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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.10 20:51:00 -
[121] - Quote
Cpl Quartz wrote:they are going back to other games thats the problem. if http://games.chruker.dk/eve_online/server_status.php is correct this game has way less players than at the begining of the last build. say it's beta or whatever, players are turning away. can't make money off that. ongoing money anyway. anyway back to another game.........
Me too. The other games do the same thing better. Even when dust is exactly the same I will probably still play BF3 because I expected something different. My point with this post is, is dust going to be something new or just the same fps we have, but set in New Eden.
Until this game takes a turn in a different direction as it was stated it would, back to BF3
*edit* and what your saying is.. because they can't make money by being creative and taking mmo and fps in a new direction they should just scrap the idea and go back to what we currently already have.. makes sense |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 02:37:00 -
[122] - Quote
Tony Calif wrote:I love the fact, that Cerebral, leader of GOONfeet, doesn't realise why you do it. To troll, and grief and generally arse about. The gameplay literally boils down to camping. Let them walk around the corner and kill em. Certainly don't walk around that corner yourself. You'll die.
Give me strafe speed. Give me gameplay. I don't care about warriors boosting underground Dropships. I care about game play, which is too slow, and far too heavily stacked on defense.
None of the '' pointy clickers '' get it. And I don't expect them too. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
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Posted - 2012.10.11 02:54:00 -
[123] - Quote
*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice? |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 03:18:00 -
[124] - Quote
Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice?
Played this beta for 8 months, boosted two weeks on discovering the flaw, never tried to keep it secret at all. In other words about 5% of our playing time in total. Because of us we now have CCPs panic solution because they didn't think it through in the first place. The skill tree and skill cap is a joke tbh, 7year tree, lol. So guy A starts playing and 2 years later guy B starts, who has the advantage ?. How many do you honestly think will stick with a 7 year tree, people get sick of the same game after a year or two. Make the tree 6 months to a year so no one gets a huge advantage and can just concentrate on playing the game. If it's worth it that is. Form what I've seen so far I highly doubt it. 7 year tree in a console FPS. lol. gimmee a break. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 04:55:00 -
[125] - Quote
Your not getting the point. There will be no dust 514-2. This game will go on to the ps4 as dust 514. Same characters will carry over. Sorry to bust your fps bubble but this game was made to be groundbreaking. Doing what no fps or rpg has done to date. Its not a normal console game. Wasn't meant to be. That's what u don't get. Its a pc mmo on console. Treat it as such. Don't like it? Play something else. I'm sure dust 514 will be ok without u. Don't believe me? Give it a try. We will see who lasts. People have been playing eve for ten years now. And its skill tree is larger. Just because it doesn't fit the fps niche market doesn't mean it will fail. Tbh I believe the more it tries to fit the fps niche the more it will fail because its not a fps.. |
Christ0pher Blair
Deep Space Republic
34
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Posted - 2012.10.11 05:22:00 -
[126] - Quote
Shiro Mokuzan wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:Give it about 48 hours and we'll know exactly how much the cap is because you can be sure someone's not seen the patch notes, will play like a speg tomorrow and will hit the cap and post 12 threads sperging about it,. and its exactly that that will stop ppl from playing ok i hit the cap for this week in 1-2 days. see u next week....off to play cod/moh/borderlands will be the players mindset as there is no longer any real incentive to keep playing. player count then drops at specific times later in the week because of this. but im awaiting to see how big or small the actual cap is 1st and how fast someone can reach it but like tony said not a fan of hard caps tbh EVE players log in and play, even though it makes absolutely no difference to their SP gain. The incentive to play is having fun playing the game.
That went out the window with the creation of prestige mode and achievement points. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 05:37:00 -
[127] - Quote
Ky'noke Vyrus wrote:Your not getting the point. There will be no dust 514-2. This game will go on to the ps4 as dust 514. Same characters will carry over. Sorry to bust your fps bubble but this game was made to be groundbreaking. Doing what no fps or rpg has done to date. Its not a normal console game. Wasn't meant to be. That's what u don't get. Its a pc mmo on console. Treat it as such. Don't like it? Play something else. I'm sure dust 514 will be ok without u. Don't believe me? Give it a try. We will see who lasts. People have been playing eve for ten years now. And its skill tree is larger. Just because it doesn't fit the fps niche market doesn't mean it will fail. Tbh I believe the more it tries to fit the fps niche the more it will fail because its not a fps..
'' it's not a FPS ''
This statement alone means your opinion is void and your post is what is to be expected from ............................. |
Riot Ruckus
Doomheim
56
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Posted - 2012.10.11 11:20:00 -
[128] - Quote
CCP Nothin wrote:Cerebral Wolf Jr wrote:CCP Nothin wrote:Here are the new base rates for a rank 1 skill:
Level 1 - 6,220 SP Level 2 - 18,650 SP Level 3 - 43,530 SP Level 4 - 87,060 SP Level 5 - 155,460 SP interesting, any reason you didn't go with the EVE SP numbers for a skill even though SP in Dust is capped at EVE levels? As pointed out above, the two games are very different in terms of pacing. While it was necessary to align and cap the skill gain rates to EVE in order to have future compatibility, we don't necessarily need to share the same pacing. We also didn't want to drastically change the pacing we had, so the solution was to make DUST skills cheaper compared to EVE skills in terms of SP. The goal is to have a rewarding progression that lets you feel you can reach new shiny things by playing the game.
