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1. Being able to fire weapon while in passenger seat of vehicles - in Feedback/Requests [original thread]
I support that request. Give us at least the ability to shoot our sidearms.
- by Your MonkeyWrench - at 2012.10.28 11:30:00
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2. (Feedback) DS3 pad stick movement jerky/not smooth - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: When I wrote this I worded it wrong. It's not so much that it's jerky and it's not the dead zones. It's the transition from the dead zones to a 1/3 out that feels very strange and totally different to a few days ago. It...
- by Your MonkeyWrench - at 2012.10.19 16:58:00
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3. Sensativity - in General Discussions [original thread]
Super Cargo wrote: The intention was to balance the DS with KBM. They achieved balance, but turn speed is waaaaaaaaaaay to slow and movement is clunky. The issue has been raised before. How did they do that? The aiming on the DS is already...
- by Your MonkeyWrench - at 2012.10.19 08:53:00
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4. The Loss of Recoil balance in this build. - in General Discussions [original thread]
There is nothing I can add to the OP. Well said! CCP please add recoil.
- by Your MonkeyWrench - at 2012.10.18 16:13:00
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5. Tactical Fire is still auto fire? - in General Discussions [original thread]
Oxskull Duncarino wrote: Yeh, it's definitely a semi auto now. +1 to the actual reduction of RPM. I'd go so far as to say drop the RPM to 360. I think 6 rounds in a second is more than enough. If the breech, which is auto, has a low rate of fir...
- by Your MonkeyWrench - at 2012.10.18 16:09:00
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6. Dual Shock Sensitivity - in General Discussions [original thread]
Did some more testing: First I can only approve that 100 is the least sensitive and 0 the most sensitive, for whatever reason. Second although aiming is faster and tracking enemies easier at 0, it is even more clunky, especially for the tactical...
- by Your MonkeyWrench - at 2012.10.18 16:02:00
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7. Make the aiming joystick Deadzone pre Codex Patch !!!!!!!!! - in Feedback/Requests [original thread]
Lightning Octopus wrote: Very true, in addition Aim Assist does not work properly. Hopefully CCP will do some optimizing. Does it work at all? I can't really tell a difference. Aim assist or not it's not important. The aiming is clunky, this...
- by Your MonkeyWrench - at 2012.10.18 08:19:00
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8. Dual Shock Sensitivity - in General Discussions [original thread]
KripnawtiQ Prime wrote: On the other hand, there are a lot of players out there that wreck face on this game so tbh it may stay the way it is. It doesn't seem right to mess with the control and gunplay mechanics if half of us say its fine and ...
- by Your MonkeyWrench - at 2012.10.18 08:07:00
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9. CoD/BF/CS fans just go back to your respective games. - in General Discussions [original thread]
crouchwalking SCRUB wrote: The part that sickens me the most is the eve playerbase is so eager for us to leave. They want this game to fail "go back to CoD' is going to be on dusts grave when it dies becuase thats what people are going to do. W...
- by Your MonkeyWrench - at 2012.10.17 11:46:00
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10. Make the aiming joystick Deadzone pre Codex Patch !!!!!!!!! - in Feedback/Requests [original thread]
This thread must not sink into oblivion. woess, you are absolutely right, i gave you a like.
- by Your MonkeyWrench - at 2012.10.17 10:45:00
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11. Y-axis should be changed back to normal - in Feedback/Requests [original thread]
This thread must go up on page 1 again. The y-axis is terrible. Dead zones are too big. I refer to the DS3, can't give feedback for KBM or Move.
- by Your MonkeyWrench - at 2012.10.17 10:40:00
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12. EVE University is coming to Dust 514 and we want you!!! - in Corporation Recruitment [original thread]
Thumbs up! Good project.
- by Your MonkeyWrench - at 2012.10.16 12:51:00
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13. The one FPS to rule them all (CCP read this) - in Feedback/Requests [original thread]
DJINN Punisher, your arrogant attitude disgusts me. You are looking down on others who don't share your opinion. I have to agree with you on Dust's potential though.
- by Your MonkeyWrench - at 2012.10.16 11:21:00
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14. It's a beta not a full release - in General Discussions [original thread]
RaZaR OTB wrote: And some things are put in place to stop the job less bums that won't pay a penny n just sit on it all day being able to kill ppl in 1 hit. And there for make the game more about skill and not how many hours u put in like most ...
- by Your MonkeyWrench - at 2012.10.16 11:03:00
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15. Why so much laaaag? - in General Discussions [original thread]
It's either anonymous hacking Dust or their whole server room is on fire...
- by Your MonkeyWrench - at 2012.10.15 19:58:00
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16. Thoughts on Strafing. - in General Discussions [original thread]
DUST Fiend wrote: xjumpman23 wrote: Actually if strafe speeds were higher people would run around with SMG's Shotguns, and the noob slayer scrambler pistol almost exclusively again. I don't remember any AR's are OP thread (other than the kid...
- by Your MonkeyWrench - at 2012.10.15 14:40:00
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17. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
m621 zma wrote: Aidan Torrall wrote: Tony Calif wrote: I assure you no AR will hit you at 400m. Go to 400m away from an objective. It's more like 200-250m max with sharpshooter. It just needs a tiny bit of recoil. I was gunned down b...
- by Your MonkeyWrench - at 2012.10.14 22:54:00
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18. Redbull Stratos... - in General Discussions [original thread]
Cpl Quartz wrote: total insanity, everyone that tried before has died. too many things to go wrong. Joe Kittinger did pretty much the same in 1960! Although he was "only" about 30km high. Nonetheless I'm very proud of my fellow Austrian Felix!
- by Your MonkeyWrench - at 2012.10.14 18:44:00
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19. Supply depots can instantly heal you (possible exploit) - in General Discussions [original thread]
Full shield and armor on the new suit. 20 seconds delay if you want to switch back to the old suit. (It's getting repaired meanwhile) Comments?
- by Your MonkeyWrench - at 2012.10.14 13:47:00
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20. The very serious post about a possible sollution to the infamous lowered strafe ... - in General Discussions [original thread]
KingBabar wrote: How about a reduction or even a complete removal of the character slow down when hit? I'm not 100% on this one but i think it will do the trick. Its not so much the lowered speed that is annoying, making it very easy to initia...
- by Your MonkeyWrench - at 2012.10.12 10:07:00
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