Atterro
Zumari Force Projection Caldari State
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Posted - 2012.10.11 20:35:00 -
[1] - Quote
So after skimming the thread for a bit, here's my 2 cents:
Firstly however I would like to give a history lesson on FPS's. Or at least a personal one. I've been playing FPS's since Quake 2 and Half-Life 1. (1997 and 1998 respectively for those who don't know when they came out) At the time these FPS were great, Half-Life being the one of the two that really pushed the genre forward with it's implementation of scripted sequences. These games took some serious thought and skill. The lack of health regen really pushed a players limits and made them think out their next move. As time went on FPS's went more into multiplayer territory with games like Call of Duty, Halo, and Battlefield 1942. The most notable one in my opinion would be Counter Strike, which proceeded those 3. Counter Strike added objective based gameplay outside of CTF and Deathmatch. Because of this the game took a larger amount of skill and dedication by requiring the players to act as a team. FPS's coasted for a bit on this model (the need for teamwork). Then came the hit game everyone knows as Call of Duty 4: Modern warfare. The majority of players this game created cared nothing for teamwork and only wanted to level to max and get all the kills, "Who cares if I get an assist! I WANT KILLS!" is one of the most memorable quotes I've heard through this game. Since then FPS's have been degrading. Health Regen (not entirely bad, but cuts the skill requirement IMO), easy level progression, and most importantly a degradation in the teamwork required to win.
Why am I saying this you may ask? Because from what I have gathered so far in this thread and in my experience with dust so far is that most people seem to be complaining because they can't level every skill in the game because of the new skill cap. Or they can't level fast enough. This all stems from the problem that most FPS players now have for the need of instant gratification.
Not only is the need for instant gratification so great in the current CoD generation of FPS gamers, but their disregard for teamwork is just as great. I can't count how many times I've played BF3 or the current CoD's and lost because my team was too concerned with kills then capturing and holding objectives.
Currently we're all playing pub match's in high sec. Which in the grand scheme of the game is (in a manner of speaking) the starting zone of dust. Once we can branch into low and null sec area's, with the ability to take and control planets, is where I believe the game will truly shine. Sure you can say, "Why do you think players are going to care if they control planets?" You could ask the same of Eve players. Why do they care if they can control space? Simply put it's because the resources, which help them get better gear, better ships, ect. It's not just that however, owning your own swath of space in a corporation/alliance breeds a sense of nationalist (corporationalism maybe?). These players truly care for the space they own, not just because the resources it holds, but because it is "THEIR" space. If an invading alliance appears, they will fight tooth and nail for this space thinking, "How dare they try to take what is mine!"
I believe that dust will breed the same kind of dedication from it's players. Sure it may not be for everyone, but to those who do care, they care passionately and they will do what it takes to keep what is theirs, what they have worked for, and what they deserve. No matter what or who tries to take it from them. |