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Thread Statistics | Show CCP posts - 3 post(s) |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:15:00 -
[1] - Quote
For those of you who have the attention span of a goldfish and can't get into EVE i think it's worth sharing with you the SP gains on EVE so you know what to expect on Codex, it was stated in the patch notes that the SP caps have been put into place to bring it in line with EVE SP gains.
At the moment, without implants and assuming you're training the correct skills for your characters abilitys (I.E having all your points in perception and willpower) will generate roughly 2250 SP per hour.
Now in EVE you can buy implants and plug them into your head which give you a bonus to your attributes and the sets can be anything from +1 per attribute to +5 which can then raise your SP per hour to a maximum of 2700 SP per hour.
Using those figures it's a safe bet that the caps will be something like this:
No Implants;
2250 per hour 54,000 per day 1,620,000 per month on a 30 day month average.
With implants:
2700 per hour 64,800 per day 1,944,000 per month.
Now, i'm going to make a prediction and that is that the SP boosters will not effect your SP cap. I could be wrong, but i think CPP are going to use boosters as Dusts version of implants.
Which if i'm right would mean you could earn up to as much as:
2,916,000 SP per month using a booster. But again, i could be wrong.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.30 14:16:00 -
[2] - Quote
7 months to get to the lvl I am at now. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.09.30 14:20:00 -
[3] - Quote
I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:22:00 -
[4] - Quote
Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying.
Refuse it all you want. You'll see next week that i'm really not that far off.
I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. |
Odiain Suliis
39
|
Posted - 2012.09.30 14:26:00 -
[5] - Quote
Quote:Skill rewards * Skill points are now awarded from battles based on time spent as well as warpoints earned. * Diminishing returns for skill points earned from battles are now on a 7-day cycle that resets at downtime every Tuesday (used to reset every day at downtime) * Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online * Skill rewards are now also awarded at the end of each battle to players who participated but werenGÇÖt present the end of the battle (e.g. crashed/disconnected/left)
Looked again this section.
All other points are talking about 'active SP' gain. So are we certain that this weekly SP cap is for active SP + passive SP ? Or is it only for active SP?
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:32:00 -
[6] - Quote
I would assume it's for Active SP and not passive SP. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.30 14:34:00 -
[7] - Quote
The overall idea is good Cerebral, and I do concur. However we have to take into account that SP cost for the various ranks in DUST is dramatically higher than in EVE.
Have a look at these numbers. They are derived from what I've seen in game, and follow the EVE strategy quite well, except for the base values. A rank 20 for a given level cost 20 time the SP for a rank 1. https://docs.google.com/spreadsheet/ccc?key=0ApXBj3IzrWnydE5iSWo5MTFMN3NlSjJZTUpFZXlvaGc
Rank one in Dust have the following SP: 10,240 40,960 112,640 256,000 and 512,000
Compare that to EVE, where a rank one skill have the following SP:
250 1,415 8,000 45,255 and 256,000
At level 5 EVE only uses half the SP for a given skill, but Dust has a much steeper entry. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:39:00 -
[8] - Quote
Nice find i'd not thought of comparing EVE and Dust SP costs on skills.
I wonder if they will change SP costs to bring them in line?
They use to be quite low and the SP price's was raised due to the amount of SP people happened to be gaining. |
Icy Tiger
496
|
Posted - 2012.09.30 14:41:00 -
[9] - Quote
What about active SP gain? They have included major changes to this, along with the battle time SP gain. That, and the diminishing returns were probably reduced. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:44:00 -
[10] - Quote
GCC
Breaking News DUST has now become
Time played> GUN GAME |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:50:00 -
[11] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:GCC
Breaking News DUST has now become
Time played> GUN GAME
http://www.youtube.com/watch?v=7WHptG35EWU |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:54:00 -
[12] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:GCC
Breaking News DUST has now become
Time played> GUN GAME
Stop ******* crying about it like a babby and man up and accept that no amount of you crying on the forums is going to change it.
Just get on with it and stop shitting up threads.
I'm honestly not sure if passive and active SP will be seperate after going over the patch notes again, there's a line in there saying that there is a hard cap so it's possible that your passive SP will stop too.
I wonder if CCP will keep the SP gained from boosters seperate to the SP gained from passive or active SP gain? |
Needless Sacermendor
98
|
Posted - 2012.09.30 15:25:00 -
[13] - Quote
OPs calculation said the booster was like the implants ... but then added its effect to the implanted values to get near 3 mil sp per month. I'd imagine you'd add the booster to the non-implanted value and get closer to 2.4 mil per month.
However as above the balances in points spent into skills is off so maybe we'll either see an increase in gain or a reduction in skill levelling costs ... or maybe they just not considered that yet, this is what beta is for though, too see what's not been though out thoroughly.
My understanding of the cap would be a finite cap to weekly gain ie. you can't get any more through passive or active, as in Eve there is a cap, training an optimum skill with all +5s will get you a fixed amount of sp per week.
It's all speculation anyway, let's just see how it plays out and hope it's a little less frustratingly buggy :-) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.30 15:53:00 -
[14] - Quote
7 months to get where I am now... I cba. Sorry. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 15:55:00 -
[15] - Quote
Tony Calif wrote:7 months to get where I am now... I cba. Sorry.
Yes, to use the same gear you use now, but everyone else will be in the same boat so you'll be at the same level and using the same type of equipment as them assuming you pick the same skills. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.30 16:01:00 -
[16] - Quote
Cerebral Wolf Jr wrote:Nice find i'd not thought of comparing EVE and Dust SP costs on skills.
I wonder if they will change SP costs to bring them in line?
They use to be quite low and the SP price's was raised due to the amount of SP people happened to be gaining.
The Dust SP cost per level have been this way at lesat since they opened the Beta after the fanfest, however they have increased the Rank on some skills if I recall.
I do hope they respec the SP and bring it in line with the EVE SP, especially if they plan on lowering the SP gain to something more akin to EVE. |
Odiain Suliis
39
|
Posted - 2012.09.30 16:05:00 -
[17] - Quote
Tony Calif wrote:7 months to get where I am now... I cba. Sorry.
And don't we froget the 2mil that we got from corp battles. Thats roughly 1month free SP, according to OP math. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 16:07:00 -
[18] - Quote
Dewie Cheecham wrote:Cerebral Wolf Jr wrote:Nice find i'd not thought of comparing EVE and Dust SP costs on skills.
I wonder if they will change SP costs to bring them in line?
They use to be quite low and the SP price's was raised due to the amount of SP people happened to be gaining. The Dust SP cost per level have been this way at lesat since they opened the Beta after the fanfest, however they have increased the Rank on some skills if I recall. I do hope they respec the SP and bring it in line with the EVE SP, especially if they plan on lowering the SP gain to something more akin to EVE.
It would be nice to have level 1 skills being filled by capping a single objective or two but keeping the larger skills requiring a month or so of training. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.30 16:15:00 -
[19] - Quote
Cerebral Wolf Jr wrote:Dewie Cheecham wrote:Cerebral Wolf Jr wrote:Nice find i'd not thought of comparing EVE and Dust SP costs on skills.
I wonder if they will change SP costs to bring them in line?
They use to be quite low and the SP price's was raised due to the amount of SP people happened to be gaining. The Dust SP cost per level have been this way at lesat since they opened the Beta after the fanfest, however they have increased the Rank on some skills if I recall. I do hope they respec the SP and bring it in line with the EVE SP, especially if they plan on lowering the SP gain to something more akin to EVE. It would be nice to have level 1 skills being filled by capping a single objective or two but keeping the larger skills requiring a month or so of training.
No argument there. It is not an easy balance to strike. Console players want to be rewarded per round, byt both ISK and SP I guess. I hope CCP can crack the nut to everyones satisfaction.
Remember the malcontent when they removed teh 4x SP gain multiplier a few builds ago? Imagine having people suddenly earning only a few hundred SP per battle... :P |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.30 16:16:00 -
[20] - Quote
A smarter plan would be to add a delay to certain skills becomming available. I.E. don't put the proficiency skill books out for 2 months. Now Proto weapons can't be used. IMHO CCP deciding on the speed technology becomes useable technology. Not sure how that works with EvE ideals however.
Or adding a factor like EvE where it takes time to learn a skill. You put the SP in, but you won't get to USE it for a week? That sorta of thing is far better than putting a cap on.
Is this the result of boosting? Was this planned from the start? It'll make adapting to changing metas very tricky... |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.30 16:25:00 -
[21] - Quote
Tony Calif wrote:A smarter plan would be to add a delay to certain skills becomming available. I.E. don't put the proficiency skill books out for 2 months. Now Proto weapons can't be used. IMHO CCP deciding on the speed technology becomes useable technology. Not sure how that works with EvE ideals however.
Or adding a factor like EvE where it takes time to learn a skill. You put the SP in, but you won't get to USE it for a week? That sorta of thing is far better than putting a cap on.
Is this the result of boosting? Was this planned from the start? It'll make adapting to changing metas very tricky...
