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Lasarte Ioni
Noob Gaming
72
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Posted - 2013.01.27 16:47:00 -
[1] - Quote
Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG
Sure, i use type I assault suit with a GEK 38 (every other module is a militia BPO) and my normal scores are 25/5 going SOLO, BECAUSE the player-base sucks, since I've never gotten more than a 2,5 KDR in any FPS and usually playing w friends. I flank, point and click 90% of the players, and most heavies aren't an exception; get some cover, make sure u expose less than 1/4 of your body and if headshoting you don't even need a full magazine to drop em (ofc there are exceptions, but I'm sure there are lots of ppl way better than me)
So the problem isn't the heavy that can't even chase you if you disengage, it's YOU not disengaging. |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 17:12:00 -
[2] - Quote
Phoenix Archer 128 wrote:Lasarte Ioni wrote:Phoenix Archer 128 wrote:The HMG needs something to happen to it; it just does. I have one corp-mate who is absolutely destroying everyone using it (have a screencap of him going 30/0 using mostly militia stuff, obviously not the HMG Sure, i use type I assault suit with a GEK 38 (every other module is a militia BPO) and my normal scores are 25/5 going SOLO, BECAUSE the player-base sucks, since I've never gotten more than a 2,5 KDR in any FPS and usually playing w friends. I flank, point and click 90% of the players, and most heavies aren't an exception; get some cover, make sure u expose less than 1/4 of your body and if headshoting you don't even need a full magazine to drop em (ofc there are exceptions, but I'm sure there are lots of ppl way better than me) So the problem isn't the heavy that can't even chase you if you disengage, it's YOU not disengaging. lol...you picked and chose what you quote and use. Keep reading, and you'll see that the person I mentioned uses a LOGI as his main, and can't do nearly as well, kill-wise, as he does with the HMG. Same person, two different loadouts, two different guns...two completely different results. So, actually read what is written, then respond. EDIT: Also, read on to what I said about how I react to Heavies...
So he uses logi as a main. You see, i didn't quote it because its not relevant. I run Assault with nanoinyector because i'd like to be logi, but the Type I suit is terribad for combat, so it's normal he don't kill **** w logi (also secondary weapon is a must for me) what im saying is: he has the skills to use at least a standard HMG, and i suppose the core skills (armor/shield, fittings) I don't have any shield skill and just the AR skill to use advanced, but i can tear to pieces almost everything while using full militia mods. Then, either i m OP, or (most probably) ppl just don't know how to play (yet) I run when i see a tank because I'm not match for him. I don't run when i see a heavy, i take cover and nail him down. If somebody can't kill a heavy, he should just run, the heavy CANT chase him, so leave the heavy to ppl that don't have trouble dealing with them.
90% of bitchin' about OP in this forum is ppl who refuses to disengage when they can't win because it's an affront towards their combat code or something. Well, welcome to the future, leave the zweihander outside.
Also, if you react just like you say you do, what's the matter then? if everyone did it, it would be the heavies telling us how they need to be fixed because they are too UP, heavy is the bully class for it preys on noobs like no other, i've seen a heavy tank 5 noobs and penta them, but that same heavy can be killed w/o using a full magazine by someone competent.
PD: just my opinion, just as you have yours, i think you are wrong, you think I'm wrong and CCP is gonna hear the cries and nerf everything till we only play with full militia Assaults. Then they will remove headshots, because "that dude just nuked me w 3 shots, too OP"
Have a good day. |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 17:29:00 -
[3] - Quote
Phoenix Archer 128 wrote:
Right now, the HMG is more akin to an AR with a huge clip, great accuracy, much higher RoF and less damage-per-bullet (which, coupled with the much greater RoF, actually does more DPS than the AR). It needs a change; shortening the range I think is all that needs to be done
I'll fix it for you:
Right now, the HMG is more akin to an AR with a huge clip, low accuracy, much higher RoF and less damage-per-bullet (which, coupled with the much greater RoF and the much lower accuracy, actually does about the same DPS than the AR but w/o the need to reload every kill or 2). It doesn't need a change; standing alone in front of a heavy is like standing still in front of a LAV just like it should be. |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.27 21:20:00 -
[4] - Quote
Cosorvin wrote:James-5955 wrote:Tau5 wrote:James-5955 wrote:
Stating the obvious and telling people to "get good" isn't even a point of argument tbh. It's like the people who claimed that the grenades in the last build were fine, because they were grenades, and blew up, and were meant to hurt people. Yes, awesome logic. Swarm launchers a long time ago were also balanced I guess, you know, those are meant to blow up vehicles so why wouldn't it instant own you in a suit?
With that being said I don't feel that the HMG the way it is now is not game breaking at all, I could just see a small tweak being done to it.
Except the difference here is that the HMG does exactly what it is supposed to do for the Heavy role. It isn't an accidental "oh ****, that is actually impossible to avoid or counter!!" moment, it's more of a "this weapon was literally designed to do lots of damage and it is only usable by Heavy for a reason." I agree it does do what it's supposed to for the heavy role. It completely decimates enemies at close range. Only problem that I see with it is that it also reaches out a bit far. I'd like to point out that when I talk about range, I don't mean accuracy. When I say I'd like to see them take some range off of the HMG for some damage, I'm really only asking them to shorten the range at which HMG bullets do damage. The same way that if you aim at an enemy with a shotgun from a certain distance, even if you're aimed dead on him you won't even scratch him. Forcing people to play in the effective range of their weapon. I feel the HMG is not restricted enough in that way, very close to it but not quite. I'd almost rather see them leave it alone because I doubt they'd make such a subtle change without ruining it. For example, I assume you've used assault rifles. If you're like me and you like to play with snipers or take pop shots at enemies at long distances, you'll notice that after a certain range even if you shots land on your target it won't do any damage. I'd like to see CCP shorten that range for HMG by 20-30% (which isn't even much, plus you still got sharpshooter skill) so that people can't reach so far with it. Their cone of accuracy would remain the same but shooting enemies so far away wouldn't be possible, in return of course they're even more brutal in CQC. That being said, most heavies wouldn't even realize this change and honestly it wouldn't change much. I'd rather see them make other changes and improvements before tweaking with the HMG at all, if they do. Bigger squads now CCP, please. I don't think that would work. The HMG has its range because the heavy dropsuit makes you move so flippin slow that you have little mobility, Id prefer they take away the sharpshooter skill then reduce its range because if they do reduce your range you have to get closer up and you terribly slow making you fodder.
Even more; maybe the HMG needs the range because it's a suppression weapon (meaning it's easy to evade, hard to fight head on) and it's made to make ppl find ANOTHER way to go through, and for the weapon to do so it needs to have range (the accuracy isn't needed) else ppl are gonna say "what is that heavy doing there in that crossroad, he can't even hit us" and then proceed to own him laughing as he moves SLOOOOWW towards em or to get cover (unsuccessfully) if you want a nerf, increase the time it needs to get more precise. PD: maybe you didn't know, but a HMG gets more precise the longer you shoot, so maybe hit and hide is a valid technique agains a heavy. If you leave a heavy shoot at you more than 3 secs, THEN you are getting an OP AR, but not till then. |
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