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Cosorvin
DUST University Ivy League
45
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Posted - 2013.01.27 21:42:00 -
[61] - Quote
SILENTSAM 69 wrote:I just hate cries of OP, and think that anyone who cries OP is just being foolish and not actually trying to think things out objectively. They are too self centered and can not be trusted in these types of matters.
I can not think of any gun in DUST that doesn't have a weakness. I can not think of any gun that is OP right now.
I want buffs, not nerfs. Balance by buff.
I totally agree with you, people think they are invincible and then they get killed by someone with a certain suit and gun they're like "WHAT DOES IT MEAN?" in which case they immediately turn into the boy that cried nerf.
(wisdom I saw from someone on the SWTOR forums) you cannot fix one problem by breaking some other perfect functioning things. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2013.01.27 21:43:00 -
[62] - Quote
Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. |
Cosorvin
DUST University Ivy League
45
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Posted - 2013.01.27 21:46:00 -
[63] - Quote
Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies.
thats unfair we can do anything you guys can do, and it takes out a good amount of fun for the driving for us. don't try to correct a so called "problem" by breaking something else. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:23:00 -
[64] - Quote
Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun...
Balance ?? Like in the MAG game where YOU loved unbalanced SEVR maps and weapons??
Solution is use a laser or gee!! how about not run in the open like a fool??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:27:00 -
[65] - Quote
Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies.
Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used.
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Xenoma Prime
D3LTA FORC3 Orion Empire
11
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Posted - 2013.01.27 22:29:00 -
[66] - Quote
DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys?
Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole] |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.27 22:29:00 -
[67] - Quote
Tech Ohm Eaven wrote:Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used.
Well, if you happen to have a AV grenade on you..
Or else get mowed down lol.
My usual route with heavies is just cooking a grenade and moving back while zig zagging, throw the grenade at their feet and aim at the head. |
DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
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Posted - 2013.01.27 22:35:00 -
[68] - Quote
Xenoma Prime wrote:DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys? Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole]
As I learned in Battlefield, if the only people that have a voice are the ones complaining....then that's the voice the reaches the Dev's ears.
Thankfully, the people who are whining about weapons being over-powered don't seem to be the majority. The ranks seem to be evenly divided, or even leaning against them. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:37:00 -
[69] - Quote
Phoenix Archer 128 wrote:Buzzwords wrote:Phoenix Archer 128 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it. But the AR will be significantly CLOSER to 100% of it's potential damage in almost all situations. Phoenix Archer 128 wrote:This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment. then you're suggesting changes to the gun while only a quarter of the "science" is in? STILL not sound reasoning? Are you really going to try to say "since we can't test everything at once, leave everything the way it is"? Make up an experiment to show accuracy's effect on damage. Go ahead, I've got plenty of time to wait for you. I did the damage experiment, the least you can do is make one to support accuracy
Got a better idea: You try heavy with that "op" HMG in skirmish and at 65 yards or more I will see who I can find that wants to shoot you with an AR or laser.
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Xenoma Prime
D3LTA FORC3 Orion Empire
11
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Posted - 2013.01.27 22:38:00 -
[70] - Quote
DRAlgernop Krieger wrote:Xenoma Prime wrote:DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys? Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole] As I learned in Battlefield, if the only people that have a voice are the ones complaining....then that's the voice the reaches the Dev's ears. Thankfully, the people who are whining about weapons being over-powered don't seem to be the majority. The ranks seem to be evenly divided, or even leaning against them.
Very valid point. Bf3 did turn in to a mess. I only ever play that to fly helis these days. anyway, I just made a funny, there you gone and screwed it up with your logic.... |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:38:00 -
[71] - Quote
James-5955 wrote:Tech Ohm Eaven wrote:Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used. Well, if you happen to have a AV grenade on you.. Or else get mowed down lol. My usual route with heavies is just cooking a grenade and moving back while zig zagging, throw the grenade at their feet and aim at the head.
Every fit has AV grenades since bullets do the rest for just suits. |
DRAlgernop Krieger
Seykal Expeditionary Group Minmatar Republic
24
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Posted - 2013.01.27 22:39:00 -
[72] - Quote
Xenoma Prime wrote:DRAlgernop Krieger wrote:Xenoma Prime wrote:DRAlgernop Krieger wrote:
What is it that EVE players are fond of saying??
Adapt or Die. I like that...separates the men from the boys...
The men adapt while the boys...they b*tch on a forum.
...And then there are those that b*tch on the forums about the people b*tching on the forums, are they men or boys? Oh, and then there's people like me, who b*tch about the people b*tching about the people b*tching on the forums. It's becoming recursive... Will it ever end!!!! fuuuuuuuuu....... -> [blackhole] As I learned in Battlefield, if the only people that have a voice are the ones complaining....then that's the voice the reaches the Dev's ears. Thankfully, the people who are whining about weapons being over-powered don't seem to be the majority. The ranks seem to be evenly divided, or even leaning against them. Very valid point. Bf3 did turn in to a mess. I only ever play that to fly helis these days. anyway, I just made a funny, there you gone and screwed it up with your logic....