Sounds like you want to unlock everything in a week
Be happy it isnt the EVE way or you would be crying |
Tyler Hall
Algintal Core Gallente Federation
47
|
Posted - 2012.09.30 16:31:00 -
[22] - Quote
Same universe s Eve = Same SP gain scale. i don't totaly agree, but i'm willig to give i shot (like we have a choice.) I don't mind having to wait for something, always gives you something to play for. now that i've been, or gunna be, wied twice have a pretty good idea what i want to train in anyhow. at least we won't be training in bunch of "dumb" stuff that doesn't suit the play stye we have, unlike many of the new mercs coming in. |
DH STARBURNER420
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.09.30 16:36:00 -
[23] - Quote
Remember ccp stating it will take 7 years to max skills, this is where they plan to put you one day.. 7 years. better then 26 years in eve I guess lol.. but no more 8 mil SP a week.. them days be gone, I'm sure they lower the cap next build too |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.09.30 16:37:00 -
[24] - Quote
lol |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.30 16:38:00 -
[25] - Quote
DH STARBURNER420 wrote:Remember ccp stating it will take 7 years to max skills, this is where they plan to put us one day.. 7 years. better then 26 years in eve I guess lol.. but no more 8 mil SP a week.. them days be gone, I'm sure they lower the cap next build too
EVE is a little more than 26 years if I recall. If I recall I tried to start adding them up, I got less than half way and were already well in the twenties. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 16:47:00 -
[26] - Quote
Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I have no empirical values regarding your last statement, but this time, you are so wrong, you couldn't be more wrong. We already get roughly 3000SP/h passively. In your scenario, that would be all we get ever. No SP for fighting at all. This would just not work. Why would we even want to risk anything or invest money, if it doesn't matter if we play or not? It works for EVE, since it is subscription based. As long as your character gains SP, you have already paid for the game time, so you would also play, if you don't want to spend money on not playing. Dust, however, is F2P. You could just create a character, and then play something else for a year. When you get back, you have 20m SP to spend and CCP got not a single cent.
If CCP wants Dust to be played and make money with it, they have to reward the players for playing it. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.30 16:49:00 -
[27] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:GCC
Breaking News DUST has now become
Time played> GUN GAME
No it's the oppisite.
In the current build if you only played twice a week you would now be something like 4 million sp.
But someone who played like crazy is at 15 million sp. See the 2nd player has been playing longer so he has more skill points than me.
Now with the change I would still get my 4 million sp, maybe even more with the change to decay. And the guy who plays nonstop every day only has 6 million sp.
GOOD RIDDANCE. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 16:54:00 -
[28] - Quote
Tarn Adari wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I have no empirical values regarding your last statement, but this time, you are so wrong, you couldn't be more wrong. We already get roughly 3000SP/h passively. In your scenario, that would be all we get ever. No SP for fighting at all. This would just not work. Why would we even want to risk anything or invest money, if it doesn't matter if we play or not? It works for EVE, since it is subscription based. As long as your character gains SP, you have already paid for the game time, so you would also play, if you don't want to spend money on not playing. Dust, however, is F2P. You could just create a character, and then play something else for a year. When you get back, you have 20m SP to spend and CCP got not a single cent. If CCP wants Dust to be played and make money with it, they have to reward the players for playing it.
I play a hour or two every day, not that much, some days i dont even log in, i have 15m sp. Thats' way, way, way too much.
I can only imagine how much some of the more dedicated players have.
I said in the OP that i could be wrong, whats wrong with putting out information about how its in done in eve for comparison and theorycrafting? Are you such a sperg you feel the need to **** up every thread you don't totally agree with? |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 16:58:00 -
[29] - Quote
Cerebral Wolf Jr wrote:Tarn Adari wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I have no empirical values regarding your last statement, but this time, you are so wrong, you couldn't be more wrong. We already get roughly 3000SP/h passively. In your scenario, that would be all we get ever. No SP for fighting at all. This would just not work. Why would we even want to risk anything or invest money, if it doesn't matter if we play or not? It works for EVE, since it is subscription based. As long as your character gains SP, you have already paid for the game time, so you would also play, if you don't want to spend money on not playing. Dust, however, is F2P. You could just create a character, and then play something else for a year. When you get back, you have 20m SP to spend and CCP got not a single cent. If CCP wants Dust to be played and make money with it, they have to reward the players for playing it. I play a hour or two every day, not that much, some days i dont even log in, i have 15m sp. Thats' way, way, way too much. I can only imagine how much some of the more dedicated players have. I said in the OP that i could be wrong, whats wrong with putting out information about how its in done in eve for comparison and theorycrafting? Are you such a sperg you feel the need to **** up every thread you don't totally agree with? I played for roughly three weeks (shortly after the last corp battle that would have rewarded me with 1m SP), and I have roughly 3m SP...don't think that's too much...I am still not able to use most advanced gear (I have the weapon skill needed, but not the PG/CPU for it, since my dropsuits are still at lvl1)... |
Raynor Ragna
266
|
Posted - 2012.09.30 16:59:00 -
[30] - Quote
Dewie Cheecham wrote:The overall idea is good Cerebral, and I do concur. However we have to take into account that SP cost for the various ranks in DUST is dramatically higher than in EVE. Have a look at these numbers. They are derived from what I've seen in game, and follow the EVE strategy quite well, except for the base values. A rank 20 for a given level cost 20 time the SP for a rank 1. https://docs.google.com/spreadsheet/ccc?key=0ApXBj3IzrWnydE5iSWo5MTFMN3NlSjJZTUpFZXlvaGcRank one in Dust have the following SP: 10,240 40,960 112,640 256,000 and 512,000 Compare that to EVE, where a rank one skill have the following SP: 250 1,415 8,000 45,255 and 256,000 At level 5 EVE only uses half the SP for a given skill, but Dust has a much steeper entry.
I really like Eves level curve better. Each level is 5x what you needed to train last time. In dust its something like 3, 1.5, 1.25, 1 of what you've trained total.
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Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2012.09.30 17:00:00 -
[31] - Quote
Just a question, but didn't the patch notes say that the SP costs are being brought in-line with EVE's? So the discrepancy we see now will go away, and the SP costs will be the same for both games.
So the lower SP gain rate won't really matter; you'll gain a similar rate as before, its just the numbers have changed. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 17:08:00 -
[32] - Quote
Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am.
yeaaaaaaaa.....................game would just lose a large chunk of its already predicted low playerbase if u can only gain 512K per WEEK.
i said this before and i will continue to say this again cuz like sometimes ppl just dont get it.
What works for EVE wont always translate well into a FPS, there are 2 different games with 2 different communities. Passive SP gain and caps may work in EVE but for a FPS where the majority of ppl play to get new gear and unlock kool stuff and feel generally REWARDED for their time they put in this move will turn ppl off if its gonna be an even longer grind than it currently is.
And to the ppl even disputing this go do some research on the console and FPS community in general because last i checked CCP is trying to attract a DIFFERENT audience that may not be into EVE style play but interested in the universe so this means certain aspects of gameplay would have to be fundamentally different....thats just common sense. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 17:18:00 -
[33] - Quote
Dewie Cheecham wrote: Remember the malcontent when they removed teh 4x SP gain multiplier a few builds ago? Imagine having people suddenly earning only a few hundred SP per battle... :P
I believe there is still a 2x multiplier in effect, because this build (precursor) we were getting half the SP we used to get last build.
Also, passive SP income in Dust is about 1k SP per hour, not 3000 as someone stated earlier ( about 720k SP per month). |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 17:23:00 -
[34] - Quote
Not totally true, MMO's are based around getting near items and unlocking things all the time, EVE bucked that trend and proved you don't have to be a WoW clone to be a good MMO, Dust has the same intentions.
You really can bleat on like a sheep all you like and follow the rest of the babys crying about it and continue to write things in bold if you feel it makes a difference or if it even makes you feel better..
But either way, your reading comprehension skills need some work, i said clearly that it's all speculation and i could be wrong and as i said above, the patch notes say it's making things in line with EVE, i'm pointing out how things work in EVE.
If you read the whole thread rather than sperging you'd see we've already discussed that the skill costs are too high currently if they leave them as they are when they bring the SP into line with EVE as per the patch notes.
Maybe you'd even have noticed where the SP required for EVE skills was posted and how it's considerably lower and actually quite well balanced when you look at the whole picture. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.30 17:34:00 -
[35] - Quote
All in all, we should see what the skill cap is. But I don't like hard caps like this. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 17:36:00 -
[36] - Quote
Give it about 48 hours and we'll know exactly how much the cap is because you can be sure someone's not seen the patch notes, will play like a speg tomorrow and will hit the cap and post 12 threads sperging about it,. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 17:46:00 -
[37] - Quote
Cerebral Wolf Jr wrote:Give it about 48 hours and we'll know exactly how much the cap is because you can be sure someone's not seen the patch notes, will play like a speg tomorrow and will hit the cap and post 12 threads sperging about it,.
and its exactly that that will stop ppl from playing ok i hit the cap for this week in 1-2 days. see u next week....off to play cod/moh/borderlands will be the players mindset as there is no longer any real incentive to keep playing. player count then drops at specific times later in the week because of this.
but im awaiting to see how big or small the actual cap is 1st and how fast someone can reach it but like tony said not a fan of hard caps tbh
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Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.30 18:06:00 -
[38] - Quote
Cerebral Wolf Jr wrote:Not totally true, MMO's are based around getting near items and unlocking things all the time, EVE bucked that trend and proved you don't have to be a WoW clone to be a good MMO, Dust has the same intentions.
