addsta01
The Southern Legion
12
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Posted - 2013.01.27 17:04:00 -
[1] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG, and his KDR is something like an 18. His main is a Logi, and he isn't killing things at all like he does with the HMG), and a few others with little Dust experience who do a ton better with the HMG than they do with any other gun.
What do I think needs to happen to the HMG?
Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now.
EDIT: I have killed more than my fair share of Heavies, not just militia but also those who really know how to spec into the role. I don't just stand there like an idiot when I see one, I get to cover or do my best to keep moving if I can't. But I don't know how many times I've been killed by an HMG at a good range as I sprint to cover, from full health.
What do you expest from a gattling gun firing 2000 rounds a min...
Heavy Weapons for Heavy ArmorGǪ LetGÇÖs start with the Minmatar MH82-BCR Personal Autocannon. This is a heavy weapon and, as such, restricted to the heavy dropsuit. As well as being simply devastating in its own right, this weapon really opened up the heavy dropsuit class once we added it to the game. For some time, the heavy dropsuit wasnGÇÖt very popular with our internal dev team. It may have had a ton of hitpoints and access to the deadly Forge gun, but it was slow and easy to outmaneuver. This saw it primarily being used in specialist anti-vehicle roles (where it excelled) but not much else. This came abruptly to an end when the autocannon made it in to the game. Suddenly you didnGÇÖt have to fight the other dropsuit classes on their own terms with weapons ill-suited to the heavyGÇÖs slower movement. Now you could outlast any other class in a head-on firefight (though smart players can still outmaneuver the slower heavies), you had more armor and a lot more firepower; enough to destroy light vehicles as well as infantry. The introduction of this weapon unlocked the full potential of the dropsuit and gave us one of the gameGÇÖs most satisfying weapons to fire. The camera shake, visual effects and rate of fire make this weapon incredibly visceral. You feel unstoppable, like you could take on just about anything, and sometimes GÇö for just a few bright moments GÇö you can.
For some time, the heavy dropsuit wasnGÇÖt very popular with our internal dev team. It may have had a ton of hitpoints and access to the deadly Forge gun, but it was slow and easy to outmaneuver. This saw it primarily being used in specialist anti-vehicle roles (where it excelled) but not much else. This came abruptly to an end when the autocannon made it in to the game. Suddenly you didnGÇÖt have to fight the other dropsuit classes on their own terms with weapons ill-suited to the heavyGÇÖs slower movement. Now you could outlast any other class in a head-on firefight ....enough said.
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