My bad. :D |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.27 22:42:00 -
[73] - Quote
Tech Ohm Eaven wrote:James-5955 wrote:Tech Ohm Eaven wrote:Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used. Well, if you happen to have a AV grenade on you.. Or else get mowed down lol. My usual route with heavies is just cooking a grenade and moving back while zig zagging, throw the grenade at their feet and aim at the head. Every fit has AV grenades since bullets do the rest for just suits.
Yeah I suppose that would work for a heavy.
Being an assault, heavies are usually my biggest threat & locus grenades make them easier to manage 1 vs 1. Sure I can do damage with bullets as well but I can cook a grenade while being out of the heavies LOS, pop out for a second and toss it and have him 1/2+ dead. In my experience it's a lot less dangerous and works out a lot more often than engaging them with bullets only. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.27 22:45:00 -
[74] - Quote
21 HMG users liked the OP of the thread.
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Winscar Shinobi
Better Hide R Die
43
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Posted - 2013.01.27 23:43:00 -
[75] - Quote
I agree with Phoenix Archer 128. Mostly cause I'm the corp member she's talking about that goes 30-0 every game.
Any mag vet that knows me knows I don't go 30-0 >.> I go more like 30-20. High risk, high reward. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.01.28 00:15:00 -
[76] - Quote
Illuminaughty-696 wrote:Give things time. Too many new players running around in paper-thin militia crap right now. The HMG was fine last build, it just feels OP now because we all had to start from scratch and a lot of peeps can't survive that initial OMG it's a heavy, crap I'm dead moments that all militia gear with little to no skills in shield boosters and such will be experiencing in the short term.
Leave it alone, give people time to actually train into fits and then evaluate. Also, tactics, cover, blah, blah, blahdity blah, etc.
thank you for stating the obvious, sadly most people will ignore it
WE GOT WIPED!!!
most people are wearing tissue paper, wait a month or two, then come back, might listen to the whining then....just joking, i wont |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.28 00:21:00 -
[77] - Quote
R F Gyro wrote:Quote:"Paper is fine, Rock is OP" -scissors
sums up the nerf calls through out the enitre forum |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.28 01:21:00 -
[78] - Quote
Omnipotent lilmamaj wrote:I got it this time
TL;DR Kaserai Mandrag is either really bad at fps' or not an fps player and he expresses his anger at sensible logic by not using logic when he says he uses logic
lol obvious troll is obvious |
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.01.28 02:45:00 -
[79] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG, and his KDR is something like an 18. His main is a Logi, and he isn't killing things at all like he does with the HMG), and a few others with little Dust experience who do a ton better with the HMG than they do with any other gun.
What do I think needs to happen to the HMG?
Give it the range of an SMG, maybe a little more. That's it; no damage nerf, no RoF nerf, no overheating nerf. Just cut the range. Make it absolutely deadly up close, and only up close. Make people fear getting close to a Heavy, or meeting one around a corner. We shouldn't have to dive for cover when they're 40-60m away like we do now.
EDIT: I have killed more than my fair share of Heavies, not just militia but also those who really know how to spec into the role. I don't just stand there like an idiot when I see one, I get to cover or do my best to keep moving if I can't. But I don't know how many times I've been killed by an HMG at a good range as I sprint to cover, from full health.
I agree with this, but for the nerf on range they should be given a buff on their armor. I think that'd balance it out. Without the range the have now they'd be too susceptible to everything. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
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Posted - 2013.01.28 04:09:00 -
[80] - Quote
*pssst hey I'll tell you a secret: headshos deals 150% dmg with an AR and 400% with a scrambler pistol. And guess what - heavies are tremendously slow* TL;DR Going for head against a heavy it's easier and if you aim properly you'll win a 1 on 1 on a reasonable range edit: anyway yes, a little range nerf would be good for HMGs. But hey I said "a little" CCP, I mean, don't do the same thing you did with missile turrets |
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King Kobrah
SyNergy Gaming
33
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Posted - 2013.01.28 05:13:00 -
[81] - Quote
I'll post this again:
Ran a heavy type II alt with a basic HMG, no damage mods, no reps, nothing fancy... My kill to death ratio is nearly 5, I can mow down anyone effortlessly and the ability to shurg off heavy fire until my shields regen is ridiculous. it needs a nerf. |
Ragmesesis
The Lusitans
6
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Posted - 2013.01.30 09:50:00 -
[82] - Quote
Man i think heavy its the OP class they can hunt everything even snipers there should be a class balance like long range like sniper kill small rage like heavy , heavy kill mid range like rifleman and rifleman kill sniper there are many games that by doing this system it works and there is a balance |
Tailchakra Anathar
DUST University Ivy League
0
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Posted - 2013.01.30 09:52:00 -
[83] - Quote
KryptixX wrote:TL;DR Shotguns are OP.
And snipers aren't what they are supposed to be :< |
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