You really can bleat on like a sheep all you like and follow the rest of the babys crying about it and continue to write things in bold if you feel it makes a difference or if it even makes you feel better..
But either way, your reading comprehension skills need some work, i said clearly that it's all speculation and i could be wrong and as i said above, the patch notes say it's making things in line with EVE, i'm pointing out how things work in EVE.
If you read the whole thread rather than sperging you'd see we've already discussed that the skill costs are too high currently if they leave them as they are when they bring the SP into line with EVE as per the patch notes.
Maybe you'd even have noticed where the SP required for EVE skills was posted and how it's considerably lower and actually quite well balanced when you look at the whole picture.
The SPs needed to upgrade a skill doesn't matter. Nor does the fact that this is a FPS and not a RPG. The issue is F2P. I said already, passive SP gain only might work in a subscription based game, but will not in F2P. If the SP requirements per level are the same as in EVE, people will still not play the game or buy Aurum, when they get the same SPs for not playing. (Yes, you get ISK and Loot for playing, but without the skills, they are useless)
To make a F2P game work, you need two things: you need to make people play it and then make them spend money on ingame items. The latter is easily achieved through vanity. AUR items are little status symbols; 'look at me, I have a green dropsuit and yours is gray! I am better than you, because I have more money'. Just like a big car, just smaller. Of course this works even better, when you have many players. If there is no one around, it is hard to feel superior to them. And while many people might try a F2P game, you have to keep them around, and the way you do this is addiction. The best way to addict a player to your game is offering small, frequent and (most importantly) instantaneous rewards (just like drugs(*)). You do something, you get rewarded, your brain tells you to do it over and over again.
Stuff that works for subscription or retail games don't work in F2P. In retail games, you pay first and then you can play. The need to addict players is much smaller (mainly to prevent used sales - sadly publishers are greedy, but that doesn't really belong here). Subscription based games like WoW are similar to F2P games, but due to the upfront payment, the player's emotional investment in his account is at a higher base value. The free month or two you get for buying the game helps a lot, too. Just like with retail games, you already bought something, and you want to use it. After you exhausted your free time, you have a big enough connection to your account, and you get or extend your subscription.
In EVE, there is yet another thing, and I think that is a big reason why passive SP only works: you can earn additional playtime by playing the game (PLEX). If you play enough, you can continue playing without paying more money. So people play much, connect to their characters and when they somehow don't manage to make enough ISK for another PLEX, they are very likely to buy some playtime.
(*) if you think I am a bit cynical...this is sadly how the industry works...how humans work. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 21:41:00 -
[39] - Quote
You've all missed out on the territory control aspect and the wars and rivalry and thats whats going to keep people logging in, |
Shiro Mokuzan
220
|
Posted - 2012.09.30 21:56:00 -
[40] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:Give it about 48 hours and we'll know exactly how much the cap is because you can be sure someone's not seen the patch notes, will play like a speg tomorrow and will hit the cap and post 12 threads sperging about it,. and its exactly that that will stop ppl from playing ok i hit the cap for this week in 1-2 days. see u next week....off to play cod/moh/borderlands will be the players mindset as there is no longer any real incentive to keep playing. player count then drops at specific times later in the week because of this. but im awaiting to see how big or small the actual cap is 1st and how fast someone can reach it but like tony said not a fan of hard caps tbh EVE players log in and play, even though it makes absolutely no difference to their SP gain.
The incentive to play is having fun playing the game. |
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Shiro Mokuzan
220
|
Posted - 2012.09.30 21:58:00 -
[41] - Quote
Cerebral Wolf Jr wrote:You've all missed out on the territory control aspect and the wars and rivalry and thats whats going to keep people logging in, This. This is the point if the game and the incentive to play, not increasing SP totals. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.30 22:06:00 -
[42] - Quote
This is cool, I will be able to invest the time I wanted to in FC3 now, I just need to come back here once a week, if I can be bothered. Or if there is anyone left playing.
|
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.09.30 23:18:00 -
[43] - Quote
Cerebral Wolf Jr wrote:You've all missed out on the territory control aspect and the wars and rivalry and thats whats going to keep people logging in, Some people might not want to play those kind of things and just stick to instant battle etc. If you want a broader audience giving them to option to play all the things offered without limiting them is the way to go. Look at call of duty black ops, plenty of people play it for the zombies, plenty of play it for the online in general and plenty play it for a bit of both. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 23:20:00 -
[44] - Quote
Ad ski wrote:Cerebral Wolf Jr wrote:You've all missed out on the territory control aspect and the wars and rivalry and thats whats going to keep people logging in, Some people might not want to play those kind of things and just stick to instant battle etc. If you want a broader audience giving them to option to play all the things offered without limiting them is the way to go. Look at call of duty black ops, plenty of people play it for the zombies, plenty of play it for the online in general and plenty play it for a bit of both.
I don't need to look it up, i have and do play it. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.30 23:26:00 -
[45] - Quote
other games have tried this method and quickly changed after people quit playing. Dust isn't EVE and trying to do that will literally kill the fans. then all that will be left is EVE players. be prepared to join a battle and see one or two other people because why bother playing if you aren't going to be rewarded for it. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 23:28:00 -
[46] - Quote
We'll see i guess, the selling point for Dust is not being rewarded after ever match though. The selling point for Dust is tears and dominating other groups, the drama and metagame. |
HK-40
120
|
Posted - 2012.09.30 23:43:00 -
[47] - Quote
To be honest, if it discourages some of the more annoying spergers and leets from playing then more power to CCP. Those types generally kitten up anything they touch anyway. Very interesting dynamic with EVE. It doesn't have as many players as most big online games, however the ones who do play are far more loyal, and willing to dig into their pockets. Something to do with the game requiring a bit of maturity and patience to play and understand, I guess.
All imo of course. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 23:48:00 -
[48] - Quote
I think the brutality of EVE also attracts people it, i know that's what got myself and a lot of other goons involved. It allows us to feed our inner sociopath. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 00:01:00 -
[49] - Quote
HK-40 wrote:To be honest, if it discourages some of the more annoying spergers and leets from playing then more power to CCP. Those types generally kitten up anything they touch anyway. Very interesting dynamic with EVE. It doesn't have as many players as most big online games, however the ones who do play are far more loyal, and willing to dig into their pockets. Something to do with the game requiring a bit of maturity and patience to play and understand, I guess.
All imo of course. i am actually coming around to the idea of it.
because really if people get tons of SP and fill up all their slots they will more likely quit playing because they filled up everything. giving a balance between SP each match to make it so you don't just pile up SP quickly is a fine balance. give too much you lower the life of the game, give too little you will have lots of people lose interest in the grind fest.
trying to find that line is definitely going to be a challenge. |
The Robot Devil
45
|
Posted - 2012.10.01 00:24:00 -
[50] - Quote
Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am.
I hope you're correct. |
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ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 00:29:00 -
[51] - Quote
The Robot Devil wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I hope you're correct.
lol.... 2 games I'm done. |
The Robot Devil
45
|
Posted - 2012.10.01 00:32:00 -
[52] - Quote
Necrodermis wrote:other games have tried this method and quickly changed after people quit playing. Dust isn't EVE and trying to do that will literally kill the fans. then all that will be left is EVE players. be prepared to join a battle and see one or two other people because why bother playing if you aren't going to be rewarded for it.
SP is not the only reason to play. Owning a planet or solar system is pretty nice.
Why is SP gain the only thing people want? |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 00:34:00 -
[53] - Quote
The Robot Devil wrote: SP is not the only reason to play. Owning a planet or solar system is pretty nice.
if you're the EVE player. so far not much is known about how the dust players fit into it all.
if they will be building the instillation and cities or if they are strictly going to be take the EVE players cities or instillation. |
HK-40
120
|
Posted - 2012.10.01 00:41:00 -
[54] - Quote
The Robot Devil wrote:Necrodermis wrote:other games have tried this method and quickly changed after people quit playing. Dust isn't EVE and trying to do that will literally kill the fans. then all that will be left is EVE players. be prepared to join a battle and see one or two other people because why bother playing if you aren't going to be rewarded for it. SP is not the only reason to play. Owning a planet or solar system is pretty nice. Why is SP gain the only thing people want?
Because they don't understand the world they are entering? Most people complaining about the SP issue seem to be CoD or other FPS in general. Capturing objectives for the good of the Corporation or long term objectives don't generally enter into it for those games. Its all about KDR and chest beating. The learning curve will be interesting. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 00:47:00 -
[55] - Quote
It will be interesting to see how their attitude adjusts when they have to invest several million isk into an installation on a planet and are responsible for defending it. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.10.01 00:55:00 -
[56] - Quote
omg..... Listen to yourselves....... This is a console fps VIDEO GAME.
I know EVE may be your whole lives and what your world revolves around. You probably even got the tattoo and T shirt.
Do you really think gamers who play shooters give a toss.
