Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
186
|
Posted - 2013.03.08 04:28:00 -
[1] - Quote
Heavy suits need a buff to module space, a correction to their CPU/PG values, and a correction to their pricing. I don't think that an HP buff is necessary.
Currently, heavies have a balanced amount of health. In my experience, it is difficult, if not impossible to take on a good heavy by myself. I do not use damage mods, and I have not used a fitting with them since I started playing in June. In my experience, I die because I underestimate the distance between us. They die because they don't know how to handle jumping. These are the lower tier heavies, however. Volgair, Taste, and Dante don't make these mistakes. It is a difference in skill, not heath, that saves them. To be fair, situation is not as drastic as it has been made to be.
First, fitting four damage mods on a dropsuit is possible, but almost not worth the risk. 400 EHP is very little when you think about a live battlefield. One grenade, proto sniper round, or a few seconds under HMG fire and you're out.
Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) if damage mods are changed to follow EVE standards. That should make everyone feel a bit bulkier.
However, my two points notwithstanding, heavies do need a change. The price of the dropsuit should decrease. Currently, these dropsuits are too expensive to bring out. The ratio between price and preformance is also skewed. As someone noted earlier, a complete Prototype assault suit costs 190,000 ISK. A prototype heavy suit costs 250,000 ISK. Proto assaults get one more equipment, low, and high slots. Heavies get one. I can run a duvolle and six nano hives, while a heavy struggles to make use of all of his (or her) slots. That is not balance.
|
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
186
|
Posted - 2013.03.08 04:43:00 -
[2] - Quote
Talos Alomar wrote:While I do think that the proto heavy suit needs a buff to be worth specing into, I don't think that the heavy suit is terribly under powered. It just needs more weapon options. right now it's just the hmg/forge which leaves the heavy lacking options for certain engagements, meaning they die more than they should right now.
Has anyone else wondered why it is that the devs always call the AR the 'light assault rife' (LAR) whenever they mention it? More things are coming, and tears shall be harvested once more.
Let's wait until we've got all the content in play before we insist ccp fine tunes things to the way the BETA is right now.
tl;dr calm your ****, ladies and gentlemen.
This is true in every class. Assault suits have things so well because there aren't enough mods to justify switching classes. If we get more class exclusive mods, I think we'll see more dynamic game play. |