We like new shiny things. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.11 11:49:00 -
[129] - Quote
Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice?
You're clearly unable to read because it's been stated many times that i'm a console gamer, i just prefer the 360 over the PS3. How else would have been sponsored by a console gaming company in the UK?
A few years ago i use to ranked in the top 25 players in the UK. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 12:00:00 -
[130] - Quote
ICECREAMK1NG wrote:Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice? Played this beta for 8 months, boosted two weeks on discovering the flaw, never tried to keep it secret at all. In other words about 5% of our playing time in total. Because of us we now have CCPs panic solution because they didn't think it through in the first place. The skill tree and skill cap is a joke tbh, 7year tree, lol. So guy A starts playing and 2 years later guy B starts, who has the advantage ?. How many do you honestly think will stick with a 7 year tree, people get sick of the same game after a year or two. Make the tree 6 months to a year so no one gets a huge advantage and can just concentrate on playing the game. If it's worth it that is. Form what I've seen so far I highly doubt it. 7 year tree in a console FPS. lol. gimmee a break.
Quick remark. A guy who plays hard 2 years without SP cap vs a regular player who starts the game 2 years later. It's gonna be Waaaaaaay worse than without SP Cap.
Now, regarding the 7 years skill tree. I dont think we're even close to 7 years. I think it's the time needed to max everything based on passive skilling only. May be wrong but i dont see sevn years in the current skill tree, even with SP cap.
Finally, why do you hate so much being unable to complete every skill in the game on a short period ? This is seriously not an attack, just a real question. Cause personnaly, being a long-time FPS player, i very fond of the idea that a game can last a long time and still offer you a feeling of progression (especially with free expansions thus new skills etc..) compared to games where you just start everything back at square one every now and then. Planetary conquest and EVE integration being two more elements that goes into this same way of never-ending challenge. |
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GLOO GLOO
Algintal Core Gallente Federation
217
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Posted - 2012.10.11 12:04:00 -
[131] - Quote
Laurent Cazaderon wrote:ICECREAMK1NG wrote:Ky'noke Vyrus wrote:*isn't a pointy clicker*
But the boosters and quick scopers get it...
Right ice? Played this beta for 8 months, boosted two weeks on discovering the flaw, never tried to keep it secret at all. In other words about 5% of our playing time in total. Because of us we now have CCPs panic solution because they didn't think it through in the first place. The skill tree and skill cap is a joke tbh, 7year tree, lol. So guy A starts playing and 2 years later guy B starts, who has the advantage ?. How many do you honestly think will stick with a 7 year tree, people get sick of the same game after a year or two. Make the tree 6 months to a year so no one gets a huge advantage and can just concentrate on playing the game. If it's worth it that is. Form what I've seen so far I highly doubt it. 7 year tree in a console FPS. lol. gimmee a break. Quick remark. A guy who plays hard 2 years without SP cap vs a regular player who starts the game 2 years later. It's gonna be Waaaaaaay worse than without SP Cap. Now, regarding the 7 years skill tree. I dont think we're even close to 7 years. I think it's the time needed to max everything based on passive skilling only. May be wrong but i dont see sevn years in the current skill tree, even with SP cap. Finally, why do you hate so much being unable to complete every skill in the game on a short period ? This is seriously not an attack, just a real question. Cause personnaly, being a long-time FPS player, i very fond of the idea that a game can last a long time and still offer you a feeling of progression (especially with free expansions thus new skills etc..) compared to games where you just start everything back at square one every now and then. Planetary conquest and EVE integration being two more elements that goes into this same way of never-ending challenge.
They're just too low to understand this ...
Sorry, but just can't stand anymore see players farming, saying that it is just for testing... Being in their team and have to deal with a 12vs16 (when game is full !!!) What a shame !!!
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Cpl Quartz
127
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Posted - 2012.10.11 12:13:00 -
[132] - Quote
Ky'noke Vyrus wrote:Your not getting the point. There will be no dust 514-2. This game will go on to the ps4 as dust 514. Same characters will carry over. Sorry to bust your fps bubble but this game was made to be groundbreaking. Doing what no fps or rpg has done to date. Its not a normal console game. Wasn't meant to be. That's what u don't get. Its a pc mmo on console. Treat it as such. Don't like it? Play something else. I'm sure dust 514 will be ok without u. Don't believe me? Give it a try. We will see who lasts. People have been playing eve for ten years now. And its skill tree is larger. Just because it doesn't fit the fps niche market doesn't mean it will fail. Tbh I believe the more it tries to fit the fps niche the more it will fail because its not a fps..