NO..... They don't........... It's a GAME...... |
HK-40
120
|
Posted - 2012.10.01 00:56:00 -
[57] - Quote
ICECREAMK1NG WARRIORS wrote:omg..... Listen to yourselves....... This is a console fps VIDEO GAME. I know EVE may be your whole lives and what your world revolves around. You probably even got the tattoo and T shirt. Do you really think gamers who play shooters give a toss. NO..... They don't........... It's a GAME......
Ok dude, calm down. Go repair a dropship or something until your blood pressure is under control |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 00:56:00 -
[58] - Quote
Cerebral Wolf Jr wrote:It will be interesting to see how their attitude adjusts when they have to invest several million isk into an installation on a planet and are responsible for defending it. then another corp comes along and takes it from them without issues. yeah, that would go over real well. totally going to have them keep playing a game.
yeah that is why i don't think dust players are going to be the ones owning the planets. the eve players simply build the sand castles and dust players run on them. the sand castles will trade corps multiple times while people make money. |
The Robot Devil
45
|
Posted - 2012.10.01 01:24:00 -
[59] - Quote
I don't know anything about sovereignty in EVE because I'm an explorer. I thought if you were a CEO of a corp you could take over planets and systems. The point is that now DUSTers can start corps and let pilots join from EVE. That means any of use could be a CEO and own something. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 03:43:00 -
[60] - Quote
The Robot Devil wrote:I don't know anything about sovereignty in EVE because I'm an explorer. I thought if you were a CEO of a corp you could take over planets and systems. The point is that now DUSTers can start corps and let pilots join from EVE. That means any of use could be a CEO and own something.
you can only take systems in nullsec and even then it takes time, first it's destroy the resident's presence (station bash) and then there is another step involving sovereignty blockades, territorial control unit, anchoring your own station in system and various other things i am skipping because i don't know all the details.
its all here.
nothing involves the planets. no one has any idea how they are going to incorporate planets into it. all this talk about "factional warfare" just seems fishy to me. it's all just speculation and CCP has a tight lip. |
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Ayures II
33
|
Posted - 2012.10.01 03:53:00 -
[61] - Quote
This is a bad thread and you should all feel bad. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.01 04:16:00 -
[62] - Quote
Cerebral Wolf Jr wrote:We'll see i guess, the selling point for Dust is not being rewarded after ever match though. The selling point for Dust is tears and dominating other groups, the drama and metagame.
Agreed! Fun killing folks with militia junk pistol. Fun killing folks expensive dropships or Sagaris with a cheap forge gun and militia suit mods.
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Miju Yamamoto
7
|
Posted - 2012.10.01 04:41:00 -
[63] - Quote
From what I understand from actually paying attention is that CoD/MoH/Borderlands whiners aren't going to like Dust much because they'll want to be able to have/use the best of the best in a week or two and that's not how Dust can feasibly run if it's going to be integral to Eve.
Contrary to the CoD/MoH/Borderlands whiners screaming that Dust and Eve are two different games that happen to brush shoulders, they not. Dust and Eve will be two different aspects of the same game. There will be so much more than orbital bombardments and planetary defenses.
Dust mercs will be the players in the planetary control battle. There are many resources that are supplied only by planets that are integral to making necessities like POS fuel. Taking planetary control may become a requirement for taking sovereignty. Or it could go that just because you have sovereignty doesn't mean you control the planets in your systems and you'll have to fight for them as well.
So clan or corp, there's going to be a lot to the fully integrated game and the CoD/MoH/Borderlands whiners are not going to like what is going to be necessary to keep a similar feeling across the two aspects of the game.
Dust will be a game for the hardcore player who will appreciate the depth of intrigue possible within the universe of New Eden. The CoD/MoH/Borderlands whiners will not be seen in the places where Dust will matter most. On the battlefields and in the clans/corps that own nul-sec.
In my final opinion as a long time player of Eve and of PS3 FPS games, I think the skill system should match Eve and the battles themselves should be only for ISK/Salvage. For instant battles, give the CoD/MoH/Borderlands whiners their leaderboards and achievements an restrict instant battle equipment, including orbital bombardment capability, to unlock based on achievements like the games they're accustomed too. And to help keep the potential crossover mess down... Have the characters flagged for instant-battle or New-Eden only at character creation. And never shall the two meet. |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.10.01 05:59:00 -
[64] - Quote
I agree. I think people forget that skilling in dust is not the point of the game. Getting the best gear is not the only thing to play for. Training and sp and skilling are all just Meta aspects of the real reason people are going to play. They re gong to play because of the ability to interact in the sand box. Eve players don't log in every day to worry about their sp. Sure they look at their skills and que but that's not why they play. They play to kill other people they play to take stuff from other people they play to **** cheat steal and destroy each other. I believe that the same will be true for dust. People will play to take planets from each other they will play to destroy the goals of rivals. Ya sp gain is important but it is no more then a Meta aspect of a much larger game. Even cod kittens understand how sweet tears are and once they get a taste of new Eden tears I bet they keep playing to get moar! |
Raiko Sai
PMW NATION
9
|
Posted - 2012.10.01 07:41:00 -
[65] - Quote
hopefully they add a horde mode for those who arent eve players |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.01 11:31:00 -
[66] - Quote
For those who are complaining about the new lower SP caps. Don't, it appears the skill point costs of skills will be dropping drastically too. IF it's the same skill table and curve as EVE, it will only cost 250sp for level 1 for example, for a rank 1x skill.
Basically it makes it so you can get into the game, and quickly get into new skills. Say you wanna use a new weapon, you buy the book, and should have no problem training to level 3 within an hour or couple games. Don't be surprised if you can get a good 5 or 6 skills to that in a regular day, where as right now, if you're playing legit, you may get only a few skill levels up. Then if you wanna be hard core you grind to level 5.
What it really does is takes the focus off of grinding for skill points, and puts it back on game play. It also keeps the game from being flooded with people using Proto weapons and suits. I saw far too many people exploiting the repper thing this build, getting 500k sp per match.
And words of advice for the people having fitting problems, as an EVE player I knew this coming into the game. THE First two skills you want to get to 4 and 5 are ELECTRONICS and ENGINEERING. Those are the two most important skills in the eve universe. Then you want Mechanic (Armor hp), Weaponry (dmg, and weapon mods), after that, shield skills, and then whatever you want to spec into. |
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
49
|
Posted - 2012.10.01 13:57:00 -
[67] - Quote
Necrodermis wrote:Cerebral Wolf Jr wrote:It will be interesting to see how their attitude adjusts when they have to invest several million isk into an installation on a planet and are responsible for defending it. then another corp comes along and takes it from them without issues. yeah, that would go over real well. totally going to have them keep playing a game. yeah that is why i don't think dust players are going to be the ones owning the planets. the eve players simply build the sand castles and dust players run on them. the sand castles will trade corps multiple times while people make money.
Sounds like you are planning on doing the tried and true delete and uninstall.
Allow me to be the first......
Your stuff, I can haz? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 14:07:00 -
[68] - Quote
Necrodermis wrote:The Robot Devil wrote:I don't know anything about sovereignty in EVE because I'm an explorer. I thought if you were a CEO of a corp you could take over planets and systems. The point is that now DUSTers can start corps and let pilots join from EVE. That means any of use could be a CEO and own something. you can only take systems in nullsec and even then it takes time, first it's destroy the resident's presence (station bash) and then there is another step involving sovereignty blockades, territorial control unit, anchoring your own station in system and various other things i am skipping because i don't know all the details. its all here. nothing involves the planets. no one has any idea how they are going to incorporate planets into it. all this talk about "factional warfare" just seems fishy to me. it's all just speculation and CCP has a tight lip.
Factional Warfare is unrelated to Null (as far as I am aware) and is slated to be the Low Sec aspect that Dust interacts with in EVE. The factions in questions are not player corps they are NPC empires (for those who aren't familiar with EVE). The ship battles between the factions are "milita" fleets (players who've 'enlisted' in that factions ranks) and ships from that NPC factions navy. The early concept (which may change/may have changed) is that Dust players will contribute to these battles through control of districts and use of surface to space weapons. The specifics of how ground control will effect the play for fleets in space (beyond the shooting from space to ground and vice versa) is as yet unknown (at least I'm not aware of any official statements from CCP in this regard).
So while the specifics are largely unreleased CCP has said Dust will be involved in Factional Warfare, as such I'm not quite sure what's "fishy" about any of it?
0.02 ISK Cross |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.01 14:18:00 -
[69] - Quote
To all the "Other FPS" loving folk that think Dust will flop due to the SP gain nerf.
When i last checked you can max out your charactor in COD/Battlefield etc in a couple of weeks if your dedicated. What keeps those players playing then? The fun of the gun battle and KDR, deffinately not uber skill pont gain from what i can see.
There is fun gun battle in Dust and KDR so me thinks that crowd will be happy. Even more so because they didnt pay -ú50 for the ability to play the way they like. Even more of a bonus for them is in 1 months time there will not be a DUST 515 or Dust 516 the month after or a Dust 517 the following month. So they wont need to spend another -ú50 to spend another 2 weeks grinding for the same weapons, to play the same game with a new skin.
Now they will save -ú50 a month and still get all the new toys. and they wont be bored by maxing the characters after 2 weeks.
