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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:23:00 -
[1] - Quote
Phoenix Archer 128 wrote:DRAlgernop Krieger wrote:Omnipotent lilmamaj wrote:@ Phoenix this is quite obvious but the scrubs above us think its perfectly fine The scrubs above you want to keep the weapon as-is, and the all-powerful vets want to nerf it, so their time playing is easier and more akin to their previous CoD experience. Your logic sucks. CoD? What the heck is that? Oh...you mean the crappy "everybody wins" game that isn't worth $5 yet people pay $60 every year? There is such a thing as balance, and the HMG does not fit into the balance right now. It is too easy. If anything...the current HMG is more akin to the CoD experience than any other gun...
Balance ?? Like in the MAG game where YOU loved unbalanced SEVR maps and weapons??
Solution is use a laser or gee!! how about not run in the open like a fool??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:27:00 -
[2] - Quote
Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies.
Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:37:00 -
[3] - Quote
Phoenix Archer 128 wrote:Buzzwords wrote:Phoenix Archer 128 wrote:Buzzwords wrote:the bottom line is you're making your assumption based on equivalent hitrates, which is just not sound reasoning due to the nature of the gun.
we could argue over how big a difference this accuracy makes, but there's no number to put on it so we won't get anywhere. Again, there is NO WAY for either gun to do this "perfect" damage in a 'real-world' setting. The AR can't do it, the HMG can't do it. But the AR will be significantly CLOSER to 100% of it's potential damage in almost all situations. Phoenix Archer 128 wrote:This is the theory part of an experiment, a calculation of the maximum (or target) output. You have to actually test things in order to see the "real" values, and you want to see them align with the theory.
The variables of range, skill and accuracy are not being tested here; just damage. To test just damage, you'd almost certainly need to be shooting, in CQC, at a very large and tough target (installations, for example)
Testing range and accuracy, and their effects on damage, is not part of this theory, and is a different beast altogether.
It is bad science to try to test out two (or more) variables in one experiment. then you're suggesting changes to the gun while only a quarter of the "science" is in? STILL not sound reasoning? Are you really going to try to say "since we can't test everything at once, leave everything the way it is"? Make up an experiment to show accuracy's effect on damage. Go ahead, I've got plenty of time to wait for you. I did the damage experiment, the least you can do is make one to support accuracy
Got a better idea: You try heavy with that "op" HMG in skirmish and at 65 yards or more I will see who I can find that wants to shoot you with an AR or laser.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.01.27 22:38:00 -
[4] - Quote
James-5955 wrote:Tech Ohm Eaven wrote:Belzeebub Santana wrote:Sorry but skipped over everything from after the OP...
Don't have much problems with the way heavies are right now except for the fact they can drive. The free LAV makes the movement speed of any heavy non-factor when traveling to objective to objective. Make it so they can be a passenger but not a driver, make them work as a team if a heavy needs to travel over the map, not sure if this should be the same for tanks and DSs but that my .2 isk on balancing heavies. Vehicle popcorn? 1 AV grenade and heavy is damaged and a few SMG bullets or HMG bullets and death taxi is deadsville. Jeeps equal free kills so I need more jeeps being used. Well, if you happen to have a AV grenade on you.. Or else get mowed down lol. My usual route with heavies is just cooking a grenade and moving back while zig zagging, throw the grenade at their feet and aim at the head.
Every fit has AV grenades since bullets do the rest for just suits. |
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