you, pathetic, when does it end? You heavy's are just always going to want an easy mode advantage. Can't wait till your HMG's Laser Rifle range gets nerfed so you can cry about that too. It's not easy because they have chance to run and i've used half of my ammo. WHAT!? HTFU!!! You serious? What a crybaby thread, you have a 1000 bullet Clip and your complaining about using HALF your ammo, and the redberries can run away from you. Guess what, the Redberries can run away from anybody and everybody runs out of ammo you douche, you're too used to the easy mode you were happily accustomed too during the early days of open beta, those days are over you my friend Stop expecting all your kills to be handed to you on a silver platter!
Funny you say HTFU, when you're here crying about heavies... QQ
And why are you sounding so mad? Did you get molested by an HMG recently? |
Lance 2ballzStrong
SyNergy Gaming
715
|
Posted - 2013.03.07 18:46:00 -
[4] - Quote
Trevor K wrote:GeneralButtNaked wrote:The gun is fine, when you take a Gastuns for a spin, all is right with the world of HMG. Am eager to take the Freedom Assault out for a spin later today.
The proto suit doesn't look worth it at all from where I am sitting. Better to invest heavily into heavy weapon upgrade and the last two levels of HMG proficiency before I even think about going proto.
A Type heavy with a boundless, dual extenders and dual basic plates is a real tank, and although another extender would increase the fun, it doesn't really justify the extra cost, especially when I still have only one level into heavy weapon upgrade and two more levels of circuitry to do.
Proto for shield heavies might be a bit better, because i would assume the higher CPU costs require more output, but for an armor heavy, stopping at advanced isn't hurting your game, even without AUR.
The Armor proto needs another low slot, and the shield proto needs a price drop, and maybe trade a low slot for another high. At least give us an equipment slot for nanohives at proto, jeesh!
No. We don't need a bloody equipment slot. We need more high slots / low slots / price reduction.
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Lance 2ballzStrong
SyNergy Gaming
716
|
Posted - 2013.03.07 19:07:00 -
[5] - Quote
Mr Gloo Gloo wrote:And what about logis and vehicules ?
My logi fit A-serie cost me 100k+ ISK, and I don't pay my gun : I play Exile. (can't imagine with vk1 and all proto stuff...)
My Madrugar cost me 750k ISK, and with enough teamplay, ennemies can destroy it.
If you can't deal with your proto stuff ALL the time, just leave it, your passives skills are not up enough, and you need a good logibro all the time.
It's all about risk, adaptation and reaction.
Edit : and as a corp, we know that some people earn more money than others, take less risks, or are really good to be rich. Thoose people help the others, because they trained a role that we need for FW ;) !!!
Don't think this thread was directed at logis and vehicles...talk about WAY off topic lol |
Lance 2ballzStrong
SyNergy Gaming
717
|
Posted - 2013.03.07 19:48:00 -
[6] - Quote
Mr Gloo Gloo wrote:Lance 2ballzStrong wrote:Mr Gloo Gloo wrote:And what about logis and vehicules ?
My logi fit A-serie cost me 100k+ ISK, and I don't pay my gun : I play Exile. (can't imagine with vk1 and all proto stuff...)
My Madrugar cost me 750k ISK, and with enough teamplay, ennemies can destroy it.
If you can't deal with your proto stuff ALL the time, just leave it, your passives skills are not up enough, and you need a good logibro all the time.
It's all about risk, adaptation and reaction.
Edit : and as a corp, we know that some people earn more money than others, take less risks, or are really good to be rich. Thoose people help the others, because they trained a role that we need for FW ;) !!! Don't think this thread was directed at logis and vehicles...talk about WAY off topic lol Doesn't matter the fit we are talking about. Heavies are perfect like this. Maybe 1 more high or low slot for the vk1. It's all about teamplay. If heavies think that running alone in front of 10 guys and kill them all because of their high HP, they're wrong. It's all about ISK, teamplay, and roleplay. Deal with this.
smh... a thread about heavies and the cost for proto suits and what they're really worth, you bring up teamplay, and vehicles.
Heavies are not fine, and even if they add an extra slot, it's still not worth the asking price per suit. |
Lance 2ballzStrong
SyNergy Gaming
726
|
Posted - 2013.03.07 23:34:00 -
[7] - Quote
XxWarlordxX97 wrote:2-Ton Twenty-One wrote:proto and adv heavys need a serious buff in order to stay relevant. been saying it since day 1 CCP buff the heavy please
Yes, please. Makes our Proto suit a viable option to actually use, and not just a suit to look pimped out in the warbarge. |
Lance 2ballzStrong
SyNergy Gaming
727
|
Posted - 2013.03.08 01:11:00 -
[8] - Quote
Sloth9230 wrote:Happy Violentime wrote: Assault full proto fit is in the region of 190,000 Assault advanced is 110,000
Full proto fit, A proto heavy suit by itself costs more than that.
lol
Proto suit 245k ISK |
Lance 2ballzStrong
SyNergy Gaming
727
|
Posted - 2013.03.08 01:17:00 -
[9] - Quote
Sloth9230 wrote:Lance 2ballzStrong wrote:Sloth9230 wrote:Happy Violentime wrote: Assault full proto fit is in the region of 190,000 Assault advanced is 110,000
Full proto fit, A proto heavy suit by itself costs more than that. lol Proto suit 245k ISK What's so funny?
the price for the suit alone... I might be the only heavy that finds this funny though... then again I think heavies are slowly becoming a joke anyway. |
Lance 2ballzStrong
SyNergy Gaming
727
|
Posted - 2013.03.08 01:20:00 -
[10] - Quote
Disturbingly Bored wrote:Logi Bro wrote: I'm not sure that you did do the math.
The feeling is mutual, but for the sake of SCIENCE! I'll keep it civil and walk you through it. Your example is a disembodied AR shooting at disembodied shields. You can't equip a damage mod without giving up the slot for something else, like shields. In game it comes down to your fit + SP + player skill VS his fit + SP + player skill. We'll have to assume SP is equal or else the hypotheticals get out of control. And player skill is most important, but it's also the most highly variable, so we have to factor it out. For the sake of example let's compare two suits. Both have: Assault Vk.1: 225 Shields, 105 Armor base Duvolle Assault Rifle: 34.1 Damage, 750 RPM, 426.25 DPS Lows: 1 armor rep of equal quality, 2x 87HP plates One guy has 4x Complex Damage mods at 1.1x multiplier each, the other has Complex Extenders, at +66 Shield HP each. Both have max Weaponry, AR Spec, armor, and shield skills. AR does 110% damage to shields, 90% damage to armor. Damage mod guy final stats: Shield HP: 281.25 Armor HP: 305.25 DPS: 789.45 (base*1.1 weaponry*1.15 spec*1.1*1.1*1.1*1.1mods) Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 (base*1.1 weaponry*1.15 spec) Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s. TLDR: Shield mods win.
But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad. |
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Lance 2ballzStrong
SyNergy Gaming
730
|
Posted - 2013.03.08 05:44:00 -
[11] - Quote
Disturbingly Bored wrote:Lance 2ballzStrong wrote: But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad.
Please let this be a joke. Damage mods don't have a stacking penalty and still do worse. If they get a stacking penalty, shield mods should get a stacking penalty as well.
Quoting somebody in this thread: "Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) "
^ they currently don't have a stacking penalty when they should.
I don't know why it sounded like a joke. |
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