The whole point of dust is not *GASP* SP game. There is much more to it. For those that dont get it and dont like the new SP structure dont let the door hit you on the way out. There is no room in New Edan for you anyhow. You don't like it we dont like you. End of.
(Disclaimer 1 *"Other FPS" loving folk* should probably read WARRIOR or people of a similar disposition Disclaimer 2 there might be a little bit of exaggeration in this post with regard to the number of FPS releases but i'm not far off the mark) |
charlesnette dalari
Creative Killers
159
|
Posted - 2012.10.01 14:27:00 -
[70] - Quote
ICECREAMK1NG WARRIORS wrote:The Robot Devil wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I hope you're correct. lol.... 2 games I'm done.
Bye... don't let the LAV door you damaged and repaired for SP hit you on the way out. |
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Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.10.01 14:29:00 -
[71] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
edit:
Quote:Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.10.01 14:36:00 -
[72] - Quote
I would had locked SP gain to one skill at a time only, like we have in EVE.
Part if EVE learning curve (and appeal) is that you have choose what to learn and in what order. |
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CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 15:50:00 -
[73] - Quote
Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 15:51:00 -
[74] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:14:00 -
[75] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels?
Would like to know this as well. It's technically possible for a Dust player to attain more SP than an Eve Player with this system. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:15:00 -
[76] - Quote
Well a rank 1 skill in EVE is 256,000 SP so technically the top end is much lower. |
Needless Sacermendor
98
|
Posted - 2012.10.01 16:17:00 -
[77] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? They didn't say capped at eve levels ... they said in line with Eve (paraphrasing cos I can't be bothered looking it up) this could mean so that skill levelling is brought into line ... ie. it could take 30 days for level 5 HAV as some of the higher Eve skills take these sorts of times. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:19:00 -
[78] - Quote
Well you know what i meant, it wasnt meant to be taken litterally.
If the SP gain is in line i would have thought the SP cost would also have been in line but as you can see, lower skills are more expensive and higher skills are cheaper.
I'd love to know the train of thought that came to that decision just out of sheer curiosity. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:19:00 -
[79] - Quote
Needless Sacermendor wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? They didn't say capped at eve levels ... they said in line with Eve (paraphrasing cos I can't be bothered looking it up) this could mean so that skill levelling is brought into line ... ie. it could take 30 days for level 5 HAV as some of the higher Eve skills take these sorts of times.
Try less than a week in the last build O_o; |
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CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 16:26:00 -
[80] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels?
As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:28:00 -
[81] - Quote
Sounds like a good compromise! Thanks for the replys as always Nothin.
Also, are you on twitter? I like to keep as many of the Devs as possible on there to keep up to date with things. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:28:00 -
[82] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
Can't argue with that I suppose. Any word on whether or not we're getting the specialization suits with this build or later on? |
Frank A
Royal Uhlans Amarr Empire
99
|
Posted - 2012.10.01 16:28:00 -
[83] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
Fair enough |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.10.01 16:35:00 -
[84] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
What formula was used for this?
Eve uses the following:
SP_Level = Rank +ù 250 +ù (GêÜ32) ^ (Level - 1) |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 16:35:00 -
[85] - Quote
Cerebral Wolf Jr wrote:Sounds like a good compromise! Thanks for the replys as always Nothin.
Also, are you on twitter? I like to keep as many of the Devs as possible on there to keep up to date with things.
I'm @tuplanegatiivi on Twitter, but I have to warn you that I'm terrible at it |
|
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.01 16:36:00 -
[86] - Quote
Mavado V Noriega wrote:
i said this before and i will continue to say this again cuz like sometimes ppl just dont get it.
What works for EVE wont always translate well into a FPS, there are 2 different games with 2 different communities. Passive SP gain and caps may work in EVE but for a FPS where the majority of ppl play to get new gear and unlock kool stuff and feel generally REWARDED for their time they put in this move will turn ppl off if its gonna be an even longer grind than it currently is.
And to the ppl even disputing this go do some research on the console and FPS community in general because last i checked CCP is trying to attract a DIFFERENT audience that may not be into EVE style play but interested in the universe so this means certain aspects of gameplay would have to be fundamentally different....thats just common sense.
What you are missing is the entire point of Dust. Which admittedly hasn't really been shown yet. Like in EVE the point of Dust isn't character advancement. The advancement makes it meaningful and deep.
The actual day to day gameplay is about game play not skills. So for people like you who just don't get it, effecting the game and making money and playing the way you want to is what the game is meant for.
Owning districts, defending your districts, attacking others districts, effecting the faction war sov that is what keeps people playing and that is the reward for playing. What makes the whole thing meaningful and a deeply involved game is the very long term character progression and growth.
Giving character progression quickly and with little investment is what most other games do and is also why most other games come out with new versions and updates so often because the system very quickly feels cheap and unimportant because it becomes only about your next upgrade.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.01 16:41:00 -
[87] - Quote
Villanor Aquarius wrote:Mavado V Noriega wrote:
i said this before and i will continue to say this again cuz like sometimes ppl just dont get it.
What works for EVE wont always translate well into a FPS, there are 2 different games with 2 different communities. Passive SP gain and caps may work in EVE but for a FPS where the majority of ppl play to get new gear and unlock kool stuff and feel generally REWARDED for their time they put in this move will turn ppl off if its gonna be an even longer grind than it currently is.
And to the ppl even disputing this go do some research on the console and FPS community in general because last i checked CCP is trying to attract a DIFFERENT audience that may not be into EVE style play but interested in the universe so this means certain aspects of gameplay would have to be fundamentally different....thats just common sense.
What you are missing is the entire point of Dust. Which admittedly hasn't really been shown yet. Like in EVE the point of Dust isn't character advancement. The advancement makes it meaningful and deep. The actual day to day gameplay is about game play not skills. So for people like you who just don't get it, effecting the game and making money and playing the way you want to is what the game is meant for. Owning districts, defending your districts, attacking others districts, effecting the faction war sov that is what keeps people playing and that is the reward for playing. What makes the whole thing meaningful and a deeply involved game is the very long term character progression and growth. Giving character progression quickly and with little investment is what most other games do and is also why most other games come out with new versions and updates so often because the system very quickly feels cheap and unimportant because it becomes only about your next upgrade.
I have to agree, SP's are not what keeps me playing Dust. This is not COD, where prestige and getting more and more is the goal. Here its about warfare, real warfare. SP's are just an add-on to what the real game is.
Maybe the FPS community needs to learn SP's are not the main reason to play. Like many MMO's which this is, there is a cap for SP's. WOW you only could get to 30, then 60 etc. But you got to those in time, but were stuck there still playing for better items. DCUO once you hit 30 that was it, (2 days BTW), after that its adding to your gear. So while this is an FPS, its also a FPSMMO which takes a long, long time to get to the end of your skill trees.
What most fear is getting there to soon, what do you do when you have it all? Thats why CCP has said for years that it will take you 7 years to get all the SP's. Not 7 days like most players want.
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:43:00 -
[88] - Quote
Another quality post by deadpool, the voice of reason from the FPS masses, Saviour of lost MAG players, Destroyer of Clones and Hoarder of exotic dancers.
(I've had too much coffee waiting for the servers to come back up) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.01 16:44:00 -
[89] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
So easy to lvl up now |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.01 16:54:00 -
[90] - Quote
We'll have to see how the new build goes, but to me it looks like leveling happens far too quickly now.
Proto gear should take months, not weeks. |
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:56:00 -
[91] - Quote
Vrain Matari wrote:We'll have to see how the new build goes, but to me it looks like leveling happens far too quickly now.
Proto gear should take months, not weeks.
Thats not all skills, that's rank one skills.
Those rank 5 skills will still take 5x as much SP as started. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.01 17:07:00 -
[92] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
What is the Formula used? I love my formulas. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 17:11:00 -
[93] - Quote
Dewie, you a CFC member? |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.01 17:15:00 -
[94] - Quote
FYI, I have updated my spreadsheet to reflect the new values from CCP Nothin
https://docs.google.com/spreadsheet/ccc?key=0ApXBj3IzrWnydE5iSWo5MTFMN3NlSjJZTUpFZXlvaGc |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.01 17:16:00 -
[95] - Quote
Cerebral Wolf Jr wrote:Dewie, you a CFC member?
Test Alliance. Enlightened Industries to be exact. Why? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 17:22:00 -
[96] - Quote
Dewie Cheecham wrote:Cerebral Wolf Jr wrote:Dewie, you a CFC member? Test Alliance. Enlightened Industries to be exact. Why?
Knew it was something like that.
Just a hunch i got that's all. :D |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.01 17:23:00 -
[97] - Quote
Cerebral Wolf Jr wrote:Dewie Cheecham wrote:Cerebral Wolf Jr wrote:Dewie, you a CFC member? Test Alliance. Enlightened Industries to be exact. Why? Knew it was something like that. Just a hunch i got that's all. :D
You mean my incessant ramblings gave me away? :P |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 17:26:00 -
[98] - Quote
Something like that. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.01 17:39:00 -
[99] - Quote
Oh god. People are so off track it's ridiculous. All of you please climb off you CoD bashing chairs please. Counterstrike. Unreal. Quake. There is no levelling up, grinding for stuff/skills. Why do people STILL play these games 15 years after they came out? Game play. The whole, "I don't want to reach endgame too fast" is a joke. No FPS player REALLY cares about the skills or SP. We just want to shoot face. If the gameplay is right, nothing else matters. Not ISK/AUR/SP/SOV. Gameplay and clan mates are what keeps people comming back.