Beta numbers (from watching server figures) and "natural" wastage seems to say otherwise (i know it's beta but a lot of these people paid to get in). the ammount of posts i've seen on other forums by gamers telling other gamers not to buy this game is worrying. People are not enjoying the game. The release with the console bundle will boost figures a lot i hope but unless they get it right quick it'll be too late imo. ive said it before fps players don't like a game they uninstall and don't give it another thought after all there are plenty of other games out there to choose from.
Do you actually think fps players give a hoot whether it's tagged as mmofps or fps? if it's good they'll play it if it's bad they won't that's the only bottom line and a 7 year skill tree is just bad no it's just crazy add to the fact that we have the same "people" who worked on EvE making the real decisions or at least influencing them. You do realise that they might decide to go a different route with their skills in 3 years and screw the players and their character builds right, there won't be any skill talent reset ala wow and the people in the know will have been given the nod by some cheating dev who cant keep their gob shut months in advance so they can pretrain or go a different route for the upcomming "new" skills. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 13:47:00 -
[133] - Quote
I love how I'm being tagged as an eve player. I played eve for 2 1/2 years roughly on and off. Haven't played in 3-4 years. Rentin dracor was my name. Battleclinic me. Haven't had a k/d in years.
On the other hand, I have been playing fps since the ps1 released. What 15-20 years ago? How do u figure I am an eve player over fps?
You guys don't get it. We have mmofps. CoD battlefield MAG MoH? This is something different. Or was supposed to be. Why does everyone want a copy of the current games we have? Its cool. Y'all can have it. I have no allegiance to eve, and no longer an allegiance to dust. The only thing new that this game brings is a cross-platform gaming system. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.11 18:52:00 -
[134] - Quote
Honestly I and all my friends, and I mean all. Were hoping for MAG in space, but a lot better and without the BS.
Sorry this aint it sadly. And I truly am sad because with all its faults MAG was great. This right now aint half the game MAG was.
Maybe they're keeping the ace up their sleeve, doubt it but we'll see. |
Ky'noke Vyrus
Villore Sec Ops Gallente Federation
21
|
Posted - 2012.10.11 18:57:00 -
[135] - Quote
And a lot of us hopef for eve without spaceships and sadly it isn't that either. Kinda seems like CCP is screwing everyone |
Atterro
Zumari Force Projection Caldari State
18
|
Posted - 2012.10.11 20:35:00 -
[136] - Quote
So after skimming the thread for a bit, here's my 2 cents:
Firstly however I would like to give a history lesson on FPS's. Or at least a personal one. I've been playing FPS's since Quake 2 and Half-Life 1. (1997 and 1998 respectively for those who don't know when they came out) At the time these FPS were great, Half-Life being the one of the two that really pushed the genre forward with it's implementation of scripted sequences. These games took some serious thought and skill. The lack of health regen really pushed a players limits and made them think out their next move. As time went on FPS's went more into multiplayer territory with games like Call of Duty, Halo, and Battlefield 1942. The most notable one in my opinion would be Counter Strike, which proceeded those 3. Counter Strike added objective based gameplay outside of CTF and Deathmatch. Because of this the game took a larger amount of skill and dedication by requiring the players to act as a team. FPS's coasted for a bit on this model (the need for teamwork). Then came the hit game everyone knows as Call of Duty 4: Modern warfare. The majority of players this game created cared nothing for teamwork and only wanted to level to max and get all the kills, "Who cares if I get an assist! I WANT KILLS!" is one of the most memorable quotes I've heard through this game. Since then FPS's have been degrading. Health Regen (not entirely bad, but cuts the skill requirement IMO), easy level progression, and most importantly a degradation in the teamwork required to win.
Why am I saying this you may ask? Because from what I have gathered so far in this thread and in my experience with dust so far is that most people seem to be complaining because they can't level every skill in the game because of the new skill cap. Or they can't level fast enough. This all stems from the problem that most FPS players now have for the need of instant gratification.
Not only is the need for instant gratification so great in the current CoD generation of FPS gamers, but their disregard for teamwork is just as great. I can't count how many times I've played BF3 or the current CoD's and lost because my team was too concerned with kills then capturing and holding objectives.
Currently we're all playing pub match's in high sec. Which in the grand scheme of the game is (in a manner of speaking) the starting zone of dust. Once we can branch into low and null sec area's, with the ability to take and control planets, is where I believe the game will truly shine. Sure you can say, "Why do you think players are going to care if they control planets?" You could ask the same of Eve players. Why do they care if they can control space? Simply put it's because the resources, which help them get better gear, better ships, ect. It's not just that however, owning your own swath of space in a corporation/alliance breeds a sense of nationalist (corporationalism maybe?). These players truly care for the space they own, not just because the resources it holds, but because it is "THEIR" space. If an invading alliance appears, they will fight tooth and nail for this space thinking, "How dare they try to take what is mine!"
I believe that dust will breed the same kind of dedication from it's players. Sure it may not be for everyone, but to those who do care, they care passionately and they will do what it takes to keep what is theirs, what they have worked for, and what they deserve. No matter what or who tries to take it from them. |
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