Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ayures II
33
|
Posted - 2012.10.01 03:53:00 -
[61] - Quote
This is a bad thread and you should all feel bad. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.01 04:16:00 -
[62] - Quote
Cerebral Wolf Jr wrote:We'll see i guess, the selling point for Dust is not being rewarded after ever match though. The selling point for Dust is tears and dominating other groups, the drama and metagame.
Agreed! Fun killing folks with militia junk pistol. Fun killing folks expensive dropships or Sagaris with a cheap forge gun and militia suit mods.
|
Miju Yamamoto
7
|
Posted - 2012.10.01 04:41:00 -
[63] - Quote
From what I understand from actually paying attention is that CoD/MoH/Borderlands whiners aren't going to like Dust much because they'll want to be able to have/use the best of the best in a week or two and that's not how Dust can feasibly run if it's going to be integral to Eve.
Contrary to the CoD/MoH/Borderlands whiners screaming that Dust and Eve are two different games that happen to brush shoulders, they not. Dust and Eve will be two different aspects of the same game. There will be so much more than orbital bombardments and planetary defenses.
Dust mercs will be the players in the planetary control battle. There are many resources that are supplied only by planets that are integral to making necessities like POS fuel. Taking planetary control may become a requirement for taking sovereignty. Or it could go that just because you have sovereignty doesn't mean you control the planets in your systems and you'll have to fight for them as well.
So clan or corp, there's going to be a lot to the fully integrated game and the CoD/MoH/Borderlands whiners are not going to like what is going to be necessary to keep a similar feeling across the two aspects of the game.
Dust will be a game for the hardcore player who will appreciate the depth of intrigue possible within the universe of New Eden. The CoD/MoH/Borderlands whiners will not be seen in the places where Dust will matter most. On the battlefields and in the clans/corps that own nul-sec.
In my final opinion as a long time player of Eve and of PS3 FPS games, I think the skill system should match Eve and the battles themselves should be only for ISK/Salvage. For instant battles, give the CoD/MoH/Borderlands whiners their leaderboards and achievements an restrict instant battle equipment, including orbital bombardment capability, to unlock based on achievements like the games they're accustomed too. And to help keep the potential crossover mess down... Have the characters flagged for instant-battle or New-Eden only at character creation. And never shall the two meet. |
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.10.01 05:59:00 -
[64] - Quote
I agree. I think people forget that skilling in dust is not the point of the game. Getting the best gear is not the only thing to play for. Training and sp and skilling are all just Meta aspects of the real reason people are going to play. They re gong to play because of the ability to interact in the sand box. Eve players don't log in every day to worry about their sp. Sure they look at their skills and que but that's not why they play. They play to kill other people they play to take stuff from other people they play to **** cheat steal and destroy each other. I believe that the same will be true for dust. People will play to take planets from each other they will play to destroy the goals of rivals. Ya sp gain is important but it is no more then a Meta aspect of a much larger game. Even cod kittens understand how sweet tears are and once they get a taste of new Eden tears I bet they keep playing to get moar! |
Raiko Sai
PMW NATION
9
|
Posted - 2012.10.01 07:41:00 -
[65] - Quote
hopefully they add a horde mode for those who arent eve players |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.10.01 11:31:00 -
[66] - Quote
For those who are complaining about the new lower SP caps. Don't, it appears the skill point costs of skills will be dropping drastically too. IF it's the same skill table and curve as EVE, it will only cost 250sp for level 1 for example, for a rank 1x skill.
Basically it makes it so you can get into the game, and quickly get into new skills. Say you wanna use a new weapon, you buy the book, and should have no problem training to level 3 within an hour or couple games. Don't be surprised if you can get a good 5 or 6 skills to that in a regular day, where as right now, if you're playing legit, you may get only a few skill levels up. Then if you wanna be hard core you grind to level 5.
What it really does is takes the focus off of grinding for skill points, and puts it back on game play. It also keeps the game from being flooded with people using Proto weapons and suits. I saw far too many people exploiting the repper thing this build, getting 500k sp per match.