What I'm trying to say is SP should not be the reason to play an FPS... Which for many it seems to be...
Q. I maxed all my skills?!? What do I do?!?! A. Go kill people |
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.01 17:43:00 -
[100] - Quote
Cerebral Wolf Jr wrote:Another quality post by Deadpool, the voice of reason from the FPS masses, Saviour of lost DCUO players, Destroyer of Clones and Hoarder of "Hot"exotic dancers, Stoner, all around good guy, Chiver.
(I've had too much coffee waiting for the servers to come back up) (had Red bull and cup of coffee)
Fixed that for you, I never played MAG. |
|
crazygirly footsoldier
BetaMax.
10
|
Posted - 2012.10.01 18:00:00 -
[101] - Quote
As a EVE player I too log on to have fun. Skill training is however the bit you have to struggle with -it requirs patience. 46 days to complete that lvl 5 is a pain... :) But the social layer, the complexity of the game and all other dimensions and layers of the game is what keeps you there. Many of these aspects will connect with Dust 514 in ways we've yet only seen glimpses off. If this scares or attracts players, I'll let the future decide.
Dust 514 is a social game, much like EVE. The successful will collaborate, co-operate, spy, back-stab, divide and conquer their way to achive great things. I'm kinda excited to be part of that big sandbox that soon is becoming even bigger. |
Makledon
42
|
Posted - 2012.10.01 18:04:00 -
[102] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
Judging by how low this is doesnt help much...
Higher is better. I WANT to be able to feel like i earned said level skill and be proud of the hard work ive done. This seems like skills are just pratically being handed to me.... Just my opinion. whih was the buety of EVE when i got to level 5 Destroyers i got to play with some onf the nice ones. i was thrilled.
maybe im just wrong idk |
Lonewolf514
79
|
Posted - 2012.10.01 18:05:00 -
[103] - Quote
Tony Calif wrote:A smarter plan would be to add a delay to certain skills becomming available. I.E. don't put the proficiency skill books out for 2 months. Now Proto weapons can't be used. IMHO CCP deciding on the speed technology becomes useable technology. Not sure how that works with EvE ideals however.
Or adding a factor like EvE where it takes time to learn a skill. You put the SP in, but you won't get to USE it for a week? That sorta of thing is far better than putting a cap on.
Is this the result of boosting? Was this planned from the start? It'll make adapting to changing metas very tricky...
already suggested that on one of my banned toons long ago, stop gaps. before skills are proggressed.
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.01 21:47:00 -
[104] - Quote
Cerebral Wolf Jr wrote:Vrain Matari wrote:We'll have to see how the new build goes, but to me it looks like leveling happens far too quickly now.
Proto gear should take months, not weeks. Thats not all skills, that's rank one skills. Those rank 5 skills will still take 5x as much SP as started.
Flew & fought with RA 7 years ago. Before jump bridges, before capitals, but after MOO.
I grok skill ranks.
Still think progression is prolly too fast, but let's see how this build goes. |
xxBIG DIRTYxx
19
|
Posted - 2012.10.01 22:28:00 -
[105] - Quote
charlesnette dalari wrote:ICECREAMK1NG WARRIORS wrote:The Robot Devil wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I hope you're correct. lol.... 2 games I'm done. Bye... don't let the LAV door you damaged and repaired for SP hit you on the way out. LOL! +1 for You! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.10.10 10:13:00 -
[106] - Quote
Also one thing about EVE skill progression is that once you have played long enough (+70mil SP or 4-5 years) your skill training times start to become meaningless because by that time you have maximed skills that you need to be successful in your daily activities and have enough to spare so that you don't need to care about how long you train your next skills.
DUST however is still a long way from being diverse enough to make you forget about skill grinding and being happy with skill set you currently have for months to an end. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.10.10 10:19:00 -
[107] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
Can I just say a big awesome thank you, and finally a Dev that says what I have thought for a long time. Dust is not EVE, things should not be similar! One is a shooter, the other is a space point-and-click game... two different gametypes all together. |
Your MonkeyWrench
Seituoda Taskforce Command Caldari State
14
|
Posted - 2012.10.10 11:00:00 -
[108] - Quote
Tony Calif wrote:Oh god. People are so off track it's ridiculous. All of you please climb off you CoD bashing chairs please. Counterstrike. Unreal. Quake. There is no levelling up, grinding for stuff/skills. Why do people STILL play these games 15 years after they came out? Game play. The whole, "I don't want to reach endgame too fast" is a joke. No FPS player REALLY cares about the skills or SP. We just want to shoot face. If the gameplay is right, nothing else matters. Not ISK/AUR/SP/SOV. Gameplay and clan mates are what keeps people comming back.
What I'm trying to say is SP should not be the reason to play an FPS... Which for many it seems to be...
Q. I maxed all my skills?!? What do I do?!?! A. Go kill people
I can only sign this. You are absolutely right! The gun game ain't smooth at all, it feels a little stale even. Since the core of the game, the gameplay, is not as much fun as it should be, people play for SP. There they get diminishing returns and that is were all the complaining comes from. Step up the gun game and you will have 50% less complaining on this board... |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.10 11:56:00 -
[109] - Quote
carl von oppenheimer wrote:Also one thing about EVE skill progression is that once you have played long enough (+70mil SP or 4-5 years) your skill training times start to become meaningless because by that time you have maximed skills that you need to be successful in your daily activities and have enough to spare so that you don't need to care about how long you train your next skills.
DUST however is still a long way from being diverse enough to make you forget about skill grinding and being happy with skill set you currently have for months to an end.
I've found in the last few builds that once you hit about 15m SP in Dust you're set and you can stop worrying about your specialization. Anything you earn after that point can just be sunk into other things to help make changing roles easier. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.10 12:10:00 -
[110] - Quote
Cerebral Wolf Jr wrote:ThatGUYisSO GOOOOOOOOOOD wrote:GCC
Breaking News DUST has now become
Time played> GUN GAME Stop ******* crying about it like a babby and man up and accept that no amount of you crying on the forums is going to change it. Just get on with it and stop shitting up threads. I'm honestly not sure if passive and active SP will be seperate after going over the patch notes again, there's a line in there saying that there is a hard cap so it's possible that your passive SP will stop too. I wonder if CCP will keep the SP gained from boosters seperate to the SP gained from passive or active SP gain?
Amen, brother wolf.
The guys at he top of the kdr lists are the same now as they've been for the last 3 builds. Proof that these whiners are full of kittenkaka. |
|
Faquira Bleuetta
Rebelles A Quebec
5
|
Posted - 2012.10.10 12:58:00 -
[111] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
http://nooooooooooooooo.com/
kitten why uuuuu simple casual fps people whyyyyy. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.10 13:29:00 -
[112] - Quote
Tony Calif wrote:Oh god. People are so off track it's ridiculous. All of you please climb off you CoD bashing chairs please. Counterstrike. Unreal. Quake. There is no levelling up, grinding for stuff/skills. Why do people STILL play these games 15 years after they came out? Game play. The whole, "I don't want to reach endgame too fast" is a joke. No FPS player REALLY cares about the skills or SP. We just want to shoot face. If the gameplay is right, nothing else matters. Not ISK/AUR/SP/SOV. Gameplay and clan mates are what keeps people comming back.
What I'm trying to say is SP should not be the reason to play an FPS... Which for many it seems to be...
Q. I maxed all my skills?!? What do I do?!?! A. Go kill people
Quite right Tony, I've said this too , how many times.
The gameplay in this sucks. I can't see many, if any at all playing this. FPS fans that is, I hardly bother now, neither does anyone else I know. We've done all there is to do so come on end of Nov. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.10 15:35:00 -
[113] - Quote
ICECREAMK1NG wrote:Tony Calif wrote:Oh god. People are so off track it's ridiculous. All of you please climb off you CoD bashing chairs please. Counterstrike. Unreal. Quake. There is no levelling up, grinding for stuff/skills. Why do people STILL play these games 15 years after they came out? Game play. The whole, "I don't want to reach endgame too fast" is a joke. No FPS player REALLY cares about the skills or SP. We just want to shoot face. If the gameplay is right, nothing else matters. Not ISK/AUR/SP/SOV. Gameplay and clan mates are what keeps people comming back.
What I'm trying to say is SP should not be the reason to play an FPS... Which for many it seems to be...
Q. I maxed all my skills?!? What do I do?!?! A. Go kill people Quite right Tony, I've said this too , how many times. The gameplay in this sucks. I can't see many, if any at all playing this. FPS fans that is, I hardly bother now, neither does anyone else I know. We've done all there is to do so come on end of Nov.
Aint that the truth. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.10 15:36:00 -
[114] - Quote
ICECREAMK1NG wrote:Tony Calif wrote:Oh god. People are so off track it's ridiculous. All of you please climb off you CoD bashing chairs please. Counterstrike. Unreal. Quake. There is no levelling up, grinding for stuff/skills. Why do people STILL play these games 15 years after they came out? Game play. The whole, "I don't want to reach endgame too fast" is a joke. No FPS player REALLY cares about the skills or SP. We just want to shoot face. If the gameplay is right, nothing else matters. Not ISK/AUR/SP/SOV. Gameplay and clan mates are what keeps people comming back.
What I'm trying to say is SP should not be the reason to play an FPS... Which for many it seems to be...
Q. I maxed all my skills?!? What do I do?!?! A. Go kill people Quite right Tony, I've said this too , how many times. The gameplay in this sucks. I can't see many, if any at all playing this. FPS fans that is, I hardly bother now, neither does anyone else I know. We've done all there is to do so come on end of Nov.
Funny how you've stopped since you can't abuse mechanics for SP anymore. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.10 16:46:00 -
[115] - Quote
Cerebral Wolf Jr wrote:ICECREAMK1NG wrote:Tony Calif wrote:Oh god. People are so off track it's ridiculous. All of you please climb off you CoD bashing chairs please. Counterstrike. Unreal. Quake. There is no levelling up, grinding for stuff/skills. Why do people STILL play these games 15 years after they came out? Game play. The whole, "I don't want to reach endgame too fast" is a joke. No FPS player REALLY cares about the skills or SP. We just want to shoot face. If the gameplay is right, nothing else matters. Not ISK/AUR/SP/SOV. Gameplay and clan mates are what keeps people comming back.
What I'm trying to say is SP should not be the reason to play an FPS... Which for many it seems to be...
Q. I maxed all my skills?!? What do I do?!?! A. Go kill people Quite right Tony, I've said this too , how many times. The gameplay in this sucks. I can't see many, if any at all playing this. FPS fans that is, I hardly bother now, neither does anyone else I know. We've done all there is to do so come on end of Nov. Funny how you've stopped since you can't abuse mechanics for SP anymore.
Yup that's it exactly, it's nothing to do with, no gameplay, rubbish mechanics, stupid game modes and generally being bored rigid.
Shouldn't I be playing today then now it's reset ?. I can't be bothered.
I'd rather watch my finger nails grow. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.10 17:50:00 -
[116] - Quote
I love the fact, that Cerebral, leader of GOONfeet, doesn't realise why you do it. To troll, and grief and generally arse about. The gameplay literally boils down to camping. Let them walk around the corner and kill em. Certainly don't walk around that corner yourself. You'll die.
Give me strafe speed. Give me gameplay. I don't care about warriors boosting underground Dropships. I care about game play, which is too slow, and far too heavily stacked on defense. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.10 19:02:00 -
[117] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. yeaaaaaaaa.....................game would just lose a large chunk of its already predicted low playerbase if u can only gain 512K per WEEK. i said this before and i will continue to say this again cuz like sometimes ppl just dont get it. What works for EVE wont always translate well into a FPS, there are 2 different games with 2 different communities. Passive SP gain and caps may work in EVE but for a FPS where the majority of ppl play to get new gear and unlock kool stuff and feel generally REWARDED for their time they put in this move will turn ppl off if its gonna be an even longer grind than it currently is.
And to the ppl even disputing this go do some research on the console and FPS community in general because last i checked CCP is trying to attract a DIFFERENT audience that may not be into EVE style play but interested in the universe so this means certain aspects of gameplay would have to be fundamentally different....thats just common sense.
So why doesn't that fps community go back to playing fps. I've played COD and BF3. I want something different |
Cpl Quartz
127
|
Posted - 2012.10.10 19:34:00 -
[118] - Quote
they are going back to other games thats the problem. if http://games.chruker.dk/eve_online/server_status.php is correct this game has way less players than at the begining of the last build. say it's beta or whatever, players are turning away. can't make money off that. ongoing money anyway.
anyway back to another game......... |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.10 20:00:00 -
[119] - Quote
Tony Calif wrote:I love the fact, that Cerebral, leader of GOONfeet, doesn't realise why you do it. To troll, and grief and generally arse about. The gameplay literally boils down to camping. Let them walk around the corner and kill em. Certainly don't walk around that corner yourself. You'll die.
Give me strafe speed. Give me gameplay. I don't care about warriors boosting underground Dropships. I care about game play, which is too slow, and far too heavily stacked on defense.
No, i do get it.. but i'm invested in Dust and i'd like to see it work. There's no harm in trying to actually be a productive member of the community prior to launch.
Post launch i'll be all for running this **** into the ground and generating tears but it's important to me that we get there first. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.10 20:43:00 -
[120] - Quote
*edited* realized this was double posted. Sorry all |
|
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.10 20:51:00 -
[121] - Quote
Cpl Quartz wrote:they are going back to other games thats the problem. if http://games.chruker.dk/eve_online/server_status.php is correct this game has way less players than at the begining of the last build. say it's beta or whatever, players are turning away. can't make money off that. ongoing money anyway. anyway back to another game.........
Me too. The other games do the same thing better. Even when dust is exactly the same I will probably still play BF3 because I expected something different. My point with this post is, is dust going to be something new or just the same fps we have, but set in New Eden.
Until this game takes a turn in a different direction as it was stated it would, back to BF3
*edit* and what your saying is.. because they can't make money by being creative and taking mmo and fps in a new direction they should just scrap the idea and go back to what we currently already have.. makes sense |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 02:37:00 -
[122] - Quote
Tony Calif wrote:I love the fact, that Cerebral, leader of GOONfeet, doesn't realise why you do it. To troll, and grief and generally arse about. The gameplay literally boils down to camping. Let them walk around the corner and kill em. Certainly don't walk around that corner yourself. You'll die.
Give me strafe speed. Give me gameplay. I don't care about warriors boosting underground Dropships. I care about game play, which is too slow, and far too heavily stacked on defense.
None of the '' pointy clickers '' get it. And I don't expect them too. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 02:54:00 -
[123] - Quote
*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice? |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 03:18:00 -
[124] - Quote
Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice?
Played this beta for 8 months, boosted two weeks on discovering the flaw, never tried to keep it secret at all. In other words about 5% of our playing time in total. Because of us we now have CCPs panic solution because they didn't think it through in the first place. The skill tree and skill cap is a joke tbh, 7year tree, lol. So guy A starts playing and 2 years later guy B starts, who has the advantage ?. How many do you honestly think will stick with a 7 year tree, people get sick of the same game after a year or two. Make the tree 6 months to a year so no one gets a huge advantage and can just concentrate on playing the game. If it's worth it that is. Form what I've seen so far I highly doubt it. 7 year tree in a console FPS. lol. gimmee a break. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 04:55:00 -
[125] - Quote
Your not getting the point. There will be no dust 514-2. This game will go on to the ps4 as dust 514. Same characters will carry over. Sorry to bust your fps bubble but this game was made to be groundbreaking. Doing what no fps or rpg has done to date. Its not a normal console game. Wasn't meant to be. That's what u don't get. Its a pc mmo on console. Treat it as such. Don't like it? Play something else. I'm sure dust 514 will be ok without u. Don't believe me? Give it a try. We will see who lasts. People have been playing eve for ten years now. And its skill tree is larger. Just because it doesn't fit the fps niche market doesn't mean it will fail. Tbh I believe the more it tries to fit the fps niche the more it will fail because its not a fps.. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.10.11 05:22:00 -
[126] - Quote
Shiro Mokuzan wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:Give it about 48 hours and we'll know exactly how much the cap is because you can be sure someone's not seen the patch notes, will play like a speg tomorrow and will hit the cap and post 12 threads sperging about it,. and its exactly that that will stop ppl from playing ok i hit the cap for this week in 1-2 days. see u next week....off to play cod/moh/borderlands will be the players mindset as there is no longer any real incentive to keep playing. player count then drops at specific times later in the week because of this. but im awaiting to see how big or small the actual cap is 1st and how fast someone can reach it but like tony said not a fan of hard caps tbh EVE players log in and play, even though it makes absolutely no difference to their SP gain. The incentive to play is having fun playing the game.
That went out the window with the creation of prestige mode and achievement points. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 05:37:00 -
[127] - Quote
Ky'noke Vyrus wrote:Your not getting the point. There will be no dust 514-2. This game will go on to the ps4 as dust 514. Same characters will carry over. Sorry to bust your fps bubble but this game was made to be groundbreaking. Doing what no fps or rpg has done to date. Its not a normal console game. Wasn't meant to be. That's what u don't get. Its a pc mmo on console. Treat it as such. Don't like it? Play something else. I'm sure dust 514 will be ok without u. Don't believe me? Give it a try. We will see who lasts. People have been playing eve for ten years now. And its skill tree is larger. Just because it doesn't fit the fps niche market doesn't mean it will fail. Tbh I believe the more it tries to fit the fps niche the more it will fail because its not a fps..
'' it's not a FPS ''
This statement alone means your opinion is void and your post is what is to be expected from ............................. |
Riot Ruckus
Doomheim
56
|
Posted - 2012.10.11 11:20:00 -
[128] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
We like new shiny things. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.11 11:49:00 -
[129] - Quote
Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice?
You're clearly unable to read because it's been stated many times that i'm a console gamer, i just prefer the 360 over the PS3. How else would have been sponsored by a console gaming company in the UK?
A few years ago i use to ranked in the top 25 players in the UK. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 12:00:00 -
[130] - Quote
ICECREAMK1NG wrote:Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice? Played this beta for 8 months, boosted two weeks on discovering the flaw, never tried to keep it secret at all. In other words about 5% of our playing time in total. Because of us we now have CCPs panic solution because they didn't think it through in the first place. The skill tree and skill cap is a joke tbh, 7year tree, lol. So guy A starts playing and 2 years later guy B starts, who has the advantage ?. How many do you honestly think will stick with a 7 year tree, people get sick of the same game after a year or two. Make the tree 6 months to a year so no one gets a huge advantage and can just concentrate on playing the game. If it's worth it that is. Form what I've seen so far I highly doubt it. 7 year tree in a console FPS. lol. gimmee a break.
Quick remark. A guy who plays hard 2 years without SP cap vs a regular player who starts the game 2 years later. It's gonna be Waaaaaaay worse than without SP Cap.
Now, regarding the 7 years skill tree. I dont think we're even close to 7 years. I think it's the time needed to max everything based on passive skilling only. May be wrong but i dont see sevn years in the current skill tree, even with SP cap.
Finally, why do you hate so much being unable to complete every skill in the game on a short period ? This is seriously not an attack, just a real question. Cause personnaly, being a long-time FPS player, i very fond of the idea that a game can last a long time and still offer you a feeling of progression (especially with free expansions thus new skills etc..) compared to games where you just start everything back at square one every now and then. Planetary conquest and EVE integration being two more elements that goes into this same way of never-ending challenge. |
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GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.10.11 12:04:00 -
[131] - Quote
Laurent Cazaderon wrote:ICECREAMK1NG wrote:Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice? Played this beta for 8 months, boosted two weeks on discovering the flaw, never tried to keep it secret at all. In other words about 5% of our playing time in total. Because of us we now have CCPs panic solution because they didn't think it through in the first place. The skill tree and skill cap is a joke tbh, 7year tree, lol. So guy A starts playing and 2 years later guy B starts, who has the advantage ?. How many do you honestly think will stick with a 7 year tree, people get sick of the same game after a year or two. Make the tree 6 months to a year so no one gets a huge advantage and can just concentrate on playing the game. If it's worth it that is. Form what I've seen so far I highly doubt it. 7 year tree in a console FPS. lol. gimmee a break. Quick remark. A guy who plays hard 2 years without SP cap vs a regular player who starts the game 2 years later. It's gonna be Waaaaaaay worse than without SP Cap. Now, regarding the 7 years skill tree. I dont think we're even close to 7 years. I think it's the time needed to max everything based on passive skilling only. May be wrong but i dont see sevn years in the current skill tree, even with SP cap. Finally, why do you hate so much being unable to complete every skill in the game on a short period ? This is seriously not an attack, just a real question. Cause personnaly, being a long-time FPS player, i very fond of the idea that a game can last a long time and still offer you a feeling of progression (especially with free expansions thus new skills etc..) compared to games where you just start everything back at square one every now and then. Planetary conquest and EVE integration being two more elements that goes into this same way of never-ending challenge.
They're just too low to understand this ...
Sorry, but just can't stand anymore see players farming, saying that it is just for testing... Being in their team and have to deal with a 12vs16 (when game is full !!!) What a shame !!!
|
Cpl Quartz
127
|
Posted - 2012.10.11 12:13:00 -
[132] - Quote
Ky'noke Vyrus wrote:Your not getting the point. There will be no dust 514-2. This game will go on to the ps4 as dust 514. Same characters will carry over. Sorry to bust your fps bubble but this game was made to be groundbreaking. Doing what no fps or rpg has done to date. Its not a normal console game. Wasn't meant to be. That's what u don't get. Its a pc mmo on console. Treat it as such. Don't like it? Play something else. I'm sure dust 514 will be ok without u. Don't believe me? Give it a try. We will see who lasts. People have been playing eve for ten years now. And its skill tree is larger. Just because it doesn't fit the fps niche market doesn't mean it will fail. Tbh I believe the more it tries to fit the fps niche the more it will fail because its not a fps..
Beta numbers (from watching server figures) and "natural" wastage seems to say otherwise (i know it's beta but a lot of these people paid to get in). the ammount of posts i've seen on other forums by gamers telling other gamers not to buy this game is worrying. People are not enjoying the game. The release with the console bundle will boost figures a lot i hope but unless they get it right quick it'll be too late imo. ive said it before fps players don't like a game they uninstall and don't give it another thought after all there are plenty of other games out there to choose from.
Do you actually think fps players give a hoot whether it's tagged as mmofps or fps? if it's good they'll play it if it's bad they won't that's the only bottom line and a 7 year skill tree is just bad no it's just crazy add to the fact that we have the same "people" who worked on EvE making the real decisions or at least influencing them. You do realise that they might decide to go a different route with their skills in 3 years and screw the players and their character builds right, there won't be any skill talent reset ala wow and the people in the know will have been given the nod by some cheating dev who cant keep their gob shut months in advance so they can pretrain or go a different route for the upcomming "new" skills. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 13:47:00 -
[133] - Quote
I love how I'm being tagged as an eve player. I played eve for 2 1/2 years roughly on and off. Haven't played in 3-4 years. Rentin dracor was my name. Battleclinic me. Haven't had a k/d in years.
On the other hand, I have been playing fps since the ps1 released. What 15-20 years ago? How do u figure I am an eve player over fps?
You guys don't get it. We have mmofps. CoD battlefield MAG MoH? This is something different. Or was supposed to be. Why does everyone want a copy of the current games we have? Its cool. Y'all can have it. I have no allegiance to eve, and no longer an allegiance to dust. The only thing new that this game brings is a cross-platform gaming system. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 18:52:00 -
[134] - Quote
Honestly I and all my friends, and I mean all. Were hoping for MAG in space, but a lot better and without the BS.
Sorry this aint it sadly. And I truly am sad because with all its faults MAG was great. This right now aint half the game MAG was.
Maybe they're keeping the ace up their sleeve, doubt it but we'll see. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 18:57:00 -
[135] - Quote
And a lot of us hopef for eve without spaceships and sadly it isn't that either. Kinda seems like CCP is screwing everyone |
Atterro
Zumari Force Projection Caldari State
18
|
Posted - 2012.10.11 20:35:00 -
[136] - Quote
So after skimming the thread for a bit, here's my 2 cents:
Firstly however I would like to give a history lesson on FPS's. Or at least a personal one. I've been playing FPS's since Quake 2 and Half-Life 1. (1997 and 1998 respectively for those who don't know when they came out) At the time these FPS were great, Half-Life being the one of the two that really pushed the genre forward with it's implementation of scripted sequences. These games took some serious thought and skill. The lack of health regen really pushed a players limits and made them think out their next move. As time went on FPS's went more into multiplayer territory with games like Call of Duty, Halo, and Battlefield 1942. The most notable one in my opinion would be Counter Strike, which proceeded those 3. Counter Strike added objective based gameplay outside of CTF and Deathmatch. Because of this the game took a larger amount of skill and dedication by requiring the players to act as a team. FPS's coasted for a bit on this model (the need for teamwork). Then came the hit game everyone knows as Call of Duty 4: Modern warfare. The majority of players this game created cared nothing for teamwork and only wanted to level to max and get all the kills, "Who cares if I get an assist! I WANT KILLS!" is one of the most memorable quotes I've heard through this game. Since then FPS's have been degrading. Health Regen (not entirely bad, but cuts the skill requirement IMO), easy level progression, and most importantly a degradation in the teamwork required to win.
Why am I saying this you may ask? Because from what I have gathered so far in this thread and in my experience with dust so far is that most people seem to be complaining because they can't level every skill in the game because of the new skill cap. Or they can't level fast enough. This all stems from the problem that most FPS players now have for the need of instant gratification.
Not only is the need for instant gratification so great in the current CoD generation of FPS gamers, but their disregard for teamwork is just as great. I can't count how many times I've played BF3 or the current CoD's and lost because my team was too concerned with kills then capturing and holding objectives.
Currently we're all playing pub match's in high sec. Which in the grand scheme of the game is (in a manner of speaking) the starting zone of dust. Once we can branch into low and null sec area's, with the ability to take and control planets, is where I believe the game will truly shine. Sure you can say, "Why do you think players are going to care if they control planets?" You could ask the same of Eve players. Why do they care if they can control space? Simply put it's because the resources, which help them get better gear, better ships, ect. It's not just that however, owning your own swath of space in a corporation/alliance breeds a sense of nationalist (corporationalism maybe?). These players truly care for the space they own, not just because the resources it holds, but because it is "THEIR" space. If an invading alliance appears, they will fight tooth and nail for this space thinking, "How dare they try to take what is mine!"
I believe that dust will breed the same kind of dedication from it's players. Sure it may not be for everyone, but to those who do care, they care passionately and they will do what it takes to keep what is theirs, what they have worked for, and what they deserve. No matter what or who tries to take it from them. |
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