|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:50:00 -
[1] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:GCC
Breaking News DUST has now become
Time played> GUN GAME
http://www.youtube.com/watch?v=7WHptG35EWU |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:14:00 -
[2] - Quote
Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels?
Would like to know this as well. It's technically possible for a Dust player to attain more SP than an Eve Player with this system. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:19:00 -
[3] - Quote
Needless Sacermendor wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? They didn't say capped at eve levels ... they said in line with Eve (paraphrasing cos I can't be bothered looking it up) this could mean so that skill levelling is brought into line ... ie. it could take 30 days for level 5 HAV as some of the higher Eve skills take these sorts of times.
Try less than a week in the last build O_o; |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.01 16:28:00 -
[4] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
Can't argue with that I suppose. Any word on whether or not we're getting the specialization suits with this build or later on? |
|
|
|