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Kaserai Mandrag
DUST University Ivy League
57
|
Posted - 2013.01.27 15:13:00 -
[1] - Quote
In light of recent events, I would like to highlight the form of thinking which the SMALL group who actually supports nerfing the HMG have been using.
A simple HMG player kills an enforcer who has just charged them. The enforcer, being relatively new, did not realize that trying to out live someone with twice their armor in a firefight (in the optimal 10-20 meter range of the HMG) was completely futile. Since this player has become so used to point and click games - such as COD - he does not understand why his rushing tactic still fails to work. Frustrated and convinced that the heavy is OBVIOUSLY OP because HIS tactic DIDN'T work, he comes to the forums to cry nerf bat. Ironically, this logic should give the heavy a reason to nerf all Shotgun Scouts. Why? Well personally im SO tired of getting 1 hit by an intelligent player who knows how to get behind me. I HATE that THUNK THUNK sound - It means im basically dead in two seconds. (Stay cool Shotgun Scouts, im not ranting on you - im using the enemies circular reasoning against them.)
Oh, but since the Shotgun Scout is obviously OP because it can kill a heavy, that must mean the AR Enforcer is WAY OP. Ive seen those guys EAT Shotgun Scouts for breakfast.
Finally, we can probably say that the Sniper is EXTREMELY OP. Considering that they pick off Enforcers, Shotgun Scouts, and Heavies at a fairly constant rate.
In short, it is simple to understand the rage of whiners. All you must do is come down to their level - and after you realize how completely stupid it sounds, you can back to the land of the living.
Happy hunting all! |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.01.27 15:17:00 -
[2] - Quote
TL;DR Shotguns are OP. |
Kaserai Mandrag
DUST University Ivy League
57
|
Posted - 2013.01.27 15:19:00 -
[3] - Quote
KryptixX wrote:TL;DR Shotguns are OP.
Lol try again |
DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.27 15:25:00 -
[4] - Quote
KryptixX wrote:TL;DR Shotguns are OP. Not at all what he said.
I
Reading comprehension. Do you have it?
What he said was,;there's a checks and balances thing going on, the HMG is overpowered in certain situations. Just as the shotgun is Overpowered in other situations and the sniper is in it's own circumstances. In other words: Nothing is over powered, it has an optimal range and usage. There's no point in whining about it....And, I agree with them 100%. BF3 did the same thing....so many people complaining....So, they changed a lot of the weapons, nerfed a lot of their guns. Why? Because people complained so much...the people who didn't have a problem with the stuff...which I'd love to believe was the majority... obviously weren't on the forums, there was never a voice for the otherside. Just the unwashed masses of whiny, entitled, teenagers who would rather complain for hours on a forum then to spend five minutes thinking of how to overcome the problem....
So, I took away something from that....it's too easy for a vocal minority's pleas to drown out the happy majority's fun.
TL;DR If you can't read a paragraph without a summary, I hate you. I hate everything about you. -You- Are the problem. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.27 15:25:00 -
[5] - Quote
I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.27 15:26:00 -
[6] - Quote
DRAlgernop Krieger wrote:KryptixX wrote:TL;DR Shotguns are OP. Not at all what he said. I Reading comprehension. Do you have it? What he said was,;there's a checks and balances thing going on, the HMG is overpowered in certain situations. Just as the shotgun is Overpowered in other situations and the sniper is in it's own circumstances. In other words: Nothing is over powered, it has an optimal range and usage. There's no point in whining about it....And, I agree with them 100%. BF3 did the same thing....so many people complaining....So, they changed a lot of the weapons, nerfed a lot of their guns. Why? Because people complained so much...the people who didn't have a problem with the stuff...which I'd love to believe was the majority... obviously weren't on the forums, there was never a voice for the otherside. Just the unwashed masses of whiny, entitled, teenagers who would rather complain for hours on a forum then to spend five minutes thinking of how to overcome the problem.... So, I took away something from that....it's too easy for a vocal minority's pleas to drown out the happy majority's fun. TL;DR If you can't read a paragraph without a summary, I hate you. I hate everything about you. -You- Are the problem. The HMG's optimal range and usage is everywhere at all ranges always. |
DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.27 15:29:00 -
[7] - Quote
Omnipotent lilmamaj wrote:DRAlgernop Krieger wrote:KryptixX wrote:TL;DR Shotguns are OP. Not at all what he said. I Reading comprehension. Do you have it? What he said was,;there's a checks and balances thing going on, the HMG is overpowered in certain situations. Just as the shotgun is Overpowered in other situations and the sniper is in it's own circumstances. In other words: Nothing is over powered, it has an optimal range and usage. There's no point in whining about it....And, I agree with them 100%. BF3 did the same thing....so many people complaining....So, they changed a lot of the weapons, nerfed a lot of their guns. Why? Because people complained so much...the people who didn't have a problem with the stuff...which I'd love to believe was the majority... obviously weren't on the forums, there was never a voice for the otherside. Just the unwashed masses of whiny, entitled, teenagers who would rather complain for hours on a forum then to spend five minutes thinking of how to overcome the problem.... So, I took away something from that....it's too easy for a vocal minority's pleas to drown out the happy majority's fun. TL;DR If you can't read a paragraph without a summary, I hate you. I hate everything about you. -You- Are the problem. The HMG's optimal range and usage is everywhere at all ranges always.
You want some cheese with that whine?
Seriously...How come everyone else manages to deal with it? I take out heavies by my lonesome with militia gear...Want to know a secret? If you pretend it's not CoD or Halo....And you don't run around like a greased up deaf guy....You use a bit of cover and cook a grenade....They're quite easy to take down. Just don't get caught in the open....