And words of advice for the people having fitting problems, as an EVE player I knew this coming into the game. THE First two skills you want to get to 4 and 5 are ELECTRONICS and ENGINEERING. Those are the two most important skills in the eve universe. Then you want Mechanic (Armor hp), Weaponry (dmg, and weapon mods), after that, shield skills, and then whatever you want to spec into. |
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
49
|
Posted - 2012.10.01 13:57:00 -
[67] - Quote
Necrodermis wrote:Cerebral Wolf Jr wrote:It will be interesting to see how their attitude adjusts when they have to invest several million isk into an installation on a planet and are responsible for defending it. then another corp comes along and takes it from them without issues. yeah, that would go over real well. totally going to have them keep playing a game. yeah that is why i don't think dust players are going to be the ones owning the planets. the eve players simply build the sand castles and dust players run on them. the sand castles will trade corps multiple times while people make money.
Sounds like you are planning on doing the tried and true delete and uninstall.
Allow me to be the first......
Your stuff, I can haz? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 14:07:00 -
[68] - Quote
Necrodermis wrote:The Robot Devil wrote:I don't know anything about sovereignty in EVE because I'm an explorer. I thought if you were a CEO of a corp you could take over planets and systems. The point is that now DUSTers can start corps and let pilots join from EVE. That means any of use could be a CEO and own something. you can only take systems in nullsec and even then it takes time, first it's destroy the resident's presence (station bash) and then there is another step involving sovereignty blockades, territorial control unit, anchoring your own station in system and various other things i am skipping because i don't know all the details. its all here. nothing involves the planets. no one has any idea how they are going to incorporate planets into it. all this talk about "factional warfare" just seems fishy to me. it's all just speculation and CCP has a tight lip.
Factional Warfare is unrelated to Null (as far as I am aware) and is slated to be the Low Sec aspect that Dust interacts with in EVE. The factions in questions are not player corps they are NPC empires (for those who aren't familiar with EVE). The ship battles between the factions are "milita" fleets (players who've 'enlisted' in that factions ranks) and ships from that NPC factions navy. The early concept (which may change/may have changed) is that Dust players will contribute to these battles through control of districts and use of surface to space weapons. The specifics of how ground control will effect the play for fleets in space (beyond the shooting from space to ground and vice versa) is as yet unknown (at least I'm not aware of any official statements from CCP in this regard).
So while the specifics are largely unreleased CCP has said Dust will be involved in Factional Warfare, as such I'm not quite sure what's "fishy" about any of it?
0.02 ISK Cross |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.10.01 14:18:00 -
[69] - Quote
To all the "Other FPS" loving folk that think Dust will flop due to the SP gain nerf.
When i last checked you can max out your charactor in COD/Battlefield etc in a couple of weeks if your dedicated. What keeps those players playing then? The fun of the gun battle and KDR, deffinately not uber skill pont gain from what i can see.
There is fun gun battle in Dust and KDR so me thinks that crowd will be happy. Even more so because they didnt pay -ú50 for the ability to play the way they like. Even more of a bonus for them is in 1 months time there will not be a DUST 515 or Dust 516 the month after or a Dust 517 the following month. So they wont need to spend another -ú50 to spend another 2 weeks grinding for the same weapons, to play the same game with a new skin.
Now they will save -ú50 a month and still get all the new toys. and they wont be bored by maxing the characters after 2 weeks.
The whole point of dust is not *GASP* SP game. There is much more to it. For those that dont get it and dont like the new SP structure dont let the door hit you on the way out. There is no room in New Edan for you anyhow. You don't like it we dont like you. End of.
(Disclaimer 1 *"Other FPS" loving folk* should probably read WARRIOR or people of a similar disposition Disclaimer 2 there might be a little bit of exaggeration in this post with regard to the number of FPS releases but i'm not far off the mark) |
charlesnette dalari
Creative Killers
159
|
Posted - 2012.10.01 14:27:00 -
[70] - Quote
ICECREAMK1NG WARRIORS wrote:The Robot Devil wrote:Cerebral Wolf Jr wrote:Bendtner92 wrote:I refuse to believe that Dust will have a weekly cap of about 400k, if that's what you're implying. Refuse it all you want. You'll see next week that i'm really not that far off. I wouldn't be surprised to see them push it about 512k/524k but it wont be much higher than that i expect. I could be wrong. But its not often i am. I hope you're correct. lol.... 2 games I'm done.