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2013.01.27 15:34:00 -
[8] - Quote
Omnipotent lilmamaj wrote:DRAlgernop Krieger wrote:KryptixX wrote:TL;DR Shotguns are OP. Not at all what he said. I Reading comprehension. Do you have it? What he said was,;there's a checks and balances thing going on, the HMG is overpowered in certain situations. Just as the shotgun is Overpowered in other situations and the sniper is in it's own circumstances. In other words: Nothing is over powered, it has an optimal range and usage. There's no point in whining about it....And, I agree with them 100%. BF3 did the same thing....so many people complaining....So, they changed a lot of the weapons, nerfed a lot of their guns. Why? Because people complained so much...the people who didn't have a problem with the stuff...which I'd love to believe was the majority... obviously weren't on the forums, there was never a voice for the otherside. Just the unwashed masses of whiny, entitled, teenagers who would rather complain for hours on a forum then to spend five minutes thinking of how to overcome the problem.... So, I took away something from that....it's too easy for a vocal minority's pleas to drown out the happy majority's fun. TL;DR If you can't read a paragraph without a summary, I hate you. I hate everything about you. -You- Are the problem. The HMG's optimal range and usage is everywhere at all ranges always.
They have the slowest turning speed in the game, and in a lot of situations are an easy kill. If a heavy plays properly then yeah, he is deadly. But thats the whole point of role warfare in this game, you arent supposed to be able to 1v1 in every sitatuation.
HTFU |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.27 15:39:00 -
[9] - Quote
+1
its the player base that is making the heavy op not the heavy itself. Stop balancing the game for pug players. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 15:39:00 -
[10] - Quote
The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG, and his KDR is something like an 18. His main is a Logi, and he isn't killing things at all like he does with the HMG), and a few others with little Dust experience who do a ton better with the HMG than they do with any other gun.
What do I think needs to happen to the HMG?
Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now.
EDIT: I have killed more than my fair share of Heavies, not just militia but also those who really know how to spec into the role. I don't just stand there like an idiot when I see one, I get to cover or do my best to keep moving if I can't. But I don't know how many times I've been killed by an HMG at a good range as I sprint to cover, from full health. |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.27 15:43:00 -
[11] - Quote
@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine |
DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.27 15:47:00 -
[12] - Quote
Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience.
Your logic sucks. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.01.27 16:22:00 -
[13] - Quote
Give things time. Too many new players running around in paper-thin militia crap right now. The HMG was fine last build, it just feels OP now because we all had to start from scratch and a lot of peeps can't survive that initial OMG it's a heavy, crap I'm dead moments that all militia gear with little to no skills in shield boosters and such will be experiencing in the short term.
Leave it alone, give people time to actually train into fits and then evaluate. Also, tactics, cover, blah, blah, blahdity blah, etc. |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 16:47:00 -
[14] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG
Sure, i use type I assault suit with a GEK 38 (every other module is a militia BPO) and my normal scores are 25/5 going SOLO, BECAUSE the player-base sucks, since I've never gotten more than a 2,5 KDR in any FPS and usually playing w friends. I flank, point and click 90% of the players, and most heavies aren't an exception; get some cover, make sure u expose less than 1/4 of your body and if headshoting you don't even need a full magazine to drop em (ofc there are exceptions, but I'm sure there are lots of ppl way better than me)
So the problem isn't the heavy that can't even chase you if you disengage, it's YOU not disengaging. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 16:50:00 -
[15] - Quote
Lasarte Ioni wrote:Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG Sure, i use type I assault suit with a GEK 38 (every other module is a militia BPO) and my normal scores are 25/5 going SOLO, BECAUSE the player-base sucks, since I've never gotten more than a 2,5 KDR in any FPS and usually playing w friends. I flank, point and click 90% of the players, and most heavies aren't an exception; get some cover, make sure u expose less than 1/4 of your body and if headshoting you don't even need a full magazine to drop em (ofc there are exceptions, but I'm sure there are lots of ppl way better than me) So the problem isn't the heavy that can't even chase you if you disengage, it's YOU not disengaging. lol...you picked and chose what you quote and use. Keep reading, and you'll see that the person I mentioned uses a LOGI as his main, and can't do nearly as well, kill-wise, as he does with the HMG. Same person, two different loadouts, two different guns...two completely different results.
So, actually read what is written, then respond.
EDIT: Also, read on to what I said about how I react to Heavies... |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 16:53:00 -
[16] - Quote
DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year?
There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun... |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 17:00:00 -
[17] - Quote
Omnipotent lilmamaj wrote:I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic
I disagree, ive seen many of his post and they are HORRENDOUSLY hard to beat. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 17:02:00 -
[18] - Quote
DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:DRAlgernop Krieger wrote:KryptixX wrote:TL;DR Shotguns are OP. Not at all what he said. I Reading comprehension. Do you have it? What he said was,;there's a checks and balances thing going on, the HMG is overpowered in certain situations. Just as the shotgun is Overpowered in other situations and the sniper is in it's own circumstances. In other words: Nothing is over powered, it has an optimal range and usage. There's no point in whining about it....And, I agree with them 100%. BF3 did the same thing....so many people complaining....So, they changed a lot of the weapons, nerfed a lot of their guns. Why? Because people complained so much...the people who didn't have a problem with the stuff...which I'd love to believe was the majority... obviously weren't on the forums, there was never a voice for the otherside. Just the unwashed masses of whiny, entitled, teenagers who would rather complain for hours on a forum then to spend five minutes thinking of how to overcome the problem.... So, I took away something from that....it's too easy for a vocal minority's pleas to drown out the happy majority's fun. TL;DR If you can't read a paragraph without a summary, I hate you. I hate everything about you. -You- Are the problem. The HMG's optimal range and usage is everywhere at all ranges always. You want some cheese with that whine? Seriously...How come everyone else manages to deal with it? I take out heavies by my lonesome with militia gear...Want to know a secret? If you pretend it's not CoD or Halo....And you don't run around like a greased up deaf guy....You use a bit of cover and cook a grenade....They're quite easy to take down. Just don't get caught in the open.... What is it that EVE players are fond of saying?? Adapt or Die. I like that...separates the men from the boys... The men adapt while the boys...they b*tch on a forum.
^pure wisdom
|
addsta01
The Southern Legion
12
|
Posted - 2013.01.27 17:04:00 -
[19] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG, and his KDR is something like an 18. His main is a Logi, and he isn't killing things at all like he does with the HMG), and a few others with little Dust experience who do a ton better with the HMG than they do with any other gun.
What do I think needs to happen to the HMG?
Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now.
EDIT: I have killed more than my fair share of Heavies, not just militia but also those who really know how to spec into the role. I don't just stand there like an idiot when I see one, I get to cover or do my best to keep moving if I can't. But I don't know how many times I've been killed by an HMG at a good range as I sprint to cover, from full health.
What do you expest from a gattling gun firing 2000 rounds a min...
Heavy Weapons for Heavy ArmorGǪ LetGÇÖs start with the Minmatar MH82-BCR Personal Autocannon. This is a heavy weapon and, as such, restricted to the heavy dropsuit. As well as being simply devastating in its own right, this weapon really opened up the heavy dropsuit class once we added it to the game. For some time, the heavy dropsuit wasnGÇÖt very popular with our internal dev team. It may have had a ton of hitpoints and access to the deadly Forge gun, but it was slow and easy to outmaneuver. This saw it primarily being used in specialist anti-vehicle roles (where it excelled) but not much else. This came abruptly to an end when the autocannon made it in to the game. Suddenly you didnGÇÖt have to fight the other dropsuit classes on their own terms with weapons ill-suited to the heavyGÇÖs slower movement. Now you could outlast any other class in a head-on firefight (though smart players can still outmaneuver the slower heavies), you had more armor and a lot more firepower; enough to destroy light vehicles as well as infantry. The introduction of this weapon unlocked the full potential of the dropsuit and gave us one of the gameGÇÖs most satisfying weapons to fire. The camera shake, visual effects and rate of fire make this weapon incredibly visceral. You feel unstoppable, like you could take on just about anything, and sometimes GÇö for just a few bright moments GÇö you can.
For some time, the heavy dropsuit wasnGÇÖt very popular with our internal dev team. It may have had a ton of hitpoints and access to the deadly Forge gun, but it was slow and easy to outmaneuver. This saw it primarily being used in specialist anti-vehicle roles (where it excelled) but not much else. This came abruptly to an end when the autocannon made it in to the game. Suddenly you didnGÇÖt have to fight the other dropsuit classes on their own terms with weapons ill-suited to the heavyGÇÖs slower movement. Now you could outlast any other class in a head-on firefight ....enough said.
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DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.27 17:08:00 -
[20] - Quote
Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun...
Everything in the game -shouldn't- be balanced, if everything is perfectly balanced then we just might as well roll dice and see who happens to roll the higher number...
I suppose a lone AR gunner should be able to take down an HAV, right? You know...for the sake of balance...
|
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2013.01.27 17:09:00 -
[21] - Quote
Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun...
the hmg is balanced just like how every gun has been in this game. its people not learning that make it op.
oh yeah whyd you chicken out vs us on friday? had a contract v you and you didnt show. |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 17:12:00 -
[22] - Quote
Phoenix Archer 128 wrote:Lasarte Ioni wrote:Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG Sure, i use type I assault suit with a GEK 38 (every other module is a militia BPO) and my normal scores are 25/5 going SOLO, BECAUSE the player-base sucks, since I've never gotten more than a 2,5 KDR in any FPS and usually playing w friends. I flank, point and click 90% of the players, and most heavies aren't an exception; get some cover, make sure u expose less than 1/4 of your body and if headshoting you don't even need a full magazine to drop em (ofc there are exceptions, but I'm sure there are lots of ppl way better than me) So the problem isn't the heavy that can't even chase you if you disengage, it's YOU not disengaging. lol...you picked and chose what you quote and use. Keep reading, and you'll see that the person I mentioned uses a LOGI as his main, and can't do nearly as well, kill-wise, as he does with the HMG. Same person, two different loadouts, two different guns...two completely different results. So, actually read what is written, then respond. EDIT: Also, read on to what I said about how I react to Heavies...
So he uses logi as a main. You see, i didn't quote it because its not relevant. I run Assault with nanoinyector because i'd like to be logi, but the Type I suit is terribad for combat, so it's normal he don't kill **** w logi (also secondary weapon is a must for me) what im saying is: he has the skills to use at least a standard HMG, and i suppose the core skills (armor/shield, fittings) I don't have any shield skill and just the AR skill to use advanced, but i can tear to pieces almost everything while using full militia mods. Then, either i m OP, or (most probably) ppl just don't know how to play (yet) I run when i see a tank because I'm not match for him. I don't run when i see a heavy, i take cover and nail him down. If somebody can't kill a heavy, he should just run, the heavy CANT chase him, so leave the heavy to ppl that don't have trouble dealing with them.
90% of bitchin' about OP in this forum is ppl who refuses to disengage when they can't win because it's an affront towards their combat code or something. Well, welcome to the future, leave the zweihander outside.
Also, if you react just like you say you do, what's the matter then? if everyone did it, it would be the heavies telling us how they need to be fixed because they are too UP, heavy is the bully class for it preys on noobs like no other, i've seen a heavy tank 5 noobs and penta them, but that same heavy can be killed w/o using a full magazine by someone competent.
PD: just my opinion, just as you have yours, i think you are wrong, you think I'm wrong and CCP is gonna hear the cries and nerf everything till we only play with full militia Assaults. Then they will remove headshots, because "that dude just nuked me w 3 shots, too OP"
Have a good day. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 17:22:00 -
[23] - Quote
DRAlgernop Krieger wrote:Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun... Everything in the game -shouldn't- be balanced, if everything is perfectly balanced then we just might as well roll dice and see who happens to roll the higher number... I suppose a lone AR gunner should be able to take down an HAV, right? You know...for the sake of balance... lol...Balance isn't "everything should be able to take out everything else"...far from it. But since that's what you think balance means, I doubt I'll be able to change your mind, no matter how wrong you are. Balance does not mean "equality", which is what a lot of people (inaccurately) think.
Balance is important for the life of games. It just is. To say "we can't balance the game, so deal with it" is just wrong, and will shorten the game's life very fast.
A lone AR guy shouldn't be able to take out a lone Heavy unless the AR guy has the jump on the Heavy, but, the lone Heavy shouldn't be able to use an HMG near or at the edge of an AR's range with great effect (what it can, currently). The HMG has shorter range, it is a fairly inaccurate suppression weapon; its role is to take out enemies at close range or, at range, dissuade them from shooting at his (the HMG's) nearby allies. He will not do a lot of killing at range, yet...that happens a lot with the current HMG.
Right now, the HMG is more akin to an AR with a huge clip, great accuracy, much higher RoF and less damage-per-bullet (which, coupled with the much greater RoF, actually does more DPS than the AR). It needs a change; shortening the range I think is all that needs to be done |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 17:29:00 -
[24] - Quote
Phoenix Archer 128 wrote:
Right now, the HMG is more akin to an AR with a huge clip, great accuracy, much higher RoF and less damage-per-bullet (which, coupled with the much greater RoF, actually does more DPS than the AR). It needs a change; shortening the range I think is all that needs to be done
I'll fix it for you:
Right now, the HMG is more akin to an AR with a huge clip, low accuracy, much higher RoF and less damage-per-bullet (which, coupled with the much greater RoF and the much lower accuracy, actually does about the same DPS than the AR but w/o the need to reload every kill or 2). It doesn't need a change; standing alone in front of a heavy is like standing still in front of a LAV just like it should be. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 17:29:00 -
[25] - Quote
theschizogenious wrote: oh yeah whyd you chicken out vs us on friday? had a contract v you and you didnt show.
Got proof?
Never saw it, and I don't know any of us who did. Never heard anything on any of our channels, nor our website. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 17:45:00 -
[26] - Quote
Lasarte Ioni wrote:Phoenix Archer 128 wrote:
Right now, the HMG is more akin to an AR with a huge clip, great accuracy, much higher RoF and less damage-per-bullet (which, coupled with the much greater RoF, actually does more DPS than the AR). It needs a change; shortening the range I think is all that needs to be done
I'll fix it for you: Right now, the HMG is more akin to an AR with a huge clip, low accuracy, much higher RoF and less damage-per-bullet (which, coupled with the much greater RoF and the much lower accuracy, actually does about the same DPS than the AR but w/o the need to reload every kill or 2). It doesn't need a change; standing alone in front of a heavy is like standing still in front of a LAV just like it should be. Let's do some math, shall we? This is also assuming all bullets hit, no extra skills to modify the base stats, Standard weapons.
In a minute, an HMG can fire 1,275 rounds (with reloads factored in), for a maximum damage of 20,400. In the same time, and AR can fire 540 bullets (with reloads factored in) for a maximum damage of 16,740. (however, due to the maximum capacity of the AR being at 300, the real damage is going to be 9,300, less than half the HMG's)
4,000 damage between the two, almost a fifth of the HMG output (11,100 difference, more than half, without resupplying the AR), is not a little bit of extra damage...
And for DPS...HMG has 340 DPS, the AR has ~278.3 DPS (155 DPS without resupplying). I'd say that's a significant difference. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 17:50:00 -
[27] - Quote
Phoenix Archer 128 wrote:This is also assuming all bullets hit
that's quite an assumption however. as the hmg is hipfire only, it almost CAN'T happen |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 17:51:00 -
[28] - Quote
Buzzwords wrote:Phoenix Archer 128 wrote:This is also assuming all bullets hit that's quite an assumption however. as the hmg is hipfire only, it almost CAN'T happen You're not going to hit every time with the AR either, unless you're at CQC range.
EDIT: Don't forget that ARs actually have a WORSE accuracy rating than the HMGs; 56-58 vs 60-62.
If only half the HMG bullets hit, the HMG still has a greater damage output unless the AR is resupplying. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 17:56:00 -
[29] - Quote
Phoenix Archer 128 wrote:Buzzwords wrote:Phoenix Archer 128 wrote:This is also assuming all bullets hit that's quite an assumption however. as the hmg is hipfire only, it almost CAN'T happen You're not going to hit every time with the AR either, unless you're at CQC range. EDIT: Don't forget that ARs actually have a WORSE accuracy rating than the HMGs; 56-58 vs 60-62. If only half the HMG bullets hit, the HMG still has a greater damage output unless the AR is resupplying (and the AR hits 100% of the time).
but it's POSSIBLE for an AR to have perfect accuracy, you can shoulder it and fire it with very little spread. no matter how good you are with the hmg, you are FORCED to miss at least SOME % of the time.
also, the accuracy rating in the info tab is absolutely meaningless. look up laser rifles... seriously. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 18:02:00 -
[30] - Quote
Buzzwords wrote:Phoenix Archer 128 wrote:Buzzwords wrote:Phoenix Archer 128 wrote:This is also assuming all bullets hit that's quite an assumption however. as the hmg is hipfire only, it almost CAN'T happen You're not going to hit every time with the AR either, unless you're at CQC range. EDIT: Don't forget that ARs actually have a WORSE accuracy rating than the HMGs; 56-58 vs 60-62. If only half the HMG bullets hit, the HMG still has a greater damage output unless the AR is resupplying (and the AR hits 100% of the time). but it's POSSIBLE for an AR to have perfect accuracy, you can shoulder it and fire it with very little spread. no matter how good you are with the hmg, you are FORCED to miss at least SOME % of the time. Did you also notice I excluded the "mandatory" buffs to the weapons? Like the different base Weaponry effects?
Also, there is no way you can fire, and hit perfectly, for that much damage in the time-frame (one minute) regardless of the weapon, at least against troops. But...if you're shooting at an installation or tank (that isn't firing back), you're going to have nearly all your bullets hit just due to the fact that its a pretty big target.
And I never specified a range; if its 5m, I'd say most bullets are going to hit, regardless of the gun. At max range...the AR is still going to miss some if firing full-auto (which it has to under this circumstance). And to be fair, both have to be hipfiring. |
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Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 18:06:00 -
[31] - Quote
Everything in op is correct. I do however feel they need a adjustment in acurracy at range and/or damage at range |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:08:00 -
[32] - Quote
the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.27 18:13:00 -
[33] - Quote
Quote:"Paper is fine, Rock is OP" -scissors |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 18:15:00 -
[34] - Quote
Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it.
This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment. |
Vellcano
Doomheim
1
|
Posted - 2013.01.27 18:23:00 -
[35] - Quote
Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:27:00 -
[36] - Quote
Phoenix Archer 128 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it.
But the AR will be significantly CLOSER to 100% of it's potential damage in almost all situations.
Phoenix Archer 128 wrote:This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment.
then you're suggesting changes to the gun while only a quarter of the "science" is in? STILL not sound reasoning? |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 18:27:00 -
[37] - Quote
Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Are you saying i'm making an assumption? I've used all guns and i'm not biased. In a game like this guns are always gonna need adjusting. You really think they can just get it right the first time? Or that they should just not try because i'll never be perfect? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:30:00 -
[38] - Quote
Rugman91 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Are you saying i'm making an assumption? I've used all guns and i'm not biased. In a game like this guns are always gonna need adjusting. You really think they can just get it right the first time? Or that they should just not try because i'll never be perfect?
no, i'm talking to pheonix and didn't bother to quote her because i thought i was gonna be the next post in the thread. you kinda snuck your reply in there above me. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 18:32:00 -
[39] - Quote
Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
Considering me and my BPO equipment do perfectly fine in-game, I don't think the tired old "I really don't have an argument so here's something to hopefully shut you up" "GET GOOD NOOB" applies to me.
I have solid, first-hand experience that tells me that the HMGs need a slight nerf. I think cutting the range, and ONLY the range, making it a short-range champion will be perfect and would help the overal balance tremendously.
I'm no FPS god like some here claim to be. If the gun I was using had something wrong with it, I'd report it and ask for it to be fixed (whether OP or UP, I'd be asking for a fix either way). Right now, the HMG needs a fix, nothing major, but a fix, nonetheless. |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 18:35:00 -
[40] - Quote
Phoenix Archer 128 wrote:Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
Considering me and my BPO equipment do perfectly fine in-game, I don't think the tired old "I really don't have an argument so here's something to hopefully shut you up" "GET GOOD NOOB" applies to me. I have solid, first-hand experience that tells me that the HMGs need a slight nerf. I think cutting the range, and ONLY the range, making it a short-range champion will be perfect and would help the overal balance tremendously. I'm no FPS god like some here claim to be. If the gun I was using had something wrong with it, I'd report it and ask for it to be fixed (whether OP or UP, I'd be asking for a fix either way). Right now, the HMG needs a fix, nothing major, but a fix, nonetheless. This guy knows whats up. People are freak out at the word "nerf" People need to get used to it. If it gets hit to hard i'll be brought back up |
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Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.27 18:37:00 -
[41] - Quote
Buzzwords wrote:Phoenix Archer 128 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it. But the AR will be significantly CLOSER to 100% of it's potential damage in almost all situations. Phoenix Archer 128 wrote:This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment. then you're suggesting changes to the gun while only a quarter of the "science" is in? STILL not sound reasoning? Are you really going to try to say "since we can't test everything at once, leave everything the way it is"?
Make up an experiment to show accuracy's effect on damage. Go ahead, I've got plenty of time to wait for you. I did the damage experiment, the least you can do is make one to support accuracy |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:38:00 -
[42] - Quote
Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
the "git gud scrub" argument has never really resolved anything in the entire history of the internet -.-
it really just discredits your "side" of an argument. so yah... thanks. |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.01.27 18:49:00 -
[43] - Quote
Buzzwords wrote:Vellcano wrote:Hey Phoenix,
Maybe, just maybe, you could listen to what people are saying, understand that Heavy is supposed to have insanely high damage, get over it, start being good, and then we wouldn't consistently get nerfs from crybabies like you!
the "git gud scrub" argument has never really resolved anything in the entire history of the internet -.- it really just discredits your "side" of an argument. so yah... thanks.
It doesn't have to resolve this to make a point and be true.
There are two types of players:
1. Players who are annoyed by something, like an HMG, and try to figure out what you do to beat it, usually going to the forums and asking for help
2. Players who are annoyed by something, like an HMG, and get really angry about it, go to the forums, and write an emotional account of how they couldn't kill everything with an AR, then claim the weapon is OP and shouldn't be viable anymore
Can weapons be OP? Yes they can. But the HMG is certainly not. People need to stop QQing and recognize that this is a tactical shooter, and that they don't get to kill everything from the get go. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.27 18:53:00 -
[44] - Quote
Phoenix Archer 128 wrote:Make up an experiment to show accuracy's effect on damage. Go ahead, I've got plenty of time to wait for you. I did the damage experiment, the least you can do is make one to support accuracy
the damage "experiment' is just basic math. i can tell you the potential dps of every gun in the game in a few minutes if i have it running in front of me.
also, shouldn't the burden of proof be on the accuser? if you want it changed, it's up to you to do the convincing.
but whatever i can lay out a framework, but i can't do it because i don't have video recording/editing equipment
we could get a willing volunteer to hold still. center him in the HMGs sights at a given range. whatever % of the reticule he fills is the HMGs maximum POTENTIAL accuracy at that range and with that level of spinup against an enemy in that suit. Hold the trigger down until the gun overheats, and take sample screenshots from that sequence and perform the same comparison of HMG crosshairs vs targets cross section. we could then get a reasonable average potential accuracy at that given range.
could also just superimpose the image of a suit at that given range for the sake of not killing your volunteer.
i still maintain that maximum POTENTIAL accuracy for the AR (and really most/all sighted weapons) is 100%
how to test for player skill, i have no ******* clue. it might actually be reasonable to say that the HMGs "sloppy" nature makes it relatively better with lesser ability to aim. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 18:57:00 -
[45] - Quote
I find it funny that people aren't even open to the idea of shortening HMGs range and making it more devastating at short range. I play heavy on my secondary guy and always use the HMG, if you don't fix the range I don't care... I'll just continue hitting people from 40+ meters away and laughing. As a heavy I feel I shouldn't even be trying to engage enemies at that range, I should be trying to keep in close quarters and at least the edge of medium range.
People need to remember that this is a beta, it's in beta so the developers can get it straightened out so it can be the way they want when it releases... this means making changes, but since so many people seem so against it, w/e. Doesn't effect me much, I feel the hit to HMGs range and giving it more raw power would only benefit heavy players that play the class properly.
So yeah, whatever, doesn't matter to me but I thought I'd put in my 2 cents. I'll still play heavy regardless.
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
Gameplay is a thing to worry about in games, and balance is essential to that. With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it. Knowing developers these days though they'd over do it. That's why I'd be fine with them leaving it alone, I'd rather see it be close to perfect than made worse. If they take away a small amount of something that isn't very relevant (range with HMG) to the class, and they give it a buff in an area that is (damage with HMG) then why would it even be considered a nerf? Almost sounds like a buff to me, especially considering the HMG shoots at 2000 RPM so a damage boost would be quite significant.. especially with damage skills and mods stacked on it lol.
& before some ignoranus tells me to "get good", I usually win my 1v1's with heavies. I know how to take them on and I understand this game, and I also understand game balance and I don't understand how claiming that since something does damage and it kills, that there isn't anything wrong with it. Such a flawed way to look at it IMO, black and white, far left and far right.
Lol why do I even bother, I know where the masses stand xD |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.27 19:04:00 -
[46] - Quote
Sigh.....why do we have to go through this?
I'm running an MH-82 with two complex damage mods and that, coupled with new and veterans alike running militia level fits, is why HMG's seem like they're OP. Stop asking to nerf stuff that doesn't need to be in the first place. This is getting really old, really quick.
Range? My shots are still scattered all to hell, granted I can still hit people at range with some shots. IF YOU CAN'T GET OUT OF THE L.O.S OF AN HMG AT THAT DISTANCE, YOU'RE DOING IT WRONG. /discussion |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.01.27 19:05:00 -
[47] - Quote
James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 19:12:00 -
[48] - Quote
Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason."
I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it.
For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC.
That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 19:51:00 -
[49] - Quote
Omnipotent lilmamaj wrote:I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic
I also think your one of those CoD players who uses the tactic charge into the fray like a complete idiot and get gun down, and also uses the rule "he who shoots first will always win"
Stop beating the dead horse, the gun is fine I think you just think its OP because your going head on at about 15 meters bear with me the gun does say HEAVY machine gun; and your just wearing meagre frontline armour with an assault rifle. You have to play with tactics, because honestly its quite easy to get a heavy knocked off his feet.
or wait you probably can't comprehend what I said because I used the word "tactic" |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 19:58:00 -
[50] - Quote
James-5955 wrote:Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it. For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC. That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please.
I don't think that would work. The HMG has its range because the heavy dropsuit makes you move so flippin slow that you have little mobility, Id prefer they take away the sharpshooter skill then reduce its range because if they do reduce your range you have to get closer up and you terribly slow making you fodder. |
|
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 20:03:00 -
[51] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG, and his KDR is something like an 18. His main is a Logi, and he isn't killing things at all like he does with the HMG), and a few others with little Dust experience who do a ton better with the HMG than they do with any other gun.
What do I think needs to happen to the HMG?
Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now.
EDIT: I have killed more than my fair share of Heavies, not just militia but also those who really know how to spec into the role. I don't just stand there like an idiot when I see one, I get to cover or do my best to keep moving if I can't. But I don't know how many times I've been killed by an HMG at a good range as I sprint to cover, from full health.
This can't happen because as I said in my last post your slow moving, and if your slow moving with a gun of small range then your nothing but fodder for the AR's and all the others guns and their dogs. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.27 20:05:00 -
[52] - Quote
Phoenix Archer 128 wrote: Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now. .
It is already exactly like that. AR has an advantage at ranges 40m+. Not going into details how to make use of it, but it's doable. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 20:07:00 -
[53] - Quote
Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun...
The HMG is as balanced as it can be it fills its role as a heavy. What more can you ask for its a gatling gun its suppose to shred people.
and when your playing with brains then yes the gun may seem OP but thats on the PLAYER'S side not the GUN'S side. you people want to nerf everything, soon it will be nerf the mass drivers then nerf the scrambler pistols and then for the heck of it your gonna whine and ask to nerf melee. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 20:13:00 -
[54] - Quote
Cosorvin wrote:James-5955 wrote:Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it. For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC. That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please. I don't think that would work. The HMG has its range because the heavy dropsuit makes you move so flippin slow that you have little mobility, Id prefer they take away the sharpshooter skill then reduce its range because if they do reduce your range you have to get closer up and you terribly slow making you fodder.
That's true. If you're playing a heavy you should probably be grouped with other people. Playing a heavy I feel like I could do just fine if they only did a 20% nerf to the range, I would still be able to hit enemies up to 40-50 meters away. I think that's still far enough for heavies. On most maps if I'm playing heavy with HMG I'll stick around the center area, usually A/B/C and there 40-50 meters of range is plenty to work with, I could do fine with 30 being my max range.. usually don't engage any further than that so I'm not spotted anyway, I prefer them to know my presence after they're dead ^^.
In other cases, I think an LAV should be involved. |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.27 20:14:00 -
[55] - Quote
James-5955 wrote:I find it funny that people aren't even open to the idea of shortening HMGs range and making it more devastating at short range. I play heavy on my secondary guy and always use the HMG, if you don't fix the range I don't care... I'll just continue hitting people from 40+ meters away and laughing. As a heavy I feel I shouldn't even be trying to engage enemies at that range, I should be trying to keep in close quarters and at least the edge of medium range.
People need to remember that this is a beta, it's in beta so the developers can get it straightened out so it can be the way they want when it releases... this means making changes, but since so many people seem so against it, w/e. Doesn't effect me much, I feel the hit to HMGs range and giving it more raw power would only benefit heavy players that play the class properly.
So yeah, whatever, doesn't matter to me but I thought I'd put in my 2 cents. I'll still play heavy regardless.
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
Gameplay is a thing to worry about in games, and balance is essential to that. With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it. Knowing developers these days though they'd over do it. That's why I'd be fine with them leaving it alone, I'd rather see it be close to perfect than made worse. If they take away a small amount of something that isn't very relevant (range with HMG) to the class, and they give it a buff in an area that is (damage with HMG) then why would it even be considered a nerf? Almost sounds like a buff to me, especially considering the HMG shoots at 2000 RPM so a damage boost would be quite significant.. especially with damage skills and mods stacked on it lol.
& before some ignoranus tells me to "get good", I usually win my 1v1's with heavies. I know how to take them on and I understand this game, and I also understand game balance and I don't understand how claiming that since something does damage and it kills, that there isn't anything wrong with it. Such a flawed way to look at it IMO, black and white, far left and far right.
Lol why do I even bother, I know where the masses stand xD For the love of god people listen to this guy. He knows whats up |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 21:20:00 -
[56] - Quote
Cosorvin wrote:James-5955 wrote:Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it. For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC. That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please. I don't think that would work. The HMG has its range because the heavy dropsuit makes you move so flippin slow that you have little mobility, Id prefer they take away the sharpshooter skill then reduce its range because if they do reduce your range you have to get closer up and you terribly slow making you fodder.
Even more; maybe the HMG needs the range because it's a suppression weapon (meaning it's easy to evade, hard to fight head on) and it's made to make ppl find ANOTHER way to go through, and for the weapon to do so it needs to have range (the accuracy isn't needed) else ppl are gonna say "what is that heavy doing there in that crossroad, he can't even hit us" and then proceed to own him laughing as he moves SLOOOOWW towards em or to get cover (unsuccessfully) if you want a nerf, increase the time it needs to get more precise. PD: maybe you didn't know, but a HMG gets more precise the longer you shoot, so maybe hit and hide is a valid technique agains a heavy. If you leave a heavy shoot at you more than 3 secs, THEN you are getting an OP AR, but not till then. |
Sebastian Seraphim
Seraphim Initiative. CRONOS.
25
|
Posted - 2013.01.27 21:28:00 -
[57] - Quote
The best thing to do when encountering a heavy suit:
Go around. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.27 21:29:00 -
[58] - Quote
Omnipotent lilmamaj wrote:I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic Are you trying to be ironic?
Everything Kaserai said was logical and correct. Almost all OP cries are just a result of whining and not understanding how to play the game.
I would also say there are two classes of whining. The new person class brought up by Kaserai, and also the 'l33t' player who assumes any weapon that can kill them, in all their glory, must be OP and must be nerfed if the game is to be balanced, aka his K/D is not threatened. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.27 21:31:00 -
[59] - Quote
Nerf everything. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.27 21:32:00 -
[60] - Quote
I just hate cries of OP, and think that anyone who cries OP is just being foolish and not actually trying to think things out objectively. They are too self centered and can not be trusted in these types of matters.
I can not think of any gun in DUST that doesn't have a weakness. I can not think of any gun that is OP right now.
I want buffs, not nerfs. Balance by buff. |
|
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 21:42:00 -
[61] - Quote
SILENTSAM 69 wrote:I just hate cries of OP, and think that anyone who cries OP is just being foolish and not actually trying to think things out objectively. They are too self centered and can not be trusted in these types of matters.
I can not think of any gun in DUST that doesn't have a weakness. I can not think of any gun that is OP right now.
I want buffs, not nerfs. Balance by buff.
I totally agree with you, people think they are invincible and then they get killed by someone with a certain suit and gun they're like "WHAT DOES IT MEAN?" in which case they immediately turn into the boy that cried nerf.
(wisdom I saw from someone on the SWTOR forums) you cannot fix one problem by breaking some other perfect functioning things. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.27 21:43:00 -
[62] - Quote
Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 21:46:00 -
[63] - Quote
Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies.
thats unfair we can do anything you guys can do, and it takes out a good amount of fun for the driving for us. don't try to correct a so called "problem" by breaking something else. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.27 22:23:00 -
[64] - Quote
Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun...
Balance ?? Like in the MAG game where YOU loved unbalanced SEVR maps and weapons??
Solution is use a laser or gee!! how about not run in the open like a fool??
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.27 22:27:00 -
[65] - Quote
Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies.
Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used.
|
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 22:29:00 -
[66] - Quote
DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys?
Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole] |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 22:29:00 -
[67] - Quote
Tech Ohm Eaven wrote:Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used.
Well, if you happen to have a AV grenade on you..
Or else get mowed down lol.
My usual route with heavies is just cooking a grenade and moving back while zig zagging, throw the grenade at their feet and aim at the head. |
DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.27 22:35:00 -
[68] - Quote
Xenoma Prime wrote:DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys? Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole]
As I learned in Battlefield, if the only people that have a voice are the ones complaining....then that's the voice the reaches the Dev's ears.
Thankfully, the people who are whining about weapons being over-powered don't seem to be the majority. The ranks seem to be evenly divided, or even leaning against them. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.27 22:37:00 -
[69] - Quote
Phoenix Archer 128 wrote:Buzzwords wrote:Phoenix Archer 128 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it. But the AR will be significantly CLOSER to 100% of it's potential damage in almost all situations. Phoenix Archer 128 wrote:This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment. then you're suggesting changes to the gun while only a quarter of the "science" is in? STILL not sound reasoning? Are you really going to try to say "since we can't test everything at once, leave everything the way it is"? Make up an experiment to show accuracy's effect on damage. Go ahead, I've got plenty of time to wait for you. I did the damage experiment, the least you can do is make one to support accuracy
Got a better idea: You try heavy with that "op" HMG in skirmish and at 65 yards or more I will see who I can find that wants to shoot you with an AR or laser.
|
Xenoma Prime
D3LTA FORC3 Orion Empire
11
|
Posted - 2013.01.27 22:38:00 -
[70] - Quote
DRAlgernop Krieger wrote:Xenoma Prime wrote:DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys? Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole] As I learned in Battlefield, if the only people that have a voice are the ones complaining....then that's the voice the reaches the Dev's ears. Thankfully, the people who are whining about weapons being over-powered don't seem to be the majority. The ranks seem to be evenly divided, or even leaning against them.
Very valid point. Bf3 did turn in to a mess. I only ever play that to fly helis these days. anyway, I just made a funny, there you gone and screwed it up with your logic.... |
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.27 22:38:00 -
[71] - Quote
James-5955 wrote:Tech Ohm Eaven wrote:Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used. Well, if you happen to have a AV grenade on you.. Or else get mowed down lol. My usual route with heavies is just cooking a grenade and moving back while zig zagging, throw the grenade at their feet and aim at the head.
Every fit has AV grenades since bullets do the rest for just suits. |
DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
|
Posted - 2013.01.27 22:39:00 -
[72] - Quote
Xenoma Prime wrote:DRAlgernop Krieger wrote:Xenoma Prime wrote:DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys? Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole] As I learned in Battlefield, if the only people that have a voice are the ones complaining....then that's the voice the reaches the Dev's ears. Thankfully, the people who are whining about weapons being over-powered don't seem to be the majority. The ranks seem to be evenly divided, or even leaning against them. Very valid point. Bf3 did turn in to a mess. I only ever play that to fly helis these days. anyway, I just made a funny, there you gone and screwed it up with your logic....
My bad. :D |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.27 22:42:00 -
[73] - Quote
Tech Ohm Eaven wrote:James-5955 wrote:Tech Ohm Eaven wrote:Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used. Well, if you happen to have a AV grenade on you.. Or else get mowed down lol. My usual route with heavies is just cooking a grenade and moving back while zig zagging, throw the grenade at their feet and aim at the head. Every fit has AV grenades since bullets do the rest for just suits.
Yeah I suppose that would work for a heavy.
Being an assault, heavies are usually my biggest threat & locus grenades make them easier to manage 1 vs 1. Sure I can do damage with bullets as well but I can cook a grenade while being out of the heavies LOS, pop out for a second and toss it and have him 1/2+ dead. In my experience it's a lot less dangerous and works out a lot more often than engaging them with bullets only. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.27 22:45:00 -
[74] - Quote
21 HMG users liked the OP of the thread.
|
Winscar Shinobi
Better Hide R Die
43
|
Posted - 2013.01.27 23:43:00 -
[75] - Quote
I agree with Phoenix Archer 128. Mostly cause I'm the corp member she's talking about that goes 30-0 every game.
Any mag vet that knows me knows I don't go 30-0 >.> I go more like 30-20. High risk, high reward. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 00:15:00 -
[76] - Quote
Illuminaughty-696 wrote:Give things time. Too many new players running around in paper-thin militia crap right now. The HMG was fine last build, it just feels OP now because we all had to start from scratch and a lot of peeps can't survive that initial OMG it's a heavy, crap I'm dead moments that all militia gear with little to no skills in shield boosters and such will be experiencing in the short term.
Leave it alone, give people time to actually train into fits and then evaluate. Also, tactics, cover, blah, blah, blahdity blah, etc.
thank you for stating the obvious, sadly most people will ignore it
WE GOT WIPED!!!
most people are wearing tissue paper, wait a month or two, then come back, might listen to the whining then....just joking, i wont |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 00:21:00 -
[77] - Quote
R F Gyro wrote:Quote:"Paper is fine, Rock is OP" -scissors
sums up the nerf calls through out the enitre forum |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.28 01:21:00 -
[78] - Quote
Omnipotent lilmamaj wrote:I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic
lol obvious troll is obvious |
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.01.28 02:45:00 -
[79] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG, and his KDR is something like an 18. His main is a Logi, and he isn't killing things at all like he does with the HMG), and a few others with little Dust experience who do a ton better with the HMG than they do with any other gun.
What do I think needs to happen to the HMG?
Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now.
EDIT: I have killed more than my fair share of Heavies, not just militia but also those who really know how to spec into the role. I don't just stand there like an idiot when I see one, I get to cover or do my best to keep moving if I can't. But I don't know how many times I've been killed by an HMG at a good range as I sprint to cover, from full health.
I agree with this, but for the nerf on range they should be given a buff on their armor. I think that'd balance it out. Without the range the have now they'd be too susceptible to everything. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.01.28 04:09:00 -
[80] - Quote
*pssst hey I'll tell you a secret: headshos deals 150% dmg with an AR and 400% with a scrambler pistol. And guess what - heavies are tremendously slow* TL;DR Going for head against a heavy it's easier and if you aim properly you'll win a 1 on 1 on a reasonable range edit: anyway yes, a little range nerf would be good for HMGs. But hey I said "a little" CCP, I mean, don't do the same thing you did with missile turrets |
|
King Kobrah
SyNergy Gaming
33
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Posted - 2013.01.28 05:13:00 -
[81] - Quote
I'll post this again:
Ran a heavy type II alt with a basic HMG, no damage mods, no reps, nothing fancy... My kill to death ratio is nearly 5, I can mow down anyone effortlessly and the ability to shurg off heavy fire until my shields regen is ridiculous. it needs a nerf. |
Ragmesesis
The Lusitans
6
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Posted - 2013.01.30 09:50:00 -
[82] - Quote
Man i think heavy its the OP class they can hunt everything even snipers there should be a class balance like long range like sniper kill small rage like heavy , heavy kill mid range like rifleman and rifleman kill sniper there are many games that by doing this system it works and there is a balance |
Tailchakra Anathar
DUST University Ivy League
0
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Posted - 2013.01.30 09:52:00 -
[83] - Quote
KryptixX wrote:TL;DR Shotguns are OP.
And snipers aren't what they are supposed to be :< |
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