Bye... don't let the LAV door you damaged and repaired for SP hit you on the way out. |
|
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.10.01 14:29:00 -
[71] - Quote
CCP Nothin wrote:I see a thread!
There's going to be a devblog on how the skill system changed, but here's the gist of it:
We noticed in the past few months that having the diminishing returns on a 24-hour cycle had some downsides to it. It forced players to log in every day in order to not lose out on skill gain and consequently made e.g. taking a break quite difficult. Simply put, we felt that things were a bit too intense. As a short-term measure to combat this, we made it so that the diminishing returns to reset every seven days instead of every 24 hours. This should allow players to choose when to play without feeling stressed out about jumping in every day (although you can do just that as well). A reasonable amount of game time each week should allow you to earn all the points you can and keep up with the more hardcore players. Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
As far as Boosters go, they will continue to work as they used to and will give you 50% more active SPs per week. They won't make you hit the cap faster.
Finally, the per-week skill caps are per character, so if you're hardcore, you can grind on your other characters if your main hits the cap.
edit:
Quote:Overall pacing of the progression should remain somewhat intact, since we also rebalanced overall skill costs down a bit to match the new active skill gain speed.
|
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.10.01 14:36:00 -
[72] - Quote
I would had locked SP gain to one skill at a time only, like we have in EVE.
Part if EVE learning curve (and appeal) is that you have choose what to learn and in what order. |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 15:50:00 -
[73] - Quote
Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP |
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 15:51:00 -
[74] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:14:00 -
[75] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels?
Would like to know this as well. It's technically possible for a Dust player to attain more SP than an Eve Player with this system. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:15:00 -
[76] - Quote
Well a rank 1 skill in EVE is 256,000 SP so technically the top end is much lower. |
Needless Sacermendor
98
|
Posted - 2012.10.01 16:17:00 -
[77] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? They didn't say capped at eve levels ... they said in line with Eve (paraphrasing cos I can't be bothered looking it up) this could mean so that skill levelling is brought into line ... ie. it could take 30 days for level 5 HAV as some of the higher Eve skills take these sorts of times. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:19:00 -
[78] - Quote
Well you know what i meant, it wasnt meant to be taken litterally.
If the SP gain is in line i would have thought the SP cost would also have been in line but as you can see, lower skills are more expensive and higher skills are cheaper.
I'd love to know the train of thought that came to that decision just out of sheer curiosity. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:19:00 -
[79] - Quote
Needless Sacermendor wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? They didn't say capped at eve levels ... they said in line with Eve (paraphrasing cos I can't be bothered looking it up) this could mean so that skill levelling is brought into line ... ie. it could take 30 days for level 5 HAV as some of the higher Eve skills take these sorts of times.
Try less than a week in the last build O_o; |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 16:26:00 -
[80] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels?
As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
|
|
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:28:00 -
[81] - Quote
Sounds like a good compromise! Thanks for the replys as always Nothin.
Also, are you on twitter? I like to keep as many of the Devs as possible on there to keep up to date with things. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:28:00 -
[82] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
Can't argue with that I suppose. Any word on whether or not we're getting the specialization suits with this build or later on? |
Frank A
Royal Uhlans Amarr Empire
99
|
Posted - 2012.10.01 16:28:00 -
[83] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
Fair enough |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
|
Posted - 2012.10.01 16:35:00 -
[84] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
What formula was used for this?
Eve uses the following:
SP_Level = Rank +ù 250 +ù (GêÜ32) ^ (Level - 1) |
|
CCP Nothin
C C P C C P Alliance
177
|
Posted - 2012.10.01 16:35:00 -
[85] - Quote
Cerebral Wolf Jr wrote:Sounds like a good compromise! Thanks for the replys as always Nothin.
Also, are you on twitter? I like to keep as many of the Devs as possible on there to keep up to date with things.
I'm @tuplanegatiivi on Twitter, but I have to warn you that I'm terrible at it |
|
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.01 16:36:00 -
[86] - Quote
Mavado V Noriega wrote:
i said this before and i will continue to say this again cuz like sometimes ppl just dont get it.
What works for EVE wont always translate well into a FPS, there are 2 different games with 2 different communities. Passive SP gain and caps may work in EVE but for a FPS where the majority of ppl play to get new gear and unlock kool stuff and feel generally REWARDED for their time they put in this move will turn ppl off if its gonna be an even longer grind than it currently is.
And to the ppl even disputing this go do some research on the console and FPS community in general because last i checked CCP is trying to attract a DIFFERENT audience that may not be into EVE style play but interested in the universe so this means certain aspects of gameplay would have to be fundamentally different....thats just common sense.
What you are missing is the entire point of Dust. Which admittedly hasn't really been shown yet. Like in EVE the point of Dust isn't character advancement. The advancement makes it meaningful and deep.
The actual day to day gameplay is about game play not skills. So for people like you who just don't get it, effecting the game and making money and playing the way you want to is what the game is meant for.
Owning districts, defending your districts, attacking others districts, effecting the faction war sov that is what keeps people playing and that is the reward for playing. What makes the whole thing meaningful and a deeply involved game is the very long term character progression and growth.
Giving character progression quickly and with little investment is what most other games do and is also why most other games come out with new versions and updates so often because the system very quickly feels cheap and unimportant because it becomes only about your next upgrade.
|
STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.10.01 16:41:00 -
[87] - Quote
Villanor Aquarius wrote:Mavado V Noriega wrote:
i said this before and i will continue to say this again cuz like sometimes ppl just dont get it.
What works for EVE wont always translate well into a FPS, there are 2 different games with 2 different communities. Passive SP gain and caps may work in EVE but for a FPS where the majority of ppl play to get new gear and unlock kool stuff and feel generally REWARDED for their time they put in this move will turn ppl off if its gonna be an even longer grind than it currently is.
And to the ppl even disputing this go do some research on the console and FPS community in general because last i checked CCP is trying to attract a DIFFERENT audience that may not be into EVE style play but interested in the universe so this means certain aspects of gameplay would have to be fundamentally different....thats just common sense.
What you are missing is the entire point of Dust. Which admittedly hasn't really been shown yet. Like in EVE the point of Dust isn't character advancement. The advancement makes it meaningful and deep. The actual day to day gameplay is about game play not skills. So for people like you who just don't get it, effecting the game and making money and playing the way you want to is what the game is meant for. Owning districts, defending your districts, attacking others districts, effecting the faction war sov that is what keeps people playing and that is the reward for playing. What makes the whole thing meaningful and a deeply involved game is the very long term character progression and growth. Giving character progression quickly and with little investment is what most other games do and is also why most other games come out with new versions and updates so often because the system very quickly feels cheap and unimportant because it becomes only about your next upgrade.
I have to agree, SP's are not what keeps me playing Dust. This is not COD, where prestige and getting more and more is the goal. Here its about warfare, real warfare. SP's are just an add-on to what the real game is.
Maybe the FPS community needs to learn SP's are not the main reason to play. Like many MMO's which this is, there is a cap for SP's. WOW you only could get to 30, then 60 etc. But you got to those in time, but were stuck there still playing for better items. DCUO once you hit 30 that was it, (2 days BTW), after that its adding to your gear. So while this is an FPS, its also a FPSMMO which takes a long, long time to get to the end of your skill trees.
What most fear is getting there to soon, what do you do when you have it all? Thats why CCP has said for years that it will take you 7 years to get all the SP's. Not 7 days like most players want.
|
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.01 16:43:00 -
[88] - Quote
Another quality post by deadpool, the voice of reason from the FPS masses, Saviour of lost MAG players, Destroyer of Clones and Hoarder of exotic dancers.
(I've had too much coffee waiting for the servers to come back up) |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.01 16:44:00 -
[89] - Quote
CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP
So easy to lvl up now |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.01 16:54:00 -
[90] - Quote
We'll have to see how the new build goes, but to me it looks like leveling happens far too quickly now.
Proto gear should take months, not weeks. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |